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DJ Noriken - Elektrick U-Phoria(Extended Mix) 11j6l

posted
Total Posts
91
Topic Starter
This beatmap was submitted using in-game submission on 2016年6月25日 at 21:51:25

Artist: DJ Noriken
Title: Elektrick U-Phoria(Extended Mix)
Source: beatmania IIDX 21 SPADA
Tags: konami uk hardcore beatnation rhyze vs tano*c
BPM: 180
Filesize: 9247kb
Play Time: 05:15
Difficulties Available:
  1. Illuminate (5.34 stars, 1409 notes)
: Scores/Beatmap Listing
---------------

TIME TO RAVE, FEEL THE BEAT!!


Ranked!! OWC2017 Group Stage - Tiebreaker
this is awesome please tell me you're going for ranked

edit
Topic Starter

Mel wrote: 4r2mb

this is awesome please tell me you're going for ranked

edit
ty 4 playing :D
Hello again

GENERAL

- Add tags: beatmania iidx 21 spada uk hardcore beatnation rhyze vs tano*c sketch up! recordings
- Remove letterbox during breaks

[ILLUMINATE] 534v1i

00:32:113 (3) - move note slightly to the left, makes it easier for the stream http://prntscr.com/9gvybt
00:37:780 (1) - improve blanket
01:17:447 (3,2) - swap them, plays/looks better imo http://prntscr.com/9gw2d1
01:19:780 (1,1) - this part is a bit confusing, just stack them http://prntscr.com/9gw4mx and maybe remove NC
02:35:780 (1) - move it to be more aligned with the slider end http://prntscr.com/9gw7dg
02:46:613 - add note
02:51:113 (1) - improve blanket
02:51:447 (2) - weird shape why not make a simple circle it would look much better
03:07:447 (3) - http://prntscr.com/9gwak1 looks better if stacked
03:10:113 (2) - ^ http://prntscr.com/9gwbqa also same as 02:51:447 (2)
03:14:113 (1) - ^
03:17:780 (1,2) - same as 02:35:780 (1) http://prntscr.com/9gwd3t
03:50:780 (2) - move it higher http://prntscr.com/9gweke
03:53:780 (3) - move right to make it less awkward because: http://prntscr.com/9gwg18
04:04:113 (2) - move left http://prntscr.com/9gwhxj
04:08:447 (1) - improve blanket
04:09:113 (1,2,3) - this whole part is a bit weird, maybe try something like this http://prntscr.com/9gwjnp
04:26:697 - add note
04:37:280 (2) - shouldn't be a reverse slider, it's the same part as above
04:38:113 (3) - improve blanket

that's everything i've found, good luck :)
Yo.
 
These are all suggestion. If you don't like them , you could ignore .
 
[ ILLUMINATE ]
  1. 02:14:113 (1) - 音をsoft defaultにしてclapを外してみてfinishを加えるといいかもしれません.
  2. 02:53:280 (1) - 背景の音と合ってない急なNCだと思います、そのせいでリズムが崩れて見える気がします。
  3. 02:59:447 (3) -03:04:780 (3) - ここの二つにNCは如何?
    03:02:113 (1) - こちらでは同じリズム、音でNC使っているので先ほど述べた二つでもNC使うと統一感が取れて綺麗かもしれません。
  4. 04:29:113 (1) - 非常に浮いているNCに見えます。 04:23:780 (4) - ここではNCを使っていなく綺麗にまとまって見えるので
    04:29:113 (1) - も同じくNC外したほうがいいかもしれません。
 
 
基本連打もジャンプも音取りも綺麗に纏まっていていい譜面だと思います。
私にはstdの知識は殆どありません。
ですので今回はNCで気になる部分を中心的に上げてみました。
更にいい譜面になることを期待してます。
 
 
メリー焼鳥マス。
quiz-chan_DELETED
this high-pitched beeping noise hitsound is really hurting my ears on headset. consider making it more quiet.

00:59:780 - i would just have used wiggly sliders, with sharp edges and all. don't see why this is streams. the climax is coming afterwards anyway, so you could easily make this section easier.
03:12:780 (2) - following your logic, this should be a new combo. please review this section to decide on one of the possibilities.
04:22:447 (1) - generic beep hitsound.
04:43:780 - cool section.


keep it up, Kotori.
Topic Starter

Mel wrote: 4r2mb

GENERAL

- Add tags: beatmania iidx 21 spada uk hardcore beatnation rhyze vs tano*c sketch up! recordings I wont add sketch up

[notice]

