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Levaslater - NNRT p6g2w

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Shohei Ohtani


It took me like, 5 hours to actually get started on modding this.

Extra:
Tick Rate 2!~
00:33:385 (2) - Flip this horizontally so the repeat is easier to see. Or just do something, the repeat is hard to see atm.
00:35:761 (2) - ^
00:41:702 (4) - Make this curve more notable, right now, it just looks weird
00:45:266 (2) - Same as before
00:56:256 (3) - Not symmetrical!~. Try moving the 2nd sliderpoint a bit to the right.
01:14:053 - Unsnapped green section~

ANNUDDA:
Sexy~. It's like, it's hard but it's not stupid jumpy or anything.

HUVY:
01:22:989 (3) - NAZI: Stack with previous (6)
01:31:306 (2) - NAZI: Stack with previous (4)'s end
01:53:731 (2) - Move this so it isn't overlapped by (1)'s slidertrack
01:59:820 (3) - NAZI: Stack with previous (3)

Nurmul:
00:47:939 (3) - Slightly touches HP bar
01:40:811 (4) - Remove whistle on end of slider
01:40:811 (4) - add clap on end of slider
01:54:028 - Unsnapped green section!~

Ayzay:
Claps on 2 and 4! >3<~
00:33:682 (5) - Make this into 2 sliders or something

swag~.

popner wrote: 2s73y

[Normal]

I think SV is high for a Normal. So you'd better change main ds to 0.8x to avoid jump. xD
01:03:385 (1) - change to a slider? as I said in previous mod, I want to keep (4,1,1)'s symmetry (:
01:21:207 (3) - curve it to fit (4) better? ok~

CDFA wrote: 6d6j4w

Nurmul:
00:47:939 (3) - Slightly touches HP bar I want to keep symmetry here, personally xD
01:40:811 (4) - Remove whistle on end of slider
01:40:811 (4) - add clap on end of slider It's fine imo, whistle sounds more dramatic here :3
01:54:028 - Unsnapped green section!~ Snapped (:

Gabe wrote: 4i6g6f

[Normal]
There's one unsnapped timing point here : 01:54:013 Snapped~
00:53:583 : That's a pretty nice slider. Thank you (:
01:09:028 (4) - You should add a clap here to keep the consistency. ok~
Thanks all~
http://up.ppy.sh/files/nnrt4.rar
http://puu.sh/Cmet
이 스타일은 하나 스페이싱을 바꾸라고 지적받으면 개 멘붕을 받을 수 밖에 없나보다...뒤에 부분이 전부 이어져있어서 한두칸도 이동하기가 어렵다...부분리맵을 해야하나 ㅠㅠ
Topic Starter

Gabe wrote: 4i6g6f

Hi \ôvô/
Sorry, this mod is more small than usually.

[In General]
Why there's no Kiai times... It would be good to atleast have one here : 01:15:266 to 01:36:652 - I'll discuss about it with guest mappers

02:10:144 (5) - Delete the whistle. - Fixed

Sorry if the mod was useless.
thank you for modding~
Topic Starter

Katty Pie wrote: 5p4938

hi from my mod Q

Another

01:30:117 - make this slider more symmetric http://puu.sh/BLfU - Changed
01:41:405(1,2) - hm sliders with 2 repeats very confused on this speed/ maybe you make so http://puu.sh/BLil - X

It's all :oops: good luck~~

popner wrote: 2s73y

Hi ~ Mod request from My Queue.

Just suggestions:

[Beginner]
00:31:306 (1) - try to avoid overlap like this? http://puu.sh/BPn9 - I'll consider about it x_x
02:06:355 (1) - change to 2.0x here so that SV will be similar to previous part? - X

That's all I can find. GL~

thank you for modding you both~ :3
Topic Starter

CDFA wrote: 6d6j4w



It took me like, 5 hours to actually get started on modding this.

