Sign In To Proceed 2z1z44

Don't have an ? 5p1p6t

osu! to create your own !
forum

Skrillex - First Of The Year (Equinox) q595h

posted
Total Posts
285
show more
Topic Starter
don't ask me why but WE ARE ALIENS..

Pokie wrote: 4yz25

^_^ irc modded, log

SPOILER
14:01 Pokie: 00:42:179 (2,3) - Easy, æšæšį¯åĨ? /_\ å踊éŧåčææäēē (éįļææ°åéŊįĄäšč¸Šä¸­
14:01 Pokie: 00:45:903 (3) - åĸį¨Žoverlap EasyåĨŊäŧŧååž
14:02 nold_1702: .
14:02 nold_1702: wait
14:03 Pokie: 01:30:593 (1) - åĸåäŋåĒčĻčˇčŋåéĸåå finish?
14:03 Pokie: 01:27:282 (1) - <čˇåĸå
14:04 Pokie: 02:01:214 (2) - æĸslideråŠéåäŋåĨŊå°į¨ąäŊåįäē
14:05 Pokie: 02:45:076 (1) - æéˇå°02:45:903 -åĸåäŊ
14:06 nold_1702: 1.yes 2.äŋæļåŠ0.0... 3.åįĨflask...äŊäŋæéŊfixä¸ 4.okay 5.yea -v-
14:06 Pokie: overlapåäŋåĨŊæ¸æĨ äŊč¨åžærules芹 Easy/NormalåĨéĸæåĨŊäšoverlapéŊååĨŊåēįž
14:07 nold_1702: äŊäŋéģfixåĨŊQAQ
14:07 Pokie: æčŋčŊå°å°?
14:08 Pokie: äŊåžéĸpatternå°ąčĻčˇäŊæšåäē- -
14:08 Pokie: æ¯äŊåĻ/_\ wcxéŊ芹ååžåįŽ
14:08 nold_1702: čŊčŦwcxåĨŊå´,ædæˇ
14:09 Pokie: 02:46:731 (1) - ä¸éĸæåæéˇæĸslideræšåŽäšåžč¨åžfixčŋåĸå°åspacing
14:09 Pokie: äŋ
14:09 Pokie: æäģĨįäŊĸéģ
14:09 Pokie: 02:59:972 (1) - http://osu-ppy-sh.tvgratuite.org/ss/488979 å
14:10 Pokie: then čŦčŦfileåmod Hard-o- StoryboardåĨéĸåend02-e åĒåˇĻäŊĸ
14:10 Pokie: įļåžįĄäē
14:14 nold_1702: ok..fixå
14:15 Pokie: 00:59:145 (1,2,3,4) - Hardåĸå°ä¸éå§æå°å°éŖæäŊ århythm, maybeæčŊåžå¤Ē夿ŦĄäŊ åI
14:15 Pokie: *Ex-.-
14:16 Pokie: æčĻēåžåĒ3, å°2æéˇæåĨŊå°å°âĻįäŊ æŗåæŗæš
14:16 nold_1702: fixed
14:18 Pokie: 01:28:938 (1) - å¯äģĨæéå¤å°å°
14:18 Pokie: 01:33:076 (3) - too
14:19 Pokie: 01:47:145 (1) - å äŊåįĨį¨åį¨åž
14:19 nold_1702: ææŗokayįå§lol
14:19 Pokie: ååå
14:21 nold_1702: waæå˛Šå˛ŠįäŊ profile
14:21 Pokie: -o-?
14:21 nold_1702: įŧįžäŊ åžæd maps evenäŊ ååžåšžåĨŊéŊææ¯åæd maps å°favs= =
14:22 Pokie: yea
14:22 Pokie: ArrowæåŧĩæäģĨįēæå¤äēēéæ äŊrateæŦčēĢéŊåįŽéĢ įåfavå°ąåäē
14:22 nold_1702: /_\
14:23 Pokie: eå§åæčŦ芹æranked mapsetå夠å¤
14:23 Pokie: éįļåĸåéŊäŋä¸ååå 
14:23 nold_1702: --
14:23 nold_1702: įĸé?
14:23 Pokie: äŊä¸ģčĻåéĄäŋæįĄä¸åŧĩåēč˛ čæäģŖčĄ¨æ§æĸåæ...
14:23 Pokie: å§äŋåĨŊå¤äēēæįŠæį¨Ž
14:23 Pokie: åĨŊæŠæRin Dåæĸpc厞įļčļéæå°æDåĨŊå¤
14:24 nold_1702: ...ååŧĩæįšč˛d ålor...č2åææĸ,čˇäŊįåēåģ
14:24 Pokie: äŊįēåäŊĸ䏿éå§ååæĸ æå°å°åæ butįĸēå¯ĻæååįĄäščĒåˇąidea-.- åĸDé芹åéģ
14:24 Pokie: -.-|||
14:24 nold_1702: -.-
14:24 Pokie: æå˛åˇĻåŠåæååˇĻåŧĩäŊ čŠąäŧŧnattekeæĸ...
14:24 Pokie: =3=||||
14:25 nold_1702: äŊ čŊdiffååĢåx yædåĢäēēäŧ°éåå
14:25 nold_1702: æäŋ 70%äēēæį­äŊ natteke
14:25 Pokie: į§æ: æžæ­ģįå§, æčĸĢåį¨Žå¤§įēnukeį (éæŧæåslider)
14:25 Pokie: -.-
14:25 nold_1702: į§æåŠäž?..
14:25 Pokie: colin hou
14:25 nold_1702: ..
14:25 nold_1702: åéŊnukeåž/_\?
14:26 nold_1702: ....æ¯äŊ..åslideréŊäŋé¨äžŋåą..čŊå°ąå..
14:26 Pokie: =3= okok
14:26 Pokie: äšårinéŊå įēåslideræ¯äēēunrank+čĒnuke, įĄåŠååžæĸå
14:27 nold_1702: fixed
14:27 Pokie: =3= åĨŊįšŧįēį
14:28 Pokie: 02:07:007 - æéæäŊ åĸpart éįļideaåĨŊį°ĄåŽbutåĨŊæfeel ^_^
14:28 nold_1702: lol
14:28 Pokie: 02:38:455 (1) - 䏿¨Ŗåéå°å°
14:29 nold_1702: fixed
14:30 Pokie: 02:59:145 (1,2) - åĸå°čˇåčˇčŋäŊ Exæå°æĸhitsound? åĒæįŦŦä¸åslideré ­å finish
14:30 nold_1702: ok
14:30 nold_1702: ah
14:30 nold_1702: éŊäŋååĨŊ
14:31 nold_1702: åčˇ
14:31 Pokie: -.- sbäģŖįĸŧæå°å°éæš į­æéŖ
14:31 nold_1702: ..
14:31 nold_1702: æåŠlol
14:31 Pokie: endæå°åfade outæĒæ´åĨŊ
14:32 nold_1702: lol..įæåå°haha
14:32 Pokie: hahahaåådifféŊäŋ åĨŊäŧŧ
14:32 nold_1702: -åŖ-
14:32 nold_1702: http://osu-ppy-sh.tvgratuite.org/u/469244
14:34 nold_1702: čŊåŽäšåžįåå¤æčŠąlogåģthread lol
14:36 Pokie: http://puu.sh/1otGR
14:37 Pokie: =3=
14:37 nold_1702: čžčĻäē
Pro mod
From my queue

