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osu!stream Discussion 4b6l1c

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Ephemeral wrote: b493z

as far as I know, osu!stream mappers are volunteers and map because they enjoy the prospect of doing so rather than for any particular monetary gain. will peppy pay them? up to him.

i'm not familiar with the changes in the scoring algorithm, but i can say that osu!stream is pretty much built around being played on a typical iphone screen held horizontally and with the thumbs used as the primary input method. that is the briefing given to mappers, at least.
Only iphones...? I'm surprised...
s/iphone/multi-touch device of similar size

it plays well on my iPad, i just use 2 index fingers (and an occasional thumb) rather than my thumbs. Android is also planned and being worked on too, according to peppy.

In short: no, its not only for iPhone, but it needs to be playable on an iPhone. Some things that are playable on an iPad or Android tablet might be near impossible on an iPhone / Android smartphone. osu!stream has pretty strict difficulty setting / circle size rules to keep this in check.

also: follow @osustream on twitter.
I sort of forgot which pack was touhou 1 and 2, which was was boozehound in?
ppy took out the touhou songs iirc
Ok I bought an I-pad today and played osu!stream, and I got #5 in Garbled Waves - Apatisk Expert.
I still don't know how to deal with this 'device'... How could I managed to achieve this?

Anyway, my first impression:
1. Penalty of missing hold object is quite harsh. If you noticed that an object you just touched was hold object, not a normal one, you are already late. Your health bar will be severly hurt and you might fail.
2. I guess there aren't many different play styles... The way you should touch those objects are quite obvious.

Randy96 wrote: 6c1p5g

ppy took out the touhou songs iirc
Yes, but I bought one pack and I can get it's replacement free, but I have no idea which one it is
Which pack replaced the one with Boozehound?
mekadon_old
Imo having a custom offset setting sounds good. I always get 5~7ms late which pisses me off :(
I just played the game today lol
Just picked up Osu! Stream today now that it's back on the App Store. Loving the hold and multiple touch additions, great features to put in this version! Crisp UI, responsive controls, you all have hit it out of the park with this game.

That being said, played through the four free songs available and have about given up on this game unfortunately due to the inability to play multiple difficulties. I love rhythm games but have absolutely no will to repetitively replay a song to perfect it. Back when I used to play DDR, I used to purposefully *not* memorize the steps so that it would be more of a challenge to complete the song as opposed to getting a high score. I play TapSonic on Legendary 6 Key and consider it an accomplishment to simply complete a song.

Hence, when I played Ouendan/2/EBA, my challenge was getting through all the modes, then going back and playing the songs I enjoyed from time to time. It didn't matter if I beat Ready Steady Go! with a D, it worked for me. So when I popped this game on I threw myself into the songs and got through them on Stream with B's and a D on Apatisk. Then realized I've hit a wall. I can't play Expert until I get an A on the song. Given that the requirements for getting an A on a song is to FC+ the song, I will pretty much never get there. I simply have no wish to play the songs ten times over again to memorize the beats in order to play a harder version of it.

I enjoy playing Osu! I enjoy what gameplay there is in Osu! Stream. I'd just love to be able to play the entire game rather than getting the feeling that I'm apparently playing it "wrong" by simply enjoying it rather than going for the leaderboards. Please consider giving those of us that aren't leaderboard style players the opportunity to fail at Expert modes. It may not seem like much, but it would give me and I'm sure others more of a reason to continue to play this game as it grows.
You realise that expert will be near impossible if you can't A stream, right? Also, you don't need FC to get an A. I can do it with 5+ misses.

The idea of setting a bar to enter expert mode is that without reaching that bar, you will fail within 5 seconds. I did extensive testing with real-life friends that showed this was the case. Expert mode is not only harder in patterns, but also harder in judgement, and the jump is far too big if you can't do semi-decently on stream mode.

