the point of the long fades thing was to make p much any fade that wasn't a seemless transition illegal, as staff don't like those anymore. perhaps instead of fussing about how long "long" is we should just reword it to make that more clear?
"Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps."could be better as a guideline so that there is some discretion about what works and what doesn't?
Just my opinion, but the cutoffs are a bit odd; why does it shift from 3:30 to 4:30 to 5:00? imo it might be a bit more cohesive if it was 3:00 to 4:00 to 5:00, but I'd like to hear what you guys think. Also this is a bit nitpicky but instead of "anything else" maybe we should be more specific and use "anything over 5:00". Other than that, I don't really have any objections.Mapset Proposal wrote: 3665o
If the drain time of a song is...
… lower than 3:30, the lowest difficulty cannot be harder than a Normal. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's Normal difficulty is defined as a difficulty below 2.00 stars. For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
… lower than 5:00, the lowest difficulty cannot be harder than an Insane.
… anything else, the mapset does not require a reasonable spread.
From what I understand, this rule stems from the prevention of extending mp3s via looping (i.e. True Force) or jamming two songs to meet marathon length (looking at you, R3 Music Box Extension mappers...). But what about cases in which mp3s don't meet the rankable drain time of 30 seconds? There are quite a TV songs usually end up being 29 seconds in drain and thus require extension (Bill Nye, for example).. Will the new rule of prohibiting mp3 extension also apply to these songs?Audio Proposal wrote: 1v1a4h
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule.
I really dont see why we can't use the normal method of fade out fade in for songs in compilations to me it seems by far the most logical way to make them. Nuking the way most compilations have been done for years seems kinda overkill. Especially when not all of these maps were made just to be over 5 minutes. Calling it low quality is fairly subjective :nyab:the thingie wrote: 3c475m
>Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.I think an exception should be made for using two songs that were composed to transition into each other. Ranked examples would be stuff like https://osu-ppy-sh.tvgratuite.org/s/627671 - while this case is single artist, it would be a good idea to include cases for performances with multiple artists. Other examples are songs like Miss Murder which is actually two songs: Prelude 12/21 and Miss Murder, as well as Prayer of the Refugee and Drones, which are both connected by the fade at the end of the former song and the fade at the beginning of the latter one.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets. The exception is when songs are related by a live performance and/or composed to transition into one another by the same artist.Pretty happy with the rest of the proposal though.
If the drain time of a song is...
… lower than 3:30, the lowest difficulty cannot be harder than a Normal. For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
If the drain time of a song is...
… lower than 3:00, the lowest difficulty cannot be harder than a Normal.
… lower than 4:00, the lowest difficulty cannot be harder than a Hard.
- Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
- Hybrid mapsets without osu! difficulties must form a reasonable spread for each mode. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
- Single-mode and Hybrid mapsets
without osu! difficultiesmust form a reasonable spread for each mode. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.
Guidelines
Song compilationsmustshould incorporate 3 or more songs. Using only 2 songs in a compilation is usually unfitting, unless the music within the compilation is cohesive together.
Rules
Song choice within song compilations must be justified in some manner. This is to ensure that song choice within compilations are not by random and that the songs with in the compilation fit in with eachother.
Agree with this. so we wont get any abrupt editing loop/extension like Ashita no kimi sae ireba ii ever againMonstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
Thats true. The main reasoning for this was because tha'ts still how the community will refer to those kinds of maps, like its part of a mapper lingo of some sort. I guess its similar to "bubbles" in v2 (theyre dead xd).UndeadCapulet wrote: 1t2uc
@squirrel
are only defined when they appear in the criteria. the marathon term doesn't ever appear in the new draft so there's no need to keep the definition. it was only defined because there was a rule for it, but now it's better to just standardize everything.
