I understand my map looks like a bit of a mess, especially to anyone who hasn't talked to me before, but I'm fairly confident that I have a lot of internal consistency, albeit maybe not in obvious visual ways. I appreciate the time you took to write all of this up, but since we seem to have very different mapping philosophies, a lot of it was rejected. I hope you understand where I'm coming from, and that all of my wordings made some form of sense to you ;w;Kisses wrote: 45e28
[]A lot of stuff I said can be repeated for similar objects. I brought up consistency a lot at first because I do think it's important in songs such as these. Sorry if I came across as rude in my mod btw. Well, GL! you didn't come off as rude at all, dw~1g1z4l
muffled voice
- 00:00:156 (1,2,3,4) - Why does 00:00:156 (1,2) - have a different stack to 00:01:441 (3,4) ? what are you going for? the start of the song is incredibly quiet so i use a slow buildup of motion and rhythm throughout the intro. this is just the most direct example of that, using a perfect stack to start the map with absolutely zero motion. if you look at 00:13:870 (1,2,3,4) - there are similar differences in spacing, but since this part of the map has achieved more motion, there's more motion here
- 00:03:584 (1) - Underlaps like these break down the structure of your map, can sometimes throw players, most of the time don't look appealing (this isn't an exception) and just looks really random, though that ties along with the breaks down the structure part. you use the word "structure" here, i can only assume you mean visual structure, but all i aim for in mapping is gameplay stuffs that expresses the song. if that results in something looking "ugly", then so be it. but if you look carefully you'll see lots of consistency in gameplay concepts. here for example, i want the player to move back from the slidertail into the head to emphasize the strong downbeat here. but since there's also little motion overall in this intro, the result is this placement
- 00:06:798 (5,1) - This is the part where it would be a good idea to use small spacing instead of a stack. It would make sense with the other patterns such as 00:08:513 (3,4) - and when you have things like these done consistently the whole map becomes easier to read and less frustrating to the player stack here is for the super weak quiet high pitched piano key that isnt remotely similar to 00:08:513 (3,4) - . but it is the same as 00:20:513 (7,1) - , which i do keep consistent
- 00:13:870 (1) - And increase in spacing would have been nice. I really don't understand the thought behind the placement when you put it 2/3 thirds in between 00:13:012 (4) - and 00:12:155 (3) . Again stuff like this makes the map look random and unpolished
- 00:17:084 - If you're gonna map this then you should at least map 00:16:870 i see where you're coming from here, but that would be too much note density overall and those other sounds are more like echoes for me anyway so personally dont want to map them
- 00:15:584 (4,5,6,1) - I just don't see how this pattern would be readable. I mean I guess some people are good enough to sight read but most people would have to really focus since the spacing and structure don't reflect the rhythm at all i assure you this is super easy to sightread as i have gotten lots of testplays and nobody breaks here. it's not even remotely difficult lol..
- 00:17:941 (2,3) - Now I can't tell if this is a mis-stack or deliberate small spacing. If it's the small spacing it would be bad because it's different to all the other 1/4 spacings such as 00:08:513 (3,4) . If it's a stack then similar point to what I said before it is deliberate, lol, it's a custom stack since the map uses sl2, and i prefer for the stack to follow along with the sliderbody motion
- 00:33:155 (4,5) - recommend using same spacing as 00:08:513 (3,4) or vice versa. This goes for a lot of other rhythms like this prefer the hard stop here to lead into the next vocal line, i dont agree with using the exact same circle overlap style just for visuals, it detracts from the gameplay
- 01:09:370 (2,3,4,5) - These are all part of the same piano riff so why is (2) not grouped up with (3,4,5) ? same for 01:12:798 (2,3,4,5) - your idea also works but i prefer to separate here to denote the volume of the keys better, and to also represent vocals to an extent
- 01:31:655 (4,5) - and then you use different spacing for the circle slider pattern. The reason you've done this doesn't seem to be clear within the song either i can only assume your complaint is about visuals again which is not an issue for me as expressed before. this placement is to make clear iit starts at a 3/4 gap and then to emphasize the right angle that's formed here
- 01:34:441 (5,6,7,8,1) - Yeah this is just straight up unreadable. can you you choose to express this part of the song with this specific pattern? this is also really easy to read lol.. and it is also already really different from any other pattern, and also i love it :3
- 01:36:584 (2) - ^ on top of those high space jumps you jump again to this note which puts a lot of strain of you and this a minor beat. i dont understand, this is a 1/2 gap at 90bpm its not a jump
- 01:46:013 (4,5,1) - the flow is really un-intuitive. It's bad. Going from 5 to 1 is really uncomfortable and really rigid, it also doesn't seem to fit in the the concept of the rest of the map flow is a government conspiracy, im specifically looking for a harsh motion here to emphasize vocals
- 01:51:584 (1) - ^ the existence of this arrangement as well should make it clear this in consistent and intentional, no?