[General]
  1. Inconsistency in combo colours
  2. A storyboard was detected, you may want to include an epilepsy warning.
[FL]
  1. 00:59:145 (5) - pretty embarrassing for beginners, i'd just use 1/1 slider here
  2. 01:38:869 (3) - 4 hit slider is a bit hard to read imo, consider removing 1 arrow plz
  3. 02:25:627 (1) - remove NC, or NC at 02:22:317 (5) -
[RG]
  1. 00:24:248 (1,2) - switch NC to keep your combo pattern
  2. 00:32:524 (3) - confusing, stack on the slider plz
  3. 00:39:145 (3,4) - same as 00:24:248 (1,2) -
  4. 00:48:800 (2) - stack perfectly
  5. 01:21:903 (2,3,4) - confusing.. try other way
  6. 01:26:041 - adding break here would make sense imo
  7. 02:05:765 (2) - stack on 1 plz
  8. 02:21:765 (1) - ^
  9. 02:49:076 (5) - ^
[HNold]
  1. 00:25:627 (4) - stack on 00:24:386 (1) - ?
  2. 01:42:869 (4) - 1grid up the 2nd tick?
  3. 01:43:835 (1,2,3) - idk if anti-jump is ok for a Hard diff :p
  4. 02:59:972 (1) - 1grid left to place it on the same ordinate with 02:59:145 (1) - ?
[INold]
  1. 01:14:455 (2) - 1grid left, make better blanket
  2. 02:39:696 (6) - 2 circles would be better for the beat imo
[ND1]
  1. 00:59:145 (1,2,3) - was a bit hard to read, make it soft jump?
  2. 01:14:869 (1,2) - annoying
  3. 01:16:524 (1,2) - ^
  4. 01:18:179 (1,2) - ^
  5. 01:23:145 (5) - with low volume is ok imo
  6. 01:35:145 (2,3,4,1,2,3,1,2,3) - a bit hard now imo, like this?
  7. 02:21:076 (3,4) - same as what i mentioned
  8. 02:22:731 (1,2) - ^
  9. 02:24:386 (1,2) - ^
  10. 02:29:352 (5) - ^ at least why no low volume for it?
  11. 02:35:558 (6,7,8,1,2,3,4,5) - like this?