[ILLUMINATE] 534v1i

00:32:113 (3) - move note slightly to the left, makes it easier for the stream http://prntscr.com/9gvybt fixed
00:37:780 (1) - improve blanket ^
01:17:447 (3,2) - swap them, plays/looks better imo http://prntscr.com/9gw2d1 keep
01:19:780 (1,1) - this part is a bit confusing, just stack them http://prntscr.com/9gw4mx and maybe remove NC ^
02:35:780 (1) - move it to be more aligned with the slider end http://prntscr.com/9gw7dg ^
02:46:613 - add note ^
02:51:113 (1) - improve blanket fixed
02:51:447 (2) - weird shape why not make a simple circle it would look much better sorry but its ok imo
03:07:447 (3) - http://prntscr.com/9gwak1 looks better if stacked keep
03:10:113 (2) - ^ http://prntscr.com/9gwbqa also same as 02:51:447 (2) GOOD
03:14:113 (1) - ^ fixed
03:17:780 (1,2) - same as 02:35:780 (1) http://prntscr.com/9gwd3t keep
03:50:780 (2) - move it higher http://prntscr.com/9gweke some fixed
03:53:780 (3) - move right to make it less awkward because: http://prntscr.com/9gwg18 u r right
04:04:113 (2) - move left http://prntscr.com/9gwhxj some fixed
04:08:447 (1) - improve blanket ^
04:09:113 (1,2,3) - this whole part is a bit weird, maybe try something like this http://prntscr.com/9gwjnp keep
04:26:697 - add note ^
04:37:280 (2) - shouldn't be a reverse slider, it's the same part as above some fixed
04:38:113 (3) - improve blanket ^

Cuvelia wrote: 3mp4m

Yo.
 
These are all suggestion. If you don't like them , you could ignore .
 
[ ILLUMINATE ]
  1. 02:14:113 (1) - 音をsoft defaultにしてclapを外してみてfinishを加えるといいかもしれません. keep. clapの方が個人的に合ってるかな?と思うので
  2. 02:53:280 (1) - 背景の音と合ってない急なNCだと思います、そのせいでリズムが崩れて見える気がします。 yay
  3. 02:59:447 (3) -03:04:780 (3) - ここの二つにNCは如何?
    03:02:113 (1) - こちらでは同じリズム、音でNC使っているので先ほど述べた二つでもNC使うと統一感が取れて綺麗かもしれません。 fixed
  4. 04:29:113 (1) - 非常に浮いているNCに見えます。 04:23:780 (4) - ここではNCを使っていなく綺麗にまとまって見えるので
    04:29:113 (1) - も同じくNC外したほうがいいかもしれません。 ^

Lizzy wrote: 6u3m2h

this high-pitched beeping noise hitsound is really hurting my ears on headset. consider making it more quiet. T^T rly sorry but please to low hitsounding volumes

00:59:780 - i would just have used wiggly sliders, with sharp edges and all. don't see why this is streams. the climax is coming afterwards anyway, so you could easily make this section easier. fmm. I want to make stream part but it's not in the other of add stream section imo
03:12:780 (2) - following your logic, this should be a new combo. please review this section to decide on one of the possibilities.
04:22:447 (1) - generic beep hitsound. wwwww
04:43:780 - cool section. thanks \:3/

thanks for your modding!! :)
00:51:447 (1) - inconsistent NC
04:16:113 (1,2) - mayble un NC

01:34:613 (2) - imo i dont really like this slider, you can do better
02:51:447 (2) - ^
03:49:780 (1) - ^

thats it, great map
Topic Starter

Fookiezi wrote: 9q48

00:51:447 (1) - inconsistent NC
04:16:113 (1,2) - mayble un NC

01:34:613 (2) - imo i dont really like this slider, you can do better
02:51:447 (2) - ^
03:49:780 (1) - ^
I think you should tell me why had better fix these. It's fine imo
keep all. thanks for modding

sionKotori wrote: 2z4d3w

Fookiezi wrote: 9q48

00:51:447 (1) - inconsistent NC 00:49:113 (1,2,1,2,3,1,2,1,2,1,1,2,1,2,3) - you did the other two sections like this: 1,2,1,2,3 . and this one randomly decided to do 1,2,1,2,1.

04:16:113 (1,2) - maybe un NC 04:15:780 (1,2,1,2) - i understand why you did this rythmically but i dont think its necceserry. you have other patterns that you do simmilarrly with 4 1/4 sliders and you keep them 1,2,3,4.

01:34:613 (2) - imo i dont really like this slider, you can do better
02:51:447 (2) - ^ just not very aesthetic and slider point placements arent really well thought.
03:49:780 (1) - ^ slider itself isnt that bad, just the angle and the placement.
these are no excuse, just a suggestion since they are not very aesthetic.
I think you should tell me why had better fix these. It's fine imo
keep all. thanks for modding
hihihihihihiiih


[sionkotori]
  1. 00:26:780 (1) - 特にNCした意味がありますか?
  2. 04:19:113 (1,2,3,4) - これは02:11:113 (1,1,1,1) - これと同じようにNCするほうがいいと思います!
  3. 04:11:780 - ここからなんかインパクトが足りない感じがしますけど、Clapとか使ってみるのはいかがでしょう?