Extra:
Tick Rate 2!~
00:33:385 (2) - Flip this horizontally so the repeat is easier to see. Or just do something, the repeat is hard to see atm.
00:35:761 (2) - ^
00:41:702 (4) - Make this curve more notable, right now, it just looks weird
00:45:266 (2) - Same as before
00:56:256 (3) - Not symmetrical!~. Try moving the 2nd sliderpoint a bit to the right.
01:14:053 - Unsnapped green section~

ANNUDDA:
Sexy~. It's like, it's hard but it's not stupid jumpy or anything.

HUVY:
01:22:989 (3) - NAZI: Stack with previous (6)
01:31:306 (2) - NAZI: Stack with previous (4)'s end
01:53:731 (2) - Move this so it isn't overlapped by (1)'s slidertrack
01:59:820 (3) - NAZI: Stack with previous (3)

Nurmul:
00:47:939 (3) - Slightly touches HP bar
01:40:811 (4) - Remove whistle on end of slider
01:40:811 (4) - add clap on end of slider
01:54:028 - Unsnapped green section!~

Ayzay:
Claps on 2 and 4! >3<~ - Changed in some parts
00:33:682 (5) - Make this into 2 sliders or something - Fixed

swag~.
thanks~
Just posting to say that I'll mod the taiko tmr
Will edit this later when I mod
And Rika will bubble this after the taiko has been fixed :3 ~

Now I have to revise my exam. 03:07 here ;w;
Yes ~ I checked your mapset ~ can't find anything issue

But taiko i'm not sure ~ so aabc271 will mod taiko for tomorrow ~

Fix aabc's mod after find me ~
[General]
2nd offset is too late for me.
Try 126350? it's better to me or please check it with some mat/bat

[Another]
01:20:167 (1,2) - Select them and 1 grid right for symmetry with 01:20:761 (3)
01:32:791 (5) - Finish on the head
01:33:533 (2) - ^

[Beginner]
00:40:885 Remove break because arrows appear during the player is still playing/spinning
00:50:315 The same ^
01:40:216 (2) - You could to curve this slider to create a blanket with 01:38:137 (2)

[Normal]
I think SV with this jumps and low AR is really high for a normal diff :\ I suggest you to decrease it a bit
00:50:315 Same thing I wrote in beginner
01:17:642 (1) - Move to x:68 y:240 to create a blanket with 01:17:048 (4)?
01:18:236 (2) - If you follow above, overlap it with 01:16:454 (3)
01:54:177 (4) - Almost touches hp bar, move it down?

[Hyper]
02:06:355 Remove green line since there is already the red line o.o

[Extra]
01:45:563 (3) - Overlap with 01:44:375 (3)?

Please I love the another. You are a pro mapper.
Good luck Reisen, gogo rank :3

Chewin wrote: 8364l

[General]
2nd offset is too late for me.
Try 126350? it's better to me or please check it with some mat/bat Agree about this - @Reisen : Already fixed this in my diff (:

[Normal]
I think SV with this jumps and low AR is really high for a normal diff :\ I suggest you to decrease it a bit >_<
00:50:315 Same thing I wrote in beginner Removed~
01:17:642 (1) - Move to x:68 y:240 to create a blanket with 01:17:048 (4)?
01:18:236 (2) - If you follow above, overlap it with 01:16:454 (3) Fixed both~
01:54:177 (4) - Almost touches hp bar, move it down? Ah, no for this one :3
Thanks Chewin, useful mod :3
(again, to Reisen, I agree with Chewin's offset and already used it)

http://up.ppy.sh/files/nnrt5.rar
이번껀 알아서 고쳐줘. 쉬우니까 All Fixed로
Edit : General 요소는 난 안건드리까 알아서!
Topic Starter

Chewin wrote: 8364l

[General]
2nd offset is too late for me.
Try 126350? it's better to me or please check it with some mat/bat

[Another]
01:20:167 (1,2) - Select them and 1 grid right for symmetry with 01:20:761 (3)
01:32:791 (5) - Finish on the head
01:33:533 (2) - ^

[Beginner]
00:40:885 Remove break because arrows appear during the player is still playing/spinning
00:50:315 The same ^
01:40:216 (2) - You could to curve this slider to create a blanket with 01:38:137 (2)

[Normal]
I think SV with this jumps and low AR is really high for a normal diff :\ I suggest you to decrease it a bit
00:50:315 Same thing I wrote in beginner
01:17:642 (1) - Move to x:68 y:240 to create a blanket with 01:17:048 (4)?
01:18:236 (2) - If you follow above, overlap it with 01:16:454 (3)
01:54:177 (4) - Almost touches hp bar, move it down?

