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ONE OK ROCK - The Beginning 23143l

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Total Posts
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Topic Starter
This beatmap was submitted using in-game submission on 2013年2月21日 at 19:16:33

Artist: ONE OK ROCK
Title: The Beginning
Tags: MAD AngelHoney Naruto Shippuuden Kiiwa
BPM: 182
Filesize: 18055kb
Play Time: 01:45
Difficulties Available:
  1. AngelHoney (4.99 stars, 261 notes)
  2. Dance (5 stars, 406 notes)
  3. Easy (2.92 stars, 120 notes)
  4. Hard (4.94 stars, 283 notes)
  5. Kiiwa (4.99 stars, 282 notes)
  6. Normal (4.04 stars, 152 notes)
: ONE OK ROCK - The Beginning
: ONE OK ROCK - The Beginning (no video)
Information: Scores/Beatmap Listing
---------------
How beautiful song T口T: http://www.bilibili.tv/video/av501116/
Because I love this song so much, maybe when I have time I will make a full one
well, no more crazy ╮(╯▽╰)╭
MAD from niconico
then another cooooooool MAD:
http://www.bilibili.tv/video/av409071/
--------------------------------------
ONE OK ROCK - Re:make
ONE OK ROCK - Shake it down
--------------------------------------
Thank you for Byakugan249 and NTR help me to check the timing
Dance:100%
Kiiwa:100%
Hard:100%
Normal:100%
Easy:100%
hey found this on #modreqs and i'm here to help you with the timing. this is what i got.

1st timing point: 182 BPM, 148 offset
2nd timing point: 182 BPM, 23230 offset
3rd timing point: 182 BPM, 55567 offset
4th timing point: 182 BPM, 87241 offset
Topic Starter

Byakugan249 wrote: 1721s

hey found this on #modreqs and i'm here to help you with the timing. this is what i got.

1st timing point: 182 BPM, 148 offset
2nd timing point: 182 BPM, 23230 offset
3rd timing point: 182 BPM, 55567 offset
4th timing point: 182 BPM, 87241 offset
fix~
22哈哈开始鬼畜起来了orz :o

General

=A=我特地去查了下 这歌是浪客剑心真人版op啊 所以source应该写浪客剑心 lol
还有这歌是short ver吧 要在歌名上加一下吗=A=
把火影移到tag里去就好了w

233 其他看不出什么问题了orz
每次都挑不出22哈哈图里的刺 真是神麻婆~~~

不需要给kds了善良的22哈哈来给我射一发吧ww~good luck =3=
萌萌哈哈 !!

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Kiiwa to tags since he/she's the GD mapper
  2. 可以多加一點combo colour麼像灰色之類的
[ Easy]
  1. 00:13:005 (1) - 這個可以改成note + 1/1 slider麼 重音那邊有一個很響的音所以slider帶過去有點...就是怪怪的orz
  2. 00:15:642 (1) - ^ 像是00:16:961 (3) - 這裡重音沒音這樣放就還滿nice的
  3. 00:22:565 (3,4) - 有點nazi但是幅度能一樣麼這樣超不美觀的 D:
  4. 00:23:889 (1,2) - 阿咧這個像是這樣弄成個圓會不會漂亮點 http://puu.sh/1HBjF 應該不會花很多時間去修把。。。
  5. 00:42:350 (1) - (begin)這是故意的嗎為啥有clap
[ Normal]
  1. AR6 D: 能不能-1啊好恐怖感覺快Hard了
  2. 00:13:005 (1) - 大概跟Easy一樣
  3. 00:15:642 (1) - ^
  4. 00:27:021 (2) - (end)漏clap (應該吧
  5. 00:52:900 (3) - (end) ^
  6. 00:48:614 (6) - 我個人認為1/2 slider會比較好啦就是對音樂對clap啥的都很fit 不過還是看你
  7. 01:45:688 (5,1) - 這個是我從波奇的mod得來的心得orz 轉盤在note 1/4以後就開始不過這個(5)有點離中間太遠了就滿難轉的 把轉盤往後挪1/4到紅線把
[ Hard]
  1. 00:12:345 (2,3) - 空的有點奇巴 而且spacing也沒改orz
  2. 00:29:164 (1) - (begin)目測需要finish不然太空了
  3. 01:09:990 (6) - 感覺不太需要這個note 因為也沒有明顯的stream音...這裡要加連的話那很多地方可能都要一樣了
  4. 01:34:644 (6,7,1) - 跳你個毛D:排版略醜 試試三角形
    D: 好恐怖的Hard
[ Kiiiiiiiwa]
  1. You need AR9. That would be better to read this 鬼畜 diff
  2. 00:16:466 (2,3) - delete (3) to make consistent with other same parts? like 00:18:609 (1,2) - (1/1 slider x2)
  3. 00:37:076 (4,1) - Swap nces? saw you did that at 00:34:438 (1) -
  4. 01:06:940 (3,4) - NC at (4) since your pattern now would confuse the player to start the slider at (3).
  5. 01:19:303 (3) - ^
  6. 01:45:853 (1,1) - silence these spinners? just saw tutuhaha do like this in her diffs lol
    nice diff owob
[ Dance]
  1. 00:47:955 (3,4,5,6,7) - 弄成什麼花之類的如何 像00:43:339 (1,2,3,4,5) -
  2. 01:13:369 (4) - 大概條了一下