いや、これ以外にはなにもありませんね
本当すごいヽ(゚∀゚)ノ ☆
Topic Starter

Fookiezi wrote: 9q48

00:51:447 (1) - inconsistent NC k fixed
04:16:113 (1,2) - mayble un NC ^

01:34:613 (2) - imo i dont really like this slider, you can do better some fixed
02:51:447 (2) - ^ ^
03:49:780 (1) - ^ keep

thats it, great map

Reol wrote: 261w1h

hihihihihihiiih

[General]
  1. soft-hitclap3.wav got a delay maybe check this plz :]
  2. 自分で切ってみました!これは多分安全かも... ありがとうございます!!!!!

[sionkotori]
  1. 00:26:780 (1) - 特にNCした意味がありますか? 6連の音を意識させるためです! 04:48:113 (1,2,3,4,5,6) - もNCさせるべきでしたね・・・すみません
  2. 04:19:113 (1,2,3,4) - これは02:11:113 (1,1,1,1) - これと同じようにNCするほうがいいと思います! 逆にNCスパムになりそうだったので02:11:113 -のを外しました。
  3. 04:11:780 - ここからなんかインパクトが足りない感じがしますけど、Clapとか使ってみるのはいかがでしょう? good :D

いや、これ以外にはなにもありませんね
本当すごいヽ(゚∀゚)ノ ☆ starありです!!
thanks for your modding!!

@to Fookiezi, no offense to you. sorry but dont feel bad
おっぱい

i did irc mod
from #modreqs

[Illuminate]
00:24:113 (2,4,5) - bad overlap
00:48:780 (5,1) - blanket
01:10:780 (2,3,5) - OVERLAP
01:13:780 (4,5) - 1/4 is very difficult to read this.
02:15:613 (2,1) - stack.
02:20:946 (2,1) - ^
04:03:780 (1,2) - overlap
05:15:113 (1,2) - how about stream?
Topic Starter
Meg
11:13 sionKotori: ウェイ
11:16 Meg: hai
11:17 sionKotori: テストプレイとmocせん?
11:18 Meg: iiyo
11:18 sionKotori: ありがとう!
11:18 *sionKotori is listening to [https://osu-ppy-sh.tvgratuite.org/b/854972 DJ Noriken - Elektrick U-Phoria (Extended Mix)]
11:18 sionKotori: koredeus
11:18 sionKotori: desu
11:18 Meg: 報酬でキーボードかってくれ
11:19 Meg: 定価2.2万くらいの
11:19 sionKotori: めう
11:19 sionKotori: リアフォか何か?
11:19 Meg: いや
11:19 Meg: corsairの青軸
11:19 sionKotori: コルセア~~
11:19 Meg: コルセア最近はやってんだよな~
11:19 Meg: yaruzo
11:25 Meg: 先輩
11:25 Meg: ロングストリームがないです
11:25 sionKotori: あい
11:25 sionKotori: えっ
11:25 Meg: いれよう
11:26 sionKotori: え~
11:27 sionKotori: アーメウ
11:27 Meg: ここ見にくいね
11:28 sionKotori: どこどこ
11:28 Meg: https://osu-ppy-sh.tvgratuite.org/ss/4225753
11:28 Meg: キックの頭重なってると
11:28 Meg: 全く見えない
11:28 sionKotori: 次のサークルが見えないってこと?
11:31 Meg: うn
11:31 Meg: 連打みえない
11:31 sionKotori: ほえ~~~
11:31 sionKotori: どうなおそう
11:33 sionKotori: そこはさっくうに直しときます
11:33 sionKotori: 早急
11:33 sionKotori: ざっくうっぽい
11:33 Meg: maademo
11:33 Meg: 俺が
11:34 Meg: ああいう配置絶対使わないから嫌悪感抱いてるだけかもしれない
11:34 Meg: 俺自身プレイしててあれ初見じゃ絶対見えないからな~
11:35 Meg: あとOD8にしてください
11:35 sionKotori: それなら直すべきだよ~
11:35 sionKotori: そうなの>
11:35 sionKotori: そうなの?やっぱりODあげるべき?
11:35 Meg: OD7だと叩くのズレてても100出なかったりして気持ち悪かった
11:35 sionKotori: OK
11:36 Meg: https://osu-ppy-sh.tvgratuite.org/forum/p/4773582
11:36 Meg: 今時OD7は流行らないね
11:36 sionKotori: なるほど
11:36 Meg: OD9だと嫌がる人がいるから
11:36 Meg: やはりOD8が平和
11:37 sionKotori: OD8でもHRばんばんでる?
11:37 Meg: OD8もOD9も
11:37 Meg: HRつけたらOD10だし
11:37 Meg: OD7だと9.8だけど
11:37 sionKotori: はえ~
11:38 Meg: OD7.3くらいから全部10になるっぽい
11:38 sionKotori: あるほ
11:38 sionKotori: なるほ

Neoskylove wrote: 5y4b36

from #modreqs

[Illuminate]
00:24:113 (2,4,5) - bad overlap keep. fine imo
00:48:780 (5,1) - blanket some fixed
01:10:780 (2,3,5) - OVERLAP keep
01:13:780 (4,5) - 1/4 is very difficult to read this. keep 1/4 but some fixed :D
02:15:613 (2,1) - stack. keep
02:20:946 (2,1) - ^ ^
04:03:780 (1,2) - overlap ^
05:15:113 (1,2) - how about stream? ^

thanks for your modding!!
From my modding queue :D

The only diff you got xD
01:24:780 (5) - Change it to stream?
01:26:113 (5) - ^
02:12:863 (2,3,4) - ^ becouse 02:13:113 (1) will hard to read.
04:43:113 - Add a circle.

