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KOTOKO - Namida no Chikai 5n2z1d

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[CSGA]Ar3sgice wrote: 6vr

Easy

  1. 00:26:678 (3) - last point 1 grid left Okay
  2. 02:50:225 (3) - 形状 Sorry,I don't know chinese,so I don't know what you are saying here :\
: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osu
hi there

Easy
  1. 01:21:534 (1) - This note is too hard catch by newbie since there too fast after spinner. then, this is overlap with hitburst after spinner. I suggestion to delete this note.
  2. 02:38:434 (1) - I think this new combo doesn't really need. remove that?
  3. 02:55:864 (5) - (nazi) move it one grid up?
  4. 02:59:966 (1) - same as 01:21:534
  5. 03:37:903 (1) - same as 02:38:434
Normal
  1. 00:19:501 (4) - add whistle? since you adding in some notes before when the after of clap
  2. 00:27:447 (6) - the clap sound in slider's beginning is really weird to me. consider to change that with whistle. more comfortable to heard by me
  3. 00:35:650 (6) - from reason in above, I think should change the clap in slider's end with whistle?
  4. 00:40:008 (6) - change the clap in slider's beginning with whistle??
  5. 00:43:084 (5) - add new combo? I think too long if combo set until 8 >.< since this is normal difficulty
  6. 00:51:286 (5) - ^
  7. 00:53:337 (1) - add finish in the beginning for following the cymbal sounder?
  8. 02:06:136 (6) - add finish in the beginning?
  9. 02:29:718 (5) - same think with 00:43:084
  10. 02:30:744 (8) - add whistle in the end?
  11. 02:43:304 (4) - add clap?
  12. 02:50:738 (5) - same think with 00:43:084
  13. 02:58:171 (6) - ^
Hard
  1. AR -1? I think too fast for hard >.<
  2. others are fine I think =w=
Insane
  1. Unsnapped green timing points at: 00:24:624 , 00:25:137 , 00:31:544
nice map =w=
Good luck
From my queue

add '-kevincela-' in tags

Easy
add 'KayeSara' in tags

Hard
BPM ->117.035 plz
00:17:448 (3,4,5,6,7) - too hard
00:31:801 (9) - unexpected
00:35:902 (7) - ctrl +h,j will be soft
00:37:952 (3) - end point : 00:38:208 -
00:43:078 (5) - too sharp jump
00:45:128 (1) - same as 00:37:952 (3)
01:04:351 (6) - too sharp
01:09:733 (1,3) - same as 00:37:952 (3)
02:04:069 (3) - too sharp

too many strong jumps, 3/4 beats like Insane difficulty. it's too hard to play

D.N.Angel
rename to 'Insane'
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - looks 1/8 stream
01:16:920 (3,4) - too sharp
01:21:021 (4,5) - ^
01:29:224 (4) - ^
02:10:750 (2,1) - add a slider from 2 to 1

pretty jumpy difficulty, it's slow so many ppl will try DT if it's ranked.
just try to reduce jump distance, will be more sweet.
Topic Starter

Star Stream wrote: 2c4j26

From my queue

add '-kevincela-' in tags fixed

Easy
add 'KayeSara' in tags fixed


D.N.Angel
rename to 'Insane'
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - looks 1/8 stream
01:16:920 (3,4) - too sharp
01:21:021 (4,5) - ^
01:29:224 (4) - ^
02:10:750 (2,1) - add a slider from 2 to 1

pretty jumpy difficulty, it's slow so many ppl will try DT if it's ranked.
just try to reduce jump distance, will be more sweet.

I'll consider what you said

Yasora-chan wrote: 4e4m1s

Normal
  1. 00:19:501 (4) - add whistle? since you adding in some notes before when the after of clap fixed
  2. 00:27:447 (6) - the clap sound in slider's beginning is really weird to me. consider to change that with whistle. more comfortable to heard by me I think it is fine :O
  3. 00:35:650 (6) - from reason in above, I think should change the clap in slider's end with whistle? no
  4. 00:40:008 (6) - change the clap in slider's beginning with whistle?? fixed
  5. 00:43:084 (5) - add new combo? I think too long if combo set until 8 >.< since this is normal difficulty sorry no change,notice how I set NC,and you'll know why I do that ~
  6. 00:51:286 (5) - ^ ^
  7. 00:53:337 (1) - add finish in the beginning for following the cymbal sounder? no fixed
  8. 02:06:136 (6) - add finish in the beginning? fixed
  9. 02:29:718 (5) - same think with 00:43:084 ^
  10. 02:30:744 (8) - add whistle in the end? added
  11. 02:43:304 (4) - add clap? fixed
  12. 02:50:738 (5) - same think with 00:43:084 ^
  13. 02:58:171 (6) - ^ ^
Insane
  1. Unsnapped green timing points at: 00:24:624 , 00:25:137 , 00:31:544
oh,I hadn't notice that ! fixed ~

nice map =w=
Good luck
thank for your moddings ~ :)

To Kaye :
BPM你沒改到...
對齊綠線你加油orz
KayeSara
>Yasora-chan
Kept, feel better if it's AR8, AR7 in some jumps feel too lag.
>Star Stream
Fix some.
Thanks for your modding :3

这都难啊?我太鬼畜了么?怎么看都是个送分hard啊 lol

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Topic Starter

KayeSara wrote: 2n6e16

这都难啊?我太鬼畜了么?怎么看都是个送分hard啊 lol
我也覺得是送分啊lol

Yasora-chan wrote: 4e4m1s

hi there

Easy
  1. 01:21:534 (1) - This note is too hard catch by newbie since there too fast after spinner. then, this is overlap with hitburst after spinner. I suggestion to delete this note. All right,fixed
  2. 02:38:434 (1) - I think this new combo doesn't really need. remove that? Yes,I don't really know why i put the new combo on this note
  3. 02:55:864 (5) - (nazi) move it one grid up? No
  4. 02:59:966 (1) - same as 01:21:534 Fix'd
  5. 03:37:903 (1) - same as 02:38:434 ^
: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osu
From my modding queue~

[Normal]
00:41:033 (1,2,3) - I wouldn't cover up these notes, since it's a normal diff.
00:56:926 (4,5,1) - ^
01:17:945 (6) - This slider looks somewhat different than the others...
01:32:043 (4,5) - I wouldn't cover up these notes, since it's a normal diff.
02:34:332 (4,5,6) - ^
02:36:383 (2,3,4) - ^
02:48:174 (1) - Work on this slider.
02:49:969 (3,4) - I wouldn't cover up these notes, since it's a normal diff.
02:51:763 (6,7,8) - ^
03:06:118 (3) - work on this slider.
03:11:244 (4,5,6) - I wouldn't cover up these notes, since it's a normal diff.

[D.N.Angel]
Looks fine in my eyes~

Small mod, sorry.
Hi~ :)
These are all suggestion.

[Insane]
I feel uncomfortable in New combo in the climax part.

01:01:027 (3)    Add clap?
01:20:252 (1)    Remove clap
01:20:508 (2)    Add clap
01:20:765 (3)    Remove clap
01:21:021 (4)    Add clap
01:21:277 (5)    Remove clap
02:03:060 (6),(1) Switch New combo
03:29:188 (5),(1) ^

[Hard]
00:30:780 (7)    Add New combo. I think more good.
01:49:730 (7)    Remove New combo.
01:50:756 (3)    Add New combo
02:05:110 (5)    Add New combo
02:42:022 (7)    I feel this is hard to read.How about this? 03:39:441 (5)    Add New combo

[Normal]
01:41:784 (x)    Add a note? You use many red tick in next combo, so I think add a note is more sensuously.
01:46:654 (4)    Add New combo
02:58:171 (6)    Doesn't have New combo long time. so I suggest add New combo here.

[Easy]
Looks good for me.

I wish your map is Ranked.
bye~
Topic Starter

terametis wrote: 4sq5i

Hi~ :)
These are all suggestion.

[Insane]
I feel uncomfortable in New combo in the climax part.

01:01:027 (3)    Add clap? oh,I forgot it ! added
01:20:252 (1)    Remove clap
01:20:508 (2)    Add clap
01:20:765 (3)    Remove clap
01:21:021 (4)    Add clap
01:21:277 (5)    Remove clap I don't like your pattern D:
02:03:060 (6),(1) Switch New combo no,I follow the vocal to set new combo,so no fix
03:29:188 (5),(1) ^ ^



[Normal]
01:41:784 (x)    Add a note? You use many red tick in next combo, so I think add a note is more sensuously. no,I can't not do it orz
01:46:654 (4)    Add New combo fixed
02:58:171 (6)    Doesn't have New combo long time. so I suggest add New combo here. fixed

Ayu wrote: 1h6g2b

From my modding queue~

[Normal]
00:41:033 (1,2,3) - I wouldn't cover up these notes, since it's a normal diff. Many of normal diffs in the beatmaps which were ranked in last year had many overlaps.It is OK,really
00:56:926 (4,5,1) - ^
01:17:945 (6) - This slider looks somewhat different than the others...
01:32:043 (4,5) - I wouldn't cover up these notes, since it's a normal diff.
02:34:332 (4,5,6) - ^
02:36:383 (2,3,4) - ^
02:48:174 (1) - Work on this slider. fixed
02:49:969 (3,4) - I wouldn't cover up these notes, since it's a normal diff.
02:51:763 (6,7,8) - ^
03:06:118 (3) - work on this slider. I think it is fine
03:11:244 (4,5,6) - I wouldn't cover up these notes, since it's a normal diff.

[D.N.Angel]
Looks fine in my eyes~

Small mod, sorry.

In fact,I didn't want give you kudosu because you only moded a diff...
Thank for your moddings ~ :)
and terametis' star ~ <3
KayeSara
>terametis
Fix all of them :3
Thx for your modding.

话说看到这个BG的少女我会引起一种罪恶感,我想抱啊~~www
下面的床是我就好了

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
OK~ I'm here :D


[General]
Source : The name of album doesn't go into source. The correct source is 'Triangle Heart 3 ~Sweet Songs Forever~'


[D.N.Angel]
00:47:185 - (Timing point) Try audio volume 30
00:47:698 - ^ 40
00:48:210 - ^ 50
00:48:723 - ^ 60
02:06:136 (6,7) - Switch position?


[KS's Hard]
HP -1. Because, there is no different with diff settings to D.N.Angel
01:49:730 (1) - According to your new comboing pattern, NC should be removed.
01:50:756 (3) - NC
01:52:806 (1) - Remove NC
01:54:857 (1) - Add finish to start
03:03:042 (7) - It touches HP bar
03:33:289 (1) - Add finish to start
03:43:542 (1) - Remove NC


[Normal]
00:53:337 (1) - Add wistle to start


[-kevincela-'s Easy]
01:22:046 (1) - (Bug) Add new combo
03:00:478 (1) - ^



I really happy to see this map, it's my favorite song of KOTOKO!
Good luck! :)
Topic Starter

KayeSara wrote: 2n6e16

>terametis
Fix all of them :3
Thx for your modding.

话说看到这个BG的少女我会引起一种罪恶感,我想抱啊~~www
下面的床是我就好了
同感
Edit : 上傳了 ~
Topic Starter

ykcarrot wrote: 5a4a5f

OK~ I'm here :D


[General]
Source : The name of album doesn't go into source. The correct source is 'Triangle Heart 3 ~Sweet Songs Forever~'
changed sourse


[D.N.Angel]
00:47:185 - (Timing point) Try audio volume 30
00:47:698 - ^ 40
00:48:210 - ^ 50
00:48:723 - ^ 60 fixed ~ <3
02:06:136 (6,7) - Switch position? no



[Normal]
00:53:337 (1) - Add wistle to start added



I really happy to see this map, it's my favorite song of KOTOKO!
Good luck! :)
Thanks MOD and star ~ ! :)
Hi Nymph here and request from my queue.

General
KS'S hard难度的source和别的不同

SC1clap用默认可以是可以 但是我觉得用回音clap也许更适合这首歌 SC1clap: http://puu.sh/pKI2

SC2clap音量明显不够 基本听不清啊 而且还是用在KIAI的clap 其实我觉得normalhit做SC2CLAP就好 反正如果你喜欢你现在这个 我调了一下音量 你试试这个 SC2clap: http://puu.sh/pKId

BG ero(O) 但是分辨率好低(X)

[-kevincela-'s Easy]
Issues
maybe AR+1? not a big issue though.
01:22:046 (1) - new combo bug, add nc
03:00:478 (1) - ^

Hitsound
00:57:951 (2) - maybe use claps instead of whistles on this slider for better hitsound consistent?
01:15:382 (2,3,4,5) - these hitsound seems a little messed up. claps should on 3 5 and the head of slider 2. Not sure if you do your current hitsounds on purpose but it didn't feel good.

I can barely heard the clap sound during the whole KIAI because the SC2custom clap is way too quiet, I will try to ask the creator to solve this problem.


