Sign In To Proceed 2z1z44

Don't have an ? 5p1p6t

osu! to create your own !
forum

EGOIST - The Everlasting Guilty Crown (pocotan ... 2gor

posted
Total Posts
77
show more
Topic Starter

riktoi wrote: 3t5i6v

[Void Genome]

00:01:475 (5,3) - these could be converted to hitcircles Done with 00:01:475 (5) -

00:09:475 (1,2,3,4,5,6,7,8) - I think the spacing could be lower for these as they act like bursts Imo they fit the music and the style of the map so they should be okay with that spacing

I will on list the ones that i agree withˇ
01:07:723 -
01:12:057 -
03:19:720 -
03:23:720 -
03:42:720 -
05:03:385 -

02:48:804 (1,2,3,4) - you could make these a bit prettier :x (02:48:804 (1,1) - follow the same angle and 02:48:971 (2,2) - follow the same angle) Done
02:50:804 (1,2,3,4,5,6) - ^ (maybe increase sv?) Adjusted a bit on the notes, increased SV from .70 to .80

02:52:138 (1,2,3,4,5,6,1,2,3,4,5,6,7) - following the vocals might be better here

03:13:471 (7,8,1,2,3) - I think you should make this pattern follow the drum better The music strong here and the vocal too, i will stick with the stream

05:33:467 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make the spacing really small in the start and then make it gradually increase (to maybe to the ds where it's currently) It wouldnt fit the music that well i think
also you should totally lower the hitsounds on these Done
Thank you for the mod.
Hi, my inbox

[Void Genome]

Gameplay:

  1. 00:00:142 (1,2,3,4,5,6,7,8) - this spacing is weird, you use random, 1.00, 1.40. etc..., I don't feel this song have "high" or "quiet", fix all spacing 1.20x ? because this number, I can see other parts is 1.40x. So you must fix your consistency
  2. 00:02:808 (1,2,3,4,5,6,7,8,9) - ^ same
  3. 00:14:975 (7) - should be NC because you style, you put NC in 00:10:975, but other parts not, if you don't wanna NC in 00:14:975 (7), I would said remove nc 00:09:475 (1) and 00:12:141 (1), you really be carefully by you style consistency
  4. 00:22:474 (1) - I don't feel need NC, the song is like "continue" prefer remove nc IMO
  5. 00:25:141 (1) - ^ same
  6. 00:30:474 (1) - ^ same
  7. 00:33:141 (1) - ^ same
  8. 00:35:807 (1) - ^ same
  9. 00:36:807 (1) - you shouldn't NC this, because is inconsistency with you style, example in part 00:34:141 that is not NC, so in 00:36:807 (1) remove nc
  10. 00:38:474 (1) - ^ same
  11. 00:39:474 (1) - ^ same
  12. 00:25:474 (3) - I don't like this curve, try improve curve like you did in 00:22:474 (1)
  13. 00:30:807 (3) - ^ same curve
  14. 00:32:474 (2) - ^ same
  15. 00:38:807 (3) - ^ same
  16. 00:46:640 (8,9) - inconsistency spacing, the spacing should 1.40x
  17. 00:48:140 (5,6,7,8,9) - ^ same
  18. 00:42:807 at 01:04:140 - you spacing is kindy random, lot spacing doesn't make sense, lt me give example 00:50:807 (4,5,6) - this spacing you make 1.20x but in part similiar like this in 00:51:807 (1,2) is 1.40x. I suggest recheck your spacing and fix spacing all objects ith DS 1.40x (expect jump and anti-spacing)
  19. 01:16:473 (1,2,3) - the shape are different, try use same shape curve ?
  20. 01:20:140 (1,2,3,4) - is unsysmentric, if fix symentric is better like this http://puu.sh/kHLkM/c897aee759.jpg
  21. 01:22:473 (1) - this should keep same place like 01:21:473 (1,3,5), I mean move place to x:304 y:104 and fix spacing stream, http://puu.sh/kHLuI/d3b5ed074a.jpg
  22. 01:56:139 (5,6,7) - this flow is weird the 01:56:472 (6) - should be CTRL+G then in 01:56:806 (7) - make jump or normal spacing like this http://puu.sh/kHLSQ/98dcae6a25.jpg better flow IMO
  23. 02:15:472 (1) - shouldn't NC
  24. 03:20:470 (8,9) - CTRL + G better flow
[]
you folllow the song is pretty good but my main problem is Combo and spacing
The combo only matter to follow is music and not put NC because jump or whatever, example in 00:36:807 (1) - you put NC but in 00:34:141 (4) - you don't put NC, the music is same i mean loop but nc are different, that mean you style is showing inconsistency, not only this part, there more parts
The spacing, you spacing is kindy random, if the song is like normal, you have to pick 1 DS normal spacing only (you DS normal is 1.40x) example in 00:00:142 (1,2) - this part is 1.40x but in 00:02:808 (1,2) - is 1.20, why different ? is not make sense different because the song is "normal" I don't feel is high or quiet so in 00:02:808 (1,2) - should 1.40x, not only this part, is there more
I could bigger mod but this mapset is huge and I m lazy to do bigger mod. This mapset need more work
I suggest recheck all objects the combo and spacing, you need more consistency
Any question or you don't understand my english ask me in-game and i will explain better
I will back mod this again if this map improve a lott
Good luck
Topic Starter

Pereira006 wrote: 2g4d8

[Void Genome]

Gameplay:

  1. 00:00:142 (1,2,3,4,5,6,7,8) - this spacing is weird, you use random, 1.00, 1.40. etc..., I don't feel this song have "high" or "quiet", fix all spacing 1.20x ? because this number, I can see other parts is 1.40x. So you must fix your consistency Fixed most of the spacing problems on the entire map
  2. 00:14:975 (7) - should be NC because you style, you put NC in 00:10:975, but other parts not, if you don't wanna NC in 00:14:975 (7), I would said remove nc 00:09:475 (1) and 00:12:141 (1), you really be carefully by you style consistency Fixed
  3. 00:22:474 (1) - I don't feel need NC, the song is like "continue" prefer remove nc IMO Fixed
  4. 00:25:141 (1) - ^ same Fixed
  5. 00:30:474 (1) - ^ same Fixed
  6. 00:33:141 (1) - ^ same Fixed
  7. 00:35:807 (1) - ^ same Fixed
  8. 00:36:807 (1) - you shouldn't NC this, because is inconsistency with you style, example in part 00:34:141 that is not NC, so in 00:36:807 (1) remove nc Fixed
  9. 00:38:474 (1) - ^ same Fixed
  10. 00:39:474 (1) - ^ same Fixed
  11. 00:25:474 (3) - I don't like this curve, try improve curve like you did in 00:22:474 (1) Fixed
  12. 00:30:807 (3) - ^ same curve Fixed
  13. 00:32:474 (2) - ^ same Fixed
  14. 00:38:807 (3) - ^ same Fixed
  15. 01:16:473 (1,2,3) - the shape are different, try use same shape curve ? Fixed
  16. 01:20:140 (1,2,3,4) - is unsysmentric, if fix symentric is better like this http://puu.sh/kHLkM/c897aee759.jpg Fixed
  17. 01:22:473 (1) - this should keep same place like 01:21:473 (1,3,5), I mean move place to x:304 y:104 and fix spacing stream, http://puu.sh/kHLuI/d3b5ed074a.jpg Fixed
  18. 01:56:139 (5,6,7) - this flow is weird the 01:56:472 (6) - should be CTRL+G then in 01:56:806 (7) - make jump or normal spacing like this http://puu.sh/kHLSQ/98dcae6a25.jpg better flow IMO Fixed
  19. 02:15:472 (1) - shouldn't NC Fixed
  20. 03:20:470 (8,9) - CTRL + G better flow Fixed
Thank you for the mod!
placeholder \o
00:04:975 (8) - Delete note, also you can use use 2 short sliders starting 00:04:475 (7) - and ending 00:04:975 (8) -
00:09:975 (6,7,8) - Move to 1 tick left and add here slider 00:10:141 (8) - in the ending of this stream
00:10:308 (9) - Should end on the red tick 00:10:641
00:10:808 (1) - Place note here
00:10:975 (1) - Trriple here as well
00:11:475 (5) - Trriple which have slider in the end
00:11:975 (8) - Trriple
00:12:308 (3) - note
00:12:475 (4) - ^
00:12:641 (5) - ^
00:12:808 (6,7,8) - Trriple with long slider at the end or slider with reverse arrow
00:20:808 (5) - Slider should end here 00:21:141 also ucan put here a sible note
00:24:641 (2) - Slider for vocal
00:25:141 (3,4) - Rechange for slider
00:26:808 (1) - 1/2 slider 00:27:141 (1) - 1/2 slider with reverse arrow
00:27:808 (1) - ^Same
00:28:808 (1) - Add note
00:29:474 (1) - 1/2 + add note 00:29:808 (2) -
00:30:474 (4) - 1/2 slider
00:32:141 (1) - Remade for 1/2 slider
00:32:474 (2) - Delete slider and put here 2 notes
Same things for following rhythm in this part
01:25:473 (1) - Do this break please SV 0.5-0.75 audio 20-40%
01:37:806 (3,4) - remade for 2 1/2 sliders
01:48:222 (1) - 1/3 for this moment
03:13:471 (7) - Stream should starting from there
04:30:802 (1) - After this timing you need to use sliders with reverse arrows for following rhythm
05:11:801 (7) - 1/3
05:41:300 (2) - delete
Wha't all \:D/
Topic Starter

Midana wrote: 64h18

00:04:975 (8) - Delete note, also you can use use 2 short sliders starting 00:04:475 (7) - and ending 00:04:975 (8) - Done (a bit differently)
00:09:975 (6,7,8) - Move to 1 tick left and add here slider 00:10:141 (8) - in the ending of this stream Done (a bit differently)
I got your idea but i mapped that whole part differently and it fits the music too so i dont really think that i should change it
00:10:975 (1) - Trriple here as well
00:11:475 (5) - Trriple which have slider in the end
00:11:975 (8) - Trriple
00:12:308 (3) - note
00:12:475 (4) - ^
00:12:641 (5) - ^
00:12:808 (6,7,8) - Trriple with long slider at the end or slider with reverse arrow
00:20:808 (5) - Slider should end here 00:21:141 also ucan put here a sible note

