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Itou Shizuka - Kimi no Hitomi ni Koishiteru (TV Size) 282l2w

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Hi o/

[Yasora's Easy]
00:17:364 (4) - 1.5rhythm is hard for beginner imo, try to replace this with 1/2 slider
00:29:364 (2,3) - change them to something like this to follow music better?
http://puu.sh/vz1H
01:18:114 (3) - add newcombo here for change of melody?

[Normal]
00:00:489 (1) - end this at 00:03:489 - ? (it'll be kinda soon after spinner but i think it's fine because this diff is hard enough)
01:15:864 (3) - add finish at the end (Hard has it)
01:16:426 (4,5) - same ^
01:22:426 (2) - add finish
01:22:801 (3) - ^
01:28:989 (1) - sounds noisy because background music disappears. try 40% instead

[Hard]
01:04:426 (3) - finish at the beginning doesnt fit here
01:19:989 (1,2,3,4,5) - how about increasing the volume step by step?
01:22:051 (2) - add finish
01:28:989 - same as Normal

[D.N.Angel]
00:42:489 - you should use lower volume than 00:30:489 -
01:17:364 (1) - remove newcombo
01:17:739 (2,1) - switch newcombos
01:28:989 - same as Normal

i think that's all~ good luck!
Topic Starter
hoho, good suggestion. All fixed!
thank you Melo and also the star <3
Haii~
Your requested in my queue~


[Yasora's Easy]
- I think you should add a spinner at the beginning like all the other diffs
00:18:864 (2,3,4) - This is can look better.
01:08:451 - Unsnapped timing point.


[Normal]
00:07:801 (3) - I think its a bit too far, place it closer to (2)


[Hard]
- Normal has a bigger distance spacing ?
01:11:551 (2) - y:312


Well mapped ! >w<
Good luck ~
Topic Starter
Thank you for the mod :D
Hi, sorry for the late mod!
As requested from my modding queue!:)
t/84419/start=0

Amagami SS! Nice choice :D

[Yasora's Easy]

Not much wrong here~
01:10:588 (5) - New Combo?
01:14:219 (1) - remove new Combo
01:18:067 (3) - New Combo

[Normal]
Just a suggestion
This could possibly a bit too difficult for a Normal? Maybe name it Normal +? That being said I couldn't find much wrong, sorry XD

[Hard]

01:00:315 (5) - New Combo?
01:12:704 (4) - New Combo?

[D.N.Angel]

Couldn't really fault this! >~<

Nice map~ Good Luck!
no add spinner okay? too hard for beginner if I add one in beginning
thanks for mod all

: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [Yasora's Easy].osu

Melophobia wrote: 3z2i5w

[D.N.Angel]
00:42:489 - you should use lower volume than 00:30:489 - //uh ... it had been lower than 00:30:489
01:17:364 (1) - remove newcombo //no,I added NC cuz I want to emphasize the drum
01:17:739 (2,1) - switch newcombos //previous one follow the vocal well,so no fixed
01:28:989 - same as Normal //k

i think that's all~ good luck!
Thank for modding,Melo >3<

: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [D.N.Angel].osu
Topic Starter
Thank you for the modding guys :3
Updated~
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Yasora's Easy]
01:14:176 (1) - may have a turn in the middle

[Normal]
01:20:364 (4) - newcombo


[Hard]
00:43:239 (4) - delete and put the next slider to this place then add a note to the next red tick
01:25:989 (1) - do a jump
01:28:426 (5) - start at here? 01:28:332


[D.N.Angel]
00:58:239 (2) - dont stop spacing =A=
01:15:489 (1) - try to change the color to deep since the similar background color


--------------------------------------------------
Great mapset :3
Good luck
lol x)

add " -s4b- " and " HeatKai " to the tags :D


I'll make the bg later.

Mapping time:

-s4b- (00:03:489 - 00:42:489)
HeatKai (00:42:864 - End)

the ending so hard to map Dx

: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [H4b's Taiko].osu

HeatKai wrote: 5b401y

lol x)

add " -s4b- " and " HeatKai " to the tags :D


I'll make the bg later.

Mapping time:

-s4b- (00:03:489 - 00:42:489)
HeatKai (00:42:864 - End)

the ending so hard to map Dx
:)
Topic Starter
Added taiko diff :3
thank you x)
and thank you for Snowy Dream for the mod~
o_o
nothing fixed in my diff
thanks for mod :3

Snowy Dream wrote: 746d

[D.N.Angel]
00:58:239 (2) - dont stop spacing =A= //k
01:15:489 (1) - try to change the color to deep since the similar background color //I think it is fine :O
Thank you for modding ~ :)

: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [D.N.Angel].osu
  • Easy
  1. This diff is missing an Audio Lead-In. Make it 1000 please. (:

  • Normal
  1. Spacing is a bit high for a Normal Diff. But that's just me.

  2. 01:28:614 (6,1) - Replacing these two notes with a slider would be better.

  • Hard
  1. 00:44:926 - I believe you are missing a note here.