[Normal]
Hitsound
03:28:162 (5) - 这个建议结尾也whistle上 因为这才kiai到一半 感觉有连接感


[KS's Hard]
Issue
OD不用这么低吧 基本全是二分之一单点

Hitsound
00:32:318 (4) - 建议clap 有点空
01:04:872 (8,9,10) - 这种或许可以考虑8也变成normalsound
02:50:225 (5,6,7,8) - SC2clap突然出现我有点意外


[D.N.Angel]
Issues
同hard OD太低了吧

Beatmap design/suggestion
我不是很喜欢你下三连的节奏位置 虽然能打 但是不太舒服 例如:
00:26:678 (1,2,3) - 我个人习惯是在67间做一个三连打 我觉得那样更舒服 但是我看你好像用了不少你现在这样节奏的连打 所以只是建议了

Hitsound
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 像这种hitsound我比较喜欢用normalhit做个音量渐变就好了 我个人觉得normalclap在这听起来还是不怎么合的 不过也就是个人意见了
其他的hitsound感觉你下的还是满随机的 所以我不nazi了你应该有自己的想法的


就这些了大概

: clap.rar
Topic Starter

Nymph wrote: 2w2f1l

Hi Nymph here and request from my queue.

General
KS'S hard难度的source和别的不同

SC1clap用默认可以是可以 但是我觉得用回音clap也许更适合这首歌 SC1clap: http://puu.sh/pKI2

SC2clap音量明显不够 基本听不清啊 而且还是用在KIAI的clap 其实我觉得normalhit做SC2CLAP就好 反正如果你喜欢你现在这个 我调了一下音量 你试试这个 SC2clap: http://puu.sh/pKId

謝謝啊,都改了~

BG ero(O) 但是分辨率好低(X) 唔,我覺得還好



[Normal]
Hitsound
03:28:162 (5) - 这个建议结尾也whistle上 因为这才kiai到一半 感觉有连接感 fixed


[D.N.Angel]
Issues
同hard OD太低了吧 OD+1

Beatmap design/suggestion
我不是很喜欢你下三连的节奏位置 虽然能打 但是不太舒服 例如:
00:26:678 (1,2,3) - 我个人习惯是在67间做一个三连打 我觉得那样更舒服 但是我看你好像用了不少你现在这样节奏的连打 所以只是建议了
恩原來如此,我下次會注意~

Hitsound
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 像这种hitsound我比较喜欢用normalhit做个音量渐变就好了 我个人觉得normalclap在这听起来还是不怎么合的 不过也就是个人意见了 fixed
其他的hitsound感觉你下的还是满随机的 所以我不nazi了你应该有自己的想法的 我想挑戰豐富多變的音效:p

就这些了大概
謝謝MOD和星星 ~ :)


Yo~DNA :)

[-kevincela-'s Easy]

SliderTickRate -1, AR+1, OD+1
01:39:477 (2) - http://osu-ppy-sh.tvgratuite.org/ss/293780
02:29:178 (3) - ^
03:30:213 (3) - Move to X:24 Y:144

[Normal]

SliderTickRate -1 ?
00:23:602 (5) - 除去Clap 不好聽

[KS's Hard]

My sister diff !!!
OD-1 I think it will be better. And than AR7 fit a slow song. Also I know you like a ar8 for Hard.
01:50:243 (7) - Clap instead at end. No whistle follow the your law.
01:54:857 (1) - Add finish at beginner.
03:33:289 (1) - Add finish at beginner. ?
Okay Rubbish diff

[D.N.Angel]

00:30:267 (3) - 第4點搬到 X:72 Y:256
01:39:733 (5) - 在01:39:990結束就足夠了=w=
01:54:088 (1,1) - 為甚麼這兩點不是放在圓形中間=口=
01:56:908 (2) - 沒對稱,開Ctrl+H調較一下
03:08:168 (1) - 怎麼不跟著您習慣的長白線NC 0.0

That all :)
Hi ^^

D.N.Angel
00:26:294 - add note
00:26:806 - remove note
00:37:701 - maybe this sound better http://puu.sh/qcWL
01:11:793 - looks better http://puu.sh/qcXn
01:45:501 - maybe add note
02:05:495 - ^
02:06:520 - ^
03:11:757 - ^

Ks's Hard
00:32:446 - add note
01:21:405 - ^

Good Hard :3

Normal
00:19:757 - add note
01:57:677 - ^
02:29:206 - maybe this sound better http://puu.sh/qd1k
02:50:481 - add note
03:29:444 - ^
03:38:416 - ^

-kevincela-'s Easy
anything for me ^^


Good luck)
Topic Starter

Katty Pie wrote: 5p4938

Hi ^^

D.N.Angel
00:26:294 - add note fixed
00:26:806 - remove note fixed
00:37:701 - maybe this sound better http://puu.sh/qcWL
01:11:793 - looks better http://puu.sh/qcXn fixed
01:45:501 - maybe add note
02:05:495 - ^
02:06:520 - ^
03:11:757 - ^


Normal
00:19:757 - add note
01:57:677 - ^
02:29:206 - maybe this sound better http://puu.sh/qd1k
02:50:481 - add note
03:29:444 - ^
03:38:416 - ^
I followed the vocal


Good luck)
Thank for modding ~ :)
KayeSara
>KS's hard
Fix something.
Thanks for all your modding :3

让mod来的更激烈吧

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Kuifich
lol ~ I love this song~~~wwwwwwwww so much!
Topic Starter

KayeSara wrote: 2n6e16

>KS's hard
Fix something.
Thanks for all your modding :3

让mod来的更激烈吧
哈!哈!哈!哈!哈!哈!哈!
在你說這話之前我可是做了與你期待相符的事啊
等待之後的發展,到時候別嫌太多啊,嘿嘿嘿
update ~
hi~
thanks for asking me for mod :3

General
AiBAt
Hard

Hard
try to keep numbers on circles under 10 ><
01:07:692 (7,9) - overlap
01:07:435 (6) - new combo?

D.N.Angel
00:23:090 (3) - x192 y200 for better looking pattern
00:19:501 (7,8,9,1) - maybe stack (8) and (1) and don't forget to also move 7 and 9
00:21:295 (2,3) - looks a bit messy. >< try to make slider follow approach-circle's shape
00:27:447 (3,4,5,6,7) - try to make star :3
00:28:729 (1,2) - this shape looks a bit messy for me :< try to make same shape as (3)
00:52:312 (4) - yeah. it's nice slider but this ruins this slider. you can make another shape
00:53:850 (2) - overjump?
01:04:359 (5,6,7,8,9,10) - stack (3) and change shape http://puu.sh/qejw
01:06:666 (3,2) - try to make a bit more neat shape
01:08:717 (4,1,2) - symmetrical somehow?
01:46:654 (1,2,3,4) - wtf shape? select one circle, hold shift and move it!
01:48:705 (1) - aren't neat shape ><
01:50:499 (4) - overjump. i can't see reasons to put here jump
01:57:933 (4) - x440 y236
01:58:702 (1,2,3,4,5,6) - put it in the center :<
02:05:623 (5,6,7) - symmetrical? if yes - fix. if not - make symmetrical \:D/
02:08:699 (1,2,3,4,5,6,7,8) - put this pattern in the center of playfield?
02:28:693 (3) - i believe that this slider can inherit (4)'s approach-circle shape :D also: stack (3)'s end with (1)'s start!
02:31:256 (1,2,3,4,5) - should be in the center of playfield
You can place a lot of patterns right in the centre of playfield without any damage for your map!
03:35:340 (2,4) - fix their shapes!

Boss's taiko
mapping taiko like a boss! \:D/ really amazing mapped! >.< i don't know a lot about taiko but sounds amazing!

~~~~~~~~~~~~~~~~~~~~~~~~~~

Nothing really wrong.

Sorry can't mod all difs ;_;

anyway, Star!

~~~~~~~~~~~~~~~~~~~~~~~~~~

My mod: some nazi-slider-mods and some nazi-mod. hitsounds and other things looks good.

gl~
Topic Starter

Kuifich wrote: 233k58

lol ~ I love this song~~~wwwwwwwww so much!
yeah,me ~~~wwwwwwwww,too !
Hi DarknessAngel~
Uh, I'll just mod the two hardest diffs... The song is long already, and I don't really like moe songs to be honest ><

[General]

-> Storyboard should not content unnecessary transparency - your lyric SB is still containing it ):
-> Remove the line F,0,16423,240712,1 from Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240 as you don't need this code to show the main background again, plus it only gives extra storyboard load
-> Also about storyboard, the SB Load goes over 5.00x on 03:00:478, either remove the line above or you can reduce the scaling on White Effect.png's S,0,196858,197371,0.4959999,1.952

[KS's Hard]

-> Hmm, I prefer to use [KS' Hard] to avoid mods complaining about the grammatical error but it's up to you

  1. 00:16:425 (1) - Add whistle on slider's start as well? I know you already have a finish there, but if you listen to the song carefully you'll notice this part's high-pitched synth fits for a whistle :3
  2. 00:29:498 (2,3,4,5,6) - Why this star pattern looks uneven? Try this code (I can't assure perfection but this one looks tidier than your current one) :
    428,224,29498,1,2
    348,256,29754,1,2
    340,120,30011,1,0
    420,141,30267,1,8
    298,193,30523,1,2
  3. 00:30:780 (1,2,3) - Hmm, to be honest your whistling around here is very random... And what bugs me very much is the whistle on (1)'s start - you don't need whistle this intense (as you already have a whistle on your previous (6)). Try to reduce the amount of whistle around here? (try to put only on (1)'s repeat, (2)'s start and repeat, and (3)'s start and repeat)
  4. 00:32:574 (5) - Contrary to the post above, you need a whistle here to continue your rhythm - feels kinda weird having the whistle stopped here xD
  5. 00:33:856 (3) - (optional) I don't think this slider plays really good (because it shares the same direction with 00:34:881 (7), so the jump from (6) to (7) will feel repetitive)... Perhaps try to face the slider to a different direction, or try to create a pentagon like this (so the jump will play more natural imo) :
  6. 00:39:239 (2,3,4,5) - This pattern looks random imo, although it's readable. Perhaps move (3) and (5) lower so (2,3) and (4,5) will create a fan pattern?
  7. 00:44:109 (7) - (optional) CTRL+R this to continue the jump? (I highly suggest this with the pattern below)
  8. 00:44:622 (8,9) - Unstack these two - this stack really kills flow, and what's more it will ruin the spacing consistency in play mode. Assuming you're following the mod above, you can make a triangle jump like this here (plays great!)
  9. 00:48:467 (6,7,8) - (optional) Put (6) above (2), (7) on where (6) was, and (8) on where (7) was? (7,8,1)'s triangle would be much more guessable/readable this way imo
  10. 01:04:616 (7) - Err, do you really need to continue your normal sampleset here? Too strong for this part imo (try soft-hitwhistle instead)
  11. 01:14:869 (3,4,6) - Don't stop the whistle here yet - the song haven't changed here, I think it's best to keep up with your whistles here
  12. 01:20:252 (9,10,11) - Move it few grids right so (7,8,9)'s spacing is equal - I know you're aiming to make (7,9,12)'s spacing equal, but - stacking's nature will make it unequal in play mode. To get it look equal in play mode, you have to arrange it this way
  13. 01:32:300 (7) - A clap should be on slider's end here, instead of whistle
  14. 01:48:192 (3) - (optional) Put it in the center of (2),(4),and (5) to tidy up this part?
  15. 01:50:756 (1,2,3,4,5,6,...) - Rather than all whistles, I think you could give more variation with the hitsounds here, as following:
    1. 01:50:756 (1) - Whistle on start, no hitsound on end
    2. 01:51:268 (2) - Clap on start, whistle on end
    3. 01:51:781 (3) - No hitsound
    4. 01:52:037 (4) - Whistle on start, clap on end
    5. 01:52:550 (5) - Whistle
    6. 01:52:806 (6) - Whistle on both start and end
    7. 01:53:319 (7) - Clap on start, whistle on end - remove the sliderwhistle
    8. 01:53:832 (8) - No change with your current hitsound
    9. 01:54:601 (9) - Remove clap, as you don't need it so soon after your last one
    This way, it can live up this part's hitsounding by giving a more "drum'n'bass-ish" hitsound
  16. 02:10:493 (8,9,10) - Err, why don't you just make these three's distance equal by moving (9)? (they're equally apart in the timeline but not equally apart distance-wise, this could be confusing)
  17. 02:30:487 (9) - As you already have a whistle on your previous (3), how about adding one here as well to make it sound consistent? :3
  18. 02:35:870 (1) - (optional) Hmm, I personally dislike how this slider almost touches your previous slider, perhaps use a tilted slider wave here? The pattern around here won't change that much imo:
  19. 02:47:405 (11,12) - Err... Should (11) got overlapped by (9)? Moving these two few grids right to avoid such overlap isn't that hard, though...
  20. 02:52:276 (1) - Remove the sliderwhistle from this slider's body, I don't think they fits here
  21. 02:53:045 (2,3,4,5,6,7) - ...uh, this part looks very random, perhaps try the arrangement above? It doesn't change the pattern here - it only makes (2,3,4) equally orbiting (5) and (5,6,7) equally orbiting (2):
  22. 03:12:526 (8) - As you already have two whistles on your previous (5,6), I don't see why you should stop the whistle here ><
  23. 03:19:447 (6,7,8,9,10) - (optional) Make these five's jump spacing more consistent like below? Will play more naturally imo:
  24. 03:32:776 (7) - Delete this note and use normal-sampleset on (8)? I love how the rhythm stops there - if you do this, you might want to stack (8) with (7) as well
  25. 03:40:210 (8,10,11) - (optional) I think you can add more power with hitsounds here on this part, by adding whistle to each circles (this fits well especially considering the hitsounds you use on your next (1))
  26. 03:45:593 (1) - Hmm, I think you're too forcing to stack the slider's end to (8) instead, resulting in a weird overlap with (11). I think it's better to curve this encircling (11) so the slider's end could be stacked to (6), this way overlap won't happen
  27. 03:49:694 (9) - This jump is quite random for the ending imo. If you want to keep up with the randomness, I think it will be better to put this in the center, OR if you want to keep it patterned, you can move (6,7,8) upward so (7,8,9) can form a triangle surrounding (6)
[D.N.Angel]

