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Skrillex - First Of The Year (Equinox) q595h

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((((((・ω・)))))
What a bad song, seriously.

Map is decent enough, though.
恭喜恭喜恭喜恭喜恭喜恭喜恭喜恭喜恭喜恭喜恭喜 :)
Rating 6.3
gratz!

Congratulations!

Fionana wrote: 48192p

gratz!
I love that typo in "epilesy" waring. .___.
Oh yay good job nold, finally ;3
ND1 diff makes me cry ;____;

deadbeat wrote: 3l3a6y

ND1 diff makes me cry ;____;

Couldn't agree more.. :(
You guys should play this instead: Skrillex - First of the Year
Topic Starter
well,I'm not a glass.
CALL 911 NOWWWWWWWWWWWWWWWW
Can't play ND1 right now... not warmed up for AR9. too hard :( will try later
grats on rank nold, cool map :)
Topic Starter
hehehe,thanks you all >w<
have my hug
/me hugs all of you (well,do my arms that long?
I LOVE THIS <3 congratz on rank
I'm glad to see it ranked.
CALL 911NOWWWWWWWWWWWWWWWWW

Flask wrote: 5l1l4k

CALL 911NOWWWWWWWWWWWWWWWWW
nice mapset~
Not much of an issue for me, but since the epilepsy warning is SB-based (not from the beatmap settings), you can't disable Storyboard from Fun Spoiler options unless you had to the map first.

If you actually enabled the epilepsy warning from the beatmap settings, you can disable it even without playing it beforehand. '~'
Topic Starter

Winshley wrote: 6d5j56

Not much of an issue for me, but since the epilepsy warning is SB-based (not from the beatmap settings), you can't disable Storyboard from Fun Spoiler options unless you had to the map first.

If you actually enabled the SB warning from the beatmap settings, you can disable it even without playing it beforehand. '~'
I did set it in SB

Fionana wrote: 48192p

gratz!
Topic Starter

Winshley wrote: 6d5j56

Bah humbug, I typo'd... *edits* <.<;;;
hm did you finish the diff lol

since I

Topic Starter
even I don't care,but 7.xx rating looks like ass D:
I guess you missed my edit again above. Please read it again. ^^;;
Seph
oh wow gg

grats
Topic Starter
wrong posting
I should've modded this back when it was in pending.

grats anyway.
Yay, skrillex ;D
Moved the title to 00:21:076 - so that it doesn't overlap the warning!
Finally get rid of ridiculous editor bugs around you, good luck on afk trip :P
Congrats :) :) :)
迟来的恭喜
顺道,卧槽泥马ND1的HD啥时候弄成7的,会死人的喂
谁干的。。
Topic Starter

wcx19911123 wrote: 2h2g3d

迟来的恭喜
顺道,卧槽泥马ND1的HD啥时候弄成7的,会死人的喂
谁干的。。
逃 應該error了
good job
Congratulations~
YAAAY awesome map,song and storyboard :D! Congratz!
Sorry guys, I have to unrank this map.
  1. The [ND1] has too much SV changes which make it unreadable, this is not sightreadable at first attempt. People are not supposed to know the song/map when they play it. The SV changes are fine, they fit the song, the problem is that it is almost impossible to guess when they will happen (you did something with combo colours, this is nice but not enough since they haven't a consistent meaning, and the player is not supposed to guess that they show a SV change).
    Therefore you have to use slidertick rate 3 (better than STR 1 actually ...), it fits the song and will show when the SV changes accurately so that the player doesn't have to wonder when it will happen.
  2. The background file size is too big (1,58 Mo). This is too much ... Encode it in .jpg please.
  3. You made a typo in the storyboard. It is spelled "epilepsy".
Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
orz

Kurai wrote: 4o3o

[list][*]The [ND1] has too much SV changes which make it unreadable, this is not sightreadable at first attempt.
yes it is :|

since to read SV changes you look at the sliderticks*...
Normally every slidertick is connected to 1/2 of the timing (1/3 in the case of this map, *and the low tick rate is not a problem, it's the same as 1/1 instead). If there's a lack of ticks you just go directly from sliderstart->sliderend

I do agree with adding a higher tick rate for this but it's not unreadable as-is.

