: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osu[CSGA]Ar3sgice wrote: 6vr
Easy
- 00:26:678 (3) - last point 1 grid left Okay
- 02:50:225 (3) - 形状 Sorry,I don't know chinese,so I don't know what you are saying here :\
: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osu[CSGA]Ar3sgice wrote: 6vr
Easy
- 00:26:678 (3) - last point 1 grid left Okay
- 02:50:225 (3) - 形状 Sorry,I don't know chinese,so I don't know what you are saying here :\
Star Stream wrote: 2c4j26
From my queue
add '-kevincela-' in tags fixed
Easy
add 'KayeSara' in tags fixed
D.N.Angel
rename to 'Insane'
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - looks 1/8 stream
01:16:920 (3,4) - too sharp
01:21:021 (4,5) - ^
01:29:224 (4) - ^
02:10:750 (2,1) - add a slider from 2 to 1
pretty jumpy difficulty, it's slow so many ppl will try DT if it's ranked.
just try to reduce jump distance, will be more sweet.
I'll consider what you said
thank for your moddings ~Yasora-chan wrote: 4e4m1s
Normal
Insane
- 00:19:501 (4) - add whistle? since you adding in some notes before when the after of clap fixed
- 00:27:447 (6) - the clap sound in slider's beginning is really weird to me. consider to change that with whistle. more comfortable to heard by me I think it is fine :O
- 00:35:650 (6) - from reason in above, I think should change the clap in slider's end with whistle? no
- 00:40:008 (6) - change the clap in slider's beginning with whistle?? fixed
- 00:43:084 (5) - add new combo? I think too long if combo set until 8 >.< since this is normal difficulty sorry no change,notice how I set NC,and you'll know why I do that ~
- 00:51:286 (5) - ^ ^
- 00:53:337 (1) - add finish in the beginning for following the cymbal sounder? no fixed
- 02:06:136 (6) - add finish in the beginning? fixed
- 02:29:718 (5) - same think with 00:43:084 ^
- 02:30:744 (8) - add whistle in the end? added
- 02:43:304 (4) - add clap? fixed
- 02:50:738 (5) - same think with 00:43:084 ^
- 02:58:171 (6) - ^ ^
oh,I hadn't notice that ! fixed ~
- Unsnapped green timing points at: 00:24:624 , 00:25:137 , 00:31:544
nice map =w=
Good luck
: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osuYasora-chan wrote: 4e4m1s
hi there
Easy
- 01:21:534 (1) - This note is too hard catch by newbie since there too fast after spinner. then, this is overlap with hitburst after spinner. I suggestion to delete this note. All right,fixed
- 02:38:434 (1) - I think this new combo doesn't really need. remove that? Yes,I don't really know why i put the new combo on this note
- 02:55:864 (5) - (nazi) move it one grid up? No
- 02:59:966 (1) - same as 01:21:534 Fix'd
- 03:37:903 (1) - same as 02:38:434 ^
terametis wrote: 4sq5i
Hi~![]()
These are all suggestion.
[Insane]
I feel uncomfortable in New combo in the climax part.
01:01:027 (3) Add clap? oh,I forgot it ! added
01:20:252 (1) Remove clap
01:20:508 (2) Add clap
01:20:765 (3) Remove clap
01:21:021 (4) Add clap
01:21:277 (5) Remove clap I don't like your pattern D:
02:03:060 (6),(1) Switch New combo no,I follow the vocal to set new combo,so no fix
03:29:188 (5),(1) ^ ^
[Normal]
01:41:784 (x) Add a note? You use many red tick in next combo, so I think add a note is more sensuously. no,I can't not do it orz
01:46:654 (4) Add New combo fixed
02:58:171 (6) Doesn't have New combo long time. so I suggest add New combo here. fixed
Thank for your moddings ~Ayu wrote: 1h6g2b
From my modding queue~
[Normal]
00:41:033 (1,2,3) - I wouldn't cover up these notes, since it's a normal diff. Many of normal diffs in the beatmaps which were ranked in last year had many overlaps.It is OK,really
00:56:926 (4,5,1) - ^
01:17:945 (6) - This slider looks somewhat different than the others...
01:32:043 (4,5) - I wouldn't cover up these notes, since it's a normal diff.
02:34:332 (4,5,6) - ^
02:36:383 (2,3,4) - ^
02:48:174 (1) - Work on this slider. fixed
02:49:969 (3,4) - I wouldn't cover up these notes, since it's a normal diff.
02:51:763 (6,7,8) - ^
03:06:118 (3) - work on this slider. I think it is fine
03:11:244 (4,5,6) - I wouldn't cover up these notes, since it's a normal diff.
[D.N.Angel]
Looks fine in my eyes~
Small mod, sorry.
In fact,I didn't want give you kudosu because you only moded a diff...
