don't ask me why but WE ARE ALIENS..
Pro modPokie wrote: 4yz25
^_^ irc modded, log
SPOILER14:01 Pokie: 00:42:179 (2,3) - Easy, æšæšį¯åĨ? /_\ å踊éŧåčææäēē (éįļææ°åéŊįĄäšč¸Šä¸
14:01 Pokie: 00:45:903 (3) - åĸį¨Žoverlap EasyåĨŊäŧŧååž
14:02 nold_1702: .
14:02 nold_1702: wait
14:03 Pokie: 01:30:593 (1) - åĸåäŋåĒčĻčˇčŋåéĸåå finish?
14:03 Pokie: 01:27:282 (1) - <čˇåĸå
14:04 Pokie: 02:01:214 (2) - æĸslideråŠéåäŋåĨŊå°į¨ąäŊåįäē
14:05 Pokie: 02:45:076 (1) - æéˇå°02:45:903 -åĸåäŊ
14:06 nold_1702: 1.yes 2.äŋæļåŠ0.0... 3.åįĨflask...äŊäŋæéŊfixä¸ 4.okay 5.yea -v-
14:06 Pokie: overlapåäŋåĨŊæ¸æĨ äŊč¨åžærules芹 Easy/NormalåĨéĸæåĨŊäšoverlapéŊååĨŊåēįž
14:07 nold_1702: äŊäŋéģfixåĨŊQAQ
14:07 Pokie: æčŋčŊå°å°?
14:08 Pokie: äŊåžéĸpatternå°ąčĻčˇäŊæšåäē- -
14:08 Pokie: æ¯äŊåĻ/_\ wcxéŊ芹ååžåįŽ
14:08 nold_1702: čŊčŦwcxåĨŊå´,ædæˇ
14:09 Pokie: 02:46:731 (1) - ä¸éĸæåæéˇæĸslideræšåŽäšåžč¨åžfixčŋåĸå°åspacing
14:09 Pokie: äŋ
14:09 Pokie: æäģĨįäŊĸéģ
14:09 Pokie: 02:59:972 (1) - http://osu-ppy-sh.tvgratuite.org/ss/488979 å
14:10 Pokie: then čŦčŦfileåmod Hard-o- StoryboardåĨéĸåend02-e åĒåˇĻäŊĸ
14:10 Pokie: įļåžįĄäē
14:14 nold_1702: ok..fixå
14:15 Pokie: 00:59:145 (1,2,3,4) - Hardåĸå°ä¸éå§æå°å°éŖæäŊ århythm, maybeæčŊåžå¤Ē夿ŦĄäŊ åI
14:15 Pokie: *Ex-.-
14:16 Pokie: æčĻēåžåĒ3, å°2æéˇæåĨŊå°å°âĻįäŊ æŗåæŗæš
14:16 nold_1702: fixed
14:18 Pokie: 01:28:938 (1) - å¯äģĨæéå¤å°å°
14:18 Pokie: 01:33:076 (3) - too
14:19 Pokie: 01:47:145 (1) - å äŊåįĨį¨åį¨åž
14:19 nold_1702: ææŗokayįå§lol
14:19 Pokie: ååå
14:21 nold_1702: waæå˛Šå˛ŠįäŊ profile
14:21 Pokie: -o-?
14:21 nold_1702: įŧįžäŊ åžæd maps evenäŊ ååžåšžåĨŊéŊææ¯åæd maps å°favs= =
14:22 Pokie: yea
14:22 Pokie: ArrowæåŧĩæäģĨįēæå¤äēēéæ äŊrateæŦčēĢéŊåįŽéĢ įåfavå°ąåäē
14:22 nold_1702: /_\
14:23 Pokie: eå§åæčŦ芹æranked mapsetåå¤ å¤
14:23 Pokie: éįļåĸåéŊäŋä¸ååå
14:23 nold_1702: --
14:23 nold_1702: įĸé?
14:23 Pokie: äŊä¸ģčĻåéĄäŋæįĄä¸åŧĩåēč˛ čæäģŖčĄ¨æ§æĸåæ...
14:23 Pokie: å§äŋåĨŊå¤äēēæįŠæį¨Ž
14:23 Pokie: åĨŊæŠæRin Dåæĸpc厞įļčļéæå°æDåĨŊå¤
14:24 nold_1702: ...ååŧĩæįšč˛d ålor...č2åææĸ,čˇäŊįåēåģ
14:24 Pokie: äŊįēåäŊĸ䏿éå§ååæĸ æå°å°åæ butįĸēå¯ĻæååįĄäščĒåˇąidea-.- åĸDé芹åéģ
14:24 Pokie: -.-|||
14:24 nold_1702: -.-
14:24 Pokie: æå˛åˇĻåŠåæååˇĻåŧĩäŊ 芹äŧŧnattekeæĸ...
