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Atoguru - UNDER WORLD 3wcl

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Modding from my queue.

First of all, great map and great song! Mai Kotoge is definitely one of my favorite singers. I hope this gets ranked really fast, I love it a lot >w< Also, there have been a lot of mods before me so this map is pretty polished, but I will try my best to help.

Things that I think are important and need to be changed will be in red.
Things I think that are not necessary, but that I think make the map easier to read or more fun to play will be in blue.

General:
SPOILER
This map would be great if the offset wasn't way off! I playing this a long time ago and it was perfect, did you change the mp3 or something? Anyways, I recommend using 12,520 for your offset. I might be a little off, but it's definitely a lot closer than what it is set to currently. On eikka's Heart diff, I got 80% acc with current offset and 97% with my suggested offset.

IMPORTANT NOTE: all mods will be done with the offset set to 12,520, because I can't mod the map if the offset isn't correct. If you want to look at my suggestions without changing the offset, just add 47ms to all times.

eikka's Heart:
SPOILER
00:12:332 - add slider ending at 00:12:520.
00:12:520 (1) - remove circle.
04:00:520 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - the spacing of this whole section is inconsistent, which is fine until the last 3 circles. Because of the changes in spacing, it's really hard to correctly read their timing, as they're on a different beat than the others. I would suggest normalizing the spacing here and changing the pattern.

Hurt:
SPOILER
00:12:332 - I recommend adding a circle here, stacked on the slider.
00:48:145 (6,1,2,3,4,5) - I think you need to rethink timing right here. I suggest something like this.
01:36:332 - add slider ending at 01:36:520. Remove circle at 01:36:520.
03:22:645 (4) - change slider into circle.
---03:22:832 - Add circle, new combo.
---03:23:020 - Add circle.
---03:23:395 - Remove new combo.
03:24:145 (5,6) - Make this a slider.
03:31:645 (3) - stack this on the end of the slider.
03:32:957 (6,7) - Make this a slider.

Hate:
SPOILER
Every part of the map that looks like THIS is horribly difficult to time correctly. There are a few options to fix that, though. They are:
http://puu.sh/tzQG
http://puu.sh/tzRl
http://puu.sh/tzRC
And maybe something else I didn't think of.

01:19:270 (2,3) - These shouldn't be reverse sliders. I suggest making this section look similar to this.

Well, that is all I found for now. Super fun map and best of luck in getting it ranked! I definitely will be playing it when it is.^^
Topic Starter

Silynn wrote: 376o1

Modding from my queue.

First of all, great map and great song! Mai Kotoge is definitely one of my favorite singers. (me too ^ ^)I hope this gets ranked really fast, I love it a lot >w< Also, there have been a lot of mods before me so this map is pretty polished, but I will try my best to help.

Things that I think are important and need to be changed will be in red.
Things I think that are not necessary, but that I think make the map easier to read or more fun to play will be in blue.

General:
SPOILER
This map would be great if the offset wasn't way off! I playing this a long time ago and it was perfect, did you change the mp3 or something? Anyways, I recommend using 12,520 for your offset. I might be a little off, but it's definitely a lot closer than what it is set to currently. On eikka's Heart diff, I got 80% acc with current offset and 97% with my suggested offset.
:arrow: 0 0 I can only feel 5~10ms early ,but 12,520 is really off to me~

IMPORTANT NOTE: all mods will be done with the offset set to 12,520, because I can't mod the map if the offset isn't correct. If you want to look at my suggestions without changing the offset, just add 47ms to all times.

eikka's Heart:
SPOILER
00:12:332 - add slider ending at 00:12:520.
00:12:520 (1) - remove circle.
04:00:520 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - the spacing of this whole section is inconsistent, which is fine until the last 3 circles. Because of the changes in spacing, it's really hard to correctly read their timing, as they're on a different beat than the others. I would suggest normalizing the spacing here and changing the pattern.

Hurt:
SPOILER
00:12:332 - I recommend adding a circle here, stacked on the slider. :arrow: Well, not necessary.
00:48:145 (6,1,2,3,4,5) - I think you need to rethink timing right here. I suggest something like this. :arrow: No, for symmetrization
01:36:332 - add slider ending at 01:36:520. Remove circle at 01:36:520. :arrow: I perfer start at 01:36:520/567
03:22:645 (4) - change slider into circle. :arrow: yeah, symmetrization :3
---03:22:832 - Add circle, new combo.
---03:23:020 - Add circle.
---03:23:395 - Remove new combo.
03:24:145 (5,6) - Make this a slider. :arrow: Circles will be more fun : D
03:31:645 (3) - stack this on the end of the slider. :arrow: not my expected flow 0 0 keep-
03:32:957 (6,7) - Make this a slider. :arrow: keep~

Hate:
SPOILER
Every part of the map that looks like THIS is horribly difficult to time correctly. There are a few options to fix that, though. They are:
http://puu.sh/tzQG
http://puu.sh/tzRl
http://puu.sh/tzRC
And maybe something else I didn't think of.
:arrow: lol ,star rating 3.05, ok. I'll try to make it below 3.00 orz
01:19:270 (2,3) - These shouldn't be reverse sliders. I suggest making this section look similar to this. :arrow: ok it's better ^ ^

Well, that is all I found for now. Super fun map and best of luck in getting it ranked! I definitely will be playing it when it is.^^
well, thanks mod~ :)
Timing check because I just played this.

Please use 12,536 then resnap.

This is not a suggestion. I am encouraging you to use this.

The map is really good but with wrong offset the map won't get a bubble.
Please re it if you find the offset is off, we had changed the mp3.