[Hyper]
02:06:355 Remove green line since there is already the red line o.o

[Extra]
01:45:563 (3) - Overlap with 01:44:375 (3)?

Please I love the another. You are a pro mapper.
Good luck Reisen, gogo rank :3
Thank you for modding bro~ :D it was really helpful!
Topic Starter
also Fixed CDFA 's and Gabe 's Modding in Extra! Thank you guys~ :D
OK ~ So now I'm coming for the taiko mod, as said in my earlier post :3
Let's go ~~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[TaikoDS]

00:00:415 ( 1 ) - I think changing this to x0.5 ( no speed difference ) will be better as the song is softer at the beginning ~

01:56:850 ~ 02:01:603 - I personally find this a bit too fast, and I can't react well even retrying. I know it is for increasing difficulty, but I guess sth like x1.25 is enough .__.

02:01:603 ~ 02:03:979 - ^

02:04:721 ~ 02:06:350 - Well, x2.0 is unnecessarily fast imo. Basically that part needs memorization or else I'll just miss all Orz
I prefer making the following changes ( Rate of increase / 2 ). This can create speed-up effects and keep the difficulty reasonable :
  • 02:04:721 : x1.25 -> x1.13
    02:04:870 : x1.5 -> x1.25
    02:05:018 : x1.75 -> x1.38
    02:05:167 : x2.0 -> x1.5


Suggested patterns
Suggestions only. Change them only if you want to ~

00:54:325 ( 2 ) - Blue note ? imo this fits the pitch of music more ~

____________________________________________

Can't find any more as the hitsounds are nicely placed ~
I can see that you really put your efforts in creating nice hitsounds & patterns. Good job :)

The map is nice overall ~

Only the x1.5 & x2.0 parts are breaking the diff spread

Others look good, esp hitsounds :3

I like how it's mapped. Keep it up ~~

Rating : 8/10 ( +1 : Hitsounds, +0.5 : Notes arrangements -1 : x1.5 & x2 part - Combo breaker & widening difficulty spread)

Star and good luck ~ ;)

aabc271 wrote: 72671j

OK ~ So now I'm coming for the taiko mod, as said in my earlier post :3
Let's go ~~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[TaikoDS]

00:00:415 ( 1 ) - I think changing this to x0.5 ( no speed difference ) will be better as the song is softer at the beginning ~
? I already have used x0.5 sv at that point @w@; edit: resnap error :o btw, fix ;w;

01:56:850 ~ 02:01:603 - I personally find this a bit too fast, and I can't react well even retrying. I know it is for increasing difficulty, but I guess sth like x1.25 is enough .__.
ok.. fix ><

02:01:603 ~ 02:03:979 - ^
^

02:04:721 ~ 02:06:350 - Well, x2.0 is unnecessarily fast imo. Basically that part needs memorization or else I'll just miss all Orz
I prefer making the following changes ( Rate of increase / 2 ). This can create speed-up effects and keep the difficulty reasonable : :|
  • 02:04:721 : x1.25 -> x1.13
    02:04:870 : x1.5 -> x1.25
    02:05:018 : x1.75 -> x1.38
    02:05:167 : x2.0 -> x1.5

^

Suggested patterns
Suggestions only. Change them only if you want to ~

00:54:325 ( 2 ) - Blue note ? imo this fits the pitch of music more ~
^

____________________________________________

Can't find any more as the hitsounds are nicely placed ~
I can see that you really put your efforts in creating nice hitsounds & patterns. Good job :)

