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ONE OK ROCK - The Beginning 23143l

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Topic Starter
AHO fix 了finish那个
然后他真的不喜欢加KIAI-A-...
然后那个1/1的也no change
update
OK ~ Looks much better now ~

Here you go :3


Oh, too late :<

Sorry and congratz for bubble x)
late.....
~Kiiwa~

00:03:444 (2,3) - Sounds weird.
00:16:466 (2,3) - ^
01:34:974 (1,2) - Stack them better.

I don't like Dance difficulty, it's really too overmapped and destroys the mapset.
Didn't know that you can pop Bubbles in Graveyard too. o.o

Well, still have to learn so much. D:

Stefan wrote: 72304b

Didn't know that you can pop Bubbles in Graveyard too. o.o

Well, still have to learn so much. D:
Well, I am not sure that the bubble was in Graveyard. The thing is, the bubble was there for four weeks and more, so, the mapper haven't updated the beatmap and the thread was inactive. When Andrea poped the bubble, it automatically went to graveyard.
Topic Starter

Andrea wrote: ev47

~Kiiwa~

00:03:444 (2,3) - Sounds weird.
00:16:466 (2,3) - ^
01:34:974 (1,2) - Stack them better.

I don't like Dance difficulty, it's really too overmapped and destroys the mapset.
fix all
and about Dance, I know it is litter bit overmapped, because this I try to find many many test player to test it, and they said it is hard but they just need spent some time to replay it they can FC it, so I think it is ok to ranked
Thank you for your mod
00:03:444 (2) - I guess you forgot to hitsound this slider.

Let me know :)

EDIT: Kiiwa's difficulty again, sorry.
Aww yeah, let's make this ranked soon

BrokenArrow wrote: 4h5gl

Aww yeah, let's make this ranked soon
As you wish.

Ranked~
Yay! <3

now make me a sandwich
gratz
Unranked due to wrong timing and HEAVY overmapping on "Dance" difficulty. This is unacceptable.

[General]

Timing is off. those will arrive soon and also throw his opinions.

[Dance]

You can't be serious. No offense, but where do you get all the notes from? This is beyond overmapped. BEYOND. BEEEYOOOOND. I will point up any spot where the overmapping is neither contributing nor sensemaking and is only there to increase the density of notes, which is unrankable, since it doesnt follow the music at ANY point.
(didnt link them detailed, just the pattern in general)

00:23:230 (1,2,3,4,5,6) - overmapped
00:25:208 (5,6,7) - overmapped, inconsistent spacing
00:26:773 (2,3) - overmapped
00:28:669 (4,5,6,1,2,3) - ^
00:31:719 (1,2,3) - overmapped, spacing is flowbreaking, 1/4 jumps do not play good - and it's still overmapped
00:33:779 (1,2,3) - ^
00:36:746 (2,3,4) - overmapped, wrong spacing
00:39:054 (1,2,3,4,5,6) - overmapped
00:41:609 (4,5) - ^
00:44:164 (1,2,3) - ^
00:44:658 (5,6) - ^
00:45:482 (2,3,4,1,2,3) - ^
00:46:883 (5) - ^
00:47:460 (1,2) - ^
00:48:779 (1,2,3) - ^
00:49:768 (1,2) - ^
00:50:757 (1,2) - ^
00:51:746 (7,8,9) - ^
00:52:735 (3,4,5) - ^
00:53:394 (1,2,3) - ^
00:55:208 (3,4,5,6) - ^
00:58:039 (1,2,3) - ^
01:00:347 (7) - ^
01:00:759 (10) - ^
01:02:407 (1) - ^
and so on....

tl;dr: follow the song please. If you want to map everything on 1/4, please map without an mp3 next time.
wat

i like loctav's sarcastic quotes btw. XD
loctav.. seriously?

[Epicz] wrote: x2b3u

loctav.. seriously?
Yes, seriously. This map has (a) serious issue(s).
[Dance]
  1. Timing needs a rework. First red line is late, second red line starts on the wrong beat. We estimate the first timing to be around 160ms.
  2. This song uses less 1/4 snapped objects than you think. To avoid overmapping you have to remove many of these objects.
  3. 00:23:230 (1,2,3,4,5,6) - Triples...why?
  4. 00:25:208 (5,6,7) - Very unintuitive, rhythm unnecessary and not even present.
  5. 00:26:526 (1,2,3) - Apart from rhythm issues, it's also hell to try to read.
  6. 00:28:669 (4,5,6,1,2,3) - Again, why? And all your triples after this, why?
  7. 00:31:471 (2,1,2,3) - Can't find a reason to have this at all.
  8. 00:35:262 (1) - Not too sure I understand combo pattern here. In fact, I'm having a hard time understanding the combo pattern for the entire map.
  9. 00:36:746 (2,3,4) - Do you put these here just for the sake of putting them here?
  10. 00:38:065 (3,4,5,6) - You don't use this kind of overlapping anywhere else, and at this part of this song I'm not sure it's a great idea to introduce this kind of pattern, since it doesn't even stand out.
  11. 00:41:361 (3,4,5) - Removing (4) would be mapping to the song.
  12. 00:44:658 (5,6,1) - Rhythmically they make sense, but the way you placed these objects breaks all sorts of flow...
  13. And so on...
[Kiiwa]
  1. 00:28:175 (1) - Snap end to red or white. Nothing plays at blue.
Topic Starter
about rankable
please give me a standard
big space?many people can play it and get SS
unreadable?someone can play on hidden
follow rhythm?because someone can play to get SS,I dont think it is a problem
please let me Convinced to get my first unrank
You're under the assumption that as long as someone can play it it's fine to be ranked. I suggest you convince yourself to think otherwise, starting now.
The standard you should focus on is the music you are mapping on.
I can SS that, if I want.

