I disagree. Catch already has an issue of no low difficulties and lax marathon requirements. The majority of the playerbase is in the Platter-Rain level (me included). In theory this will cater towards high skilled players and low-motivation mappers, while only making the new player experience worse. Catch is the community with the least player engagement. Should focus on growing it, not consolidating around the top skill players. The group of top skill players won’t grow from this change, only perhaps decay slower.
I think the con of marathon maps is because of how catch’s performance point system fundamentally works, where a single miss will take upwards of 50% of the performance points. Not many in the platter/rain level are playing them because of that. But maybe thats off-topic
I’ve had the personal experience in mania’s system of finding songs that are engaging, but because of the new spread requirements don’t contain difficulties that a casual player like me can play. beatmapsets/1932403#mania/4065664
I think the con of marathon maps is because of how catch’s performance point system fundamentally works, where a single miss will take upwards of 50% of the performance points. Not many in the platter/rain level are playing them because of that. But maybe thats off-topic
I’ve had the personal experience in mania’s system of finding songs that are engaging, but because of the new spread requirements don’t contain difficulties that a casual player like me can play. beatmapsets/1932403#mania/4065664