    320,292,73369,2,0,P|400:308|400:308|420:232|492:236|492:236|508:164,1,280,0|8,0:0|0:0,0:0:0
    好恐怖
加油owo
哇 ONE OK ROCK
(另外围观帅气的moddo!!
NARUUUUTO <3 hi i'll mod this after one year
Hi~2ha
Mod from #Modreq
最近One Ok Rock的歌挺多..


前面三个难度没看出啥问题
只用两种颜色还是第一次看到..橙色改成红色吧。自古红蓝..

[Kiiwa]

00:09:049 (3) - 为啥不对齐?反而不好看?
00:49:768 (1,2) - Space变化有点Confusing..换个排列吧:
(仅供参考)
01:06:940 (3) - 有点跳..不过也不是不可以
01:19:138 (2) - 有点坑..我一直觉得用滑条尾遮挡十分鬼畜.
01:48:985 (1) - Ends on 01:50:303 or 01:51:622 as U did in other diff

[Dance]

Test报告
-----------------------------------------------
总的来说少数大跳有点远,都没来得及跳到...
Replay:http://puu.sh/1HEmU
打得比较随意 lol

00:30:317 (1) - 测试显示此处略容易断滑条..因为在高速情况下player把滑条近似为直线处理,所以在弯折处容易玩脱..建议减小弧度。

打起来感觉有点生硬的地方有:

1)00:47:460 (1) 和00:52:735 (3),
大体上说,对于原地2/3连+滑条的组合,二连较快,节奏感弱,不像三连节奏感强,停留时间长,能让player稍作调整和休息以判断下面的note。
另外连续的二连最好让滑条起重拍,这里都起在了蓝线上,也算是一个原因吧。
这类flow做的挺好的图,参考:http://osu-ppy-sh.tvgratuite.org/b/148910

2)00:36:746 (2,3) 排列还可以更好看一些..建议:

3)01:12:050 (5) - 同样,排列建议:


另外,00:55:731 (2)和01:01:006 (2) 这两个滑条最好不要离前面的stream太远,处理stream的时候player会很专注,下一个note如果出现在过远的地方容易来不及判断...建议开DS。

遮挡:01:16:913 (2,3) 和 01:17:902 (8,1),第一次都miss了..这段的遮挡确实有点多 Q Q

00:46:059 (2) - 参考Vocal其实可以Remove掉。测试的时候就漏掉了
----------------------------------------------

00:56:061 (3) -有点远...参考00:56:226 (4,1) 之间的距离
01:08:671 - 因为后面几乎没有空拍,风格保持一致的话,可以在这Add

Good Luck~ Star~
PS:你曾经表示想做http://osu-ppy-sh.tvgratuite.org/s/64633的GD,希望你还记得 :D
[General]
Don't forget to add kiiwa to your tags.

[Easy]
Seems fine.

[Normal]
00:56:061 (2,3) - Too close I guess.

[Hard]
00:35:922 (5,6) - Sounds quite weird. Try this rhythm: http://puu.sh/1HEDY
01:15:676 (5) - Ctrl+G.

[Kiiwa]
00:03:444 (2,3) - So awkward...
00:16:466 (2,3) - ^
00:35:922 (4) - Move this one to x371y133, the end of 00:36:087 (1).
00:55:043 (3,4) - Reverse?
01:45:853 (1) - Move to 01:45:770.

[Dance]
看了一遍觉得我特么鼓膜都快被震破了╮( ̄▽ ̄")╭

mp3的结尾貌似不太干净 怀疑会被强迫换曲
亲爱滴 我来啦:3

http://puu.sh/1IrTn

换成外接音效3了 , (2的话有tick冲突 所以用3 o.o 别惊讶

==============

然后看了你们的难度 表示 , 你们太鬼畜了 我太有良心了 这尼玛鲜明的对比啊:3 果然签名没用错\:D/
Topic Starter

AngelHoney wrote: 6u5tu

亲爱滴 我来啦:3

http://puu.sh/1IrTn

换成外接音效3了 , (2的话有tick冲突 所以用3 o.o 别惊讶

==============

然后看了你们的难度 表示 , 你们太鬼畜了 我太有良心了 这尼玛鲜明的对比啊:3 果然签名没用错\:D/
尼玛小心我带着kiiwa哪天过来抽死你啊Pia!(o `-′)ノ”(ノ﹏<。)!
General
  1. 我就跳掉這部份了

Easy
  1. Test的時候slidertick竟然少了兩個(
    01:36:622 - slidertick音效來一發
    01:45:770 (1) - 要對到vocal的話感覺結束點應該要拉前1/8拍(大霧)

Normal
  • 00:52:900 (3) - 結尾的clap漏了
    01:10:402 - slidertick來一發
    01:15:347 (3) - ^
    01:20:292 (3) - 結尾漏了
    01:21:281 (4) - 這邊的刪掉?