  2. 01:00:864 (6) - New combo. Then remove new combo at 01:02:926.

  3. 01:17:176 (1) - The slider end already crossed over the corner. Please move it away from it.

  4. 01:21:489 (1) - Making this slider a better blanket for the previous note would look better.

  • D.N.Angel
  1. 00:20:364 (2,3,4,5) - Why not make this a perfect square shaped pattern?

  2. 00:40:989 (1,2,3) - The spacing for these notes are just confusing. Try to make them closer at least?

  3. 01:19:426 (1) - Not sure about this one, remove new combo?
no, that's no missing :3
I'm not add that because the map not starting from really early. so that's no problem.
Starry_old
Hi

[General]

Clean :o

[ Yasora's Easy]

01:05:739 (3) - It might be better if you flip this vertically

That's all :o

[Normal]

00:43:989 (4) - Add the Whistle?
00:44:364 (5) - ^
00:47:364 (4) - Maybe you can remove the red point and make it curve?

[Hard]

00:14:176 (5) - New combo?
00:14:739 - Note feel missing.
00:52:426 (3,4) - For the sake of symmetry you might want to put like this. http://puu.sh/vMYD
01:22:426 (3) - Maybe try Finish instead

[D.N.Angel]

00:16:239 (3) - Clap right here.

Yasora wrote: 2t3d38

no, that's no missing :3
I just suggested it so it'll be consistent for the other diffs. But it's not really a problem. (: So you can leave it as it is. XD

Btw, I already edited my post, please have it checked XD
hi there :)

Yasora's Easy: fine

Normal:

00:42:114 (6) - add clap on start?

Hard:

00:11:739 (8,9,10,11,12) - maybe use a repeat slider? stream might be a bit much for hard IMO :?
00:53:926 (4,5,6) - maybe space these closer? this spacing might be a bit hard for a hard IMO
00:54:489 ~ 01:16:989 - 1.2x might be a bit much for a hard... though if you think it's fine just keep it :P
01:09:676 (1,2,3) - same as 00:53:926 (4,5,6)

D.N.Angel: fine

H4b's Taiko: fine

nice map~
Hi,Thanks mod request!

[D.N.Angel]
Looks good!

[Hard]
HD+1
00:04:989 (3) - NC
00:49:801 (6) - ^
00:50:270 (1) - RNC
01:07:989 (5) - NC
01:12:301 (3) - ^

[Normal]
HD+1
00:05:739 (4) - slider return point, add clap.
00:49:989 (4) - NC
00:53:176 (4) - ^

[Yasora's Easy]
00:05:739 (4) - slider return point, add clap.
00:09:114 (4) - slider end point, add finish.
00:15:489 (1) - slider start point, add finish.

Nice map!
Good luck~
here comes my mod.

[Easy]
to see the diff.00:33:489 (1,2,3) - you'd better not hide the slider

[Normal]
00:15:114 (5,1,2,3,4) - acutally this pattern not feels well
00:42:489 - think to decrease the volume here?
01:18:489 - ^
end not feels well and this diff a little hard as a normal diff..but whatever

[Hard]
00:23:364 (5,6,7) - make this rhyme as the former pattern?
00:55:989 (4,5) - lol jump
crazy ending

[D.N]
00:23:364 (2,3) - This jump not feels well
00:42:489 (1) - cause you low the sv here consider to low the distance too?
00:58:239 (2,3) - too hard
01:27:676 (1,2) - these two whistle not very fit

Good map
Topic Starter
Thank you guys, fixed some :D
nothing fixed in my diff.
thanks all
As requested by HeatKai.

[General]

The Easy diff has no Lead-In Time. Fix this.

[H4b's Taiko]

First, add this Taiko BG.


00:08:739 (18,19) - ddk
00:14:364 (48,49,50) - kkd
00:15:864 (55,56,57) - kdd
00:42:489 (166) - overtaking notes! Try to apply the SV/HS speed over time. I tried various stuff but somehow I were not able to solve this without deleting some notes here. Also, raise volume to 80%


That's all :D Good luck.
from queue

[overall]:
  1. all diff start spinner gradually raise volume? I like~
[D.N.Angel]:
  1. 01:28:426 (1) - how about this?
  2. nice diff!
[Hard]:
  1. 00:14:176 (5) - add new combo
  2. 00:32:926 - add note
[Normal]:
  1. 00:16:239 (1,2) - change to slider?

[Easy]:
  1. 01:19:989 (1) - too hard newbie players stack please move this
I cant find anything T_T
good luck ranked!
Topic Starter

S o r d a wrote: 2h1jz

[overall]:
  1. all diff start spinner gradually raise volume? I like~ Good suggestion, used :3


[Hard]:
  1. 00:14:176 (5) - add new combo no, break my combo pattern
  2. 00:32:926 - add note weird to me ;_;
[Normal]:
  1. 00:16:239 (1,2) - change to slider? ok
Thank you for the mod Sorda :3
Hi ~ Mod request from My Queue.

