Hello, everyone! This is the start of a new monthly thing where we explore some of the awesome things happening in the community this past month. So many great things happen all the time, but only a small fraction of the community ever sees it. Hopefully, with some more public visibility, amazing things can start to get the recognition they deserve. Let's get down to business!
• grumd has released a tool to copy hitsounds between map difficulties! This means that mappers can simply hitsound an Insane and copy its hitsounds down to all the lower difficulties. Granted, they may need some tweaking afterwards, but it can save massive amounts of time, especially on ranked mapsets. Take a look at its thread in General Development!
• Replays no longer miss when they should not have! A rather large bug that's existed since osu! was created has finally been fixed. All replays will no longer combobreak where they are not supposed to, and this applies even retroactively. Go check out Cookiezi's replay on The Big Black!
• osu! hit 10,000 s connected simultaneously! Thanks to Bancho optimizations done a while back, the server was barely strained at all, even with the massive influx of s. Who knows - at the rate we're expanding, we may even see 20,000 simultaneous s next year!
• Piotrekol has created a utility to export and import collections! As osu! currently has no way of sharing collections, besides copying your collection.db and overwriting the other person's collections, Piotrekol took matters into his own hands, reading the file format of collections.db and figuring out how to export and individual collections. Go check it out in the release thread!
• We have two new GMT ! After working hard as chat s for a long time, Blazevoir and TicClick have ascended to the Global Team. Congratulations, you two, and good luck helping out the community!
• Six marathon maps have been approved! We've been seeing quite an influx of approved marathon difficulties, and this month is no exception. Not only that, but of these six marathons, five of them were approved over the course of 2 weeks, setting a new approval record! If you have the time and stamina, go give them a play, as they're all quite high quality, and have a wide range of difficulty.
• osu!mania now has achievements! Three brand new Dedication achievements for osu!mania have been released, requiring 40,000, 400,000 and 4,000,000 keys pressed, respectively. If you've already pressed more than that and see the achievement still locked, no worries - just submit a ranked score on osu!mania, and your achievements will unlock automatically.
And last, but not least, Deif• Replays no longer miss when they should not have! A rather large bug that's existed since osu! was created has finally been fixed. All replays will no longer combobreak where they are not supposed to, and this applies even retroactively. Go check out Cookiezi's replay on The Big Black!
• osu! hit 10,000 s connected simultaneously! Thanks to Bancho optimizations done a while back, the server was barely strained at all, even with the massive influx of s. Who knows - at the rate we're expanding, we may even see 20,000 simultaneous s next year!
• Piotrekol has created a utility to export and import collections! As osu! currently has no way of sharing collections, besides copying your collection.db and overwriting the other person's collections, Piotrekol took matters into his own hands, reading the file format of collections.db and figuring out how to export and individual collections. Go check it out in the release thread!
• We have two new GMT ! After working hard as chat s for a long time, Blazevoir and TicClick have ascended to the Global Team. Congratulations, you two, and good luck helping out the community!
• Six marathon maps have been approved! We've been seeing quite an influx of approved marathon difficulties, and this month is no exception. Not only that, but of these six marathons, five of them were approved over the course of 2 weeks, setting a new approval record! If you have the time and stamina, go give them a play, as they're all quite high quality, and have a wide range of difficulty.
• osu!mania now has achievements! Three brand new Dedication achievements for osu!mania have been released, requiring 40,000, 400,000 and 4,000,000 keys pressed, respectively. If you've already pressed more than that and see the achievement still locked, no worries - just submit a ranked score on osu!mania, and your achievements will unlock automatically.
Great job, everyone! Let's make June an awesome month, tooShiro wrote: 47b
This is the first standalone CatchtheBeat mapset ranked! With this mapset, the game features a standalone mapset of every playable mode. Congratulations!