This is a rhythm music game. Not a "Lets click random circles with music going in the background" game.
Doesn't mean it's playable, readable, and following the rhythm, doesn't mean it's gonna be fun 2ha. I don't hate this map but I must it [Dance] diff is scary. You have used a lot of triplets even though it's not making any sense anymore. But this is more like an opinion so.. yeah XD Good luck with whatever's gonna happen next. ~
My attempt to fix the timing. Not sure if it's 100% right this time, but it should be better than the timing before, at least.
Better ask someone who's more experienced before you apply it. ._.

Topic Starter
Loctav
try to fix some big space but no all of they
and about me I dont think the timing has bug so if you think please give me the truth
those
delet 1.3x but now I believe I dont have the same rhythm idea with you so some rhythm about your said I dont want change it.

I need more XAT to said something about this map, because I use the big SV so I use the big space it is reasonable, this is the way I use to design this map, but you guys disagree it, so you guys unrank this map and said it is unrankable.
Now I dont agree your guys's reason about unrank, can you guys find more XAT come to discuss it?

Loctav wrote: 5b1v22

Unranked due to wrong timing and HEAVY overmapping on "Dance" difficulty. This is unacceptable.

tl;dr: follow the song please. If you want to map everything on 1/4, please map without an mp3 next time.
I JUST WONDER WHAT YOUR OVERMAP IS. Unrank should be performed ONLY when the map is UNRANKABLE. The patterns used in Dance is widely used for most experienced mappers, and is not prohibited or even dis-encouraged in the Criteria.
Someone may quote that "previous maps won't be an example", but at least mappers like 0108 or H30 will laugh at your "overmapping" standard.

Therefore, as a further talk, you should know how the patterns are formed.
A good player should get to know something called Epenthesis. It is a skill to add beats to the current rhythm to make it richer and more lively. Adding triplets between quavers and making a stream over a long tone is very common in rhythm games.
You quite know something in taiko. I found that you made many 1/6 patterns in just long tunes. That is not overmapped because it fits the song. That applies in osu mode. It fits the song, and is readable, the pattern is not overmapped. Otherwise, World's end, Basara, ikusa won't exist.




SPOILER
[General]

Timing is off. those will arrive soon and also throw his opinions. I checked it and timing is ok. Those is not good at timing, you should know it in advance.

[Dance]

You can't be serious. No offense, but where do you get all the notes from? This is beyond overmapped. BEYOND. BEEEYOOOOND. I will point up any spot where the overmapping is neither contributing nor sensemaking and is only there to increase the density of notes, which is unrankable, since it doesnt follow the music at ANY point.
(didnt link them detailed, just the pattern in general)

No. Where are the note get from? That is a reasonable question. Answer is, a map is a REMIX of a song, not just clicking on the bubbles every quaver. The triplets make the rock hotter, but nothing stupid.

00:23:230 (1,2,3,4,5,6) - overmapped NO. Making triplets to emphasise downbeats is a common mapping skill.
00:25:208 (5,6,7) - overmapped, inconsistent spacing So you are killing over 30% maps because they have the pattern. Regardless of them, this is a common mapping skill in Insane level.
00:26:773 (2,3) - overmapped No. Like above, this is a common pattern.
00:28:669 (4,5,6,1,2,3) - ^ ^
00:31:719 (1,2,3) - overmapped, spacing is flowbreaking, 1/4 jumps do not play good - and it's still overmapped Does not play good does dot mean reasonable to be unranked. Same as above, this is a common pattern.
00:33:779 (1,2,3) - ^ ^
00:36:746 (2,3,4) - overmapped, wrong spacing The spacing is reasonable. Still not overmapped.
00:39:054 (1,2,3,4,5,6) - overmapped No.
00:41:609 (4,5) - ^ ^
00:44:164 (1,2,3) - ^ ^
00:44:658 (5,6) - ^ ^
00:45:482 (2,3,4,1,2,3) - ^ ^
00:46:883 (5) - ^ ^
00:47:460 (1,2) - ^ ^
00:48:779 (1,2,3) - ^ ^
00:49:768 (1,2) - ^ ^
00:50:757 (1,2) - ^ ^
00:51:746 (7,8,9) - ^ ^
00:52:735 (3,4,5) - ^ ^
00:53:394 (1,2,3) - ^ ^
00:55:208 (3,4,5,6) - ^ ^
00:58:039 (1,2,3) - ^ ^
01:00:347 (7) - ^ ^
01:00:759 (10) - ^ ^
01:02:407 (1) - ^ ^
and so on....


