If mappers' effort on storyboard is a great consideration, at least allow maps where there are no SB elements detected, to allow for 100% dim from the start. BG's involve very little effort from the mapper, and I don't see a considerable amount of intention in "the way it's meant to be played" either.
I had used a custom skin for a while that made playing on coloured BG's easier. Now that I can dim stuff, my skin is annoying on a black BG and I had to update it, but overall I play more consistent on a black BG right from the get go, despite having played on map default BG's for the past year and a half. I don't think there is anything to get adjusted to, or learn to deal with, black BG is simply better for consistency, as has been said many times.
I can understand allowing the mapper's hard work of a storyboard to be seen on the first play, and I'm perfectly fine with this, because it has its own valid reason, even if people disagree, but for a plain quick-pick background, I don't.
I had used a custom skin for a while that made playing on coloured BG's easier. Now that I can dim stuff, my skin is annoying on a black BG and I had to update it, but overall I play more consistent on a black BG right from the get go, despite having played on map default BG's for the past year and a half. I don't think there is anything to get adjusted to, or learn to deal with, black BG is simply better for consistency, as has been said many times.
I can understand allowing the mapper's hard work of a storyboard to be seen on the first play, and I'm perfectly fine with this, because it has its own valid reason, even if people disagree, but for a plain quick-pick background, I don't.