00:24:641 (2) - Slider for vocal Done
00:25:141 (3,4) - Rechange for slider Done
00:26:808 (1) - 1/2 slider 00:27:141 (1) - 1/2 slider with reverse arrow Done (a bit differently)
00:27:808 (1) - ^Same Done
00:28:808 (1) - Add note Done
00:29:474 (1) - 1/2 + add note 00:29:808 (2) - Done
00:30:474 (4) - 1/2 slider Done
00:32:141 (1) - Remade for 1/2 slider Done
00:32:474 (2) - Delete slider and put here 2 notes Done
Same things for following rhythm in this part
01:25:473 (1) - Do this break please SV 0.5-0.75 audio 20-40% The map is 6 mins long so its really exhausting so i think where a break is appropriate its should be there
01:37:806 (3,4) - remade for 2 1/2 sliders I dont agree with it
01:48:222 (1) - 1/3 for this moment Why? there is a 1/4 stream in the music
03:13:471 (7) - Stream should starting from there It sounds better as it is
04:30:802 (1) - After this timing you need to use sliders with reverse arrows for following rhythm I got the point but i prefer the stream
05:11:801 (7) - 1/3 As above
05:41:300 (2) - delete There is a pretty loud beat in the music so i dont agree with this
Thanks for the mod!
Void Genome

  1. 00:15:891 (5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - This stream is quite long, consider adding some return sliders
  2. 00:18:891 (6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - ^
  3. 00:47:474 (1,2,3,4) - Consider revising this pattern, the notes are placed pretty randomly try something like this that was done in like 2 seconds so it looks sloppy but you get the idea
  4. 02:08:139 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Again this stream is pretty lengthy, maybe add some return sliders
  5. 02:19:472 (1,2,3,4,1,2,3,4,1,2,3,4) - This acceleration doesn't make much sense, the music doesn't get anymore intense and 02:20:138 (1,2,3,4) here it's almost silent, consider making the stream evenly spaced to fit the music
  6. 04:54:635 (2,3,4,5,6) - This star pattern is really sloppy, it could look better than that
  7. 05:04:801 (1,2,3,4,5,6) - ^
  8. 05:08:801 (7,8,1) - Inconsistent spacing
  9. 05:56:967 (1,2) - That's a really sharp turn, that would mess a lot of players up lol
Done!


Hopefully this mod helps, good luck! :D
Topic Starter
Void Genome

  1. 00:15:891 (5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - This stream is quite long, consider adding some return sliders I really dont like 1/4 sliders instead of streams and they dont really fit this music imo
  2. 00:47:474 (1,2,3,4) - Consider revising this pattern, the notes are placed pretty randomly try something like this that was done in like 2 seconds so it looks sloppy but you get the idea Polished up a bit
  3. 02:19:472 (1,2,3,4,1,2,3,4,1,2,3,4) - This acceleration doesn't make much sense, the music doesn't get anymore intense and 02:20:138 (1,2,3,4) here it's almost silent, consider making the stream evenly spaced to fit the music The acceleration itself is appropriate, but i agree that the end of the stream is out of place, changed it
  4. 04:54:635 (2,3,4,5,6) - This star pattern is really sloppy, it could look better than that Fixed
  5. 05:04:801 (1,2,3,4,5,6) - ^ Fixed
  6. 05:08:801 (7,8,1) - Inconsistent spacing Fixed
  7. 05:56:967 (1,2) - That's a really sharp turn, that would mess a lot of players up lol Fixed

Thank you for the mod!
Hi, from modding queue

[Void Genome]

00:11:474 (6) - This flows better if you make it a straight slider and rotate by -40 degrees selection centre
00:20:808 (5) - The angle of this slider is pretty sharp compared to the stream before, try moving the end anchor point to X:412 Y:312
00:46:640 (8,9) - I've noticed that this blanket is slightly different to 00:45:307 (4,5,6,7) - , you can see this clearly at 00:46:390, (7) is completely overlapped whereas (9) is slightly off.
00:53:140 (5) - This would be more interesting if you moved it either up or down, rather than having 00:52:974 (4,5,6) - as a straight line
01:02:473 (3,4) - Blanket?
01:10:973 (6,1) - Make a blanket? Might make the distance from (5) to (6) too short though
01:18:806 (2,3) - Improper blanket
01:35:806 (1,2,3,4) - ^
01:40:639 (5) - Move the final anchor point a tiny bit down so that the blanket on (4) is even
01:44:139 (1,2,3,4) - Blankets
02:05:305 (1) - Slider ends on a new measure
02:13:305 (4) - Have this be similiar to (2)?
02:42:138 (3) - End point to X:434 Y:294 ?
02:42:805 (1,2,3,4,1,2,3,4) - This could look and play better if you use 3.5x ds (omg that's a thing now :) )
02:48:804 (1,2,3,4) - Similarly, especially since this overlap 02:48:971 (2,3,4) - looks weird
03:01:304 (1,2) - Make it so that the new combo starts on the new measure
03:11:804 (3,4) - This blanket is a bit off
03:12:971 - It feels like there's a hit object missing here
03:55:636 (3,4,5) - You should try and keep this kind of change in direction on a new combo
03:56:386 (4,5,6) - ^
04:00:136 (1,2,3) - Uneven spacing, set DS to 1.0x and reselect (2) and it should fix itself
04:00:803 (4,5) - Improper blanket, using slider follow circle as a guide
04:00:803 (4,5) - NC since long hold starting on a new measure
04:02:636 (2,1) - Similarly, have the NC start on the new measure
04:04:136 (1) - NC
04:04:636 - Feels like there's a hit object missing again
04:05:303 - ^
04:07:469 (1,2,3,4) - Either have it as a perfectly straight line or a zig zag pattern, looks untidy as it is now
04:31:469 (1,2,3,4,1,2,3,4,5) - Increasing the distance spacing here would be appropriate, 1.0x seemed good but it's your choice
04:50:302 (1) - You could delete the second spinner and extend this to 04:53:802 , the hitsound on a blue tick doesn't sound nice
04:55:385 (7,1) - Move this as a selection to X:466 Y:307 ? The curve of the triplet doesn't feel right with that jump
05:12:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This should be reduced to the DS of the previous streams imo
05:15:468 (4,1) - Blanket
05:29:634 (6,1) - Bad flow

Very nice :) Good luck
Topic Starter

Cheesecake wrote: 5o6s1j

[Void Genome]

00:11:474 (6) - This flows better if you make it a straight slider and rotate by -40 degrees selection centre I dont fully agree but changed a little bit
00:20:808 (5) - The angle of this slider is pretty sharp compared to the stream before, try moving the end anchor point to X:412 Y:312 Fixed
00:46:640 (8,9) - I've noticed that this blanket is slightly different to 00:45:307 (4,5,6,7) - , you can see this clearly at 00:46:390, (7) is completely overlapped whereas (9) is slightly off. Fixed
00:53:140 (5) - This would be more interesting if you moved it either up or down, rather than having 00:52:974 (4,5,6) - as a straight line The line pattern plays pretty well and i dont really want to break it
01:02:473 (3,4) - Blanket?Fixed
01:10:973 (6,1) - Make a blanket? Might make the distance from (5) to (6) too short though Changed it a bit
01:18:806 (2,3) - Improper blanket Fixed
01:35:806 (1,2,3,4) - ^ They are not supposed to be blankets
01:40:639 (5) - Move the final anchor point a tiny bit down so that the blanket on (4) is even it was already even
01:44:139 (1,2,3,4) - Blankets They are not supposed to be blankets
02:13:305 (4) - Have this be similiar to (2)? Done
02:42:138 (3) - End point to X:434 Y:294 ? Done
02:42:805 (1,2,3,4,1,2,3,4) - This could look and play better if you use 3.5x ds (omg that's a thing now :) ) It would break the build up feeling that is in the song
03:01:304 (1,2) - Make it so that the new combo starts on the new measure Fixed
03:11:804 (3,4) - This blanket is a bit off Fixed
03:12:971 - It feels like there's a hit object missing here Fixed
03:55:636 (3,4,5) - You should try and keep this kind of change in direction on a new combo
03:56:386 (4,5,6) - ^
04:00:136 (1,2,3) - Uneven spacing, set DS to 1.0x and reselect (2) and it should fix itself Fixed
04:00:803 (4,5) - Improper blanket, using slider follow circle as a guide Fixed
04:00:803 (4,5) - NC since long hold starting on a new measure I wnet with another way of placing NCs and it would break the consistency of them
04:02:636 (2,1) - Similarly, have the NC start on the new measure The new rhythm starts on 04:02:636 (1) -, this is why i have the NC on the red tick
04:04:136 (1) - NC Done
04:04:636 - Feels like there's a hit object missing again That sound is intentionally not mapped
04:07:469 (1,2,3,4) - Either have it as a perfectly straight line or a zig zag pattern, looks untidy as it is now Fixed
04:31:469 (1,2,3,4,1,2,3,4,5) - Increasing the distance spacing here would be appropriate, 1.0x seemed good but it's your choice I will leave it as it is
04:50:302 (1) - You could delete the second spinner and extend this to 04:53:802 , the hitsound on a blue tick doesn't sound nice The spinner is almost silent so its not a problem
04:55:385 (7,1) - Move this as a selection to X:466 Y:307 ? The curve of the triplet doesn't feel right with that jump Its fine as it is imo
05:12:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This should be reduced to the DS of the previous streams imo It fits that part of the song, i will leave it as it is
05:15:468 (4,1) - Blanket Fixed
05:29:634 (6,1) - Bad flow Fixed
Thank you for the mod!
Hullo, from my queue

[Void Genome]
  1. 00:13:475 (3) - Add new combo here instead of 00:13:308 (1) ? It feels better that way, because it indicates the downbeat
  2. ^ 00:14:975 (1) - Remove new combo and add it to 00:15:474 (4). Same as above.
  3. 01:01:140 (1,2) - The body of the second slider is really close to the first and it feels ugly IMO. Try to curve it in a way that they don't nearly overlap.
  4. 03:22:637 (6,1) - Same ^
Well, that's all. Nothing too serious. This song is wonderful and the map is really well done. Good luck!
Topic Starter

xDarxen wrote: 6x1w6k

[Void Genome]
  1. 00:13:475 (3) - Add new combo here instead of 00:13:308 (1) ? It feels better that way, because it indicates the downbeat Done
  2. ^ 00:14:975 (1) - Remove new combo and add it to 00:15:474 (4). Same as above. Done
  3. 01:01:140 (1,2) - The body of the second slider is really close to the first and it feels ugly IMO. Try to curve it in a way that they don't nearly overlap. Fixed
  4. 03:22:637 (6,1) - Same ^I dont agree, that pattern plays fine and its not ugly imo
Thank you for the mod!
Mod as requested in PM :3

[General]
  • I find that your HP is a bit too low, while the OD is a bit too high... HP7, OD8 would be the best imo

    I'm not that good at checking SBs, so I'll leave that to someone else :/

[Void Genome]
  • 00:02:141 (8) - I usually try to avoid wasting strong beats with slider ends, unless I'm making a particular pattern or something like that. So here's an option on how to remove that repeat: Image

    00:05:141 (9) - Since you use the same shape as for 00:04:475 (7,8) - means that you followed an exact same sound for all, right? Imo 9 shouldn't be a slider tho, because you have a double strong beat (your whistles are saying the same thing too). Convert 9 into 2 circles maybe. Coordinates... well, let's stack them on 284,112 maybe

    00:06:641 (4,7) - These are called ive sliders, since you start them on a red tick. It's not right/wrong, but in this case they feel a bit off because you used only sliders starting on white ticks till now... Above all 00:07:641 (7) - the last beat is completely wasted :/

    00:09:975 (6,7,8) - Just a little/personal suggestion here: since this part is a bit different from the rest you should emphasize it with a different pattern imo. So what about stacking those 3 objects on 6's coordinates? This way you also give more impact to 8's tail

    00:13:225 - Imo you should add a note here, because there's still a stream in the song I can hear. Either convert 6 into 2 circles or put another circle after the current slider...