I will take your into consideration, but ask that you also persist a bit more and work on that A rank. It isn't as hard as you think.
Topic Starter
back during the time when stream still has the touhou songs, i can manage to consistently clear expert charts while doing horribly on stream mode (boozehound and being proof are some of the experts i had played. i know they're easy for expert charts {shanghai tea house expert is HARD), but still...). it kinda felt that the requirement was being too harsh. it gives some sort of an anti-climatic feeling if you can smack an end-boss with one-hit because the previous sub-boss forced you to get the best items and levels just to beat him. but if you made it more lenient, then unlocking will be almost pointless. you have to balance those two.

i say, the requirement would be as is, but the grading system should be made a bit more lenient. i dunno if i own a wrong version of stream in my iPod, but getting only like 7 "50's" on EASY charts already gets me a B.
I already made the grading more lenient, but I am willing to push it further. It's just a matter of finding a way to do so without making it feel totally lame :P.
Topic Starter
i guess the part of blame would be also to me not getting the latest builds so i'm not really much updated about it. :p
when are u planning to add android for osustream?
We got new free song in osu!stream and that is Want You Gone, which is famous for being ending? song of Portal 2
(wow peppy must be working so hard on this.)

Ok it's time to push me down, guys.

I don't know what you guys think, but personally, I don't like that map a lot... It could have used characteristic features of touchscreen more, I guess?

osu!stream must be the most accuracy-needing game I ever played, lol.
You're right, the map is too classical, and it has too much holds...
But the feature is awesome, still :D

Roga-don wrote: 4nd59

You're right, the map is too classical, and it has too much holds...
osu! and osu!stream looks similar, but input device is totally different, so it is quite different than we thought. For example, jumps can be quite hard to be dealt with in osu!, but in osu!stream, it might be disturbing when reading beats, but after that, those things become quite easy. (Don't know exaclty why but I don't depend on distance snap that much when I'm playing osu!stream while I rely on it a lot in osu!. Of course, totally out of distance snap is quite disturbing.)

But... too many holds? Hmm... Whatever, people have variety of thoughts.
really enjoy osu!stream; all the new stuff threw me for a loop, really adds much appreciated variety.

unfortunately i'm going to stick with osu! vanilla for as long as possible; song quantity > quality on this one for me. keep up the good work in any case!
I don't see a need to "stick" with only one. Enjoy them both, if you can :). I know I do.
I was able to try out osu!stream on the iPad, it was pretty cool. The screen made it sort of hard to do sliders, (my finger kept "sticking" to the screen) and sooo many 100s and 50s. I liked the osu!stream-specific elements of gameplay, but they felt a little unintuitive at times. This may partially be due to the fact that my hand kept getting in the way.

Despite the few negatives, it really was a fun experience. I've only tried out the free material so far, but purchasing the packs is a definite possibility. I'll still be sticking primarily to regular osu! but I'll make sure to check out the content released for osu!stream. So yeah, I guess this is my review of the game? Cool.
The trick to sliders is to press very lightly. The screen is capacitive so doesn't require any force (you can almost use just your nail as long as your skin is close-ish). The judgement is far harsher than osu! on purpose. The new elements become easier once you play a bit, and we try to map in a way that hands don't cover the map (with exceptions for expert-level songs).
Oh, good advice. I'll go try again.
(and again, great game)
I bought an iPad 2 this week and finally had the opportunity to try osu! Stream. I'm very impressed.
Keep up the good work and make more maps! :)
It helps to wash your hands (and dry them well) before playing.
This should all be like...in a disclaimer within the game.
Topic Starter

peppy wrote: 73101g

The trick to sliders is to press very lightly. The screen is capacitive so doesn't require any force (you can almost use just your nail as long as your skin is close-ish). The judgement is far harsher than osu! on purpose. The new elements become easier once you play a bit, and we try to map in a way that hands don't cover the map (with exceptions for expert-level songs).
speaking of this, there was this certain part on Sunrise's stream chart that has hold + circle combinations that can tie your hands in knots when you press it in a certain way, especially when you play it in a "handheld" fashion. there might be more correct ways to do that part, but if players like me keep on falling on that most of the time, then yeah...
After I've finished with my contributions to the next ~2-3 packs, I want to take a look at some of the earlier maps and hopefully bring them up to current standards.
I was thinking mostly in of hitsounds, but there shouldn't be thumb gymnastics on Hard stream.
I don't believe there actually is.
NEED MORE MAPPERS!