14:24 Pokie: =3=||||
14:25 nold_1702: äŊ čŊdiffååĢåx yædåĢäēēäŧ°éåå
14:25 nold_1702: æäŋ 70%äēēæįäŊ natteke
14:25 Pokie: į§æ: æžæģįå§, æčĸĢåį¨Žå¤§įēnukeį (éæŧæåslider)
14:25 Pokie: -.-
14:25 nold_1702: į§æåŠäž?..
14:25 Pokie: colin hou
14:25 nold_1702: ..
14:25 nold_1702: åéŊnukeåž/_\?
14:26 nold_1702: ....æ¯äŊ..åslideréŊäŋé¨äžŋåą..čŊå°ąå..
14:26 Pokie: =3= okok
14:26 Pokie: äšårinéŊå įēåslideræ¯äēēunrank+čĒnuke, įĄåŠååžæĸå
14:27 nold_1702: fixed
14:27 Pokie: =3= åĨŊįšŧįēį
14:28 Pokie: 02:07:007 - æéæäŊ åĸpart éįļideaåĨŊį°ĄåŽbutåĨŊæfeel ^_^
14:28 nold_1702: lol
14:28 Pokie: 02:38:455 (1) - 䏿¨Ŗåéå°å°
14:29 nold_1702: fixed
14:30 Pokie: 02:59:145 (1,2) - åĸå°čˇåčˇčŋäŊ Exæå°æĸhitsound? åĒæįŦŦä¸åslideré å finish
14:30 nold_1702: ok
14:30 nold_1702: ah
14:30 nold_1702: éŊäŋååĨŊ
14:31 nold_1702: åčˇ
14:31 Pokie: -.- sbäģŖįĸŧæå°å°éæš įæéŖ
14:31 nold_1702: ..
14:31 nold_1702: æåŠlol
14:31 Pokie: endæå°åfade outæĒæ´åĨŊ
14:32 nold_1702: lol..įæåå°haha
14:32 Pokie: hahahaåådifféŊäŋ åĨŊäŧŧ
14:32 nold_1702: -åŖ-
14:32 nold_1702: http://osu-ppy-sh.tvgratuite.org/u/469244
14:34 nold_1702: čŊåŽäšåžįåå¤æčŠąlogåģthread lol
14:36 Pokie: http://puu.sh/1otGR
14:37 Pokie: =3=
14:37 nold_1702: čžčĻäē
Really thanks :3Star Stream wrote: 2c4j26
From my queue
[General]
- Inconsistency in combo colours
it's intention you know.
- A storyboard was detected, you may want to include an epilepsy warning.
SB already includes it so it's not necessary to add one more epilepsy warning.
[FL]
- 00:59:145 (5) - pretty embarrassing for beginners, i'd just use 1/1 slider here
it really fits.
- 01:38:869 (3) - 4 hit slider is a bit hard to read imo, consider removing 1 arrow plz
Umm..?The slider is slow enough to read IMO.
- 02:25:627 (1) - remove NC, or NC at 02:22:317 (5) -
??Why...
[RG]
- 00:24:248 (1,2) - switch NC to keep your combo pattern
What do you mean,it already keeps.
- 00:32:524 (3) - confusing, stack on the slider plz
I don't get why.
- 00:39:145 (3,4) - same as 00:24:248 (1,2) -
okay.
- 00:48:800 (2) - stack perfectly
Are you praising regou's stacking skills?Thanks.
- 01:21:903 (2,3,4) - confusing.. try other way
I think that's okay.
- 01:26:041 - adding break here would make sense imo
But I think it doesn't make any sense in this way o.0 Apology for that.
- 02:05:765 (2) - stack on 1 plz
No
- 02:21:765 (1) - ^
^
- 02:49:076 (5) - ^
^
[HNold]
- 00:25:627 (4) - stack on 00:24:386 (1) - ?
no it's intention and I think it's more aesthetic than stacking under.
It effects the same place with stacking under (1)
- 01:42:869 (4) - 1grid up the 2nd tick?
Why :/?
- 01:43:835 (1,2,3) - idk if anti-jump is ok for a Hard diff :p
Why not
?
- 02:59:972 (1) - 1grid left to place it on the same ordinate with 02:59:145 (1) - ?
no,I don't like linear mapping.
