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Itou Shizuka - Kimi no Hitomi ni Koishiteru (TV Size) 282l2w

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Kurai beat me so here is the unfinished mod

[General] 162k1y

  1. Everything is okay here~

[Yasora's Easy] 94k37

  1. If you are going to use slidertick hitsounds, keep in mind that you should map to the song to the best of your ability first. Do not use them as an excuse to be able to use a different timing pattern instead of something that fits (I'll point out some problems with yours later on in the mod)
  2. OD+1. Let's not use OD1 on a 3 star map, please. It's uncalled for...
  3. This map... is 1/1 to no end. Let's make it a bit more interesting, so it's not so boring to play. I'll try to give suggestions on this.
  4. Consider decreasing SV. I really think that is the main problem here with the star rating... it would help a lot.
  5. 00:05:757 (4) - Clap on the end to match the drums
  6. 00:09:132 (4) - Don't end the slider on the downbeat here, it makes no sense to have the player do nothing basically on a downbeat like this. As a general rule of thumb, slider end-points should not exist on heavier beats than the start points (there are exceptions, but this is not one of them). My suggestion is the make this a circle, then use a 2/1 slider at 00:09:507 to be consistent with 00:06:507 (1).
  7. 00:12:507 (1) - 2/1 Slider for consistency?
  8. 00:15:507 (1,2) - ^?
  9. 00:16:632 (3,4) - Start (3) at 00:16:819 instead (fix spacing afterwards) to match the guitar and end it at 00:17:569. Then, change (4) to a circle and put it at 00:18:132. It doesn't follow anything as it is now (just your same ol' 1/1 spam).
  10. 00:19:257 (3) - Map to the music, don't let the slidertick hitsounds do it for you. Change 00:18:882 (2) to a 2/1 slider and add a circle at 00:20:007. This is also to follow the vocals
  11. 00:21:507 (1,3) - Just going to point out that I think these are okay since they are meant to follow the vocals.
  12. 00:29:007 (2) - Clap on both ends to match the drums.
  13. 00:41:007 (3) - End on the red tick before to match the background?
  14. 00:41:944 - Add a 1/2 slider for the same reasons as above ^
  15. 00:42:507 - Please slow down in slider velocity here, it would fit perfectly, then go back at 00:48:507
  16. 00:48:507 (1,2,3,4) - Doesn't follow the music properly, how about http://puu.sh/BWox

[Normal] 2mh6e

  1. I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all.
  2. 00:14:184 (4) - There is not enough time for the player to see the second repeat, and somebody of this playing level will not expect multiple repeats like this considering you use single repeat 1/4 sliders before.
  3. 00:38:934 (4) - ^
  4. 00:43:622 (2,3,4) - Because of the huge spacing, this seems pretty hard to hit. Can you stack these or use a repeat slider?
  5. 01:03:497 (1) - Same here as mentioned before about the multiple repeats. I mean, you use a lot of 1/2 single-repeat sliders in the diff. How is the player supposed to predict which ones have an extra repeat as a normal-level player?
  6. 01:09:872 (1,2,3) - Same here as mentioned about the spacing. Stack or change (1,2) into a slider?
  7. 01:13:247 (2,3,4,5) - ^ (You know, these would all be okay if it wasn't for the huge spacing for a normal)
  8. 01:17:184 (6) - Same thing with the repeats again...
  9. 01:18:497 (1,2,3) - These just don't seem to fit the music very well. How ing a 1/1 repeat slider so it's easier to play?
  10. 01:22:059 (3,4) - Change to a slider so the player is introduced to the upbeat playing?

[H4b's Taiko] 2w51r

  1. 01:22:997- 01:28:247 - I can see you are trying to follow the accents but its very very hard to read (some of the stuff doesn't even follow the accents properly) so I suggest just sticking to the drums here. This part is very confusing to play so I really hope you don't take this lightly. It's at the end of the song so you can imagine how much hate there would be, lol (@Miya/Kurai: I really think this is a strong issue so please allow the mapper(s) to look over this part before ranking).

[Hard] k6p2p

  1. 00:00:497 (1,1) - Happy to see that you decided to fix this.
  2. 00:43:069 - 00:48:497 - It just seems weird to me that you would start using triples in a section that slows down. I would suggest sticking to 1/2 until this section ends.
  3. Wow that SV in Kiai is insane level...
  4. 00:53:944 (4,5,6) - This Kind of pattern would follow the drums much more nicely.
  5. 01:23:382 (2,3,4) - These triples are misplaced... If you want to follow the drums then do a triple at 01:23:184 instead
  6. 01:26:184 - Sounds like a triplet should be here instead of a 1/1 slider covering it up.
  7. 01:26:944 (4,5,6) - Again, if you want to follow the drums better and make this section less awkward to play, do the triple at 01:26:747.
  8. 01:27:507 (1,2,3) - ^ at 01:27:309
  9. Overall the outro sounds and plays very awkwardly, I suggest trying to follow the drums and accents more closely instead of your own pattern.