Thanks MOD and star ~ !ykcarrot wrote: 5a4a5f
OK~ I'm here
[General]
Source : The name of album doesn't go into source. The correct source is 'Triangle Heart 3 ~Sweet Songs Forever~'
changed sourse
[D.N.Angel]
00:47:185 - (Timing point) Try audio volume 30
00:47:698 - ^ 40
00:48:210 - ^ 50
00:48:723 - ^ 60 fixed ~ <3
02:06:136 (6,7) - Switch position? no
[Normal]
00:53:337 (1) - Add wistle to start added
I really happy to see this map, it's my favorite song of KOTOKO!
Good luck!![]()
謝謝MOD和星星 ~Nymph wrote: 2w2f1l
Hi Nymph here and request from my queue.
General
KS'S hard难度的source和别的不同
SC1clap用默认可以是可以 但是我觉得用回音clap也许更适合这首歌 SC1clap: http://puu.sh/pKI2
SC2clap音量明显不够 基本听不清啊 而且还是用在KIAI的clap 其实我觉得normalhit做SC2CLAP就好 反正如果你喜欢你现在这个 我调了一下音量 你试试这个 SC2clap: http://puu.sh/pKId
謝謝啊,都改了~
BG ero(O) 但是分辨率好低(X) 唔,我覺得還好
[Normal]
Hitsound
03:28:162 (5) - 这个建议结尾也whistle上 因为这才kiai到一半 感觉有连接感 fixed
[D.N.Angel]
Issues
同hard OD太低了吧 OD+1
Beatmap design/suggestion
我不是很喜欢你下三连的节奏位置 虽然能打 但是不太舒服 例如:
00:26:678 (1,2,3) - 我个人习惯是在67间做一个三连打 我觉得那样更舒服 但是我看你好像用了不少你现在这样节奏的连打 所以只是建议了
恩原來如此,我下次會注意~
Hitsound
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 像这种hitsound我比较喜欢用normalhit做个音量渐变就好了 我个人觉得normalclap在这听起来还是不怎么合的 不过也就是个人意见了 fixed
其他的hitsound感觉你下的还是满随机的 所以我不nazi了你应该有自己的想法的 我想挑戰豐富多變的音效:p
就这些了大概
Thank for modding ~Katty Pie wrote: 5p4938
Hi ^^
D.N.Angel00:26:294 - add note fixed
00:26:806 - remove note fixed
00:37:701 - maybe this sound better http://puu.sh/qcWL
01:11:793 - looks better http://puu.sh/qcXn fixed
01:45:501 - maybe add note
02:05:495 - ^
02:06:520 - ^
03:11:757 - ^
Normal00:19:757 - add note
01:57:677 - ^
02:29:206 - maybe this sound better http://puu.sh/qd1k
02:50:481 - add note
03:29:444 - ^
03:38:416 - ^
I followed the vocal
Good luck)
428,224,29498,1,2
348,256,29754,1,2
340,120,30011,1,0
420,141,30267,1,8
298,193,30523,1,2
-Bakari- wrote: 1r12o
hi~
thanks for asking me for mod :3
D.N.Angel
00:23:090 (3) - x192 y200 for better looking pattern fixed
00:19:501 (7,8,9,1) - maybe stack (8) and (1) and don't forget to also move 7 and 9 no
00:21:295 (2,3) -looks a bit messy. >< try to make slider follow approach-circle's shape fixed
00:27:447 (3,4,5,6,7) - try to make star :3 I don't intent to do that,sorry orz
00:28:729 (1,2) - this shape looks a bit messy for me :< try to make same shape as (3) fixed
00:52:312 (4) - yeah. it's nice slider butthis ruins this slider. you can make another shape ...ok I tried to make it prettier
00:53:850 (2) - overjump? no,it isn't :O
01:04:359 (5,6,7,8,9,10) - stack (3) and change shape http://puu.sh/qejw no
01:06:666 (3,2) - try to make a bit more neat shape ok lol
01:08:717 (4,1,2) - symmetrical somehow? no
01:46:654 (1,2,3,4) - wtf shape? select one circle, hold shift and move it! why ?
01:48:705 (1) - aren't neat shape >< orz
01:50:499 (4) - overjump. i can't see reasons to put here jump follow the vocal
01:57:933 (4) - x440 y236 I moved it to other place
01:58:702 (1,2,3,4,5,6) - put it in the center :< fixed
02:05:623 (5,6,7) - symmetrical? if yes - fix. if not - make symmetrical \:D/ no lol
02:08:699 (1,2,3,4,5,6,7,8) - put this pattern in the center of playfield? no
02:28:693 (3) - i believe that this slider can inherit (4)'s approach-circle shapealso: stack (3)'s end with (1)'s start! no orz
02:31:256 (1,2,3,4,5) - should be in the center of playfield fixed
You can place a lot of patterns right in the centre of playfield without any damage for your map!