Hard
  • 00:41:691 (1) - 這邊nc的原因是 o.o? 對比前面的nc排列來說, 這邊應該取消才對
    00:52:405 (1) - 配合前面00:50:922 (1,2) - 的跳, 這邊也增加一下間距? (要修的話感覺將 00:52:405 (1,2,3,4,1) - 這幾個一起往下移就好)
    01:34:479 - 這個位置還補點什麼比較好 D: 比如slider?

Kiiwa
  1. Bookmaaaaaaaarks @.@
    00:30:153 (3) - This spacing..., it'll be easily read as 1/4 imo. Try to fix them like this:
    00:49:933 (2) - Wait wait wait what D: It shouldn't be such rhythm here imho. Move this 1/2 forward and add a note 00:49:933 - :

ExtrAngelHoney
  1. 哇標配combo color, 我記得remake是用2ha設的顏色…這一張也統一一下?
  2. 等等這好像沒法mod出東西

2ha meirenxing
  1. 2.8還開1.3是不是沒人性
    00:28:504 (3) - clap?
    00:29:164 (3,4,5,6,7,8,9) - 論當我以為這裡是六角星的時候…(
    00:31:719 (3) - 00:32:295 (1) - 建議跟00:26:526 (1) - 一樣, 交換combo (後面也有出現過1/4的combo, 應該沒問題)
    00:44:988 - 這段開始就感覺有點跳過頭了…不適合音樂
    00:52:735 (3,4) - 這裡的二連有點悲劇, vocal其實是在紅線00:52:735 - 開始的, 而白線00:52:900 - 其實也有一個鼓點…建議換成三連比較好
    00:55:043 (2) - 漏了一個clap
    01:13:781 - 建議加個note在這裡
    01:16:665 (1,2,3) - 改成3/4的節奏?
    01:17:902 (8,1) - 交換combo


感覺人性被掏. 好累不會再mod了
remake是2ha强迫的TuT...
Hi tutuhaha ~ :)

Mod time for my Lucky Queue ~ sorry for delay,because i'm sick T.T



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Dance] 5u4x3x


  1. 00:02:785 ~ 00:22:565 - Add whistle,same ad Hard diff.
  2. 00:55:372 (5) - Move to X:300 Y:56,looks better stream.
  3. 01:01:830 (3) - Move to X:48 Y:220,overlapping on slider.
  4. 01:48:985 (1) - End to 01:50:798,sound better to me(also add finish).

[AngelHoney] 232ss


  1. You no need kiai time right?
  2. 01:06:116 - Add finish,sound much better.
  3. 01:35:139 (1) - Change a 1/1 slider + a circle to here,follow with lyrics.

[Kiiwa] 662u56


  1. 01:06:940 (3,4) - Don't overlapping these,looks confused.
  2. 01:19:138 (2) - ^,stack on 01:19:962 (5) - start point,looks much better.
  3. 01:45:853 (1) - Remove whistle,sound better to me.

[Hard] k6p2p


  1. 01:48:985 (1) - Same as Dance diff.

[Normal] 2mh6e


  1. AR-1,6 is too high for normal and fast bpm song.
  2. 00:02:785 ~ 00:22:565 - Add whistle,same ad Hard diff.
  3. 01:48:985 (1) - Same as Dance diff.

[Easy] 83e4o


  1. AR-1,same reason.
  2. 00:02:785 ~ 00:22:565 - Add whistle,same ad Hard diff.
  3. 01:25:237 (3) - Make symmetry stuff with 01:24:248 (2),like this.
  4. 01:45:770 (1,1) - Just change a spinner and end to 01:50:798.

That's all ~ Nice map ~ 2ha的人性 真是越来越没有了 T.T 你把第二根红线之前的whistle弄一样比较好,mod里也有写.

Call me back recheck ~ when you are ready ~ ;)
Topic Starter

Kawayi Rika wrote: 2t2g1t

Hi tutuhaha ~ :)

Mod time for my Lucky Queue ~ sorry for delay,because i'm sick T.T



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Dance] 5u4x3x


  1. 00:02:785 ~ 00:22:565 - Add whistle,same ad Hard diff. FIX~
  2. 00:55:372 (5) - Move to X:300 Y:56,looks better stream. FIX~
  3. 01:01:830 (3) - Move to X:48 Y:220,overlapping on slider. FIX~
  4. 01:48:985 (1) - End to 01:50:798,sound better to me(also add finish).
FIX~