I use the old offset

Silynn wrote: 376o1

eikka's Heart:
SPOILER
00:12:332 - add slider ending at 00:12:520. :arrow: Sorry but all the diffs are begin at 00:12:567 - ,I don't want to change it
00:12:520 (1) - remove circle. :arrow: ^
04:00:520 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - the spacing of this whole section is inconsistent, which is fine until the last 3 circles. Because of the changes in spacing, it's really hard to correctly read their timing, as they're on a different beat than the others. I would suggest normalizing the spacing here and changing the pattern. :arrow: Sorry again...I'm doing the similar thing as 00:42:567 - ,01:12:567 - ,or 01:18:567 - .Just follow the vocal, because it is raising (being higher and higher).
Just check some audio....Uh o.o

: Atoguru - UNDER WORLD (sirjuyt) [eikka's Heart].osu
Hi there~~mod via eikkaleyd's request~
貌似是中文mod?嘛方便~

[General]
  1. Tags里面加上ZUN吧毕竟那是人家的原曲…………
[Hate]
  1. 03:12:567 (3) - 尾巴上加个clap?
  2. 03:22:692 (4) - clap?
  3. 03:28:129 (1) - 这个节奏对于normal来说可能有点拿按准。。考虑和后面(2)一起做成slider?
  4. 03:42:567 (2) - 我觉得whistle放头上会好听一点?
[Hurt]
  1. 00:15:004 (1) - 这个跳得略坑……这难度应该是hard没错吧…………如果真要这么跳的话就把00:15:379 (2) - 删掉吧(其实即便不这么跳我也是建议删掉(2)的,感觉会听上去舒服一些~)
  2. 00:18:004 (1) - 同上……
  3. 00:21:004 (1) - 继续同上……
  4. 00:42:567 (1) - 这个reverse arrow出现的时候被前面的分数挡住了,尽量避免把~
  5. 00:51:004 (1) - 依然和前面一样的建议…………其实这种节奏我觉得00:55:410 (4) - 这里的处理是最舒服的~~然后后面类似的不再来回说了……
  6. 03:43:879 - 考虑在这里向后做成三连叠在03:44:067 (1) 的头上?
[eikka's Heart]
  1. 00:30:379 (8) - 虽然知道你这里是在做梗,但是这里多出来的一个音还是有一点点别扭…………
  2. 00:41:817 (1,2) - 这两个分别ctrl+r如何?和前面移动的节奏保持一致(上下上下)
  3. 00:52:410 (5,6) - 考虑交换位置?
  4. 00:53:629 (5) - 这里跳的感觉有一点别扭…………
  5. 01:24:192 (5) - ctrl+r或者干脆ctrl+h?或者01:23:442 (3,4) - 分别ctrl+r?
  6. 01:31:317 (3,4) - 依然是分别ctrl+r的建议~
  7. 02:19:879 (5) - 考虑删掉?
  8. 03:33:192 (7) - ctrl+r建议~~
恩差不多就这些了~~~加油&GL~~star之~
Topic Starter

Scorpiour wrote: 2pj3z

Hi there~~mod via eikkaleyd's request~
貌似是中文mod?嘛方便~

[General]
  1. Tags里面加上ZUN吧毕竟那是人家的原曲………… :arrow: 我覺得應該不會有人找這首歌的時候用這個關鍵字…
[Hate]
  1. 03:12:567 (3) - 尾巴上加个clap? :arrow: 其實是被03:10:317的clap誤導的(跟音樂裡的拍子),所以我把這個clap去掉好了
  2. 03:22:692 (4) - clap? :arrow: 應該是改的時候漏了,加上
  3. 03:28:129 (1) - 这个节奏对于normal来说可能有点拿按准。。考虑和后面(2)一起做成slider? :arrow: 好像是,不過有點難排…我試試
  4. 03:42:567 (2) - 我觉得whistle放头上会好听一点? :arrow: 我是覺得放折返比較好聽…
[Hurt]
  1. 00:15:004 (1) - 这个跳得略坑……这难度应该是hard没错吧…………如果真要这么跳的话就把00:15:379 (2) - 删掉吧(其实即便不这么跳我也是建议删掉(2)的,感觉会听上去舒服一些~) :arrow: 老實說我不覺得哪裡坑了…滑鼠一移基本都能接到0 0;然後(2)的話刪不刪我覺得沒差別,不過刪了之後整個都要重排orz,所以我還是保留-其他地方也是同樣處理。
  2. 00:18:004 (1) - 同上……
  3. 00:21:004 (1) - 继续同上……
  4. 00:42:567 (1) - 这个reverse arrow出现的时候被前面的分数挡住了,尽量避免把~ :arrow: 這個我不知道怎樣處理…嗯,先保持這樣吧
  5. 00:51:004 (1) - 依然和前面一样的建议…………其实这种节奏我觉得00:55:410 (4) - 这里的处理是最舒服的~~然后后面类似的不再来回说了……
  6. 03:43:879 - 考虑在这里向后做成三连叠在03:44:067 (1) 的头上? :arrow: 前面都沒這樣處理,這裡來一個會滿怪的
[eikka's Heart]
  1. 00:30:379 (8) - 虽然知道你这里是在做梗,但是这里多出来的一个音还是有一点点别扭…………
  2. 00:41:817 (1,2) - 这两个分别ctrl+r如何?和前面移动的节奏保持一致(上下上下)
  3. 00:52:410 (5,6) - 考虑交换位置?
  4. 00:53:629 (5) - 这里跳的感觉有一点别扭…………
  5. 01:24:192 (5) - ctrl+r或者干脆ctrl+h?或者01:23:442 (3,4) - 分别ctrl+r?
  6. 01:31:317 (3,4) - 依然是分别ctrl+r的建议~
  7. 02:19:879 (5) - 考虑删掉?
  8. 03:33:192 (7) - ctrl+r建议~~
恩差不多就这些了~~~加油&GL~~star之~
謝謝mod和star~ :)
[Kirisame-Marisa]
更新Yia's Taiko20120514
謝謝您

: Atoguru - UNDER WORLD (sirjuyt) [Yia's Taiko].osu
Topic Starter

[Kirisame-Marisa] wrote: 49264n

更新Yia's Taiko20120514
謝謝您
:)
[Hurt]

00:22:129 (4) - NC ? 一開始讀會讓人以為是半拍連跳

01:59:629 (4) - ^

02:30:567 (1) - 要不要把這個移遠一點 跟前面的跳玩起來比較有串聯感 :oops: 大概像這樣


03:35:442 (3) - 把頭和03:34:129 (3)重疊?