The map is nice overall ~

Only the x1.5 & x2.0 parts are breaking the diff spread

Others look good, esp hitsounds :3

I like how it's mapped. Keep it up ~~

Rating : 8/10 ( +1 : Hitsounds, +0.5 : Notes arrangements -1 : x1.5 & x2 part - Combo breaker & widening difficulty spread)

Star and good luck ~ ;)


thx for nice mod, aabc :)


http://puu.sh/CR9d
Topic Starter
Final Update for Being Bubbled! :D
Random mod is random

GO

[Beginner]

Not much to say really, but I think there's too many sliders and not enough circles. Up to you.

[Normal]

This looks quite challenging for a Normal. I know this is supposed to be challenging, as it is one of the Lincle bosses, but still the spacing seems a tad high to me. CS-1 should be better.

00:09:919 (1,1) - why is this here?
The map should begin at 00:12:296 in my opinion. This really isn't needed.

[Taiko DS]

I couldn't really master the end, so I asked Nashmun to test it. His impressions are in italic.

00:50:315 (1) - Why is there a speed-up here?
01:47:345 - From this point on and until the end of the map, the streams seem really random with hitsound placement.
01:56:850 - The speedups really suck. They're only there for added difficulty and don't actually bring anything to the map. Please remove them.

[Hyper]

All in all this is fine, but there's a lot of sliders and not enough circles. Some of it was hard to read too because you cluttered patterns.

[Another] There is a HUGE gap in difficulty between the Hyper and this. Since you have another difficulty above this, consider making it easier.

Many of your sliders are straight. Consider using curves more often? It'll look better.

Some of the jumps are really exaggerated for 200+bpm imo, especially the ones using symmetry. Even [Extra] has smaller jumps but is harder because of the streams.
00:21:207 (1) - I read that as a 1/2 slider
00:35:167 (1,2) - Couldn't see that pattern until too late
01:50:910 (1,2,1,2,1,2,1,2) - this is a bit excessive IMO, even for a diff that high. It was not fun to play.

[Extra]

Nothing to say here really, it's just some pure dksslqj goodness. The deathstreams look okay (a bit iffy about the sharp turns sometimes), this is readable, and if I could play it without missing every second, I'd say this is pretty fun.

An okay map imo, not really my style, but it was readable, fun for the most part, but it has a few spread issues especially with Another which should be way easier than it is now.

If you are not going to make any changes, please do not kd this post.
Topic Starter
probably no change x_x sorry color :/
eh that's okay.
OK ~ everything looks better now ~

Good luck with cool rank ~


Oh my god *-*

GO REISEEN <3
Topic Starter

Kawayi Rika wrote: 2t2g1t

OK ~ everything looks better now ~

Good luck with cool rank ~



yay~ thank you!!
Topic Starter

Chewin wrote: 8364l

Oh my god *-*

GO REISEEN <3
Let's do it > <
It's time to keep practicing like I did before ! :D!!
Topic Starter

Frostmourne wrote: 4k533o

It's time to keep practicing like I did before ! :D!!
> < go for it!!!
Go go go go!
I have to practice this song before it ranks lol
Can't see anything on that background X_X
Topic Starter

Charles445 wrote: 252k60

Can't see anything on that background X_X

do you mean no BG there or need to fix combo colours :3?
uhm... is only me or in the tags i see only the full name of Ryu* and not the one of Starving Trancer. so... why not insert in the tags his full name? (who is Yusuke Ceo) (is only a stupid suggestion. can be ignored. =))
Ooooooooooooooh... Let's go!!!!
Few things

[Beginner]
00:19:424 (1,1) - Too soon after spinner.
00:28:929 (1,1) - Same
01:12:890 (1,1) - Same
01:34:276 (1,1) - Same
01:54:474 (1,1) - Same

[Hyper]
AR +1


Getting someone to look over the taiko right now.
Topic Starter

Charles445 wrote: 252k60

Few things

[Beginner]
00:19:424 (1,1) - Too soon after spinner. - Changed into note
00:28:929 (1,1) - Same - ^
01:12:890 (1,1) - Same - Shorten spinner's length
01:34:276 (1,1) - Same - ^
01:54:474 (1,1) - Same - ^

[Hyper]
AR +1 - Fixed


Getting someone to look over the taiko right now.
i'll fix those few hours later~ and edit this

EDIT : All Fixed~ Thanks :3
Charles asked me to look at the taiko.