Just suggestions:

[Yasora's Easy]
00:00:489 - add a spinner like other diffs? (If you change this, add 1000ms lead-in)
01:13:614 (3,1) - it is difficult for new player to read, change to white tick notes?

[Normal]
00:03:864 (1) - move it to center because of the spinner?
00:16:239 (1,2) - change to a slider? the rhythm is a little difficult
00:48:489 (1,4) - make symmetry?
01:22:051 (3,4) - change to a slider?

[Hard]
00:43:801 (5) - stack with the end of 00:43:239 (4)?

[D.N.Angel]
many complex jump, so AR+1?
00:58:239 (2) - unexpected pause. move it to somewhere like 124,148? or add a repeat on 00:57:489 (1)?

That's all I can find. GL~

popner wrote: 2s73y

[D.N.Angel]
many complex jump, so AR+1? //hmm...ok
00:58:239 (2) - unexpected pause. move it to somewhere like 124,148? or add a repeat on 00:57:489 (1)? //I like this part,so no change ><

That's all I can find. GL~
Thank for modding ~ :)

: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [D.N.Angel].osu
Fixed the Taiko BG, didn't know that this is a collab D:
No kds for this

submit that bg with the fixed diff here ^
:)

and... thanks Loctav!

: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [H4b's Taiko].osu
Yaaay Amagami :3

Yasora's Easy
00:17:739 (1) - Suggestion: Since the vocals start at the end of this slider, why not have a new combo there. Remove the new combo, remove a repeat and add a new combo hit circle (with finish at 00:18:489) Like so:

00:42:489 (1) - More perfect slider :P
284,164,42489,6,0,B|292:116|356:76|420:116|428:164,2,200,4|2|0
01:22:989 (1,2,3) - Sounds off when playing and not your fault, the song at the end is just weird. Try the following:


Normal
00:14:176 (4) - Suggestion. Possibly add another repeat.
01:25:614 - Add a hit circle with a clap here, keeps the flow going imo
01:28:614 (6,1) - Make these into a slider goes better.

Hard
00:14:739 - Add a hit circle here.
00:43:801 (5,1) - Don't stack these, seems really clustered
00:47:645 (2,3) - Stack these 2 makes it flow better
00:56:176 (5) - Really an unexpected jump here.

D.N.Angel
- Change the AR back to 8. 9 makes this map a huge mess and really unplayable. Had fun playing this with AR8 >.<
00:10:801 (1) - Reverse this so it flows coming to this slider and also going to the next.
01:23:176 (2,3,4) - Don't stack 3,4 with the tail of 2. Feels strange when playing.

That's all.

I provide you with the delicious Haruka Morishima
Topic Starter

Weezy wrote: 6461q

Yaaay Amagami :3

Normal
00:14:176 (4) - Suggestion. Possibly add another repeat. Hmm, ok, let's see this repeat can do. But if this can be confusing, i will remove it.
01:25:614 - Add a hit circle with a clap here, keeps the flow going imo nope, i don't see any rythim that can be followed here.
01:28:614 (6,1) - Make these into a slider goes better. Sure, since two people has already mention this.

Hard
00:14:739 - Add a hit circle here. Sure
00:43:801 (5,1) - Don't stack these, seems really clustered Nah, i don't think so
00:47:645 (2,3) - Stack these 2 makes it flow better Sure.
00:56:176 (5) - Really an unexpected jump here. Nope, it can be handeld


That's all.

I provide you with the delicious Haruka Morishima Err, what is this? >.<
thank you for modding :3

Weezy wrote: 6461q

D.N.Angel
- Change the AR back to 8. 9 makes this map a huge mess and really unplayable. Had fun playing this with AR8 >.< //ok..
00:10:801 (1) - Reverse this so it flows coming to this slider and also going to the next. //I think previous one is better
01:23:176 (2,3,4) - Don't stack 3,4 with the tail of 2. Feels strange when playing. //It is ok for me
Thank for modding ~ :)

To Miya :
please - 1 AR in my diff,thanks !
Topic Starter
ok, fixed :3
dat avatar.

HeatKai wrote: 5b401y

dat avatar.
???
[General]
Lead-in-time in Yasora's difficulty isn't the same as in others diffs(1000), please fix it.

[Yasora's Easy]
  1. 00:47:364 (2) - how about making that covering with 00:45:114 (4)

[Normal]
4,18 star rating... :|
Tried to play around with settings, that didn't help. I guess BPM causes that thing and I understand fact it's hard to map normal with that speed.
  1. 00:43:614 (2,3,4) - I strongly prefer to avoid making something like that in Normal, I'd rather have it stacked or make slider with repeat there.
  2. 01:01:989 (4) - slider repeat on there sounds awkward, there rather vocals prevails than guitar so makes feel kinda out of place IMO.
    There 01:06:489 (1) - for example it sounds ok due to vocal matches with 1/4 snapped guitar. So putting repeat on slider which I've mentioned before on 1/2 snap would sound much better. ( to make two repeats then)
  3. 01:13:239 (2,3,4) - again, wouldn't recommend that for Normal diff
  4. 01:16:426 (4) - move it back to x: 256 y:56 , looks much better.