[Hard] k6p2p


  1. 01:48:985 (1) - Same as Dance diff.
FIX~

[Normal] 2mh6e


  1. AR-1,6 is too high for normal and fast bpm song. FIX~
  2. 00:02:785 ~ 00:22:565 - Add whistle,same ad Hard diff. FIX~
  3. 01:48:985 (1) - Same as Dance diff.
FIX~

[Easy] 83e4o


  1. AR-1,same reason. FIX~
  2. 00:02:785 ~ 00:22:565 - Add whistle,same ad Hard diff. FIX~
  3. 01:25:237 (3) - Make symmetry stuff with 01:24:248 (2),like this. FIX~
  4. 01:45:770 (1,1) - Just change a spinner and end to 01:50:798.
FIX~

That's all ~ Nice map ~ 2ha的人性 真是越来越没有了 T.T 你把第二根红线之前的whistle弄一样比较好,mod里也有写. 咩哈哈哈哈哈哈哈哈哈哈*´∀`)´∀`)*´∀`)*´∀`)*´∀`)´∀`)*´∀`)*´∀`)*´∀`)´∀`)*´∀`)*´∀`)/

Call me back recheck ~ when you are ready ~ ;)

Kawayi Rika wrote: 2t2g1t

[Kiiwa] 662u56

  1. 01:06:940 (3,4) - Don't overlapping these,looks confused.
  2. 01:19:138 (2) - ^,stack on 01:19:962 (5) - start point,looks much better.
  3. 01:45:853 (1) - Remove whistle,sound better to me.
All fixed.
Topic Starter
AHO fix 了finish那个
然后他真的不喜欢加KIAI-A-...
然后那个1/1的也no change
update
OK ~ Looks much better now ~

Here you go :3


Oh, too late :<

Sorry and congratz for bubble x)
late.....
~Kiiwa~

00:03:444 (2,3) - Sounds weird.
00:16:466 (2,3) - ^
01:34:974 (1,2) - Stack them better.

I don't like Dance difficulty, it's really too overmapped and destroys the mapset.
Didn't know that you can pop Bubbles in Graveyard too. o.o

Well, still have to learn so much. D:

Stefan wrote: 72304b

Didn't know that you can pop Bubbles in Graveyard too. o.o

Well, still have to learn so much. D:
Well, I am not sure that the bubble was in Graveyard. The thing is, the bubble was there for four weeks and more, so, the mapper haven't updated the beatmap and the thread was inactive. When Andrea poped the bubble, it automatically went to graveyard.
Topic Starter

Andrea wrote: ev47

~Kiiwa~

00:03:444 (2,3) - Sounds weird.
00:16:466 (2,3) - ^
01:34:974 (1,2) - Stack them better.

I don't like Dance difficulty, it's really too overmapped and destroys the mapset.
fix all
and about Dance, I know it is litter bit overmapped, because this I try to find many many test player to test it, and they said it is hard but they just need spent some time to replay it they can FC it, so I think it is ok to ranked
Thank you for your mod
00:03:444 (2) - I guess you forgot to hitsound this slider.

Let me know :)

EDIT: Kiiwa's difficulty again, sorry.
Aww yeah, let's make this ranked soon

BrokenArrow wrote: 4h5gl

Aww yeah, let's make this ranked soon
As you wish.

Ranked~
Yay! <3

now make me a sandwich
gratz
Unranked due to wrong timing and HEAVY overmapping on "Dance" difficulty. This is unacceptable.

[General]

Timing is off. those will arrive soon and also throw his opinions.

[Dance]

You can't be serious. No offense, but where do you get all the notes from? This is beyond overmapped. BEYOND. BEEEYOOOOND. I will point up any spot where the overmapping is neither contributing nor sensemaking and is only there to increase the density of notes, which is unrankable, since it doesnt follow the music at ANY point.
(didnt link them detailed, just the pattern in general)

00:23:230 (1,2,3,4,5,6) - overmapped
00:25:208 (5,6,7) - overmapped, inconsistent spacing
00:26:773 (2,3) - overmapped
00:28:669 (4,5,6,1,2,3) - ^
00:31:719 (1,2,3) - overmapped, spacing is flowbreaking, 1/4 jumps do not play good - and it's still overmapped
00:33:779 (1,2,3) - ^
00:36:746 (2,3,4) - overmapped, wrong spacing
00:39:054 (1,2,3,4,5,6) - overmapped
00:41:609 (4,5) - ^
00:44:164 (1,2,3) - ^
00:44:658 (5,6) - ^
00:45:482 (2,3,4,1,2,3) - ^
00:46:883 (5) - ^
00:47:460 (1,2) - ^
00:48:779 (1,2,3) - ^
00:49:768 (1,2) - ^
00:50:757 (1,2) - ^
00:51:746 (7,8,9) - ^
00:52:735 (3,4,5) - ^
00:53:394 (1,2,3) - ^
00:55:208 (3,4,5,6) - ^
00:58:039 (1,2,3) - ^
01:00:347 (7) - ^
01:00:759 (10) - ^
01:02:407 (1) - ^
and so on....

tl;dr: follow the song please. If you want to map everything on 1/4, please map without an mp3 next time.
wat

i like loctav's sarcastic quotes btw. XD
loctav.. seriously?