    00:15:808 - Tbh, that deathstream is placed where there isn't any actual deathstream imo, but well, it's a matter a matter of style I guess...

    00:41:224 (1) - Isn't this spinner finishing 1/2 earlier? I can clearly hear that the sounds end at 00:42:474 - (or maybe something like 1/8 earlier of that, but who cares)

    00:44:807 (1,2,3) - These objects stand out among the combo, for the sole reason that they have higher spacing. Should I assume they have a particular meaning or were they just random?

    00:46:807 (9,1) - This spacing is a bit short now, compared to the other similar 1/1 breaks you used before. Options are to either increase spacing (obviously) or to stack the circle under the slider...

    01:20:140 - 01:24:140 - Oh God my ears @.@ Too many finishes. Halve their number please: on white ticks is already more than enough imo

    01:35:806 (1,2,3) - Ok... I have a couple of concerns here: 01:35:806 (1) - should be converted into 2 circles if you hear the vocals, and the overlap between 01:35:806 (1,3) - stands out too much seeing you don't have such cramped parts anywhere else in your combo. So, here's the solution: Convert 1 into 2 circles and stack them both at around 296,272

    01:38:473 (1) - Am I the only one hearing a beat in the middle of this slider? xD And I do not hear at all the slider's start...
    Ok, so, if you want to keep the slider's start beat, consider using something like this (I could explain all the pattern I did there, but it takes quite a few time xD)

    01:48:806 (8,9) - Imo, 8 should be with 1/8 snap and 9 should either be a single circle or with a SV change, because you waste the particular sound which this object follows in the music. Image

    02:00:472 (3,5) - The second object is not visible, try to move it. This is a serious matter actually and you must move it, even by just few pixels, but you have to

    02:03:139 (4,6) - Same ^. There isn't enough time to make the first object disappear completely, therefore the second one is totally obscured

    02:04:972 (6,7,8,1) - This is completely counter-rhythm-wise. The slider start has to be placed on the white tick no matter what here.
    What happens here is that the previous triplet puts a lot of emphasis on each of the 3 notes forming it, but the real emphasis goes to your next slider's start because of the jump. But there is no strong beat there!
    Little suggestion to clear up the mess x)

    02:06:139 (5,7) - Visually speaking, the distance between these notes isn't the same as between 02:06:472 (7,9,11) - :P

    02:07:139 (11,1) - NC goes always on white ticks, unless you have some sliders ruining the pattern :3

    02:10:805 (9,1) - NC on 9, since that's where the change in spacing happens

    02:12:472 (5) - No whistle here?

    02:18:638 (2) - The spacing here feels way too short after having all those giant triangle patterns :/ Maybe move it to around... 64,184 or 348,168 (depending in which direction you want that last triangle)

    02:18:805 (3) - Missing NC?

    02:20:472 (2) - This slider doesn't look that great, it's too cramped :/ What ing the same shape of 1 maybe? Like this

    02:28:138 (5) - This is the only slider not copypasted in this combo x) Maybe something like this?

    02:28:805 (7) - Since this slider has a different meaning, what about making it straight? Just to make it stand out more among the others...

    02:30:805 (3) - Seeing the spacing before this object and the spacing after it, I'd suggest using a NC here

    02:34:471 (3,4,5) - This age feels a bit awkward seeing your other patterns :/ Try doing a Ctrl + G on 02:34:471 (3,4) - and another Ctrl + G on 02:34:805 (5) - (but you could even leave it like this if you don't mind the big jump)

    02:37:471 (5) - Another Ctrl +G ? (just for a better flow and consistency with your spacing)

    Consider that ages like 02:36:138 (9,1) - or 02:38:805 (9,1) - are a bit too short (spacing) compared to the rest of your jumps

    02:42:638 (5,1) - This is almost a 1/4 seeing your streams at the start of the map, so can you increase the spacing a little?

    The only complain about the nest deathstream is that 02:42:805 (1,2,3,4,1,2,3,4) - is a bit too cramped, or rather, they aren't really tidy: While you keep curving constantly with 02:44:138 (1,2,3,4) - , I can't really understand the meaning behind 02:42:805 (1,2,3,4) - (apart from seeing that 1 and 4 have the same angle, as well as 2 and 3)

    02:51:471 (5,6,1,2,3,4) - Whether convert 5 and 6 into circles or convert 1,2,3,4 into 1/4 sliders for consistency

    03:03:804 (8,9) - Instead of claps here, I'd rather put a finish on 03:04:137 (1) -

    03:13:721 - I would have mapped this beat tho... it feels strange to interrupt the stream like that

    03:22:804 (1) - Can you make more room for the circle you have there? It feels a bit too cramped >.< (A blanket could be 1000 times better *runs*)

    03:28:804 (3,4,5) - 4 shouldn't have that big jump to it, because it is on a red tick and the beat on it isn't strong as much as for 3 and 5
    What about stacking 4 on top of 5?

    03:30:970 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - The problem in this case is the fact that your claps are each 2 beats, while your triangles, well, they have 3 beats each xD The way they are now, your claps end on a different spot each time. It's not wrong, obviously, but since you have those claps I would have made a pattern to use their even number and emphasize them more...

    03:33:304 (3,1) - Awfully short compared to your previous patterns :/ And also, your stream's curve goes counter-clock-wise, while your triangles were clock-wise...

    03:34:803 (5) - NC?

    03:34:887 (1,1) - Having the spinner like that is... I dunno what it is lol. I'd prefer using the spinner's end more wisely, either as a beat (moving the end at 03:36:137 - ) or either like an introduction to the next pattern (moving the end at 03:35:803 - )

    03:39:137 (2) - Ctrl + G? You did it for 03:39:803 (4) - x)

    03:44:970 (6) - Seeing that the jump 6 --> 1 is a bit anti-climatic with the rest of the spacing, what about moving it at around 460,108

    04:00:136 (1,2,3,4,5) - A bit too many whistles here @.@ I would remove whistles from all the slider heads of 04:00:470 (3,4,5) - ... but imo the pattern is way more problematic in this case: it doesn't follow the rhythm. I'm not gonna tell you exactly in detail how and what here, but you basically skipped all the strong beats and put emphasis on the weaker ones.
    Something like this follows the same rhythm you follow later on from 04:02:636 (1) - on ward

    04:04:136 (1,2) - Spacing too short compared to the rest :/

    04:07:469 (1,2,3,4) - --> this ?

    04:10:136 (4,5) - Imo stacking too many of them is really boring and doesn't fit that well too. So what about moving these 2 away? Maybe converting them into a slider too...

    04:25:969 (6,7,8,9) - --> [url=http://osu-ppy-sh.tvgratuite.org/ss/3997247][this/url] ?

    04:28:802 (3) - Ctrl + G?

    04:29:469 (5) - Missing NC?

    04:30:802 - I'd rather follow vocals from here on tbh... (missing NC on 04:32:135 (5) - btw)

    04:50:302 (1,1) - The first one should end at 04:52:135 - imo tho...

    04:56:135 (3,5) - Kinda uncool overlap :/

    05:06:801 (2) - Ctrl + G?

    05:08:468 (5,6) - This is clock-wise, while 05:07:801 (1,2,3,4,5) - are counter-clock-wise :/ That's why that age feels a bit too "forced" on the player

    05:20:134 (3,4) - Better stacking them than having that strange decrease in spacing (which isn't even balanced: 3->4 =/= 4->5)

    05:25:301 (7,1) - You put way more emphasis on 7 which is on a red tick than 1. Maybe move 7 to around 108,156? Or something like that, I dunno...

    05:33:467 - The first half of the stream looks a bit random tho... The shape is like hand-drawn compared to the second half

    05:49:217 - As for the beginning of the map, I'd rather use this beat

    05:57:550 (1) - This spinner should end at 06:00:425 - (using 1/8 snaps) (Use 25% playback rate and you'll notice it)
Generally speaking, the map is solid, but there are also some not-so-cool things which I'd like to mention:
- Quite a lot of your streams seem to be done manually. While I do understand that it is not easy to make them perfect I'd like you to check them once again and make better curves where possible (use also the "Convert slider into stream" from your tools to help you).
- You tend to stack your sliders like 02:57:138 (4,6) - where you use the previous slider as a starting point for the next one. Even if it isn't really a problem, I find it a bit ugly to see aesthetically, because beside the stack there is no other meaning to it and the overall "figure" (try to connect all your sliders together and see if you can create some sort of image) isn't really defined *if not at all).
- Those spinners are used a bit carelessly, because you make them end on a tick which makes the rhythm go strange after them. I already pointed them out tho, so there is nothing more to say on this matter here and now.
- Be careful about sudden spacing changes, as well as sudden direction changes (I mentioned them both in my mod). Try always to play them with the mentality of a player which plays your map for the first time, without knowing what awaits ahead.


