Others are fixed.Makar wrote: 441t17
[Normal] 2mh6e
- I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all. It's fine, no other MAT and BAT said this is not acceptable for normal level.
- 00:14:184 (4) - There is not enough time for the player to see the second repeat, and somebody of this playing level will not expect multiple repeats like this considering you use single repeat 1/4 sliders before.
- 00:38:934 (4) - ^
- 00:43:622 (2,3,4) - Because of the huge spacing, this seems pretty hard to hit. Can you stack these or use a repeat slider? No, i don't think it's hard, and most of people didn't said this is hard too.
- 01:03:497 (1) - Same here as mentioned before about the multiple repeats. I mean, you use a lot of 1/2 single-repeat sliders in the diff. How is the player supposed to predict which ones have an extra repeat as a normal-level player?
- 01:09:872 (1,2,3) - Same here as mentioned about the spacing. Stack or change (1,2) into a slider? no
- 01:13:247 (2,3,4,5) - ^ (You know, these would all be okay if it wasn't for the huge spacing for a normal) no
- 01:17:184 (6) - Same thing with the repeats again...
- 01:18:497 (1,2,3) - These just don't seem to fit the music very well. How ing a 1/1 repeat slider so it's easier to play? Nah, it fit's the music well and easy to play. 1/1 repeat slider is not interesting imo.
- 01:22:059 (3,4) - Change to a slider so the player is introduced to the upbeat playing? nope, same as above
[Hard] k6p2p
- 00:00:497 (1,1) - Happy to see that you decided to fix this.
- 00:43:069 - 00:48:497 - It just seems weird to me that you would start using triples in a section that slows down. I would suggest sticking to 1/2 until this section ends. No, triplet is very fit there since there 1/4 rythim there.
- Wow that SV in Kiai is insane level... so? this is interesting. A plain sv in kiai time is a bit boring for hard diff imo.
- 00:53:944 (4,5,6) - This Kind of pattern would follow the drums much more nicely.
- 01:23:382 (2,3,4) - These triples are misplaced... If you want to follow the drums then do a triple at 01:23:184 instead
- 01:26:184 - Sounds like a triplet should be here instead of a 1/1 slider covering it up.
- 01:26:944 (4,5,6) - Again, if you want to follow the drums better and make this section less awkward to play, do the triple at 01:26:747. No, i can hear a triple rythim here at this time if you listen carefully at the song.
- 01:27:507 (1,2,3) - ^ at 01:27:309
- Overall the outro sounds and plays very awkwardly, I suggest trying to follow the drums and accents more closely instead of your own pattern. I think it's fine.
Sorry really sorry but I love this one and yeah its quite hard but I thought I follow the drum from the songMakar wrote: 441t17
[H4b's Taiko] 2w51r
- 01:22:997- 01:28:247 - I can see you are trying to follow the accents but its very very hard to read (some of the stuff doesn't even follow the accents properly) so I suggest just sticking to the drums here. This part is very confusing to play so I really hope you don't take this lightly. It's at the end of the song so you can imagine how much hate there would be, lol (@Miya/Kurai: I really think this is a strong issue so please allow the mapper(s) to look over this part before ranking).
slider?well yeah you mean circle,its fineKurai wrote: 4o3o
- 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
Please move it 1/4 later.
Is it 00:27:309 (4) ?Kurai wrote: 4o3o
[D.N.Angel]
- I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
I'm glad to see thisKurai wrote: 4o3o
I see what you wanted to do
Yes it was 00:27:309 (4), I don't know why but I often forget to mention the note =w= Silly me..DarknessAngel wrote: 635qj
SPOILERIs it 00:27:309 (4) ?Kurai wrote: 4o3o
[D.N.Angel]
- I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
fixed
Thank for modding ~
http://puu.sh/Cd6S
I'm glad to see thisKurai wrote: 4o3o
I see what you wanted to do![]()
Yes circle :U But actually it does not follow anything in the music, thus it isn't intuitive, everytime I play it it surprises me D:HeatKai wrote: 5b401y
SPOILERslider?well yeah you mean circle,its fineKurai wrote: 4o3o
- 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
Please move it 1/4 later.many taiko use like that but I follow the song.
Other fixthank you very much Kurai :p
Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into considerationMiya wrote: 4g494n
Makar wrote: 441t17
SPOILER[notice][Normal] 2mh6e
- I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all. It's fine, no other MAT and BAT said this is not acceptable for normal level.
So? What should i use? I don't like low spacing that will make note stacked partially. I really don't like that. Don't push me to change this, since it's my mapping style. Besides, the spacing really fit with the sv. So there's no problem with it.Kurai wrote: 4o3o
Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration
We can miss stuff too.
Miya just leave it in your mind that,that's not an excuse.Miya wrote: 4g494n
So? What should i use? I don't like low spacing that will make note stacked partially. I really don't like that. Don't push me to change this, since it's my mapping style. Besides, the spacing really fit with the sv. So there's no problem with it.Kurai wrote: 4o3o
Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration
We can miss stuff too.
