Exactlythose wrote: 2f131h
Also, until the day that this "All" turns into Standard, as far as I know the map will have to be available for All game modes:
I'm not aware of any rule saying otherwise, anyway.
Because some mappers in the team are blatant s of obvious overmapping. Most if not all maps nowadays would be overmapped by this definition, but not all use overmapping in a bad way. The problem is a problem of how much it fits and flows, again. The BAT has always accepted streams leading to finishes when there is no actual 1/4 in the song because in most cases it plays well.lolcubes wrote: 331p4a
There doesn't have to be a rule for something for you to say NO to. It's more of a matter why some people say yes in the team.
Actually, I'd rather believe mapping is remix the song not only fit the song :/those wrote: 2f131h
You're being brainwashed. Stop believing that.
maybe.. maybe not :>Loctav wrote: 5b1v22
You are misunderstanding the word "rhythm" in a musical context then.Scorpiour wrote: 2pj3z
rhythem != music
Music is an art form whose medium is sound and silence. Its common elements are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics, and the sonic qualities of timbre and texture.Being a rhythm game does not imply that the rhythm rules everything because you are based on a song but not simply based on a rhythm. The messages from the song, as well as the map is brought as a whole. As mentioned before, the grey zone should goes to particular judgement and the proposed frame has been too restrictive and hinders potential outstanding map.
read~~Loctav wrote: 5b1v22
That's what I described with my layers-approach, You should read it p/2210450 o:
Once they actually exert the effort to do this, then yes, it won't be overmapped, but when the mp3 -doesn't- have these added beats, it'll remain labeled as overmapping.popner wrote: 2s73y
Technically overmapping can't be defined as 'putting note where there is no sound', because mappers are free to put beats in mp3.
I wholeheartedly agree with this post, and I also think this is the reason why this should be more a guideline than a rule if it has really to be added. While there are some totally overmapped rhythms in various maps which should totally be changed into something suitable to the music, sometimes patterns could represent a nice addition to the map/song, which could really help with the flow usage, and so going... As Frost mentioned, MATs/BATs should already have some "common sense" in judging what makes sense and what DOESEN'T make sense, and I really can't see what this should be added as a rule.Frostmourne wrote: 4k533o
I can quote this numerous times.
osu! is osu! , why does it have to be related to other modes?
That makes all the maps, which have the obvious changes of slider velocity like 1.0->1.5, unrankable due to the Taiko mode.
It definitely doesn't not make sense if someone refers to the other modes.
also
Overmapping will be bad for the players who want to hit everything according to the music strictly.
Overmapping will be fun for the players who want to hit everything that they are familiar(like most of maps) and get fun of it.
It just sounds bad if the overmapping is placed on where are not appropriate(which you can hear and feel unfitting about it)
but sometimes it's also well done if the overmapping is placed on the right spot.
I will say NO to this rule because this will lead to the shitstorm.
and Jump is also considered overmapping as well. No one wants to see the map that follows the music strictly 100% but has the placements like TAG maps.
anyways, it's our"common sense"to judge if the overmapping is acceptable or not that you have to judge depending on each maps individually.
Let the community tell the mapper (from its s, comments on the maps, rating, etc.) if it's bad or not.
After listening to it 10 times slowed down I can hear it now. wow. This map is amazingly misleading for requiring you to hear this but at least I have to take back what I said earlier, I guess this does follow the song heh. Do people actually find misleadingness like this fun? Because imo this is just frustrating to play.-kevincela- wrote: 1l4y5l
Aqo: Can't you hear the synth's chords in the background? These 3/4 notes are totally following them. While I still think following the vocals would be better there, following the synth instead isn't so terrifying, even though the synth chords there can barely be heard.
Actually, if we think it negatively it's misleading rhythm, but if we think it positively it's advanced rhythm for expert plays who can get fun from playing "Easy" rhythms. I won't give an clear answer whether is correct or not, since people's opinions vary.Aqo wrote: 2c2q2z
After listening to it 10 times slowed down I can hear it now. wow. This map is amazingly misleading for requiring you to hear this but at least I have to take back what I said earlier, I guess this does follow the song heh. Do people actually find misleadingness like this fun? Because imo this is just frustrating to play.-kevincela- wrote: 1l4y5l
Aqo: Can't you hear the synth's chords in the background? These 3/4 notes are totally following them. While I still think following the vocals would be better there, following the synth instead isn't so terrifying, even though the synth chords there can barely be heard.