Alright, that's all from me :3
Good luck with your map :)
Topic Starter

MrSergio wrote: 4q6o5v

[General]
  • I find that your HP is a bit too low, while the OD is a bit too high... HP7, OD8 would be the best imo HP increased to 6.5, OD should be fine on 9

[Void Genome]
  • 00:02:141 (8) - I usually try to avoid wasting strong beats with slider ends, unless I'm making a particular pattern or something like that. So here's an option on how to remove that repeat: Image Fixed

    00:05:141 (9) - Since you use the same shape as for 00:04:475 (7,8) - means that you followed an exact same sound for all, right? Imo 9 shouldn't be a slider tho, because you have a double strong beat (your whistles are saying the same thing too). Convert 9 into 2 circles maybe. Coordinates... well, let's stack them on 284,112 maybe Fixed

    00:06:641 (4,7) - These are called ive sliders, since you start them on a red tick. It's not right/wrong, but in this case they feel a bit off because you used only sliders starting on white ticks till now... Above all 00:07:641 (7) - the last beat is completely wasted :/

    00:09:975 (6,7,8) - Just a little/personal suggestion here: since this part is a bit different from the rest you should emphasize it with a different pattern imo. So what about stacking those 3 objects on 6's coordinates? This way you also give more impact to 8's tail Fixed

    00:13:225 - Imo you should add a note here, because there's still a stream in the song I can hear. Either convert 6 into 2 circles or put another circle after the current slider... Fixed

    00:15:808 - Tbh, that deathstream is placed where there isn't any actual deathstream imo, but well, it's a matter a matter of style I guess... There is a stream in the music

    00:41:224 (1) - Isn't this spinner finishing 1/2 earlier? I can clearly hear that the sounds end at 00:42:474 - (or maybe something like 1/8 earlier of that, but who cares) Fixed

    00:44:807 (1,2,3) - These objects stand out among the combo, for the sole reason that they have higher spacing. Should I assume they have a particular meaning or were they just random? I mapped most of the piano-ish sounds as jumps, so i did it here too

    00:46:807 (9,1) - This spacing is a bit short now, compared to the other similar 1/1 breaks you used before. Options are to either increase spacing (obviously) or to stack the circle under the slider... Fixed

    01:20:140 - 01:24:140 - Oh God my ears @.@ Too many finishes. Halve their number please: on white ticks is already more than enough imo Removed finnishes.

    01:35:806 (1,2,3) - Ok... I have a couple of concerns here: 01:35:806 (1) - should be converted into 2 circles if you hear the vocals, and the overlap between 01:35:806 (1,3) - stands out too much seeing you don't have such cramped parts anywhere else in your combo. So, here's the solution: Convert 1 into 2 circles and stack them both at around 296,272 Fixed

    01:38:473 (1) - Am I the only one hearing a beat in the middle of this slider? xD And I do not hear at all the slider's start...
    Ok, so, if you want to keep the slider's start beat, consider using something like this (I could explain all the pattern I did there, but it takes quite a few time xD) Fixed

    01:48:806 (8,9) - Imo, 8 should be with 1/8 snap and 9 should either be a single circle or with a SV change, because you waste the particular sound which this object follows in the music. Image 1/8 slider fixed, no SV change needed there imo

    02:00:472 (3,5) - The second object is not visible, try to move it. This is a serious matter actually and you must move it, even by just few pixels, but you have to Fixed

    02:03:139 (4,6) - Same ^. There isn't enough time to make the first object disappear completely, therefore the second one is totally obscured Fixed

    02:04:972 (6,7,8,1) - This is completely counter-rhythm-wise. The slider start has to be placed on the white tick no matter what here.
    What happens here is that the previous triplet puts a lot of emphasis on each of the 3 notes forming it, but the real emphasis goes to your next slider's start because of the jump. But there is no strong beat there!
    Little suggestion to clear up the mess x) Fixed

    02:06:139 (5,7) - Visually speaking, the distance between these notes isn't the same as between 02:06:472 (7,9,11) - :P Fixed

    02:07:139 (11,1) - NC goes always on white ticks, unless you have some sliders ruining the pattern :3 Fixed

    02:10:805 (9,1) - NC on 9, since that's where the change in spacing happens Fixed

    02:12:472 (5) - No whistle here? Fixed

    02:18:638 (2) - The spacing here feels way too short after having all those giant triangle patterns :/ Maybe move it to around... 64,184 or 348,168 (depending in which direction you want that last triangle) Fixed

    02:18:805 (3) - Missing NC? Fixed

    02:20:472 (2) - This slider doesn't look that great, it's too cramped :/ What ing the same shape of 1 maybe? Like this Fixed

    02:28:138 (5) - This is the only slider not copypasted in this combo x) Maybe something like this? Fixed

    02:28:805 (7) - Since this slider has a different meaning, what about making it straight? Just to make it stand out more among the others... Fixed

    02:30:805 (3) - Seeing the spacing before this object and the spacing after it, I'd suggest using a NC here

    02:34:471 (3,4,5) - This age feels a bit awkward seeing your other patterns :/ Try doing a Ctrl + G on 02:34:471 (3,4) - and another Ctrl + G on 02:34:805 (5) - (but you could even leave it like this if you don't mind the big jump)

    02:37:471 (5) - Another Ctrl +G ? (just for a better flow and consistency with your spacing) Fixed

    Consider that ages like 02:36:138 (9,1) - or 02:38:805 (9,1) - are a bit too short (spacing) compared to the rest of your jumps Fixed

    02:42:638 (5,1) - This is almost a 1/4 seeing your streams at the start of the map, so can you increase the spacing a little? Fixed

    The only complain about the nest deathstream is that 02:42:805 (1,2,3,4,1,2,3,4) - is a bit too cramped, or rather, they aren't really tidy: While you keep curving constantly with 02:44:138 (1,2,3,4) - , I can't really understand the meaning behind 02:42:805 (1,2,3,4) - (apart from seeing that 1 and 4 have the same angle, as well as 2 and 3) Fixed? idk, should be fine now

    02:51:471 (5,6,1,2,3,4) - Whether convert 5 and 6 into circles or convert 1,2,3,4 into 1/4 sliders for consistency I dont really see a reason for that

    03:03:804 (8,9) - Instead of claps here, I'd rather put a finish on 03:04:137 (1) - I dont agree

    03:13:721 - I would have mapped this beat tho... it feels strange to interrupt the stream like that I dont agree

    03:22:804 (1) - Can you make more room for the circle you have there? It feels a bit too cramped >.< (A blanket could be 1000 times better *runs*) Fixed

    03:28:804 (3,4,5) - 4 shouldn't have that big jump to it, because it is on a red tick and the beat on it isn't strong as much as for 3 and 5
    What about stacking 4 on top of 5? Fixed

    03:33:304 (3,1) - Awfully short compared to your previous patterns :/ And also, your stream's curve goes counter-clock-wise, while your triangles were clock-wise... Fixed the distance

    03:34:803 (5) - NC? Fixed

    03:34:887 (1,1) - Having the spinner like that is... I dunno what it is lol. I'd prefer using the spinner's end more wisely, either as a beat (moving the end at 03:36:137 - ) or either like an introduction to the next pattern (moving the end at 03:35:803 - ) Fixed

    03:39:137 (2) - Ctrl + G? You did it for 03:39:803 (4) - x) Fixed

    03:44:970 (6) - Seeing that the jump 6 --> 1 is a bit anti-climatic with the rest of the spacing, what about moving it at around 460,108 Fixed

    04:00:136 (1,2,3,4,5) - A bit too many whistles here @.@ I would remove whistles from all the slider heads of 04:00:470 (3,4,5) - ... but imo the pattern is way more problematic in this case: it doesn't follow the rhythm. I'm not gonna tell you exactly in detail how and what here, but you basically skipped all the strong beats and put emphasis on the weaker ones.
    Something like this follows the same rhythm you follow later on from 04:02:636 (1) - on ward Thats my favourite part of the song and i mapped it as i think it should be mapped, no change will happen

    04:04:136 (1,2) - Spacing too short compared to the rest :/ Fixed

    04:07:469 (1,2,3,4) - --> this ? No

    04:10:136 (4,5) - Imo stacking too many of them is really boring and doesn't fit that well too. So what about moving these 2 away? Maybe converting them into a slider too... I already mentioned it in a previous mod

    04:25:969 (6,7,8,9) - --> [url=http://osu-ppy-sh.tvgratuite.org/ss/3997247][this/url] ? No

    04:28:802 (3) - Ctrl + G? Fixed

    04:29:469 (5) - Missing NC? Fixed

    04:30:802 - I'd rather follow vocals from here on tbh... (missing NC on 04:32:135 (5) - btw) Fixed NC

    04:50:302 (1,1) - The first one should end at 04:52:135 - imo tho... Fixed

    04:56:135 (3,5) - Kinda uncool overlap :/ Fixed

    05:06:801 (2) - Ctrl + G? Fixed

    05:08:468 (5,6) - This is clock-wise, while 05:07:801 (1,2,3,4,5) - are counter-clock-wise :/ That's why that age feels a bit too "forced" on the player Fixed

    05:20:134 (3,4) - Better stacking them than having that strange decrease in spacing (which isn't even balanced: 3->4 =/= 4->5) Fixed

    05:25:301 (7,1) - You put way more emphasis on 7 which is on a red tick than 1. Maybe move 7 to around 108,156? Or something like that, I dunno... Fixed

    05:33:467 - The first half of the stream looks a bit random tho... The shape is like hand-drawn compared to the second half Fixed

    05:49:217 - As for the beginning of the map, I'd rather use this beat Fixed

    05:57:550 (1) - This spinner should end at 06:00:425 - (using 1/8 snaps) (Use 25% playback rate and you'll notice it) Fixed
Thank you for the mod.
HELLLLLLOOOO!!!!!