-> Err... Why the difficulty settings are exactly same with Hard? At least, increase Overall Difficulty by 1 so it will look harder :3

  1. 00:20:526 (1) - (optional) Sudden straight slider here doesn't play really good after your previous curves imo. Perhaps use a slider wave instead? This way, you can let the slider wave's second half to encircle (2) as well~
  2. 00:22:064 (4,1,2) - I don't really quite get the hitsounding here... I already experimented around here, and it sounds better if there's whistle on (4)'s end, and especially move the clap from (1) to (2)
  3. 00:26:166 (4,5,6) - Uhh I personally dislike this stack, in play mode (4) will almost touch (1) and there's nothing much to follow from the music on (5), perhaps remove (4,5) and add a repeat to your previous (3)?
  4. 00:31:036 (1) - The synth starts here. Add whistle on slider's start?
  5. 00:31:549 (2,3,4,5,1) - Uh, another random pattern you got here - perhaps try my suggestion below? This way, (2,3) and (4,5,1) will form a good symmetry:
  6. 00:34:625 (6,7,1) - Again, in this part stacking will ruin the spacing - to avoid that, you can CTRL+R (1) here and stack (6,7) on (1)'s start
  7. 00:43:853 (3) - I like the doubles rhythm you previously did, why don't you continue it here by moving this 1/4 earlier and adding whistle to this?
  8. 00:44:109 (5) - Move the whistle to slider's end, especially if you did above suggestion
  9. 00:46:672 (5) - Leaving this unhitsounded before the crescendo could be disorienting. A whistle on slider's end would help this already - but if you don't want to add a whistle, perhaps you can start the crescendo with a lower volume so it would blend better
  10. 01:09:742 (2) - Err... Is it intentional to curve the slider like this? It's better to curve it naturally encircling (1) imo xD
  11. 01:18:714 (1,2,3) - Normal sampleset sounds good here, but normal claps are just... orz >< - I suggest to use S:C2 only on the claps around here
  12. 01:21:021 (4,5) - (optional) You can easily move them down to create a better pentagon pattern - don't worry, your AR here is fast enough, so it won't overlap with your next (1) in play mode :3
  13. 01:28:711 (3) - Clap on slider's end is really off, perhaps try to use whistle here instead and move the whistle on your next (4) to the slider's end?
  14. 01:31:787 (6,1) - This jump looks very random, I suggest to move (6) upper and stack (1) to your next (3)'s end so the distance would be equal. Also, put the new combo on (2) instead (because it's the downbeat)
  15. 01:37:683 (1) - Again, I can't get the pattern here. Why don't you just encircle the previous five notes to this circle? Will play neater imo:
  16. 01:56:908 (2) - Move to x:320 y:160 to let (2,3,4) forms a solid triangle - therefore, you can just rotate this slider (no need to rework on it) to have this encircle (1) as before
  17. 02:09:212 (3) - Clap here sounds very off. Place it on (5) instead, so the clap will be placed consistently 2/1?
  18. 02:09:724 (5,6,7,8,9) - (optional) This moving stream... It's usable, but I think it would be more fancy to arrange these five encircling your next (1) to build more flow~
  19. 02:33:051 (1,2,3,4,5,6) - Hmm, I think you should make a small triangle jump first on (1,2,3) and then go wide on (4,5,6), this way it will give more dynamics to this part:
  20. 02:40:484 (3) - Err... Are you trying to get (1,2,3,4)'s spacing consistent here? If so, then this should be moved few grids down...
  21. 02:57:402 (6) - Again, clap here sounds very off. You already have a clap on (8) which is 2/1 after (3), so you won't need another clap here
  22. 03:12:142 (4,5) - (optional) I personally feel the proper rhythm should be whistle only on (4)'s end and (5)'s start, but it's up to you
  23. 03:30:213 (4) - Move the clap to your next (2) - the clapping should be placed like this
  24. 03:30:982 (3,4,5,6,7,2,3,4) - This arrangement looks untidy imo, I think it could be much tidier if you're encircling (1) and (2) respectively:
idk why... The hitsound and jumps are still random on some parts imo, and (personally) I feel standard soft-hitfinish should be used more on this song, especially on parts where the song's atmosphere alters and your custom soft-hitfinish isn't that strong to accomodate it (such as 01:22:046) ><

Uh, perhaps it's just me who's not used with songs like this... Good luck~
Topic Starter

-Bakari- wrote: 1r12o

hi~
thanks for asking me for mod :3


D.N.Angel
00:23:090 (3) - x192 y200 for better looking pattern fixed
00:19:501 (7,8,9,1) - maybe stack (8) and (1) and don't forget to also move 7 and 9 no
00:21:295 (2,3) - looks a bit messy. >< try to make slider follow approach-circle's shape fixed
00:27:447 (3,4,5,6,7) - try to make star :3 I don't intent to do that,sorry orz
00:28:729 (1,2) - this shape looks a bit messy for me :< try to make same shape as (3) fixed
00:52:312 (4) - yeah. it's nice slider but this ruins this slider. you can make another shape ...ok I tried to make it prettier
00:53:850 (2) - overjump? no,it isn't :O
01:04:359 (5,6,7,8,9,10) - stack (3) and change shape http://puu.sh/qejw no
01:06:666 (3,2) - try to make a bit more neat shape ok lol
01:08:717 (4,1,2) - symmetrical somehow? no
01:46:654 (1,2,3,4) - wtf shape? select one circle, hold shift and move it! why ?
01:48:705 (1) - aren't neat shape >< orz
01:50:499 (4) - overjump. i can't see reasons to put here jump follow the vocal
01:57:933 (4) - x440 y236 I moved it to other place
01:58:702 (1,2,3,4,5,6) - put it in the center :< fixed
02:05:623 (5,6,7) - symmetrical? if yes - fix. if not - make symmetrical \:D/ no lol
02:08:699 (1,2,3,4,5,6,7,8) - put this pattern in the center of playfield? no
02:28:693 (3) - i believe that this slider can inherit (4)'s approach-circle shape :D also: stack (3)'s end with (1)'s start! no orz
02:31:256 (1,2,3,4,5) - should be in the center of playfield fixed
You can place a lot of patterns right in the centre of playfield without any damage for your map!
03:35:340 (2,4) - fix their shapes! orz


~~~~~~~~~~~~~~~~~~~~~~~~~~

Nothing really wrong.

Sorry can't mod all difs ;_;

anyway, Star! ><

~~~~~~~~~~~~~~~~~~~~~~~~~~

My mod: some nazi-slider-mods and some nazi-mod. hitsounds and other things looks good.

gl~

Niva wrote: 4y2q4u

Hi DarknessAngel~
Uh, I'll just mod the two hardest diffs... The song is long already, and I don't really like moe songs to be honest ><

[General]

-> Storyboard should not content unnecessary transparency - your lyric SB is still containing it ): OK,I'll try to fix them
-> Remove the line F,0,16423,240712,1 from Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240 as you don't need this code to show the main background again, plus it only gives extra storyboard load no,it needs
-> Also about storyboard, the SB Load goes over 5.00x on 03:00:478, either remove the line above or you can reduce the scaling on White Effect.png's S,0,196858,197371,0.4959999,1.952 it is fine


[D.N.Angel]

-> Err... Why the difficulty settings are exactly same with Hard? At least, increase Overall Difficulty by 1 so it will look harder :3 OD+1 now ~

  1. 00:20:526 (1) - (optional) Sudden straight slider here doesn't play really good after your previous curves imo. Perhaps use a slider wave instead? This way, you can let the slider wave's second half to encircle (2) as well~ fixed
  2. 00:22:064 (4,1,2) - I don't really quite get the hitsounding here... I already experimented around here, and it sounds better if there's whistle on (4)'s end, and especially move the clap from (1) to (2) fixed
  3. 00:26:166 (4,5,6) - Uhh I personally dislike this stack, in play mode (4) will almost touch (1) and there's nothing much to follow from the music on (5), perhaps remove (4,5) and add a repeat to your previous (3)? fixed
  4. 00:31:036 (1) - The synth starts here. Add whistle on slider's start? fixed
  5. 00:31:549 (2,3,4,5,1) - Uh, another random pattern you got here - perhaps try my suggestion below? This way, (2,3) and (4,5,1) will form a good symmetry:
    I want to keep recent part
  6. 00:34:625 (6,7,1) - Again, in this part stacking will ruin the spacing - to avoid that, you can CTRL+R (1) here and stack (6,7) on (1)'s start I think it is fine
  7. 00:43:853 (3) - I like the doubles rhythm you previously did, why don't you continue it here by moving this 1/4 earlier and adding whistle to this? fixed ~
  8. 00:44:109 (5) - Move the whistle to slider's end, especially if you did above suggestion fixed
  9. 00:46:672 (5) - Leaving this unhitsounded before the crescendo could be disorienting. A whistle on slider's end would help this already - but if you don't want to add a whistle, perhaps you can start the crescendo with a lower volume so it would blend better fixed
  10. 01:09:742 (2) - Err... Is it intentional to curve the slider like this? It's better to curve it naturally encircling (1) imo xD oh...I am lazy to fix this orz
  11. 01:18:714 (1,2,3) - Normal sampleset sounds good here, but normal claps are just... orz >< - I suggest to use S:C2 only on the claps around here lol ! I'll consider that
  12. 01:21:021 (4,5) - (optional) You can easily move them down to create a better pentagon pattern - don't worry, your AR here is fast enough, so it won't overlap with your next (1) in play mode :3 fixed
  13. 01:28:711 (3) - Clap on slider's end is really off, perhaps try to use whistle here instead and move the whistle on your next (4) to the slider's end? no,I like this Dx
  14. 01:31:787 (6,1) - This jump looks very random, I suggest to move (6) upper and stack (1) to your next (3)'s end so the distance would be equal. Also, put the new combo on (2) instead (because it's the downbeat) sorry no fixed orz
  15. 01:37:683 (1) - Again, I can't get the pattern here. Why don't you just encircle the previous five notes to this circle? Will play neater imo:
    fixed
  16. 01:56:908 (2) - Move to x:320 y:160 to let (2,3,4) forms a solid triangle - therefore, you can just rotate this slider (no need to rework on it) to have this encircle (1) as before fixed
  17. 02:09:212 (3) - Clap here sounds very off. Place it on (5) instead, so the clap will be placed consistently 2/1? fixed
  18. 02:09:724 (5,6,7,8,9) - (optional) This moving stream... It's usable, but I think it would be more fancy to arrange these five encircling your next (1) to build more flow~ fixed
  19. 02:33:051 (1,2,3,4,5,6) - Hmm, I think you should make a small triangle jump first on (1,2,3) and then go wide on (4,5,6), this way it will give more dynamics to this part: fixed
  20. 02:40:484 (3) - Err... Are you trying to get (1,2,3,4)'s spacing consistent here? If so, then this should be moved few grids down... fixed
  21. 02:57:402 (6) - Again, clap here sounds very off. You already have a clap on (8) which is 2/1 after (3), so you won't need another clap here fixed
  22. 03:12:142 (4,5) - (optional) I personally feel the proper rhythm should be whistle only on (4)'s end and (5)'s start, but it's up to you fixed
  23. 03:30:213 (4) - Move the clap to your next (2) - the clapping should be placed like this fixed
  24. 03:30:982 (3,4,5,6,7,2,3,4) - This arrangement looks untidy imo, I think it could be much tidier if you're encircling (1) and (2) respectively:
    I think it is fine
idk why... The hitsound and jumps are still random on some parts imo, and (personally) I feel standard soft-hitfinish should be used more on this song, especially on parts where the song's atmosphere alters and your custom soft-hitfinish isn't that strong to accomodate it (such as 01:22:046) ><

Uh, perhaps it's just me who's not used with songs like this... Good luck~
Thank for your detailed modding ~ ><
KayeSara
>-Bakari-, Niva
Thanks for your modding, especially Niva, pretty helpful modding, you are a awesome modder :3
Fix most of them

A~E控,你的难度做的真简单啊,果然是hard XD
对了,送你个礼物
总大小500MB 这是一部分XD

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Topic Starter

KayeSara wrote: 2n6e16

>-Bakari-, Niva
Thanks for your modding, especially Niva, pretty helpful modding, you are a awesome modder :3
Fix most of them

A~E控,你的难度做的真简单啊,果然是hard XD
对了,送你个礼物
总大小500MB 这是一部分XD
謝謝大大的分享
礼物我確實收到了OAQ (求你所有的收藏)
對了你控什麼啊我來給你一些符合你喜好的禮物,嘛,禮尚往來懂不懂?ww

話說我自認為BPM117做成這樣難已經算接近極限了...再難就非sweet song了lol

updated ~

啊對了對了,每個閃光的地方麻煩加上S:2的finish啊,閃光是為這音效設計的
除了第一個finish和進入kai time的2個finish是鑼聲外,其他都是S:2的喔 ~
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. How about chance Taiko.png into .jpg to save more memory?