[Epicz] wrote: x2b3u

loctav.. seriously?
Yes, seriously. This map has (a) serious issue(s).
[Dance]
  1. Timing needs a rework. First red line is late, second red line starts on the wrong beat. We estimate the first timing to be around 160ms.
  2. This song uses less 1/4 snapped objects than you think. To avoid overmapping you have to remove many of these objects.
  3. 00:23:230 (1,2,3,4,5,6) - Triples...why?
  4. 00:25:208 (5,6,7) - Very unintuitive, rhythm unnecessary and not even present.
  5. 00:26:526 (1,2,3) - Apart from rhythm issues, it's also hell to try to read.
  6. 00:28:669 (4,5,6,1,2,3) - Again, why? And all your triples after this, why?
  7. 00:31:471 (2,1,2,3) - Can't find a reason to have this at all.
  8. 00:35:262 (1) - Not too sure I understand combo pattern here. In fact, I'm having a hard time understanding the combo pattern for the entire map.
  9. 00:36:746 (2,3,4) - Do you put these here just for the sake of putting them here?
  10. 00:38:065 (3,4,5,6) - You don't use this kind of overlapping anywhere else, and at this part of this song I'm not sure it's a great idea to introduce this kind of pattern, since it doesn't even stand out.
  11. 00:41:361 (3,4,5) - Removing (4) would be mapping to the song.
  12. 00:44:658 (5,6,1) - Rhythmically they make sense, but the way you placed these objects breaks all sorts of flow...
  13. And so on...
[Kiiwa]
  1. 00:28:175 (1) - Snap end to red or white. Nothing plays at blue.
Topic Starter
about rankable
please give me a standard
big space?many people can play it and get SS
unreadable?someone can play on hidden
follow rhythm?because someone can play to get SS,I dont think it is a problem
please let me Convinced to get my first unrank
You're under the assumption that as long as someone can play it it's fine to be ranked. I suggest you convince yourself to think otherwise, starting now.
The standard you should focus on is the music you are mapping on.
I can SS that, if I want.

This is a rhythm music game. Not a "Lets click random circles with music going in the background" game.
Doesn't mean it's playable, readable, and following the rhythm, doesn't mean it's gonna be fun 2ha. I don't hate this map but I must it [Dance] diff is scary. You have used a lot of triplets even though it's not making any sense anymore. But this is more like an opinion so.. yeah XD Good luck with whatever's gonna happen next. ~
My attempt to fix the timing. Not sure if it's 100% right this time, but it should be better than the timing before, at least.
Better ask someone who's more experienced before you apply it. ._.

Topic Starter
Loctav
try to fix some big space but no all of they
and about me I dont think the timing has bug so if you think please give me the truth
those
delet 1.3x but now I believe I dont have the same rhythm idea with you so some rhythm about your said I dont want change it.

I need more XAT to said something about this map, because I use the big SV so I use the big space it is reasonable, this is the way I use to design this map, but you guys disagree it, so you guys unrank this map and said it is unrankable.
Now I dont agree your guys's reason about unrank, can you guys find more XAT come to discuss it?

Loctav wrote: 5b1v22

Unranked due to wrong timing and HEAVY overmapping on "Dance" difficulty. This is unacceptable.

tl;dr: follow the song please. If you want to map everything on 1/4, please map without an mp3 next time.
I JUST WONDER WHAT YOUR OVERMAP IS. Unrank should be performed ONLY when the map is UNRANKABLE. The patterns used in Dance is widely used for most experienced mappers, and is not prohibited or even dis-encouraged in the Criteria.
Someone may quote that "previous maps won't be an example", but at least mappers like 0108 or H30 will laugh at your "overmapping" standard.

Therefore, as a further talk, you should know how the patterns are formed.
A good player should get to know something called Epenthesis. It is a skill to add beats to the current rhythm to make it richer and more lively. Adding triplets between quavers and making a stream over a long tone is very common in rhythm games.
You quite know something in taiko. I found that you made many 1/6 patterns in just long tunes. That is not overmapped because it fits the song. That applies in osu mode. It fits the song, and is readable, the pattern is not overmapped. Otherwise, World's end, Basara, ikusa won't exist.




SPOILER
[General]

Timing is off. those will arrive soon and also throw his opinions. I checked it and timing is ok. Those is not good at timing, you should know it in advance.

[Dance]

You can't be serious. No offense, but where do you get all the notes from? This is beyond overmapped. BEYOND. BEEEYOOOOND. I will point up any spot where the overmapping is neither contributing nor sensemaking and is only there to increase the density of notes, which is unrankable, since it doesnt follow the music at ANY point.
(didnt link them detailed, just the pattern in general)

No. Where are the note get from? That is a reasonable question. Answer is, a map is a REMIX of a song, not just clicking on the bubbles every quaver. The triplets make the rock hotter, but nothing stupid.