---

太久沒MOD 沒星射啦..."""

GOOD LUCK ;)
Topic Starter

Komeiji Yuki wrote: 1wli

[Hurt]

00:22:129 (4) - NC ? 一開始讀會讓人以為是半拍連跳 :arrow: 想要維持一樣的NC設置,而且Hard應該是不會出2.79x的半拍跳XD
01:59:629 (4) - ^ :arrow: ^

02:30:567 (1) - 要不要把這個移遠一點 跟前面的跳玩起來比較有串聯感 :oops: 大概像這樣
:arrow: 嗯嗯 可能不錯 ;)

03:35:442 (3) - 把頭和03:34:129 (3)重疊? :arrow: OK~

---

太久沒MOD 沒星射啦..."""

GOOD LUCK ;)
:D

謝謝Yuki的mod~

Scorpiour wrote: 2pj3z

[eikka's Heart]
  1. 00:30:379 (8) - 虽然知道你这里是在做梗,但是这里多出来的一个音还是有一点点别扭………… :arrow: orz原来没有的是MODDER叫我加的……
  2. 00:41:817 (1,2) - 这两个分别ctrl+r如何?和前面移动的节奏保持一致(上下上下) :arrow:
  3. 00:52:410 (5,6) - 考虑交换位置? :arrow:
  4. 00:53:629 (5) - 这里跳的感觉有一点别扭………… :arrow: 倒走的flow
  5. 01:24:192 (5) - ctrl+r或者干脆ctrl+h?或者01:23:442 (3,4) - 分别ctrl+r? :arrow: 把这个ctrl+r了
  6. 01:31:317 (3,4) - 依然是分别ctrl+r的建议~ :arrow:
  7. 02:19:879 (5) - 考虑删掉? :arrow: orz这也是MODDER叫我加的
  8. 03:33:192 (7) - ctrl+r建议~~ :arrow:
谢谢,我来晚了lol

: Atoguru - UNDER WORLD (sirjuyt) [eikka's Heart].osu
[General]
-- I'm not a fan of this difficulty spread. Despite Hate being 3 stars, it plays like an upper-level normal and you really need an easier difficulty.


[eikka's Heart]
00:59:442 (5,6,7) - This pattern is incredibly difficult to read properly. The spacing is misleading (it appears that they are all the same distance from each other in of beat placement on the timeline). Besides, moving (7) back one tick works better anyways. For the record, you did as I suggested at 03:39:004 (4) so that should give you even more incentive to fix this.

01:02:817 (1) - The 1/2-beat repeat slider does not fit very well for this part specifically. It's awkward when playing. A 1-beat slider (starting at 01:02:817 and ending at 01:03:192) would fit the vocal line and play much better.

02:16:317 (1) - I'd recommend removing this slider-velocity change for two reasons: 1.) it's inconsistent with what you did last time when it was spinner -> pattern -> spinner pattern; 2.) it's very easy to mistake as a 1/2-beat slider because the player has no hint of a slow down. Do as you wish but I think removing the SV change and making it a normal 1-beat slider would be better .

03:29:817 (2) - You need to add a new combo here so the spinner ends properly. Same with 03:35:817 (2), 03:41:817 (2), and 03:47:817 (2).

[Hate]
00:13:129 (2,3) - For the sake of the overall difficulty in this map, it'd be more intuitive to the player if you added a repeat at (2) and removed (3) at first so they know what is coming.

00:15:004 (1) - This new combo spam is not doing any justice -- it's just making the HP drain faster. Combos signify a change/transition in the music. These do not make sense. Remove it. Do the same at 00:18:004 (1), 00:21:004 (1), 00:51:004 (1,2), 01:52:504 (1),

00:22:692 (6) - A slider's end is not a way you want to transition into a new stanza. Ending sliders on downbeats is incorrect beat placement and does you no good because it doesn't stress the beat and it messes up your combo patterns. Also, you haven't done anything like this until now so you're starting a measure and ending a new measure inconsistently. Shorten it to a 1/2-beat slider, add a hit circle at 00:23:067 (7), and add a new combo on the newly placed note. Don't forget to remove the combo at 00:23:254. (There are also more ways you can fix this; be creative.)

01:51:192 (4) - ^

02:00:192 (6) - ^

02:57:379 (4,1) - These few notes don't follow the vocal line very well. You're ending sliders where beats should start. Replace (4) with a hit-circle, add a 1-beat slider at 02:57:567 (5) (and a new combo), remove 02:57:942 (1), and add a repeat to the new slider. On time timeline, it should look something like this: http://puu.sh/vKxt

03:13:317 (5,6) - Leaving a gap between (5) and (6) calls for an awkward transition. Make (5) into a 1/2-beat slider.

03:21:192 (5) - Just like before, ending sliders on a downbeat like this does no good. Make this slider into a 1/2-beat slider, add a 1-beat slider at 03:21:567 (and a new combo), remove 03:21:942 (1), and add a repeat to the new slider. Timeline Reference

03:22:692 (4) - Same thing. Make this into a 1/2-beat slider and add a hit circle at 03:23:067 (5) (and a new combo). Make sure to remove the combo at 03:23:442 (1).

03:42:192 (4) - You know the drill. Make sure the slider doesn't end on the downbeat anymore.