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxxXXXX-kevincela-'s EASY
SPOILER
  1. 00:18:476 - Move the 3rd Point of this slider 1 grid down. In this way, the blanket looks better.

  2. 00:26:678 - Move 3rd Point of the slider 2 Grids left.

  3. 03:06:630 - Turning this into a straight slider would be better.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:34:368 - Move to x195 y:235.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXWXXXXXKS'sHARD
SPOILER
  1. Decrease HP Drain & Approach Rate by 1. This makes it too difficult for a Hard Diff.

  2. 00:25:653 - Make the spacing from the previous and next note consistent for this reverse slider.

  3. 00:38:982 (Whole Combo) - Oh god. Try to make the spacing for this combo a bit more consistent.

  4. 00:46:416 - Spacing.

  5. 01:12:049 - ^

  6. Everything's fine except those inconsistent spacings. Yeah, jumps are jumps, but this is just too hard for a hard diff.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxX.XXXXXXXXD.N.Angel
SPOILER
  1. 01:21:790 - You're missing a note here.

  2. Love this Diff <3

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXSTORYBOARD
SPOILER
  1. I can't barely see the lyrics because it's too dark bright. I recommend you darken the font to make it more easier to read.

  2. Also, I prefer you lessen the shadow of the lyrics. Or try to lighten the color of the shadow.

  3. MINI SNOW.png imo is rotating a bit fast. Try to make it rotate like it's going with the rhythm. This includes the rotation of OP effect.png too.

  4. The appearance of OP effect.png on every Kiai Time is kind of weird. I suggest you remove the scale and start it with a fade.

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
Topic Starter

Philippines wrote: 1ep2g

  • GUIDELINES



    [notice]XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
    SPOILER
      1. How about chance Taiko.png into .jpg to save more memory?
    I'm lazy to fix that lol

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:34:368 - Move to x195 y:235.
fixed


XXXXXXXXXXXXXXXXXXXXXXXXXXXxX.XXXXXXXXD.N.Angel
SPOILER
  1. 01:21:790 - You're missing a note here. no

  2. Love this Diff <3
\:D[//color]

STORYBOARD
SPOILER
  1. I can't barely see the lyrics because it's too dark bright. I recommend you darken the font to make it more easier to read.

  2. Also, I prefer you lessen the shadow of the lyrics. Or try to lighten the color of the shadow.

  3. MINI SNOW.png imo is rotating a bit fast. Try to make it rotate like it's going with the rhythm. This includes the rotation of OP effect.png too.

  4. The appearance of OP effect.png on every Kiai Time is kind of weird. I suggest you remove the scale and start it with a fade.
you are right,but I can't fix them ... orz

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
95 KB ;_;

Topic Starter

Philippines wrote: 1ep2g

95 KB ;_;
thank you very much ><
Topic Starter
-------------------
From mod queues, I hope this helps.

[General]
BPM and offset are cool.

[kevincela's Easy]
Most of the diff is good, I'll mod the things I can notice.
02:07:161 You could delete that circle and start the spinner there, the spinner should start on a note but in this case, it starts on an empty note...
02:52:788 add a circle maybe.
It's pretty well made, I don't see anything else.

[Normal]
01:51:525 Hmm... make the spinner end in 01:54:088... maybe, I'm not sure.
... Ugh... I can't see anything else...

[KS's Hard]
00:59:489 That hit sound sounds very loud, decrease the sound a bit, I dunno... 40%?
01:34:350 to 01:37:939 It's not very loud, but I suggest to decrease it just a tiny bit.
between the inheritance of 01:38:708 and 02:07:161 it's kind of loud the whistle custom sound, decrease the volume a bit.
T-T....... I don't see anything else.

[Boss Sweet Taiko]
Personally, I like it, but you could improve the hitsounds in the taiko since I hear some taiko drums not matching with the song.

[D.N.Angel]
Oh damn... ok, let's see...
00:16:425 Don't make it start with a finisher, it sounds bad, just put the regular soft sound.
... I uh... don't see anything else.
_________________________

Damn, your map it's too good, I couldn't mod it very properly, so I'm sorry if the mod wasn't helpful. I already see this ranked, good job ^^.
General & SB
  1. BG分辨率略
  2. 其實kiai裏的soft-hitwhistle2.wav 有點怪 nmhit 似乎太重了不太配 還不如不要
  3. SB歌詞很多都看不清(http://puu.sh/qS1b) 換個字效吧不然就沒意思了
  4. SB\Black 這圖你不覺得浪費么..把BG fade下不就好了..
  5. SB\OP effect 太白不好看
  6. 00:57:438 - 今は 都沒唱完歌詞就沒了
-kevincela-'s Easy
00:47:185 (2) - s2 finish?
00:48:467 - clap
02:56:377 (1) - how about add whistle?
fine(´・ω・`)

Normal
  1. 比較像普通的hard
  2. 因為偏難所以AR+1?
00:40:777 - 只是個人意見 我的話會在這裏加note刪00:41:289 (2)
00:44:878 - 同上 這裏加note刪00:43:340 (6)
01:13:331 (6) - 形狀調整下 可以包着(4)
01:34:350 (1) - finish?
03:04:580 (1,2) - 略醜

KS's Hard
  1. AR-1..?
  2. Good job
  3. 喜歡你的ramdom jump 不過ramdom jump以外的地方有時搞不懂你怎排..
  4. combo都好長 nc一下吧..
00:24:628 (1) - 尾那邊和(2)的spacing弄成和(2,3)一樣吧 只看(1.2.3)這樣有點醜
00:35:906 (7) - 向右上點..?
00:44:878 (9) - 可以跳 建議向上點放
00:56:413 (9) - 尾來個clap
00:59:489 (5) - 突然來個nm hit吓死我了..
01:03:590 (5) - 看樣子尾缺了個whistle?
01:11:793 (5,6,7,8,9,10,11,12) - 不好看..有什么意思么...(9,10)可以弄個和(6,7) 差不多的跳
01:16:920 (10) - nm hit太突然了..
01:28:198 (1) - 可nc
01:57:677 (6,7,8,9,10,1) - 帥爆了
03:10:219 (10) - *nazi*沒疊好
03:12:782 (1,2,3,4,5,6,7,8) - 美<3

D.N.Angel
  1. 不差但還能進步
00:17:963 (1,2,3) - 三連不是這樣放的 三連通常在紅線起 這樣好怪 建議你把2移去00:17:835
00:20:526 (1) - Ctrl+J一下 再放回去原來的地方好看多了
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 其實我覺得這么小spacing的串不好看...最小0.3x吧
00:55:388 (2,3,4) - 不再提了..下次注意點
02:05:110 (4) - nc?

最後再囉嗦一句
.......
soft-hitwhistle2真心不配
就這樣
Topic Starter

Crok425 wrote: 736h6k

From mod queues, I hope this helps.

[General]
BPM and offset are cool. o.o


[Normal]
01:51:525 Hmm... make the spinner end in 01:54:088... maybe, I'm not sure. I think it is fine
... Ugh... I can't see anything else...


[D.N.Angel]
Oh damn... ok, let's see...
00:16:425 Don't make it start with a finisher, it sounds bad, just put the regular soft sound. fixed
... I uh... don't see anything else.
_________________________

Damn, your map it's too good, I couldn't mod it very properly, so I'm sorry if the mod wasn't helpful. I already see this ranked, good job ^^.
\:D/

karenying wrote: 1h6fc

General & SB
  1. BG分辨率略 這沒問題
  2. 其實kiai裏的soft-hitwhistle2.wav 有點怪 nmhit 似乎太重了不太配 還不如不要 .
  3. SB歌詞很多都看不清(http://puu.sh/qS1b) 換個字效吧不然就沒意思了 ...再多幾個人吐槽我就改
  4. SB\Black 這圖你不覺得浪費么..把BG fade下不就好了.. omg...算了沒差啦別在意別在意
  5. SB\OP effect 太白不好看 這倒是還好
  6. 00:57:438 - 今は 都沒唱完歌詞就沒了 呃不,作為歌詞的效果實在不太需要這麼拘泥跟長音

Normal
  1. 比較像普通的hard 我想說BPM低那就放多點紅線
  2. 因為偏難所以AR+1? fixed
00:40:777 - 只是個人意見 我的話會在這裏加note刪00:41:289 (2) fixed
00:44:878 - 同上 這裏加note刪00:43:340 (6) fixed
01:13:331 (6) - 形狀調整下 可以包着(4) fixed
01:34:350 (1) - finish? fixed
03:04:580 (1,2) - 略醜 fixed


D.N.Angel
  1. 不差但還能進步
00:17:963 (1,2,3) - 三連不是這樣放的 三連通常在紅線起 這樣好怪 建議你把2移去00:17:835 fixed
00:20:526 (1) - Ctrl+J一下 再放回去原來的地方好看多了 fixed
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 其實我覺得這么小spacing的串不好看...最小0.3x吧 呃,不想改orz
00:55:388 (2,3,4) - 不再提了..下次注意點 fixed
02:05:110 (4) - nc? fixed

最後再囉嗦一句
.......
soft-hitwhistle2真心不配
就這樣
thank for your modding ~ :)


Hi, DarknessAngel

My mod from request

General 6t6a34

  1. Nothing

-kevincela-'s Easy 3b354u

  1. 00:18:476 (3) - Move 2nd point to up 1 grid
  2. 00:26:678 (3) - Move last point to left 1 grid
  3. 00:51:286 (3) - Move last point to down 1 grid
  4. 01:11:793 (3) - Move last point to left 2 grids
  5. 01:24:097 (3) - Move 2nd point to left 3 grids
  6. 03:22:010 (2) - Make to this. Would parallel with (1)
    160,180,202010,2,0,B|256:228|352:180,1,200,8|8
  7. 03:32:264 (5) - Move last point to down 2 grid?
  8. 03:44:568 (4) - Move right 1 grid, and move last point down 2 grid

Normal 6g3l6m

  1. 00:26:678 (5) - Add whistle in slider begin
  2. 00:43:084 (4) - Strange sounds. remove clap is better.
  3. 01:07:692 (4) - Move to up and right 1 grid
  4. 01:09:230 (5) - Move to up 1 grid
  5. 03:27:137 (3) - Add clap in slider end

KS's Hard 34274h

  1. 01:19:996 (8) - Add NC
  2. 02:00:496 (5) - Move to x:416 y:296
  3. 02:29:718 (7) - Add NC
  4. 02:35:870 (9) - ^
  5. 02:37:152 (1) - Remove NC
  6. 02:42:002 (7) - Add NC
  7. 02:46:124 (8) - ^
  8. 03:35:340 (8) - ^
  9. 03:39:441 (5) - ^

D.N.Angel 2q2z49

  1. 01:09:742 (2) - Move 4th and last point to down 1grid
  2. 01:47:936 (6) - Add clap in slider repeat
  3. 02:29:462 (4) - Move to left 2 grids

That's all, that I can find them.

nice song. Good luck~
Shohei Ohtani
DN ANGLE:
Cool

KSer!~:
01:01:540 - 01:05:385 - You like totally forgot to add clap hitsounds here :D
01:17:945 - 01:21:526 - ^
01:19:996 (8) - NC

Nurmul:
01:27:686 (3) - Not moe! D:

THE CELLZ:
KEVIN, I love you, but put your claps on 2 and 4 during the chorus, please </3

Desu~.
Topic Starter

CDFA wrote: 6d6j4w

DN ANGLE:
Cool
~

Nurmul:
01:27:686 (3) - Not moe! D: oh o.o,fixed


Desu~.
thank for your modding and star ~ :)
Here comes my mod.
[Easy]
00:28:216 (4,1) - 要跟前面成一個體系的話加個note
clap可以和finish一起用感覺好得多 現在中間略覺得斷
原本的s-finish或許有奇效

[Normal]
00:23:602 (5) - finish提前半拍
03:25:086 (4) - 綠線跟面前加節奏一樣 這段感覺突然沒了

[Hard]
略跳 我打了遍感覺還好
感覺SV和AR略不符合
03:33:289 (2,3) - 類似這種方法不受待見啊 0.0

[Insane]
00:27:960 (5) - add clap
00:47:185 (1) - 可以考慮1/2再接1/4感覺比較好
Topic Starter

Mystica wrote: 165z3a

Here comes my mod.
[Easy]
00:28:216 (4,1) - 要跟前面成一個體系的話加個note
clap可以和finish一起用感覺好得多 現在中間略覺得斷
原本的s-finish或許有奇效 我忘記這製圖者不會中文了lol

[Normal]
00:23:602 (5) - finish提前半拍 我想你說的是clap,fixed
03:25:086 (4) - 綠線跟面前加節奏一樣 這段感覺突然沒了 不懂...