[INold]
- 01:14:455 (2) - 1grid left, make better blanket
okay
- 02:39:696 (6) - 2 circles would be better for the beat imo
No,one slider=2 circles lol.
[ND1]
- 00:59:145 (1,2,3) - was a bit hard to read, make it soft jump?
no since it doesn't fit in soft jump.
- 01:14:869 (1,2) - annoying
no for all.It fits the best way even it's a bit annoying.
- 01:16:524 (1,2) - ^
- 01:18:179 (1,2) - ^
- 01:23:145 (5) - with low volume is ok imo
Hmm?...I think it's okay...
- 01:35:145 (2,3,4,1,2,3,1,2,3) - a bit hard now imo, like this?
:/ It's aesthetic and fits the song so I don't want to change it just because it's hard lol.
- 02:21:076 (3,4) - same as what i mentioned
As above
- 02:22:731 (1,2) - ^
- 02:24:386 (1,2) - ^
- 02:29:352 (5) - ^ at least why no low volume for it?
As above
- 02:35:558 (6,7,8,1,2,3,4,5) - like this?
It's a bit hard to hit.My pattern is better I guess.
Good luck then
Thanks wcx!! >.<wcx19911123 wrote: 2h2g3d
[RG]
00:48:800 (2) - this note can stack better
01:11:145 (3) - try this? http://puu.sh/1oz9q to fit the different hitsounds in same rhyme here
02:17:352 (3) - ^, change the end's shape a bit here to follow the hitsound change is nice
02:49:076 (5) - hope you can overlap the slider a bit more(not completely stack), or it's kinda hard to read the rhyme here from the approach circles
All fixed!
really nice
call me back then
PS. about the slider shape change at 01:11:145 (3) - , if you want to change, better to change all the same rhyme at all diffs to make it as a holistic mapset
Thanks for modwcx19911123 wrote: 2h2g3d
as your request here
[General]
RG's kiai is different from other diffsoppp,,yes my wrong.
[sb]
warning.png disappeared too early, make it fade out at about 00:11:145 - is betterasking pokie ><
[RG]regou is replying it.
[HNold]
01:11:145 (3) - same as RG heredone~
02:17:766 (3) - move the note up? like 48:56, you already know the reason68,56 LOL
[INold]
00:24:248 - why not add a note here? there're notes at same rhyme in this diffdone
00:52:524 (5) - need to add newcombo here, to make the anti-jump easier to readdone
[ND1]
02:34:869 (3,5) - this can blanket betteroppp,okay -v-
really nice
call me back then
PS. about the slider shape change at 01:11:145 (3) - , if you want to change, better to change all the same rhyme at all diffs to make it as a holistic mapset
those wrote: 2f131h
[General]
[ND1]
- BPM is doubled; should be 72.5 (In fact, the only place in the song that's actually at 145bpm is 02:33:489 - section; that section you can keep 145bpm, but the rest is 72.5).
...
![]()
also,see garven,wcx's thought
- As such, SB flashing light pattern at 100524 and 166731 is too fast. Halve the effect.
fixed
[INold]
- Consider OD8.
I did put it in my cosideration but I just find it's too hard for this diff.Sorry for that.
- 00:47:282 (5) - Too long, should end at 00:47:420 - .
I leave it a long slider because it plays better for me.There's no any sound on either 00:47:420 nor 00:47:489 so I think the slider is fine to be end on both of the timing.Hope you understand
- 00:52:524 (1) - Same with this and 00:53:351 (1) - this, and 01:34:731 (1) - and 02:04:524 (1) - . If you insist on keeping these, an alternative would be to silence slider end since you're following a tone with an ambiguous ending.
okay I slience them by soft hitsound : ).
- 01:56:662 (1,2) - There's not enough time given to prepare for this sv increase. Additionally, decrease the spacing to 1.00x or 1.20x, your choice here.
There's no a giant difference between 1.0 slider speed and 1.2 slider speed.And I caught SnowWhite , myself and many more players to test played it and they thought it was fine.Also they didn't miss here.So hope you understand us.
- 02:03:696 (1) - Remove new combo.
Apology for resisting your suggestion.Since 02:03:282 (1) isn't a group of 02:03:696 (1) (2) (3) I am not willing to put them together in a single group of new combo.(They really sound different).Hope you can understand me.Apology for that.
- 02:59:145 (1,1,1,1) - Current sv pattern does not make sense; should be decreasing instead of increasing like what you did in INold.
Okay~.