Aqo wrote: 2c2q2z

Here is how you read SV changes: you look at the sliderticks
But it's hard to do that when they aren't there
01:37:214 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1) -
There is anyways that issue with SB that needs to be fixed.

those wrote: 2f131h

Aqo wrote: 2c2q2z

Here is how you read SV changes: you look at the sliderticks
But it's hard to do that when they aren't there
Just move from the sliderstart to the sliderend instantly. I do a higher slider tick rate for this, but don't claim it's unreadable.

Either way I do agree that the SB needs to be fixed. w epilesy

Aqo wrote: 2c2q2z

It can be cleared thus it definitely should be ranked

Modding this tonight.
waa sorry
I just don't like the idea of maps being unranked because of SV changes since most people have trouble with them D: if anything, more maps need to do them so that people get used to read them correctly instead of guessing slider speeds or forcing mappers to rely on combo colors; I do agree with adding more ticks for this

Aqo wrote: 2c2q2z

I just don't like the idea of maps being unranked because of SV changes since most people have trouble with them D: if anything, more maps need to do them so that people get used to read them correctly instead of guessing slider speeds or forcing mappers to rely on combo colors
How about just have intuitive slider speeds that people can read on first try? Clearly we're asking for too much. Anyway, gonna leave you to your pointless bickering until I get to mod this later tonight.

Aqo wrote: 2c2q2z

WRONG

[...]
Ok, now tell me how people are supposed to know 01:28:938 (5) and 01:29:765 (1) don't have the same SV although they are both 2/3 long.
Such sad news. :|

Blue Dragon wrote: 42171m

Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
reposting this because people don't seem to get it


and not going to get any further in this, good luck guys
Mercurial
Dunno about the mapset, but the hardest diff must be approved, then the rest of the mapset is for ranking.

Blue Dragon wrote: 42171m

Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
Even some ranked val's maps are harder than this map, so I think it isn't necessary imo.

Ifyou are going to bring "exception rule" no, sorry that isn't val 280 bpm map and it isn't really extremely hard map.

Also the correct title is "First Of The Year (Equinox)" (according to original video posted by Skrillex)
It's not an issue of "should be approved instead or ranked" or anything.

It's an issue of the map doesn't meet the gameplay standards required. Instead of bitching, you guys should help out. There's plenty to say to improve this and get it reranked faster.

Alright Nold, let's do this. Here's a bunch of stuff you can apply in your ND1 diff. It won't break your flow, it won't make the map any easier, and it will keep its authenticity. You just need to adjust some stuff.

[ND1]
Just so you know, this beginning is quite well done. I wish to see more of that.
About the slider speed and combo colors, it worked well in Pluto, but that's a one-time only gimmick. Here, it really feels out of place, especially in the slow parts.
00:27:282 (4) - Reverse this slider so that you have consistant spacing throughout your triangle pattern. Plus it sends the player directly into the next slider.
00:40:524 (1) - Unneeded speedup here, it doesn't really fit since the music isn't really being emphasized. Just put a regular slider speed and you're good.
00:44:110 (4) - Make this a circle and stack it near the slider -- you're having one beat too many compared to the music.
00:50:041 (1,1,2) - Same for these -- keep a consistant slider speed
00:52:800 (1,2,1,1,2,3) - Same as above. Having them be regular slider speed doesn't break the flow at all; you're still having the spacing changes which are plenty readable.
00:57:282 (1,2) - You once again have one beat too many here. Just settle for a regular slider.
01:14:869 (1,2) - (and next ones) I feel these are very intrusive in the way of hitsounds and they really sound weird. Your choice as whether you want to tone them down or not.
01:23:765 (7) - Delete this circle and extend the slider's beginning to here.
01:24:800 (4) - Same as above.
01:29:765 (1,2,3,4) - From here on out, you're jumping from 1.50 to 0.75 SV which is really weird. Tone it down a bit. My best advice would be to keep a consistant slider speed throughout the whole wub section (it can work just as well, if you want to I can show you how) but you probably don't want that. Another option here would be to use, for example, 1.20 and 0.90 to make the slider speed changes more subtle, thus more readable. Give it a shot and see if you like it. Either way, you're gonna have to do some changes here. , you can increase your spacing from slider to slider if you feel the need to (just don't go nuts with it.)
01:32:938 (1) - Make this into a circle and make the next slider (the red one) begin when this current slider ends.
02:29:972 (7) - Remove the circle and extend the slider's beginning to here.
02:31:007 (4) - Same as above.
02:31:558 (7,8) - I think you should reverse these two for better flow into the spinner.
Second wub section - The slider velocity changes don't seem to be as common here -- however sometimes the spacing gets pretty huge.
02:55:420 (1) - You're breaking the pattern you had going before! Place this at the top.
02:58:317 (1,2) - Extend these to the next purple tick to lock the player into a 1/3 pattern which is what you have at the end.