Sorry for too late :(
Hello

w


00:59:780 - So why the random kiai time to here? 01:00:280 (1) -
01:34:613 (2) - Try using a reverse slider here instead
03:23:280 (3) - Angle this kickslider


I cant find any other issues in the map.

Nice music and nice map.

GL! :D
M4M
[illuminate]

  1. soft-hitclap3に3msの遅延があります
  2. soft-hitwhistle2 ^
  3. soft-hitwhistle3 ^
  4. soft-hitfinish2の音量が小さい気がする
  5. まとめて修正したものはこちらにあります
  6. また全体的にもう少しaddtional-hitsoundを多くするか大きくするかしてフィードバックを充実させてももいいかもしれません
  7. 00:14:447 (1) - これが00:15:197 (3) - と全く並行な部分がないのは気になるので14°右にselection centerで回転させるといいといい感じになると思います。
  8. 01:19:780 (1,1) - 初回プレイの時には1/4と誤解してました。01:19:780 (1) - を01:19:947 (1) - の頭にstackした上で
    01:19:947 (2) - のNCをはずせば視認性はあがりますが、雰囲気が変わるのでお任せします
  9. 02:16:780 (2) - 02:19:447 (6) - 02:22:113 (2) -
    この3つに関しては明らかに音が伸びてるのでSV0.5にして1/2か3/4スライダーにしてもいいと思います
  10. 02:54:113 (7) - かぶらないようにまげてもいいと思います
  11. 03:01:280 (1,2,3,1,2) - もしこだわりがなければ音的にこんな配置もありだと思います(なぜかここの部分だけは違和感大きかったので・・・)
  12. 03:06:113 (1) - Add NC? 明らかに音が変わっている気がします
  13. 04:07:447 (5,6,7,8,1) - 少し簡単になりますがまとめて(316,136)に移動させると04:06:947 (3) - の頭から連なってるように見えて綺麗だと思います
  14. 04:12:113 (1) - (156,168)に移動させると終点が04:10:947 (4) - とstackして綺麗です
  15. 04:12:447 (2) - (244,292)に移動させれば04:11:447 (6,1) - の頭と連なって綺麗に見えます。その際04:12:780 (3,4,5,1) - とかにすこしstackするので綺麗になるよう04:12:780 (3) - (508,348),04:12:947 (4,5,1) - (368,228)に動かすといいと思います
やってて楽しい譜面でした!頑張ってください!
Topic Starter

Rendyindo wrote: 5e4a38

01:24:780 (5) - Change it to stream? keep
01:26:113 (5) - ^ ^
02:12:863 (2,3,4) - ^ becouse 02:13:113 (1) will hard to read. but other test players everybody said visible and fine
04:43:113 - Add a circle. I couldn't find sound

Sorry for too late :( thx for modding but keep all.

i hate pp wrote: 626z6y

w


00:59:780 - So why the random kiai time to here? 01:00:280 (1) - ?? no need imo
01:34:613 (2) - Try using a reverse slider here instead umm... keep
03:23:280 (3) - Angle this kickslider change to other styles but some fixed


I cant find any other issues in the map.

Nice music and nice map.

GL! :D

Urushi38 wrote: 14zx

M4M thanks!
[illuminate]