[D.N.Angel] 3z6cr

  1. The flow in this difficulty is... Well there is no nice way to put it: It's very poor. I'm too late to really put the time into modding this, so I guess it's getting ranked in this state. I guess not everybody cares about flow?
Topic Starter

Makar wrote: 441t17

[Normal] 2mh6e

  1. I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all. It's fine, no other MAT and BAT said this is not acceptable for normal level.
  2. 00:14:184 (4) - There is not enough time for the player to see the second repeat, and somebody of this playing level will not expect multiple repeats like this considering you use single repeat 1/4 sliders before.
  3. 00:38:934 (4) - ^
  4. 00:43:622 (2,3,4) - Because of the huge spacing, this seems pretty hard to hit. Can you stack these or use a repeat slider? No, i don't think it's hard, and most of people didn't said this is hard too.
  5. 01:03:497 (1) - Same here as mentioned before about the multiple repeats. I mean, you use a lot of 1/2 single-repeat sliders in the diff. How is the player supposed to predict which ones have an extra repeat as a normal-level player?
  6. 01:09:872 (1,2,3) - Same here as mentioned about the spacing. Stack or change (1,2) into a slider? no
  7. 01:13:247 (2,3,4,5) - ^ (You know, these would all be okay if it wasn't for the huge spacing for a normal) no
  8. 01:17:184 (6) - Same thing with the repeats again...
  9. 01:18:497 (1,2,3) - These just don't seem to fit the music very well. How ing a 1/1 repeat slider so it's easier to play? Nah, it fit's the music well and easy to play. 1/1 repeat slider is not interesting imo.
  10. 01:22:059 (3,4) - Change to a slider so the player is introduced to the upbeat playing? nope, same as above

[Hard] k6p2p

  1. 00:00:497 (1,1) - Happy to see that you decided to fix this.
  2. 00:43:069 - 00:48:497 - It just seems weird to me that you would start using triples in a section that slows down. I would suggest sticking to 1/2 until this section ends. No, triplet is very fit there since there 1/4 rythim there.
  3. Wow that SV in Kiai is insane level... so? this is interesting. A plain sv in kiai time is a bit boring for hard diff imo.
  4. 00:53:944 (4,5,6) - This Kind of pattern would follow the drums much more nicely.
  5. 01:23:382 (2,3,4) - These triples are misplaced... If you want to follow the drums then do a triple at 01:23:184 instead
  6. 01:26:184 - Sounds like a triplet should be here instead of a 1/1 slider covering it up.
  7. 01:26:944 (4,5,6) - Again, if you want to follow the drums better and make this section less awkward to play, do the triple at 01:26:747. No, i can hear a triple rythim here at this time if you listen carefully at the song.
  8. 01:27:507 (1,2,3) - ^ at 01:27:309
  9. Overall the outro sounds and plays very awkwardly, I suggest trying to follow the drums and accents more closely instead of your own pattern. I think it's fine.
Others are fixed.
Thank you for the mod~
http://puu.sh/CceA

Makar wrote: 441t17

[H4b's Taiko] 2w51r

  1. 01:22:997- 01:28:247 - I can see you are trying to follow the accents but its very very hard to read (some of the stuff doesn't even follow the accents properly) so I suggest just sticking to the drums here. This part is very confusing to play so I really hope you don't take this lightly. It's at the end of the song so you can imagine how much hate there would be, lol (@Miya/Kurai: I really think this is a strong issue so please allow the mapper(s) to look over this part before ranking).
Sorry really sorry but I love this one and yeah its quite hard but I thought I follow the drum from the song :o

Kurai wrote: 4o3o

  1. 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
    Please move it 1/4 later.
slider?well yeah you mean circle,its fine :D many taiko use like that but I follow the song.
Other fix :D thank you very much Kurai :p