Good luck then
as your request here

[General]
RG's kiai is different from other diffs

[sb]
warning.png disappeared too early, make it fade out at about 00:11:145 - is better

[RG]
00:48:800 (2) - this note can stack better
01:11:145 (3) - try this? http://puu.sh/1oz9q to fit the different hitsounds in same rhyme here
02:17:352 (3) - ^, change the end's shape a bit here to follow the hitsound change is nice
02:49:076 (5) - hope you can overlap the slider a bit more(not completely stack), or it's kinda hard to read the rhyme here from the approach circles

[HNold]
01:11:145 (3) - same as RG here
02:17:766 (3) - move the note up? like 48:56, you already know the reason

[INold]
00:24:248 - why not add a note here? there're notes at same rhyme in this diff
00:52:524 (5) - need to add newcombo here, to make the anti-jump easier to read

[ND1]
02:34:869 (3,5) - this can blanket better

really nice
call me back then
PS. about the slider shape change at 01:11:145 (3) - , if you want to change, better to change all the same rhyme at all diffs to make it as a holistic mapset
Topic Starter

Star Stream wrote: 2c4j26

From my queue

[General]
  1. Inconsistency in combo colours :arrow: it's intention you know.
  2. A storyboard was detected, you may want to include an epilepsy warning.
:arrow: SB already includes it so it's not necessary to add one more epilepsy warning.

[FL]
  1. 00:59:145 (5) - pretty embarrassing for beginners, i'd just use 1/1 slider here :arrow: it really fits.
  2. 01:38:869 (3) - 4 hit slider is a bit hard to read imo, consider removing 1 arrow plz :arrow: Umm..?The slider is slow enough to read IMO.
  3. 02:25:627 (1) - remove NC, or NC at 02:22:317 (5) -
:arrow: ??Why...

[RG]
  1. 00:24:248 (1,2) - switch NC to keep your combo pattern :arrow: What do you mean,it already keeps.
  2. 00:32:524 (3) - confusing, stack on the slider plz :arrow: I don't get why.
  3. 00:39:145 (3,4) - same as 00:24:248 (1,2) - :arrow: okay.
  4. 00:48:800 (2) - stack perfectly :arrow: Are you praising regou's stacking skills?Thanks.
  5. 01:21:903 (2,3,4) - confusing.. try other way :arrow: I think that's okay.
  6. 01:26:041 - adding break here would make sense imo :arrow: But I think it doesn't make any sense in this way o.0 Apology for that.
  7. 02:05:765 (2) - stack on 1 plz :arrow: No
  8. 02:21:765 (1) - ^ :arrow: ^
  9. 02:49:076 (5) - ^
:arrow: ^

[HNold]
  1. 00:25:627 (4) - stack on 00:24:386 (1) - ? :arrow: no it's intention and I think it's more aesthetic than stacking under. :arrow: It effects the same place with stacking under (1)
  2. 01:42:869 (4) - 1grid up the 2nd tick? :arrow: Why :/?
  3. 01:43:835 (1,2,3) - idk if anti-jump is ok for a Hard diff :p :arrow: Why not :D?
  4. 02:59:972 (1) - 1grid left to place it on the same ordinate with 02:59:145 (1) - ?
:arrow: no,I don't like linear mapping.

[INold]
  1. 01:14:455 (2) - 1grid left, make better blanket :arrow: okay
  2. 02:39:696 (6) - 2 circles would be better for the beat imo
:arrow: No,one slider=2 circles lol.