  1. soft-hitclap3に3msの遅延があります
  2. soft-hitwhistle2 ^
  3. soft-hitwhistle3 ^
  4. soft-hitfinish2の音量が小さい気がする
  5. まとめて修正したものはこちらにあります ありがとうございます!!!!
  6. また全体的にもう少しaddtional-hitsoundを多くするか大きくするかしてフィードバックを充実させてももいいかもしれません 了解です :)
  7. 00:14:447 (1) - これが00:15:197 (3) - と全く並行な部分がないのは気になるので14°右にselection centerで回転させるといいといい感じになると思います。 個人的に気に入っている配置なのでkeepで!
  8. 01:19:780 (1,1) - 初回プレイの時には1/4と誤解してました。01:19:780 (1) - を01:19:947 (1) - の頭にstackした上で
    01:19:947 (2) - のNCをはずせば視認性はあがりますが、雰囲気が変わるのでお任せします そこもお気に入りなのでkeepしたい :(
  9. 02:16:780 (2) - 02:19:447 (6) - 02:22:113 (2) -
    この3つに関しては明らかに音が伸びてるのでSV0.5にして1/2か3/4スライダーにしてもいいと思います ラス以外は単発オンリー地帯にしたいのでkeep!
  10. 02:54:113 (7) - かぶらないようにまげてもいいと思います 画像通りではありませんが曲げました!
  11. 03:01:280 (1,2,3,1,2) - もしこだわりがなければ音的にこんな配置もありだと思います(なぜかここの部分だけは違和感大きかったので・・・) keepで!
  12. 03:06:113 (1) - Add NC? 明らかに音が変わっている気がします add
  13. 04:07:447 (5,6,7,8,1) - 少し簡単になりますがまとめて(316,136)に移動させると04:06:947 (3) - の頭から連なってるように見えて綺麗だと思います good :)
  14. 04:12:113 (1) - (156,168)に移動させると終点が04:10:947 (4) - とstackして綺麗です yay :D
  15. 04:12:447 (2) - (244,292)に移動させれば04:11:447 (6,1) - の頭と連なって綺麗に見えます。その際04:12:780 (3,4,5,1) - とかにすこしstackするので綺麗になるよう04:12:780 (3) - (508,348),04:12:947 (4,5,1) - (368,228)に動かすといいと思います いろいろ試行錯誤しましたがkeepで!
やってて楽しい譜面でした!頑張ってください! niceなmodをありがとうございます!
ty :D

sionKotori wrote: 2z4d3w

Fookiezi wrote: 9q48

00:51:447 (1) - inconsistent NC k fixed
04:16:113 (1,2) - mayble un NC ^

01:34:613 (2) - imo i dont really like this slider, you can do better some fixed
02:51:447 (2) - ^ ^
03:49:780 (1) - ^ keep

thats it, great map
thanks for your modding!!

@to Fookiezi, no offense to you. sorry but dont feel bad
np :3 it's my fault in the beggining :p
Mini mod:

Illuminate 4c1y4w

00:43:113 (1) - I think ctrl+g is smoother out of 00:42:780 (3) - .
01:19:947 (1) - I think ctrl+h is smoother, so like this.
04:11:113 (5,6) - Seem pretty close, I expect 1/2 here. Maybe flip 04:11:447 (6,1) - ?

---
Kotorin pro, have my star ^^
Topic Starter

UndeadCapulet wrote: 1t2uc

Mini mod:

Illuminate 4c1y4w

00:43:113 (1) - I think ctrl+g is smoother out of 00:42:780 (3) - . good :)
01:19:947 (1) - I think ctrl+h is smoother, so like this. keep
04:11:113 (5,6) - Seem pretty close, I expect 1/2 here. Maybe flip 04:11:447 (6,1) - ? ^

---
Kotorin pro, have my star ^^ thanks!
rank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plz
Topic Starter

Asahina Momoko wrote: 4e4d5u

rank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plz
ビートマップノミネーター口説いてきてください...!!

Asahina Momoko wrote: 4e4d5u

rank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plz
Topic Starter

Rumia- wrote: 1c4h1x

Asahina Momoko wrote: 4e4d5u

rank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plzrank plz
[sionKotorIlluminate]
  1. 00:22:113 (5) - 1/6 じゃないかな、裏にあわせて置いたほうがいいかも、メロディにあわせておいてるかもしれないけど
  2. 00:49:613 (1) - ここはNc打たなくていい場所だと思うな、いきなりこのリズムが出てきてるわけじゃないし予測できる
  3. 00:50:947 (1) - ^
  4. 00:52:280 (1) - ^
  5. 00:54:447 (1) - ここは別の場所に起きたいな、Finish入る音だし個人的には上のほうに飛ばしたい
  6. 00:54:530 (1) - どう考えてもEndのFinish浮いてるけど
  7. 01:06:780 (1) - ここは視認性の問題でNc入れてると思うんだけど、ここはRemove Ncしたほうがいいかなあって思います
  8. 01:39:280 (1) - Remove Nc、ここはいれなくても読めるしspamかな
  9. 01:49:947 (1) - ^
  10. 01:58:447 (1,2) - この音取りはちょっとあってないかも、こっちのほうが自然
  11. 02:03:113 (1,1) - Sliderでカバーするのももちろんありだけど、4連打4連打いれちゃってもいいんじゃない?
  12. 02:06:113 (1) - どっちかパターン統一したほうがいいと思うな 02:04:780 (1,2,3) -
  13. 02:08:780 (1) - 位置ずれてるよ、画像でみたらわかりやすい、意図的ならしらん・・・
    img
  14. 02:10:447 (1) - 02:13:113 (1) - ^
  15. 02:13:780 (3,1) - Ncの使い方こっちのほうがいいと思う
  16. 02:29:113 (4) - ここあえてNc抜いてるのなにw
  17. 02:47:113 (1,2) - ここと同じ 01:58:447 (1,2) -
  18. 03:07:447 (3) - ちょっとこれは読みづらいかな、向きが問題かも
  19. 03:41:780 (6) - Ncいれたほうがいいかもなあ
  20. 04:11:447 (6) - なんか違う、曲調にあわせたらこんな感じじゃね?提案通りじゃなくていいからもう一度考えてみて
  21. 04:18:447 (1) - 前と同じ以後以前指摘なしだから自分で見つけて
  22. 04:29:280 (1,2,3) - 04:30:947 (1,2,3) - 2.3に対するDS狭すぎてやりづらいと思う
  23. 04:30:447 (1,2,3,1) - この流れ最高に意味がわからないからせめて2と3入れ替えたほうがよくね
  24. 04:37:613 (4,1,2,3) - ここの流れもちょっと疑問符
  25. 04:43:280 (4,1) - 多分現状のNcだったら読みづらいと思う
  26. 05:04:447 (4) - Ncいれてもいいかもね
Metadata (Artist Title Source)のソース用意してから呼んでなw
あとAppでSlider多めだしOD8.5くらいいってもいいと思うけど~
Topic Starter