03:35:340 (2,4) - fix their shapes! orz
~~~~~~~~~~~~~~~~~~~~~~~~~~
Nothing really wrong.
Sorry can't mod all difs ;_;
anyway, Star! ><
~~~~~~~~~~~~~~~~~~~~~~~~~~
My mod: some nazi-slider-mods and some nazi-mod. hitsounds and other things looks good.
gl~
Thank for your detailed modding ~ ><Niva wrote: 4y2q4u
Hi DarknessAngel~
Uh, I'll just mod the two hardest diffs... The song is long already, and I don't really like moe songs to be honest ><
[General]
-> Storyboard should not content unnecessary transparency - your lyric SB is still containing it ): OK,I'll try to fix them
-> Remove the line F,0,16423,240712,1 from Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240 as you don't need this code to show the main background again, plus it only gives extra storyboard load no,it needs
-> Also about storyboard, the SB Load goes over 5.00x on 03:00:478, either remove the line above or you can reduce the scaling on White Effect.png's S,0,196858,197371,0.4959999,1.952 it is fine
[D.N.Angel]
-> Err... Why the difficulty settings are exactly same with Hard? At least, increase Overall Difficulty by 1 so it will look harder :3 OD+1 now ~
idk why... The hitsound and jumps are still random on some parts imo, and (personally) I feel standard soft-hitfinish should be used more on this song, especially on parts where the song's atmosphere alters and your custom soft-hitfinish isn't that strong to accomodate it (such as 01:22:046) ><
- 00:20:526 (1) - (optional) Sudden straight slider here doesn't play really good after your previous curves imo. Perhaps use a slider wave instead? This way, you can let the slider wave's second half to encircle (2) as well~ fixed
- 00:22:064 (4,1,2) - I don't really quite get the hitsounding here... I already experimented around here, and it sounds better if there's whistle on (4)'s end, and especially move the clap from (1) to (2) fixed
- 00:26:166 (4,5,6) - Uhh I personally dislike this stack, in play mode (4) will almost touch (1) and there's nothing much to follow from the music on (5), perhaps remove (4,5) and add a repeat to your previous (3)? fixed
- 00:31:036 (1) - The synth starts here. Add whistle on slider's start? fixed
- 00:31:549 (2,3,4,5,1) - Uh, another random pattern you got here - perhaps try my suggestion below? This way, (2,3) and (4,5,1) will form a good symmetry:
I want to keep recent part- 00:34:625 (6,7,1) - Again, in this part stacking will ruin the spacing - to avoid that, you can CTRL+R (1) here and stack (6,7) on (1)'s start I think it is fine
- 00:43:853 (3) - I like the doubles rhythm you previously did, why don't you continue it here by moving this 1/4 earlier and adding whistle to this? fixed ~
- 00:44:109 (5) - Move the whistle to slider's end, especially if you did above suggestion fixed
- 00:46:672 (5) - Leaving this unhitsounded before the crescendo could be disorienting. A whistle on slider's end would help this already - but if you don't want to add a whistle, perhaps you can start the crescendo with a lower volume so it would blend better fixed
- 01:09:742 (2) - Err... Is it intentional to curve the slider like this? It's better to curve it naturally encircling (1) imo xD oh...I am lazy to fix this orz
- 01:18:714 (1,2,3) - Normal sampleset sounds good here, but normal claps are just... orz >< - I suggest to use S:C2 only on the claps around here lol ! I'll consider that
- 01:21:021 (4,5) - (optional) You can easily move them down to create a better pentagon pattern - don't worry, your AR here is fast enough, so it won't overlap with your next (1) in play mode :3 fixed
- 01:28:711 (3) - Clap on slider's end is really off, perhaps try to use whistle here instead and move the whistle on your next (4) to the slider's end? no,I like this Dx
- 01:31:787 (6,1) - This jump looks very random, I suggest to move (6) upper and stack (1) to your next (3)'s end so the distance would be equal. Also, put the new combo on (2) instead (because it's the downbeat) sorry no fixed orz
- 01:37:683 (1) - Again, I can't get the pattern here. Why don't you just encircle the previous five notes to this circle? Will play neater imo:
fixed- 01:56:908 (2) - Move to x:320 y:160 to let (2,3,4) forms a solid triangle - therefore, you can just rotate this slider (no need to rework on it) to have this encircle (1) as before fixed
- 02:09:212 (3) - Clap here sounds very off. Place it on (5) instead, so the clap will be placed consistently 2/1? fixed
- 02:09:724 (5,6,7,8,9) - (optional) This moving stream... It's usable, but I think it would be more fancy to arrange these five encircling your next (1) to build more flow~ fixed
- 02:33:051 (1,2,3,4,5,6) - Hmm, I think you should make a small triangle jump first on (1,2,3) and then go wide on (4,5,6), this way it will give more dynamics to this part: fixed
- 02:40:484 (3) - Err... Are you trying to get (1,2,3,4)'s spacing consistent here? If so, then this should be moved few grids down... fixed
- 02:57:402 (6) - Again, clap here sounds very off. You already have a clap on (8) which is 2/1 after (3), so you won't need another clap here fixed
- 03:12:142 (4,5) - (optional) I personally feel the proper rhythm should be whistle only on (4)'s end and (5)'s start, but it's up to you fixed
- 03:30:213 (4) - Move the clap to your next (2) - the clapping should be placed like this fixed
- 03:30:982 (3,4,5,6,7,2,3,4) - This arrangement looks untidy imo, I think it could be much tidier if you're encircling (1) and (2) respectively:
I think it is fine
Uh, perhaps it's just me who's not used with songs like this... Good luck~
謝謝大大的分享KayeSara wrote: 2n6e16
>-Bakari-, Niva
Thanks for your modding, especially Niva, pretty helpful modding, you are a awesome modder :3
Fix most of them
A~E控,你的难度做的真简单啊,果然是hard XD
对了,送你个礼物
总大小500MB 这是一部分XD
Philippines wrote: 1ep2g
- GUIDELINES
[notice]XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILERI'm lazy to fix that lol
- How about chance Taiko.png into .jpg to save more memory?