Nothing to change to satisfy the criteria. And, this is an awesome map. Therefore, the unranking is unreasonable. You should consider reranking the map without any changes.


those wrote: 2f131h

[Dance]
  1. Timing needs a rework. First red line is late, second red line starts on the wrong beat. We estimate the first timing to be around 160ms.
    Check your skin and change back to default to see the result. Otherwise, your computer is slow. Buy a new one so that it does not have any delay.
  2. This song uses less 1/4 snapped objects than you think. To avoid overmapping you have to remove many of these objects. The map is less overmapping than you think. Listen to the song in auto, rather than listening to the original song and rigidly compare the additional 1/4's.
  3. 00:23:230 (1,2,3,4,5,6) - Triples...why? Thay are called triplets, use Google Translation and dictionaries for better explanation. In addition, you should learn some basic music skills. I it I was wrong, but it does not change the result that the triple notes should not be removed.
  4. 00:25:208 (5,6,7) - Very unintuitive, rhythm unnecessary and not even present. A player that can play Insane level should have the skill to read it. Otherwise, we should cancel the approaching circle to make it more intuitive.
  5. 00:26:526 (1,2,3) - Apart from rhythm issues, it's also hell to try to read. They are as common as streams. So why not ban epentheses in all modes?
  6. 00:28:669 (4,5,6,1,2,3) - Again, why? And all your triples after this, why? Why are you asking this? You never played any songs with epentheses?
  7. 00:31:471 (2,1,2,3) - Can't find a reason to have this at all. This acceleration means emphasisation. It is readable, rankable, playable and reasonable. Quit doubting.
  8. 00:35:262 (1) - Not too sure I understand combo pattern here. In fact, I'm having a hard time understanding the combo pattern for the entire map. This is a start of a new subsection. Why are you having different combo sensation with common players?
  9. 00:36:746 (2,3,4) - Do you put these here just for the sake of putting them here? Do you unrankable-ise things just to convince the unknowingly crowd that you are working? If so, stop it.
  10. 00:38:065 (3,4,5,6) - You don't use this kind of overlapping anywhere else, and at this part of this song I'm not sure it's a great idea to introduce this kind of pattern, since it doesn't even stand out. A closing spinner sometimes only appears once in the map, it does not mean that it should not be there. Similarly, unique overlapping is not a reason for unranking.
  11. 00:41:361 (3,4,5) - Removing (4) would be mapping to the song. It even makes the song empty. It should not be removed, under any circumstances.
  12. 00:44:658 (5,6,1) - Rhythmically they make sense, but the way you placed these objects breaks all sorts of flow... So what? Imo She should change 5 and 6 to make it flow better and that makes sense.
  13. And so on...
[Kiiwa]
  1. 00:28:175 (1) - Snap end to red or white. Nothing plays at blue. Makes sense but the reason is not quite good. The 1/4 does not fit the music, simply like that.

dkun wrote: 5k1k2v

Approaching this map with all bold and coming in thinking you know what you're saying is quite insultive to the BAT/istration team. Unranks are performed by standard and sole decision of the team when they deem it is necessary. Not only when it is "unrankable".

This is a rhythm game, there are always differing opinions. If you cannot realize this, then don't post at all.

There is an EXTREMELY big difference between mapping for the sake of difficulty and mapping for the rhythm of the map. Mappers like 0108 map via rhythm but in a more difficult manner. This song however, fail to achieve that and simply overmaps and doesn't look back.

Dance does indeed need changes.
You should be clear about distinguishing insulting the entire TEAM from criticising the false actions taken by a certain team member or team . The member/s THINK it to be necessary does not make it to be ACTUALLY necessary, and this action is not appreciated by all .

This is a rhythm game, there are always differing opinions. If you cannot realize this, then don't post at all.
I appreciate the statement. This is the mapping style. If you don't like it, just say you personally dislike it, or just say nothing. However, it is not a reason to unrank this map.
Opinions saying failure to achieve the rhythm is quite subjective. In fact, this is like everything is no good despite merely following vocal and sparse drums. Then why remixes are performed?
Trololol http://en.wikipedia.org/wiki/Tuplet
nope, I'm not the one that needs a basic understanding of music.

Flower wrote: 7041n

The map is less overmapping than you think. Listen to the song in auto, rather than listening to the original song and rigidly compare the additional 1/4's.
Nope, when this happens you stop mapping to the music.

Flower wrote: 7041n

Loctav wrote: 5b1v22

Unranked due to wrong timing and HEAVY overmapping on "Dance" difficulty. This is unacceptable.

tl;dr: follow the song please. If you want to map everything on 1/4, please map without an mp3 next time.
I JUST WONDER WHAT YOUR OVERMAP IS. Unrank should be performed ONLY when the map is UNRANKABLE. The patterns used in Dance is widely used for most experienced mappers, and is not prohibited or even dis-encouraged in the Criteria.
Someone may quote that "previous maps won't be an example", but at least mappers like 0108 or H30 will laugh at your "overmapping" standard.

Therefore, as a further talk, you should know how the patterns are formed.
A good player should get to know something called Epenthesis. It is a skill to add beats to the current rhythm to make it richer and more lively. Adding triplets between quavers and making a stream over a long tone is very common in rhythm games.
You quite know something in taiko. I found that you made many 1/6 patterns in just long tunes. That is not overmapped because it fits the song. That applies in osu mode. It fits the song, and is readable, the pattern is not overmapped. Otherwise, World's end, Basara, ikusa won't exist.


Nothing to change to satisfy the criteria. And, this is an awesome map. Therefore, the unranking is unreasonable. You should consider reranking the map without any changes.
Approaching this map with all bold and coming in thinking you know what you're saying is quite insultive to the BAT/istration team. Unranks are performed by standard and sole decision of the team when they deem it is necessary. Not only when it is "unrankable".

This is a rhythm game, there are always differing opinions. If you cannot realize this, then don't post at all.