And that's it! Don't forget to have the SB fixed and whatnot, maybe name of the song, that kind of stuff, I think you already know what to do.
Apply at least most of these and you're good for ranking.

Kurai wrote: 4o3o

Ok, now tell me how people are supposed to know 01:28:938 (5) and 01:29:765 (1) don't have the same SV although they are both 2/3 long.
Yeah only realized this part later when looking in Edit. Disregard everything I say >.<! Keep up the good work. More slidertick is always better
来晚了 咋搞的
Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game ;)
^haha. That argument. I don't say that it is bad or good.

Kyou-kun wrote: 1b5j4h

Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game ;)
Dude stop people are gonna take you seriously

Mr Color wrote: 2r8t

Dude stop people are gonna take you seriously
Hope so
There are times when you should just keep your opinion to yourself and let the modders handle the issues, your only gonna make it worse with comments like that.
Nilsso

Kyou-kun wrote: 1b5j4h

Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game ;)
I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.

Nilsso wrote: 1h2px

I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.
Well I hope you're glad the istrative team isn't based on ability to play. Also, having FC'd this (with default skin, just so you know) is not the reason why I bubbled this.
Nilsso

those wrote: 2f131h

Nilsso wrote: 1h2px

I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.
Well I hope you're glad the istrative team isn't based on ability to play. Also, having FC'd this (with default skin, just so you know) is not the reason why I bubbled this.
Sure seems like it sometimes :D
Topic Starter
hmm..
it's funny how when I was becoming an okay player I started thinking how stupid the modding system is. Then the more I learn about modding the more I am convinced I was so very wrong...
I knew it would end like this, lol.
CALL 911 NOW!
unrank due to file size of bg > ok

unrank due to typo > ok

unrank due to too much slider velocity changes > ;_;

Some maps are harder than this.
I saw some osu! standard players could get full combo even on hidden+hardrock.
just feeling bad that I tried this map many times to get fc on ND1(even I can't haha)

hope you Good luck on re-rank soon :oops:
Why is http://osu-ppy-sh.tvgratuite.org/b/119021 ranked if this can't be ranked? Those slider changes are just as unsightreadable as the ones in this map.
They both even have hints in the description on how to read the map.

yeahyeahyeahhh wrote: 1u2fm

CALL 911 NOW!
HA HA HA :roll:

if you oppose/critisize a map due to said reasons, please to post to every map's thread that contains same issues

or just simply shut up
As someone else mentioned, the title should be "First of the Year (Equinox)". Make sure to uncapitalize "of" and "the", as well!

It's fine to have a storyboarded epilepsy warning, but the built-in one should be used as well. This flags the map internally and shouldn't be byed.