[Insane]
00:27:960 (5) - add clap added
00:47:185 (1) - 可以考慮1/2再接1/4感覺比較好 這不好辦啊...

nich95 wrote: 4z534c



Hi, DarknessAngel

My mod from request



Normal 6g3l6m

  1. 00:26:678 (5) - Add whistle in slider begin fixed
  2. 00:43:084 (4) - Strange sounds. remove clap is better. fixed
  3. 01:07:692 (4) - Move to up and right 1 grid no
  4. 01:09:230 (5) - Move to up 1 grid no
  5. 03:27:137 (3) - Add clap in slider end fixed


D.N.Angel 2q2z49

  1. 01:09:742 (2) - Move 4th and last point to down 1grid fixed
  2. 01:47:936 (6) - Add clap in slider repeat fixed
  3. 02:29:462 (4) - Move to left 2 grids no

That's all, that I can find them.

nice song. Good luck~
Thank for your MODs ~ :)
KayeSara
>Philippines Mystica Crok425 karenying CDFA nich95
Thx all your modding.
Fix almost of them :3

既然这样那只能够AR-1了 跟着的HP-1

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Topic Starter

KayeSara wrote: 2n6e16

>Philippines Mystica Crok425 karenying CDFA nich95
Thx all your modding.
Fix almost of them :3

既然这样那只能够AR-1了 跟着的HP-1
終於達成我理想的設定了

已上傳 ~
[Kirisame-Marisa]
ampzz
Before anything else and as a general thing you should really remove the current background image you have as that's fairly risqué if not plain disallowed.
/Queue

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

Stack Leniency 0.3 is too low and this make it unrankable. Under such a low BPM the stack notes will hidden. You'd better use 0.5+
Since it is an opening. You'd better add "Full ver." in title
Add H-miku in tag since it's your guest's previous name.
Am I wrong or something? The Storyboard in every diff don't actually have any differents. Why not use osb rather than put them in every diff?

[Easy]

00:43:853 (4) - Don't really recommend this in Easy. New players will get messed. Better to del.
01:05:641 (1) - try

01:28:967 (4) - same as previous.
01:54:088 (5) - ^
02:06:648 (4) - try


or


02:42:791 (4) - same as previous
03:27:906 (4) - ^


[Normal]

I suggest Circle Size -1
01:32:043 (4) - NC, 8C is too many for a N.
02:37:921 (6) - ^
02:46:124 (5) - ^, not going to pick stuffs like that :s

[Hard]

00:31:805 (3) - Maybe move it far away from 4 and make 1234 a rhombus? like

00:40:520 (7,8) - Don't really like how they feels now. Try put 7 on 5 and put 8 on 3, that's better.
01:16:920 (10,1) - add finish at the beginning
01:41:784 (8) - add clap
01:45:629 (9) - ^ slider end
01:53:832 (8) - ^ at turning point
03:20:216 (9) - ^
03:25:086 (1) - finish at slider beginning
03:39:441 (1,2,3,4,5,6,7,8) - the shape doesn't look very nice :s
03:47:644 (5) - try x=116 y=204

[Insane]

00:23:602 (6) - try add a clap at slider end
00:35:906 (3) - ^
00:44:109 (5) - ^
00:52:824 (5) - this clap doesn't sound right. The right clap should be add at 00:52:568 however your previous slider is too long. If you wish to keep this clap style you'd better change your slider. Otherwise del this clap
03:32:520 (5) - try add a clap at slider beginning

I think that's all. Nice mapset and Good Luck!
Topic Starter

Megurine Luka wrote: 49654n

/Queue

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

Stack Leniency 0.3 is too low and this make it unrankable. Under such a low BPM the stack notes will hidden. You'd better use 0.5+ fixed
Since it is an opening. You'd better add "Full ver." in title no,because it is "not real Full Ver"
Add H-miku in tag since it's your guest's previous name. :O,I think I don't do that because I ranked my maps after I changed my name
Am I wrong or something? The Storyboard in every diff don't actually have any differents. Why not use osb rather than put them in every diff? uh...It's because Taiko diff doesn't exsist storyboard


[Normal]

I suggest Circle Size -1
01:32:043 (4) - NC, 8C is too many for a N.
02:37:921 (6) - ^
02:46:124 (5) - ^, not going to pick stuffs like that :s
no fixed because it breaks my style of NC setting


[Insane]

00:23:602 (6) - try add a clap at slider end ok
00:35:906 (3) - ^ ok
00:44:109 (5) - ^ ok
00:52:824 (5) - this clap doesn't sound right. The right clap should be add at 00:52:568 however your previous slider is too long. If you wish to keep this clap style you'd better change your slider. Otherwise del this clap del
03:32:520 (5) - try add a clap at slider beginning no

I think that's all. Nice mapset and Good Luck!
Thank for your modding ~ :)
KayeSara
>Megurine Luka
Thx for your modding! Fix all of them!

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Fixed some things. Actually,I really do not agree with the statement "1/2 is difficult for easy", essentially because the BPM is really slow,and this prevents to from making the map just a bunch of sliders/notes 1/1.

: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osu
Ahhh what I read...

Stack Leniency at 0.2 or more is completely rankable, notes should simply not appear at the same time
Red ticks in easies are easier to play than a not fun forced rhythm
Request from L18's & Crystal's Modding Queue.
以下只是建議~不喜歡可以略過 OAO
(Here are just suggestion ~OAO If you do not like , you can skip it)

[-kevincela-'s Easy] r5i1

  1. Useless blue line:(although no effect)
    01:33:325 -
    01:59:984 -
    02:47:149 -

  2. 00:26:678 (3) - 3rd point 1 grid left ?
  3. 01:11:793 (3) - ^
  4. 01:42:553 (1) - 2nd point 1 grid left
  5. 01:51:268 (2,3) - I think~ (2) add clap and remove (3) start's clap
  6. 01:54:344 (6) - 3rd point 1 grid right
  7. 02:34:845 (4) - 2nd point 1 grid up
  8. 03:34:314 (2,4) - there sound let me feel strange

[Normal] 2mh6e

  1. 01:46:654 (1) - 第4個點往上移動到方塊點上
  2. 03:37:647 (1,2) - 這裡感覺怪怪的 但不知如何說明 OTZ

[KS's Hard] 2of5i

  1. 無用的綠線:
    01:05:000 -
    02:53:173 -

  2. fine~

[D.N.Angel] 3z6cr

  1. fine~
good map and song!!!
Star~
第一眼看到圖讓我想歪了
Topic Starter

l1106188 wrote: 4l4u33

[Normal] 2mh6e

  1. 01:46:654 (1) - 第4個點往上移動到方塊點上 哦 fixed
  2. 03:37:647 (1,2) - 這裡感覺怪怪的 但不知如何說明 OTZ 我不會覺得奇怪啊OAQ

[D.N.Angel] 3z6cr

  1. fine~
good map and song!!!
Star~
謝謝MOD和star ~ !! ><
我來了!

[General]
  • - BG名字好長長長長長, 以及640*480太小了啦! 換成這個吧: http://puu.sh/rTAu (800*600)
    - BPM真是獵奇…, 另外timing有點稍off, 我感覺117.04左右比較準 (記得resnap!)


[-kevincela-'s Easy]
  • 沒有問題



    [Normal]
    [list:dd494]
也也沒有問題



[KS's Hard]
  • - 這個難度不錯, 但我實在不喜歡normal-sliderslide的聲音 >_<
00:57:951 (2,3) - 小疊住了, 不太好看 :<

01:05:000 - 無用綠線
02:53:173 - ^



[DNA!]
[list:dd494]00:36:419 (4) - 這邊的clap稍響…求音量下調 (雖說和前面的一樣
01:33:325 (4,5,6) - 感覺應該是這樣子=w= : http://puu.sh/rTGW



這歌聽的我快睡著了…加上這BG, 好睏啊!
其實normal-hitnormal這音效並不適合用來做clap, 背景甚至鼓點都輕的要命 XD!

=w= 嘛嘛 mod的不多…都很棒, 快rank
Hi from my queue. :3

Normal 6g3l6m

  1. 00:56:669 - add note?
  2. 02:39:203 - ^
  3. 02:53:045 - ^
  4. 03:35:083 - ^

D.N. Angel 4f4z3i

  1. 02:11:262 (1) - stand alone combo o.o

That's is all what I found. I'm just a starter in this. ._. I hope its helpful. o.o
Topic Starter

Kurokami wrote: 3j5016

Hi from my queue. :3

Normal 6g3l6m

  1. 00:56:669 - add note?
  2. 02:39:203 - ^
  3. 02:53:045 - ^
  4. 03:35:083 - ^

D.N. Angel 4f4z3i

  1. 02:11:262 (1) - stand alone combo o.o it is to be emphasis

That's is all what I found. I'm just a starter in this. ._. I hope its helpful. o.o
no changed so I can't give you kd ... sorry ! ;w;
Topic Starter

Pokie wrote: 4yz25

我來了!

[General]
  • - BG名字好長長長長長, 以及640*480太小了啦! 換成這個吧: http://puu.sh/rTAu (800*600) 哦,謝謝
    - BPM真是獵奇…, 另外timing有點稍off, 我感覺117.04左右比較準 (記得resnap!)
    BPM是王常喜算的,話說BPM不就是117.04左右麼?o.o


[-kevincela-'s Easy]
  • 沒有問題



    [Normal]
    [list:9ca68]
也也沒有問題




[DNA!]
[list:9ca68]00:36:419 (4) - 這邊的clap稍響…求音量下調 (雖說和前面的一樣 fixed
01:33:325 (4,5,6) - 感覺應該是這樣子=w= : http://puu.sh/rTGW yeah ! fixed



這歌聽的我快睡著了…加上這BG, 好睏啊!
其實normal-hitnormal這音效並不適合用來做clap, 背景甚至鼓點都輕的要命 XD! 好吧的確我選錯音效了orz

=w= 嘛嘛 mod的不多…都很棒, 快rank
謝謝MOD和星星><

EDIT : changed BG & SB,please re the beatmap !
KayeSara
>l1106188 Pokie
感谢mod!都改了!

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
D.N.Angel

00:42:058 (3,4,5,6) - would work better like this imo. http://puu.sh/s7aY
00:53:721 - adding a note here would fit imo.
01:14:613 (1,2,3,4,5) - this... star... :( make into a perfect star? or are u trying not to be symmetrical...?
01:26:148 (4) - new combo
01:27:686 (1) - remove combo

KS's

This is like not that much easier than insane... there's so many jumps in here >_>


00:42:827 (4,5) - this jump doesn't seem to work very well imo. it doesn't make that much sense imo either.
01:41:528 (7) - some reason adding a new combo fits imo. it also emphasize the jump
03:24:061 (7) - http://puu.sh/s7gQ would work better imo.

Normal

01:24:610 (4) - new combo
02:00:496 (3) - move this note to 02:00:753 - http://puu.sh/s7iy something like that or something idk.
02:05:110 (5) - new combo?
03:17:909 (3) - http://puu.sh/s7ju
03:34:314 (2) - ^ similar to above

hope this helps :3

Easy looks fine, i wasn't going to mod it anyway due to the length of the song, but either, nothing really looks wrong in the diff
Topic Starter

winber1 wrote: 1y412

D.N.Angel

00:42:058 (3,4,5,6) - would work better like this imo. http://puu.sh/s7aY
00:53:721 - adding a note here would fit imo.
01:14:613 (1,2,3,4,5) - this... star... :( make into a perfect star? or are u trying not to be symmetrical...?
01:26:148 (4) - new combo
01:27:686 (1) - remove combo


Normal

01:24:610 (4) - new combo
02:00:496 (3) - move this note to 02:00:753 - http://puu.sh/s7iy something like that or something idk.
02:05:110 (5) - new combo?
03:17:909 (3) - http://puu.sh/s7ju fixed
03:34:314 (2) - ^ similar to above

hope this helps :3

Easy looks fine, i wasn't going to mod it anyway due to the length of the song, but either, nothing really looks wrong in the diff
thanks MOD ~ :)
KayeSara
>winber1
Fix all of them except jump here 00:42:827 (4,5) -

我自己把
02:08:955 (6) - jump缩短了 DT就容易了

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Topic Starter

KayeSara wrote: 2n6e16

>winber1
Fix all of them except jump here 00:42:827 (4,5) -

我自己把
02:08:955 (6) - jump缩短了 DT就容易了
恩 ~ update
話說我發現一件事
LoliABC就是你吧!?
最好是他mod完你的難度然後你就放上來
而且同國家!
這哪招-0-
First of all

1.Never uses your bg in your sb,
---hence you need to do as shown blew:

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240
_F,0,0,,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

now look in outside is bg but its a black background

2. i recommend that you should create a self-color img and save as .png

3.why do you put taikobg in sb folder?

-kevincela-'s Easy

OD:2
HP D R:2~3

fine

Normal

OD:4

01:54:729 (T) - useless
03:33:661 (T) - ^


:P

KS's Hard

01:11:793 (5) - NC
01:54:729 (T) - useless
02:54:070 (6) - x:324 y:164
03:30:469~03:31:238 - (2) (3) (4) (5) - make a crescendo?

D.N.Angel

fine

good luck!


新的CODE

把背景图片复制进入文件夹内...然后

Sprite,Foreground,Centre,"SB\a1f39b3294104b949c594a2fe644fc8a.jpg",320,240
_M,0,20,,320,240
_S,0,20,,0.8
_F,0,20,14372,0
_F,0,14372,15910,0
_F,0,15910,16423,0,1
_F,0,16423,240712,1
KayeSara
>TTTTTTTTTTTT
Fix all of them, besides the kiai time, I just keep the same kiai as other diff did.

=w= 堕落天使=傲娇のKS's萝莉

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu

KayeSara wrote: 2n6e16

>TTTTTTTTTTTT
Fix all of them, besides the kiai time, I just keep the same kiai as other diff did.