[RG]
- OD7. Standard Insane diff OD.
The reason I don't want to change it,is the map is AR8.And AR8 with OD7 is a kind of nightmare for players.For me,I'm a standard insane player,I'm able to FC it this diff with ten 100s on second try.So I think the OD is enoguh for a insane(Especially this diff isn't that hard.)Apology for not applying this suggestion
- 01:00:386 (5) - Current ending is awkward without an object at 01:00:662 - . Try repeat slider.
Hmm yes.~
[FL]
- 02:49:076 (5,6) - Surely you can make this look better.
Done
- All your long sliders appear to have been made with little effort, while they all can use simple fixes. For example, 02:54:179 (2) - ; moving the anchors directly on top of the slider ticks will make it that much more accurate. Go through your map to see what else you can do to fix your long sliders.
Fixed two of them.Since I think fixing other sliders' shape doesn't fit.Hope you understand me><
1214,827.586206896552,4,2,0,100,1,0
21076,-100,4,2,1,60,0,0
21489,-100,4,2,2,60,0,0
21627,-100,4,2,1,60,0,0
22317,-100,4,2,2,60,0,0
22455,-100,4,2,1,60,0,0
23145,-100,4,2,2,60,0,0
23282,-100,4,2,1,60,0,0
...(cont)
97214,-66.666666666666,4,1,1,70,0,0
97214,-33.333333333333,4,1,1,70,0,0
Listen for bass>snare>bass>snare to define one measure.wcx19911123 wrote: 2h2g3d
can anyone prove BPM 72.5 is the right one but not 145? I don't think this song is such a slow song, mostly ppl will feel odd when they see this one is a 72.5-BPM song imo
2x tempo change is still a tempo change. Listen for bass>snare>bass>snare; otherwise you're saying 36.25bpm with tick rate 4 is rankable, too.Garven wrote: 3w455y
Keep the BPM as the same thing for the entire song. It can be 145 or the 72.5. Don't change it in the middle when there is no tempo change. If you're running 72.5, tick rate 2. 145 should be rate 1.
Regardless whether it's music theory or not it's best that things that can be controlled be correct (e.g. Title, Artist, bpm, etc.); one cannot feel that "Skrillex" is correct or incorrect.LKs wrote: 6u1w52
nevertheless this isn't a music theory test software but a music game. lower bpm also influences(adverse) the special modes
we're just aiming for the best playing experience and what the ordinary ppl feel the best(most possible seem to be) with
anyway happy to see this bubbled. altough it has totally changed it's original look compared to the first ver
kanpakyin wrote: 366t19
yes.
[General]
- Remove Pokie from tag and I can rank.
deadbeat wrote: 3l3a6y
ND1 diff makes me cry ;____;
I did set it in SBWinshley wrote: 6d5j56
Not much of an issue for me, but since the epilepsy warning is SB-based (not from the beatmap settings), you can't disable Storyboard from Fun Spoiler options unless you had to the map first.
If you actually enabled the SB warning from the beatmap settings, you can disable it even without playing it beforehand. '~'
yes it isKurai wrote: 4o3o
[list][*]The [ND1] has too much SV changes which make it unreadable, this is not sightreadable at first attempt.
Just move from the sliderstart to the sliderend instantly. I do a higher slider tick rate for this, but don't claim it's unreadable.those wrote: 2f131h
But it's hard to do that when they aren't thereAqo wrote: 2c2q2z
Here is how you read SV changes: you look at the sliderticks
How about just have intuitive slider speeds that people can read on first try? Clearly we're asking for too much. Anyway, gonna leave you to your pointless bickering until I get to mod this later tonight.Aqo wrote: 2c2q2z
I just don't like the idea of maps being unranked because of SV changes since most people have trouble with them D: if anything, more maps need to do them so that people get used to read them correctly instead of guessing slider speeds or forcing mappers to rely on combo colors
Even some ranked val's maps are harder than this map, so I think it isn't necessary imo.Blue Dragon wrote: 42171m
Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.Kyou-kun wrote: 1b5j4h
Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game![]()
Well I hope you're glad the istrative team isn't based on ability to play. Also, having FC'd this (with default skin, just so you know) is not the reason why I bubbled this.Nilsso wrote: 1h2px
I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.
Sure seems like it sometimesthose wrote: 2f131h
Well I hope you're glad the istrative team isn't based on ability to play. Also, having FC'd this (with default skin, just so you know) is not the reason why I bubbled this.Nilsso wrote: 1h2px
I approve of this, haha... To the s: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.