Any predictions on when the Android version pops out?
We do have an android testing build available, but it seems to have some issues. I haven't personally looked into android development yet and Intermezzo (who is working on it) doesn't seem to have much time lately, but you can me on IRC if you would like to give it a test run.
Sure, will do when I'm back from college.
Hi, just by to ask a question
There is a guy who created an entire Touhou-Imperishable Night remake, and made it availble on official app store
He initially charged money, later on, the app later became free
http://www.youtube.com/watch?v=KhNfy9tdsbU
There are also several other Touhou related apps that actually charges money
They all didn't get into any sort of trouble
So the question is:
Can you bring the Touhou song back as free DLC song pack? I know you are worried about copyright infringement and stuff, but after seeing how "fantasy night of Touhou" made it to the app store with no problem, I don't see how it would be risky to include Touhou songs pack as a FREE DLC for a FREE game?
(also, I am not meant to be trolling, just asking a general question)
I am not worried about copyright infringement; I entered direct conversation with ZUN and was told that it is not possible to distribute on the app store. The touhou game you link was likely the *reason* he will no longer allow use of touhou content on the iOS/android platforms (he changed his soon after that game was released).

I also asked whether I could release the content for free and it was said that this may be possible but I would need to present the content to them for checking first. I have not yet got that far, due to the process involved in doing so.
How did you manage to get into with Zun anyway? Also, does he speaks English?
Well anyway, really hope the free touhou dlc becomes a reality, most songs on the able list is just really "lackluster" (I still bought ALL of them to Osu anyway)
Thanks for the info and the quick reply
We are working on bringing more fun song packs out, so keep a look out for that.

peppy wrote: 73101g

We do have an android testing build available, but it seems to have some issues. I haven't personally looked into android development yet and Intermezzo (who is working on it) doesn't seem to have much time lately, but you can me on IRC if you would like to give it a test run.
If your still interested in people testing out the Android build, I'd love to :) I'll have to go in IRC sometime though
android fragmentation + osu!stream

oh joy
Why isnt the ous app on the itouch appstore like the original osu we play on the computer??? Im just asking because i dont like that there isnt that much good maps to play on the osu!stream for itouch:"( It is a good game but idk it just doesnt feel the same.... :(
Cheer-no
If it were easily possible, I'm sure peppy would be happy to allow -created maps in. The problem is that unlike normal osu! which is in a legal grey area, osu!stream is 100% legal and so has to get the rights from the song-owners in order to make beatmaps for them. New maps only come once in a blue moon, but at least they're all high-quality!
I'm no lawyer so I'm kind of speculating here. I figure it owes to the way the 's safe harbour provisions work. With osu!, infringement claims are directed to peppy, at which point he is required to remove the infringing beatmaps. With osu!stream, infringement claims (I figure) are directed to Apple, at which point they are required to remove the infringing apps.
If you do play mods for o!s please make a busdriving shake mod because i am only good while being shaked like a earthquake of bad built streets ... just kidding ^^

I love this game <3 All free songs are awesome and i might buy the VVVVVV pack soon :)
Already leaved an iTunes review there but it isn't approved yet D:

djsplash1457 wrote: 18p4l

Why isnt the ous app on the itouch appstore like the original osu we play on the computer??? Im just asking because i dont like that there isnt that much good maps to play on the osu!stream for itouch:"( It is a good game but idk it just doesnt feel the same.... :(
This thread is only 16 pages. Please go back and read, at very least from this post: viewtopic.php?p=966060#p966060

mm201 wrote: 5k144r

I'm no lawyer so I'm kind of speculating here. I figure it owes to the way the 's safe harbour provisions work. With osu!, infringement claims are directed to peppy, at which point he is required to remove the infringing beatmaps. With osu!stream, infringement claims (I figure) are directed to Apple, at which point they are required to remove the infringing apps.
You should probably read again too...
I guess I should rephrase that: Apply that logic to why osu!iphone isn't on App Store already.
Because I don't want it there, basically. If maps were ever loadable, it would be done via stream.
I was very surprised when I found out that osu! was in the Apple store. I thought it was impossible unless you took a different direction, which you did. Either way I thought I'd drop by the forum and express my opinion on it.

The game is definitely polished, the art is beautiful. The game itself is probably one if not, the hardest rhythm game out there on the iPhone (the scoring is not lenient at all) which is a good thing! The gameplay is amazing, it's almost a whole new osu! with new feature.