dont see why not tbh, both rules exactly say "This spread must comply with its respective mode's difficulty-specific Ranking Criteria." The one change in wording for that elaboration would just be changing "this spread" to "spreads." I don't think its a big deal but tbh it would be a lot more efficient and less repetitive so i still dont see why notUndeadCapulet wrote: 1t2uc
can't combine the single/hybrid sets the way you suggested bc the wording is very misleading. the current draft/current rc are how they are for a reason
(tho ive now noticed a poor wording in the current draft that'll be fixed)
If you're saying we should wait to include it (which in that case, I disagree), i think it should be added in as soon as we define "song compilations" in the criteria. Song choice and your reasonging for it acts as a backbone for a compilation.UndeadCapulet wrote: 1t2uc
@squirrelstrata
that draft is discussing more than just the technical requirements of compilations, so it's prob best to keep it as its own thing
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.And
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song.But allowed according to;
If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio.Leaving the contradiction itself, I don’t really recommend banning the combination of two songs from being rankable since there are good results coming from that idea. Refer to;
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria.To
Only the official song length will be considered in order to meet a time limitation in the mapset section of this criteria.Extensions and song additions are not considered for spread requirements, exception being songs compilation. Extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song are not considered for spread requirements. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio.
Song compilations must incorporate 3 or more songs.and
Song Compilation: An audio file that features more than 2 different songs or sections of multiple different songs.
Song Compilation: An audio file that features at least 3 songs or sections of multiple different songs.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.We can remove the following explanation since it contradicts allowing the extensions when the rule is about songs compilation. All explanations of rules in the RC are supposed to be related to the first sentence and things like “Using only 2 songs […]should be broken up into separate mapsets.” Doesn’t relate to the topic of songs compilation.
+1 this, we just had a fiesta about this in #catch over confusing wording, this would help clear things up for those who weren't aware of itZiRoX wrote: 1g5x4h
I know the first rule applies to all modes as Ascendance asked about it, but the current wording doesn't make it clear if it applies to every mode in hybrid mapsets, which I think it should. For this reason, I suggest to change the wording to:
This would make it clear that you can't have, for example, a HI standard spread + an IX catch spread on a 3:30-4:30 song, which is what at least us catch people agreed a while ago.
- If the drain time of a song is...
- ...lower than 4:30, the lowest difficulty of each mode cannot be harder than a Hard.
- ...lower than 5:00, the lowest difficulty of each mode cannot be harder than an Insane.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
… lower than 5:00, the lowest difficulty cannot be harder than an Insane.
Monstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.
Maybe I misunderstood something in your post, but I'm pretty sure this ain't forcing anyone to map those diffs or over them, but rather those diffs and under (for atleast the lowest diff); and thus in case of calmer songs having all diffs under those shouldn't be contradicting the idea of the wording there.Nozhomi wrote: 2x3oe
There's some songs who don't difficulties above Hard or Insane (depending of their BPM / density / etc...) who will lead this to mappers having forced difficulties who won't fit the song at all to have a spread as rules expect (example : https://osu-ppy-sh.tvgratuite.org/b/550579). So I don't think than you should force people do to a Hard / Insane in case of the songs can't it, or allow them to fall under Marathon rule.
Same but not restricted to two, considering there's compositions consisting of more parts than that still working as one whole. Basically restricting this with any number shouldn't really be necessary. In most cases songs ain't so short that you'd need like half dozen to get to the 5 min mark (so it ain't really abusable anyways), so putting the max amount for this will only end up forbidding mapping some pieces as whole, while their length would be over the 5 mins for single-diff-mapset even without all parts.Halfslashed wrote: 3q315w
I think an exception should be made for using two songs that were composed to transition into each other.
Lasse wrote: 4y3p20
agree with both of these, mainly the bold partMonstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.
agree with Halfslashed's point about combining two songs, since there are a lot of cases where songs work much better if you combine them, just look at https://osu-ppy-sh.tvgratuite.org/s/100348 which would be affected by this change since it technically combines two songs, it's split like this https://i.imgur.com/3fhDLNU.jpg on the album. where the actual kanshou no matenrou starts at 00:43:271 -
also with how this change is currently, if you're mapping a song that is just slightly above 3:30 you wouldn't be allowed to put breaks on your hard diff because then it wouldn't reach the drain minimum to not need a normal.
For example https://osu-ppy-sh.tvgratuite.org/b/1072897 higher diffs on this are ~3:40, so lowest diff could be a hard, but then diffs below another are <3:30.
Or https://osu-ppy-sh.tvgratuite.org/b/1590239 where Insane+ diffs are all above 3:30, but hard is 3:29 due to breaks.