There is an EXTREMELY big difference between mapping for the sake of difficulty and mapping for the rhythm of the map. Mappers like 0108 map via rhythm but in a more difficult manner. This song however, fail to achieve that and simply overmaps and doesn't look back.

Dance does indeed need changes.
Ladies please.

Flower wrote: 7041n

That is not overmapped because it fits the song. That applies in osu mode. It fits the song, and is readable, the pattern is not overmapped.
Do you know what "fit the song" means? It means that it should CLEARLY follow the instruments of it,otherwise how could it fit? I checked the map,and I agree that there is a TOTALLY HIGH amount of unneded hitobjects,which are based on absolutely nothing,and that there are many places in which the flow gets totally broken. Please,do not explain saying "this fits the song",because I found almost nothing in the whole diff to follow it properly. Besides, saying that a pattern is "readable" is totally subjective: while there are some players which can play them without any problems, there are players which do not absolutely understand the changes of spacing and rhythm used there.

tl;dr: Please,refrain from acting like this, everyone has it's opinions, but it seems like you're acting like the most experience person in the earth. that this is a RHYTHM GAME,and if a map doesen't match the rhythm of a map,why should it be called BEATmap then?
pssst kevincela you quoted the wrong guy

and you messed up his post, poor dude

Mr Color wrote: 2r8t

pssst kevincela you quoted the wrong guy

and you messed up his post, poor dude
Haha I know,I pressed "Edit" instead of "Quote" for error! Orz,I still have to get used with it...
This should anyways be fixed soon lol
wow guys if you're gonna remove the posts I reference at least delete mine as well :'(
It's fine. I replicated it. lol

-kevincela- wrote: 1l4y5l

Do you know what "fit the song" means? It means that it should CLEARLY follow the instruments of it,otherwise how could it fit? I checked the map,and I agree that there is a TOTALLY HIGH amount of unneded hitobjects,which are based on absolutely nothing,and that there are many places in which the flow gets totally broken. Please,do not explain saying "this fits the song",because I found almost nothing in the whole diff to follow it properly. Besides, saying that a pattern is "readable" is totally subjective: while there are some players which can play them without any problems, there are players which do not absolutely understand the changes of spacing and rhythm used there.

tl;dr: Please,refrain from acting like this, everyone has it's opinions, but it seems like you're acting like the most experience person in the earth. that this is a RHYTHM GAME,and if a map doesen't match the rhythm of a map,why should it be called BEATmap then?
I should correct you. FITTING the music does not mean FOLLOWING. You may dislike DJMAX Technika, but you should learn something from it -- Creating a rhythm is a skill.
You state many notes to be unneeded. Howeverm they are based on sense of rhythm, which means the patterns presents the song in a different way, rather than using claps to imitate the drum.
You are also talking about flow. Following the flow is not the only mapping technique. Breaking the flow makes some specific effect, and this song does not present it unnaturally.
I don't know where your difficulty is, but I can understand the rhythms presented by the mapper.
Yes, readable or not is a subjective standard, but this map is readable for the players that is capable for the difficulty. You should not expect the ones who just played osu for one day to follow it.
And finally, I return this word to you.
Please,refrain from acting like this, everyone has it's opinions, but it seems like you're acting like the most experience person in the earth. that this is a RHYTHM GAME,and if a map doesen't match the rhythm of a map,why should it be called BEATmap then?
Man you're on a roll aren't you
Topic Starter
Please,refrain from acting like this, everyone has it's opinions, but it seems like you're acting like the most experience person in the earth.
too many people use diff rhythm in they map, and then they get rank, why I can not
Triples are all useful in this map
yes osu it is rhythm game, but if it just is a RHYTHM GAME, it will be boring, it is why many mapper will use some "unnecessary" note to design they map, and many map get rank
I need said osu is a rhythm game also is a

Loctav wrote: 5b1v22

"Lets click random circles with music going in the background" game.
^because THIS is the way which osu use it to describe the rhythm
You can't be serious...
Topic Starter

Loctav wrote: 5b1v22

You can't be serious...
I am so serious about this map because this is the first map which I get unrank
because I want to keep this style to make it rerank so I talking with your guys until now

tutuhaha wrote: 5z2z

too many people use diff rhythm in they map, and then they get rank, why I can not
Are you suggesting we compile a list of all these maps and unrank all of them?

tutuhaha wrote: 5z2z

because THIS is the way which osu use it to describe the rhythm
It's not. We map to the music, and we don't map to nothing. You can keep assuming this is the way, or you can change your way of thinking to get this map reranked and future maps ranked.

those wrote: 2f131h

Are you suggesting we compile a list of all these maps and unrank all of them?
You can make the list, and let players and mappers discuss on them. Be objective, seriously.


those wrote: 2f131h

It's not. We map to the music, and we don't map to nothing. You can keep assuming this is the way, or you can change your way of thinking to get this map reranked and future maps ranked.
You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
This is gonna be one of the hardest unrank conversations I can tell.

Flower wrote: 7041n

You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
I think you got this wrong. :/

Philippines wrote: 1ep2g

This is gonna be one of the hardest unrank conversations I can tell.
why? this map never will get reranked if tutuhaha doesn't change his atitude. pretty easy discussion i think.
man 's all over this

Loctav's popular ain't he

lolcubes wrote: 331p4a

Flower wrote: 7041n

You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
I think you got this wrong. :/
What is the point then? Isn't creating a different style besides the music a mapping style?