[Void Genome]

Gameplay:

  1. 00:04:141 (5,6,7,8,9,10) - would be nice if you keep spacing 1.30x DS if you fix this don't forget stuff blanket, etc.. what you did
  2. 00:08:475 (3) - you sure wanna keep this overlap with 00:07:641 (8) - ? my view is ugly overlap IMO I feel this can improve overlap or change placements
  3. 00:14:975 (5) - put NC here and remove in 00:15:474 (1)
  4. 00:27:808 (1,2) - NC in 1 and remove 2 Talk in irc
  5. 00:51:807 (1,2) - should be keep 1.40x
  6. 00:58:807 (5) - as you style you put NC every 2/1 with this part, so this should be NC
  7. 01:02:473 (3,4) - missing fix spacing 1.40x
  8. 01:57:972 (4,1,2,3,4,5,6,7,8,1) - wrong place NC, remove NC in 01:58:139 (1) - and 01:59:972 (1) - and put NC in 01:59:472 (8), this should be fix by you style like you did in 01:49:472 (1,2,3,4,5,6,7,8,1) and vocals is same before
  9. 02:32:805 (3,4,5) - weird spacing should be 1.40x
  10. 02:35:471 (7,8,9) - ^ same
  11. 02:59:971 (4,5,6,7,8) - ^ same
  12. 03:04:637 (2,3) - WHY 1.20x ? I don't getting, isn't should 1.40x ? you have to be carefully spacing because you style is inconsistency :(:(:(:(:(:(:(:(:
  13. 03:05:304 (4,5) - I know you do this but 1.40x with blanket still nice
  14. 03:12:137 (4) - Missing NC
  15. 03:15:137 (3,4) - inconsistency spacing
  16. 03:22:637 (6,1) - well just saying the vocal is high, make jump or 1.40x is make sense fit with this vocal IMO
[]
Well look like you improve a lot and getting better but still need more improve, there lot inconsistency spacing and NC by you style, I feel this need more work
Any question or you don't understand my english pm me in game I can explain better
I can back mod this map again when you get more mods
Good luck

EDIT: no need kudosu
Topic Starter

Pereira006 wrote: 2g4d8

HELLLLLLOOOO!!!!! HIIIIII

[Void Genome]

Gameplay:

  1. 00:04:141 (5,6,7,8,9,10) - would be nice if you keep spacing 1.30x DS if you fix this don't forget stuff blanket, etc.. what you did Fixed
  2. 00:08:475 (3) - you sure wanna keep this overlap with 00:07:641 (8) - ? my view is ugly overlap IMO I feel this can improve overlap or change placements Fixed
  3. 00:14:975 (5) - put NC here and remove in 00:15:474 (1) Fixed
  4. 00:27:808 (1,2) - NC in 1 and remove 2 Talk in irc Fixed
  5. 00:51:807 (1,2) - should be keep 1.40x Fixed
  6. 00:58:807 (5) - as you style you put NC every 2/1 with this part, so this should be NC Fixed
  7. 01:02:473 (3,4) - missing fix spacing 1.40x Fixed
  8. 01:57:972 (4,1,2,3,4,5,6,7,8,1) - wrong place NC, remove NC in 01:58:139 (1) - and 01:59:972 (1) - and put NC in 01:59:472 (8), this should be fix by you style like you did in 01:49:472 (1,2,3,4,5,6,7,8,1) and vocals is same before Fixed
  9. 02:32:805 (3,4,5) - weird spacing should be 1.40x Fixed
  10. 02:35:471 (7,8,9) - ^ same Fixed
  11. 02:59:971 (4,5,6,7,8) - ^ same Fixed
  12. 03:04:637 (2,3) - WHY 1.20x ? I don't getting, isn't should 1.40x ? you have to be carefully spacing because you style is inconsistency :(:(:(:(:(:(:(:(: Fixed
  13. 03:05:304 (4,5) - I know you do this but 1.40x with blanket still nice Fixed
  14. 03:12:137 (4) - Missing NC Fixed
  15. 03:15:137 (3,4) - inconsistency spacing Fixed
  16. 03:22:637 (6,1) - well just saying the vocal is high, make jump or 1.40x is make sense fit with this vocal IMO Fixed
Thank you for the mod!
Yoo~ Not removing placeholder cuz reasons. ;w;


[Positive aspects]
The overall mapset has some intuitive streams that make stuffs easier to read. I feel I must highlight here as a good aspect since it's not easy to do streams in maps with a high BPM. Good job for that! Also, It's indubitable that you have got a nice storyboard that fits perfectly in the mapset. Seem you really put effort on what you're doing. Congratulations! Regarding the jumps, I have some issues I'd like to discuss with you. They're not bad, but some of them just make an awkward spacing that might mislead players. Keep working and never give up!
[General]
  1. The source should be: ギルティクラウン according to this website
  2. Add "OP2" since it was the second OP of this song.
  3. AR -0.2 for a better flow. I don't think it would make a big difference by setting the AR on 9.
  4. HP -0.5 to lead players don't die too soon. the streams at the beginning might possibly make kill the players.
  5. Reduce the OD a bit. You have very short spinners like this 00:41:224 (1) that players might get 100 if they don't spin faster. Considering reducing to 8.2 ~ 8.7
[Void Genome]
  1. 00:15:891 (5,6,7,1,2) - This pattern makes an awkward flow because the movement is forced and creates a very stuck pattern. It would make more sense if you have consistency the DS in this part as well as you did in the long next stream.
  2. 00:47:807 (3,4) The spacing of these two objects isn't the same as the previous 00:47:474 (1,2) - So it would be better if it managed 1.40x as well as you did before.
  3. 00:47:640 (2,4) Remove the whistles of these objects. They're really noisy imo and I think it would fit better if you leave with the auto hitsound. Consider doing the same here 00:44:974 (2,4) -
  4. 00:48:140 (5) Add NC here to keep consistency with the NC combing you managed in the previous pattern 00:44:807 (1,2,3,4,1) -
  5. 00:52:974 (4,6) Change the sample-set of these two objects from Normal to Soft to leave the song instruments be audible here.
  6. 00:56:474 (1,2,3,4) This 1/1 rhythm doesn't play bad, but it's ignoring a lot of important beats that would've made a more enjoyable pattern. Like this
    ^
  7. 01:07:473 (4) I'd rather don't do a hidden stack since you placed a jump here to (4) to (5). It would be better if you placed it here 228|104
  8. 01:10:640 (4,6) These two circles make a very monotonous jump since they're a bit closer to each other, It would be better if you move these objects a bit to the left to make a readable flow. Like this
    ^
  9. 01:40:473 (4) Stack this object over this 01:40:639 (5) slider's head - as well as you did before with this 01:37:806 (3,4) -
  10. 02:31:305 (4,1) Remove the stack of the (4) to the (1). It really kills the momentum of what the stream gives.
  11. 03:20:470 (8,9) This is bit exaggerated compared to the density of the previous jumps. Consider reducing the DS of this section.
  12. 03:37:970 (4) Remove the stack of the (4) to the (5). It plays really awkward since you built up jumps before. Consider doing the same here 03:45:970 (5,6) and here 03:48:636 (8,9)
  13. From 04:30:802 (1) to 04:32:052 (4) is clearly overmapped. It would have flowed better a big slider that had followed the vocals as you did it in the whole set.
  14. 04:54:802 (3,6) Ctrl + G these to make a proper shape star pattern. (Just in the jumpy part) Also recommend you to use the same DS here.
  15. 04:56:468 (4) The flow of this slider is a big stuck because it's not really intuitive. I highly suggest to do Ctrl + G here to improve the readability. Consider doing the same here 04:56:802 (5) -
  16. 05:01:968 (4,1) Same as the stack suggestion above in the mods.
  17. 05:05:801 (7) Turn this slider into a 1/2 with a reverse and remove this object 05:06:301 (8) -
  18. 05:41:300 (2) Overmapped. There's no audible beat here to emphasize with a circle. It would be better if you remove it.
[]
Call me if Pereira bubbles. XD
Topic Starter

HappyRocket88 wrote: 61101b

[General]
  1. The source should be: ギルティクラウン according to this website Fixed
  2. Add "OP2" since it was the second OP of this song. Fixed
  3. AR -0.2 for a better flow. I don't think it would make a big difference by setting the AR on 9. Done
  4. HP -0.5 to lead players don't die too soon. the streams at the beginning might possibly make kill the players. Fixed
  5. Reduce the OD a bit. You have very short spinners like this 00:41:224 (1) that players might get 100 if they don't spin faster. Considering reducing to 8.2 ~ 8.7 I will staay with OD9, im pretty slow on spinners but i managed to not get 100 on the spinners everytime i played the map, it shouldnt be a problem for the average
[Void Genome]
  1. 00:15:891 (5,6,7,1,2) - This pattern makes an awkward flow because the movement is forced and creates a very stuck pattern. It would make more sense if you have consistency the DS in this part as well as you did in the long next stream. Fixed
  2. 00:47:807 (3,4) The spacing of these two objects isn't the same as the previous 00:47:474 (1,2) - So it would be better if it managed 1.40x as well as you did before. Fixed the distance, not 1.40 because its supposed to be a short jump
  3. 00:47:640 (2,4) Remove the whistles of these objects. They're really noisy imo and I think it would fit better if you leave with the auto hitsound. Consider doing the same here 00:44:974 (2,4) - It would sound really bad and i did the same with most of the piano sounds so it would break the consistency
  4. 00:48:140 (5) Add NC here to keep consistency with the NC combing you managed in the previous pattern 00:44:807 (1,2,3,4,1) - Fixed
  5. 00:52:974 (4,6) Change the sample-set of these two objects from Normal to Soft to leave the song instruments be audible here. Done
  6. 00:56:474 (1,2,3,4) This 1/1 rhythm doesn't play bad, but it's ignoring a lot of important beats that would've made a more enjoyable pattern. Like this I want to have some easier parts and there are very few parts in the music where it fits so i will stay with the 1/1
    ^
  7. 01:07:473 (4) I'd rather don't do a hidden stack since you placed a jump here to (4) to (5). It would be better if you placed it here 228|104 I agee but on that coordinate it looks a bit strange, placed somewhere else
  8. 01:10:640 (4,6) These two circles make a very monotonous jump since they're a bit closer to each other, It would be better if you move these objects a bit to the left to make a readable flow. Like this Fixed
    ^
  9. 01:40:473 (4) Stack this object over this 01:40:639 (5) slider's head - as well as you did before with this 01:37:806 (3,4) - Fixed
  10. 02:31:305 (4,1) Remove the stack of the (4) to the (1). It really kills the momentum of what the stream gives. Fixed
  11. 03:20:470 (8,9) This is bit exaggerated compared to the density of the previous jumps. Consider reducing the DS of this section. Fixed
  12. 03:37:970 (4) Remove the stack of the (4) to the (5). It plays really awkward since you built up jumps before. Consider doing the same here 03:45:970 (5,6) and here 03:48:636 (8,9) I dont agree, for me theose stacks are pretty enjoyable
  13. From 04:30:802 (1) to 04:32:052 (4) is clearly overmapped. It would have flowed better a big slider that had followed the vocals as you did it in the whole set. I agree on 04:30:802 (1,2,3,4,1,2,3,4) - but on 04:31:469 (1,2,3,4,1,2,3,4,1) - there is definitely a a stream, changed the pattern a bit
  14. 04:54:802 (3,6) Ctrl + G these to make a proper shape star pattern. (Just in the jumpy part) Also recommend you to use the same DS here. I dont really understand this, the pattern is already a proper star pattern
  15. 04:56:468 (4) The flow of this slider is a big stuck because it's not really intuitive. I highly suggest to do Ctrl + G here to improve the readability. Consider doing the same here 04:56:802 (5) - Fixed
  16. 05:05:801 (7) Turn this slider into a 1/2 with a reverse and remove this object 05:06:301 (8) - Agree with the 1/2 reverse but the 05:06:301 (8) - should be there
  17. 05:41:300 (2) Overmapped. There's no audible beat here to emphasize with a circle. It would be better if you remove it. There is definitely
[]
Call me if Pereira bubbles. XD See you in 2020 then :o
Thank you for the mod!
I don't have to go to work today sooo... probably I will be here in a couple of hours just for you? Maaaaybe! <3
From Pulse modding queue



Sorry if you don't like any of my ideas~

IMO AR 9.6 suits this song A LOT better.