[ND1]
  1. 00:59:145 (1,2,3) - was a bit hard to read, make it soft jump? :arrow: no since it doesn't fit in soft jump.
  2. 01:14:869 (1,2) - annoying :arrow: no for all.It fits the best way even it's a bit annoying.
  3. 01:16:524 (1,2) - ^
  4. 01:18:179 (1,2) - ^
  5. 01:23:145 (5) - with low volume is ok imo :arrow: Hmm?...I think it's okay...
  6. 01:35:145 (2,3,4,1,2,3,1,2,3) - a bit hard now imo, like this? :arrow: :/ It's aesthetic and fits the song so I don't want to change it just because it's hard lol.
  7. 02:21:076 (3,4) - same as what i mentioned :arrow: As above
  8. 02:22:731 (1,2) - ^
  9. 02:24:386 (1,2) - ^
  10. 02:29:352 (5) - ^ at least why no low volume for it? :arrow: As above
  11. 02:35:558 (6,7,8,1,2,3,4,5) - like this?
:arrow: It's a bit hard to hit.My pattern is better I guess.

Good luck then
Really thanks :3

wcx19911123 wrote: 2h2g3d

[RG]
00:48:800 (2) - this note can stack better
01:11:145 (3) - try this? http://puu.sh/1oz9q to fit the different hitsounds in same rhyme here
02:17:352 (3) - ^, change the end's shape a bit here to follow the hitsound change is nice
02:49:076 (5) - hope you can overlap the slider a bit more(not completely stack), or it's kinda hard to read the rhyme here from the approach circles

All fixed!

really nice
call me back then
PS. about the slider shape change at 01:11:145 (3) - , if you want to change, better to change all the same rhyme at all diffs to make it as a holistic mapset
Thanks wcx!! >.<
Topic Starter

wcx19911123 wrote: 2h2g3d

as your request here

[General]
RG's kiai is different from other diffs :arrow: oppp,,yes my wrong.

[sb]
warning.png disappeared too early, make it fade out at about 00:11:145 - is better :arrow: asking pokie ><

[RG]
:arrow: regou is replying it.
[HNold]
01:11:145 (3) - same as RG here :arrow: done~
02:17:766 (3) - move the note up? like 48:56, you already know the reason :arrow: 68,56 LOL

[INold]
00:24:248 - why not add a note here? there're notes at same rhyme in this diff :arrow: done
00:52:524 (5) - need to add newcombo here, to make the anti-jump easier to read :arrow: done

[ND1]
02:34:869 (3,5) - this can blanket better :arrow: oppp,okay -v-

really nice
call me back then
PS. about the slider shape change at 01:11:145 (3) - , if you want to change, better to change all the same rhyme at all diffs to make it as a holistic mapset
Thanks for mod
bubbled
Topic Starter
Really thanks,wcx >w<
sry ,nold :o

go go rank ! (ノ*・ω・)ノ
[General]
  1. BPM is doubled; should be 72.5 (In fact, the only place in the song that's actually at 145bpm is 02:33:489 - section; that section you can keep 145bpm, but the rest is 72.5).
  2. As such, SB flashing light pattern at 100524 and 166731 is too fast. Halve the effect.
[ND1]
  1. Consider OD8.
  2. 00:47:282 (5) - Too long, should end at 00:47:420 - .
  3. 00:52:524 (1) - Same with this and 00:53:351 (1) - this, and 01:34:731 (1) - and 02:04:524 (1) - . If you insist on keeping these, an alternative would be to silence slider end since you're following a tone with an ambiguous ending.
  4. 01:56:662 (1,2) - There's not enough time given to prepare for this sv increase. Additionally, decrease the spacing to 1.00x or 1.20x, your choice here.
  5. 02:03:696 (1) - Remove new combo.
  6. 02:59:145 (1,1,1,1) - Current sv pattern does not make sense; should be decreasing instead of increasing like what you did in INold.
[INold]
  1. OD7. Standard Insane diff OD.
  2. 01:00:386 (5) - Current ending is awkward without an object at 01:00:662 - . Try repeat slider.
[RG]
  1. 02:49:076 (5,6) - Surely you can make this look better.
[FL]
  1. All your long sliders appear to have been made with little effort, while they all can use simple fixes. For example, 02:54:179 (2) - ; moving the anchors directly on top of the slider ticks will make it that much more accurate. Go through your map to see what else you can do to fix your long sliders.
Topic Starter