XXXXXXXXXXXXXXXXXXXXXXXXXXXxX.XXXXXXXXD.N.Angel
SPOILER\:D[//color]
- 01:21:790 - You're missing a note here. no
- Love this Diff <3
STORYBOARD
SPOILERyou are right,but I can't fix them ... orz
- I can't barely see the lyrics because it's too
darkbright. I recommend you darken the font to make it more easier to read.- Also, I prefer you lessen the shadow of the lyrics. Or try to lighten the color of the shadow.
- MINI SNOW.png imo is rotating a bit fast. Try to make it rotate like it's going with the rhythm. This includes the rotation of OP effect.png too.
- The appearance of OP effect.png on every Kiai Time is kind of weird. I suggest you remove the scale and start it with a fade.
- END OF PHILIPPINES'S MOD ~
- Before anything else, If you have any questions, don't be shy to ask me.
- If you need assistance, mapping techniques, you can count on me.
- I would be glad if you try to mod my map as well: KIMONO PRINCESS
Crok425 wrote: 736h6k
From mod queues, I hope this helps.
[General]
BPM and offset are cool. o.o
[Normal]
01:51:525 Hmm... make the spinner end in 01:54:088... maybe, I'm not sure. I think it is fine
... Ugh... I can't see anything else...
[D.N.Angel]
Oh damn... ok, let's see...
00:16:425 Don't make it start with a finisher, it sounds bad, just put the regular soft sound. fixed
... I uh... don't see anything else.
_________________________
Damn, your map it's too good, I couldn't mod it very properly, so I'm sorry if the mod wasn't helpful. I already see this ranked, good job ^^.
\:D/
thank for your modding ~karenying wrote: 1h6fc
General & SB
- BG分辨率略 這沒問題
- 其實kiai裏的soft-hitwhistle2.wav 有點怪 nmhit 似乎太重了不太配 還不如不要 .
- SB歌詞很多都看不清(http://puu.sh/qS1b) 換個字效吧不然就沒意思了 ...再多幾個人吐槽我就改
- SB\Black 這圖你不覺得浪費么..把BG fade下不就好了.. omg...算了沒差啦別在意別在意
- SB\OP effect 太白不好看 這倒是還好
- 00:57:438 - 今は 都沒唱完歌詞就沒了 呃不,作為歌詞的效果實在不太需要這麼拘泥跟長音
Normal
00:40:777 - 只是個人意見 我的話會在這裏加note刪00:41:289 (2) fixed
- 比較像普通的hard 我想說BPM低那就放多點紅線
- 因為偏難所以AR+1? fixed
00:44:878 - 同上 這裏加note刪00:43:340 (6) fixed
01:13:331 (6) - 形狀調整下 可以包着(4) fixed
01:34:350 (1) - finish? fixed
03:04:580 (1,2) - 略醜 fixed
D.N.Angel
00:17:963 (1,2,3) - 三連不是這樣放的 三連通常在紅線起 這樣好怪 建議你把2移去00:17:835 fixed
- 不差但還能進步
00:20:526 (1) - Ctrl+J一下 再放回去原來的地方好看多了 fixed
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 其實我覺得這么小spacing的串不好看...最小0.3x吧 呃,不想改orz
00:55:388 (2,3,4) - 不再提了..下次注意點 fixed
02:05:110 (4) - nc? fixed
最後再囉嗦一句
.......
soft-hitwhistle2真心不配
就這樣
160,180,202010,2,0,B|256:228|352:180,1,200,8|8
Mystica wrote: 165z3a
Here comes my mod.