There are 3 things I want to point out.

1.
The opening of the map is overmapped. There is no sort of beat at all, yet you decided to place one. You should consider mapping to the melody at this point because there is no beat to focus on. Or you could just remove this all-together, seeing as the osu! diffs did not map this point.

2.
Overuse of finishers. You used way to many finishers in this map. Finishers are ment to be placed on beats that have a FINISH SOUND in the music. Throwing them all around the map is not a good idea. Of course it is a good idea if the song has tons of finish sounds. So I suggest you tone down some of the finishers.

3.
The speed up at the end concerns me. Not that is does not fit, but it's not consistent. You need to either make it one speed up total, or remove it. Because changing the speed of the notes in those short periods of time is confuseing and throws readability out the window.

Although with these flaws you did a very good job mapping this and I really enjoyed it.
Don't KD this btw.
Topic Starter

MMzz wrote: 2g46e

Charles asked me to look at the taiko.

There are 3 things I want to point out.

1.
The opening of the map is overmapped. There is no sort of beat at all, yet you decided to place one. You should consider mapping to the melody at this point because there is no beat to focus on. Or you could just remove this all-together, seeing as the osu! diffs did not map this point.

2.
Overuse of finishers. You used way to many finishers in this map. Finishers are ment to be placed on beats that have a FINISH SOUND in the music. Throwing them all around the map is not a good idea. Of course it is a good idea if the song has tons of finish sounds. So I suggest you tone down some of the finishers.

3.
The speed up at the end concerns me. Not that is does not fit, but it's not consistent. You need to either make it one speed up total, or remove it. Because changing the speed of the notes in those short periods of time is confuseing and throws readability out the window.

Although with these flaws you did a very good job mapping this and I really enjoyed it.
Don't KD this btw.
KDS said :

1. Even if it's little bit unfit to Beat of Song, this degree is quite fine i think. also i like this part!

2. Think about 'Ryougen no Mai' 's Patterns :3

3. Honestly , if no speed change here , i think it's really really boring.

:D
Topic Starter
Mods so far : Standard - 18 Taiko - 4
Hi, from my queue! Sorry for the lateness...

[Beginner]
00:41:999 - This whole combo didn't work too well with me, so how about THIS. I've placed a repeated slider before your combo starts, changed the other slider to the same one as I've added and done apprpiate shape of the next slider + the spacing. (5) can be snapped to near the middle :)

[Normal]
This is too hard for a normal, I would name it Normal+?
02:07:613 - Select the whole combo and CTRL + J

[Hyper]
00:13:038 (3) - Whistle at the end sounds quite good
00:32:642 (2) - Make this shape symmetrical, so both ends the same x value on the grid.

Another and Extra I didn't find anything, hope you get this rebubbled - it seems like a fine rank map there :)
Topic Starter

Jebok wrote: 336e1h

Hi, from my queue! Sorry for the lateness...

[Beginner]
00:41:999 - This whole combo didn't work too well with me, so how about THIS. I've placed a repeated slider before your combo starts, changed the other slider to the same one as I've added and done apprpiate shape of the next slider + the spacing. (5) can be snapped to near the middle :)

[Normal]
This is too hard for a normal, I would name it Normal+?
02:07:613 - Select the whole combo and CTRL + J

[Hyper]
00:13:038 (3) - Whistle at the end sounds quite good
00:32:642 (2) - Make this shape symmetrical, so both ends the same x value on the grid.