Then stack 1/2 (but in my opinion 1/2 that stacks partially looks fine as long as its only done once and not something like a triple)Miya wrote: 4g494n
I don't like low spacing that will make note stacked partially. I really don't like that.
Mapping style is not an excuse to use outrageously high Spacing/SV (for Normal at least). "Ohey lets use AR8 on a Normal, because thats my mapping style." My point is that there is a limit to how much you are able to adjust something like this to your "style" especially on easy/normal difficulties since they are meant for the newer players.Miya wrote: 4g494n
Don't push me to change this, since it's my mapping style.
If you want a spacing that fits with the SV, then use 1.0. At 1.0 spacing, the mouse moves the same speed on sliders and in between circles because the distance between the start of the slider and the end of the slider is the same as the distance between two circles of the same timing. 1.2 spacing makes you have to move 20% faster on circles than on sliders (and considering this SV - definitely not a good idea).Miya wrote: 4g494n
Besides, the spacing really fit with the sv. So there's no problem with it.
No one's asking you to remap, remapping an entire difficulty is wiping out everything that ever existed regarding note and slider placement. Fixing spacing doesn't take too much work in general, the only challenge is keeping patterns looking neat and as they were. Just because it's a suggestion doesn't mean you shouldn't consider it and try it out, the least you could do is open your mind to the possibility that this may very well make this map one hundred percent better than it is now. Normal difficulties are definitely for new players. Do you not yourself as a beginner player thinking you had become so good within only a fragment of time to eventually move up to normal style diffs? If a player came around and played this, would they not be shocked at the difficulty curve here? You should aim for a smooth transition, not a choppy one. The difference between side-by-side difficulties should not at all be shocking. Just because there are a lot of normal difficulties out there above 4 stars does not give you the excuse to produce maps that are ridiculously hard to play when they should be easy. You should be setting a good example by making maps that are actually enjoyable, not rage worthy.Miya wrote: 4g494n
So you want me to change whole spacing at the normal diff? I don't want to do that because it's same with remap. Besides it's just suggestion. If i said no, don't force me to do that. In my opinion Normal is not for newbie player, this diff is for player that has quite knowledge at playing this game. There are a lot of normal diff that have 4.5 star and high spacing too. I have my own style at mapping normal. Please understand mapper mapping style, because your word is just like forcing your ideal to me.
fixed.Kurai wrote: 4o3o
- 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
Please move it 1/4 later.
fixed :>Makar wrote: 441t17
SPOILER20:06 <HeatKai> : hi
22:36 <Makar> : hi
22:36 <Makar> : sorry I was at work
22:36 <Makar> : o.o
22:37 <HeatKai> : well no prob ;p
22:37 <HeatKai> : about your mod for my taiko
22:37 <HeatKai> : I didn't follow it sorry
22:37 <Makar> : o.o srs
22:37 <Makar> : why D:
22:38 <HeatKai> : I thought I follow the drums :p
22:39 <Makar> : but the timing is off
22:39 <Makar> : listen on 25% near the end
22:39 <HeatKai> : yeah that's how I hear D;
22:39 <HeatKai> : then I can't map 100% correct
22:40 <HeatKai> : that's the best for me ;w;
22:40 <Makar> : :< you should use triplets to make it easier though
22:40 <HeatKai> : ohh
22:40 <Makar> : its too complicated since the timing is awkward
22:40 <HeatKai> : ;__________;
22:41 <Makar> : 01:21:684 - a triplet here would fit the drums
22:41 <Makar> : 01:23:184 - and here
22:41 <Makar> : 01:23:747 - and here
22:41 <Makar> : 01:24:309 - and here
22:42 <Makar> : do you hear?
22:42 <Makar> : the bass drum
22:42 <HeatKai> : yep
22:42 <HeatKai> : I'll do it later ;p
22:42 <HeatKai> : Later I give to you first
22:42 <Makar> : if you follow it, it would make this seciton soooo much better and less complicated
22:42 <HeatKai> : then you check if how I map that you want;p
22:42 <Makar> : lol okay
22:43 <Makar> : I just dont want a super weird pattern at the end, I hope you understand
22:43 <Makar> : I can hear what you are trying to follow but its just too complicated and you dont follow all of it so
22:43 <Makar> : I dont want peopple to rage at the end just because of this section xd
I'm surprised at this.Xakyrie wrote: 3ja2b
fixing spacing doesn't take too much work in general
I wasn't forcing you to fix, just keep in mind that this isn't a valable excuse at all.Miya wrote: 4g494n
So? What should i use? I don't like low spacing that will make note stacked partially. I really don't like that. Don't push me to change this, since it's my mapping style. Besides, the spacing really fit with the sv. So there's no problem with it.Kurai wrote: 4o3o
Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration
We can miss stuff too.
thank for modding ~Andrea wrote: ev47
[D.N.Angel]
Reduce the Approach Rate by 1 tick at least, it's too high right now. //I played better when I was testing with AR9 ... but to general AR,fixed
00:58:247 (2) - This note is hard to see, because it blends with the background. //ok,fixed
Let me know when you've fixed everything ^^