Mr Color wrote: 2r8t

man 's all over this

Loctav's popular ain't he
3 dudes is all over the place?
You are supposed to create the perfect overlay of the song.
This map is an overlay of a song that is somehow not included in this mapset.

Tanzklaue wrote: 4704d

Mr Color wrote: 2r8t

man 's all over this

Loctav's popular ain't he
3 dudes is all over the place?
yeah I'd say that's about accurate

Flower wrote: 7041n

You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
http://osu-ppy-sh.tvgratuite.org/wiki/Insane

Please read.
Topic Starter

those wrote: 2f131h

tutuhaha wrote: 5z2z

too many people use diff rhythm in they map, and then they get rank, why I can not
Are you suggesting we compile a list of all these maps and unrank all of them?

tutuhaha wrote: 5z2z

because THIS is the way which osu use it to describe the rhythm
It's not. We map to the music, and we don't map to nothing. You can keep assuming this is the way, or you can change your way of thinking to get this map reranked and future maps ranked.
I suggesting your guys need think about it, because it is very impotence that they use this way and they get very Good results, not bad that your said

it is truth. We map to the music for the osu, why this is osu better than another good music game
because osu can give they many many chance to play the style which they like or the rhythm which they think it is good for then

and you need think about if "use the normal rhythm, unnecessary and overmap is unrankable" is rank rule, how about just unrank all map after 2011?
Mercurial

Philippines wrote: 1ep2g

This is gonna be one of the hardest unrank conversations I can tell.
Oh boi, Justice Breaker v2.0
Pointing at other maps doesnt make this one better.
Mercurial

tutuhaha wrote: 5z2z

and you need think about if "use the normal rhythm, unnecessary and overmap is unrankable" is rank rule, how about just unrank all map after 2011?

Loctav wrote: 5b1v22

Pointing at other maps doesnt make this one better.
This... also, if we're looking for the past... U.N. Owen was her? is unrankable, but well, it's still there.
Hey, might as well contribute to this.
First of all, tutuhaha, I respect you as a mapper, but I don't like your ONE OK ROCK maps at all for too high spacing, overmapping, jumps at calm parts etc.etc.

a few examples in Dance diff

00:27:680 (1) - what's with this slider. it looks like 2008
00:35:262 (1,2,3,4,5,6) -
00:49:768 (1,2,3) - overmapped, flowbreaking
01:04:797 (1,2,3) - like really bad
01:31:183 (1,2,3,4,5) - the first slider is flowbreaking and the jumps just don't make sense at all.
Also, the thousands of triplets

You are forcing too much difficulty in this song =/

Mr Color wrote: 2r8t

man 's all over this

Loctav's popular ain't he
it was only coincidence for me :v

tutuhaha wrote: 5z2z

more XAT come to discuss it?
hi tutuhaha :D

I'm here to just tell only my opinion xD

firstly, I'm sorry but I quite disagree the way you map on Dance diff.
The map is really good , it's clean and easy to read.. but I just feel "is it too hard?"
I'm one of many average players as you may know. I like playing lot of hard maps too !! but it's just..

it fits the atmosphere of the song.. but it's quite overdone in my opinion.. some jumps are too hard but the music isn't hard like that

hope you understand my point = =" and Good Luck for the map : )
Topic Starter

Loctav wrote: 5b1v22

Pointing at other maps doesnt make this one better.
pointing at other map because I try to explain my way which use this map is feasible because in first post you said it is unrankable
100 people has 100 idea about "better"
I dont think your guys's proposal can make this map more better now because we have different idea about how to design map and design rhythm
it is another cause why I pointing other map
This is not about "better" or "worse".
The [Dance] has huge flaws. Not like "optional stuff that MIGHT be changed", but like "stuff that is OBVIOUSLY and CLEARLY wrong".

Just because the map is fitting all existing ranking criteria, it does not mean, it is rankable at all.

I won't hinder your creativity or ambitions to map or anything. But if you put a map as huge clusterfuck without any point and sense, where anything in the music is getting totally lost, then this is unrankable.
The map is utterly nonsense and not creative.
We discussed this internally before I unranked it. And everyone agreed.

MMzz wrote: 2g46e

Flower wrote: 7041n

You are wrong. We map as music, not to the music. This is the basic concept as a mapper.
http://osu-ppy-sh.tvgratuite.org/wiki/Insane

Please read.
The page was last updated on 3 September 2012‎, when the new ranking criteria page has not been created. I question its credibility.

To say the least,
If there is no sudden change that requires (or could greatly be supplemented with) difficulty increasing techniques, then simply don't add them.
It suggests that if such change applies, then those techniques could be performed. E.g. the triple notes on 00:23:230 (1,2,3,4,5,6) - .
I wonder if more than 50% maps with Insane this year (and in the future) would (have) been ranked according to the criteria. Clicking the notes when drum hits or the singer gives a word? Is that fun? , osu is not a instrument-following training application, it is made just for fun.
Besides, such light overmapping (if it really exists) does not affect it to be ranked. It can be raised in the moddings, but the mapper has right to choose taking it or not, while not affecting the ranking procress.

Flower wrote: 7041n

It can be raised in the moddings, but the mapper has right to choose taking it or not.
You are absolutely correct. All power to change a beatmap lies solely in the mapper's hands, but the staff has the final say of whether something will be ranked or not.

Flower wrote: 7041n

Clicking the notes when drum hits or the singer gives a word? Is that fun? , osu is not a instrument-following training application, it is made just for fun.
Dude, that's the concept of rhythm games: performing according to the music. If you don't like this then rhythm games are not your genre.
Really high spacing, high SV, anti flow patterns.... even if there was no overmapping, this is just completely unnecessary for this type of song.