=w= 堕落天使=傲娇のKS's萝莉
my mistakes...I overlooked this kiai.. :P
Alright let's see what I can find. Mod requested on my queue.

Bold: unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.

[General]
you should add "H-Miku" in the tags because that's KS's last known name.

[-kevincela-'s Easy]
00:18:476 (3) - since you have a whistle at the end of (1), add it at the beginning to keep the consistency.
00:22:577 (3) - ^
00:22:577 (3,4,5) - this might be hard for beginners because since (4) is at the middle, they might have a hard time hitting it, so to make it easier, delete (4).
00:24:628 (1) - since you have a whistle at the beginning of (4), add a whistle at the end. same reason as 00:18:476.
00:26:678 (3) - a whistle at the beginning since you have it at the end of (3).
00:43:853 (4) - same as 00:22:577.
01:09:742 (1) - Ctrl+J to make it easier for beginners? i think the path would be hard as the slider goes upwards.
01:28:967 (4) - same as 00:22:577.
01:43:578 (2) - same as 01:09:742.
01:45:629 (4) - remove the clap at the end since the first combo after the kiai doesn't have it.
01:54:088 (5) - same as 00:22:577.
01:58:958 (1) - add a clap at the beginning with the finish. same reason as 00:18:476, and maybe Ctrl+H to make the path easier for beginners?
02:42:791 (4) - same as 00:22:577.
02:51:763 (4) - replace the whistle for that custom finish. i think the custom finish fits with the song.
03:06:630 (3,4) - hmm can you do something easier? beginners might not hit the 1/1 slider in time. they'll hit the 1/2 slider, but beginners won't know when to let go from there.
03:08:681 (1) - remove the whistle at the sliderbody. i think it doesn't fit with this part and the sound gets in the way during gameplay.
03:24:061 (4) - same as 01:45:629.
03:27:906 (4) - same as 00:22:577.
03:43:030 (2,3) - same as 03:06:630.
pretty nice diff, but what i'm concerned of is the whistles at the first part. there's a lot of parts that are left blank and that ruins the whistle pattern you're following. if you see my mod, i mentioned a few places where the notes need a whistle to keep the consistency in whistles.

[Normal]
00:27:447 (6) - hmm try adding a clap at the repeat arrow. I think it sounds nice and it fits with this part.
00:35:650 (6) - same as above but at the beginning and at the repeat arrow.
02:30:744 (8) - replace the whistle for a finish to match the cymbals.
02:52:276 (8) - same as above but add a finish at the beginning. the cymbals's volume is rising as it's going to hit the beginning of the slider.

[KS's Hard]
00:22:577 (5,6,7) - try to follow this carefully: add a whistles at the end of (5), (6), and the beginning of (7). also remove the whistle pattern because that ruins the whistle pattern. since you have a similar whistle pattern at the 1st combo, i think doing this sounds nice and the pattern keeps going.
00:35:394 (6,7) - same pattern as above, and same reason as above.
00:39:239 (2,3,4,5,6,7,8) - try making a different shape out of this. i see that it's a triangle but it might confuse players on where to go since the hitbursts are covering it. I suggest making a diamond pattern, for 4 circles and a triangle for the last 3 circles, that way it's less confusing and gives a nice challenge for players.
01:49:730 (7) - replace the whistle for a clap. the whistles ruins the consistency and it doesn't fit with this part.
02:09:212 (7,8,9,10,11) - maybe do this? doing the triangle pattern looks too easy. doing a diamond puts a nice challenge for players. if you ignore this, then you can do something similar to this.
03:32:776 - oh? add a circle here to follow the instrumental. listen carefully and you'll hear it.

[D.N.Angel]
02:11:262 (1) - remove the NC and move it up so that (1-3) is shaped like a triangle.
i noticed a few problems but it's nothing major.

I guess that's it. GL :D
Topic Starter

Byakugan249 wrote: 1721s

Alright let's see what I can find. Mod requested on my queue.

Bold: unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.


[Normal]
00:27:447 (6) - hmm try adding a clap at the repeat arrow. I think it sounds nice and it fits with this part. ///no
00:35:650 (6) - same as above but at the beginning and at the repeat arrow. ///no
02:30:744 (8) - replace the whistle for a finish to match the cymbals. ///no
02:52:276 (8) - same as above but add a finish at the beginning. the cymbals's volume is rising as it's going to hit the beginning of the slider. ///fixed


[D.N.Angel]
02:11:262 (1) - remove the NC and move it up so that (1-3) is shaped like a triangle. ///no
i noticed a few problems but it's nothing major.

I guess that's it. GL :D
thanks MOD ~ :)
Topic Starter

TTTTTTTTTTTT wrote: 681b5o

First of all

1.Never uses your bg in your sb,
---hence you need to do as shown blew:

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240
_F,0,0,,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

now look in outside is bg but its a black background

2. i recommend that you should create a self-color img and save as .png

3.why do you put taikobg in sb folder?


Normal

OD:4

01:54:729 (T) - useless
03:33:661 (T) - ^


:P

KS's Hard

01:11:793 (5) - NC
01:54:729 (T) - useless
02:54:070 (6) - x:324 y:164
03:30:469~03:31:238 - (2) (3) (4) (5) - make a crescendo?

D.N.Angel

fine

good luck!
謝謝MOD ~ :)
Topic Starter

KayeSara wrote: 2n6e16

>TTTTTTTTTTTT
Fix all of them, besides the kiai time, I just keep the same kiai as other diff did.

=w= 堕落天使=傲娇のKS's萝莉
-0-

OK咱上傳了
話說你叫我加normal - sliderslide可你沒把N換成N:1啊
這我幫你改掉了
Hi there

[Storyboard]
* You have to remake the lyric SB, because I saw the lyric SB that happen to be blend on BG. You should add a stroke, glow, shadows and better font in your lyric when you using a Photoshop


[-kevincela-'s Easy]
03:00:478 (1) - Overlapped by hitbursts, so beginners are difficult to see the path (sometimes beginners are slowly to read this)


[Normal]
00:31:805 (7) - Add whistle at repeating slider?
00:47:954 (4) - Remove clap and add whistle?
00:52:312 (7) - Add whistle?
01:20:765 - Add note here for better rhythm?
01:55:626 (2) - Add whistle at tail slider?
01:59:727 (2) - ^
02:52:019 (7) - Why finish here?
03:21:754 (2) - Add whistle at tail slider?


[KaleSala's Hard]
* Add "H-Miku" in tags for consistency of each diff

00:23:602 (7) - The tail slider is touch the HP Bar
00:37:957 (3) - I don't know why this slider is the only one who snap at blue tick on blue tick in Intro part in the song. Maybe snap the tail slider to red tick? Like others slider?
00:42:827 (4) - Add whistle?
00:43:853 (6) - ^
00:45:134 (1) - Same issue as 00:37:957 (3)
03:03:042 (7) - The head slider is touch the HP Bar


[D.N.Angel]
00:21:552 (3) - I don't know why this slider is the only one who snap at blue tick on blue tick in Intro part in the song. Maybe snap the tail slider to red tick? Like others slider?
00:48:210 (9) - New combo for preventing of long combos
03:21:754 (5) - Add whistle at end slider?


orz
I will be fixing all asap,in these days I'm really busy with school and other things.
KayeSara
>Byakugan249
Fix some!

>Leorda
Here is KayeSara, kalesala?????.....anyway, you can my name in the past....=。=>?
Fix all of them, except
03:03:042 (7) - feel it doesn't touch the hp

Thx for your guys modding XD

: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Topic Starter

-kevincela- wrote: 1l4y5l

I will be fixing all asap,in these days I'm really busy with school and other things.
OK ;)

KayeSara wrote: 2n6e16

>Byakugan249
Fix some!

>Leorda
Here is KayeSara, kalesala?????.....anyway, you can my name in the past....=。=>?
Fix all of them, except
03:03:042 (7) - feel it doesn't touch the hp

Thx for your guys modding XD
上傳了 ~


Leorda wrote: 6bp3m

Hi there

[Storyboard]
* You have to remake the lyric SB, because I saw the lyric SB that happen to be blend on BG. You should add a stroke, glow, shadows and better font in your lyric when you using a Photoshop ///...OK,I'll try to fix them orz



[Normal]
00:31:805 (7) - Add whistle at repeating slider? ///k
00:47:954 (4) - Remove clap and add whistle? ///k
00:52:312 (7) - Add whistle? ///no
01:20:765 - Add note here for better rhythm? ///no
01:55:626 (2) - Add whistle at tail slider? ///k
01:59:727 (2) - ^ ///k
02:52:019 (7) - Why finish here? ///fixed
03:21:754 (2) - Add whistle at tail slider? ///k




[D.N.Angel]
00:21:552 (3) - I don't know why this slider is the only one who snap at blue tick on blue tick in Intro part in the song. Maybe snap the tail slider to red tick? Like others slider? ///I think it is fine
00:48:210 (9) - New combo for preventing of long combos ///fixed
03:21:754 (5) - Add whistle at end slider? ///k


orz orz
Thanks MOD ~ :)
Ok,finished fixing.
There are many things unrelated with hitsounds that i didn't fix because,like I said before,these 1/2 notes aren't difficult at all.

: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osu
Topic Starter

-kevincela- wrote: 1l4y5l

Ok,finished fixing.
There are many things unrelated with hitsounds that i didn't fix because,like I said before,these 1/2 notes aren't difficult at all.
I think so,too
Because its BPM is low


updated ~
Hi~ DarknessAngel~ :oops:

Always thank you ~ ><

-kevincela-'s Easy
00:38:982 (3) - 1 grid down?

Normal
01:51:012 - add note?
03:29:444 - ^

KS's Hard
Grid size large o.o
OD +1 ?
00:40:008 (5) - add new combo?

D.N.Angel
OD +1 ?
00:34:368 (5) - add costom 2 clap?

good diff :oops:

nice song & good mapset :oops:

go ranked !!!
Hi Nymph here and request from SP3's queue.

General
TAG不同 Hard少了H-Miku 保险起见你可以复制一个难度的tag然后复制到其他难度中保持一致

……其实我还是觉得SC2CLAP和歌曲的契合度差了些 不过暂时我也想不出更好的


SB
= =打完map的时候还得等一会才会自动跳出显示成绩o.o 因为你BG在最后已经打完了之后还有fade代码 我觉得还是改掉这个比较好 所以建议删除最后无用的BG的fade(…………总感觉我说的很乱 反正不懂的话再来找我吧


[-kevincela-'s Easy]
Hitsound
02:53:301 (1,2,3,4,5) - hitsounds feel a little weird here, maybe try this: 1 whistle 2 head clap 3 clap 5 clap, I think this feel better.


[Normal]
Hitsound
00:36:932 (1) - 从这里开始突然whistle就少了很多 由于你whistle下的很random 我不太好推敲你的规律 所以大概建议加几个whistle(完全凭我听的感觉了 所以纯属建议)比如:
00:37:957 (3) -
00:40:008 (6) - slider头
00:41:546 (2) - 尾
00:43:596 (6) - 尾
以上几个主要是觉得相比同样旋律的开头 第二段重复的旋律感觉你少了一些whistle 所以给我感觉有些许不足 当然如果你有你自己的想法可尽情无视以上几条建议
03:16:884 (1) - 这结尾的clap是不是要换你KIAI用clap了 不应该还是用第一个clap吧
03:39:441 (3) - 我怎么听都觉得这结尾很空 应该有你那个whistle才对


[KS's Hard]
Beatmap design/suggestion
02:11:262 (11) - 这个pattern的话 我比较推荐这个note继续挪远 现在感觉有点太近了
03:03:042 (7) - 稍微碰到了点血条 挪开点应该会更好


[D.N.Angel]
Beatmap design/suggestion
00:49:236 (1) - 建议这个依然用0.1spacing stack玩起来很是不好看
02:49:200 (1,2,3,4,5,6) - 这样其实flow很差的 不怎么顺手 虽然是能打 但是还是建议 为了舒服 换个方向?

Hitsound
00:32:318 (4) - 建议还是用第一种clap就好了 突然出现不同的clap音 我个人还是觉得些许违和的
00:36:419 (4) - ^
01:13:844 (3) - 开头加whistle会不会更好听?我看了一下你后面相同的旋律这里是加了whistle的 所以这里可以考虑也加上
02:35:358 (4) - 同32秒
感觉最后一个KIAI 你那个custom whistle(就是normal hit)下的有些凌乱 不知道你自己有什么感觉 还是因为比较random所以我说不好……

其实感觉这图似乎还有进步空间 所以也许可以再找几个有用的mod 但是现在mod也很多了……我也不太好说 囧 不管怎么样 你觉得ready的时候就来找我吧
Topic Starter

Nymph wrote: 2w2f1l

Hi Nymph here and request from SP3's queue.