[Easy]
00:28:216 (4,1) - 要跟前面成一個體系的話加個note
clap可以和finish一起用感覺好得多 現在中間略覺得斷
原本的s-finish或許有奇效 我忘記這製圖者不會中文了lol
[Normal]
00:23:602 (5) - finish提前半拍 我想你說的是clap,fixed
03:25:086 (4) - 綠線跟面前加節奏一樣 這段感覺突然沒了 不懂...
[Insane]
00:27:960 (5) - add clap added
00:47:185 (1) - 可以考慮1/2再接1/4感覺比較好 這不好辦啊...
Thank for your MODs ~nich95 wrote: 4z534c
Hi, DarknessAngel
My mod from request
Normal 6g3l6m
- 00:26:678 (5) - Add whistle in slider begin fixed
- 00:43:084 (4) - Strange sounds. remove clap is better. fixed
- 01:07:692 (4) - Move to up and right 1 grid no
- 01:09:230 (5) - Move to up 1 grid no
- 03:27:137 (3) - Add clap in slider end fixed
D.N.Angel 2q2z49
- 01:09:742 (2) - Move 4th and last point to down 1grid fixed
- 01:47:936 (6) - Add clap in slider repeat fixed
- 02:29:462 (4) - Move to left 2 grids no
That's all, that I can find them.
nice song. Good luck~
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
Thank for your modding ~Megurine Luka wrote: 49654n
/Queue
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
Stack Leniency 0.3 is too low and this make it unrankable. Under such a low BPM the stack notes will hidden. You'd better use 0.5+ fixed
Since it is an opening. You'd better add "Full ver." in title no,because it is "not real Full Ver"
Add H-miku in tag since it's your guest's previous name. :O,I think I don't do that because I ranked my maps after I changed my name
Am I wrong or something? The Storyboard in every diff don't actually have any differents. Why not use osb rather than put them in every diff? uh...It's because Taiko diff doesn't exsist storyboard
[Normal]
I suggest Circle Size -1
01:32:043 (4) - NC, 8C is too many for a N.
02:37:921 (6) - ^
02:46:124 (5) - ^, not going to pick stuffs like that :s
no fixed because it breaks my style of NC setting
[Insane]
00:23:602 (6) - try add a clap at slider end ok
00:35:906 (3) - ^ ok
00:44:109 (5) - ^ ok
00:52:824 (5) - this clap doesn't sound right. The right clap should be add at 00:52:568 however your previous slider is too long. If you wish to keep this clap style you'd better change your slider. Otherwise del this clap del
03:32:520 (5) - try add a clap at slider beginning no
I think that's all. Nice mapset and Good Luck!
no changed so I can't give you kd ... sorry ! ;w;Kurokami wrote: 3j5016
Hi from my queue. :3
Normal 6g3l6m
- 00:56:669 - add note?
- 02:39:203 - ^
- 02:53:045 - ^
- 03:35:083 - ^
D.N. Angel 4f4z3i
- 02:11:262 (1) - stand alone combo o.o it is to be emphasis
That's is all what I found. I'm just a starter in this. ._. I hope its helpful. o.o
謝謝MOD和星星><Pokie wrote: 4yz25
我來了!
[General]
- - BG名字好長長長長長, 以及640*480太小了啦! 換成這個吧: http://puu.sh/rTAu (800*600) 哦,謝謝
- BPM真是獵奇…, 另外timing有點稍off, 我感覺117.04左右比較準 (記得resnap!)
BPM是王常喜算的,話說BPM不就是117.04左右麼?o.o
[-kevincela-'s Easy]
也也沒有問題
- 沒有問題
[Normal]
[list:9ca68]
[DNA!]
[list:9ca68]00:36:419 (4) - 這邊的clap稍響…求音量下調 (雖說和前面的一樣 fixed
01:33:325 (4,5,6) - 感覺應該是這樣子=w= : http://puu.sh/rTGW yeah ! fixed
這歌聽的我快睡著了…加上這BG, 好睏啊!
其實normal-hitnormal這音效並不適合用來做clap, 背景甚至鼓點都輕的要命 XD! 好吧的確我選錯音效了orz
=w= 嘛嘛 mod的不多…都很棒, 快rank
thanks MOD ~winber1 wrote: 1y412
D.N.Angel
00:42:058 (3,4,5,6) - would work better like this imo. http://puu.sh/s7aY
00:53:721 - adding a note here would fit imo.
01:14:613 (1,2,3,4,5) - this... star...make into a perfect star? or are u trying not to be symmetrical...?
01:26:148 (4) - new combo
01:27:686 (1) - remove combo
Normal
01:24:610 (4) - new combo
02:00:496 (3) - move this note to 02:00:753 - http://puu.sh/s7iy something like that or something idk.
02:05:110 (5) - new combo?