Now for the suggestion, I think there should be an option to disable the score showing after tapping the circle. Sometimes it confuses me for thinking it as another hit circle and should the option implemented, I wish that only a purple/green/orange outline of the circle appear instead of the score for the indicator of bad/good/perfect. I also hope that we can scroll through songs and preview the songs much faster rather than clicking it to preview it (maybe holding the highlighted song for a second will preview the song? Also my only grip is that is the game doing well enough? I mean, I'd have totally been clueless about osu!stream if I've not check this forum (make a thread on Toucharcade and maybe get them to review osu!stream?) The IAP also seems to be pretty expensive (but meh, I won't blame you when every single rhytmh game out there have like 10 different song pack for their IAP), compared to Cytus which is also a new rhythm game that is very well done and polished and does not have any IAP (all updates/songs will be free). Other than that it is a great game and while the game still lack songs (especially those bemani/anime type song), I hope osu!streams does well.

EDIT: How could I forget the auto-play feature. It's probably the best feature yet in any rhythm game in the phone market.
Thanks for the .

I'm not sure I want to allow disabling the score explosions; this is one of the key elements of the game. We map so they don't get in the way of later objects, and they help space maps correctly.

I will try adding previews on hover and see how it handles performance-wise.

The game is doing alright, but we are lacking enough songs for it to be doing great. We are working on that hard at the moment, and have some *awesome* stuff incoming :). The song packs are on-par with japanese rhythm games on the app store, if not cheaper (in the case of taiko). One credit on an arcade machine will let you play 2-3 songs for around the asme price as purchasing these songs forever in the case of osu!stream. While dropping the price would likely increase sales and possibly even overall revenue, I disagree with going as low as 99c for a whole song back. So for the time being, I don't plan on adjusting the pricing.

Cytus uses a completely different payment model, as you have to buy the game. I wanted osu!stream to be free in the spirit of osu!, and plan on keeping it this way. More free songs are on their way too.

peppy wrote: 73101g

Thanks for the .

I'm not sure I want to allow disabling the score explosions; this is one of the key elements of the game. We map so they don't get in the way of later objects, and they help space maps correctly.
I for one haven't experienced any trouble playing with score explosions. I would guess it's something that becomes less of a problem for
more experienced players :)
One thing I love about Osu!stream, in comparison to normal Osu! is how much easier it is to learn for new players, while at the same time being challenging in a different way for more experienced ones.

But wow! Expert mode isn't very lenient :cry:
It's not lenient on purpose. We really wanted to provide a challenge that means getting an SS is very, very hard. Makes the rankings more interesting, no? :p
added with the extra effort it takes to adjust to a whole different input method, I guess I'm just the one who sucks :P (this is actually more often the reason behind a problem, than there actually being a real problem). :lol:
I was really surprised when I saw the Hold Note, and also the simultaneous note! I really want to buy this game but... I don't have Android Tablet Whatever... D:

Although, I hope you do well in the Song Copyright, Law & Illegal Stuff... Whatever the **** is it. They are pretty complex and you're dealing with law here, you know.

Peace Out. :)
I finally got someone to let me borrow their iphone to play. (I was being an idiot while playing and decided to hold the phone such that my finger was crushed by my headphones, so one of my fingers hurt right now)

Love the polish of the interface, esp the intro screen.

About the songs, there is a sort of lack of things in either extreme imo. My friend, even after completing the tutorial thought that even easy mode was a little hard (She could do hitchhiker but sunrise's easy diff was a little hard for her). It would be nice if there was maybe something even easier? The other complaint I got from her was the lack of a fast song in the free song pack (I don't know if she would have been able to play it), but I think she would have enjoyed it more if there was something a bit faster paced.

On my end, I thought the extreme diffs that came free were a little too easy... After getting used to the interface (took about 15 tries), I could beat both of them (with Cs, probably a given knowing my horrible accuracy on standard). On another note, I was also a little annoyed at seeing a note partially overlapped by the hp bar in hitchiker (forgot which difficulty).

Oh well afterward, my friend took her phone back and uninstalled the game (I think she only got it for me to play T_T). For myself it was fun for the short period it lasted. I am not sure how often I would play if I actually had an iOS device, but I do frequently play osu!droid to burn time. As a result, I can see myself playing casually, but I probably will need to try some of the harder maps to satisfy my need for speed.
Yeah, the difficulty balance is a bit lacking until more songs are released. There's been kind of a slump in activity, which will increase again once more packs are released within the next few weeks. We have one artist in particular whose maps have very approachable easy difficulties, but they're not high priority at the moment.