[Hard]
  1. 00:14:176 (5) - nc
  2. 00:19:051 (2) - move that to x: 96 y: 192 don't forget to fix spacing after then
  3. 00:38:364 (3,4) - move these to x: 172 y: 320, then:
  4. 00:38:926 (5,6) - move these x: 340 y: 320, it will look then kind of symetrical.
  5. 00:44:176 (2,3,4) - this triplet doesn't follow anything, I suggest removing 00:44:270 (3)

[D.N.Angel]
  1. 00:41:176 (2,3,4,5,6,7) - are you really sure about this? It's a bit confusing
I did a recheck myself.
I miss a finish hitsounds at one circle.
so here update :)

: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [H4b's Taiko].osu
Topic Starter

Bass wrote: 5o4i6e

[Normal]
4,18 star rating... :|
Tried to play around with settings, that didn't help. I guess BPM causes that thing and I understand fact it's hard to map normal with that speed.
  1. 00:43:614 (2,3,4) - I strongly prefer to avoid making something like that in Normal, I'd rather have it stacked or make slider with repeat there. nope, this is not a problem in normal diff
  2. 01:01:989 (4) - slider repeat on there sounds awkward, there rather vocals prevails than guitar so makes feel kinda out of place IMO.
    There 01:06:489 (1) - for example it sounds ok due to vocal matches with 1/4 snapped guitar. So putting repeat on slider which I've mentioned before on 1/2 snap would sound much better. ( to make two repeats then) I don't think this rythim is weird. Sorry
  3. 01:13:239 (2,3,4) - again, wouldn't recommend that for Normal diff no
  4. 01:16:426 (4) - move it back to x: 256 y:56 , looks much better hmm, ok.

[Hard]
  1. 00:14:176 (5) - nc I don't see your point.
  2. 00:19:051 (2) - move that to x: 96 y: 192 don't forget to fix spacing after then
  3. 00:38:364 (3,4) - move these to x: 172 y: 320, then:
  4. 00:38:926 (5,6) - move these x: 340 y: 320, it will look then kind of symetrical. nazi with unreasonable thing :|
  5. 00:44:176 (2,3,4) - this triplet doesn't follow anything, I suggest removing 00:44:270 (3) nope, if you see the rythim, it's consistant
Thank you for the mod :)
Halo

[Yasora's Easy]
* Set the Audio Lead-In to "1000" for consistency of each diff

00:21:489 (1) - Make a slider like this? So the sharp curve part is following the beat? http://osu-ppy-sh.tvgratuite.org/ss/325217


[Normal]
00:03:864 (1) - A bit too far from spinner for normal diff. Make it closer to center of spinner?
00:26:926 (4) - Add 1 repeating slider for better flow?


[D.N.Angel]
01:15:864 (3) - Because you stack at head slider of (4), it makes me lost while gameplay. Stack with 01:15:301 (5)?


Good luck~
Shohei Ohtani
Swaq

Insane:
The only issues I have are with your mapping style

hard:
cools

Normal:
k

Easy:
Tick Rate 1
00:21:489 (1) - N-N-Not moe! ;~;

The map itself is fine but for some reason your insane made my pants sad.

CDFA wrote: 6d6j4w

Insane:
The only issues I have are with your mapping style //you can comment it

Leorda wrote: 6bp3m

[D.N.Angel]
01:15:864 (3) - Because you stack at head slider of (4), it makes me lost while gameplay. Stack with 01:15:301 (5)? //no

Bass wrote: 5o4i6e

[D.N.Angel]
  1. 00:41:176 (2,3,4,5,6,7) - are you really sure about this? It's a bit confusing //I like this part ><
Thank for modding ~ :)
Topic Starter
Thank you CDFA for mod and star. But sorry no kudosu for you ;_;
update my diff QAQ
Topic Starter
orz, sorry Yasora, i didn't see it ;_;
After become a MAT my time to take care my own map has been decreased rapidly.
Hi ~ Miya ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Change AudioLeadIn : 2000 pls(now fast with start),without easy and taiko diff.

[Yasora's Easy] 94k37


  1. 00:28:614 (1,2,3) - Try like this rhythm,sound much better.

That's all ~ Cool mapset and song ~

Call me back recheck ~ when you are ready ~
;)

Kawayi Rika wrote: 2t2g1t

Red : Must be fixed
Pink : Should be fixed
so..what's the difference between this two?
Topic Starter
Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.

Miya wrote: 4g494n

Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.
then how about SHOULD and SUGGESTIONS = =
Topic Starter

HeatKai wrote: 5b401y

Miya wrote: 4g494n

Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.
then how about SHOULD and SUGGESTIONS = =
Should, it means quite important to look at, at least take a look on it first
Suggestion, you can ignore it even haven't take a look on it.
OK ~ Good job ~

Good luck with rank ~


Miya wrote: 4g494n

Should, it means quite important to look at, at least take a look on it first
Suggestion, you can ignore it even haven't take a look on it.
nah -_- all mod that has been pointed out you need to take a look at. so there's no difference between this two :D
Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.