Kurai wrote: 4o3o

The [ND1] has too much SV changes which make it unreadable, this is not sightreadable at first attempt. People are not supposed to know the song/map when they play it. The SV changes are fine, they fit the song, the problem is that it is almost impossible to guess when they will happen (you did something with combo colours, this is nice but not enough since they haven't a consistent meaning, and the player is not supposed to guess that they show a SV change).
This is not correct. Maps do *not* need to be sightreadable on the first attempt. I probably sound hypocritical since I wanted a sightreading rule last year, but it's really not necessary and limits creativity. The colorhax in the map is used beautifully, and the SV changes are obvious after a few combos of changing between white and red. I think that's it's obvious enough and does not need to be changed at all.

Kurai wrote: 4o3o

Therefore you have to use slidertick rate 3 (better than STR 1 actually ...), it fits the song and will show when the SV changes accurately so that the player doesn't have to wonder when it will happen.
Tick rate 3 sounds horrible here. Sure there's 1/3, but nearly all of the sliders are too short for it.
what a nice map! hope no changes :)

Derekku wrote: 3p3n6t

It's fine to have a storyboarded epilepsy warning, but the built-in one should be used as well. This flags the map internally and shouldn't be byed.
I'm glad that I'm not the only one to point this out... ;_;

As I said before, flagging the epilepsy warning into the beatmap internally affects the "Disable storyboard" toggle from the Fun Spoiler menu. You can disable storyboard without playing it before, only when the beatmap has epilepsy warning flag turned on. Otherwise, epilepsy-affected players might probably not able to play this mapset anyway.
primrose
Why this map is unranked when I feel yesterday it was ranked?
Also please add epilepsy warning from the osu! built-in one, not custom, Because I cannot disable SB :<
Topic Starter
Huh.to be honest,If it had been those,Sakura to unrank my map,I had been going to be happier.But it was you,quite disappointed.
Huh,I am going to repair the error later when I am at home.On the contract,I am extremely uncomfortable to chaning the Tick Rate to3.Just madneses,sounds absolutely weird for me.On the other hand,it looks ugly as ass.Apology for bring rude,I can't hide my feelling.

Derekku wrote: 3p3n6t

The colorhax in the map is used beautifully, and the SV changes are obvious after a few combos of changing between white and red. I think that's it's obvious enough and does not need to be changed at all.
When I first saw this, I didn't notice that red combos and white combos were supposed to mean different slider velocities, especially since the map has a dozen combo colors, some of which are really close to red (amen to the colorblind people who are going to have a field day with this map). It's not obvious unless you either a- Go in the editor to figure out what's going on or b- read the map description, and you shouldn't have to do either of that.
There's very little to change (my mod was rather extensive but it's all easy fixes and minor adjustments) to make this map perfectly sightreadable, and most importantly, more intuitive. I wonder why we can't have that.
I'm not even an osu! player but what is this again guys?
Even I can play ND1 well AS taiko player/mapper, those slider changes don't confuse me even a bit and it was one of the most interesting maps for me so far.
I don't get you guys, honestly. I can understand to unrank it for too big files or wrong SB, but changing slider speeds...? You overtake it with your view about maps. Immodarated. If the map is fine for players, why you as mapper don't keep it as it is? For the sake of playing.

school is calling unfortunaley, else I would be more specific.
why do people always assume changes are going to ruin the map when they might actually improve it is something I'll never understand.
Anyway, since it's like this, up to Nold to see if he wants to change stuff or not.
If he doesn't then that's fair game and I'll know what to do in the future.
Topic Starter

so you call it an unrankable issue?
Hi

http://osu-ppy-sh.tvgratuite.org/s/62852

^ This map's BG is about 1.25 MB, it ranks b4 but no one complain about that.

Hey so why don't unrank that in that time? Or you just think 1.58MB has so many difference to 1.25MB?