01:02:442 (2) - Just like in the other difficulty, you need to add a new combo here manually so that the slider ends properly. Same with 01:08:442 (2).

[Hate]
01:08:817 (2) - Add a new combo here so that the slider ends properly.

01:21:567 (5,1) - Remove the combo at 01:22:317 (1) and add it at (5). Combos, as mentioned above, signify a change in music. It makes more sense this way.

02:35:067 (1) - Replace this whistle with a finish for the sake of consistency.

[Yia's Taiko]
-- Centering the difficulties in an oni at this level is pretty lame. Consider increasing the OD and HP drain by 1 so it isn't an easy SS/.

Yeah, like I said before, you definitely need an easier difficulty. [Hate] is well constructed and you need not do butcher it to make it easier. If you want me to recheck it, make the changes and respond with what you did and didn't do so I know where to start. PM me when you think you are ready.
Sir 做个简单点的diff吧><
Topic Starter

eikkaleyd wrote: 3t6o2q

Sir 做个简单点的diff吧><
嗯,不過這樣難度名設計可能要改了吧0 0
直接降低hate 的难度也可以吧?或者我想一个新名字?0.0
Topic Starter

eikkaleyd wrote: 3t6o2q

直接降低hate 的难度也可以吧?或者我想一个新名字?0.0
Hate再降難度的話真的分數差會頗大的,可能真的要再做一個簡單的難度 :o




Sync wrote: f5m41

[General]
-- I'm not a fan of this difficulty spread. Despite Hate being 3 stars, it plays like an upper-level normal and you really need an easier difficulty.
:arrow: Okey.I can do an easier diff. So I'll increase Hate's OD by 1 for the score gap between Hate and Hurt

[eikka's Heart]
00:59:442 (5,6,7) - This pattern is incredibly difficult to read properly. The spacing is misleading (it appears that they are all the same distance from each other in of beat placement on the timeline). Besides, moving (7) back one tick works better anyways. For the record, you did as I suggested at 03:39:004 (4) so that should give you even more incentive to fix this.

01:02:817 (1) - The 1/2-beat repeat slider does not fit very well for this part specifically. It's awkward when playing. A 1-beat slider (starting at 01:02:817 and ending at 01:03:192) would fit the vocal line and play much better.

02:16:317 (1) - I'd recommend removing this slider-velocity change for two reasons: 1.) it's inconsistent with what you did last time when it was spinner -> pattern -> spinner pattern; 2.) it's very easy to mistake as a 1/2-beat slider because the player has no hint of a slow down. Do as you wish but I think removing the SV change and making it a normal 1-beat slider would be better .

03:29:817 (2) - You need to add a new combo here so the spinner ends properly. Same with 03:35:817 (2), 03:41:817 (2), and 03:47:817 (2).

[Hate]
00:13:129 (2,3) - For the sake of the overall difficulty in this map, it'd be more intuitive to the player if you added a repeat at (2) and removed (3) at first so they know what is coming. :arrow: This way would make the repeat invisible

00:15:004 (1) - This new combo spam is not doing any justice -- it's just making the HP drain faster. Combos signify a change/transition in the music. These do not make sense. Remove it. Do the same at 00:18:004 (1), 00:21:004 (1), 00:51:004 (1,2), 01:52:504 (1), :arrow: Removed. (It's my original idea,but some modder think there should be a new combo,so I added.)

00:22:692 (6) - A slider's end is not a way you want to transition into a new stanza. Ending sliders on downbeats is incorrect beat placement and does you no good because it doesn't stress the beat and it messes up your combo patterns. Also, you haven't done anything like this until now so you're starting a measure and ending a new measure inconsistently. Shorten it to a 1/2-beat slider, add a hit circle at 00:23:067 (7), and add a new combo on the newly placed note. Don't forget to remove the combo at 00:23:254. (There are also more ways you can fix this; be creative.) :arrow: OK. I got it. Done.

01:51:192 (4) - ^ :arrow: Done.

02:00:192 (6) - ^ :arrow: Done.

02:57:379 (4,1) - These few notes don't follow the vocal line very well. You're ending sliders where beats should start. Replace (4) with a hit-circle, add a 1-beat slider at 02:57:567 (5) (and a new combo), remove 02:57:942 (1), and add a repeat to the new slider. On time timeline, it should look something like this: http://puu.sh/vKxt :arrow: well,fixed.

03:13:317 (5,6) - Leaving a gap between (5) and (6) calls for an awkward transition. Make (5) into a 1/2-beat slider. :arrow: Somehow I like this pattern ,and it can be a rest after the bigger spacing.

03:21:192 (5) - Just like before, ending sliders on a downbeat like this does no good. Make this slider into a 1/2-beat slider, add a 1-beat slider at 03:21:567 (and a new combo), remove 03:21:942 (1), and add a repeat to the new slider. Timeline Reference :arrow: Fixed.

03:22:692 (4) - Same thing. Make this into a 1/2-beat slider and add a hit circle at 03:23:067 (5) (and a new combo). Make sure to remove the combo at 03:23:442 (1). :arrow: Fixed.

03:42:192 (4) - You know the drill. Make sure the slider doesn't end on the downbeat anymore. :arrow: But this is for symmetrical with (3). :?:


01:02:442 (2) - Just like in the other difficulty, you need to add a new combo here manually so that the slider ends properly. Same with 01:08:442 (2). :arrow: OK. Added.

[Hate]
01:08:817 (2) - Add a new combo here so that the slider ends properly. :arrow: Added.

01:21:567 (5,1) - Remove the combo at 01:22:317 (1) and add it at (5). Combos, as mentioned above, signify a change in music. It makes more sense this way. Swapped.

02:35:067 (1) - Replace this whistle with a finish for the sake of consistency. :arrow: Replaced.

[Yia's Taiko]
-- Centering the difficulties in an oni at this level is pretty lame. Consider increasing the OD and HP drain by 1 so it isn't an easy SS/.