I agree with you, that for advanced players a more complex rhythm can be more interesting for the extra challenge it requires.LKs wrote: 6u1w52
Actually, if we think it negatively it's misleading rhythm, but if we think it positively it's advanced rhythm for expert plays who can get fun from playing "Easy" rhythms. I won't give an clear answer whether is correct or not, since people's opinions vary.
These can be neat if they still fit the feel of the music. See RJ's 'Buttons' map. I never saw overmapping as something that was explicitly wrong, but it is done wrongly more than it is correctly. Apparently, shit like 'Luv Letter' is totally fine, even though the overmapping there is inconsistent with the rest of the map and generally does nothing to augment the music itself.lolcubes wrote: 331p4a
Also this rule would still allow the really disgusting extended sliders which intentionally go past the required rhythm point just to justify "cool rhythms" or "it follows the vocals".
^ This.Soaprman wrote: 3s6r1r
Overmapping is cool when it's done in a way that enhances the music or makes the music more memorable. Example: most KIRBY Mix difficulties.
Not that there aren't cool things already prohibited in the ranking criteria...
osu! humor club.Dark Fang wrote: 6k5l28
players want more funny maps
https://osu-ppy-sh.tvgratuite.org/s/29064Sync wrote: f5m41
depends if it's musically tasteful or not
good overmapping won't feel like overmapping
if they do this about overmapped notes, i don't see what will stop them from doing something like that to overdone jumps.Jenny wrote: 656v3l
you may put it like that RLC, but the exaggerating example of jumps was sorta irrealistic xP
exactlySync wrote: f5m41
good overmapping won't feel like overmapping
thoughts?RLC wrote: l1c5m
And often times, a map is overmapped / hitsounded in such a way that fits so well you can't even tell it's overmapped without listening to the song excruciatingly closely. And if you have to do that in order to call a map overmapped, it doesn't go to say much about the map. It just says that you're a prick!!!!!1111oneone
Let me put it in words for you:those wrote: 2f131h
Doesn't change the fact it is overmapping. And that's the problem here; determining whether a map is good should come after whether it follows the music.Sync wrote: f5m41
good overmapping won't feel like overmapping
It's not my fault it automatically screams in my face though. It comes with experience.Nyquill wrote: 3g5f6x
If you don't go looking for overmapping, and it doesn't stick out to you, it should be fine since that means the majority of players won't notice it, unless you don't trust your judgement, which I think you do since you're always so sure about it.
That means you it not standing for the majority, the better of the community then?those wrote: 2f131h
It's not my fault it automatically screams in my face though. It comes with experience.Nyquill wrote: 3g5f6x
If you don't go looking for overmapping, and it doesn't stick out to you, it should be fine since that means the majority of players won't notice it, unless you don't trust your judgement, which I think you do since you're always so sure about it.
Sometimes the song itself is flawed. It skips a note in the music or the beat itself is setup to make it seem like there is a sound there, but there really isn't. In these cases if you have a note there, it will feel natural, the beat becomes complete. Making this strictly a rule will potentially disallow necessary hitsound transitions, which will harm the potential for certain songs to be mapped.those wrote: 2f131h
Doesn't change the fact it is overmapping. And that's the problem here; determining whether a map is good should come after whether it follows the music.Sync wrote: f5m41
good overmapping won't feel like overmapping
I love this quote really, it's like what I've wanted to explain all the timeSync wrote: f5m41
depends if it's musically tasteful or not
good overmapping won't feel like overmapping
those wrote: 2f131h
Here's a question I've been meaning to ask everyone's opinion on:
Is blank.mp3 rankable?