[Taiko]
  1. 00:42:239 (165) - SV decrease makes this object very hard to read. Does it even belong there (the sv change and/or the object)?
  2. 01:05:739 - Taiko maps also shouldn't have Kiai resets.
Topic Starter
I can't check the timing properly here. I will check the timing after i get back home.

those wrote: 2f131h

Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.
my best offset is 485 for this beatmap.
after I recheck
Topic Starter
Sorry, will not change the offset. I feel my offset is better.

Miya wrote: 4g494n

Sorry, will not change the offset. I feel my offset is better.
Look, it's not a matter of mapping style or anything. The offset is wrong, you can't argue that. There's no "opinion" on that.
hmm.. I'm getting +9 offset (498)
maybe find a pro timer? ><
Topic Starter

those wrote: 2f131h

Miya wrote: 4g494n

Sorry, will not change the offset. I feel my offset is better.
Look, it's not a matter of mapping style or anything. The offset is wrong, you can't argue that. There's no "opinion" on that.
No opinion?

HeatKai wrote: 5b401y

my best offset is 485 for this beatmap.
after I recheck

Mythol wrote: 1m3k6i

hmm.. I'm getting +9 offset (498)
maybe find a pro timer? ><
And my is 489. Nah, I'm sure with my offset. I have tested it too.
hmm.. maybe you are right, but I think you should ask some more opinions
also should name be "Itou Shizuka"?
from ranked version http://osu-ppy-sh.tvgratuite.org/b/67520
and other ranked maps from this artist
http://osu-ppy-sh.tvgratuite.org/s/30735
all 4 versions of this^

sorry Miya, just trying to help ><
gl~
I'll give it a re when I get home. If the mp3 has possibly changed, then I may have the wrong offset.
In addition, Eastern names have their last names first, so "Itou Shizuka" is more correct.

Edit: Nope, still getting 18ms late. With +18, even with the lack of flow in D.N.Angel diff, I can average 0ms.
Topic Starter
bubble popped due to the wrong artist name.
Thank you Mythol for mentioning the artist >.<

And for the timing i will ask someone to check the timing too. Thank you for your cooperation though those :)
o3o artist name...
OK ~ fixed wrong artist name ~

Rebubbled ~


Kawayi Rika wrote: 2t2g1t

OK ~ fixed wrong artist name ~

Rebubbled ~


Rika, stop rebubbling maps when mods haven't been looked at yet.

those wrote: 2f131h

Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.

[Taiko]
  1. 00:42:239 (165) - SV decrease makes this object very hard to read. Does it even belong there (the sv change and/or the object)?
  2. 01:05:739 - Taiko maps also shouldn't have Kiai resets.
Topic Starter
ok, fixed by me. Fine for rebubble now then?
omg '~'
..

[Yasora's Easy]
  1. The reason why your star rating is so high is because you used a lot of 1/2 rhythms, not because the song is so fast.
  2. 01:22:989 (1,2) - Since you've been using 1/2 rhythms throughout the whole song anyway, you should end these 1/2 earlier to fit music.
[Taiko]
  1. 00:42:239 (165) - again, not fixed, or not enough justification for this object. There's no reason for this to be a 1/3 rhythm; it should be on the 1/4 before or after.
Offset is still wrong.
nothing fixed '~'
keep 1/1 consistent
thx
Topic Starter
Taiko fixed.
But still, i don't want to change my offset. I can get higher acc with my offset.
I think offset need to be 497(+8)
it's no doubt that offset won't be perfect for all people, but we need to find a better one for mostly people
so I'll find more people's opinions
Ignore this,NEXT PAGE ------->
Topic Starter
There's no point in adding additional red point. :|
Guys, please stop being insist on offset. I have tested my offset overtime, and i don't feel it wrong at all. Please respect my opinion. ;_;

those wrote: 2f131h

Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.
after did a recheck with fartownik,fartownik and I really think that Those's suggestion is correct.

Yasora wrote: 2t3d38

keep 1/1 consistent
Consistently not following the music? That's not mapping.
Topic Starter
Can you respect other mapper opinion those? You just forcing your mod to other people. :|
And your word is not polite at all. That can hurt mapper feeling.

Miya wrote: 4g494n

Can you respect other mapper opinion those? You just forcing your mod to other people. :|
And your word is not polite at all. That can hurt mapper feeling.
There's opinion, and there's music. Which would you rather follow?

those wrote: 2f131h

Miya wrote: 4g494n

Can you respect other mapper opinion those? You just forcing your mod to other people. :|
And your word is not polite at all. That can hurt mapper feeling.
There's opinion, and there's music. Which would you rather follow?