03:17:909 (3) - http://puu.sh/s7ju fixed
03:34:314 (2) - ^ similar to above
hope this helps :3
Easy looks fine, i wasn't going to mod it anyway due to the length of the song, but either, nothing really looks wrong in the diff
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240
_F,0,0,,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sprite,Foreground,Centre,"SB\a1f39b3294104b949c594a2fe644fc8a.jpg",320,240
_M,0,20,,320,240
_S,0,20,,0.8
_F,0,20,14372,0
_F,0,14372,15910,0
_F,0,15910,16423,0,1
_F,0,16423,240712,1
thanks MOD ~Byakugan249 wrote: 1721s
Alright let's see what I can find. Mod requested on my queue.
Bold: unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
[Normal]
00:27:447 (6) - hmm try adding a clap at the repeat arrow. I think it sounds nice and it fits with this part. ///no
00:35:650 (6) - same as above but at the beginning and at the repeat arrow. ///no
02:30:744 (8) - replace the whistle for a finish to match the cymbals. ///no
02:52:276 (8) - same as above but add a finish at the beginning. the cymbals's volume is rising as it's going to hit the beginning of the slider. ///fixed
[D.N.Angel]
02:11:262 (1) - remove the NC and move it up so that (1-3) is shaped like a triangle. ///no
i noticed a few problems but it's nothing major.
I guess that's it. GL![]()
謝謝MOD ~TTTTTTTTTTTT wrote: 681b5o
First of all
1.Never uses your bg in your sb,
---hence you need to do as shown blew:
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240
_F,0,0,,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
now look in outside is bg but its a black background
2. i recommend that you should create a self-color img and save as .png
3.why do you put taikobg in sb folder?
Normal
OD:4
01:54:729 (T) - useless
03:33:661 (T) - ^![]()
KS's Hard
01:11:793 (5) - NC
01:54:729 (T) - useless
02:54:070 (6) - x:324 y:164
03:30:469~03:31:238 - (2) (3) (4) (5) - make a crescendo?
D.N.Angel
fine
good luck!
OK-kevincela- wrote: 1l4y5l
I will be fixing all asap,in these days I'm really busy with school and other things.
上傳了 ~KayeSara wrote: 2n6e16
>Byakugan249
Fix some!
>Leorda
Here is KayeSara, kalesala?????.....anyway, you can my name in the past....=。=>?
Fix all of them, except
03:03:042 (7) - feel it doesn't touch the hp
Thx for your guys modding XD
Thanks MOD ~Leorda wrote: 6bp3m
Hi there
[Storyboard]
* You have to remake the lyric SB, because I saw the lyric SB that happen to be blend on BG. You should add a stroke, glow, shadows and better font in your lyric when you using a Photoshop ///...OK,I'll try to fix them orz
[Normal]
00:31:805 (7) - Add whistle at repeating slider? ///k
00:47:954 (4) - Remove clap and add whistle? ///k
00:52:312 (7) - Add whistle? ///no
01:20:765 - Add note here for better rhythm? ///no
01:55:626 (2) - Add whistle at tail slider? ///k
01:59:727 (2) - ^ ///k
02:52:019 (7) - Why finish here? ///fixed
03:21:754 (2) - Add whistle at tail slider? ///k
[D.N.Angel]
00:21:552 (3) - I don't know why this slider is the only one who snap at blue tick on blue tick in Intro part in the song. Maybe snap the tail slider to red tick? Like others slider? ///I think it is fine
00:48:210 (9) - New combo for preventing of long combos ///fixed
03:21:754 (5) - Add whistle at end slider? ///k
orz orz
覺得你說的應該是我的音效Nymph wrote: 2w2f1l
Hi Nymph here and request from SP3's queue.