Kurai wrote: 4o3o

[D.N.Angel]
  1. I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
Is it 00:27:309 (4) ?
fixed
Thank for modding ~ :)

http://puu.sh/Cd6S

Kurai wrote: 4o3o

I see what you wanted to do
I'm glad to see this :D
RIP

SPOILER
20:06 <HeatKai> : hi :D
22:36 <Makar> : hi
22:36 <Makar> : sorry I was at work
22:36 <Makar> : o.o
22:37 <HeatKai> : well no prob ;p
22:37 <HeatKai> : about your mod for my taiko
22:37 <HeatKai> : I didn't follow it sorry
22:37 <Makar> : o.o srs
22:37 <Makar> : why D:
22:38 <HeatKai> : I thought I follow the drums :p
22:39 <Makar> : but the timing is off
22:39 <Makar> : listen on 25% near the end
22:39 <HeatKai> : yeah that's how I hear D;
22:39 <HeatKai> : then I can't map 100% correct
22:40 <HeatKai> : that's the best for me ;w;
22:40 <Makar> : :< you should use triplets to make it easier though
22:40 <HeatKai> : ohh
22:40 <Makar> : its too complicated since the timing is awkward
22:40 <HeatKai> : ;__________;
22:41 <Makar> : 01:21:684 - a triplet here would fit the drums
22:41 <Makar> : 01:23:184 - and here
22:41 <Makar> : 01:23:747 - and here
22:41 <Makar> : 01:24:309 - and here
22:42 <Makar> : do you hear?
22:42 <Makar> : the bass drum
22:42 <HeatKai> : yep
22:42 <HeatKai> : I'll do it later ;p
22:42 <HeatKai> : Later I give to you first
22:42 <Makar> : if you follow it, it would make this seciton soooo much better and less complicated
22:42 <HeatKai> : then you check if how I map that you want;p
22:42 <Makar> : lol okay
22:43 <Makar> : I just dont want a super weird pattern at the end, I hope you understand
22:43 <Makar> : I can hear what you are trying to follow but its just too complicated and you dont follow all of it so
22:43 <Makar> : I dont want peopple to rage at the end just because of this section xd

DarknessAngel wrote: 635qj

SPOILER

Kurai wrote: 4o3o

[D.N.Angel]
  1. I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
Is it 00:27:309 (4) ?
fixed
Thank for modding ~ :)

http://puu.sh/Cd6S

Kurai wrote: 4o3o

I see what you wanted to do
I'm glad to see this :D
Yes it was 00:27:309 (4), I don't know why but I often forget to mention the note =w= Silly me..

___________________________________

HeatKai wrote: 5b401y

SPOILER

Kurai wrote: 4o3o

  1. 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
    Please move it 1/4 later.
slider?well yeah you mean circle,its fine :D many taiko use like that but I follow the song.
Other fix :D thank you very much Kurai :p
Yes circle :U But actually it does not follow anything in the music, thus it isn't intuitive, everytime I play it it surprises me D:

___________________________________

Miya wrote: 4g494n

Makar wrote: 441t17

SPOILER
[notice]

[Normal] 2mh6e

  1. I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all. It's fine, no other MAT and BAT said this is not acceptable for normal level.
Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration :(
We can miss stuff too.
Topic Starter

Kurai wrote: 4o3o

Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration :(
We can miss stuff too.
So? What should i use? I don't like low spacing that will make note stacked partially. I really don't like that. Don't push me to change this, since it's my mapping style. Besides, the spacing really fit with the sv. So there's no problem with it.

Miya wrote: 4g494n

Kurai wrote: 4o3o

Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration :(
We can miss stuff too.
So? What should i use? I don't like low spacing that will make note stacked partially. I really don't like that. Don't push me to change this, since it's my mapping style. Besides, the spacing really fit with the sv. So there's no problem with it.
Miya just leave it in your mind that,that's not an excuse.
497 offset !
mine was so close! ww

Miya wrote: 4g494n

I don't like low spacing that will make note stacked partially. I really don't like that.
Then stack 1/2 (but in my opinion 1/2 that stacks partially looks fine as long as its only done once and not something like a triple)

Miya wrote: 4g494n

Don't push me to change this, since it's my mapping style.
Mapping style is not an excuse to use outrageously high Spacing/SV (for Normal at least). "Ohey lets use AR8 on a Normal, because thats my mapping style." My point is that there is a limit to how much you are able to adjust something like this to your "style" especially on easy/normal difficulties since they are meant for the newer players.

Miya wrote: 4g494n

Besides, the spacing really fit with the sv. So there's no problem with it.
If you want a spacing that fits with the SV, then use 1.0. At 1.0 spacing, the mouse moves the same speed on sliders and in between circles because the distance between the start of the slider and the end of the slider is the same as the distance between two circles of the same timing. 1.2 spacing makes you have to move 20% faster on circles than on sliders (and considering this SV - definitely not a good idea).

