Change the Rule of BN Activity
The Proposal refers to this part of 'Rules for Beatmap Nominators'
What's the issue with this rule?
The rule for activity requirements only takes into the number of nominated mapsets, and it does not consider the disparity in drain time between mapsets.
The cumulative drain time of a mapset is directly related to the amount of effort and time required for BN modding activity, making larger mapset spreads and long marathons less viable.
Real-world scenarios for context
Let's consider four different mapsets:
Consequences of the Current BN Activity Rule
BNs are discouraged from nominating mapsets with high cumulative drain time. While this may not seem problematic at first, there is definitely an audience for mapsets with large spreads or long marathons.
Making it difficult to rank such maps is detrimental to the game, especially when encouraging more complete mapset spreads could improve the gameplay experience. Additionally, this would assist BNs in pushing such mapsets without compromising their activity quota.
Another factor to consider is mapping EPs, albums, song compilations, etc., which are highly appealing to consistency players and rarely get ranked due to the effort required to nominate them.
Conclusion
While many factors influence the amount of BN activity required for different mapsets, **cumulative drain time is an obvious and reasonable metric** to consider when evaluating BN activity.
Proposed Change
Incorporate cumulative drain time into the BN activity to encourage BNs to push larger mapset spreads or long marathons without needing to spend additional time meeting their quota.
A Reasonable Estimation
After analyzing 58 randomly selected maps ranked between 2019 and 2025, here is a graph showing the average cumulative drain time per mapset:

544 seconds is close to 9 minutes of total drain time per mapset on average. Based on this, I propose the following rule modification:
Proposal 2
Final Thoughts
I understand that evaluating 2 mapsets per cycle compared to 6 may be seen as problematic under this new system. Metadata, timing, file management, etc., require more effort in the 6-mapset scenario than in the 2-mapset scenario.
However, when it comes to actual modding (hitsounds, offscreens, unsnaps, etc.), the workload shifts in favor of long drain-time maps.
Let me know your thoughts on this topic in the comments below.
The Proposal refers to this part of 'Rules for Beatmap Nominators'
Beatmap Nominator activity is measured via nominations and is evaluated during regular BN evaluations, which happen approximately every 90 days.
- Beatmap Nominators must nominate at least 6 beatmaps over a 90-day period.
- An activity warning will be issued when failing to meet this rule.
- Falling below 4 nominations will always result in removal from the Beatmap Nominators.
What's the issue with this rule?
The rule for activity requirements only takes into the number of nominated mapsets, and it does not consider the disparity in drain time between mapsets.
The cumulative drain time of a mapset is directly related to the amount of effort and time required for BN modding activity, making larger mapset spreads and long marathons less viable.
Real-world scenarios for context
Let's consider four different mapsets:
- TV Size N/H/I (4:30 total drain time)
- 2-minute song N/H/I/E/E/E (14:00 total drain time)
- Marathon E (27:21)
- Full Size H/I/E/E/E/E/E (~30:00)
Consequences of the Current BN Activity Rule
BNs are discouraged from nominating mapsets with high cumulative drain time. While this may not seem problematic at first, there is definitely an audience for mapsets with large spreads or long marathons.
Making it difficult to rank such maps is detrimental to the game, especially when encouraging more complete mapset spreads could improve the gameplay experience. Additionally, this would assist BNs in pushing such mapsets without compromising their activity quota.
Another factor to consider is mapping EPs, albums, song compilations, etc., which are highly appealing to consistency players and rarely get ranked due to the effort required to nominate them.
Conclusion
While many factors influence the amount of BN activity required for different mapsets, **cumulative drain time is an obvious and reasonable metric** to consider when evaluating BN activity.
Proposed Change
Incorporate cumulative drain time into the BN activity to encourage BNs to push larger mapset spreads or long marathons without needing to spend additional time meeting their quota.
A Reasonable Estimation
After analyzing 58 randomly selected maps ranked between 2019 and 2025, here is a graph showing the average cumulative drain time per mapset:
544 seconds is close to 9 minutes of total drain time per mapset on average. Based on this, I propose the following rule modification:
First Proposal that according to discussion seems not doable
Proposal 1
- Beatmap Nominators must nominate at least 6 beatmaps or 54 minutes of cumulative drain time over a 90-day period.
- An activity warning will be issued when failing to meet this rule.
- Falling below 4 nominations or 36 minutes of cumulative drain time will always result in removal from the Beatmap Nominators.
Proposal 2
- Beatmap Nominators must nominate at least 6 beatmaps over a 90-day period.
- An activity warning will be issued when failing to meet this quota. Beatmap Nominators may be exempt from this warning only in cases where they accumulate at least 54 minutes of total drain time in their nominations.
- Falling below 4 nominations will always result in removal from the Beatmap Nominators.
Final Thoughts
I understand that evaluating 2 mapsets per cycle compared to 6 may be seen as problematic under this new system. Metadata, timing, file management, etc., require more effort in the 6-mapset scenario than in the 2-mapset scenario.
However, when it comes to actual modding (hitsounds, offscreens, unsnaps, etc.), the workload shifts in favor of long drain-time maps.
Let me know your thoughts on this topic in the comments below.