General
TAG不同 Hard少了H-Miku 保险起见你可以复制一个难度的tag然后复制到其他难度中保持一致 //fixed
……其实我还是觉得SC2CLAP和歌曲的契合度差了些 不过暂时我也想不出更好的
SB
= =打完map的时候还得等一会才会自动跳出显示成绩o.o 因为你BG在最后已经打完了之后还有fade代码 我觉得还是改掉这个比较好 所以建议删除最后无用的BG的fade(…………总感觉我说的很乱 反正不懂的话再来找我吧 //恩,我懂你意思。但那個FADE就是為了不要讓BG在最後的時候消失,我覺得還是有必要留著的(反正不想等的人可以按skip啊<3)
[Normal]
Hitsound
00:36:932 (1) - 从这里开始突然whistle就少了很多 由于你whistle下的很random 我不太好推敲你的规律 所以大概建议加几个whistle(完全凭我听的感觉了 所以纯属建议)比如:
00:37:957 (3) -
00:40:008 (6) - slider头
00:41:546 (2) - 尾
00:43:596 (6) - 尾
以上几个主要是觉得相比同样旋律的开头 第二段重复的旋律感觉你少了一些whistle 所以给我感觉有些许不足 当然如果你有你自己的想法可尽情无视以上几条建议
03:16:884 (1) - 这结尾的clap是不是要换你KIAI用clap了 不应该还是用第一个clap吧
03:39:441 (3) - 我怎么听都觉得这结尾很空 应该有你那个whistle才对
//all fixed
[D.N.Angel]
Beatmap design/suggestion
00:49:236 (1) - 建议这个依然用0.1spacing stack玩起来很是不好看 //滿多人都這麼說...但我已經想不到其他改法了lol
02:49:200 (1,2,3,4,5,6) - 这样其实flow很差的 不怎么顺手 虽然是能打 但是还是建议 为了舒服 换个方向? //唔,改方向的話連接下一個長條就沒那麼順,先保留著,聽看看別人的意見
Hitsound
00:32:318 (4) - 建议还是用第一种clap就好了 突然出现不同的clap音 我个人还是觉得些许违和的
00:36:419 (4) - ^
01:13:844 (3) - 开头加whistle会不会更好听?我看了一下你后面相同的旋律这里是加了whistle的 所以这里可以考虑也加上
02:35:358 (4) - 同32秒
hitsound fixed
感觉最后一个KIAI 你那个custom whistle(就是normal hit)下的有些凌乱 不知道你自己有什么感觉 还是因为比较random所以我说不好……
其实感觉这图似乎还有进步空间所以也许可以再找几个有用的mod 但是现在mod也很多了……我也不太好说 囧 不管怎么样 你觉得ready的时候就来找我吧
thank for modding ~ ><Melophobia wrote: 3z2i5w
KOTOKO <3
focusing on hitsound as promised, but i'm not gonna full mod becausei'm lazythe rest looks fine /o/
[D.N.Angel]
00:16:425 - shift this finish to default one like you did at 00:49:236 - //k
it should be more emphasized than others imo
00:24:628 (1) - ^ //I want to add custom-finish to compare with the white effect
00:30:267 (3) - add finish at the end since i can hear it in music
compared with 00:28:729 - and 00:32:830 - , i guess lower volume is better. //k
00:31:933 (3) - add whistle at the beginning not only the end. //k
00:42:571 (5) - 2 whistles are too much here imo, so remove whistle from (5)'s beginning //k
00:45:134 - i prefer default finish here //I want to add custom-finish to compare with the white effect
00:49:236 - this finish is too quiet after normal hitsounds at least +10% please //k
01:04:231 - i prefer adding note here instead of 01:04:487 - //I don't want to break this pattern ><
01:09:742 (2) - add finish at the beginning k
01:15:894 (1) - ^ I had already done it :O
01:19:739 (7) - add finish at the end //k
01:22:046 - i prefer default finish to custom one, i think it should be emphasized //I want to add custom-finish to compare with the white effect
01:26:148 (4) - add finish at the beginning. //k
01:37:042 (5) - remove note since it follows nothing or at least remove clap.it sounds odd to me //ok,removed clap(whistle)
01:37:426 - use default whistle? just suggestion //hmm...no
01:38:195 (1,2) - switch newcombos //k
01:39:733 (5) - end this at 01:39:990 - to follow music better and add clap consistently
so change whistle at 01:41:271 - into clap or lower volume there? //I want to keep this part ><
01:44:604 (3) - this finish is too much compared with 01:42:553 - and music is not strong enough to use finish imo //changed to whistle
01:45:629 - ^ if you dont follow this, add finish here as well //I follow that,so no xD
01:46:654 - i prefer default finish //k
01:51:525 - volume is too loud to me, i suggest -10% //k
01:58:958 (2) - default finish is better compared with 01:54:857 - //I forgot whether I fixed this lol
02:05:110 - default finish here it should be more emphasized than 02:03:060 - //^
02:07:161 (1) - add finish //k
02:35:358 (4) - add custom whistle at the end //k
02:35:870 - finish is too much and whistle is better imo //k
02:42:535 - volume is kinda loud, 40% is better to me //k
02:44:073 - shift this finish to default finish //I forgot whether I fixed this lol
02:48:174 (1) - finish? i think it sounds nice //yeah,it is good ~
02:48:687 (5) - 1grid right //k
02:52:276 (5) - add finish at the beginning //k
02:58:428 (3) - add finish //k
03:06:246 (4) - i think it should be soft hitsound //I want to add custom-finish to compare with the white effect
03:12:782 (1) - add finish //k
03:16:115 (3,2) - default one is better to me //I want to add custom-finish to compare with the white effect
03:25:086 - ^ //k
03:29:188 (5) - add finish at the beginning since i can hear it in music //k
03:37:390 (2) - default one is better //k
03:41:492 - ^ same here, this should be stronger than 03:39:441 - //I want to add custom-finish to compare with the white effect
03:42:261 (2) - add whistle at the end and remove it from the beginning to match it with percussion in the song? //k
03:42:773 (3) - ^ same, remove clap //k
03:43:542 - change into default finish? //no
hmm, i personally dont like to put softwhistle2 on red ticks and i think it should be matched with percussion on whiteticks, otherwise they'll sound odd imo
please apply some stuff you agree with to others diff as well especially finishes
good luck!