Haruka wrote: i2f2s

Not only does it play badly, but you're mapping to a song, not making your own beats.
I'm not sure what this map is for... maybe a rhythm game?

those wrote: 2f131h

Consistently not following the music? That's not mapping.

It fits the music well,and the rhythm is good to a beginner
I don't think it needs to change

Can you stop forcing mappers to fix what you disagreed ?
it just proves you are not only arrogant but selfish,man

DarknessAngel wrote: 635qj

It follows the music,and the rhythm is good to a beginner
I don't think it needs to change

Can you stop forcing mappers to fix what you disagreed ?
it just proves you are not only arrogant but selfish,man
Stop calling me arrogant in English after you failed to do so in Chinese.
Instead of calling me out all the time, why don't you try to prove to everyone why ending 01:22:989 (1) - at 01:23:739 - is better than 01:23:551 - , the latter of which I suggested and actually follows the music?

In addition, if there's a strong enough argument to override my suggestion (which will always be backed by the music), then I accept it. You know it, and so does everyone else.
what's wrong with you, those?
I think since you become mat, you just like a different person =~=

Yasora wrote: 2t3d38

what's wrong with you, those?
I think since you become mat, you just like a different person =~=
You speak as if you knew how I was before I was MAT. The only thing that has changed is the fact that I take modding more seriously, I put my time and value into my mods, and would hope that you value your maps as much as I value yours.
but before you become mat, as I know you never force mapper like this =~= just sayin' my opinion

Miya wrote: 4g494n

And your word is not polite at all. That can hurt mapper feeling.
Topic Starter
/me sighs

Ok, now i have fix your mod, but i still don't want to change the offset. Fine for re-bubble now?

DarknessAngel wrote: 635qj

Miya wrote: 4g494n

And your word is not polite at all. That can hurt mapper feeling.
it's not really a case of being polite or rude, it's a fact. technically it should follow the music and rhythm while remaining remotely consistent and your attitudes to not change it are in fact just as 'rude' as those's comments 'forcing' you to change your mapping. Based on the current mapping, you choose not to be consistent and that is ignorant of the fact that this is a rhythm game we are talking about...

of course it's your map, so you should do what you wish. to those, you should just drop it and let them decide because it is their ultimate decision. it's of course not unrankable, just a highly recommended suggestion. if they choose to constantly ignore something because they like it, or it's good to them (even though maps are for the community too, not just the mapper's satisfaction), then let them do so. maybe in due time they'll come to understand things like this better. Miya should know what she's doing, she's a MAT too.

as for the actual mapping, Yasora, your easy is a high star rating because of your lack of 2/1 sliders which should be taken into consideration while mapping easys. Miya's normal is a high star rating (4.18 at the latest update) because of her constant use of 1/2 sliders and heavy spacing (maybe next time try 1.0, this isn't a song for such spacing properties), not to mention lack of repeats and a slider velocity that's quite high and probably not recommended for use with normals, either...
ok whatever
in the last, I already fix that part.. omg

also, this one =~=
extreme people..
You are forgetting something here, Miya. As the mapper, you have probably tested this map many many times with the timing that you have now. If a map with the wrong offset is played enough, the player will "adjust" to that timing (its more of a psychological thing I guess). This causes you to think or feel that any other timing is wrong and makes you have to re-adjust. It's best to not have the mapper/guests do a "recheck" on the timing after they are used to something else. The offset of a map is only considered an "opinion" by a certain extent (about +/-4ms), so it is either right or wrong, really.

After checking the offset myself, it is definitely wrong. Add 16-18ms or so please.

Maybe I'll mod this later...

About the easy: The star rating is definitely not because of the map speed either and easily could be adjusted/improved. It's very possible to make high bpm easies that are not boring with unique timing - http://osu-ppy-sh.tvgratuite.org/b/137822

Yasora wrote: 2t3d38

ok whatever
in the last, I already fix that part.. omg
I know I know, I'm just trying to help by giving a few pointers (it was even just one)... no need to be angry (*゚ロ゚) ~

Makar wrote: 441t17

Maybe I'll mod this later...
if they were concerned with quality, they would accept it but if they want a rebubble so bad, it's really their choice...

[Hard]

  • just a pointer, but...
  1. 00:00:489 (1,1) - this is a bit hard to play, maybe end the spinner two ticks earlier (previous white tick)?



no kudosu of course, just a pointer.
Topic Starter
/me sighs

I have tested your offset too, but i feel your offset is making the beat placed earlier. Oh whatever, i have fixed the offset. Fine now?
Topic Starter

Xakyrie wrote: 3ja2b

Makar wrote: 441t17

Maybe I'll mod this later...
if they were concerned with quality, they would accept it but if they want a rebubble so bad, it's really their choice...
Feel free to mod it before it re-bubbled.

[Hard]

  • just a pointer, but...
  1. 00:00:489 (1,1) - this is a bit hard to play, maybe end the spinner two ticks earlier (previous white tick)? Nope, this is hard. There's no issue in hard if i place a note 1/2 tick after spinner.



no kudosu of course, just a pointer.
;___;
ouch, sorry, double post. >.<
I hope this will be beneficial to you. \(>o<)ノ

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.