- 01:49:441 (1,2,3) - A lot of people are going to misread this as 1/4 beats, you have to do something to make this pattern more distinguishable imho this is a valid concern and one that multiple other modders have brought up, but imo it should be fine for reading. the concept of "any rhythm in a stack is readable" is becoming more and more popular especially in the chinese mapping scene. i've been considering stacking these onto the next slider as well to make it more obvious it's a 1/3 quad, but.. i like the jump motion too much ^^'
- 01:56:655 (4) - Unused timing point it actually is used to turn kiai off
- 01:56:298 (1,2,3) - The 1/6 pattern you have before was stacked and this isn't. This in a way kind of shows the important of consistency in patterns because you have spaced 1/4 patterns, spaced 1/6 patterns. stacked 1/4 patterns, stacked 1/6 patterns, patterns with different spacings and it's all thrown in together where the music doesn't change so it becomes a bit of a cluster fuck and really difficult to read. I also feel that spaced streams fit the song these drum beats are clearly way louder than the earlier 1/6 pattern so the spacing changes as well, and the spaced stream nature is to express the powerful vocals and give the downbeat power as well
- 02:10:013 (1,2,3) - Ok last thing about spacing of patterns. I just want to use this as an example to put the nail in the coffin. When you play 02:07:655 (3,1,2,3,4,1,2,3,4,1,2) - you're going to assume 02:10:013 (1,2,3) are 1/4 beats too because of the structural spacing and instinctively play them that way too. Because the drums are somewhat quiet the player isn't really going to pick up on that anyone with basic rhythm sense and understanding of song composition will expect 1/3 here because there was 1/3 at the same points throughout the kiai. it's also clearly distinct by the object arrangement and nc job
- 02:15:370 (4) - fancy sliders are nice in all but.... you just threw this in randomly, none of the other sounds similar to this have sliders this extravagant except it's a direct contrast to the play motion of 01:48:584 (6) - , which had a loud symbol crash, and this part doesnt even though it's the same vocal line
- 03:46:013 (3) - The song doesn't do anything fancy or change drastically at all so why the SV change? Really, really unexpected to play and doesn't seem to fit the song like all the other .5x sv changes i use, this is stressing the heavily stressed high pitched vocal and is consistent with the rest of this section
- 03:49:870 (1) -^ also you could at least NC 03:50:727 (3) - to signal to the playing you're speeding things up again 1.0x is the basic sv of this section which you can see with many surrounding objects, and NC's dont make sv changes any more readable and would just clutter up the nc job
- 04:00:155 (1) - Ok so first off, from the player's perspective, this is boring to play. Playing a single slider with such a low SV for an extended amount of time can be boring in itself but even more so when there are a lot of other stuff ing in the background, which leads on into the second point. What is this mapping exactly? There are a lot of stuff going on in the background, there are vocals and the piano so why are you mapping to something non existent (if it does exist I can't hear it clearly and I'm sure a player would be scratching their head as to what it is as well. see p/5815260 for the explanation of this slider (after i make a quick edit to it orz)
- 04:23:727 (2) - This is nice idea to capture the build up but ending this so close to 04:24:156 (1) on the timeline makes it very, very easy to slider break at a regular bpm this is just a 1/6 slider which isnt hard at all to move to another object from
- 04:26:084 (2) - i wanted to point out this individually, this spacing is really huge and it is, to me, a really minor beat lol you're not wrong, but a 1/1 gap here fits the drums best so i used a big spacing to keep the buildup feeling powerful, this isn't hard to play or anything so it's good for me
- 05:18:584 (1) - In my experience of mapping spinners are more fun to play as an outro, something to consider i dont really like spinners for fade-out effects. they're a valid technique, just not for me
- 04:51:584 - This is the only place in the map where you have a finish hitsound on a ive beat (slider end). Recommend to make this beat clickable. actually i really like ending sections with slidertails like this, and there are other places in the map that have strong sounds on slidertails followed by a gap in objects
- 04:49:013 (2,3,4,5,6,7,8,9,10) - This whole pattern has high spacings and youre dragging your cursor all across the screen. It doesn't feel natural and fluid especially compared to a lot of your other patterns i actually don't entirely disagree here. this isn't hard to play or anything but lowering spacing would probably fit better
Spacing
Spacing emphasis seems to be non existent or just inconsistent. More emphatic notes such as 00:22:441 (4) receive no spacing emphasis whilst minor notes such as 00:25:655 (3) and 00:53:727 (5) and 01:54:798 (4) get really high *relative" spacing hm i think the main problem is that you consider any 1/2 gap in this map to be a "jump", despite this being 70bpm and that being a really long gap in notes, so nothing really plays like jumps at all
Thanks for modding!