Mr Color wrote: 2r8t

Derekku wrote: 3p3n6t

The colorhax in the map is used beautifully, and the SV changes are obvious after a few combos of changing between white and red. I think that's it's obvious enough and does not need to be changed at all.
When I first saw this, I didn't notice that red combos and white combos were supposed to mean different slider velocities, especially since the map has a dozen combo colors, some of which are really close to red (amen to the colorblind people who are going to have a field day with this map). It's not obvious unless you either a- Go in the editor to figure out what's going on or b- read the map description, and you shouldn't have to do either of that.
There's very little to change (my mod was rather extensive but it's all easy fixes and minor adjustments) to make this map perfectly sightreadable, and most importantly, more intuitive. I wonder why we can't have that.
I'm red/green colorblind and it makes perfect sense to me. I can easily discern the colors. The only people who would likely have an issue are people who are entirely colorblind (only see monochrome). However, there's many other things entirely colorblind people would probably take more issue with in this game.
Topic Starter

Mr Color wrote: 2r8t

It's not an issue of "should be approved instead or ranked" or anything.

It's an issue of the map doesn't meet the gameplay standards required. Instead of bitching, you guys should help out. There's plenty to say to improve this and get it reranked faster.

Alright Nold, let's do this. Here's a bunch of stuff you can apply in your ND1 diff. It won't break your flow, it won't make the map any easier, and it will keep its authenticity. You just need to adjust some stuff.

[ND1]
Just so you know, this beginning is quite well done. I wish to see more of that.
About the slider speed and combo colors, it worked well in Pluto, but that's a one-time only gimmick. Here, it really feels out of place, especially in the slow parts.
00:27:282 (4) - Reverse this slider so that you have consistant spacing throughout your triangle pattern. Plus it sends the player directly into the next slider. :arrow: No,since it really breaks my pattern.Since 00:26:869 (3) includes a drum hit so (2)<--->(3) spacing should be bigger than (3)<--(4)
00:40:524 (1) - Unneeded speedup here, it doesn't really fit since the music isn't really being emphasized. Just put a regular slider speed and you're good. :arrow: I don't think so,it's colour is red it's readable and the song"gegegoo" sounds so fast and sudden .The aim of putting it as a faster slider speed is to fit the song well.
00:44:110 (4) - Make this a circle and stack it near the slider -- you're having one beat too many compared to the music. :arrow: Why
00:50:041 (1,1,2) - Same for these -- keep a consistant slider speed :arrow: As above
00:52:800 (1,2,1,1,2,3) - Same as above. Having them be regular slider speed doesn't break the flow at all; you're still having the spacing changes which are plenty readable. :arrow: As above
00:57:282 (1,2) - You once again have one beat too many here. Just settle for a regular slider. :arrow: As above
01:14:869 (1,2) - (and next ones) I feel these are very intrusive in the way of hitsounds and they really sound weird. Your choice as whether you want to tone them down or not. :arrow: What do you mean.
01:23:765 (7) - Delete this circle and extend the slider's beginning to here. :arrow:
01:24:800 (4) - Same as above.
01:29:765 (1,2,3,4) - From here on out, you're jumping from 1.50 to 0.75 SV which is really weird. Tone it down a bit. My best advice would be to keep a consistant slider speed throughout the whole wub section (it can work just as well, if you want to I can show you how) but you probably don't want that. Another option here would be to use, for example, 1.20 and 0.90 to make the slider speed changes more subtle, thus more readable. Give it a shot and see if you like it. Either way, you're gonna have to do some changes here. , you can increase your spacing from slider to slider if you feel the need to (just don't go nuts with it.) :arrow: No since it doesn't gfit at all.
01:32:938 (1) - Make this into a circle and make the next slider (the red one) begin when this current slider ends. :arrow: no,01:32:938 (1) - sounds slow so I put it white(slow)
02:29:972 (7) - Remove the circle and extend the slider's beginning to here. :arrow: as above
02:31:007 (4) - Same as above. :arrow: same as above
02:31:558 (7,8) - I think you should reverse these two for better flow into the spinner. :arrow: I don't think so,it breaks my pattern not improve.
Second wub section - The slider velocity changes don't seem to be as common here -- however sometimes the spacing gets pretty huge. :arrow: so?
02:55:420 (1) - You're breaking the pattern you had going before! Place this at the top. :arrow: ? I think my pattern is better than yours.
02:58:317 (1,2) - Extend these to the next purple tick to lock the player into a 1/3 pattern which is what you have at the end.

