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[confirmed] [osu!lazer] Stable vs Lazer | ms/performance h3q10

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Topic Starter
Raphiell
Hey!

I have tried osu!lazer multiple times in the past, but it never feels as smooth as stable, not even now and that's a shame :/

My system (RTX 3090, Ryzen 5 8500G, 32GB DDR5) should handle it without issues, but my latency in osu!lazer stays around 1ms while in stable (unlimited FPS), it stays at 0.2–0.3ms.

Lazer feels sluggish, as if hardware smoothing was being added on my tablet inputs. CTL-472 No filters, OpenTabletDriver.

I have tested multiple FPS settings: unlimited, 8x, 4x, and 2x refresh rate, DX11, OpenGL, Vulkan, but nothing changes. The latency is always capped at 1ms (I am not sure if this has anything to do though) and the game does not feel as responsive as stable.

Has anyone experienced this or knows if there's a way to make Lazer feel as smooth as stable?
spaceman_atlas
I don't know what advice to give you because your problem is basically that 'the vibes are off' and I can't do anything about 'vibes'.

stable is an inherently single-threaded game so cranking up the fps limiter makes much more sense than in lazer wherein your inputs are always recorded at 1k fps, but the draw fps is going to be less because your monitor is going to be the bottleneck if you hit any framerate cap in the game, because it can only display so many frames.

Maybe try fiddling with the tablet options in game if you haven't already (switch in-game tablet handling off and see if it helps any).
Topic Starter
Raphiell
My bad, I should've kept it more technical.

I didn’t explain this well earlier, I use a TV instead of a monitor, overclocked to 120Hz with NVIDIA’s drivers. Resolutions are set through the NVIDIA Control . In stable, 1280x720 fullscreen at 120Hz works fine. In lazer, that same resolution switches to interlaced instead of progressive scanning. (Which is an issue since the TV doesn't render interlaced correctly)

Because of that, I use 1368x760 at 120Hz in lazer. No idea why that resolution stays progressive while 1280x720 doesn’t.

My best guess as of why I feel it sluggish is that lazer forces 60Hz when playing (TV's default), but I wouldn't know how to check that.
spaceman_atlas
Well that's a much better starting point for diagnostics. We're aware that people set custom graphics modes via nvidia control and that lazer doesn't really seem to these custom modes.

Can you record a video of what you're seeing with frame graph open (ctrl-f11 twice)?
Topic Starter
Raphiell
I recorded a video and confirmed the issue—when I alt-tab, lazer forces the resolution to a predefined 60Hz mode instead of keeping my custom settings. The video doesn’t show it, but the screen flickers when this happens, and you can see it in the frame graph as well.

A rudimentary fix is to change the resolution while inside the game. That makes it stay at 120Hz and stops it from feeling unresponsive, but it’s not a permanent solution.

Is there a way to prevent this from happening?

Here's the video
spaceman_atlas
It'll be a disappointing answer, but I genuinely do not know, sorry. I'd have to do testing with a setup similar to yours to figure out what is it that Nvidia is doing there to make that work.

Relevant issue for this is https://github.com/ppy/osu-framework/issues/4081 I guess.
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