00:23:230 (1,2,3,4,5,6) - overmapped NO. Making triplets to emphasise downbeats is a common mapping skill.
00:25:208 (5,6,7) - overmapped, inconsistent spacing So you are killing over 30% maps because they have the pattern. Regardless of them, this is a common mapping skill in Insane level.
00:26:773 (2,3) - overmapped No. Like above, this is a common pattern.
00:28:669 (4,5,6,1,2,3) - ^ ^
00:31:719 (1,2,3) - overmapped, spacing is flowbreaking, 1/4 jumps do not play good - and it's still overmapped Does not play good does dot mean reasonable to be unranked. Same as above, this is a common pattern.
00:33:779 (1,2,3) - ^ ^
00:36:746 (2,3,4) - overmapped, wrong spacing The spacing is reasonable. Still not overmapped.
00:39:054 (1,2,3,4,5,6) - overmapped No.
00:41:609 (4,5) - ^ ^
00:44:164 (1,2,3) - ^ ^
00:44:658 (5,6) - ^ ^
00:45:482 (2,3,4,1,2,3) - ^ ^
00:46:883 (5) - ^ ^
00:47:460 (1,2) - ^ ^
00:48:779 (1,2,3) - ^ ^
00:49:768 (1,2) - ^ ^
00:50:757 (1,2) - ^ ^
00:51:746 (7,8,9) - ^ ^
00:52:735 (3,4,5) - ^ ^
00:53:394 (1,2,3) - ^ ^
00:55:208 (3,4,5,6) - ^ ^
00:58:039 (1,2,3) - ^ ^
01:00:347 (7) - ^ ^
01:00:759 (10) - ^ ^
01:02:407 (1) - ^ ^
and so on....


Nothing to change to satisfy the criteria. And, this is an awesome map. Therefore, the unranking is unreasonable. You should consider reranking the map without any changes.


those wrote: 2f131h

[Dance]
  1. Timing needs a rework. First red line is late, second red line starts on the wrong beat. We estimate the first timing to be around 160ms.
    Check your skin and change back to default to see the result. Otherwise, your computer is slow. Buy a new one so that it does not have any delay.
  2. This song uses less 1/4 snapped objects than you think. To avoid overmapping you have to remove many of these objects. The map is less overmapping than you think. Listen to the song in auto, rather than listening to the original song and rigidly compare the additional 1/4's.
  3. 00:23:230 (1,2,3,4,5,6) - Triples...why? Thay are called triplets, use Google Translation and dictionaries for better explanation. In addition, you should learn some basic music skills. I it I was wrong, but it does not change the result that the triple notes should not be removed.
  4. 00:25:208 (5,6,7) - Very unintuitive, rhythm unnecessary and not even present. A player that can play Insane level should have the skill to read it. Otherwise, we should cancel the approaching circle to make it more intuitive.
  5. 00:26:526 (1,2,3) - Apart from rhythm issues, it's also hell to try to read. They are as common as streams. So why not ban epentheses in all modes?
  6. 00:28:669 (4,5,6,1,2,3) - Again, why? And all your triples after this, why? Why are you asking this? You never played any songs with epentheses?
  7. 00:31:471 (2,1,2,3) - Can't find a reason to have this at all. This acceleration means emphasisation. It is readable, rankable, playable and reasonable. Quit doubting.
  8. 00:35:262 (1) - Not too sure I understand combo pattern here. In fact, I'm having a hard time understanding the combo pattern for the entire map. This is a start of a new subsection. Why are you having different combo sensation with common players?
  9. 00:36:746 (2,3,4) - Do you put these here just for the sake of putting them here? Do you unrankable-ise things just to convince the unknowingly crowd that you are working? If so, stop it.
  10. 00:38:065 (3,4,5,6) - You don't use this kind of overlapping anywhere else, and at this part of this song I'm not sure it's a great idea to introduce this kind of pattern, since it doesn't even stand out. A closing spinner sometimes only appears once in the map, it does not mean that it should not be there. Similarly, unique overlapping is not a reason for unranking.
  11. 00:41:361 (3,4,5) - Removing (4) would be mapping to the song. It even makes the song empty. It should not be removed, under any circumstances.
  12. 00:44:658 (5,6,1) - Rhythmically they make sense, but the way you placed these objects breaks all sorts of flow... So what? Imo She should change 5 and 6 to make it flow better and that makes sense.
  13. And so on...
[Kiiwa]
  1. 00:28:175 (1) - Snap end to red or white. Nothing plays at blue. Makes sense but the reason is not quite good. The 1/4 does not fit the music, simply like that.

dkun wrote: 5k1k2v

Approaching this map with all bold and coming in thinking you know what you're saying is quite insultive to the BAT/istration team. Unranks are performed by standard and sole decision of the team when they deem it is necessary. Not only when it is "unrankable".