Yeah, like I said before, you definitely need an easier difficulty. [Hate] is well constructed and you need not do butcher it to make it easier. If you want me to recheck it, make the changes and respond with what you did and didn't do so I know where to start. PM me when you think you are ready.
Yeah~

Thanks your mod,sync! It't helpful :D
翻了下字典,如果要做新难度的话就叫Halt吧,有缺陷和停步的意思。至少比Hot Hat Haunt Heat 什么的好些……

Sync wrote: f5m41

[eikka's Heart]
00:59:442 (5,6,7) - This pattern is incredibly difficult to read properly. The spacing is misleading (it appears that they are all the same distance from each other in of beat placement on the timeline). Besides, moving (7) back one tick works better anyways. For the record, you did as I suggested at 03:39:004 (4) so that should give you even more incentive to fix this. :arrow: Sorry I put this (7) in the wrong time, thank you for told me that.

01:02:817 (1) - The 1/2-beat repeat slider does not fit very well for this part specifically. It's awkward when playing. A 1-beat slider (starting at 01:02:817 and ending at 01:03:192) would fit the vocal line and play much better. :arrow: Done

02:16:317 (1) - I'd recommend removing this slider-velocity change for two reasons: 1.) it's inconsistent with what you did last time when it was spinner -> pattern -> spinner pattern; 2.) it's very easy to mistake as a 1/2-beat slider because the player has no hint of a slow down. Do as you wish but I think removing the SV change and making it a normal 1-beat slider would be better . :arrow: Done

03:29:817 (2) - You need to add a new combo here so the spinner ends properly. Same with 03:35:817 (2), 03:41:817 (2), and 03:47:817 (2). :arrow: All fixed
Also diff name is changed now, ^ ^ 和其他难度看齐,but I won't change BG.

请记得把原来的删掉~

: Atoguru - UNDER WORLD (sirjuyt) [Heart].osu
Very quick recheck!
SPOILER
[Heart]
01:00:379 (8) - Consider unstacking this so it is easier to read.

[Hurt]
01:51:567 (5) - Add the new combo here instead of the next note to be consistent (and it makes more sense).
01:54:379 (4) - Add a hit circle here to keep the beat going
01:57:379 (5) - ^
02:00:567 (7) - Add the new combo here instead of the next note to be consistent (and it makes more sense).
02:00:567 (7) - ^
03:23:067 (6) - ^
03:05:067 (1) - Shorten this slider by 2 ticks and add a hit circle at 03:05:442 (2).
03:23:067 (6) - Add a new combo here instead

[Halt]
02:53:067 (1) - Add a whistle here at the beginning of the slider
03:03:567 (2) - Add a clap at the end of this slider
03:17:067 (1) - see 02:53:067 (1)
03:38:817 (2) - Make this slider less obstructed and more straight-forward.
Topic Starter

Sync wrote: f5m41

Very quick recheck!
SPOILER
[Heart]
01:00:379 (8) - Consider unstacking this so it is easier to read. :arrow: ok.

[Hurt]
01:51:567 (5) - Add the new combo here instead of the next note to be consistent (and it makes more sense). :arrow: fixed.
01:54:379 (4) - Add a hit circle here to keep the beat going :arrow: keep, it's fine to me
01:57:379 (5) - ^ :arrow: ^
02:00:567 (7) - Add the new combo here instead of the next note to be consistent (and it makes more sense). :arrow: fixed.
02:00:567 (7) - ^ :arrow: .
03:23:067 (6) - ^ :arrow: fixed.
03:05:067 (1) - Shorten this slider by 2 ticks and add a hit circle at 03:05:442 (2). :arrow: But I like this and I think it's OK
03:23:067 (6) - Add a new combo here instead :arrow: .

[Halt]
02:53:067 (1) - Add a whistle here at the beginning of the slider :arrow: fixed.
03:03:567 (2) - Add a clap at the end of this slider :arrow: fixed.
03:17:067 (1) - see 02:53:067 (1) :arrow: fixed.
03:38:817 (2) - Make this slider less obstructed and more straight-forward. :arrow: fixed.
Very quick reply!
thx.
Bubbled! Good luck.
Wow \:D/
Topic Starter

Sync wrote: f5m41

Bubbled! Good luck.
Thank you! :)
祝早日RANK 8-)
Topic Starter

Komeiji Yuki wrote: 1wli

祝早日RANK 8-)
Yeah~ 嗯嗯 :D
消失了OAO?顶一下看看

eikkaleyd wrote: 3t6o2q

消失了OAO?顶一下看看

之前頂一個有自己GD的泡圖就被說別頂不然會看不出是老泡圖

可這圖已經一個月沒人動了╮(╯▽╰)╭

Komeiji Yuki wrote: 1wli

之前頂一個有自己GD的泡圖就被說別頂不然會看不出是老泡圖

可這圖已經一個月沒人動了╮(╯▽╰)╭
现在看得出是老泡图的:3 有显示的啦
[Easy]
00:26:817 (1) - A little soon after a spinner for an Easy. I'd give more time to recover.
00:32:817 (1) - ^
01:02:817 (1) - ^
01:08:817 (1) - ^
02:16:317 (1) - ^ This is also covered really badly by the spinnerosu images and stuff.
02:22:317 (1) - ^
03:02:817 (1) - ^
03:23:067 (1,2) - This overlap was kinda of strange to see after the seeing entire map free of these up to this point
03:29:817 (1) - A little soon after a spinner for an Easy. I'd give more time to recover.
03:35:817 (1) - ^
03:41:817 (1) - ^
03:44:067 (1,2) - Another small overlap
03:47:817 (1) - Soon after spinner

[Hard]
01:22:692 (6,3,6) - As cool as this pattern is, I can't see these sliders at all due to hitbursts. You're going to have to rethink these, sorry.