alacat wrote: 1qva

sry ,nold :o

go go rank ! (ノ*・ω・)ノ
:33
Topic Starter

those wrote: 2f131h

[General]
  1. BPM is doubled; should be 72.5 (In fact, the only place in the song that's actually at 145bpm is 02:33:489 - section; that section you can keep 145bpm, but the rest is 72.5). :arrow: ... also,see garven,wcx's thought
  2. As such, SB flashing light pattern at 100524 and 166731 is too fast. Halve the effect. :arrow: fixed
[ND1]
  1. Consider OD8. :arrow: I did put it in my cosideration but I just find it's too hard for this diff.Sorry for that.
  2. 00:47:282 (5) - Too long, should end at 00:47:420 - . :arrow: I leave it a long slider because it plays better for me.There's no any sound on either 00:47:420 nor 00:47:489 so I think the slider is fine to be end on both of the timing.Hope you understand
  3. 00:52:524 (1) - Same with this and 00:53:351 (1) - this, and 01:34:731 (1) - and 02:04:524 (1) - . If you insist on keeping these, an alternative would be to silence slider end since you're following a tone with an ambiguous ending. :arrow: okay I slience them by soft hitsound : ).
  4. 01:56:662 (1,2) - There's not enough time given to prepare for this sv increase. Additionally, decrease the spacing to 1.00x or 1.20x, your choice here. :arrow: There's no a giant difference between 1.0 slider speed and 1.2 slider speed.And I caught SnowWhite , myself and many more players to test played it and they thought it was fine.Also they didn't miss here.So hope you understand us.
  5. 02:03:696 (1) - Remove new combo. :arrow: Apology for resisting your suggestion.Since 02:03:282 (1) isn't a group of 02:03:696 (1) (2) (3) I am not willing to put them together in a single group of new combo.(They really sound different).Hope you can understand me.Apology for that.
  6. 02:59:145 (1,1,1,1) - Current sv pattern does not make sense; should be decreasing instead of increasing like what you did in INold. :arrow: Okay~.
[INold]
  1. OD7. Standard Insane diff OD. :arrow: The reason I don't want to change it,is the map is AR8.And AR8 with OD7 is a kind of nightmare for players.For me,I'm a standard insane player,I'm able to FC it this diff with ten 100s on second try.So I think the OD is enoguh for a insane(Especially this diff isn't that hard.)Apology for not applying this suggestion :(
  2. 01:00:386 (5) - Current ending is awkward without an object at 01:00:662 - . Try repeat slider. :arrow: Hmm yes.~
[RG]
  1. 02:49:076 (5,6) - Surely you can make this look better. :arrow: Done
[FL]
  1. All your long sliders appear to have been made with little effort, while they all can use simple fixes. For example, 02:54:179 (2) - ; moving the anchors directly on top of the slider ticks will make it that much more accurate. Go through your map to see what else you can do to fix your long sliders. :arrow: Fixed two of them.Since I think fixing other sliders' shape doesn't fit.Hope you understand me><
(hmm, posting here as you said~)

orz, idk if this technique is actually rankable or not (because there's this 'Do not manually edit anything in an .osu file that cannot be changed through the Editor' rule) but in case the BPM is actually 72.5:

Open the .osu file through Notepad, look at [TimingPoints] and you should see something like this:

1214,827.586206896552,4,2,0,100,1,0
21076,-100,4,2,1,60,0,0
21489,-100,4,2,2,60,0,0
21627,-100,4,2,1,60,0,0
22317,-100,4,2,2,60,0,0
22455,-100,4,2,1,60,0,0
23145,-100,4,2,2,60,0,0
23282,-100,4,2,1,60,0,0
...(cont)

The first one is the red timing section, it's not touched here...

The point here is the inherit sections under, especially the second part of the line (-100)... The slider speed used is -100/(desired slider speed) so -100/1 = -100, so if you want to use 3x slider speed just input (-100 / 3) = -33.33333333, for example this line

97214,-66.666666666666,4,1,1,70,0,0

(previously uses -66.666666666, which indicates 1.5x) - change into

97214,-33.333333333333,4,1,1,70,0,0

and so on~ For your previously 1.2x sliders, it should be 2.4x now, so the second part code for it should be (-100 / 1.4) = -41.6666666667... 'Find and Replace' feature on Notepad may greatly help you here, plus to be safe don't forget to Recalculate Slider Lengths after doing this >_<

Again, there's this rule I mentioned up above orz... I hope I explained this clear enough (:

Example of the result (some parts are still not altered :3)
Gogo Nold~
Topic Starter
I am extremely not comfortable for the unfixed-unsnap, 3.0x slider speed after changing the bpm.And the BPM is just fine.hmm..
can anyone prove BPM 72.5 is the right one but not 145? I don't think this song is such a slow song, mostly ppl will feel odd when they see this one is a 72.5-BPM song imo
Keep the BPM as the same thing for the entire song. It can be 145 or the 72.5. Don't change it in the middle when there is no tempo change. If you're running 72.5, tick rate 2. 145 should be rate 1.
nold人性呢
Why
Hey why this haven't rank, gonna call 911 NOW !!!!!!!