Breaks can be very important on <Insane diffs of this length and this would discourage using them, so I think this should somehow be ed for, but I can't really come up with a nice solution right now.
Other drain time related spread changes look nice to me
No, cutting a full version of a song to make it "tv size" is basically just been lazy to map a spread of 1:30 minutes for each diff despite a spread of 4:30 for each diff lolpeppy wrote: 73101g
Cutting shorter is done to make it more playable/suited to a rhythm game. Making longer is done to avoid mapping certain difficulties with basically no exception.
timemon wrote: 6fp3s
I've only read the spread proposal. I quite like it, though 3:30 drain time is very hard to reach.
1) full ver maps have lots of break (because they don't have to care about drain time)
2) some full ver songs can be quite short (3:30 to 4:00) so they might even fail to hit the rules designed to help them.
Maybe adjust the drain time a bit? I think 3:00 is good for the lowest point.
Lasse wrote: 4y3p20
Breaks can be very important on <Insane diffs of this length and this would discourage using them, so I think this should somehow be ed for, but I can't really come up with a nice solution right now.
Monstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.
-Mo- wrote: n314z
Suggestions:
- Move the cut-off point for Normal difficulties up to 4:00. I think this is a more reasonable place to put it given the demand for full length songs.
- Add a new guideline that relaxes what a reasonable spread is for maps above 3:00. This is my compromise for raising the normal diff cut-off. One of the problems mappers face is having a low level normal diff and a high level hard diff, and requiring either remaps of the current diffs or the addition of an advanced diff to fill the gap. This problem is amplified for longer maps because more effort etc etc. This new guideline would allow spreads with wider gaps between each difficulty, lowering the workload on the mapper by not having to worry about spread too much and having less drain time to map whilst keeping maps accessible for lower level players.
I completely agree with these since I dont even see what can make a crossfade low quality and mp3 extensions that are done well you cant tell are extended.Monstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.
Problem with this is not all songs will be the same difficulty example being https://osu-ppy-sh.tvgratuite.org/s/744238 which has a 206bpm song and a 86bpm which are completely related as its part of the same album project so its a completely logical compilationpimpG wrote: 4xr26
not really looking forward to see the beginner difficulties decreasing but the boss has spoken and he doesn't really mind that...
"only allow compilations to be mapped as the same difficulty level each song..."
^ I think this should be considered
This is what I also suggested here https://osu-ppy-sh.tvgratuite.org/forum/p/6655193Mir wrote: 13202u
I actually agree with this, full version songs are more likely to have breaks in them so having slight leeway for breaks in longer songs would be nice. Instead of 3:30 -> 4:30 -> 5:00, I would prefer 3:00 -> 4:00 -> 5:00. Not only is it more linear (there's a lot of room between 3:30-4:30 to require a hard but half that from 4:30-5:00 to require an insane) but it could also allow more breaks in 3:00+ songs.timemon wrote: 6fp3s
I've only read the spread proposal. I quite like it, though 3:30 drain time is very hard to reach.
1) full ver maps have lots of break (because they don't have to care about drain time)
2) some full ver songs can be quite short (3:30 to 4:00) so they might even fail to hit the rules designed to help them.
Maybe adjust the drain time a bit? I think 3:00 is good for the lowest point.
This pretty much solves Lasse's concern I think?
Lasse wrote: 4y3p20
Breaks can be very important on <Insane diffs of this length and this would discourage using them, so I think this should somehow be ed for, but I can't really come up with a nice solution right now.
That was the very beginning of the thread though. Since we have a lot more people in on this discussion now and we're approaching spreading from different perspectives, I think we should reconsider a linear 3:00 -> 4:00 -> 5:00 draintime spread.UndeadCapulet wrote: 1t2uc
@squirrel
please read the first few pages for why we can't do 3/4/5 for time limits. it was almost exclusively seen as too lenient.
Tfw tried looking the previous pages like where the hell's this, only to realize in the end it's prob just sarcastic remark forOkoratu wrote: ct57
very good list kibb
FeelsBanKibbleru wrote: 6p3k2d
the only exception i could make with the 3 song rule is red like roses 1 and 2 from rwby. but iirc that was an official track released by the artist?