I say the better because we're trying to advance the community for the playerbase. And if the playerbase does not have problems, why should any individual say differently? You're basically saying that we're not mapping for the players, but for yourself.those wrote: 2f131h
I wouldn't go so far as to saying the better, but even if the majority stands for something I don't stand for, I can't do anything about it but to continually convince them.Nyquill wrote: 3g5f6x
That means you it not standing for the majority, the better of the community then?
Quit being stubborn for your own sake. Good overmapping follows the music. Doesn't make sense? Sounds contradictory? Listen closely: overmapping should come from the music -- not random 1/4 triples or whatever you guys hate (I hate them too).those wrote: 2f131h
Doesn't change the fact it is overmapping. And that's the problem here; determining whether a map is good should come after whether it follows the music.Sync wrote: f5m41
good overmapping won't feel like overmapping
Except being a BAT, you actually have the power to force people to stand for what you stand for (if they want their map ranked anyway).those wrote: 2f131h
I wouldn't go so far as to saying the better, but even if the majority stands for something I don't stand for, I can't do anything about it but to continually convince them.Nyquill wrote: 3g5f6x
That means you it not standing for the majority, the better of the community then?
We actually do not have that kind of power ;3CXu wrote: 344051
Except being a BAT, you actually have the power to force people to stand for what you stand for (if they want their map ranked anyway).
Map to fit the song. Always. Mapping is not composing--it is creating an experience based on the music. The first and third "styles" are flat-out wrong if the mapper's only considering it like that. Imposing "creativity" where it doesn't fit tends to end up being garbage. This is what mm meant about maps not being art projects. osu! is a game and one's creativity shouldn't detract from the gameplay/what it's supposed to follow.nold_1702 wrote: c162z
Also theres different mapping style
1.Seeing mapping as a remix of a song
2.Mapping what exact the song
3.Mapping the own feeling of themselves
If the rule ran,1 and 3 mapping styles would be disappear.
Thats mean no more 0108 lks sandpig whoever.
98%of ranked maps will break that rule.
Nope. Map to fit the song does not imply that mapping in of the first and third ways are not correct. The 'creating experience' stuff is already a remixing process --- feel the message brought by the song and enforce it in your map. The style itself is not necessarily lead to overmapping and the only problem you should ask yourself when in doubt if it's overmapped is 'are your arrangement enforcing the message brought by the song?' If yes then hv a go, otherwise think about other possibilities.D33d wrote: 1z2z1f
Map to fit the song. Always. Mapping is not composing--it is creating an experience based on the music. The first and third "styles" are flat-out wrong if the mapper's only considering it like that. Imposing "creativity" where it doesn't fit tends to end up being garbage. This is what mm meant about maps not being art projects. osu! is a game and one's creativity shouldn't detract from the gameplay/what it's supposed to follow.nold_1702 wrote: c162z
Also theres different mapping style
1.Seeing mapping as a remix of a song
2.Mapping what exact the song
3.Mapping the own feeling of themselves
This falls under my only personal absolute: "Don't be stupid." The most simple solution is not to overmap at all. If you feel too restricted by the music, then drop it and use a different song or learn to map within more constraints.
What I mean is that, the mapping shouldn't take liberties and add something just because it sounded cool in the mapper's head. Expressing one's interpretation of the music is fine, as long as it actually fits the music and is executed with the music in mind. However, doing so with complete disregard of the feel of the music... It's kind of common sense. This shouldn't need to be debated too heavily.wmfchris wrote: 1d5f1w
Nope. Map to fit the song does not imply that mapping in of the first and third ways are not correct. The 'creating experience' stuff is already a remixing process --- feel the message brought by the song and enforce it in your map. The style itself is not necessarily lead to overmapping and the only problem you should ask yourself when in doubt if it's overmapped is 'are your arrangement enforcing the message brought by the song?' If yes then hv a go, otherwise think about other possibilities.D33d wrote: 1z2z1f
Map to fit the song. Always. Mapping is not composing--it is creating an experience based on the music. The first and third "styles" are flat-out wrong if the mapper's only considering it like that. Imposing "creativity" where it doesn't fit tends to end up being garbage. This is what mm meant about maps not being art projects. osu! is a game and one's creativity shouldn't detract from the gameplay/what it's supposed to follow.