Satellite wrote: 271f1s

[sionKotorIlluminate]
  1. 00:22:113 (5) - 1/6 じゃないかな、裏にあわせて置いたほうがいいかも、メロディにあわせておいてるかもしれないけど ですね!
  2. 00:49:613 (1) - ここはNc打たなくていい場所だと思うな、いきなりこのリズムが出てきてるわけじゃないし予測できる fixed
  3. 00:50:947 (1) - ^ ^
  4. 00:52:280 (1) - ^ ^
  5. 00:54:447 (1) - ここは別の場所に起きたいな、Finish入る音だし個人的には上のほうに飛ばしたい ^
  6. 00:54:530 (1) - どう考えてもEndのFinish浮いてるけど ^
  7. 01:06:780 (1) - ここは視認性の問題でNc入れてると思うんだけど、ここはRemove Ncしたほうがいいかなあって思います ^
  8. 01:39:280 (1) - Remove Nc、ここはいれなくても読めるしspamかな ^
  9. 01:49:947 (1) - ^ ^
  10. 01:58:447 (1,2) - この音取りはちょっとあってないかも、こっちのほうが自然 折り返しのスライダーにしました
  11. 02:03:113 (1,1) - Sliderでカバーするのももちろんありだけど、4連打4連打いれちゃってもいいんじゃない? ポポポポって音に合わせたいのでkeep!あと個人的なイメージだとここsliderなんだよね・・・
  12. 02:06:113 (1) - どっちかパターン統一したほうがいいと思うな 02:04:780 (1,2,3) - fixed. 後者に合わせました
  13. 02:08:780 (1) - 位置ずれてるよ、画像でみたらわかりやすい、意図的ならしらん・・・fixed
    img
  14. 02:10:447 (1) - 02:13:113 (1) - ^ ^
  15. 02:13:780 (3,1) - Ncの使い方こっちのほうがいいと思う ^
  16. 02:29:113 (4) - ここあえてNc抜いてるのなにw ^
  17. 02:47:113 (1,2) - ここと同じ 01:58:447 (1,2) - ^
  18. 03:07:447 (3) - ちょっとこれは読みづらいかな、向きが問題かも 時計回りの流れを維持したいのでkeep
  19. 03:41:780 (6) - Ncいれたほうがいいかもなあ fixed
  20. 04:11:447 (6) - なんか違う、曲調にあわせたらこんな感じじゃね?提案通りじゃなくていいからもう一度考えてみて 確かに04:11:363 - にも音ありますねー、修正しました
  21. 04:18:447 (1) - 前と同じ以後以前指摘なしだから自分で見つけて fixed
  22. 04:29:280 (1,2,3) - 04:30:947 (1,2,3) - 2.3に対するDS狭すぎてやりづらいと思う ^
  23. 04:30:447 (1,2,3,1) - この流れ最高に意味がわからないからせめて2と3入れ替えたほうがよくね ^
  24. 04:37:613 (4,1,2,3) - ここの流れもちょっと疑問符 ^
  25. 04:43:280 (4,1) - 多分現状のNcだったら読みづらいと思う ^
  26. 05:04:447 (4) - Ncいれてもいいかもね ^
Metadata (Artist Title Source)のソース用意してから呼んでなw
あとAppでSlider多めだしOD8.5くらいいってもいいと思うけど~ 他のテスターに相談した結果のOD8なのでkeepで!正直ODに関しては全く分からない
ありがとうございました!