[Insane]
01:28:317 - The accelerated spacing makes sense until here where the phrase is descending. You should follow suit and reduce spacing back to normal here.
01:33:473 (2) - This following anything in the music?
01:42:192 (1) - Move this up and left 3 grids to adjust for stacking
02:41:817 - Same thing as the last time with the accelerated spacing
Topic Starter

Garven wrote: 3w455y

[Easy]
00:26:817 (1) - A little soon after a spinner for an Easy. I'd give more time to recover. :arrow: It should be fine now :)
00:32:817 (1) - ^ :arrow: ^
01:02:817 (1) - ^ :arrow: ^
01:08:817 (1) - ^ :arrow: ^
02:16:317 (1) - ^ This is also covered really badly by the spinnerosu images and stuff. :arrow: also note place changed.
02:22:317 (1) - ^ :arrow: ^
03:02:817 (1) - ^ :arrow: Oh,actually there is a clap existed. If I deleted this,it'll be a weird vacancy before the next note. So I want to keep this rhythm.
03:23:067 (1,2) - This overlap was kinda of strange to see after the seeing entire map free of these up to this point :arrow: Fixed by increasing DS a little bit.
03:29:817 (1) - A little soon after a spinner for an Easy. I'd give more time to recover. :arrow: Fixed.
03:35:817 (1) - ^ :arrow: ^
03:41:817 (1) - ^ :arrow: ^
03:44:067 (1,2) - Another small overlap :arrow: Fixed.
03:47:817 (1) - Soon after spinner :arrow: Fixed.

[Hard]
01:22:692 (6,3,6) - As cool as this pattern is, I can't see these sliders at all due to hitbursts. You're going to have to rethink these, sorry. :arrow: OK,it's better now~

[Insane]
01:28:317 - The accelerated spacing makes sense until here where the phrase is descending. You should follow suit and reduce spacing back to normal here.
01:33:473 (2) - This following anything in the music?
01:42:192 (1) - Move this up and left 3 grids to adjust for stacking
02:41:817 - Same thing as the last time with the accelerated spacing
Yeah~

Thank you Garven :) !

-
lol in Graveyard // Waiting eikka's reply to this mod~
03:00:567 (1) - I would recommend you map through the spinner then. Using a slider -> circle would work fine considering the strong vocal.

Garven wrote: 3w455y

[Insane]
01:28:317 - The accelerated spacing makes sense until here where the phrase is descending. You should follow suit and reduce spacing back to normal here. :arrow: Change into something follow the vocal (pitch?)
01:33:473 (2) - This following anything in the music? :arrow: I heard something like stream from 01:33:192, anyway if it's hard to play then I changed it
01:42:192 (1) - Move this up and left 3 grids to adjust for stacking :arrow: Changed, not so sure if I understood this right....
02:41:817 - Same thing as the last time with the accelerated spacing :arrow: Tried to do the same thing

03:00:567 (1) - I would recommend you map through the spinner then. Using a slider -> circle would work fine considering the strong vocal. :arrow: Um, I think it's fine to follow the background music, too. So, no change here.
Thanks for modding

http://puu.sh/XZUn
Topic Starter

eikkaleyd wrote: 3t6o2q

Garven wrote: 3w455y

[Insane]
01:28:317 - The accelerated spacing makes sense until here where the phrase is descending. You should follow suit and reduce spacing back to normal here. :arrow: Change into something follow the vocal (pitch?)
01:33:473 (2) - This following anything in the music? :arrow: I heard something like stream from 01:33:192, anyway if it's hard to play then I changed it
01:42:192 (1) - Move this up and left 3 grids to adjust for stacking :arrow: Changed, not so sure if I understood this right....
02:41:817 - Same thing as the last time with the accelerated spacing :arrow: Tried to do the same thing

03:00:567 (1) - I would recommend you map through the spinner then. Using a slider -> circle would work fine considering the strong vocal. :arrow: Um, I think it's fine to follow the background music, too. So, no change here.
Thanks for modding

http://puu.sh/XZUn
-

OK ,updated!
Ah, sorry. That spinner comment was for the easy, not the Insane.
Topic Starter

Garven wrote: 3w455y

Ah, sorry. That spinner comment was for the easy, not the Insane.
Oh, sorry.

-

Change the spinner into slider and circle ,hope that I do it right.
[Insane]
02:42:192 (6,7) - Uh, this spacing can't be intentional. Fix that please.

Garven wrote: 3w455y

[Insane]
02:42:192 (6,7) - Uh, this spacing can't be intentional. Fix that please.
Done.
http://puu.sh/YdD8
Topic Starter

eikkaleyd wrote: 3t6o2q

Garven wrote: 3w455y

[Insane]
02:42:192 (6,7) - Uh, this spacing can't be intentional. Fix that please.
Done.
http://puu.sh/YdD8
OK ,Updated.
Crap, sorry, a couple more things.

[Easy]
01:03:192 (1) - New combo
02:22:692 (1) - New combo
Topic Starter

Garven wrote: 3w455y

Crap, sorry, a couple more things.

[Easy]
01:03:192 (1) - New combo
02:22:692 (1) - New combo
OK , fixed ~
Rebubbled!
Topic Starter

Garven wrote: 3w455y

Rebubbled!
XD.. Thanks Garven~
......

還以為要rank了........
Topic Starter

Komeiji Yuki wrote: 1wli

......

