Sign In To Proceed 2z1z44

Don't have an ? 5p1p6t

osu! to create your own !
wiki
Requested page is not yet translated to the selected language (polski). Showing English version.

PERAK osu! Tournament 2022 3f5l3j

1g1z4l

The PERAK osu! Tournament 2022 (POT 2022) was a double-elimination 1v1 osu! tournament hosted by Splacten as part of the annual PERAK Games League festival. The tournament was open to all players who were ed as a student at (or alumni of) Universitas Indonesia's Faculty of Computer Science regardless of rank. It was the second iteration of the PERAK osu! Tournament.

Tournament schedule 1u6b4o

Event Timestamp
Registration phase 2022-01-28/2022-02-10
Technical meeting 2022-02-11
Qualifiers 2022-02-21/2022-02-27
Round of 12 2022-02-28/2022-03-06
Quarterfinals 2022-03-07/2022-03-13
Semifinals 2022-03-14/2022-03-20
Midterm break 2022-03-21/2022-04-03
Finals (week 1) 2022-04-04/2022-04-10
Finals (week 2) 2022-04-12/2022-04-24

Prizes 734r1f

Placing Prize(s)
Gold crown Commemorative trophy, one-time voucher worth 250,000 IDR to be spent on PERAK MART
Silver crown One-time voucher worth 150,000 IDR to be spent on PERAK MART

Organisation 3i144s

The PERAK osu! Tournament 2022 was run by various Indonesian osu! community .

Position Member(s)
Host Splacten
Supervisor Bisma404, Jevlyn
Mappool selector Splacten, Larzz
Playtester phizh, Kuro Fuyusaki
Streamer Victim_Crasher, Tix, kilgo
Commentator Victim_Crasher, Tix, kilgo, nasje, eucharistica
Referee kilgo, Romizzz
Graphic designer Kizito Hiro
Wiki editor Niva

Participants 4j40l

Listed below are the players who were participating in the tournament along with their respective seed number and average percentage across all ten Qualifier beatmaps.

Seed Player Avg. percentage
1 DigiM 0.99
2 Victim_Crasher 0.94
3 Lindaine 0.80
4 ReeyaDono 0.79
5 -Keitaro 0.73
6 NeoZap 0.72
7 StingRay 0.67
8 hamdanpapeng 0.60
9 nasje 0.44
10 larrypult 0.37
11 DeltaE 0.24

Podium 6a23l

This competition has come to an end and resulted in the following podium:

Mappools 2c1732

Finals (week 2) 6e432j

(mappack not available)

Finals (week 1) 5x651a

(mappack not available)

Semifinals 26wk

(mappack not available)

Quarterfinals 6n6x1k

the mappack here! (76 MB)

Round of 12 6v3u1w

the mappack here! (80 MB)

Qualifiers 6g5a6x

the mappack here! (63 MB)

Match results 1t3l4n

Finals (week 2) 6e432j

Saturday, 23 April 2022:

Bracket Player 1 Player 2 Match link
Lower ReeyaDono 7 2 NeoZap #1

Sunday, 24 April 2022, Grand Final:

Bracket Player 1 Player 2 Match link
Grand Final Victim_Crasher 7 3 ReeyaDono #1

Finals (week 1) 5x651a

Saturday, 9 April 2022:

Bracket Player 1 Player 2 Match link
Upper ReeyaDono 0 6 Victim_Crasher #1

Sunday, 10 April 2022:

Bracket Player 1 Player 2 Match link
Upper NeoZap 6 0 Lindaine win by default

Semifinals 26wk

Saturday, 19 March 2022:

Bracket Player 1 Player 2 Match link
Lower StingRay 5 6 NeoZap #1

Sunday, 20 March 2022:

Bracket Player 1 Player 2 Match link
Upper Victim_Crasher 6 2 Lindaine #1
Lower -Keitaro 3 6 nasje #1
Upper DigiM 4 6 ReeyaDono #1

Monday, 21 March 2022:

Bracket Player 1 Player 2 Match link
Lower DigiM 5 6 NeoZap #1
Lower Lindaine 6 0 nasje win by default

Quarterfinals 6n6x1k

Saturday, 12 March 2022:

Bracket Player 1 Player 2 Match link
Upper ReeyaDono 5 0 -Keitaro #1
Upper DigiM 5 1 nasje #1
Upper Lindaine 5 3 NeoZap #1

Sunday, 13 March 2022:

Bracket Player 1 Player 2 Match link
Upper Victim_Crasher 5 0 StingRay #1

Monday, 14 March 2022:

Bracket Player 1 Player 2 Match link
Lower NeoZap 5 1 hamdanpapeng #1
Lower -Keitaro 5 0 larrypult win by default
Lower nasje 5 0 DeltaE win by default

Round of 12 6v3u1w

Sunday, 6 March 2022:

Bracket Player 1 Player 2 Match link
Upper Stingray 5 0 larrypult #1
Upper NeoZap 5 0 DeltaE win by default

Monday, 7 March 2022:

Bracket Player 1 Player 2 Match link
Upper hamdanpapeng 1 5 nasje #1

Ruleset j2r2s

General rules 294r5u

  1. Beatmap scoring is based on ScoreV2.
  2. The mappools for each round will be announced by the Tournament Management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the Tournament Management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #scheduling channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they had failed the beatmap.
    • A match can be rematched for disconnects that occur within a few seconds after the beatmap has been started by the referee.
  9. If a player disconnects between beatmaps, the match can be delayed up to 15 minutes at most.
    • In case the disconnected player fails to report back after the maximum allowance of 15 minutes , the opposing player may be declared to win the match by default.
  10. Lag is not a valid reason to nullify a beatmap.
  11. If any problems during the match occur, the Tournament Management will make a decision based on the referee's report.
  12. It is expected that all players be polite and respectful to each other. Penalties will be given upon violation.
    • If a player is found to be engaging in an act that is deemed to be distasteful or provocative, the corresponding player may be disqualified right away from the tournament and/or blacklisted from future iterations of the tournament by the Tournament Management.
    • Usage of any tools or programs that are against the osu! community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration 6u5d3i

  1. All interested players are required to into the tournament individually.
  2. To ensure valid and serious registrations, every ed player will be checked by the Tournament Management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the Tournament Management after the Registration phase has ended.
  4. Test players, referees, and mappool selectors may not participate as players in this tournament.

Round-specific rules 445n1t

Qualifier rules 4q5p56

  1. Each player will have to sign up to one of the twenty Qualifier lobbies that have been scheduled and prepared by the Tournament Management in advance.
  2. In the lobby, players will have to consecutively play all of the ten Qualifier beatmaps in the order of NM1 → NM2 → NM3 → NM4 → HD1 → HD2 → HR1 → HR2 → DT1 → DT2.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to in (or for) more than one Qualifier lobbies.
  5. Based on their performance in the Qualifier, players will be placed in seeds based on their average percentage across all ten Qualifier beatmaps following this formula.
  6. Failure to attend in any of the twenty Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules n2s5b

  1. All will be matched to each other based on their Qualifiers seeding.
  2. Players will compete against each other using the Double Elimination system.
  3. The double-elimination system works as follows:
    • Players who lose in the upper bracket can still play again on the lower bracket.
    • Players who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Final, the winner of the upper bracket will only need to win a single match against their opponent in order to claim the championship title. The winner of the lower bracket, however, will need to win two matches and enforce a bracket reset against their opponent in order to claim the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 12 and the Quarterfinals, each player needs to win 5 points in order to win a match. (Best-of-9)
    • In the Semifinals and the first Finals week, each player needs to win 6 points in order to win a match. (Best-of-11)
    • In the second Finals week, each player needs to win 7 points in order to to win a match. (Best-of-13)
    • Players who win by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations 4m516

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap (on the Round of 12 and the Quarterfinals) or two beatmaps (from the Semifinals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Barring the tiebreaker, there are no restrictions as to which maps may and may not be banned in a match.
  3. There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking up to warm themselves up before the match are expected to do so by their own before the match commences.
  4. There will be no FreeMod pick in the mappool. However, in the case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled which allows players to play the tiebreaker map with EZ, HR, HD, or any possible combinations of the three mods should they wish to.
    • Playing the tiebreaker map with a mod is not mandatory.
  5. The results of each match and any other relevant information regarding the match will be posted on the Discord server after the match has been concluded by the responsible referees.