Flask wrote: 5l1l4k

call 911 NOW !!!!!!!

wcx19911123 wrote: 2h2g3d

can anyone prove BPM 72.5 is the right one but not 145? I don't think this song is such a slow song, mostly ppl will feel odd when they see this one is a 72.5-BPM song imo
Listen for bass>snare>bass>snare to define one measure.

Garven wrote: 3w455y

Keep the BPM as the same thing for the entire song. It can be 145 or the 72.5. Don't change it in the middle when there is no tempo change. If you're running 72.5, tick rate 2. 145 should be rate 1.
2x tempo change is still a tempo change. Listen for bass>snare>bass>snare; otherwise you're saying 36.25bpm with tick rate 4 is rankable, too.
But everything else seems to be fine, so I'll go right ahead and repair.
nevertheless this isn't a music theory test software but a music game. lower bpm also influences(adverse) the special modes
we're just aiming for the best playing experience and what the ordinary ppl feel the best(most possible seem to be) with
anyway happy to see this bubbled. altough it has totally changed it's original look compared to the first ver
Mercurial
Just sayin', the storyboarder doesn't deserve to be on tags.

Just sayin'.
yes.

[General]
  1. Remove Pokie from tag and I can rank.

LKs wrote: 6u1w52

nevertheless this isn't a music theory test software but a music game. lower bpm also influences(adverse) the special modes
we're just aiming for the best playing experience and what the ordinary ppl feel the best(most possible seem to be) with
anyway happy to see this bubbled. altough it has totally changed it's original look compared to the first ver
Regardless whether it's music theory or not it's best that things that can be controlled be correct (e.g. Title, Artist, bpm, etc.); one cannot feel that "Skrillex" is correct or incorrect.
Topic Starter

kanpakyin wrote: 366t19

yes.

[General]
  1. Remove Pokie from tag and I can rank.
:arrow: First of all,thanks for modding.
Nevertheless,I am really not willing to del "pokie" from the tags.
Pokie puts much effort on this map,I am pleased to see everyone is able to search "pokie" in "Beatmap" and express their attitudes "huh,awesome shit".When they want to sift pokie's SB,then serach it.It's the way more convenient.

Also,I found some cases similar with this beatmap tags

http://osu-ppy-sh.tvgratuite.org/b/118097 Azuki Azusa on tags
http://osu-ppy-sh.tvgratuite.org/s/45144 Beren on tags
http://osu-ppy-sh.tvgratuite.org/b/155856 sherrie__fay on tags

Hope we can put more value on SB makers><"


BTW,kpy返梗學都post到lol好頑皮
We removed two unused Storyboard elements in irc. Looking good now!

Ranked.

(ノ・ω・)ノ
!!!
恭喜ranked~
((((((・ω・)))))
What a bad song, seriously.

Map is decent enough, though.
恭喜恭喜恭喜恭喜恭喜恭喜恭喜恭喜恭喜恭喜恭喜 :)
Rating 6.3
gratz!

Congratulations!

Fionana wrote: 48192p

gratz!
I love that typo in "epilesy" waring. .___.
Oh yay good job nold, finally ;3
ND1 diff makes me cry ;____;

deadbeat wrote: 3l3a6y

ND1 diff makes me cry ;____;

Couldn't agree more.. :(
You guys should play this instead: Skrillex - First of the Year
Topic Starter
well,I'm not a glass.
CALL 911 NOWWWWWWWWWWWWWWWW
Can't play ND1 right now... not warmed up for AR9. too hard :( will try later
grats on rank nold, cool map :)
Topic Starter
hehehe,thanks you all >w<
have my hug
/me hugs all of you (well,do my arms that long?
I LOVE THIS <3 congratz on rank
I'm glad to see it ranked.
CALL 911NOWWWWWWWWWWWWWWWWW

Flask wrote: 5l1l4k

CALL 911NOWWWWWWWWWWWWWWWWW
nice mapset~
Not much of an issue for me, but since the epilepsy warning is SB-based (not from the beatmap settings), you can't disable Storyboard from Fun Spoiler options unless you had to the map first.

If you actually enabled the epilepsy warning from the beatmap settings, you can disable it even without playing it beforehand. '~'
Topic Starter

Winshley wrote: 6d5j56

Not much of an issue for me, but since the epilepsy warning is SB-based (not from the beatmap settings), you can't disable Storyboard from Fun Spoiler options unless you had to the map first.