This falls under my only personal absolute: "Don't be stupid." The most simple solution is not to overmap at all. If you feel too restricted by the music, then drop it and use a different song or learn to map within more constraints.
As a musician, part of what I do when mapping is identifying when different lines flow into each other logically. The bigger problem that plagues certain maps is that too much is followed at once--it's about providing variance by switching between different lines and emphasising notable parts of the music, without compromising the overall feel of a section. To me, it seems that the biggest offenders are usually those who think about mapping in a more technical way, worrying about how many rhythms are being filled instead of how impactful the patterns are.Xakyrie wrote: 3ja2b
What musically inclined people in this discussion fail to see is that sometimes following the strict rhythm of a song can make a map more confusing than it needs to be. Constantly changing rhythms isn't totally enjoyable unless the first layer of a song is suggesting it.
I believe I mentioned this in my post. Regardless, I agree. When it comes to musically representing a song, it's about choosing the appropriate instruments to emphasize. This helps the player understand the map with the use of consistency and the appropriate transition techniques (switching between different instruments). Though don't forget the musical aspect of mapping is more technical than anything (this excludes analytical mappers who actually interpret slider direction, flow, techniques, etc). As long as mappers can distinguish how to pick and choose between dominant and sub-dominant instruments/layers, the creativity awaits.D33d wrote: 1z2z1f
As a musician, part of what I do when mapping is identifying when different lines flow into each other logically. The bigger problem that plagues certain maps is that too much is followed at once--it's about providing variance by switching between different lines and emphasising notable parts of the music, without compromising the overall feel of a section. To me, it seems that the biggest offenders are usually those who think about mapping in a more technical way, worrying about how many rhythms are being filled instead of how impactful the patterns are.
If anything, it's usually the musically-inclined who can pick apart the music and exploit many different rhythms in consistent ways--I suppose that they're also less likely to resort to overmapping because of this, as they know what works that's already in the music. Additionally, musical people would probably have a better idea of what to "overmap" when simplifying patterns. Sometimes, simplification works out better if it feels steady enough.
Ultimately, the most assured way to gauge how fittingness of overmapping is simply to play the map.
I'm kinda curious, for the music, my map is more like undermapped (I'm very sure with this! For example, 00:18:741 (1,2) - before you call this random 1/4,m you'd better know i could spam 1/4 there and they fit the music perfectly). Also though i don't like to put such words.... if you don't like, try map a better one.those wrote: 2f131h
Both have elements, CXu P:
NatsumeRin wrote: 2v6x1m
People, aka, well, players.
Charles simply proposed a solution which we can make contributions to. And, I will say again, this is merely to address recent unranks surrounding overmapping and to open discussion. I think you need to read more into the problem at hand.nold_1702 wrote: c162z
Seems no one saw it so I post again
Charles' position:Overmap is not allowed in any time.(Overmap's definition is any slider start/end/circle/spinner end not touch any sound in music even it's a 1/2 or 1/1)
Community's position:Overmap is okay if it is
1.an Insane diff
2.Fun/Fit(subjective thing)
Seems that alomst (I am not dare to say exactly) no one agrees with charles' rule which doesn't allow mappers do any overmap.
Overmapping constitutes part of a person's mapping ideals, so it's only natural that it would be part of the discussion. The two opposing sides you are claiming to exist actually have two very different "mapping ideals", so again this was important to make clear.Nyquill wrote: 3g5f6x
Guys guys let us here what Charles wanted in the first place.
Charles wants what the definitive meaning is of overmapping to be more lenient. He is not, per se, trying to say that overmapping is bad yada yada, but rather trying to get both sides of the argument to come to . This is because unranking of maps recently for reasons outside of ranking criteria has occured really frequently.
We're not here to try to argue with each other about mapping ideals.
Frostmourne wrote: 4k533o
The maps can't be harder due to not being allowed additional notes anymore so that people, who want to make it harder, tend to add ridiculous jumps instead for the sake of difficulty.
The program neither detect this rhythmetical overmapping nor ridiculous jumps since these jumps are subjective and supposed to be judged by human's sense.