Side note: HeatKai said changes will be made to the end of the taiko so please allow those changes to be made before rank.
Topic Starter
So you want me to change whole spacing at the normal diff? I don't want to do that because it's same with remap. Besides it's just suggestion. If i said no, don't force me to do that. In my opinion Normal is not for newbie player, this diff is for player that has quite knowledge at playing this game. There are a lot of normal diff that have 4.5 star and high spacing too. I have my own style at mapping normal. Please understand mapper mapping style, because your word is just like forcing your ideal to me.

Miya wrote: 4g494n

So you want me to change whole spacing at the normal diff? I don't want to do that because it's same with remap. Besides it's just suggestion. If i said no, don't force me to do that. In my opinion Normal is not for newbie player, this diff is for player that has quite knowledge at playing this game. There are a lot of normal diff that have 4.5 star and high spacing too. I have my own style at mapping normal. Please understand mapper mapping style, because your word is just like forcing your ideal to me.
No one's asking you to remap, remapping an entire difficulty is wiping out everything that ever existed regarding note and slider placement. Fixing spacing doesn't take too much work in general, the only challenge is keeping patterns looking neat and as they were. Just because it's a suggestion doesn't mean you shouldn't consider it and try it out, the least you could do is open your mind to the possibility that this may very well make this map one hundred percent better than it is now. Normal difficulties are definitely for new players. Do you not yourself as a beginner player thinking you had become so good within only a fragment of time to eventually move up to normal style diffs? If a player came around and played this, would they not be shocked at the difficulty curve here? You should aim for a smooth transition, not a choppy one. The difference between side-by-side difficulties should not at all be shocking. Just because there are a lot of normal difficulties out there above 4 stars does not give you the excuse to produce maps that are ridiculously hard to play when they should be easy. You should be setting a good example by making maps that are actually enjoyable, not rage worthy.
Topic Starter
And that's normal definition for you. Me and you are different. Understand?
It's best to drop it now, Xakyrie. Our thoughts have been stressed enough by now ._.
Normals comes in many different shapes
For my part, it's pretty fairly mapped. Also the way she mapped it, makes it not too hard either.

Easy already uses SV1,00. This also balances it quite well

No-one said it was unrankable though. Sure SV 1,40 might be a bit harsh, but still in the Normal level imo


And Miya, I think you messed up everything on Hard xD

Makar wrote: 441t17

It's best to drop it now, Xakyrie. Our thoughts have been stressed enough by now ._.
/me pats Makar
oh I will fix the taiko later.

Kurai wrote: 4o3o

  1. 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
    Please move it 1/4 later.
fixed.


Makar wrote: 441t17


SPOILER
20:06 <HeatKai> : hi :D
22:36 <Makar> : hi
22:36 <Makar> : sorry I was at work
22:36 <Makar> : o.o
22:37 <HeatKai> : well no prob ;p
22:37 <HeatKai> : about your mod for my taiko
22:37 <HeatKai> : I didn't follow it sorry
22:37 <Makar> : o.o srs
22:37 <Makar> : why D:
22:38 <HeatKai> : I thought I follow the drums :p
22:39 <Makar> : but the timing is off
22:39 <Makar> : listen on 25% near the end
22:39 <HeatKai> : yeah that's how I hear D;
22:39 <HeatKai> : then I can't map 100% correct
22:40 <HeatKai> : that's the best for me ;w;
22:40 <Makar> : :< you should use triplets to make it easier though
22:40 <HeatKai> : ohh
22:40 <Makar> : its too complicated since the timing is awkward
22:40 <HeatKai> : ;__________;
22:41 <Makar> : 01:21:684 - a triplet here would fit the drums
22:41 <Makar> : 01:23:184 - and here
22:41 <Makar> : 01:23:747 - and here
22:41 <Makar> : 01:24:309 - and here
22:42 <Makar> : do you hear?
22:42 <Makar> : the bass drum
22:42 <HeatKai> : yep
22:42 <HeatKai> : I'll do it later ;p
22:42 <HeatKai> : Later I give to you first
22:42 <Makar> : if you follow it, it would make this seciton soooo much better and less complicated
22:42 <HeatKai> : then you check if how I map that you want;p
22:42 <Makar> : lol okay
22:43 <Makar> : I just dont want a super weird pattern at the end, I hope you understand
22:43 <Makar> : I can hear what you are trying to follow but its just too complicated and you dont follow all of it so
22:43 <Makar> : I dont want peopple to rage at the end just because of this section xd
fixed :>


THANK YOU :D --------> http://puu.sh/CqQK <----------

OOPS DOUBLE POST MY BAD

Xakyrie wrote: 3ja2b

fixing spacing doesn't take too much work in general
I'm surprised at this.
To me,I should remap the diff to fix the problem.
Why didn't you try other ways to make the suggestion more acceptable ?