The problem with the graphs shown as well as the data via twitter poll is that it does not take into that people wanting full length songs are invested in the game. The purpose of the proposal is to incentivize mapping more songs of that length for that audience, as opposed to the newer audience that tires out. Given that, I still think 3:30 for a minimum difficulty of hard is a good place to put the cutoff.-Mo- wrote: n314z
Suggestions:
- Move the cut-off point for Normal difficulties up to 4:00. I think this is a more reasonable place to put it given the demand for full length songs.
- Add a new guideline that relaxes what a reasonable spread is for maps above 3:00. This is my compromise for raising the normal diff cut-off. One of the problems mappers face is having a low level normal diff and a high level hard diff, and requiring either remaps of the current diffs or the addition of an advanced diff to fill the gap. This problem is amplified for longer maps because more effort etc etc. This new guideline would allow spreads with wider gaps between each difficulty, lowering the workload on the mapper by not having to worry about spread too much and having less drain time to map whilst keeping maps accessible for lower level players.
sure but what if the songs have similar bpm and intensity, shouldn't the RC at least discourage mappers from mapping them inconsistently?Nevo wrote: j36y
Problem with this is not all songs will be the same difficulty example being https://osu-ppy-sh.tvgratuite.org/s/744238 which has a 206bpm song and a 86bpm which are completely related as its part of the same album project so its a completely logical compilationpimpG wrote: 4xr26
not really looking forward to see the beginner difficulties decreasing but the boss has spoken and he doesn't really mind that...
"only allow compilations to be mapped as the same difficulty level each song..."
^ I think this should be considered
I personally haven't seen a compilation which maps 2 slimiler bpm/intensity songs in completely different levels of difficulty. So i dont really see what making people stay consistent would do since its like their interpretation of the songs and stuff.pimpG wrote: 4xr26
sure but what if the songs have similar bpm and intensity, shouldn't the RC at least discourage mappers from mapping them inconsistently?
if the songs have similar bpm and intensity then I don't see how the interpretation could be different. i'm talking about obvious SR differences... what if the mapper decides to have the compilation mapped as (Extra ~ Easy ~ Hard) when all songs in the compilation s the same level. That's subjective so what are the chances that you will be able to convince him that this is a bad idea if not even the RC mentions anything about it. sure I don't seeing anyone doing this so far but it doesn't means it won't happen in the future.Nevo wrote: j36y
I personally haven't seen a compilation which maps 2 slimiler bpm/intensity songs in completely different levels of difficulty. So i dont really see what making people stay consistent would do since its like their interpretation of the songs and stuff.
could be something like:Proposal wrote: 5b6w39
Guidelines
- Each song in a song compilation should be similar in audio quality, volume, and length.
Proposal wrote: 5b6w39
Guidelines
- Each song in a song compilation should be similar in audio quality, volume, length and difficulty level.
From what I understand, they're working on rewording it so that 2 song mashes are ok with reasonable justification rather than just extending drain time.tatatat wrote: 3i245q
So instead of combining two 4:30 songs from the same artist and album into one 9 minute diff, I'd have to combine three 4:30 songs into 13:30 length diff? that just seems absurdly dumb. Why should there be any restrictions of what songs can be mapped. I do agree that just patching together two random songs from two random artists isn't okay, but why not from the same artist and same album? Why map two diffs of a 4:30 length song when you can map one diff of 9 minutes of two song? There is much more variety. If I can't combine two 4:30 length songs from the same album, I'd just be... inclined to extend the compilation with a r3 music box to fit the 3 song requirement. and thats even dumber? right?
Two songs from the same artist should be perfectly acceptable, such as https://osu-ppy-sh.tvgratuite.org/b/1639326 . I see nothing wrong with the way two songs were combined.
Also I'm still not entirely sure whether or not the rule of requiring a "spread of at least two difficulties." is required for maps shorter than 5:00 in drain time. Can you please clarify?
I'd assume so, the reasonable spread rule is still in place.Irreversible wrote: 4i6z36
Does the spread also have to remain linear?
Example:
if the drain time is 3:30-4:30 your set's lowest diff must be hard or lower (excuse me if that is outdated, just took it from the first post)
Let's say I still want to make an Easy for this diff- is a normal still required then?
