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Taiko World Cup 2012 4jlz

1g1z4l

The Taiko World Cup 2012 (TWC 2012) was a country-based osu!taiko tournament hosted by the osu! team. It was the second instalment of the osu!taiko World Cup.

Tournament schedule 1u6b4o

Event Timestamp
Registration phase 2011-11-14/2012-02-03
Round 1-1 2012-02-11/2012-02-12
Round 1-2 2012-02-18/2012-02-19
Round 1-3 2012-02-25/2012-02-26
Round 1-4 2012-03-03/2012-03-04
Round 2 2012-03-10/2012-03-11
Round 3 2012-03-17/2012-03-18
Round 4 2012-03-24
Round 5 2012-03-31/2012-04-01

Prizes 734r1f

Placing Prize(s)
Gold crown 3 months of osu!er, unique profile badge
Silver crown 2 months of osu!er
Bronze crown 1 month of osu!er
Special 1 month of osu!er

TWC 2012 winner badge

Organisation 3i144s

The Taiko World Cup 2012 was run by various community .

Position Member(s)
Manager lepidopodus, wmfchris
Mappool selector Loctav
Referee Gonzvlo, Numbers 596108, Odaril
Scheduler anongos
Streamer Kirisaki_Hayashi, matthewhln

Participants 4j40l

Groups 6s2m6x

Group A Group B Group C Group D Group E Group F
Macau Canada Chile Austria Brazil China
B Hong Kong B Italy-Netherlands A Malaysia
Hong Kong A Japan B Philippines Korea A Japan A Korea B
Poland Taiwan A United States B Spain Taiwan B United States A

TWC 2012 bracket

Podium 6a23l

TWC 2012 podium

Mappools 2c1732

Round 5 j6m71

the mappack here! (83 MB)

Round 4 1m2a3c

the mappack here! (90 MB)

Round 3 2w3l47

the mappack here! (97 MB)

Round 2 1t5u5a

the mappack here! (95 MB)

Round 1-4 o4y1z

the mappack here! (120 MB)

Round 1-3 5u23l

the mappack here! (139 MB)

Round 1-2 1663x

the mappack here! (124 MB)

Round 1-1 661a47

the mappack here! (126 MB)

Match results 1t3l4n

Round 5 j6m71

Saturday, 31 March 2012:

Team 1 Team 2 Match link
Japan B 5 4

Sunday, 1 April 2012:

Team 1 Team 2 Match link
Hong Kong A 2 5 Japan A

Round 4 1m2a3c

Saturday, 24 March 2012:

Team 1 Team 2 Match link
Japan B 1 5 Hong Kong A
Japan A 5 0

Round 3 2w3l47

Saturday, 17 March 2012:

Team 1 Team 2 Match link
B 1 4
Japan A 4 1 Taiwan A

Sunday, 18 March 2012:

Team 1 Team 2 Match link
Hong Kong A 4 2 United States A
Korea A 1 4 Japan B

Round 2 1t5u5a

Saturday, 10 March 2012:

Team 1 Team 2 Match link
Korea A 4 1 China
Taiwan B 0 4
Philippines 0 4 Hong Kong A win by default
Italy-Netherlands 2 4 United States A

Sunday, 11 March 2012:

Team 1 Team 2 Match link
Japan A 4 1 Korea B
Taiwan A 4 1 United States B
A 0 4 Japan B
B 4 0 Spain

Round 1-4 o4y1z

Saturday, 3 March 2012:

Team 1 Team 2 Match link
Hong Kong B 0 3 Taiwan A
B 3 0 Poland
Japan A 3 0 Taiwan B
Chile 0 3 Philippines
3 1 United States B

Sunday, 4 March 2012:

Team 1 Team 2 Match link
Malaysia 0 3 United States A
China 1 3 Korea B
Canada 0 3 Japan B
Austria 0 3 Korea A
Italy-Netherlands 0 3 Spain

Round 1-3 5u23l

Saturday, 25 February 2012:

Team 1 Team 2 Match link
Macau 0 3 Hong Kong A
Italy-Netherlands 1 3 Korea A
A 3 1 Taiwan B
3 0 Philippines

Sunday, 26 February 2012:

Team 1 Team 2 Match link
United States B 3 1 Chile
United States A 3 0 China
Spain 3 2 Austria
Brazil 0 3 Japan A win by default

Round 1-2 1663x

Saturday, 18 February 2012:

Team 1 Team 2 Match link
B 2 3 Hong Kong A
Macau 3 2 Poland
A 1 3 Japan A
Korea A 3 0 Spain

Sunday, 19 February 2012:

Team 1 Team 2 Match link
Taiwan A 3 0 Canada
Malaysia 1 3 Korea B
Philippines 3 0 United States B
Hong Kong B 0 3 Japan B

Round 1-1 661a47

Saturday, 11 February 2012:

Team 1 Team 2 Match link
China 3 0 Malaysia
Macau 0 3 B win by default
Hong Kong A 3 0 Poland
Austria 0 3 Italy-Netherlands
3 0 Chile
Brazil 0 3 A
Korea B 0 3 United States A

Sunday, 12 February 2012:

Team 1 Team 2 Match link
Canada 1 3 Hong Kong B
Taiwan A 3 0 Japan B

Ruleset j2r2s

Tournament rules 2336q

  1. The maps for certain round will be announced by staff. Only those maps can be used in the round.
    • There will be some maps that can be used only for the final games.
  2. One of the staff will be referee for the match.
    • Referee should post records of the match in this thread.
    • If the referee is absent, staffs who is present should take over his/her job temporarily.
      • If no staff is present, the match will be postponed.
  3. Players should follow instructions and decisions of referee when the match is on-going, except some cases mentioned in the rules.
  4. The matches will be played in locked room created by referee. Setting will be Taiko, Team Vs, score for win condition.
  5. The team with higher total score will win the game.
    • Score of failed player will be added to total score too.
  6. The team that will win 3 games first will win the match in Group stage. You will have to win 4 games first in Knock-out stage.
    • In Semi-final and final round, The team should win 5 games first to win the match.
  7. 'No Video' mod is available. No other mod is allowed unless there is notice about this.
  8. Captain or his/her deputy must be present in the match.
  9. In each game, two captains will choose the map to play alternately.
    • In the final game with draw(2:2, 3:3 or 4:4), referee will choose the map to play.
    • Maps cannot be used more than 1 time in the same match unless the game was nullified.
  10. If the game ends in a draw, the game will be nullified.
  11. If one of players gets disconnected in the first 2/3 of the map, the game will be nulified.
    • Intro and outro won't be count as play time.
    • If two players get disconnected, the game will be nulified.
    • If disconnection happens right before the game starts, the game will be nulified.
    • If nullification of games due to disconnection happens by one team more than 2 times, the opponent team will win by default.
      • In semi-final and final round, more than 3 times of disconnection are needed.
      • Referee can refuse winning by default due to disconnection if other relevant measures can be done.
    • If the time when a player got disconnected is vague, referee will decide whether to nulify or not.
    • If disconnected player doesn't return within 15 minutes, the team including disconnected player will be lose by default.
    • If the referee gets disconnection, the game will continue, captain of red team should post record for the game.
    • If server is too unstable to continue the match, referee can postphone the match.
    • If the disconnection is considered as intentional by referee, referee can announce victory of the opponent team.
  12. If less than 3 players arrived until the time that the match should start, the match can be postponed maximum 20 minutes.
    • Referee can take some relevant measures if one of two teams lacks players after waiting for 20 minutes.
      • Relevant measures include rescheduling the match, declaring winning by default of the opponent team, etc.
    • Referee can postphone the match if bancho is too unstable to play.
  13. During the match, substitution of players is allowed. Permission of the referee is needed.
    • Maximum one substitution is allowed in Group stage, maximum two substitution is allowed in Knock-out stage.
  14. Lags can't be a reason for nulification of game.
  15. In Group stage, 'Win by default' will be considered as win by 3:0, +1.0 score differece ratio.
  16. 2 vs 2 match is available only in the Group stage if no more than 2 players in one of two teams can be ready for the match.
    • Captains of both teams should agree and permission of tournament manager is needed.
    • The manager can ban a team if the team abuses 2 vs 2 match.
  17. If there's any unexpected incidence that needs decision of staff and isn't specified in this rule during the match, referee will judge.
    • The manager can revoke decisions which is made by referees later.
  18. The manager can ban a player or a team from the tournament if the player or the team is considered as disturbing the tournament.
    • Banned player won't be allowed to participate the next Taiko tournament.
      • This can be revoked by manager.
  19. Complaints about maps for previous matches won't be accepted.
  20. If the manager is absent when decisions from the manager are needed, vice-manager will take over the job temporarily.
  21. This rules can be modified without noticing.

Tournament registration 6u5d3i

  1. Minimum 3 players per one team. You can add 1 back-up player, so maximum number of the player in one team is 4.
    • You don't need to specify which player is back-up.
  2. The team should include a captain for managing the team and the players.
  3. Basically a team represents a nation. That means you should make a team with players from same country.
  4. If your country lacks Taiko players sufficient to participate this, you can make a binational team.
    • Binational team includes 2 players from a certain country and 2 players from an another country.
    • Making a binational team can be restricted due to time difference between of binational team.
  5. Due to so many Taiko players are from certain countries, more than one team per country is available.
  6. Captain should forum-PM to Tournament manager to make a team.
    • Captain can make a team first, then add some players for it.
    • One team should include at least 3 players until the registration is closed. If it's not, the team will be disbanded.
    • Captain can add a player if there are 3 players in the team until the first match of the tournament starts.
  7. Staff can't participate tournament as a player.
  8. These rules can be modified without noticing.

Stage instructions 4gp1e

The 1st round of the tournament is group robin-round stage. There are 6 groups and each groups have 4 teams. Your team will play every other teams once, and the team achieved #1 or #2 in their group and 4 best #3 teams will be ascended to the next round. (Total 16 teams will be ascended.) Ranking of teams will be decided by certain standards:

  1. More matches won.
  2. Have bigger {(the number of games won) - (the number of games defeated)}.
  3. Have bigger ∑{(total score difference) / (maximum score)}.
  4. Winner of the rematch.

Other rounds are Knock-out stage. If your team wins the match, your team will be ascended to the next round immediately. but if you lose your match, your team will be knocked out from the tournament.

Usually your team has one match per a week.

Match instructions 506020

  1. One of referees will make the room about 15 minutes before the time. All players should arrive the room in right time.
    • The room will be locked. The will be sent to the two captains as soon as possible.
    • Referee should post multiplayer history in this thread after the match ends.
  2. The team that mentioned first in the timetable will be Blue team. Referee will be Blue team, too.
    • Referee should not touch anything that can affect score.
  3. If everythings are ready for the matches, referee will give host to the capatin of blue team.
  4. Captain of the blue team selects the map from the maps that are announced for the round, then starts the game.
    • How to select which team will choose the map first can be changed by referee if both captains agree.
  5. When the game ends, referee will save screencshot for the result screen, and post it to this thread when the match ends.
  6. Captain of the blue team will give host to captain of the red team and the rest is same as 4 and 5.
    • In final game, referee will become host and select the map to play.
  7. Repeat 4~6 until winner is decided.
  8. In Group stage, the team wins 3 games first will win the match. In Knock-out stage, the team need to win 4 games.
    • From semi-final round, you have to win 5 games first.