And that's it! Don't forget to have the SB fixed and whatnot, maybe name of the song, that kind of stuff, I think you already know what to do.
Apply at least most of these and you're good for ranking.
overmodding isn't a good thing ok?
Topic Starter

Derekku wrote: 3p3n6t

As someone else mentioned, the title should be "First of the Year (Equinox)". Make sure to uncapitalize "of" and "the", as well!

It's fine to have a storyboarded epilepsy warning, but the built-in one should be used as well. This flags the map internally and shouldn't be byed.
It's "First Of The Year (Equinox)"(with cap of all words) http://www.youtube.com/watch?v=2cXDgFwE13g

sb:done
>.< please rerank this :cry:

Flask wrote: 5l1l4k

Hi

http://osu-ppy-sh.tvgratuite.org/s/62852

^ This map's BG is about 1.25 MB, it ranks b4 but no one complain about that.

Hey so why don't unrank that in that time? Or you just think 1.58MB has so many difference to 1.25MB?

Because mapper is a MAT and he has immunity so everyone should stfu :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Topic Starter
Don't offense Chewin please.><
Chewin is a good man.And the map has been ranked for a long time><
I was kidding.
Hi ~ nold ~ :)

Kurai call me check this map ~ just few thing ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[ND1] 4k2j2m


  1. 01:14:869 (1,2) - The whistle sound really noisy to me,reduce some volume pls.
  2. 01:18:179 (1,2) - ^
  3. 02:21:076 (3,4) - ^
  4. 02:24:386 (1,2) - ^
  5. 02:29:352 (5) - ^
  6. 02:34:869 (3,5) - Make no touch blanket,here is code.
    SPOILER
    36,216,154869,1,8,0:0:0
    144,44,155007,1,8,0:0:0
    24,124,155145,2,2,B|52:140|52:140|32:148|32:148|64:132|136:184|96:256,1,200.000007629395,10|0,0:0|0:0,0:0:0

[INnold] 50124o


  1. 01:15:558 (5) - Stack on 01:16:110 (1),looks better to me.
  2. 01:56:662 (1) - The whistle sound really noisy to me,reduce some volume pls.

[FL] 314l3w


  1. AR+1 is better.

That's all ~ Amazing map ~ Call me back ~ ;)
Topic Starter

Kawayi Rika wrote: 2t2g1t

Hi ~ nold ~ :)

Kurai call me check this map ~ just few thing ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[ND1] 4k2j2m


  1. 01:14:869 (1,2) - The whistle sound really noisy to me,reduce some volume pls.
  2. 01:18:179 (1,2) - ^
  3. 02:21:076 (3,4) - ^
  4. 02:24:386 (1,2) - ^
  5. 02:29:352 (5) - ^ :arrow: Hmm,okay
  6. 02:34:869 (3,5) - Make no touch blanket,here is code. :arrow: okay :3
    SPOILER
    36,216,154869,1,8,0:0:0
    144,44,155007,1,8,0:0:0
    24,124,155145,2,2,B|52:140|52:140|32:148|32:148|64:132|136:184|96:256,1,200.000007629395,10|0,0:0|0:0,0:0:0

[INnold] 50124o


  1. 01:15:558 (5) - Stack on 01:16:110 (1),looks better to me. :arrow: Hmm I think the crruent one is more aesthetic
  2. 01:56:662 (1) - The whistle sound really noisy to me,reduce some volume pls.
:arrow: Done

[FL] 314l3w


  1. AR+1 is better.
:arrow: I think this AR is fine lol

That's all ~ Amazing map ~ Call me back ~ ;)
Thanks for mod :3333
Well, I gave that a try. Now I have no regrets.
Topic Starter


history
OK ~ Looks all fine now ~

Here you go again :3


大快人心
Ok, since opinions on the sightread thing vary a lot, I'm reranking it without sliderticks. Enjoy.
大快人心[2]
Yes!
\:D/ YES!
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