Miya,I think Normal diff is too hard,too. (high spacing and high SV)
try this ?

rename it as "Hard"
HP 5
AR 6
OD 5

rename "Easy" as "Normal"
HP 3
AR 4
OD 3 or 4

then the problem should be simply fixed.
Topic Starter
No. The most important part here is the gap. Whatever, you can call this map 'hard map' but the gap between them is basically nice imo. So this should be acceptable.

Miya wrote: 4g494n

Kurai wrote: 4o3o

Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration :(
We can miss stuff too.
So? What should i use? I don't like low spacing that will make note stacked partially. I really don't like that. Don't push me to change this, since it's my mapping style. Besides, the spacing really fit with the sv. So there's no problem with it.
I wasn't forcing you to fix, just keep in mind that this isn't a valable excuse at all.

____________________________

@Makar and Xakyrie: Normal is pretty good and have good spread too. Keep in mind that the difficulty names are subjective.For example some Insanes are easier than some Hards, the same goes for Normal. A mapset is fine as long as :
  1. The difficulty spread throughout the mapset is acceptable
  2. It contains at least a difficulty that is playable by any beginner, in this case, this is the role of Easy. If someone can't play the normal diff because it is too hard, he should play the easy difficulty instead. (And furthermore I don't find this Normal very difficult, it's a good Normal difficulty imo :O).
____________________________

Anyways, rebubbled ~ !
印象中似乎看过不少这同人

L_P wrote: i2x64

印象中似乎看过不少这同人
Yeah, that's because it's the right attitude to have

L_P wrote: i2x64

印象中似乎看过不少这同人
你貌似在跟我講話=3=(只有我個華人mapper)
恩呢,我好像也無意間看過不少

話說,你下面那位好像誤會了些什麼
有點傻眼 ...

DarknessAngel wrote: 635qj

有點傻眼 ...
Nope, that's only yourself.
[Normal]

00:03:872 (1) - Please make this note start on the center.

[D.N.Angel]

Reduce the Approach Rate by 1 tick at least, it's too high right now.


00:58:247 (2) - This note is hard to see, because it blends with the background.

Let me know when you've fixed everything ^^
Mercurial
And here's my M4M. Hahahah



p/1649926

Andrea wrote: ev47

[D.N.Angel]

Reduce the Approach Rate by 1 tick at least, it's too high right now.
//I played better when I was testing with AR9 ... but to general AR,fixed

00:58:247 (2) - This note is hard to see, because it blends with the background. //ok,fixed

Let me know when you've fixed everything ^^
thank for modding ~ :)

http://puu.sh/GanG
Topic Starter

Andrea wrote: ev47

[Normal]

00:03:872 (1) - Please make this note start on the center. :arrow: Okay, for easier gameplay. But i though the current position is fine.
And i didn't understand what iMercurial mean. :o
Is mod from Andrea comes from his m4m queue?

Ah, btw thank you so much. :)
Looks good :3

Ranked~
gratz Miya :3
Congratz Miya > <
YES Miya-chan keep that amagami Streak going :D
=w=~
Topic Starter
Thank you everyone :D
\:D/
呵呵
gratz miya-chan!
Congrats ~
Mercurial

Miya wrote: 4g494n

And i didn't understand what iMercurial mean. :o
Is mod from Andrea comes from his m4m queue?

Ah, btw thank you so much. :)
Yep, I just modded the Andrea's map and gave you my M4M ticket.

Also, congratz.
gratz~
笑死我了 loooooooool
=w= it‘s happy
Congrts Miya.

And as a native chinese speaker I lol's @ these posts
gratz 8-)
Topic Starter
thank you again everyone :3
haigawdy
DarknessAngel's diff is shitty as always. Congratulations.
Shohei Ohtani
This rating ouo

Alduric wrote: 2e1b1c

DarknessAngel's diff is shitty as always. Congratulations.
shitty as always?

Go to see what rating he gets in his own maps.


I am not surprised.

S h i o n wrote: 5u6r3l

Alduric wrote: 2e1b1c

DarknessAngel's diff is shitty as always. Congratulations.
shitty as always?

Go to see what rating he gets in his own maps.
>implying rating = map quality

those wrote: 2f131h

S h i o n wrote: 5u6r3l

shitty as always?

Go to see what rating he gets in his own maps.
>implying rating = map quality
So what are you implying?

By the way, whether a map's good or not is obvious to see if you have sense.
map rating =/= map quality
If he mapped non-asian song I am sure that ratings would be less than 9

Bass wrote: 5o4i6e

If he mapped non-asian song I am sure that ratings would be less than 9
*nods*
late congratz
동해물과 백두산이~[url][/url]
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