That's what's attempting to be discussed with t/756468 iircpimpG wrote: 4xr26
one last thing that i'm concerned
there should be some limitation to what songs can be combined into a rankable compilation
the way the Proposal right now basically you can put songs from 6ix9ine, BABY METAL, and Beethoven in the same compilation
first thing gets removed, 2nd would have this now https://i.imgur.com/alU9tH5.pngtimemon wrote: 6fp3s
I have a question, do every non marathon maps always have to have 2 diffs or more? Like if 4:45 map is a hard diff, does it need another difficulty? The proposal isn't clear on this one
Also what about the break on lower difficulties? The top diff might hit 3:30 drain but lower diffs might not.
timemon wrote: 6fp3s
I have a question, do every non marathon maps always have to have 2 diffs or more? Like if 4:45 map is a hard diff, does it need another difficulty? The proposal isn't clear on this one
Also what about the break on lower difficulties? The top diff might hit 3:30 drain but lower diffs might not.
Single-mode mapsets must include a reasonable spread of at least two difficulties.
Difficulties lower than Insane can use their play time as a metric instead of drain time, but their play time must be equal to at least 80% of their drain time.
timemon wrote: 6fp3s
So this essentially lower the bar for marathon by 30 seconds, if you map insane.
Maybe I'm lacking sleep cause its 2am but if you guys get rid of the forced "2 diff" rule in favor of this proposal. Can't I just make a TV size map with only normal diff and rank it, or I am missing something again.
Mao wrote: d2n2w
timemon wrote: 6fp3s
So this essentially lower the bar for marathon by 30 seconds, if you map insane.
Maybe I'm lacking sleep cause its 2am but if you guys get rid of the forced "2 diff" rule in favor of this proposal. Can't I just make a TV size map with only normal diff and rank it, or I am missing something again.
I mean you could right now just rank a TV size with E/N, doesn't make that much of a difference.
I'm not sure if I like that you don't have to make two difficulties anymore though, the marathon bar for Hards would be lowered to 3:30 and that's pretty low imo.
Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
The audio file of a song should not be artificially extended in order to meet a time limitation in the mapset section of this criteria. This can include (but is not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, or adding small amounts of music to the song without incorporating it throughout the entire song. This does not apply to song compilations or audio files less than the minimum rankable mapset length.
ZiRoX wrote: 1g5x4h
As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
I agree. There should always be at least 2 diffs unless its a marathon. Thats what differentiates a marathon from a normal set.ZiRoX wrote: 1g5x4h
As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
i agreetatatat wrote: 3i245q
I agree. There should always be at least 2 diffs unless its a marathon. Thats what differentiates a marathon from a normal set.ZiRoX wrote: 1g5x4h
As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
Nao Tomori wrote: 1f93x
if you people want linear just go with 3:30 - 4:15 - 5. that both avoids the "issue" of non linearity while also keeping fairly normal standards for drain time per set; for a 3 minute nhix set, that's 12 minutes and about the max amount ever needed for a set, which is perfectly fine imo... at 3:30 hix that becomes 10:30 which isn't a huge reduction and then 4:15 ix is 8:30 which is also not a big difference.
ZiRoX wrote: 1g5x4h
As others have said, I don't think the minimum 2 diff rule should be gone. As the proposal stands now, I could map a 1 min Normal and get it ranked. You could say that the proposal mentions that maps require a proper spread (and you can't have spread with only 1 element), but an explicit mention of this minimum number of diffs required would be good.
tatatat wrote: 3i245q
Thats what differentiates a marathon from a normal set.
Doormat wrote: 1m5p37
The idea that I could make a “marathon” for a TV Size if I only mapped a Normal difficulty completely undermines the original intent of this proposal to begin with (balancing spread requirements for longer songs).
Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.My main issue is the wording here. Most people are worried that this removes the 2 diff requirement but you can't really have a spread if you only have 1 diff so it's kinda ??? In addition, this change wouldn't allowed NN or II stuff to be ranked if the two diffs are very similar in difficulty since once again having 2 incredibly similar diffs difficulty doesn't make a reasonable spread?????????