This is a rhythm game, there are always differing opinions. If you cannot realize this, then don't post at all.

There is an EXTREMELY big difference between mapping for the sake of difficulty and mapping for the rhythm of the map. Mappers like 0108 map via rhythm but in a more difficult manner. This song however, fail to achieve that and simply overmaps and doesn't look back.

Dance does indeed need changes.
You should be clear about distinguishing insulting the entire TEAM from criticising the false actions taken by a certain team member or team . The member/s THINK it to be necessary does not make it to be ACTUALLY necessary, and this action is not appreciated by all .

This is a rhythm game, there are always differing opinions. If you cannot realize this, then don't post at all.
I appreciate the statement. This is the mapping style. If you don't like it, just say you personally dislike it, or just say nothing. However, it is not a reason to unrank this map.
Opinions saying failure to achieve the rhythm is quite subjective. In fact, this is like everything is no good despite merely following vocal and sparse drums. Then why remixes are performed?
Trololol http://en.wikipedia.org/wiki/Tuplet
nope, I'm not the one that needs a basic understanding of music.

Flower wrote: 7041n

The map is less overmapping than you think. Listen to the song in auto, rather than listening to the original song and rigidly compare the additional 1/4's.
Nope, when this happens you stop mapping to the music.

Flower wrote: 7041n

Loctav wrote: 5b1v22

Unranked due to wrong timing and HEAVY overmapping on "Dance" difficulty. This is unacceptable.

tl;dr: follow the song please. If you want to map everything on 1/4, please map without an mp3 next time.
I JUST WONDER WHAT YOUR OVERMAP IS. Unrank should be performed ONLY when the map is UNRANKABLE. The patterns used in Dance is widely used for most experienced mappers, and is not prohibited or even dis-encouraged in the Criteria.
Someone may quote that "previous maps won't be an example", but at least mappers like 0108 or H30 will laugh at your "overmapping" standard.

Therefore, as a further talk, you should know how the patterns are formed.
A good player should get to know something called Epenthesis. It is a skill to add beats to the current rhythm to make it richer and more lively. Adding triplets between quavers and making a stream over a long tone is very common in rhythm games.
You quite know something in taiko. I found that you made many 1/6 patterns in just long tunes. That is not overmapped because it fits the song. That applies in osu mode. It fits the song, and is readable, the pattern is not overmapped. Otherwise, World's end, Basara, ikusa won't exist.


Nothing to change to satisfy the criteria. And, this is an awesome map. Therefore, the unranking is unreasonable. You should consider reranking the map without any changes.
Approaching this map with all bold and coming in thinking you know what you're saying is quite insultive to the BAT/istration team. Unranks are performed by standard and sole decision of the team when they deem it is necessary. Not only when it is "unrankable".

This is a rhythm game, there are always differing opinions. If you cannot realize this, then don't post at all.

There is an EXTREMELY big difference between mapping for the sake of difficulty and mapping for the rhythm of the map. Mappers like 0108 map via rhythm but in a more difficult manner. This song however, fail to achieve that and simply overmaps and doesn't look back.

Dance does indeed need changes.
Ladies please.

Flower wrote: 7041n

That is not overmapped because it fits the song. That applies in osu mode. It fits the song, and is readable, the pattern is not overmapped.
Do you know what "fit the song" means? It means that it should CLEARLY follow the instruments of it,otherwise how could it fit? I checked the map,and I agree that there is a TOTALLY HIGH amount of unneded hitobjects,which are based on absolutely nothing,and that there are many places in which the flow gets totally broken. Please,do not explain saying "this fits the song",because I found almost nothing in the whole diff to follow it properly. Besides, saying that a pattern is "readable" is totally subjective: while there are some players which can play them without any problems, there are players which do not absolutely understand the changes of spacing and rhythm used there.

tl;dr: Please,refrain from acting like this, everyone has it's opinions, but it seems like you're acting like the most experience person in the earth. that this is a RHYTHM GAME,and if a map doesen't match the rhythm of a map,why should it be called BEATmap then?
pssst kevincela you quoted the wrong guy

and you messed up his post, poor dude

Mr Color wrote: 2r8t

pssst kevincela you quoted the wrong guy

and you messed up his post, poor dude
Haha I know,I pressed "Edit" instead of "Quote" for error! Orz,I still have to get used with it...
This should anyways be fixed soon lol
wow guys if you're gonna remove the posts I reference at least delete mine as well :'(
It's fine. I replicated it. lol

-kevincela- wrote: 1l4y5l

Do you know what "fit the song" means? It means that it should CLEARLY follow the instruments of it,otherwise how could it fit? I checked the map,and I agree that there is a TOTALLY HIGH amount of unneded hitobjects,which are based on absolutely nothing,and that there are many places in which the flow gets totally broken. Please,do not explain saying "this fits the song",because I found almost nothing in the whole diff to follow it properly. Besides, saying that a pattern is "readable" is totally subjective: while there are some players which can play them without any problems, there are players which do not absolutely understand the changes of spacing and rhythm used there.

