Updates
).
since key press handling is done in C
And well programs are weird sometimes ¯\_(ツ)_/¯
I'm also totally not a crazy person, because I actually tried a GUI size of x100 and x0.1 :3
I've already partially fixed it 4 times! The only case that I knew of that still caused this was adding only a single . So I guess you've found another way to do it xD. Going to try eliminate this bug for good this time 🐛 (it's cute though >.<).
And finally, I also fixed the bug where the program doesn't work when it's placed in a folder that contains a !.
Well I say I've fixed it, I actually just copy the program to the Windows temp folder :3
I also made a silly mistake making this that caused unlimited instances of the program to launch, Windows even said it was going to forcefully close programs because not enough RAM was available
(unlimited instances not included in the new release
, unless your windows name contains an ! in that case you have problem)

Implemented the option to position to overlay using the arrow keys and improved moving the window using the mouse (it now actually stays at your cursorSALZKARTOFFEEEL wrote: 61313y
Okay, I find myself simply never using such tings, since I'm usually more comfortable with using my mouse for it. But it can be nice to have! And it's not half as frustrating as using the mouse sometimes c:Roan wrote: 416a1m
Glad you like it! For the next version I'm also going to add the option to move the overlay using the arrow keys, so you can position it pixel perfect xD. (Only active when the overlay has focus)![]()

This is now not so sneakily fixedSALZKARTOFFEEEL wrote: 61313y
Sneaky, sneaky, sneaky... xDRoan wrote: 416a1m
I actually knew about this one xD But I though I could just release it and quickly patch it some other time without you noticing, looks like I failed xD

o: fixedSALZKARTOFFEEEL wrote: 61313y
o:?

^^SALZKARTOFFEEEL wrote: 61313y
Yeah, they weren't. I thought about that while trying to sleep and I wanted to try it out today. Looks like you were faster here c:Roan wrote: 416a1m
From your video it seems that the instances were not all started at the exact same millisecond time (the graph isnt shifting at the same time in all of them). And all the stats refer to the last second so if they are not started at the exact same time that could be the cause of the drift.
xD good job not blaming JavaSALZKARTOFFEEEL wrote: 61313y
uhm... (that's where the madness starts)... Me neither ._.Roan wrote: 416a1m
I'm actually more worried about that fact that not all your instances are reporting the same hit count for the keys O.O does that happen all the time? Since I can't replicate that no matter what I try.
I have no idea what I did the first time, but I can't reproduce either, so it was.. uhm... something really weird... ¯\_(ツ)_/¯ Let's just ignore this unless it occurs again o:
(I'm trying my best not to blame that on Java for once)


And well programs are weird sometimes ¯\_(ツ)_/¯
Well I could always add an 1 ms update rate to the drop down box, your computer probably won't like it though :3SALZKARTOFFEEEL wrote: 61313y
Yeah, well. It's not the biggest issue I guess, because what crazy person totally not me.. would want multiple counters at once? xDRoan wrote: 416a1m
The differences in max, avg & cur I can replicate when starting the instances at different times. It's also probably impossible for me to actually fix that since the only way to reliably fix that is shorten the time interval to 1 millisecond (which would be imprecise anyway due to the way windows timers work) also that places a massive load on the U![]()
I'm also totally not a crazy person, because I actually tried a GUI size of x100 and x0.1 :3
\o/ yay! xDSALZKARTOFFEEEL wrote: 61313y
Well, I heard, you liked fixing complaints? So guess what? I've got even some more work for you (✿◠‿◠)Roan wrote: 416a1m
Plenty of work for me to do :3
o: I'm impressed you actually found that one! Consider yourself lucky it's a rare bugSALZKARTOFFEEEL wrote: 61313y
I hope, this is a simple one and just a little bug in the code:
(Just for the record, I can actually reproduce this one – I'm using this config file!)
Whenever Custom Colors are on, the background color opacity is set to 100% and the text color opacity is NOT set to 100%, this happens:
The top part just goes gray-ish for some reason. Again, this happens every time and I believe it's just some simple error – like switching up "<" and "<=" or something like that.

I have no idea if there would be an audience for that, but you won't know if you don't trySALZKARTOFFEEEL wrote: 61313y
haha, well.. I've written myself a little AutoHotkey script that let's me just write those out! ^~^Roan wrote: 416a1m
I'm not good with non-ASCII-smiley's >.< but here we go ʘ‿ʘ
It also lets me use stuff like ≠, ≈, ≥, ≤, ©, etc. very easily. I don't know if I should improve on it a bit and make it public o:

^^SALZKARTOFFEEEL wrote: 61313y
yay! ヽ(。・ω・。)ノRoan wrote: 416a1m
Also added you as a friend :3
And finally, I also fixed the bug where the program doesn't work when it's placed in a folder that contains a !.
Well I say I've fixed it, I actually just copy the program to the Windows temp folder :3
I also made a silly mistake making this that caused unlimited instances of the program to launch, Windows even said it was going to forcefully close programs because not enough RAM was available