00:15:474 (4) - Plays better if you don't make the slider repeat.
00:15:808 - If you take above suggestion. place a note here and it sounds the same as it did before
00:58:807 (1) - i like it. but IMO you could map the bass notes.
02:04:805 (5,6,7,1) - sightreading this is very confusing. at least for me. you could try to move 5 and it makes it more readable.
02:06:639 (8,9,10,1) - dunno if it's just me but this part seems very repetitive. even though it's only a couple of notes :P
02:18:805 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - tidy this stream up. it looks kinda un-even (the way i do it is change CS to 7 then spacing on streams become really obvious :P. i think it's only 02:19:555 (2) - this note thats a bit to the left that makes it look wonky
02:45:471 (1) - this whole stream. the same thing as above :* 02:47:721 (4,5,6) - this is wonky <3
02:49:554 (2) - move down a tiny bit (you can find the rest)
03:09:471 (1) - sry if modding is repetitive. same thing as last long note~
03:18:470 (7) - slider seems to start earlier than it should. try making this slider start at 03:18:637 - and place a note 03:18:470 - here ~~~
03:54:803 (1) - same as last stream~
05:25:468 (1) - love the hitsounding here~

i have nothing else to say. you did a good job on this map :P
Topic Starter

GranDSenpai wrote: 676c12

IMO AR 9.6 suits this song A LOT better. I dont think that a 180BPM map with only 5.74 stars should be anything above 9.5 (even 9.5 sounds too high). AR9 should be fine

00:15:474 (4) - Plays better if you don't make the slider repeat. I dont agree
00:58:807 (1) - i like it. but IMO you could map the bass notes. This is one of the few spots where mapping the vocal is better imo
02:04:805 (5,6,7,1) - sightreading this is very confusing. at least for me. you could try to move 5 and it makes it more readable. I never had an issue with it neither testplayers and it also would break the pattern
02:06:639 (8,9,10,1) - dunno if it's just me but this part seems very repetitive. even though it's only a couple of notes :P I want to stay consistent with the mapping of the similar parts and imo it plays well
02:18:805 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - tidy this stream up. it looks kinda un-even (the way i do it is change CS to 7 then spacing on streams become really obvious :P. i think it's only 02:19:555 (2) - this note thats a bit to the left that makes it look wonky Cleaned up a little, now it should be fine
02:45:471 (1) - this whole stream. the same thing as above :* 02:47:721 (4,5,6) - this is wonky <3 Cleaned up a little, now it should be fine
03:18:470 (7) - slider seems to start earlier than it should. try making this slider start at 03:18:637 - and place a note 03:18:470 - here ~~~ Fixed
03:54:803 (1) - same as last stream~ I dont really see much problem with it but cleaned this one up too a bit
Thank you for the mod!
EAT MY COMB OUT
Just make this map ranked already ;_;
12Jan21
So cool map qwq.... shooting few stars~
I will mod this 589347589348534 time not matter what happen because I will make happen you to became rank. Let's begin hard work

[Void Genome]

Gameplay:

  1. 00:05:308 (10,1) - I'm fine this spacing but as play, I when I hear this beat in 00:05:475 (1) of begin, the beat is sooo high, I would like if you keep jump spacing 1.60x with 00:05:308 (10,1) , then next object 00:05:975 (2) make fix spacing 1.30x, for me look better to play and listen with this song.
  2. 00:08:808 (4,5,1) - the symentric triangule would be nice if you improve more symentric like this http://puu.sh/maioF/b57f9a4a73.jpg this triangule look un-symentric for me. if you do this, don' forget next object spacing
  3. 00:11:474 (6,7) - I don't know why this is 1.00x, is don't make sense if song have low or something, I prefer keep Normal spacing 1.30x
  4. 00:47:474 (1,2,3,4) - the Square look unsymentric for me, try fix symentric more square, like happen triangule
  5. 00:52:974 (4,5,6,7) - just saying I don't like this flow follow as dioginal, would better if you change pattern like zig-zag or something like this http://puu.sh/majtt/72c26f9b79.jpg this as play is more better that pattern IMO
  6. 00:58:807 (1,1) - isn't should be keep 1.40x ? look inconsistency spacing
  7. 01:04:140 (1,2) - CTRL+G i feel better flow between 01:03:807 (4) and 01:04:473 (3) -
  8. 01:10:140 (1,2,3,4,5,6) - the spacing look weird for me, there jump+anti-spacing+normal spacing with together, is kindy play bad IMO, the real bad spacing is 01:10:640 (4), this is anti-spacing, I would like rempa this part only jump pattern or Jump+Normal spacing pattern without anti-spacing, I just you style are inconsistency
  9. 01:10:973 (6,1) - keep 1.40x pls, I don't feel low song or quiet~
  10. 01:11:140 (1,2) - inconsistency spacing
  11. 01:18:806 (2,3) - inconsistency spacing I know you wanna keep it because blanket but still
  12. 01:51:972 (2,3,4,5,6) - again, 1.00x why? Inconsisterncy spacing
  13. 01:56:472 (6,7) - ^ same
  14. 02:07:972 (6,1) - the play, would be nice 1.40x, is better than ani-spacing because to follow song IMO
  15. 02:24:138 (1,2,3) - I don't know why you use this 1.30x, mostle other pattern is 1.20x, 1.30x and 1.20x is don't make sense difference as jump. keep 1.20x, if you wanna keep 1.30x then this need increassing spacing to make as jump, but 1.20x to 1.30x is don't make difference as jump IMO
  16. 02:26:805 (1,2,3) - ^ same
  17. 02:35:305 (6) - you don't stack with 02:34:305 (2) ? then next object fix spacing
  18. 02:37:471 (5,6,7,8,9) - this could keep 1.40x like you did other pattern
  19. 02:53:471 (1,2,3,4,5) - ^ same
  20. 03:11:471 (2) - this isn't should Nc ? like you did in 01:46:806 (5,1) -
  21. 03:25:470 (1,2,3) - try improve more symentric like this http://puu.sh/man/020fd8cca5.jpg
  22. 03:36:303 (2,3) - why increassing spacing ? i don't see....
  23. 03:36:470 (3,4,5) - try use same shape, just improve beautifull >_>
  24. 03:36:803 (4,5) - should be 1.30x
  25. 03:37:803 (3) - can you improve better triangule between 03:37:637 (2) and 03:37:470 (1)
  26. 03:41:970 (9,1) - 1.30x
  27. 03:46:136 (6,1) - I know is blanket but spacing still problem, same happen before
  28. 03:48:803 (9,1,2) - symentric triangules pls
  29. 04:00:803 (4,5) - inconsistency spacing
  30. 04:01:469 (6,1) - ^ same
  31. 04:07:469 (1,2,3,4,5) - this pattern before like that, change pattern like zig-zag or something
  32. 04:09:469 at 04:17:136 the spacing could be improve lot, i can see there lot inconsistency
  33. 04:54:135 (1,2) - this could spacing 1.40x
  34. 04:58:802 (4,5,1) - again why anti-spacing ? :( is don't make sense because there no song low, i mean is kiai
  35. 05:04:135 (3,4) - same before ^
  36. 05:05:801 (7,8) - 1.40x pls
  37. 05:08:135 (3,4) - I feel CTRL+G is better IMO
  38. 05:17:135 (1,2,3) - this spacing is weird could keep 1.10x like before spacing you did, this part is weird
  39. 05:19:468 (7,8) - keep 1.80x before object and next object is better as play
[]
almost there, I find all parts inconsistencys spacing I hope, but almost there get betters
call me when you done, will mod again
Ho man i deserve 574395873415 kudosu orz
Topic Starter

Pereira006 wrote: 2g4d8

[Void Genome]

Gameplay:

  1. 00:05:308 (10,1) - I'm fine this spacing but as play, I when I hear this beat in 00:05:475 (1) of begin, the beat is sooo high, I would like if you keep jump spacing 1.60x with 00:05:308 (10,1) , then next object 00:05:975 (2) make fix spacing 1.30x, for me look better to play and listen with this song. Done
  2. 00:08:808 (4,5,1) - the symentric triangule would be nice if you improve more symentric like this http://puu.sh/maioF/b57f9a4a73.jpg this triangule look un-symentric for me. if you do this, don' forget next object spacing Fixed
  3. 00:11:474 (6,7) - I don't know why this is 1.00x, is don't make sense if song have low or something, I prefer keep Normal spacing 1.30x The pattern with the sliders would look terrible, thats why i kept the spacing
  4. 00:47:474 (1,2,3,4) - the Square look unsymentric for me, try fix symentric more square, like happen triangule Fixed
  5. 00:52:974 (4,5,6,7) - just saying I don't like this flow follow as dioginal, would better if you change pattern like zig-zag or something like this http://puu.sh/majtt/72c26f9b79.jpg this as play is more better that pattern IMO I prefer the line pattern here, for me it plays really well
  6. 00:58:807 (1,1) - isn't should be keep 1.40x ? look inconsistency spacing Fixed
  7. 01:04:140 (1,2) - CTRL+G i feel better flow between 01:03:807 (4) and 01:04:473 (3) - Done
  8. 01:10:140 (1,2,3,4,5,6) - the spacing look weird for me, there jump+anti-spacing+normal spacing with together, is kindy play bad IMO, the real bad spacing is 01:10:640 (4), this is anti-spacing, I would like rempa this part only jump pattern or Jump+Normal spacing pattern without anti-spacing, I just you style are inconsistency Fixed that pattern
  9. 01:10:973 (6,1) - keep 1.40x pls, I don't feel low song or quiet~ Fixed
  10. 01:11:140 (1,2) - inconsistency spacing Fixed
  11. 01:18:806 (2,3) - inconsistency spacing I know you wanna keep it because blanket but still Fixed
  12. 01:51:972 (2,3,4,5,6) - again, 1.00x why? Inconsisterncy spacing Fixed but kept the smaller spacing between 01:52:806 (5,6) - because the it fits the song and shifts pretty well to the next jump pattern
  13. 01:56:472 (6,7) - ^ same Fixed
  14. 02:07:972 (6,1) - the play, would be nice 1.40x, is better than ani-spacing because to follow song IMO I think that looks and plays well where it is now
  15. 02:24:138 (1,2,3) - I don't know why you use this 1.30x, mostle other pattern is 1.20x, 1.30x and 1.20x is don't make sense difference as jump. keep 1.20x, if you wanna keep 1.30x then this need increassing spacing to make as jump, but 1.20x to 1.30x is don't make difference as jump IMO Fixed
  16. 02:26:805 (1,2,3) - ^ same Fixed
  17. 02:35:305 (6) - you don't stack with 02:34:305 (2) ? then next object fix spacing Fixed
  18. 02:37:471 (5,6,7,8,9) - this could keep 1.40x like you did other pattern Fixed
  19. 02:53:471 (1,2,3,4,5) - ^ same Fixed
  20. 03:11:471 (2) - this isn't should Nc ? like you did in 01:46:806 (5,1) - Fixed
  21. 03:25:470 (1,2,3) - try improve more symentric like this http://puu.sh/man/020fd8cca5.jpg Fixed
  22. 03:36:303 (2,3) - why increassing spacing ? i don't see.... Fixed
  23. 03:36:470 (3,4,5) - try use same shape, just improve beautifull >_> Fixed
  24. 03:36:803 (4,5) - should be 1.30x Cant make it 1.30 because it would look terrible, it should be fine as it is
  25. 03:37:803 (3) - can you improve better triangule between 03:37:637 (2) and 03:37:470 (1) Done
  26. 03:41:970 (9,1) - 1.30x Fixed
  27. 03:46:136 (6,1) - I know is blanket but spacing still problem, same happen before Fixed
  28. 03:48:803 (9,1,2) - symentric triangules pls Fixed
  29. 04:00:803 (4,5) - inconsistency spacing Fixed
  30. 04:01:469 (6,1) - ^ same Fixed
  31. 04:07:469 (1,2,3,4,5) - this pattern before like that, change pattern like zig-zag or something Same as above
  32. 04:09:469 at 04:17:136 the spacing could be improve lot, i can see there lot inconsistency Fixed
  33. 04:54:135 (1,2) - this could spacing 1.40x Fixed
  34. 04:58:802 (4,5,1) - again why anti-spacing ? :( is don't make sense because there no song low, i mean is kiai Fixed
  35. 05:04:135 (3,4) - same before ^ Fixed
  36. 05:05:801 (7,8) - 1.40x pls Fixed
  37. 05:08:135 (3,4) - I feel CTRL+G is better IMO I dont agree
  38. 05:17:135 (1,2,3) - this spacing is weird could keep 1.10x like before spacing you did, this part is weird Fixed
  39. 05:19:468 (7,8) - keep 1.80x before object and next object is better as play Fixed
[]
Thanks for the mod!
[Void Genome]

Hitsound:

  1. 00:05:475 (1) - missing whistle in begin
  2. 00:10:808 (1) - add finish the beat and instrumental so high, that make sense a lot
  3. 00:21:474 (1) - I feel finish is more better than clap IMo
  4. 00:30:807 (5) - you misisng whistle in begin
  5. 00:35:974 (4,5) - missing whistle note and begin slider
  6. 00:36:807 (6,7,8) - missing whistle
  7. 00:42:807 (1) - add finish is really better
  8. 00:46:140 (3) - missing whistle of end
  9. 01:04:140 (1) - Finish, same before
  10. 01:49:472 (1) - ^ same, is really good listen IMO
  11. 02:10:805 (1) - ^ same
  12. 02:32:138 (1) - ^ same
  13. 02:34:638 (4) - misisng whistle you have done like in 00:47:973 (4) -
  14. 02:37:305 (4) - ^ same
  15. 02:39:971 (4) - ^ same
  16. 02:55:971 (4) - ^ same
  17. 03:06:637 (4) - ^ same
  18. 03:14:804 (1) - add finish
  19. 03:36:137 (1) - ^ same
  20. 04:54:135 (1) - ^ same

Gameplay:

  1. 00:45:474 (1) - this should remove NC because you didn't NC in 02:34:805 (5),the song, vocal is same
  2. 00:48:140 (1) - ^ same
  3. 02:26:138 (7) - you are no going blanket with 02:25:472 (5) ? should be nice IMO
  4. 02:56:138 (1) - same happen 00:45:474 (1)
  5. 03:06:804 (1) - ^ same
  6. 03:13:637 (7,1) - I feel this could spacing normal because the vocal and beat is hight, is better imo
  7. 04:30:719 (4,1,2) - I wonder why spacing 1.00x, isn't should 0.80x?
  8. 05:07:968 (2,3) - missing 1.40x, carefully symentric and placements
  9. 05:30:468 (3,4) - Inconsistency spacing
  10. 05:32:134 (1,2,3,4) - you missing to improve this symentric like my mod previous
[]
alright, I find all hitsound inconsistency and spacings, this better right now
Call me when you done
Topic Starter

Pereira006 wrote: 2g4d8

[Void Genome]

Hitsound:

  1. 00:05:475 (1) - missing whistle in begin Fixed
  2. 00:10:808 (1) - add finish the beat and instrumental so high, that make sense a lot Fixed
  3. 00:21:474 (1) - I feel finish is more better than clap IMo To kepp that part consitent i will keep the clap because i placed claps on the same sounds
  4. 00:30:807 (5) - you misisng whistle in begin Fixed
  5. 00:35:974 (4,5) - missing whistle note and begin slider Fixed
  6. 00:36:807 (6,7,8) - missing whistle Fixed
  7. 00:42:807 (1) - add finish is really better Fixed
  8. 00:46:140 (3) - missing whistle of end Fixed
  9. 01:04:140 (1) - Finish, same before Fixed
  10. 01:49:472 (1) - ^ same, is really good listen IMO Fixed
  11. 02:10:805 (1) - ^ same Fixed
  12. 02:32:138 (1) - ^ same Fixed
  13. 02:34:638 (4) - misisng whistle you have done like in 00:47:973 (4) - Fixed
  14. 02:37:305 (4) - ^ same Fixed
  15. 02:39:971 (4) - ^ same Fixed
  16. 02:55:971 (4) - ^ same Fixed
  17. 03:06:637 (4) - ^ same Fixed
  18. 03:14:804 (1) - add finish Fixed
  19. 03:36:137 (1) - ^ same Fixed
  20. 04:54:135 (1) - ^ same Fixed

Gameplay:

  1. 00:45:474 (1) - this should remove NC because you didn't NC in 02:34:805 (5),the song, vocal is same Fixed
  2. 00:48:140 (1) - ^ same Fixed
  3. 02:26:138 (7) - you are no going blanket with 02:25:472 (5) ? should be nice IMO Fixed
  4. 02:56:138 (1) - same happen 00:45:474 (1) Fixed
  5. 03:06:804 (1) - ^ same Fixed
  6. 03:13:637 (7,1) - I feel this could spacing normal because the vocal and beat is hight, is better imo For me it plays really well and looks good so i will keep it
  7. 04:30:719 (4,1,2) - I wonder why spacing 1.00x, isn't should 0.80x? It should be 0.70, fixed
  8. 05:07:968 (2,3) - missing 1.40x, carefully symentric and placements Fixed
  9. 05:30:468 (3,4) - Inconsistency spacing Fixed
  10. 05:32:134 (1,2,3,4) - you missing to improve this symentric like my mod previous Fixed
Call me when you done Im done :DD
Thank you again and again and again and again for the mod!
add tag " extra terrestrial biological entities ryo chelly supercell "

Alright, pretty good now

Bubble #1

Pereira006 wrote: 2g4d8

Bubble #1
Ayyy Imao
180.004 bpm?? are you sure this shouldn't be just flat 180
Topic Starter

Okoratu wrote: ct57

180.004 bpm?? are you sure this shouldn't be just flat 180
I checked several times the timing and its on point throughout the whole map, you can check it with 25% playback speed and it will be fine even in the very end of the song.

Yeah, you are right, fixed.
the current thing sounds off after about 3 mins to me
Rebubble #1
Wow o k. I'm bad at modding and I could be making a complete ass of my self atm. Just let me know if this was actually right.

01:18:796 (2) - Ok well, Uhh that might be the most awkward curved slider ever. Since you're already going with the strange slider curved pattern you might aswell make that one too.

Mp3 is superrr quiet.


Try and change up some of the streams in there.

Otherwise good map.