還以為要rank了........
lol 我也是這樣想的...
[Halt]
03:23:067 (1) - having the wrong end of the slider being the closest one to the next note can be confusing for beginners; I suggest that you do an h-flip and re-space to avoid this issue

[Hate]
02:50:067 (1) - you can touch up the blanket on this one by using the approach circle on 2 to space the slider properly
02:51:567 (3) - ^ but with 4

[Hurt]
00:23:817 (4,5) - you might want to switch these two notes to make a more consistent triangle pattern (right-bot-left-right-bot instead of right-bot-right-left-bot)
00:42:567 (1,2,3,4,5,6,7,8) - this is beautiful
00:59:817 (4,5) - as with 0:23
01:56:629 (4) - i dont think properly spacing 3-4 to match 2-3 would hurt your map
01:58:129 (4) - ^

[Taiko]
03:03:004 (2,2) - these notes are both on offbeats, and honestly it feels a bit weird having notes on them but not on their respective white ticks. It might be better to add a note 1/2 before each of these to keep the rhythm going.
04:03:567 (1) - this is a little bit ridiculous in length...I mean seriously a spinner 120+ long? I'm sure you can find a better way to close the song than that.
Additionally, I think that changing the sv to match the speed of the music would make your map 20% more awesome :P just sayin'

[Heart]
00:16:129 (6) - maybe flip this vertically so that there isn't any overlap with 5
00:18:192 (8) - stacking this under the end of 6 would also be helpful
00:29:067 (1,2,3,4,5,6,7) - I think you were trying to make a pattern of some sort here but it isn't parcing. The notes are perfectly readable, but it doesn't look like anything organized.
00:36:754 (2) - really, try to avoid messy overlaps like this, it's much more pretty to either move the note entirely out from under the other one or to stack them
00:53:817 (6) - try to move this a bit farther away from 4 so that there isn't overlap please
01:06:192 (7) - putting this under 1 would be rad :3
01:22:879 (7) - more messy overlap :(
02:08:817 (3,5) - the effect youre going for here is really cool but it's not coming across because the notes are too close together :( maybe move them 1 grid farther apart?
04:03:098 (2,3) - hate to say it but if you listen to this very carefully you will discover that the 2 and 3 both belong on 1/6 spacing: http://puu.sh/14lOg

This is an excellent map and shows a lot of promise, but I think that there is still a little polish yet to be applied for it to reach its full potential :3 I wish you the best map possible and have a nice day!
Topic Starter

Saturos-fangirl wrote: 6c1m5f

[Halt]
03:23:067 (1) - having the wrong end of the slider being the closest one to the next note can be confusing for beginners; I suggest that you do an h-flip and re-space to avoid this issue :arrow: OK ,make some changes

[Hate]
02:50:067 (1) - you can touch up the blanket on this one by using the approach circle on 2 to space the slider properly
02:51:567 (3) - ^ but with 4 :arrow: lol ,look like optional ,but still adjusted.

[Hurt]
00:23:817 (4,5) - you might want to switch these two notes to make a more consistent triangle pattern (right-bot-left-right-bot instead of right-bot-right-left-bot) :arrow: well, I don't intent to make triangle pattern there ,the pattern can be played more fluently imo
00:42:567 (1,2,3,4,5,6,7,8) - this is beautiful :arrow: ^ ^
00:59:817 (4,5) - as with 0:23 :arrow: Yes, as with 0:23
01:56:629 (4) - i dont think properly spacing 3-4 to match 2-3 would hurt your map :arrow: I put 4 in the middle for symmetry
01:58:129 (4) - ^ :arrow: ^

[Taiko]
03:03:004 (2,2) - these notes are both on offbeats, and honestly it feels a bit weird having notes on them but not on their respective white ticks. It might be better to add a note 1/2 before each of these to keep the rhythm going.
04:03:567 (1) - this is a little bit ridiculous in length...I mean seriously a spinner 120+ long? I'm sure you can find a better way to close the song than that.
Additionally, I think that changing the sv to match the speed of the music would make your map 20% more awesome :P just sayin'

[Heart]
00:16:129 (6) - maybe flip this vertically so that there isn't any overlap with 5
00:18:192 (8) - stacking this under the end of 6 would also be helpful
00:29:067 (1,2,3,4,5,6,7) - I think you were trying to make a pattern of some sort here but it isn't parcing. The notes are perfectly readable, but it doesn't look like anything organized.
00:36:754 (2) - really, try to avoid messy overlaps like this, it's much more pretty to either move the note entirely out from under the other one or to stack them
00:53:817 (6) - try to move this a bit farther away from 4 so that there isn't overlap please
01:06:192 (7) - putting this under 1 would be rad :3
01:22:879 (7) - more messy overlap :(
02:08:817 (3,5) - the effect youre going for here is really cool but it's not coming across because the notes are too close together :( maybe move them 1 grid farther apart?
04:03:098 (2,3) - hate to say it but if you listen to this very carefully you will discover that the 2 and 3 both belong on 1/6 spacing: http://puu.sh/14lOg

This is an excellent map and shows a lot of promise, but I think that there is still a little polish yet to be applied for it to reach its full potential :3 I wish you the best map possible and have a nice day!
Will update after guests replying this mod

Thank you , SFG :)

Saturos-fangirl wrote: 6c1m5f

[Heart]
00:16:129 (6) - maybe flip this vertically so that there isn't any overlap with 5 :arrow: Done
00:18:192 (8) - stacking this under the end of 6 would also be helpful :arrow: Done, also changed the spacing of these notes
00:29:067 (1,2,3,4,5,6,7) - I think you were trying to make a pattern of some sort here but it isn't parcing. The notes are perfectly readable, but it doesn't look like anything organized. :arrow: I see, and I tried to make a new pattern.I think it also fits the vocal.
00:36:754 (2) - really, try to avoid messy overlaps like this, it's much more pretty to either move the note entirely out from under the other one or to stack them :arrow: Since I cannot find a good place to put it, I did stack them~
00:53:817 (6) - try to move this a bit farther away from 4 so that there isn't overlap please :arrow: Done
01:06:192 (7) - putting this under 1 would be rad :3 :arrow: Hmm, won't that be too far to jump and unexpected? Sorry I didn't change it right now~ :o
01:22:879 (7) - more messy overlap :( :arrow: In fact these were all stacked at first, but many people told me it's bad to do so many stacking... OK, do some change!
02:08:817 (3,5) - the effect youre going for here is really cool but it's not coming across because the notes are too close together :( maybe move them 1 grid farther apart? :arrow: Maybe done? I forgot what it WAS LIKE after doing this...
04:03:098 (2,3) - hate to say it but if you listen to this very carefully you will discover that the 2 and 3 both belong on 1/6 spacing: http://puu.sh/14lOg :arrow: Oh wow! I didn't notice that, really thank you!