Metadata:
from http://www.tanocstore.net/shopdetail/000000000049/ (KONAMI公式のページが消えてたので)
8トラック目 "Elektrick U-Phoria(Extended Mix) - DJ Noriken"
tags -
konami(コナミ)
21 spada(beatmania IIDX 21 SPADA 収録曲 https://p.eagate.573.jp/game/2dx/21/p/n ... horia.html)
uk hardcore(ゲーム内のジャンル表記 ソースは同上)
beatnation rhyze vs tano*c(アルバム名)
04:20:447 (1,2,3,4,5,6) - ?
Topic Starter

Satellite wrote: 271f1s

04:20:447 (1,2,3,4,5,6) - ?
思いっきり見落としてましたすみません!!!
cool map :D
Topic Starter

sukiNathan wrote: ht6p

cool map :D
ty!! ;)
Bubbled #1
Topic Starter

Satellite wrote: 271f1s

Bubbled #1
ありがとうございます!
ooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Topic Starter

Rumia- wrote: 1c4h1x

ooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
aaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#2
19:47 sukiNathan: hello
19:47 sionKotori: hi!
19:47 *sukiNathan is editing [https://osu-ppy-sh.tvgratuite.org/b/854972 DJ Noriken - Elektrick U-Phoria (Extended Mix) [Illuminate]]
19:47 sionKotori: wwee
19:48 sionKotori: k
19:48 sukiNathan: 00:22:113 (5) - maybe add a clap on the head?
19:48 sukiNathan: there's a pretty loud sound on it
19:49 sionKotori: o good ;3 added
19:50 sukiNathan: 02:35:280 (1) - i dont think you really need a NC here
19:50 sukiNathan: the note is the exact same pitch as 02:34:613 (1,2,3) -
19:50 sukiNathan: and when you have NCs on 02:35:447 (1,1) - it feels a bit spammy
19:51 sionKotori: k ur right
19:52 sukiNathan: ok that was it
19:52 sukiNathan: u can update
19:52 sionKotori: okay!
19:53 sionKotori: updated
19:58 sukiNathan: ok :D
19:58 sukiNathan: #2
Topic Starter

sukiNathan wrote: ht6p

#2
19:47 sukiNathan: hello
19:47 sionKotori: hi!
19:47 *sukiNathan is editing [https://osu-ppy-sh.tvgratuite.org/b/854972 DJ Noriken - Elektrick U-Phoria (Extended Mix) [Illuminate]]
19:47 sionKotori: wwee
19:48 sionKotori: k
19:48 sukiNathan: 00:22:113 (5) - maybe add a clap on the head?
19:48 sukiNathan: there's a pretty loud sound on it
19:49 sionKotori: o good ;3 added
19:50 sukiNathan: 02:35:280 (1) - i dont think you really need a NC here
19:50 sukiNathan: the note is the exact same pitch as 02:34:613 (1,2,3) -
19:50 sukiNathan: and when you have NCs on 02:35:447 (1,1) - it feels a bit spammy
19:51 sionKotori: k ur right
19:52 sukiNathan: ok that was it
19:52 sukiNathan: u can update
19:52 sionKotori: okay!
19:53 sionKotori: updated
19:58 sukiNathan: ok :D
19:58 sukiNathan: #2

thank you for modding!
don't let this die please

Mel wrote: 4r2mb

don't let this die please
Topic Starter
idk

I can do nothing but wait. anyway
FUCKING BN DONT SLeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
Topic Starter
a month has ed since got #2 bubble
hello bns
Topic Starter
a
Oh come on, still no BNs?

By the way, awesome map. I loved it. =)
Topic Starter

TheArchist wrote: 3h6h51

Oh come on, still no BNs?

By the way, awesome map. I loved it. =)
idk~^_^ BNs are so so busy!
nice 4month ago wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Topic Starter

Satellite wrote: 271f1s

nice 4month ago wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
next month
next years Kappa
Next Century WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
what about flipping your bg so that http://puu.sh/psAHV/8271a6411b.jpg doesn't happen? does this bg look ok when flipped?

01:15:113 (1,2,3,4,5,6,7,8) - 04:21:780 (1,2,3,4,5,6,7,8) - shouldn't this have more steamspace like 01:04:447 (1,2,3,4,5,6,7,8) - (0.8x)
01:31:780 (1,2) - these feel odd cuz they put the loudes things ever on their ends, do you know any rhythm that maps the red ticks ...? the whites don't really have much of anything going on
02:35:280 (4,1) - should have same comboing as 02:24:613 (1,2) -
03:28:780 (5) - i think the angle looks somewhat cringe, maybe try something like http://puu.sh/psBT9/b23e61579e.jpg
05:15:113 (1,2) - would have expected circles for a finish because sliders are such a weak ending choice but that's up to you

good map, can i qualify
Topic Starter

Okorin wrote: rm2n

what about flipping your bg so that http://puu.sh/psAHV/8271a6411b.jpg doesn't happen? does this bg look ok when flipped? ...? It's okay imo

