q m4m
General
remove the bonsai proof from your description it looks kinda silly xP
Try using a hitsound copier program and copy from Bonsai's set to yours, it will pretty much fix all hitsound issues you have and wil sound much better. Don't copy it for Fii's or MBomb's since their hitsounds are fine
Mbomb's Overdose
Unplayable garbage
Fii's Overdose
00:11:100 (2) - 00:12:000 (1,2) - 00:14:400 (1,2) - Should these really be 1/4, no sound + 00:16:800 (1) - 00:19:200 (1) - are mapped without 1/4. + there's a lot of other 1/4 sounds that aren't mapped.
00:23:100 (2,3) - move 2 left a little or 3 right, looks bit weird, just aesthetic
Cera's Rain
Your NCs are way overdoing it, NCs hardly emphasise anything and should mainly be used to clean the platter. Just remove all NCs and add one on each large white tick to simplify.
00:01:650 (1,2,3) - 00:31:200 (1) - There are literally no 1/4s in the opening or ending section, remove all of the triples here because it is really overmapping
00:05:700 (2) - Slider shape is odd to use because the droplet is so far away, why not use the normal curve like 00:09:450 (3) - ?
00:10:650 (1) - There's a downbeat in the middle of the slider that is unmapped here, especially since that's the point where the song changes tone
00:12:300 (2,1) - bit of an edge dash here
00:16:500 (1,2,3) - Odd that you're introducing 1/4 patterns in the second half, since there are the same sounds at 00:11:400 (2,1) - 00:13:500 (1) -
Seems like downbeats are pretty much ignored in general, which doesn't really map the song well since those are the stronger points where chord progression changes, and those should really be emphasised. Examples:
00:21:600 (1) - has no hyper and is a stronger downbeat, but 00:21:900 (1) - does and isn't something to really emphasise on a rain
00:22:650 (1,2,3) - 3 has a downbeat, but there is no movement towards it since it's the end of a triple.
00:25:200 (1) - 00:27:600 (1) - This section has hypers on the downbeats, but thing is there's hyper dashes on everything now. Adding more dashes of the same kind decreases emphasis for each one. Remove some of the hypers so downbeats are stronger
00:22:950 (1,1,1) - Doesn't make sense to group these into 3s, the main melody goes up in 4s so change the rhythm for it.
same things above apply to the whole diff
Normally I'd say reference the GD for what to do, but Fii's mapping style is fairly unconventional for rhythm stuff and isn't exactly an easy example to follow
Platter
00:03:600 (6) - Simplify the NC patterns, same thing I mentioned on Zen zen zense. Here just NC every other large white tick to keep consistency. For example, the first pattern is 12 objects long, RC suggests keep to a maximum of 10 objects per combo. NCing on every other downbeat will fix pretty much all consistency issues for that.
00:03:900 (1,2,3) - Why is there a dash here, compare to 00:07:350 (1,2,3,4,5,6) - which is same but none. Just remove since it's a bit much for platter
Salad
The entire diff can be done without actually dashing. Increase the distances where you want to put a dash, and decrease distance where there should not be a dash. I can't really go further with Salad because this needs to be applied. I can't tell what is meant to be a dash and what is not.
Hex's Cup
00:20:400 (1,2) - Compare this to 00:25:200 (1,2,3,4,1) - . The two are exactly the same for the melody you follow, but are mapped completely different.
00:27:600 (1) - Why not use 2/1 sliders, apply this to 00:22:800 (1) - after the one above is applied
Sorry but something came up and need to stop early, so lower diffs are really short mods when should be main focus. Message me when you fix the salad issue and I'll finish off the lower three diffs.
General
remove the bonsai proof from your description it looks kinda silly xP
Try using a hitsound copier program and copy from Bonsai's set to yours, it will pretty much fix all hitsound issues you have and wil sound much better. Don't copy it for Fii's or MBomb's since their hitsounds are fine
Mbomb's Overdose
Unplayable garbage
Fii's Overdose
00:11:100 (2) - 00:12:000 (1,2) - 00:14:400 (1,2) - Should these really be 1/4, no sound + 00:16:800 (1) - 00:19:200 (1) - are mapped without 1/4. + there's a lot of other 1/4 sounds that aren't mapped.
00:23:100 (2,3) - move 2 left a little or 3 right, looks bit weird, just aesthetic
Cera's Rain
Your NCs are way overdoing it, NCs hardly emphasise anything and should mainly be used to clean the platter. Just remove all NCs and add one on each large white tick to simplify.
00:01:650 (1,2,3) - 00:31:200 (1) - There are literally no 1/4s in the opening or ending section, remove all of the triples here because it is really overmapping
00:05:700 (2) - Slider shape is odd to use because the droplet is so far away, why not use the normal curve like 00:09:450 (3) - ?
00:10:650 (1) - There's a downbeat in the middle of the slider that is unmapped here, especially since that's the point where the song changes tone
00:12:300 (2,1) - bit of an edge dash here
00:16:500 (1,2,3) - Odd that you're introducing 1/4 patterns in the second half, since there are the same sounds at 00:11:400 (2,1) - 00:13:500 (1) -
Seems like downbeats are pretty much ignored in general, which doesn't really map the song well since those are the stronger points where chord progression changes, and those should really be emphasised. Examples:
00:21:600 (1) - has no hyper and is a stronger downbeat, but 00:21:900 (1) - does and isn't something to really emphasise on a rain
00:22:650 (1,2,3) - 3 has a downbeat, but there is no movement towards it since it's the end of a triple.
00:25:200 (1) - 00:27:600 (1) - This section has hypers on the downbeats, but thing is there's hyper dashes on everything now. Adding more dashes of the same kind decreases emphasis for each one. Remove some of the hypers so downbeats are stronger
00:22:950 (1,1,1) - Doesn't make sense to group these into 3s, the main melody goes up in 4s so change the rhythm for it.
same things above apply to the whole diff
Normally I'd say reference the GD for what to do, but Fii's mapping style is fairly unconventional for rhythm stuff and isn't exactly an easy example to follow
Platter
00:03:600 (6) - Simplify the NC patterns, same thing I mentioned on Zen zen zense. Here just NC every other large white tick to keep consistency. For example, the first pattern is 12 objects long, RC suggests keep to a maximum of 10 objects per combo. NCing on every other downbeat will fix pretty much all consistency issues for that.
00:03:900 (1,2,3) - Why is there a dash here, compare to 00:07:350 (1,2,3,4,5,6) - which is same but none. Just remove since it's a bit much for platter
Salad
The entire diff can be done without actually dashing. Increase the distances where you want to put a dash, and decrease distance where there should not be a dash. I can't really go further with Salad because this needs to be applied. I can't tell what is meant to be a dash and what is not.
Hex's Cup
00:20:400 (1,2) - Compare this to 00:25:200 (1,2,3,4,1) - . The two are exactly the same for the melody you follow, but are mapped completely different.
00:27:600 (1) - Why not use 2/1 sliders, apply this to 00:22:800 (1) - after the one above is applied
Sorry but something came up and need to stop early, so lower diffs are really short mods when should be main focus. Message me when you fix the salad issue and I'll finish off the lower three diffs.