Another and Extra I didn't find anything, hope you get this rebubbled - it seems like a fine rank map there :)
EDIT : All fixed in Hyper diff
Back again!

[Beginner]
00:19:424 (1) - Extend the spinner to 00:21:801 - and delete 00:22:395 (1), then put a new combo on 00:22:989 (1)
00:28:929 (1) - Extend the spinner to 00:31:306 - and delete 00:31:900 (1,2) , then put a new combo on 00:32:494 (3)
01:15:266 - Add circle
01:15:563 - Add circle

[Taiko]
I'm gonna give my own thoughts on this since nothing was changed.

The beginning really really is over-mapped. Even for a taiko it doesn't make much sense. If I played taiko more often I'd much prefer it start at 00:12:296.

Also the speed up at the end... my god, it's hard enough, you don't need to make it unreasonably hard. Keep everything 1.00x there's no need for a speedup.


Extra needs no changes (although the ending is particularly difficult and will kill a lot of players)
Another needs no changes
Hyper needs no changes (somehow blue tick kicksliders work in this...)
Normal needs no changes


After these changes I can supply a bubble, or you can get someone else to bubble and I will rank. Mapset's almost ready, just need those quick tuneups to Beginner and the Taiko.
Topic Starter

Charles445 wrote: 252k60

Back again!

[Beginner]
00:19:424 (1) - Extend the spinner to 00:21:801 - and delete 00:22:395 (1), then put a new combo on 00:22:989 (1)
00:28:929 (1) - Extend the spinner to 00:31:306 - and delete 00:31:900 (1,2) , then put a new combo on 00:32:494 (3)
01:15:266 - Add circle
01:15:563 - Add circle

[Taiko]
I'm gonna give my own thoughts on this since nothing was changed.

The beginning really really is over-mapped. Even for a taiko it doesn't make much sense. If I played taiko more often I'd much prefer it start at 00:12:296.

Also the speed up at the end... my god, it's hard enough, you don't need to make it unreasonably hard. Keep everything 1.00x there's no need for a speedup.


Extra needs no changes (although the ending is particularly difficult and will kill a lot of players)
Another needs no changes
Hyper needs no changes (somehow blue tick kicksliders work in this...)
Normal needs no changes


After these changes I can supply a bubble, or you can get someone else to bubble and I will rank. Mapset's almost ready, just need those quick tuneups to Beginner and the Taiko.
Beginner - All fixed.

Taiko - Since it has 1.25x in the middle of map , so i left 1.13x and 1.25x. everything except those is removed. Removed whole things

(p.s - I sent Bubble Request to Kawayi Rika, But if she reject it , Just Bubble my map thanks :3)

EDIT : Waiting Kawayi Rika's Bubble~ :3
Aright fixed 445's mod ~

Looks better now ~ Rebubbled!~


Mercurial
Congratz Reisen! /o/
Topic Starter

Kawayi Rika wrote: 2t2g1t

Aright fixed 445's mod ~

Looks better now ~ Rebubbled!~


yay~ thx!!
Ok, this is ready to go!

~Ranked!~
Topic Starter

Charles445 wrote: 252k60

Ok, this is ready to go!

~Ranked!~
thank you Charles~ yay!!
congrats
congrats, great set. 8-)
呵呵
Congratz❤
Congrats~
Have a Cat:
Omedeto udong ><
gratz Reisen :D
congrats! :)
Fun song
Topic Starter
thank you Ladies & Gentlemen!! xD
Gratz, really fun to play.
Congratulation! (:
wowowow..cool! GZ~ :)
omedeto~>w<
Topic Starter
Thanks~ :D :D
Mercurial
/o/
축하합니다! 벌써 저 잡으셧네요 ㅋ...

좋은 맵 더 만들어 주세요 ㅎㅎ
congrats :>
My reisen <3 Congratz *-*
Great! :D
nice :D
Topic Starter
Thank you all~!! Now i'm going to focus on my Pending maps~
Good Job KDS on this Taiko diff.. Really nice~
Mickey-_old
Song Funny :D
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