[General]
  1. a few things in each diff are slightly hard to predict and read.
  2. even while sitting in the editor you can hear the offset is off. I'm still averaging a pretty high number for being late, how much did you actually fix it (since you didn't specify)?

[Yasora's Easy]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:14:757 (4) - this is something that would increase difficulty, you could just as easily have made use of this part (because this clearly does not fit in the first place) by using a 1/1 slider.
  2. 01:02:007 (4) - not exactly perfect, fix it a bit so it's even?
  3. 01:13:632 (3,4,5) - this section is hard to read because it stands out so much from the rest and breaks the flow of the map. You should continue to follow the vocals instead of ea the difficulty by using notes and leaving blanks, so maybe try using a 1/1 slider?
  4. 01:21:507 (3) - blanket since you've been blanketing the whole map.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 01:10:632 (4) - no finish on the end.
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. not sure if the slider body hitsounds are good... I mean, they might confuse the player because those are technically sounds you should be hearing when you hit a note or the start/end of a slider body... at least turn them down more than 70% if you like them (because they do fit the song, really).

[Normal]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. slider velocity is really high for a song like this...I would expect you to use a lower one but because it would take so much work to fix and it's already up to this point, I guess it's not too big a deal and is fine to keep. It's not like it's completely outrageous or anything, just highly suggested.
  2. HP drain +1?
Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. spacing in itself is a bit much... next time consider using 1.0 or something much smaller @_________@
  2. 00:07:819 (3,4) - you could turn this into a 1/1 slider (starting at 3) so it's easier to read.. the high SV and spacing makes this a bit unpredictable to start. (you'll have to fix the placement too)
  3. 00:10:632 (2,3) - this kind of thing will definitely increase star rating. you could replace with a note and 1/1 slider to fit the rhythm whiled decreasing the amount of pausing and predicting a player will need to do here.
  4. 00:16:257 (1,2,3) - huge gaps are hard to predict even if the spacing is correct. fill this in (you can be creative, just make sure it flows because this really does break it).
  5. 00:22:819 (3) - remove? or you could just make this stack a 1/1 slider...
  6. 00:24:882 (1,2,3) - you wouldn't have to do this to lower star difficulty if your settings were properly adjusted to suit a normal...you could just use a series of 1/1 sliders o.o
  7. 00:36:882 (1,2,3) - ^
  8. 00:38:944 (4) - to be consistent with the previous part like this, make it one repeat and then add a note on the downbeat. repeat sliders with more than one repeat used like that while also using repeat sliders with only one repeat can become confusing. Instead of adding a note to fill this emptiness, you could start a 1/1 slider on the downbeat, and a note in the middle of the two downbeats here.
  9. 01:25:632 (x) - note?
  10. 01:28:632 (6) - this plays really awkwardly after the previous sequence of 1/1 sliders and notes in-between. replace it with a 5/6 repeat slider possibly, it fits the song but not sure if you want this...
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:47:944 (5) - no finish on the end or anything?
  2. 01:03:507 (1) - finish on the end to keep consistent?
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:15:132 (5,1) - new combo, remove new combo?
  2. 01:20:007 (3,1) - ^

[Hard]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:00:507 (1,1) - I cannot stress enough how annoying this is to play. My first playthrough without looking and I instantly was caught off-guard. I had two other people test it for me and the same thing happened and both agreed that this should be moved two ticks back. I do agree it's a hard, but this, it's more for an insane. It's quite ambiguous, but really... it should be moved so it's easier to read and less restarting at the beginning (there's no excuse, people who tested are not noobs either). Even more so, the insane diff (rather, D.N.Angel's diff) is easier to read because of the timing between the spinner and the first note, which should indicate to you what you should do about this.
  2. 00:43:069 (2,3,4) - triple is kinda unnecessary and sounds sort of weird here.
  3. 00:53:944 (4,5,6) - instead of doing this, you could try a note where (4) is and a 1/4 repeat at (6)?
  4. 01:09:694 (1,2,3) - much better to play if they were aligned straight like most other triples and 5 note streams o.o
  5. 01:23:007 (1) - the inconsistency from here makes the map hard to read. it takes any map from a high to a low, so I suggest you try making it more consistent somehow. here's an idea of how to fix the first phrase of the end. listen to the music, I know you can come up with something a lot better than this to end this diff.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:41:569 (5) - finish.
  2. 00:56:757 (6) - remove? no finish is called for.
  3. 01:08:757 (8) - ^
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:47:007 (4,1) - new combo, remove new combo? this section here you should notice the way you started new combos, starting on downbeats.
  2. 01:00:319 (5) - new combo?
  3. 01:14:382 (1,2,3) - remove new combo on (1), new combo on (3)?