General
TAG不同 Hard少了H-Miku 保险起见你可以复制一个难度的tag然后复制到其他难度中保持一致 //fixed

……其实我还是觉得SC2CLAP和歌曲的契合度差了些 不过暂时我也想不出更好的


SB
= =打完map的时候还得等一会才会自动跳出显示成绩o.o 因为你BG在最后已经打完了之后还有fade代码 我觉得还是改掉这个比较好 所以建议删除最后无用的BG的fade(…………总感觉我说的很乱 反正不懂的话再来找我吧 //恩,我懂你意思。但那個FADE就是為了不要讓BG在最後的時候消失,我覺得還是有必要留著的(反正不想等的人可以按skip啊<3)




[Normal]
Hitsound
00:36:932 (1) - 从这里开始突然whistle就少了很多 由于你whistle下的很random 我不太好推敲你的规律 所以大概建议加几个whistle(完全凭我听的感觉了 所以纯属建议)比如:
00:37:957 (3) -
00:40:008 (6) - slider头
00:41:546 (2) - 尾
00:43:596 (6) - 尾
以上几个主要是觉得相比同样旋律的开头 第二段重复的旋律感觉你少了一些whistle 所以给我感觉有些许不足 当然如果你有你自己的想法可尽情无视以上几条建议
03:16:884 (1) - 这结尾的clap是不是要换你KIAI用clap了 不应该还是用第一个clap吧
03:39:441 (3) - 我怎么听都觉得这结尾很空 应该有你那个whistle才对
//all fixed


[D.N.Angel]
Beatmap design/suggestion
00:49:236 (1) - 建议这个依然用0.1spacing stack玩起来很是不好看 //滿多人都這麼說...但我已經想不到其他改法了lol
02:49:200 (1,2,3,4,5,6) - 这样其实flow很差的 不怎么顺手 虽然是能打 但是还是建议 为了舒服 换个方向? //唔,改方向的話連接下一個長條就沒那麼順,先保留著,聽看看別人的意見

Hitsound
00:32:318 (4) - 建议还是用第一种clap就好了 突然出现不同的clap音 我个人还是觉得些许违和的
00:36:419 (4) - ^
01:13:844 (3) - 开头加whistle会不会更好听?我看了一下你后面相同的旋律这里是加了whistle的 所以这里可以考虑也加上
02:35:358 (4) - 同32秒
hitsound fixed

感觉最后一个KIAI 你那个custom whistle(就是normal hit)下的有些凌乱 不知道你自己有什么感觉 还是因为比较random所以我说不好……

其实感觉这图似乎还有进步空间 所以也许可以再找几个有用的mod 但是现在mod也很多了……我也不太好说 囧 不管怎么样 你觉得ready的时候就来找我吧
覺得你說的應該是我的音效
好吧,我再找幾個MOD
謝謝你了 ~ :)
Topic Starter

-kevincela- wrote: 1l4y5l

Fixed~
updated ~
KOTOKO <3
focusing on hitsound as promised, but i'm not gonna full mod because i'm lazy the rest looks fine /o/

[D.N.Angel]
00:16:425 - shift this finish to default one like you did at 00:49:236 -
it should be more emphasized than others imo
00:24:628 (1) - ^
00:30:267 (3) - add finish at the end since i can hear it in music
compared with 00:28:729 - and 00:32:830 - , i guess lower volume is better.
00:31:933 (3) - add whistle at the beginning not only the end.
00:42:571 (5) - 2 whistles are too much here imo, so remove whistle from (5)'s beginning
00:45:134 - i prefer default finish here
00:49:236 - this finish is too quiet after normal hitsounds at least +10% please
01:04:231 - i prefer adding note here instead of 01:04:487 -
01:09:742 (2) - add finish at the beginning
01:15:894 (1) - ^
01:19:739 (7) - add finish at the end
01:22:046 - i prefer default finish to custom one, i think it should be emphasized
01:26:148 (4) - add finish at the beginning.
01:37:042 (5) - remove note since it follows nothing or at least remove clap.it sounds odd to me
01:37:426 - use default whistle? just suggestion
01:38:195 (1,2) - switch newcombos
01:39:733 (5) - end this at 01:39:990 - to follow music better and add clap consistently
so change whistle at 01:41:271 - into clap or lower volume there?
01:44:604 (3) - this finish is too much compared with 01:42:553 - and music is not strong enough to use finish imo
01:45:629 - ^ if you dont follow this, add finish here as well
01:46:654 - i prefer default finish
01:51:525 - volume is too loud to me, i suggest -10%
01:58:958 (2) - default finish is better compared with 01:54:857 -
02:05:110 - default finish here it should be more emphasized than 02:03:060 -
02:07:161 (1) - add finish
02:35:358 (4) - add custom whistle at the end
02:35:870 - finish is too much and whistle is better imo
02:42:535 - volume is kinda loud, 40% is better to me
02:44:073 - shift this finish to default finish
02:48:174 (1) - finish? i think it sounds nice
02:48:687 (5) - 1grid right
02:52:276 (5) - add finish at the beginning
02:58:428 (3) - add finish
03:06:246 (4) - i think it should be soft hitsound
03:12:782 (1) - add finish
03:16:115 (3,2) - default one is better to me
03:25:086 - ^
03:29:188 (5) - add finish at the beginning since i can hear it in music
03:37:390 (2) - default one is better
03:41:492 - ^ same here, this should be stronger than 03:39:441 -
03:42:261 (2) - add whistle at the end and remove it from the beginning to match it with percussion in the song?
03:42:773 (3) - ^ same, remove clap
03:43:542 - change into default finish?

hmm, i personally dont like to put softwhistle2 on red ticks and i think it should be matched with percussion on whiteticks, otherwise they'll sound odd imo
please apply some stuff you agree with to others diff as well especially finishes
good luck!
Topic Starter

Melophobia wrote: 3z2i5w

KOTOKO <3
focusing on hitsound as promised, but i'm not gonna full mod because i'm lazy the rest looks fine /o/

[D.N.Angel]
00:16:425 - shift this finish to default one like you did at 00:49:236 - //k
it should be more emphasized than others imo
00:24:628 (1) - ^ //I want to add custom-finish to compare with the white effect
00:30:267 (3) - add finish at the end since i can hear it in music
compared with 00:28:729 - and 00:32:830 - , i guess lower volume is better. //k
00:31:933 (3) - add whistle at the beginning not only the end. //k
00:42:571 (5) - 2 whistles are too much here imo, so remove whistle from (5)'s beginning //k
00:45:134 - i prefer default finish here //I want to add custom-finish to compare with the white effect
00:49:236 - this finish is too quiet after normal hitsounds at least +10% please //k
01:04:231 - i prefer adding note here instead of 01:04:487 - //I don't want to break this pattern ><
01:09:742 (2) - add finish at the beginning k
01:15:894 (1) - ^ I had already done it :O
01:19:739 (7) - add finish at the end //k
01:22:046 - i prefer default finish to custom one, i think it should be emphasized //I want to add custom-finish to compare with the white effect
01:26:148 (4) - add finish at the beginning. //k
01:37:042 (5) - remove note since it follows nothing or at least remove clap.it sounds odd to me //ok,removed clap(whistle)
01:37:426 - use default whistle? just suggestion //hmm...no
01:38:195 (1,2) - switch newcombos //k
01:39:733 (5) - end this at 01:39:990 - to follow music better and add clap consistently
so change whistle at 01:41:271 - into clap or lower volume there? //I want to keep this part ><
01:44:604 (3) - this finish is too much compared with 01:42:553 - and music is not strong enough to use finish imo //changed to whistle
01:45:629 - ^ if you dont follow this, add finish here as well //I follow that,so no xD
01:46:654 - i prefer default finish //k
01:51:525 - volume is too loud to me, i suggest -10% //k
01:58:958 (2) - default finish is better compared with 01:54:857 - //I forgot whether I fixed this lol
02:05:110 - default finish here it should be more emphasized than 02:03:060 - //^
02:07:161 (1) - add finish //k
02:35:358 (4) - add custom whistle at the end //k
02:35:870 - finish is too much and whistle is better imo //k
02:42:535 - volume is kinda loud, 40% is better to me //k
02:44:073 - shift this finish to default finish //I forgot whether I fixed this lol
02:48:174 (1) - finish? i think it sounds nice //yeah,it is good ~
02:48:687 (5) - 1grid right //k
02:52:276 (5) - add finish at the beginning //k
02:58:428 (3) - add finish //k
03:06:246 (4) - i think it should be soft hitsound //I want to add custom-finish to compare with the white effect
03:12:782 (1) - add finish //k
03:16:115 (3,2) - default one is better to me //I want to add custom-finish to compare with the white effect
03:25:086 - ^ //k
03:29:188 (5) - add finish at the beginning since i can hear it in music //k
03:37:390 (2) - default one is better //k
03:41:492 - ^ same here, this should be stronger than 03:39:441 - //I want to add custom-finish to compare with the white effect
03:42:261 (2) - add whistle at the end and remove it from the beginning to match it with percussion in the song? //k
03:42:773 (3) - ^ same, remove clap //k
03:43:542 - change into default finish? //no

hmm, i personally dont like to put softwhistle2 on red ticks and i think it should be matched with percussion on whiteticks, otherwise they'll sound odd imo
please apply some stuff you agree with to others diff as well especially finishes
good luck!
thank for modding ~ ><
asdf gotta mod this before bubble
我用中文mod吧

[Normal]
03:06:118 (4) - slider point多了一些,减少为五个因该好很多。

[KS' Hard]
对一个hard来说还是稍微南一些了。
00:22:577 (5) - hard里面一个3.11jump. 是否有一点太。。。根SV有一点太大的差距了
00:39:239 (2,3,4,5,6,7,8) - 要是你不想要很多(新手)人跟你生气的话,还是把这个做得更能读一些吧。
00:46:160 (3) - 3.04
01:13:844 (1) - 3.57。。。。。。这些至少得在2.5以下
02:04:085 (3) - 这个的flow很好,所以没有问题。
02:43:560 (6) - 这个把下一个slider给overlap了。最好挪开。

[D.N.Angel]
找不到太多了呀。

00:54:875 (1) - 有一点不懂为什莫NC在这里。为pattern做NC不是一个特别好的主意。
02:05:110 (1,2,3,4) - 把2和4环一个位子,然后再把3和新4在环一个位子吧,玩起来舒服一些。 http://puu.sh/ysao
02:08:699 (1,4) - 我想这两个note可以摆得好一些 http://puu.sh/ys6I

Just some diffuculty issues with hard (especially with the flowkilling slider jumps). Everything out checks out fine with me.
Topic Starter

Nyquill wrote: 3g5f6x

asdf gotta mod this before bubble
我用中文mod吧

[Normal]
03:06:118 (4) - slider point多了一些,减少为五个因该好很多。 //...不懂


[D.N.Angel]
找不到太多了呀。

00:54:875 (1) - 有一点不懂为什莫NC在这里。为pattern做NC不是一个特别好的主意。 //我覺得是的
02:05:110 (1,2,3,4) - 把2和4环一个位子,然后再把3和新4在环一个位子吧,玩起来舒服一些。 http://puu.sh/ysao //k
02:08:699 (1,4) - 我想这两个note可以摆得好一些 http://puu.sh/ys6I//這樣的話無法達成我預期的重疊

Just some diffuculty issues with hard (especially with the flowkilling slider jumps). Everything out checks out fine with me.
Thank for modding ~ :)
KayeSara
All fix!

Edit: Hentai Baka 泡芙=w=
rererecheck o3o

[Hard]
跟我后宫IRC过了=~=

[D.N.Angel]
Beatmap design/suggestion
00:49:236 (1) - 你没懂我之前的意思啦 我的意思是1grid up 现在的前面的串都是0.1spacing然后最后一下用stack 显得不好看




EDIT: rerererecheck and everything is fine now. thanks for your patience o3o
Bubbled!
Ehhh...

[SB]
  1. From what I see, your lyrics aren't moving in a specific speed, and it proves to be very inconsistent. For example, lrc\27.png moves much faster than the other lyrics do, but there isn't a specific reason, seeing how lrc\11.png isn't moving that fast, but they're in the same place in regards to the song (first line in chorus).
  2. lrc\17.png appears to have no fade in sequence.
  3. What's the purpose of the move event for SB\a1f39b3294104b949c594a2fe644fc8a.jpg?
     M,0,20,,320,240
  4. What's the purpose of the move event for SB\BG effect.png?
     M,0,16423,230178,320,240,320,239
[-kevincela-'s Easy]
  1. 00:54:362 (2) - You'll want to anchor this slider at 00:54:875 - to follow the music.
  2. 00:57:951 (2) - Likewise, anchor this at 00:58:464 - (or 00:58:335 - if you wanna follow lyrics).
  3. 01:13:844 (1) - Unnecessary anchor at slider end.
  4. 01:17:945 (1) - I'd remove the new combo spinner, since it appears to be part of the previous combo.
  5. 02:03:060 (1) - Anchor this at 02:03:572 - to follow music, and apply this change to 02:05:110 (3) - . There's also an unnecessary anchor at the end of (1).
  6. 02:50:225 (3,4) - The way you want to blanket (4) with (3) is obvious, so I would make (3) wider so that (4) can fit better.
  7. 03:30:213 (3) - Blanketing is a bit off, as seen here: http://puu.sh/zH06
[Boss Sweet Taiko]
  1. 00:15:271 - a bass in the music so obvious, there should be a d here.
  2. 00:29:242 (1,2,3,4,5,6,7,8,9,10,11) - Did you forget to map this?
  3. 01:18:458 (1) - You should definitely replace this spinner with a more interesting drum rhythm to represent the drum fill.
  4. 02:05:623 (1,2,3,4,1) - Similarly, use 1/4 rhythms here, and replace the spinner.
  5. 02:56:890 (1) - and 03:46:362 (1) - should not be spinners. If you want a spinner, you might be able to fit one from 03:49:951 - to 03:53:796 - .
  6. If you're keen on keeping the spinners and decide you don't want to make it better, at least remove the Finish from the spinner(s), since they're unnecessary.
[D.N.Angel]
  1. 00:16:681 - Unnecessary inherited timing point.