Thank for modding ~Nyquill wrote: 3g5f6x
asdf gotta mod this before bubble
我用中文mod吧
[Normal]
03:06:118 (4) - slider point多了一些,减少为五个因该好很多。 //...不懂
[D.N.Angel]
找不到太多了呀。
00:54:875 (1) - 有一点不懂为什莫NC在这里。为pattern做NC不是一个特别好的主意。 //我覺得是的
02:05:110 (1,2,3,4) - 把2和4环一个位子,然后再把3和新4在环一个位子吧,玩起来舒服一些。 http://puu.sh/ysao //k
02:08:699 (1,4) - 我想这两个note可以摆得好一些 http://puu.sh/ys6I。 //這樣的話無法達成我預期的重疊
Just some diffuculty issues with hard (especially with the flowkilling slider jumps). Everything out checks out fine with me.
M,0,20,,320,240
M,0,16423,230178,320,240,320,239
ok , all fixed , I hope it is fine for you now xDDthose wrote: 2f131h
[Boss Sweet Taiko]
- 00:15:271 - a bass in the music so obvious, there should be a d here.
- 00:29:242 (1,2,3,4,5,6,7,8,9,10,11) - Did you forget to map this?
- 01:18:458 (1) - You should definitely replace this spinner with a more interesting drum rhythm to represent the drum fill.
- 02:05:623 (1,2,3,4,1) - Similarly, use 1/4 rhythms here, and replace the spinner.
- 02:56:890 (1) - and 03:46:362 (1) - should not be spinners. If you want a spinner, you might be able to fit one from 03:49:951 - to 03:53:796 - .
- If you're keen on keeping the spinners and decide you don't want to make it better, at least remove the Finish from the spinner(s), since they're unnecessary.
osu file format v9
[General]
AudioFilename: KOTOKO - Namida no Chikai.mp3
AudioLeadIn: 0
PreviewTime: 196582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32
[Metadata]
Title:Namida no Chikai
Artist:KOTOKO
Creator:DarknessAngel
Version:Boss Sweet Taiko
Source:Triangle Heart 3 ~Sweet Songs Forever~
Tags:opening galgame hentai eroge bossandy -kevincela- KayeSara H-Miku
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Taiko.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
20,512.667150852309,4,2,1,80,1,0
98452,-100,4,2,1,80,0,1
131262,-100,4,2,1,80,0,0
196884,-100,4,2,1,80,0,1
229694,-100,4,2,1,80,0,0
[Colours]
Combo1 : 45,82,232
Combo2 : 255,47,47
[HitObjects]
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Here is the diff:those wrote: 2f131h
[-kevincela-'s Easy]
- 00:54:362 (2) - You'll want to anchor this slider at 00:54:875 - to follow the music. Sorry,I prefer to keep that as it is
- 00:57:951 (2) - Likewise, anchor this at 00:58:464 - (or 00:58:335 - if you wanna follow lyrics). ^
- 01:13:844 (1) - Unnecessary anchor at slider end. Removed
- 01:17:945 (1) - I'd remove the new combo spinner, since it appears to be part of the previous combo. I really don't know why i put a NC here... Removed
- 02:03:060 (1) - Anchor this at 02:03:572 - to follow music, and apply this change to 02:05:110 (3) - . There's also an unnecessary anchor at the end of (1). Done
- 02:50:225 (3,4) - The way you want to blanket (4) with (3) is obvious, so I would make (3) wider so that (4) can fit better. Done
- 03:30:213 (3) - Blanketing is a bit off, as seen here: http://puu.sh/zH06Done,I think
Thank for moddingthose wrote: 2f131h
Ehhh...
[SB]
[D.N.Angel]
- From what I see, your lyrics aren't moving in a specific speed, and it proves to be very inconsistent. For example, lrc\27.png moves much faster than the other lyrics do, but there isn't a specific reason, seeing how lrc\11.png isn't moving that fast, but they're in the same place in regards to the song (first line in chorus). //yeah,I noticed that
it was because I didn't know how to make them consistent ; Hard to control the speed.
I don't wanna change this since it is not really a big problem.
I'll try to have them consistent next time.- lrc\17.png appears to have no fade in sequence. //fixed
- What's the purpose of the move event for SB\a1f39b3294104b949c594a2fe644fc8a.jpg? //useless code,removed
M,0,20,,320,240- What's the purpose of the move event for SB\BG effect.png? //useless code,removed
M,0,16423,230178,320,240,320,239
- 00:16:681 - Unnecessary inherited timing point. //removed