[D.N.Angel]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:09:882 (2) - for better flow, reverse the start/end.
  2. 00:10:444 (4,1) - ^ both of these, too.
  3. 00:23:569 (3) - ^
  4. 00:32:569 (3) - ^
  5. 00:50:007 (1) - ^
  6. 00:52:444 (x) - a note here so it's consistent and adds to flow.
  7. 00:58:069 (x) ^
  8. 00:59:382 (2,3,4,5,6) - done so wrong. half of it is following something and the other half isn't. a good idea would be to move this whole highlighted section back two ticks and work with it from there, just follow the music then fix the placement of things.
  9. 01:02:194 (1,2) - flip these two or rearrange them? the flow here is really off.
  10. 01:16:632 (x) - for the sake of consistency, fill this in please.
  11. 01:21:882 (2) - flip this around? you'll need to fix 01:22:444 (3) too if you follow, if you do (which I hope), fix it so you can allow more room for flow and consistency.
  12. 01:23:007 (1) - from here to the end is really inconsistent and hard to follow; no comment... ._.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:07:444 (4) - remove?
  2. 00:08:944 (5,6,7) - clap should be on (5), not (7).
  3. 00:12:038 (6,7) - whistle on (7) instead of (6)?
  4. 00:12:882 (3) - remove on the end?
  5. 00:14:382 (1) - remove on the end?
  6. 00:47:569 (2,3) - flip whistle placement?
  7. 01:27:694 (1) - are you sure the whistles from here to the end fit?
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:52:632 (1,2) - remove new combo, new combo?
  2. 01:00:319 (8,1) - new combo, remove new combo?
  3. 01:12:319 (5,1) - ^
  4. 01:13:819 (6,1) - ^
  5. 01:17:382 (1) - remove new combo?

[H4b's Taiko]
  • Taikomap Design
    (The basis of the map, such as flow, consistency, and structure are found here.)
  1. 00:12:882 (38,39,40) - blue tick should be silent, remove (39). you can make a triple 00:13:538 since it follows the music.
  2. 00:14:757 (x) - note?
  3. 00:14:944 (x) - starting here, a 5 note stream would work well.
  4. 00:15:319 (x) - a note?
  5. 00:17:757 (66,67,68,69,70) - how about ooooo?
  6. 00:29:944 (x) - o please? you can hear it in the drums and it'll add to the consistency.
  7. 00:32:007 (x) - add a o? it sounds off and plays strange. then delete 00:32:194 (124).
  8. 00:35:007 (135) - o instead?
  9. 00:40:069 (x) - definitely in need of a o here.
  10. 00:41:944 (164,165,166) - somewhat hard to play and actually, the sound is on the next red tick, not the blue tick. I suggest the pattern o ooo O
  11. 00:43:257 (170) - change to a o, vocals indicate a rise (which is fine) and straight dons is quite boring here.
  12. 00:44:382 (174) - optional o
  13. 00:45:413 (181) - remove this note. It's really inconsistent and strange to play because it stands out so much (the whole map is easy and then this?) It really makes this part play much much better if you at least remove this note and break up this small stream into something more manageable.
  14. 00:47:944 (x) - please add a o for the sake of consistency and readability.
  15. 00:54:694 (217) - o instead.
  16. 00:55:257 (221) - ^
  17. 00:57:225 (x) - a note would be nice... if not the next suggestion, then please place a o here at least.
  18. 00:57:413 (x) - you should really place a note here... it's in the music and this spot calls for more density.
  19. 00:59:194 (xx) - again, this should be a 5 note stream... right now it's half of what it should be and plays awfully with the music.
  20. 01:00:132 (x) - the finish is hard to predict without a o here, and it's played in the drums, it should be here :v
  21. 01:02:944 (266,267) - just noting that if you listen here at 25%, you can hear the offset is off.
  22. 01:03:038 (x) - in continuation, there should be a o here o.o
  23. 01:05:382 (x) - why are there notes missing where there should be... x~x
  24. 01:09:319 (x) - ^
  25. 01:12:132 (x) - okay this one is even more obvious ><
  26. 01:14:944 (x) - o please ._.
  27. 01:16:632 (x) - ^
  28. 01:17:194 (x) - ^
  29. 01:17:475 (xx) - oo
  30. 01:23:007 (350) - from here to 01:28:257 (371), not only does it play awkwardly with the bad offset, it's really hard to play this and the sounds are completely off because of it, it must've been hard to map, too... please try making this part easier to play, it's so difficult with so many notes on blue ticks... create some triples to add some structure and consistency and to accentuate this last part of the map well, it calls for a higher note density.
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 00:42:507 (166) - this inherited has no purpose. did you intend to use a slowdown here? if you did, I recommend x0.80, otherwise remove it.
  2. 00:48:319 (189) - same thing here. either use it to bring the map back up to speed or remove it.
Organization
(Based on the mapper's setup of notes and patterns.)
  1. I'm not sure how exactly this setup works since it seems pretty random to me, so I can't really pinpoint anything xD
  2. you should've distinguished parts by new combos, it would've been nice to see who mapped what parts :<
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