those wrote: 2f131h

[Boss Sweet Taiko]
  1. 00:15:271 - a bass in the music so obvious, there should be a d here.
  2. 00:29:242 (1,2,3,4,5,6,7,8,9,10,11) - Did you forget to map this?
  3. 01:18:458 (1) - You should definitely replace this spinner with a more interesting drum rhythm to represent the drum fill.
  4. 02:05:623 (1,2,3,4,1) - Similarly, use 1/4 rhythms here, and replace the spinner.
  5. 02:56:890 (1) - and 03:46:362 (1) - should not be spinners. If you want a spinner, you might be able to fit one from 03:49:951 - to 03:53:796 - .
  6. If you're keen on keeping the spinners and decide you don't want to make it better, at least remove the Finish from the spinner(s), since they're unnecessary.
ok , all fixed , I hope it is fine for you now xDD

Boss Sweet Taiko
osu file format v9

[General]
AudioFilename: KOTOKO - Namida no Chikai.mp3
AudioLeadIn: 0
PreviewTime: 196582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Namida no Chikai
Artist:KOTOKO
Creator:DarknessAngel
Version:Boss Sweet Taiko
Source:Triangle Heart 3 ~Sweet Songs Forever~
Tags:opening galgame hentai eroge bossandy -kevincela- KayeSara H-Miku

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
20,512.667150852309,4,2,1,80,1,0
98452,-100,4,2,1,80,0,1
131262,-100,4,2,1,80,0,0
196884,-100,4,2,1,80,0,1
229694,-100,4,2,1,80,0,0


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256,192,128827,5,0
256,192,128955,1,0
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256,192,129340,1,0
256,192,129468,5,2
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256,192,129852,5,0
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256,192,130365,1,2
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256,192,132800,5,2
256,192,133313,5,0
256,192,133569,1,0
256,192,133826,5,2
256,192,134082,5,0
256,192,134210,1,0
256,192,134595,1,0
256,192,134851,5,2
256,192,135107,5,0
256,192,135364,1,4
256,192,135876,5,2
256,192,136389,5,0
256,192,136645,1,0
256,192,136902,5,2
256,192,137414,5,0
256,192,137671,1,0
256,192,137927,5,2
256,192,138183,5,0
256,192,138311,5,2
256,192,138568,1,2
256,192,138696,5,0
256,192,138952,1,0
256,192,139209,1,0
256,192,139465,1,4
256,192,139978,5,2
256,192,140234,5,0
256,192,140747,1,0
256,192,141003,5,2
256,192,141516,5,0
256,192,141772,1,0
256,192,142028,5,2
256,192,142285,5,0
256,192,142413,1,0
256,192,142797,1,0
256,192,143054,5,2
256,192,143310,5,0
256,192,143566,1,4
256,192,144079,5,2
256,192,144335,1,2
256,192,144463,1,2
256,192,144848,1,2
256,192,145104,1,2
256,192,145361,1,2
256,192,145489,1,2
256,192,145873,1,2
256,192,146130,1,2
256,192,146386,1,2
256,192,146514,1,2
256,192,146642,5,0
256,192,146899,5,2
256,192,147027,5,0
256,192,147155,5,2
256,192,147283,1,2
256,192,147411,5,0
256,192,147668,1,4
256,192,148180,5,2
256,192,148693,5,0
256,192,148949,1,0
256,192,149206,5,2
256,192,149718,5,0
256,192,149975,1,0
256,192,150231,5,2
256,192,150487,5,0
256,192,150615,1,0
256,192,150744,1,0
256,192,151000,1,0
256,192,151256,5,2
256,192,151769,5,0
256,192,152282,5,2
256,192,152538,5,0
256,192,152794,5,2
256,192,153051,5,0
256,192,153307,5,2
256,192,153563,5,0
256,192,153820,1,0
256,192,154332,5,2
256,192,154589,5,0
256,192,154717,5,2
256,192,155101,1,2
256,192,155358,5,0
256,192,155614,1,0
256,192,155870,1,4
256,192,156383,5,2
256,192,156639,5,0
256,192,157152,1,0
256,192,157408,5,2
256,192,157665,5,0
256,192,157793,5,2
256,192,157921,5,0
256,192,158177,5,2
256,192,158434,5,0
256,192,158690,5,2
256,192,158946,5,0
256,192,159331,1,0
256,192,159459,5,2
256,192,159715,1,2
256,192,159972,5,4
256,192,160356,1,0
256,192,160484,5,2
256,192,160741,5,0
256,192,160997,1,4
256,192,161381,1,0
256,192,161510,5,2
256,192,161638,5,0
256,192,161766,5,2
256,192,162022,5,4
256,192,162535,5,2
256,192,162791,5,0
256,192,162877,1,0
256,192,162962,1,0
256,192,163048,5,2
256,192,163304,5,0
256,192,163432,1,0
256,192,163560,5,2
256,192,163817,1,2
256,192,164073,5,4
256,192,164586,5,2
256,192,165098,5,0
256,192,165355,1,0
256,192,165611,5,2
256,192,166124,5,0
256,192,166380,1,0
256,192,166636,5,2
256,192,166893,5,0
256,192,167021,5,2
256,192,167149,5,0
256,192,167405,5,2
256,192,167662,1,2
256,192,167918,1,2
256,192,168174,5,4
256,192,168687,5,2
256,192,168943,5,0
256,192,169456,1,0
256,192,169712,5,2
256,192,169969,5,0
256,192,170225,1,0
256,192,170481,1,0
256,192,170609,1,0
256,192,170738,5,2
256,192,170994,5,0
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256,192,171635,5,0
256,192,171763,5,2
256,192,172019,1,2
256,192,172276,5,4
256,192,172788,5,2
256,192,173301,5,0
256,192,173557,1,0
256,192,173814,5,2
256,192,174070,5,0
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256,192,174839,5,4
256,192,175352,1,4
256,192,175864,5,6
256,192,176377,5,4
256,192,176633,5,2
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256,192,177916,5,0
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256,192,178940,5,0
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256,192,179197,1,0
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256,192,179966,1,2
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256,192,182914,5,0
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256,192,183298,5,0
256,192,183554,5,2
256,192,183811,5,0
256,192,183939,1,0
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256,192,184323,1,2
256,192,184580,5,4
256,192,185092,5,2
256,192,185349,5,0
256,192,185861,1,0
256,192,185990,1,0
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256,192,186374,5,0
256,192,186630,5,6
256,192,187015,5,0
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256,192,187528,5,0
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256,192,187784,1,2
256,192,187912,5,0
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256,192,188425,5,0
256,192,188681,1,4
256,192,189066,5,2
256,192,189450,5,0
256,192,189706,1,0
256,192,190219,5,2
256,192,190475,5,0
256,192,190732,1,0
256,192,191116,5,2
256,192,191501,5,0
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256,192,192142,5,2
256,192,192526,5,0
256,192,192782,5,6
256,192,193039,5,0
256,192,193167,5,2
256,192,193295,1,2
256,192,193423,5,0
256,192,193551,5,2
256,192,193808,5,0
256,192,193936,1,0
256,192,194064,5,2
256,192,194320,1,2
256,192,194577,1,2
256,192,194833,5,0
256,192,194961,1,0
256,192,195089,5,2
256,192,195218,5,0
256,192,195346,5,2
256,192,195474,1,2
256,192,195602,5,0
256,192,195858,5,2
256,192,196115,1,2
256,192,196243,5,0
256,192,196371,5,2
256,192,196499,1,2
256,192,196627,5,0
256,192,196884,1,4
256,192,197396,5,2
256,192,197653,5,0
256,192,197909,1,0
256,192,198165,1,0
256,192,198294,1,0
256,192,198422,5,2
256,192,198678,5,0
256,192,198934,1,0
256,192,199319,1,0
256,192,199447,5,2
256,192,199703,1,2
256,192,199960,5,0
256,192,200344,5,2
256,192,200472,1,2
256,192,200729,5,0
256,192,200985,1,4
256,192,201498,5,2
256,192,201754,5,0
256,192,201882,1,0
256,192,202010,1,0
256,192,202267,1,0
256,192,202523,5,2
256,192,202779,5,0
256,192,203036,1,0
256,192,203420,1,0
256,192,203548,5,2
256,192,203805,5,0
256,192,204061,1,0
256,192,204317,5,2
256,192,204446,5,0
256,192,204574,5,2
256,192,204830,5,0
256,192,205086,1,4
256,192,205599,5,2
256,192,205855,5,0
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256,192,206881,5,0
256,192,207009,1,0
256,192,207137,1,0
256,192,207393,1,0
256,192,207650,5,2
256,192,207906,5,0
256,192,208034,1,0
256,192,208162,5,2
256,192,208419,1,2
256,192,208675,5,0
256,192,208931,5,2
256,192,209188,5,4
256,192,209700,5,2
256,192,209957,5,0
256,192,210213,1,0
256,192,210469,1,0
256,192,210598,1,0
256,192,210726,5,2
256,192,210982,5,0
256,192,211238,1,0
256,192,211495,1,0
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256,192,211751,5,2
256,192,211879,1,2
256,192,212007,5,0
256,192,212264,1,0
256,192,212392,1,0
256,192,212520,5,2
256,192,212648,5,0
256,192,212776,5,2
256,192,213033,1,2
256,192,213161,1,2
256,192,213289,5,0
256,192,213545,1,0
256,192,213802,5,2
256,192,214058,5,0
256,192,214571,1,0
256,192,214827,5,2
256,192,215083,5,0
256,192,215212,1,0
256,192,215340,1,0
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256,192,215724,1,0
256,192,215852,5,2
256,192,216109,1,2
256,192,216365,5,0
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256,192,216878,1,2
256,192,217134,5,0
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256,192,217903,5,2
256,192,218159,5,0
256,192,218672,1,0
256,192,218928,5,2
256,192,219185,5,0
256,192,219313,1,0
256,192,219441,5,2
256,192,219697,5,0
256,192,219826,5,2
256,192,220082,5,0
256,192,220210,5,2
256,192,220466,5,0
256,192,220723,5,2
256,192,220851,5,0
256,192,220979,5,2
256,192,221107,1,2
256,192,221235,5,0
256,192,221492,1,4
256,192,222004,5,2
256,192,222261,5,0
256,192,222517,1,0
256,192,222773,1,0
256,192,223030,5,2
256,192,223286,5,0
256,192,223542,5,6
256,192,224055,5,4
256,192,224568,1,4
256,192,225080,1,4
256,192,225593,1,4
256,192,226362,12,4,229694

those wrote: 2f131h

[-kevincela-'s Easy]
  1. 00:54:362 (2) - You'll want to anchor this slider at 00:54:875 - to follow the music. Sorry,I prefer to keep that as it is
  2. 00:57:951 (2) - Likewise, anchor this at 00:58:464 - (or 00:58:335 - if you wanna follow lyrics). ^
  3. 01:13:844 (1) - Unnecessary anchor at slider end. Removed
  4. 01:17:945 (1) - I'd remove the new combo spinner, since it appears to be part of the previous combo. I really don't know why i put a NC here... Removed
  5. 02:03:060 (1) - Anchor this at 02:03:572 - to follow music, and apply this change to 02:05:110 (3) - . There's also an unnecessary anchor at the end of (1). Done
  6. 02:50:225 (3,4) - The way you want to blanket (4) with (3) is obvious, so I would make (3) wider so that (4) can fit better. Done
  7. 03:30:213 (3) - Blanketing is a bit off, as seen here: http://puu.sh/zH06Done,I think
Here is the diff:

http://puu.sh/C3CQ
Topic Starter

those wrote: 2f131h

Ehhh...

[SB]
  1. From what I see, your lyrics aren't moving in a specific speed, and it proves to be very inconsistent. For example, lrc\27.png moves much faster than the other lyrics do, but there isn't a specific reason, seeing how lrc\11.png isn't moving that fast, but they're in the same place in regards to the song (first line in chorus). //yeah,I noticed that
    it was because I didn't know how to make them consistent ; Hard to control the speed.
    I don't wanna change this since it is not really a big problem.
    I'll try to have them consistent next time.
  2. lrc\17.png appears to have no fade in sequence. //fixed
  3. What's the purpose of the move event for SB\a1f39b3294104b949c594a2fe644fc8a.jpg? //useless code,removed
     M,0,20,,320,240
  4. What's the purpose of the move event for SB\BG effect.png? //useless code,removed
     M,0,16423,230178,320,240,320,239
[D.N.Angel]
  1. 00:16:681 - Unnecessary inherited timing point. //removed
Thank for modding
Here you goo
加油快Ranked吧!!~~~~~~ x3
Topic Starter

12BARRY21 wrote: 4e5b2

加油快Ranked吧!!~~~~~~ x3
謝謝\:D/
就快了>w<
[-kevincela-'s Easy]

01:17:945 (1) - This spinner is missing a new combo.

[KS's Hard]

03:03:042 (7) - It would be better to add a new combo here.

Pretty nice <3

EDIT: Ranked~
..?
Topic Starter
哇,沙發居然是你,我好感動 !
謝啦 ~ >w<
wa又是我泡过的图
congratz!
yo
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