If you actually enabled the SB warning from the beatmap settings, you can disable it even without playing it beforehand. '~'
I did set it in SB

Fionana wrote: 48192p

gratz!
Topic Starter

Winshley wrote: 6d5j56

Bah humbug, I typo'd... *edits* <.<;;;
hm did you finish the diff lol

since I

Topic Starter
even I don't care,but 7.xx rating looks like ass D:
I guess you missed my edit again above. Please read it again. ^^;;
Seph
oh wow gg

grats
Topic Starter
wrong posting
I should've modded this back when it was in pending.

grats anyway.
Yay, skrillex ;D
Moved the title to 00:21:076 - so that it doesn't overlap the warning!
Finally get rid of ridiculous editor bugs around you, good luck on afk trip :P
Congrats :) :) :)
迟来的恭喜
顺道,卧槽泥马ND1的HD啥时候弄成7的,会死人的喂
谁干的。。
Topic Starter

wcx19911123 wrote: 2h2g3d

迟来的恭喜
顺道,卧槽泥马ND1的HD啥时候弄成7的,会死人的喂
谁干的。。
逃 應該error了
good job
Congratulations~
YAAAY awesome map,song and storyboard :D! Congratz!
Sorry guys, I have to unrank this map.
  1. The [ND1] has too much SV changes which make it unreadable, this is not sightreadable at first attempt. People are not supposed to know the song/map when they play it. The SV changes are fine, they fit the song, the problem is that it is almost impossible to guess when they will happen (you did something with combo colours, this is nice but not enough since they haven't a consistent meaning, and the player is not supposed to guess that they show a SV change).
    Therefore you have to use slidertick rate 3 (better than STR 1 actually ...), it fits the song and will show when the SV changes accurately so that the player doesn't have to wonder when it will happen.
  2. The background file size is too big (1,58 Mo). This is too much ... Encode it in .jpg please.
  3. You made a typo in the storyboard. It is spelled "epilepsy".
Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
orz

Kurai wrote: 4o3o

[list][*]The [ND1] has too much SV changes which make it unreadable, this is not sightreadable at first attempt.
yes it is :|

since to read SV changes you look at the sliderticks*...
Normally every slidertick is connected to 1/2 of the timing (1/3 in the case of this map, *and the low tick rate is not a problem, it's the same as 1/1 instead). If there's a lack of ticks you just go directly from sliderstart->sliderend

I do agree with adding a higher tick rate for this but it's not unreadable as-is.

Aqo wrote: 2c2q2z

Here is how you read SV changes: you look at the sliderticks
But it's hard to do that when they aren't there
01:37:214 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1) -
There is anyways that issue with SB that needs to be fixed.

those wrote: 2f131h

Aqo wrote: 2c2q2z

Here is how you read SV changes: you look at the sliderticks
But it's hard to do that when they aren't there
Just move from the sliderstart to the sliderend instantly. I do a higher slider tick rate for this, but don't claim it's unreadable.

Either way I do agree that the SB needs to be fixed. w epilesy

Aqo wrote: 2c2q2z

It can be cleared thus it definitely should be ranked

Modding this tonight.
waa sorry
I just don't like the idea of maps being unranked because of SV changes since most people have trouble with them D: if anything, more maps need to do them so that people get used to read them correctly instead of guessing slider speeds or forcing mappers to rely on combo colors; I do agree with adding more ticks for this

Aqo wrote: 2c2q2z

I just don't like the idea of maps being unranked because of SV changes since most people have trouble with them D: if anything, more maps need to do them so that people get used to read them correctly instead of guessing slider speeds or forcing mappers to rely on combo colors
How about just have intuitive slider speeds that people can read on first try? Clearly we're asking for too much. Anyway, gonna leave you to your pointless bickering until I get to mod this later tonight.

Aqo wrote: 2c2q2z

WRONG

[...]
Ok, now tell me how people are supposed to know 01:28:938 (5) and 01:29:765 (1) don't have the same SV although they are both 2/3 long.
Such sad news. :|

Blue Dragon wrote: 42171m

Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
reposting this because people don't seem to get it


and not going to get any further in this, good luck guys
Mercurial
Dunno about the mapset, but the hardest diff must be approved, then the rest of the mapset is for ranking.

Blue Dragon wrote: 42171m

Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
Even some ranked val's maps are harder than this map, so I think it isn't necessary imo.

Ifyou are going to bring "exception rule" no, sorry that isn't val 280 bpm map and it isn't really extremely hard map.

Also the correct title is "First Of The Year (Equinox)" (according to original video posted by Skrillex)
It's not an issue of "should be approved instead or ranked" or anything.

It's an issue of the map doesn't meet the gameplay standards required. Instead of bitching, you guys should help out. There's plenty to say to improve this and get it reranked faster.