Regarding HP bar overlaps, we're not really bothered about that sort of thing, as long as it doesn't inhibit gameplay. There really isn't a lot of space to work with and spacing has to be relatively large for the sake of playability and aesthetics--rather than mappers compromising their maps for the sake of forcing patterns to fit, such things are overlooked.

Don't worry about hard maps either--once the next two packs are out, there will be quite a few challenging [Expert] maps. One or two mappers dropped some serious clangers with how they mapped them, but once they're fixed, they really will be great.
The existing able packs also have pretty challenging experts ;).
Btw, what is the song name that's on the main menu and the song playing through the tutorial?
It's an original by my friend nekodex.
I'm still sixth on Sunrise on Expert mode lol. Anyway this is easily one of the best rhythm games on the App Store at the moment. Any updates on the Android version? I recently acquired a new phone and also iTouch is broken so I can't play this anymore... :(
Throw me an email at [email protected] with your dropbox email address if you'd like to help with android testing in the near future.
I loved the new pack, Pure Ruby Expert Mode is so awesome o.o
I also love this change with the dynamic Background (or however you call it :) )
I love this game <3
Edit: 333 post yay :D

Roga-don wrote: 4nd59

I loved the new pack, Pure Ruby Expert Mode is so awesome o.o
I couldn't agree more.


bomber34 wrote: 1t343j

I also love this change with the dynamic Background (or however you call it :) )
I love this game <3
Glad you like <3.
Aaaaah now I feel more sad that I don't own an iPhone or iPad. ;_;
Someone needs to make a video of these songs so I can seeeeeeeeeee. Oh and android~

But yeah, keep up the good work. I've tried the free songs with a friends iPhone and iPad, and it's awesome \o\
I really like this "sale" thing, 16 songs for $5.

New pack is really nice too.
Can Stream haz a mascotz?? *WHISTLES*
Now, I must say, this is fantastic.
I always had trouble getting my friends to play, but now that it's more accessible and more (dare i say it) fun, everyone's getting all up ins.

I have a question though:
Hypothetically, could I create, on my own, songs that are intended to be made into osu!stream maps, and expect them to be available for free?
Assuming, of course, that the songs would even get in in the first place...
Feel free to peppy with any music that you've made. I kind of want to do the same, because it'd be great to create music that, as a mapper, I know would be suited to the game perfectly.

If your music's nice and has some variance, then I, for one, would be happy to map it for you!

peppy wrote: 73101g

We do have an android testing build available, but it seems to have some issues. I haven't personally looked into android development yet and Intermezzo (who is working on it) doesn't seem to have much time lately, but you can me on IRC if you would like to give it a test run.
I know this post was a while a go, but I was reading through, is it possible that I could give it a try on my Android Tablet?
Even if it has some issues, I'll probably try to have a go at coding on it ;D
Thanks :D
Is osu!droid a port of osu!stream or of the PC osu!? When I finally get a phone I do not want to deal with apple but I've played osu!stream and I want itttt

Mithost wrote: 1b5up

Is osu!droid a port of osu!stream or of the PC osu!? When I finally get a phone I do not want to deal with apple but I've played osu!stream and I want itttt
Osu!droid is actually a port of the official Osu! on the PC. Osu!stream is a complete different game.
Just to tell you the facts :P

peppy wrote: 73101g

Daru wrote: 11852

So you were able to the creators of the songs and obtain rights to use them in osu!stream?
Yes, permission has been obtained.

Daru wrote: 11852

The iPad on the site looks a bit funky:
I'm surprised that's all you noticed ^^;. I have a bit to fix on that site.
Hello, I recently ed Osu!Stream and bought two map packs and I love the game! Thank you for making it accessable to non-jailbroken iPods, and I will continue to be active on the game.

I also have a high score:
I got an "A" on SkyMarshell's "It's True"
Not too amazing, it's just kind of impressive considering I'm only thirteen :D

I also hope that someone will make a regular osu! beatmap of this song, I love it!

Great job, peppy!

Kiosk14 wrote: 3k38f

Hello, I recently ed Osu!Stream and bought two map packs and I love the game! Thank you for making it accessable to non-jailbroken iPods, and I will continue to be active on the game.

I also have a high score:
I got an "A" on SkyMarshell's "It's True"
Not too amazing, it's just kind of impressive considering I'm only thirteen :D

I also hope that someone will make a regular osu! beatmap of this song, I love it!