01:15:113 (1,2,3,4,5,6,7,8) - 04:21:780 (1,2,3,4,5,6,7,8) - shouldn't this have more steamspace like 01:04:447 (1,2,3,4,5,6,7,8) - (0.8x) 0:15:113 -> changed spacing same as 01:04:447, 04:21:780 -> more wide space than before(sv1.30 0.8x)
01:31:780 (1,2) - these feel odd cuz they put the loudes things ever on their ends, do you know any rhythm that maps the red ticks ...? the whites don't really have much of anything going on fixed
02:35:280 (4,1) - should have same comboing as 02:24:613 (1,2) - ^
03:28:780 (5) - i think the angle looks somewhat cringe, maybe try something like http://puu.sh/psBT9/b23e61579e.jpg ^
05:15:113 (1,2) - would have expected circles for a finish because sliders are such a weak ending choice but that's up to you keep

good map, can i qualify please ;)
thanks :)
http://www.konamistyle.jp/item/72818 (now dead) -> http://web.archive.org/web/201501130158 ... item/72818

as you can see this track is listed as "DJ Noriken - Elektrick U-Phoria(Extended Mix)"

Where did you take your current metadata from :)?
Topic Starter

Okorin wrote: rm2n

http://www.konamistyle.jp/item/72818 (now dead) -> http://web.archive.org/web/201501130158 ... item/72818

as you can see this track is listed as "DJ Noriken - Elektrick U-Phoria(Extended Mix)"

Where did you take your current metadata from :)?
o my fault ;_; fixed!
http://p.eagate.573.jp/game/2dx/21/p/ne ... horia.html

the original appears first in "beatmania IIDX 21 SPADA"

I think you should put that in source instead since it's more accurately describing
Topic Starter

Okorin wrote: rm2n

http://p.eagate.573.jp/game/2dx/21/p/newsong/elektrick_u_phoria.html

the original appears first in "beatmania IIDX 21 SPADA"

I think you should put that in source instead since it's more accurately describing
are you saying about sources?
beatmania IIDX is fine imo (example: https://osu-ppy-sh.tvgratuite.org/s/331821)
Topic Starter
metadatas

Artist and Title: from here(http://web.archive.org/web/201501130158 ... item/72818)
sources:following the examples
tags:
konami = KONAMI
21 spada = from beatmania IIDX 21 SPADA
uk hardcore = that song's genres from here(https://p.eagate.573.jp/game/2dx/21/p/n ... horia.html) "UK HARDCORE"
beatnation rhyze vs tano*c = It's songs from this album(http://web.archive.org/web/201501130158 ... item/72818) beatnation RHYZE vs HARDCORE TANO*C

i think these are fine :o
I have no idea, the game it first appeared in is called like this so i thought it would make sense to call it like that in the source. I will ask around.

Also i don't really take other sets as references for metadata
Topic Starter
ok. thank you in advance

edited:
I don't fixating keep sources beatmania IIDX. I can accept your opinions and change sources but idk and I wanna know why other maps using beatmania IIDX on tags
hypeeeeeeeeeeeeeee

Okorin wrote: rm2n

good map, can i qualify
Okorin to the rescue

sionKotori wrote: 2z4d3w

why other maps using beatmania IIDX on tags
^ This

well, i agree with Okorin for using "beatmania IIDX 21 SPADA" on Source. This song is from that game.

Okorin wrote: rm2n

good map, can i qualify
Go Go Go

Good luck!
Topic Starter

alacat wrote: 1qva

sionKotori wrote: 2z4d3w

why other maps using beatmania IIDX on tags
^ This

well, i agree with Okorin for using "beatmania IIDX 21 SPADA" on Source. This song is from that game.
ya, not tags. on source
I wanna fix it and asked him. waiting.
According to my comprehension, beatmania IIDX 21 SPADA is the specific game name (different arcade machine), while beatmania IIDX is name of the whole series.

So, including 21 SPADA there is better from my side as it is the exact name of the game. Both of them are acceptable though.
Actually, since the metadata changed after the last two icons, let's restart with a bubble #1
wow it's been 6 months lol
#2
1 old bubble cleared. Dozens more to go ._.
Time to Rave, feel the BeatofIke *runs*
congrats!
Topic Starter
finally.... thanks! 8-)
congrats :3
gg wp
w00t
やったぜ!
おめでとう :)
finally qualified !

gz d00d
gratz :)

Yakiniku party !!! 8-)
おめでとうございます!!
nice :d
Topic Starter

Satellite wrote: 271f1s

congrats :3
本当にお世話になりました!!

Shoga wrote: 2c1n5l

gg wp
pls show me your play ;)

UndeadCapulet wrote: 1t2uc

w00t
6-months Qualified Train! Beep Beep!!

Asahina Momoko wrote: 4e4d5u

やったぜ!
おめでとう :)
ありがとうううう!!!!

pkk wrote: v5v20

finally qualified !

gz d00d
ty dude :)

alacat wrote: 1qva

gratz :)

Yakiniku party !!! 8-)
finally Yakiniku party!!!!! arigatou!!!!

Reol wrote: 261w1h

おめでとうございます!!
ありがとうございます!!

deetz wrote: k1l54

nice :d
thanks :d
おー
少し遅れたけどおめでとう! :D
Topic Starter

Akitoshi wrote: 1q705w

おー
少し遅れたけどおめでとう! :D
ありがとうございます!!
i didn't know you speak Japanese :idea:
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