Alright Nold, let's do this. Here's a bunch of stuff you can apply in your ND1 diff. It won't break your flow, it won't make the map any easier, and it will keep its authenticity. You just need to adjust some stuff.

[ND1]
Just so you know, this beginning is quite well done. I wish to see more of that.
About the slider speed and combo colors, it worked well in Pluto, but that's a one-time only gimmick. Here, it really feels out of place, especially in the slow parts.
00:27:282 (4) - Reverse this slider so that you have consistant spacing throughout your triangle pattern. Plus it sends the player directly into the next slider.
00:40:524 (1) - Unneeded speedup here, it doesn't really fit since the music isn't really being emphasized. Just put a regular slider speed and you're good.
00:44:110 (4) - Make this a circle and stack it near the slider -- you're having one beat too many compared to the music.
00:50:041 (1,1,2) - Same for these -- keep a consistant slider speed
00:52:800 (1,2,1,1,2,3) - Same as above. Having them be regular slider speed doesn't break the flow at all; you're still having the spacing changes which are plenty readable.
00:57:282 (1,2) - You once again have one beat too many here. Just settle for a regular slider.
01:14:869 (1,2) - (and next ones) I feel these are very intrusive in the way of hitsounds and they really sound weird. Your choice as whether you want to tone them down or not.
01:23:765 (7) - Delete this circle and extend the slider's beginning to here.
01:24:800 (4) - Same as above.
01:29:765 (1,2,3,4) - From here on out, you're jumping from 1.50 to 0.75 SV which is really weird. Tone it down a bit. My best advice would be to keep a consistant slider speed throughout the whole wub section (it can work just as well, if you want to I can show you how) but you probably don't want that. Another option here would be to use, for example, 1.20 and 0.90 to make the slider speed changes more subtle, thus more readable. Give it a shot and see if you like it. Either way, you're gonna have to do some changes here. , you can increase your spacing from slider to slider if you feel the need to (just don't go nuts with it.)
01:32:938 (1) - Make this into a circle and make the next slider (the red one) begin when this current slider ends.
02:29:972 (7) - Remove the circle and extend the slider's beginning to here.
02:31:007 (4) - Same as above.
02:31:558 (7,8) - I think you should reverse these two for better flow into the spinner.
Second wub section - The slider velocity changes don't seem to be as common here -- however sometimes the spacing gets pretty huge.
02:55:420 (1) - You're breaking the pattern you had going before! Place this at the top.
02:58:317 (1,2) - Extend these to the next purple tick to lock the player into a 1/3 pattern which is what you have at the end.

And that's it! Don't forget to have the SB fixed and whatnot, maybe name of the song, that kind of stuff, I think you already know what to do.
Apply at least most of these and you're good for ranking.

Kurai wrote: 4o3o

Ok, now tell me how people are supposed to know 01:28:938 (5) and 01:29:765 (1) don't have the same SV although they are both 2/3 long.
Yeah only realized this part later when looking in Edit. Disregard everything I say >.<! Keep up the good work. More slidertick is always better
来晚了 咋搞的
Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game ;)
^haha. That argument. I don't say that it is bad or good.

Kyou-kun wrote: 1b5j4h

Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game ;)
Dude stop people are gonna take you seriously

Mr Color wrote: 2r8t

Dude stop people are gonna take you seriously
Hope so
There are times when you should just keep your opinion to yourself and let the modders handle the issues, your only gonna make it worse with comments like that.
Nilsso

Kyou-kun wrote: 1b5j4h

Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game ;)
I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.

Nilsso wrote: 1h2px

I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.
Well I hope you're glad the istrative team isn't based on ability to play. Also, having FC'd this (with default skin, just so you know) is not the reason why I bubbled this.
Nilsso

those wrote: 2f131h

Nilsso wrote: 1h2px

I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.
Well I hope you're glad the istrative team isn't based on ability to play. Also, having FC'd this (with default skin, just so you know) is not the reason why I bubbled this.
Sure seems like it sometimes :D
Topic Starter
hmm..
it's funny how when I was becoming an okay player I started thinking how stupid the modding system is. Then the more I learn about modding the more I am convinced I was so very wrong...
I knew it would end like this, lol.
CALL 911 NOW!
unrank due to file size of bg > ok

unrank due to typo > ok

unrank due to too much slider velocity changes > ;_;

Some maps are harder than this.
I saw some osu! standard players could get full combo even on hidden+hardrock.
just feeling bad that I tried this map many times to get fc on ND1(even I can't haha)

hope you Good luck on re-rank soon :oops:
show more
Please sign in to reply.

New reply 3p1g1j