If you want this map to get ranked again, im sure a lot of us will be happy to help you and mod it.

Tshemmp wrote: 32b38

Flower wrote: 7041n

Clicking the notes when drum hits or the singer gives a word? Is that fun? , osu is not a instrument-following training application, it is made just for fun.
Dude, that's the concept of rhythm games: performing according to the music. If you don't like this then rhythm games are not your genre.
Nope. You are stating the rigid definition which does not fit all music games such as Taiko no Tasujin, DJMAX Technika, Groove Coaster, and of course Osu!. Music game is a concept that is to let common people enjoy making music without professional training, or enjoy rhythmic tapping. On this level, such triples is totally reasonable and is rather creative as they create a rhythm, even some of players don't like.
Move your fundamental discussions elsewhere. This map won't get rerankd in it's overmapped state.

Flower wrote: 7041n

Music game is a concept that is to let common people enjoy making music without professional training.
Now this is something new.

Flower wrote: 7041n

Nope. You are stating the rigid definition which does not fit all music games such as Taiko no Tasujin, DJMAX Technika, Groove Coaster, and of course Osu!. Music game is a concept that is to let common people enjoy making music without professional training, or enjoy rhythmic tapping. On this level, such triples is totally reasonable and is rather creative as they create a rhythm, even some of players don't like.
Just accept it, the BATs say it is unranakable in it current state.

Also 100% agree with Makar.

edit: wow i messed this post up lol
The Dance diff is pretty awesome and fun to play. I have no idea why you guys are attacking him over this

I'm just saying...

Loctav wrote: 5b1v22

You are supposed to create the perfect overlay of the song.
This map is an overlay of a song that is somehow not included in this mapset.
I could link you a thousand notes in a thousand maps that don't follow the music at all, you wouldn't listen though.

Zarerion wrote: 6z4f1h

Flower wrote: 7041n

Nope. You are stating the rigid definition which does not fit all music games such as Taiko no Tasujin, DJMAX Technika, Groove Coaster, and of course Osu!. Music game is a concept that is to let common people enjoy making music without professional training, or enjoy rhythmic tapping. On this level, such triples is totally reasonable and is rather creative as they create a rhythm, even some of players don't like.
Just accept it, the BATs say it is unranakable in it current state.

Also 100% agree with Makar.

edit: wow i messed this post up lol
OK you dudes win. It is the rule so I won't discuss on the irrational actions taken by some team . However, as to be obviously rankable, I will watch later progress on discussing and modification.
Surely you don't think it matters who mapped what, do you? Wait sometimes it does /Let me rephrase
We don't attack the mapper, we only address the issues with the map.
Please calm down people.

Please don't try to solve this problem just by saying "it is rankable because it is one of mapping style". If you claim so, we have to it a map like consists all of 1/8 steams with BPM100 relax song. To prevent it happens, we set the standard. And also we are here.
I don't say we're perfect. But I think we have a better sense than other people. That's one of reason we're XAT.
Please discuss(not only claim) with us and try to find a way to make a map better.

I'm one who think Dance is overmapped.
The big space is used although there is unexcited place of the song. Especially after KIAI, for example 01:34:974 (1,2,3,4,5,6).
Many unnecessary notes are used. For example 01:09:001 (5,7,1), I don't know which sound they are following.
If you say they're used to design a map, I say no for it. Mapper should design a map with "variation of pattern", "unique rhythm", and etc. Many elements constitute a map. But using unnecessary notes to design a map is wrong.

Uhm...it is AM8 here...I can't reply until I'll be back to my home.
I hope we'll discuss constructively together.
You guys speak as if there is only one way to map a song, lol. People interpret music differently, and mapping is a way to express your own interpretation of the song.

I'll take a look at the [Dance] diff later, but just wanted to throw this out first.

CXu wrote: 344051

You guys speak as if there is only one way to map a song, lol. People interpret music differently, and mapping is a way to express your own interpretation of the song.
Of course. But it goes overboard when a mapper suddenly thinks "this straight 1/2 drum beat was definitely meant to be 1/4; the performers just didn't play it like that but I'm free to interpret it however I want!"

Forgive me for the extreme example, but it seems we are having a hard time getting the point across to you guys.
Mm, Just looked at [Dance] and I guess the overmap is the chorus?
Actually, most of them play pretty well, similar to if the sliders were 3/4 instead of 1/2 + note.
Anyhow, you should fix this one somehow 01:13:781 (1,2,3,4) - . The spacing is really hard to read because of stacking, and iirc all other 1/4 jumps are stacks of two notes, so this is kind of a misfit imo.

Edit: Regarding spacing, what I get from the music is a powerful and somewhat fastpaced song. The spacing and SV fits fairly well for me. THEN AGAIN I enjoy most everything with huge spacing.
Hi~ just here to drop my opinion..
Despite being an overmapper myself, I have to say this map is ridiculous lol
01:08:588 (2,3,4,5,6,7,8,1,2,3,1) - this is so beyond overmapped i don't even know :\
and many other parts that were already mentioned..
also all this huge spacing makes no sense to me ._.
I hope you can get this re-ranked after some fixes!
If you fail to contribute to the thread, refrain from posting. Else you receive appropriate punishments.