Great job, peppy!
Glad you're enjoying it so far and congratulations on the rank! Enjoy the other packs if you can get them as well, because they--especially cranky and SHIKI--are also very fun.

The release of a new pack is very imminent--think within a day or two, if things go as expected--and while the music in it might not be to everybody's tastes, the maps themselves are very, very well made. There are also more packs on the horizon, so with any luck, we might actually see a semblance of a release schedule again. Fingers crossed.
Yes, I will most likely be ing those soon. :D
After getting those, most likely I'll donate some. The osu!er logo just would be nice to have 8-)
Also, is there a chance of logging on with an osu! acct.? I don't have a Twitter, and I'd hate to get one just for one game.

XenoWarrior wrote: 3t2r3u

Osu!droid is actually a port of the official Osu! on the PC.Osu!stream is a complete different game.
Just to tell you the facts :P
I'm not sure where this post belongs because I didn't see a thread for Osu! stream, but I was wondering how many people actually play the Ipad version of the game Osu! Stream. I have been hoping for more beatmaps for the longest time and I also was hoping they would implement new mechanics like hitting 3 or more notes at the same time or have more than two sliders going at the same time. If it wasn't for Osu! Stream, I would have never even cared to try the PC version. The sluggishness of Osu! Stream is one of the reasons why I came here to play. What about you guys? Do you like the finger version better or the PC version? I think I'm going with the touch screen, but the PC version is really fun too. I'm disappointed how neglected the touch screen version has been lately. It's such a good game and it is my most favorite rhythm game of all time. I like it even more than Rerave, and that says a lot because I'm a major fan of Rerave as well.
Making worthwhile maps requires lots of time and people to actually make the things. There was a point where we had an actual team, but people ended up dropping like flies. Expect some free charts and possibly another pack or two somewhat soon.

Multitouch is limited to two at a time, because the maps need to be universal to all iDevices and two objects are enough to get the point across. Any more and the maps would become needlessly cluttered. Besides, the multitouch bars would need to be re-coded to make them look right, as far as I know.

Thanks for showing such interest in the project. When people say that they still care about it, it gives us more motivation to keep going and keep bringing you the best possible maps. It seems that the competent mappers will have several weeks of free time, so we should be able to plough through a good amount of content if we play our cards right.
Terribly sorry about posting this in the wrong forum. I must have missed that. Yes, whoever you guys are who do the mapping for Osu! Stream, you are all fantastic and have made me so very happy. I seriously don't want to see the game die because it really is amazing. I understand about the coding involved and how it would take too much work to implement multi taps. Much love and appreciation for your work. I have tried to bug my arcade to get a dedicated cabinet, but there hasn't been much interest in my arcade sadly.
t/58884/start=0
Will merge.
I'm bumping this thread to announce that we have a new pack, by Koizumi! If all goes well, this will be followed by another pack and then a focus on free songs. We know how badly you're wanting free stuff and we came across a goldmine of Creative Commons stuff, so this will be a priority. Expect a mixture of old and new, since we're trying to broaden our scope with musical styles.

Also, that we can't pull paid licenses out of thin air--the likes of Skrillex and moeblob OPs may never happen, but that would depend on how far the game progresses. Perhaps one day--after all, OK Go was somehow able to happen.
Looks like I haven't posted in this thread yet...

Brian Jacko wrote: 2u2w4r

new mechanics like hitting 3 or more notes at the same time or have more than two sliders going at the same time
This may still be a possibility, and I would definitely be happy to have more challenging Experts with 3+ multitouch ;)
Not too likely to happen, since it'd need separate iPad maps. The maps are hard to make as-is and two objects are enough to be emphatic and balanced.

Still, if there's enough content out over the coming months, we could maybe come back to some expert maps with an iPad mode. The circles would be smaller and there'd be even more multitouch. It'll probably be a nice sidestep to the "we want more challenge!" problem... Which will probably never be satisfied.
The app doesnt appear on the app store. Was it pulled?

Lestatx wrote: 522p2r

The app doesnt appear on the app store. Was it pulled?
Yes, unfortunately...
What happened to osu!stream?

- O No De Ra - wrote: 501y2p

What happened to osu!stream?
https://twitter.com/pepppppy/status/419344134847995904

In short, the app was pulled because a copyright dispute.
Closing this thread until issues are resolved. Thanks for your thus far.
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