This is an excellent map and shows a lot of promise, but I think that there is still a little polish yet to be applied for it to reach its full potential :3 I wish you the best map possible and have a nice day!
Thank you for your patient modding~! :)

http://puu.sh/15vwd
Topic Starter

eikkaleyd wrote: 3t6o2q

Saturos-fangirl wrote: 6c1m5f

04:03:098 (2,3) - hate to say it but if you listen to this very carefully you will discover that the 2 and 3 both belong on 1/6 spacing: http://puu.sh/14lOg :arrow: Oh wow! I didn't notice that, really thank you!

This is an excellent map and shows a lot of promise, but I think that there is still a little polish yet to be applied for it to reach its full potential :3 I wish you the best map possible and have a nice day!
Oh,wait. The mod should be adopted in each diff. 0 0;

Well ,updated.
Hi ~ sirjuyt ~ :)

pop map for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Heart] 6u702e


  1. 01:08:817 (1,2) - Try make blanket.
  2. 02:16:317 (1) - Move to center?
  3. 02:25:317 (4) - Move to X:188 Y:51 symmetry with 02:24:942 (3).

[Hurt] 342j5c


  1. 00:26:442 (1) - Use this code,make more better slider.
    196,228,26442,6,0,B|256:248|322:226,1,120.000004577637
  2. 00:32:817 (2) - ^
    196,144,32817,2,0,B|256:128|316:144,1,120.000004577637
  3. 01:59:254 (2) - Move 1 grid left symmetry with 01:59:442 (3).
  4. 02:06:004 (4) - Ctrl+R flow much better.

[Halt] 6l2yx


  1. 02:27:567 (2) - Flip slider like this.
  2. 02:54:567 (2) - Move 2 grid right symmetry with 02:53:067 (1).

Just few small thing ~ 这里浏览图显示是 太鼓的, 把太鼓难度和BG 删了重新 full sumbit,然后再加回来 选osu难度 full submit 就可以了 ~

Call me back recheck ~ when you are ready ~ ;)
Topic Starter

Kawayi Rika wrote: 2t2g1t

Hi ~ sirjuyt ~ :) ~hi :)

pop map for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Heart] 6u702e


  1. 01:08:817 (1,2) - Try make blanket. :arrow: ok
  2. 02:16:317 (1) - Move to center? ^
  3. [color=#FF00FF]02:25:317 (4) - Move to X:188 Y:51 symmetry with 02:24:942 (3). :arrow: ^

[Hurt] 342j5c


  1. [color=#FF00FF]00:26:442 (1) - Use this code,make more better slider.
    196,228,26442,6,0,B|256:248|322:226,1,120.000004577637
    :arrow: OK.
  2. 00:32:817 (2) - ^
    196,144,32817,2,0,B|256:128|316:144,1,120.000004577637
    :arrow: ^
  3. 01:59:254 (2) - Move 1 grid left symmetry with 01:59:442 (3). :arrow: Fixed.
  4. 02:06:004 (4) - Ctrl+R flow much better. :arrow: 嗯,玩起來我是覺得兩邊由上而下是比較順手的~

[Halt] 6l2yx


  1. 02:27:567 (2) - Flip slider like this.
    :arrow: OK.
  2. 02:54:567 (2) - Move 2 grid right symmetry with 02:53:067 (1). :arrow: 這樣前後DS多了一點,我把(1)拉進一點吧

Just few small thing ~ 这里浏览图显示是 太鼓的, 把太鼓难度和BG 删了重新 full sumbit,然后再加回来 选osu难度 full submit 就可以了 ~ :arrow: 喔 知道了!

Call me back recheck ~ when you are ready ~ ;)
Thank you ,Rika! :)

help eikka fixed!
OK ~ Looks better now ~

Rebubbled ~!


[Taiko]
That last kiai section is kind of awkward since you can finish the spinner long before the kiai runs out. I'd remove it or add a note at 04:08:067 - to help finish the phrase.
Topic Starter

Garven wrote: 3w455y

[Taiko]
That last kiai section is kind of awkward since you can finish the spinner long before the kiai runs out. I'd remove it or add a note at 04:08:067 - to help finish the phrase.
Oh ,this kiai section is I help him add ,so I think remove it would be better.

Updated.
Great! Ranked!
Congrats!
haigawdy
Well I have to complain about Heart diff. These jumps are very unintuitive and tiring. eikkaleyd, please do something better next time.
congrates for the rank~~
Topic Starter

Garven wrote: 3w455y

Great! Ranked!
:) Thank you Garven!

and thank you all ~
another touhou map
yay

sirjuyt wrote: 4d5x2p

help eikka fixed!
Thanks~ and thanks Garven ><!

Alduric wrote: 2e1b1c

Well I have to complain about Heart diff. These jumps are very unintuitive and tiring. eikkaleyd, please do something better next time.
Thank you for telling me that! This map was mapped half a year ago when I was still a newbie....LOL And I'm really busy and unable to remap it, so...
Anyway I'll try to do better the next time :D
gratz :3
haigawdy

Alduric wrote: 2e1b1c

Well I have to complain about Heart diff. These jumps are very unintuitive and tiring. eikkaleyd, please do something better next time.
I would like to apologize for my rude words ;c

(peppy you bunny ban me!)
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