Edit: deleted several posts.
Topic Starter
Fix Cxu and Suzully‘s 01:34:974 (1,2,3,4,5,6) problem
then
you guys all talking about big space, unnecessary note
map need give player to play, this is why we make map
XATs is the people who need give mapper help to improve it and try to let player think it is interesting and fun to play
I put nodus in this map is ①big space ②Triples
and I really sure it is follow the rhythm
why you guys exclude the unnecessary note?it is always useful in my ranked map
no xat, please think about player's feeling
normal rhythm AHO and Kiiwa already use it, I want to use diff rhythm in Dance because it is high diff
I will not change many space and triple,and I still want to rank this map

tutuhaha wrote: 5z2z

why you guys exclude the unnecessary note?it is always useful in my ranked map
...
I will not change many space and triple,and I still want to rank this map
If it's in the song, it's not unnecessary. It's a skill being able to listen to the music.
You can want as much as you want, nobody is stopping you from thinking any way you want. Whether you can convince us is another story.
I'm going to give a personal opinion here, and you can agree or disagree.

It was not necessary to unrank this. The map has a high slider velocity, jumps and 1/4 patterns. tutuhaha mapped the song in this style, and this is her map. Some people will find it fun and some will not, but either way no one is forcing you to enjoy it. AngelHoney's difficulty, for example, is a reasonable alternative within the same mapset if you don't find the Dance difficulty to be playable. The supposed overmapping here isn't detracting from the map itself. It received 33 positive votes and 1 negative vote before unranking, and the BAT doesn't need to unrank the map over something that players aren't finding to be a problem and in reality is not a problem.
While I respect the opinions of the XATs very much, I do firmly believe that "overmapping" is entirely an opinion, of course excluding extreme instances, which I do not believe this to be one of them. This map plays amazingly well to me. The jumps are so fluid, it's really enjoyable to play, just like Re:make was. After a few plays, the rhythm becomes quite readable, although for things like 01:16:665 (1,2,3,4,5,6,7,1,2) I do believe a better rhythm could have been used, but it's not an issue warrants unrank due to overmapping imho.
One complaint:
01:01:501 (1) - This circle is almost completely hidden by the previous slider 01:01:006 (2) so a lot of the time it leaves the player confused as to where the next note in the 01:01:501 (1,2,3,4) combo is. Better to make it more visible imo.

I just think this mapping is quite unique and epic, and I wouldn't want Tutuhaha to stop mapping in this style because of this unrank. -.-

UnitedWeSin wrote: 6t6y41

"overmapping" is entirely an opinion
Overmapping is not an opinion. Overmapping is mapping notes in spots where there is no music, i.e. beats, melody, vocals or any other instrument. That is not an opinion.
Topic Starter

UnitedWeSin wrote: 6t6y41

While I respect the opinions of the XATs very much, I do firmly believe that "overmapping" is entirely an opinion, of course excluding extreme instances, which I do not believe this to be one of them. This map plays amazingly well to me. The jumps are so fluid, it's really enjoyable to play, just like Re:make was. After a few plays, the rhythm becomes quite readable, although for things like 01:16:665 (1,2,3,4,5,6,7,1,2) I do believe a better rhythm could have been used, but it's not an issue warrants unrank due to overmapping imho.
One complaint:
01:01:501 (1) - This circle is almost completely hidden by the previous slider 01:01:006 (2) so a lot of the time it leaves the player confused as to where the next note in the 01:01:501 (1,2,3,4) combo is. Better to make it more visible imo.

I just think this mapping is quite unique and epic, and I wouldn't want Tutuhaha to stop mapping in this style because of this unrank. -.-
change it and thankyou

lolcubes wrote: 331p4a

UnitedWeSin wrote: 6t6y41

"overmapping" is entirely an opinion
Overmapping is not an opinion. Overmapping is mapping notes in spots where there is no music, i.e. beats, melody, vocals or any other instrument. That is not an opinion.
overmap is it up to XAT or Player?
If Player can listen it and follow the rhythm {beats, melody, vocals or any other instrument} which I use, it is sill overmap?
overmap can not be a point that XAT use to unrank
the thing is, overmapping isn't exactly defined. Some call overmapping placing circles where nothing is in the music, as lolcubes said.
However others refer to overmapping as adding jumps where no belong or making the map too hard and unfitting.

Since both apply here (IMO), it doesn't really matter right now though.

lolcubes wrote: 331p4a

UnitedWeSin wrote: 6t6y41

"overmapping" is entirely an opinion
Overmapping is not an opinion. Overmapping is mapping notes in spots where there is no music, i.e. beats, melody, vocals or any other instrument. That is not an opinion.
Ok correction, "overmapping" always being a negative thing is entirely an opinion. I do not think that mappers should be forbidden from making the rhythm set more complicated, even if such a rhythm set isn't performed in the song note by note, as long as it makes sense rhythmically and people can follow it, which is the case here. Mapping like this can create a really unique experience imo if done correctly.
I agree ShapphireGhost's point. Everyone had their own thought, forcing others to do something when they resist would just lead the whole thing to a bad side- and it actually happened here. I'd wonder why we can't use a gentle way, to get both side calmed and get the problem solved. :oops:
Hey, in this set there are many difficulties that follow the rhythm to the best of the mappers abilities. So for Dance difficulty, can't the mapper create some unique rhythm?