tl;dr: Please,refrain from acting like this, everyone has it's opinions, but it seems like you're acting like the most experience person in the earth. that this is a RHYTHM GAME,and if a map doesen't match the rhythm of a map,why should it be called BEATmap then?
I should correct you. FITTING the music does not mean FOLLOWING. You may dislike DJMAX Technika, but you should learn something from it -- Creating a rhythm is a skill.
You state many notes to be unneeded. Howeverm they are based on sense of rhythm, which means the patterns presents the song in a different way, rather than using claps to imitate the drum.
You are also talking about flow. Following the flow is not the only mapping technique. Breaking the flow makes some specific effect, and this song does not present it unnaturally.
I don't know where your difficulty is, but I can understand the rhythms presented by the mapper.
Yes, readable or not is a subjective standard, but this map is readable for the players that is capable for the difficulty. You should not expect the ones who just played osu for one day to follow it.
And finally, I return this word to you.
Please,refrain from acting like this, everyone has it's opinions, but it seems like you're acting like the most experience person in the earth. that this is a RHYTHM GAME,and if a map doesen't match the rhythm of a map,why should it be called BEATmap then?
Man you're on a roll aren't you
Topic Starter
Please,refrain from acting like this, everyone has it's opinions, but it seems like you're acting like the most experience person in the earth.
too many people use diff rhythm in they map, and then they get rank, why I can not
Triples are all useful in this map
yes osu it is rhythm game, but if it just is a RHYTHM GAME, it will be boring, it is why many mapper will use some "unnecessary" note to design they map, and many map get rank
I need said osu is a rhythm game also is a

Loctav wrote: 5b1v22

"Lets click random circles with music going in the background" game.
^because THIS is the way which osu use it to describe the rhythm
You can't be serious...
Topic Starter

Loctav wrote: 5b1v22

You can't be serious...
I am so serious about this map because this is the first map which I get unrank
because I want to keep this style to make it rerank so I talking with your guys until now

tutuhaha wrote: 5z2z

too many people use diff rhythm in they map, and then they get rank, why I can not
Are you suggesting we compile a list of all these maps and unrank all of them?

tutuhaha wrote: 5z2z

because THIS is the way which osu use it to describe the rhythm
It's not. We map to the music, and we don't map to nothing. You can keep assuming this is the way, or you can change your way of thinking to get this map reranked and future maps ranked.

those wrote: 2f131h

Are you suggesting we compile a list of all these maps and unrank all of them?
You can make the list, and let players and mappers discuss on them. Be objective, seriously.


those wrote: 2f131h

It's not. We map to the music, and we don't map to nothing. You can keep assuming this is the way, or you can change your way of thinking to get this map reranked and future maps ranked.
You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
This is gonna be one of the hardest unrank conversations I can tell.

Flower wrote: 7041n

You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
I think you got this wrong. :/

Philippines wrote: 1ep2g

This is gonna be one of the hardest unrank conversations I can tell.
why? this map never will get reranked if tutuhaha doesn't change his atitude. pretty easy discussion i think.
man 's all over this

Loctav's popular ain't he

lolcubes wrote: 331p4a

Flower wrote: 7041n

You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
I think you got this wrong. :/
What is the point then? Isn't creating a different style besides the music a mapping style?

Mr Color wrote: 2r8t

man 's all over this

Loctav's popular ain't he
3 dudes is all over the place?
You are supposed to create the perfect overlay of the song.
This map is an overlay of a song that is somehow not included in this mapset.

Tanzklaue wrote: 4704d

Mr Color wrote: 2r8t

man 's all over this

Loctav's popular ain't he
3 dudes is all over the place?
yeah I'd say that's about accurate

Flower wrote: 7041n

You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
http://osu-ppy-sh.tvgratuite.org/wiki/Insane

Please read.
Topic Starter

those wrote: 2f131h

tutuhaha wrote: 5z2z

too many people use diff rhythm in they map, and then they get rank, why I can not
Are you suggesting we compile a list of all these maps and unrank all of them?

tutuhaha wrote: 5z2z

because THIS is the way which osu use it to describe the rhythm
It's not. We map to the music, and we don't map to nothing. You can keep assuming this is the way, or you can change your way of thinking to get this map reranked and future maps ranked.
I suggesting your guys need think about it, because it is very impotence that they use this way and they get very Good results, not bad that your said

it is truth. We map to the music for the osu, why this is osu better than another good music game
because osu can give they many many chance to play the style which they like or the rhythm which they think it is good for then

and you need think about if "use the normal rhythm, unnecessary and overmap is unrankable" is rank rule, how about just unrank all map after 2011?
Mercurial

Philippines wrote: 1ep2g

This is gonna be one of the hardest unrank conversations I can tell.
Oh boi, Justice Breaker v2.0
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