I used “marathon” in quotes because that’s probably the most recognizable thing that this new proposal will get compared to. I know it technically isn’t a marathon; I just used the word for the sake of simplifying my argument.Mir wrote: 13202u
Marathons should be defined by song length and length alone, difficulty count should be irrelevant - and kinda is - because some marathon maps have full spreads/more than one diff. Forcing 2 diffs for the sake of differentiating sets from marathons is unnecessary imho (not saying that's what your point is but I want to dismiss that idea entirely)
I think what maybe needs to happen is a rethink of what "marathon" constitutes, because it shouldn't be "1 difficulty mapset" by any means.
The "effort" argument can be seen as being "for the sake of effort" as well and may not have a benefit to the mapset at all despite being more work for the mapper in the long run. AFAIK the proposal's main aim is to gear sets towards the people that get the most out of playing them, and those people likely won't care much for filler diffs that are there just to fulfill the 2 diff minimum.
i kinda used words from UC and Hobbes2 in here too since we had a discussion about it on Discord so disclaimer some of the phrasing isn't mine
UndeadCapulet wrote: 1t2uc
"it promotes laziness"
it also promotes caring about the single difficulty you want to make instead of phoning in a forced difficulty you don't want to make. people are always going to be lazy but at worst we get 1 lazily made difficulty, which surely is better than 2
my argument here was that if we're using the argument that filler difficulties are largely seen as obsolete, what is the point in requiring a spread? why should tv sizes be required to have a full spread when we're going to be exempting longer length maps from the same, just because they have meet a difficulty level requirement?UndeadCapulet wrote: 1t2uc
"i could make just a 1 minute normal and rank it"
yeah and you can make a 1 minute EN set right now and rank that, there's basically 0 difference in effort or value. 2diff requirement doesn't keep people from making stupid sets, and it doesn't even discourage it. changing this to a single diff requirement will not encourage it any further because people don't really like to make stupid sets anyway, or else we'd see a lot more of them rn
"it defeats the point of having spreads to begin with"
again, marathons are already very prolific and are not inhibiting spreads in any way. tv sizes are super popular and always will be and will require a full spread, 3:30 H sets will not intrude upon that
i think this is a very pessimistic way of looking at things; just because lower level difficulties may take considerably less time to make does not mean that the same level of care/effort hasn't been put into them. there are still a lot of people in this community that do put a lot of care and effort into making a balanced spread so that people of all skill levels can enjoy them. even then, if the mapset host doesn't want to make a lower-level difficulty, there are plenty of others in this community (guest difficulties) that would be more than willing to give their take on making something so that players of all skill levels can enjoy a mapset for a given song.UndeadCapulet wrote: 1t2uc
"it promotes laziness"
it also promotes caring about the single difficulty you want to make instead of phoning in a forced difficulty you don't want to make. people are always going to be lazy but at worst we get 1 lazily made difficulty, which surely is better than 2
the benefit that i've been trying to argue is that it provides more options for players to enjoy the songs they want to play to. not everybody is going to have access to all maps, or may be selective in the type of songs they choose to , so ensuring that there is a wider selection of difficulties for players to choose from that suit their skill level is crucial, in my eyes.UndeadCapulet wrote: 1t2uc
basically by removing the 2diff requirement it makes for overall more clarity when the proposal goes through as all you need to understand is "linear spread from this diff onwards." forcing II sets in 4:30 songs is very awkward and unwarranted as it does not promote good content but instead just arbitrarily forces more content. from what i can see there is no benefit whatsoever from requiring 2 diffs
i actually think that these two go hand-in-hand. if potential ranking criteria changes have the potential to affect the rate at which maps will be ranked, then it can become a potential problem for the community: nominators will be swamped with an even bigger workload, and mappers will grow more frustrated at having to wait for their maps to enter the Qualified section if it so happens that somebody else qualified a smaller-sized mapset before theirs. getting rid of the "same song restriction" is also open to a whole bunch of new issues as well, as i'm pretty sure nobody wants to see the same song in qualified a bajillion times. these issues should be addressed and solved together, not separately.UndeadCapulet wrote: 1t2uc
@doormat your concern about the bn rule interacting poorly with single-diff sets is valid, but that seems more of an issue with the bn rule itself, which is a very different topic. we shouldn't let bn rules interfere with improving ranking criteria.