I think it's unfair for a XAT to tell her to remake her whole difficultly even after all this modding because some 1/4's isn't in the music. If the map can still be played well, who cares?
completely disregarding the whole overmapping argument I haven't even looked at the map tbh

wasn't this also unranked for bad timing? Shouldn't that be fixed?
Please keep in mind that some stuff has already been changed.
Still gathering even more opinions and giving everyone the chance to express their thoughts before we start rechecking it.

Kiiwa wrote: 3n2x5o

If the map can still be played well, who cares?
Imagine this plays well:


You get the point.

those wrote: 2f131h

Kiiwa wrote: 3n2x5o

If the map can still be played well, who cares?
Imagine this plays well:


You get the point.
You don't even say where in the map this is!
How the hell can anyone tell if this plays well or not if we can can't hear if for ourselves and can judge only off one picture?
What a stupid reply.
The point is, you can put that anywhere on the map, and you can back it up with "I think it fits", where in reality this rhythm pattern doesn't appear ANYWHERE in this song.

Sorry for overestimating your ability, I should be more thorough in my explanations.
you guys think its overmap :o

Andrea wrote: ev47

I don't like Dance difficulty, it's really too overmapped and destroys the mapset.
I told you that T_T
And yet you ranked it
Kiiwa and those: Not all overmapping is bad to the same extent. I believe Kiiwa's point is that tutuhaha used overmapping in a way that was still reasonable and people found playable, and those's point is a general point against overmapping, that if you overmap to an extreme then it's not playable or fun.

Now, I think Kiiwa's response is a bit harshly worded, but I agree with her point that you can use overmapping to a certain extent without it becoming unplayable. You can see an example of unplayable overmapping in those's post, but it's not relevant to the extent of overmapping found in this map.

Like any mapping technique, you can use just some overmapping, or you can go too far. If I'm using new combo spam as a mapping technique, it can be done reasonably (example) or not (example). Overmapping is not inherently bad, but it is often done badly which is why people tend to draw that conclusion. As it pertains to this map, it's a question of whether it's being done reasonably or not, and in my opinion yes, it is and there wasn't a need to unrank it for that reason.
i just get this map and test some times, the map is really cool from all kinds of aspects when i'm standing in the point of view of a normal player.

should the power to make decision not be grasped by most players? what i want to express is that people (who has ability to play Dance diff) is enjoy the experience during the play mostly. since we can all heard there are most strong beat from drum, the style of this diff can integrate the emotion of people into the song, the rhythm, also including the lyric.. these things are all the part of the song and also can not be express by the beat we can only find in the vocal or instrument.
A response like this usually means one or both of two things: you think the MAT/BAT teams are unnecessary, and/or you forget MAT/BAT are players.

those wrote: 2f131h

Kiiwa wrote: 3n2x5o

If the map can still be played well, who cares?
Imagine this plays well:


You get the point.
I can't find it in this map. can you point it?


those wrote: 2f131h

The point is, you can put that anywhere on the map, and you can back it up with "I think it fits", where in reality this rhythm pattern doesn't appear ANYWHERE in this song.
You should try to play DJMAX TECHNIKA then you will change your mind.

Why a beatmap has many diff?
I think the key point is:RHYTHM
basic diff's rhythm is sparse but higher diff's rhythm intensive.For example,jubeat's Basic,Advanced and Extreme,DJMAX TECHNIKA's Normal,Hard and Maximum.In Extreme or Maximum,there are so much rhythm pattern(can't find in the song),but nobody think it's unplayable or overmap.I think this map is analogous,you know,Rating of the map is 9.6,it means that this map is playable.A map is playable or no is depends on most of player instead of some BAT/MAT.

so,rerank it plz.


edit:

those wrote: 2f131h

A response like this usually means one or both of two things: you think the MAT/BAT teams are unnecessary, and/or you forget MAT/BAT are players.
Why is such a player with little judgement skill to be elected as a Team member? Who did this?
someone always force his mind into others. ;)

anyway. * for rerank
Loctav unranked, 10058pc , 3 ranked maps ,83 kds ,cool~
and why you think overmapped = unplayable ?

Gundam wrote: 3l5v5d

Imagine this plays well:


You get the point.
I can't find it in this map. can you point it?
It's obvious what he means, really. He isn't talking about a specific part in the map.
he even explained what he meant in an earlier post. learn to read before ing an argument.

Why a beatmap has many diff?
I think the key point is:RHYTHM
basic diff's rhythm is sparse but higher diff's rhythm intensive.For example,jubeat's Basic,Advanced and Extreme,DJMAX TECHNIKA's Normal,Hard and Maximum.In Extreme or Maximum,there are so much rhythm pattern(can't find in the song),but nobody think it's unplayable or overmap.I think this map is analogous,you know,Rating of the map is 9.6,it means that this map is playable.A map is playable or no is depends on most of player instead of some BAT/MAT.

so,rerank it plz.
This isn't DJMAX though, this is osu!, and we have certain standards. Overmapping is acceptable to a certain extent, but it was just too much here, it simply didn't fit anymore, and since the BAT were agreeing on that, they unranked it.
edit:

those wrote: 2f131h

A response like this usually means one or both of two things: you think the MAT/BAT teams are unnecessary, and/or you forget MAT/BAT are players.
Why is such a player with little judgement skill to be elected as a Team member? Who did this?
How was that an inappropriate answer? don't you think you're going too far, insulting XAT's with no apparent reason?
@Zarerion: overmap is a style, where you found "too much" here? also, same as DJMAX, osu! is also the mug. you can't defeat all that Gundam said. btw, what's your certain standards?
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