Recheck upon your request.
[ General]
Storyboard
  1. 01:35:891 Not sure what you wanted to do with that "l" after which there. Is that a misspelling? Consider to fix it in case that "l" don't follow the lyrics.
  2. 05:57:558 (1) At the end of this spinner the storyboard should be faded out since this is the part where the song finished and in this way, you'll give players the idea the song has actually ended.
[ Void Genome]
  1. 00:47:475 (1,2,3,4) Would you mind using the same DS for this jump? I found it quite unpolished while I was testing it. Whlle making a proper square pattern would make things more fluent. Consider doing the same here 02:34:142 (1,2,3,4)
  2. 01:01:475 (2) Please, try a smoother slider shape for this slider just as well as you did before. The current one has a weird transition after the red node making it flow way weird imo.
  3. 01:04:142 (1,2,3,4,5,6) This jump play a little weird due the position of the objects from 01:04:975 (6,1) and 01:04:308 (2,3) . When making triangles like this one, try that the distance of 01:04:142 (1,2) be the same to 01:04:308 (2,3) In this way the cursor will go slightly better because the spacing is consistent. Consider applying the same here with these 01:04:641 (4,5) - 01:04:975 (6,1)
  4. 01:06:642 (1) Remove NC and add NC here 01:06:808 (2) Consider doing the same in the following cases:
    1. 01:18:475 (1) ^ 01:18:808 (2) -
    2. 01:38:475 (1) - 01:38:808 (3) -
    3. 01:39:808 (1) - 01:40:142 (2) -
    4. 01:46:475 (1) - 01:46:808 (5) -
    5. 01:51:475 (1) - 01:52:142 (3) -
    6. 01:59:975 (1) - 02:00:142 (2) -
    7. 02:34:142 (1) - 02:34:808 (5) -
    8. 02:55:475 (1) - 02:56:142 (5) -
    9. 03:16:308 (1) - 03:17:475 (5) -
  5. 01:08:142 (1) The length of this slider is rather extended and is skipping a very strong beat that you were following till now, which is 01:08:475 this one. I know you were following vocals but that beat needs to be highlighted just as well as you did in the previous patterns to keep consistency. Consider making that beat clickeable.
  6. 01:12:141 (6,1) Swap NC.
  7. 01:24:142 (5) NC here to keep consistency with the way you NC'ed the stream.
  8. 01:38:808 (3,4,5) This pattern doesn't flow bad but I think the position of the sliders is rather random than making sense atm. I think if you would place them like this could make a better flow over this segment.
  9. 01:39:808 (1,2) The distance between these is supposed to be higher than 01:40:308 (3,4) - where the current jump makes the patterning clutter in comparison of what you did here 01:37:475 (1,2,3) - . Make sure the distance between 1 -> 2 is higher than 3 -> 4. Placing 01:40:308 (3) - here x=208|y=192 would hurt no one.
  10. 01:44:475 (2) Ctrl + G here to improve the flow of the previous slider-tail which suggested the next note will be at the top of itself. Consider doing the same here 01:45:142 (4)
  11. 01:49:141 (9) Placing NC here would make an epic pattern just as well as the Dnb maps do with their short parts. Only a suggestion though.
  12. 01:50:808 (1,2) The current rhythm of these notes isn't bad, however, it makes a weird pattern by placing the 1 stacking 3. The song suggest the new strong beat would be where 01:50:975 (2) is. Hence, Doing ctrl + G over those would make stuff easier to read. Then, consider placing 01:51:142 (3) here x=256|y=344 to avoid the direct stack.
  13. 02:01:475 (6) NC here and remove NC here 02:02:142 (1) . Then consider adding NC here 02:02:808 (3)
  14. 02:18:475 (1) Remove NC here.
  15. 02:36:142 (9) NC here and remove NC here 02:36:808 (1)
  16. 02:48:808 (1,2,3,4) When doing things like this, consider using the same velocity of the previous streams. The current 4 kick sliders are rather slow compared with the amount of taps players need to do in the past stream. Consider placing them like this to have the same velocity to give a better flow to this segment.
  17. 03:01:308 (8) Oh, please. Don't under-tack it like this. It's the only one you managed on this part and plays rather weird. It would be better if you stack it in the next slider-head.
  18. 03:11:475 (1) Remove NC here.
  19. 03:13:725 I honestly found this space very weird considering on how you managed the next stream. I do believe placing a note here would make stuff more consistent and catchy.
  20. 03:27:142 (1) Remove NC here.
Topic Starter

HappyRocket88 wrote: 61101b

General
Storyboard
  1. 01:35:891 Not sure what you wanted to do with that "l" after which there. Is that a misspelling? Consider to fix it in case that "l" don't follow the lyrics. The translated lyrics says that, and it also makes sense.
  2. 05:57:558 (1) At the end of this spinner the storyboard should be faded out since this is the part where the song finished and in this way, you'll give players the idea the song has actually ended. Sounds reasonable, done.
[ Void Genome]
  1. 00:47:475 (1,2,3,4) Would you mind using the same DS for this jump? I found it quite unpolished while I was testing it. Whlle making a proper square pattern would make things more fluent. Consider doing the same here 02:34:142 (1,2,3,4) That pattern feels pretty good for me in both mentioned sections, and the only way to use the same ds in that is making a boring. bad to play square pattern that would feel very strange compared to the whole map
  2. 01:01:475 (2) Please, try a smoother slider shape for this slider just as well as you did before. The current one has a weird transition after the red node making it flow way weird imo. Done
  3. 01:04:142 (1,2,3,4,5,6) This jump play a little weird due the position of the objects from 01:04:975 (6,1) and 01:04:308 (2,3) . When making triangles like this one, try that the distance of 01:04:142 (1,2) be the same to 01:04:308 (2,3) In this way the cursor will go slightly better because the spacing is consistent. Consider applying the same here with these 01:04:641 (4,5) - 01:04:975 (6,1) I dont agree with it but i polished up the DS in that section
  4. 01:06:642 (1) Remove NC and add NC here 01:06:808 (2) Consider doing the same in the following cases: Done
    1. 01:18:475 (1) ^ 01:18:808 (2) -
    2. 01:38:475 (1) - 01:38:808 (3) -
    3. 01:39:808 (1) - 01:40:142 (2) -
    4. 01:46:475 (1) - 01:46:808 (5) -
    5. 01:51:475 (1) - 01:52:142 (3) -
    6. 01:59:975 (1) - 02:00:142 (2) -
    7. 02:34:142 (1) - 02:34:808 (5) -
    8. 02:55:475 (1) - 02:56:142 (5) -
    9. 03:16:308 (1) - 03:17:475 (5) -
  5. 01:08:142 (1) The length of this slider is rather extended and is skipping a very strong beat that you were following till now, which is 01:08:475 this one. I know you were following vocals but that beat needs to be highlighted just as well as you did in the previous patterns to keep consistency. Consider making that beat clickeable. No, on that part i didnt follow many stronger beats because the following the vocal feels better to me
  6. 01:12:141 (6,1) Swap NC. Done
  7. 01:24:142 (5) NC here to keep consistency with the way you NC'ed the stream. Done
  8. 01:38:808 (3,4,5) This pattern doesn't flow bad but I think the position of the sliders is rather random than making sense atm. I think if you would place them like this could make a better flow over this segment. Done
  9. 01:39:808 (1,2) The distance between these is supposed to be higher than 01:40:308 (3,4) - where the current jump makes the patterning clutter in comparison of what you did here 01:37:475 (1,2,3) - . Make sure the distance between 1 -> 2 is higher than 3 -> 4. Placing 01:40:308 (3) - here x=208|y=192 would hurt no one. Done
  10. 01:44:475 (2) Ctrl + G here to improve the flow of the previous slider-tail which suggested the next note will be at the top of itself. Consider doing the same here 01:45:142 (4) Done
  11. 01:49:141 (9) Placing NC here would make an epic pattern just as well as the Dnb maps do with their short parts. Only a suggestion though. Done
  12. 01:50:808 (1,2) The current rhythm of these notes isn't bad, however, it makes a weird pattern by placing the 1 stacking 3. The song suggest the new strong beat would be where 01:50:975 (2) is. Hence, Doing ctrl + G over those would make stuff easier to read. Then, consider placing 01:51:142 (3) here x=256|y=344 to avoid the direct stack. Done
  13. 02:01:475 (6) NC here and remove NC here 02:02:142 (1) . Then consider adding NC here 02:02:808 (3) Done
  14. 02:18:475 (1) Remove NC here. Done
  15. 02:36:142 (9) NC here and remove NC here 02:36:808 (1) Done
  16. 02:48:808 (1,2,3,4) When doing things like this, consider using the same velocity of the previous streams. The current 4 kick sliders are rather slow compared with the amount of taps players need to do in the past stream. Consider placing them like this to have the same velocity to give a better flow to this segment. Changed up the pattern a little bit
  17. 03:01:308 (8) Oh, please. Don't under-tack it like this. It's the only one you managed on this part and plays rather weird. It would be better if you stack it in the next slider-head. Done
  18. 03:11:475 (1) Remove NC here. Done
  19. 03:13:725 I honestly found this space very weird considering on how you managed the next stream. I do believe placing a note here would make stuff more consistent and catchy. As i mentioned in a previous mod, i feel like this pattern is how i hear the song and i think that fits better than a longer stream
  20. 03:27:142 (1) Remove NC here.Done
Thank you for the mod!

Biggy wrote: 573z3s

01:18:796 (2) - Ok well, Uhh that might be the most awkward curved slider ever. Since you're already going with the strange slider curved pattern you might aswell make that one too. I dont really agree, that slider doesnt play badly, i will keep it.
Thank you too!
Let's give it a try. (ノ・ω・)ノ x2

Biggy wrote: 573z3s

01:18:796 (2) - Ok well, Uhh that might be the most awkward curved slider ever. Since you're already going with the strange slider curved pattern you might aswell make that one too. I dont really agree, that slider doesnt play badly, i will keep it.
Thank you too![/quote]

alright, sorry for the trouble
the question is when ?
[Void Genome]
00:02:142 (8,9) - Ctrl+G rhythm wise
00:06:975 (6) - feels odd. Don't get too cocky about stacking hitcircles. Playability is more important than sexiness in the editor.
00:09:475 (1,2,3,4,5) - - the angle is too large, 00:09:642 (3) - stands out especially. Moving the middle hitcircle a bit lower might solve the problem.
00:12:725 (3,4,5) - move a bit to the right. This curve isn't justified by anything before and after it.
00:25:475 (4) - replace with hitcircle. There is literally nothing in the song to justify the hit on the red.
00:41:308 (1) - either move by one tick or expand till the blue tick, as this is where the ~uuuuuuuu ends :D
00:46:142 (7,8) - once again, stacking porn does not equal good flow. Same deal in 00:49:308 (8,9) - changing the slider angle might be enough to fix it.
00:53:975 - add a hitcircle
00:58:808 (1) - give this baby some sort of hitsounds, your choice.
01:04:975 (6,1) - anti-flow and not enough spaced jump. This makes your map feel fragmented and unflow-ey.
01:05:975 (4) - make it a larger angle than 90 degrees.
01:10:642 (4,6) - increase scaling of these two badboys. DS should go gradually higher, not back-and-forth. You're doing everything to systematically.
01:16:475 (1) - a bit to the right
01:37:808 (3,4) - move a bit up
01:41:975 - add hitcircles between these hold sliders.
01:46:142 (5) - move it down. The philosophy of smaller-bigger-smaller jumps is bad and even if it's able at most parts, not at parts like this.
02:01:475 (1,4) - Put these notes somewhere where it's more fun to click them. This perfect shape triangle is the antonym of perfect.
02:35:975 (4) - a little bit to the right
02:45:475 (1) - Can you make this whole stream section go gradually more spaced? It's the famous 8-cycle d'n'b drumroll, give it a little bit more taste. Streams are really fun in this map, make this one fun too!
02:58:642 (9) - A little bit to the west or south-west
03:13:475 (5,6,7,1,2,3,4,5,6,7) - this section has potential for a better-spaced stream. Your map doesn't deserve such a stack! Space em up baby.
03:20:475 (8) - space this badboy a bit harder north
03:26:975 (7) - don't do this kind of stuff. That's just mean. We need to double our distance snap efforts! This feels more like distance nap!
03:37:808 (1,2) - delete this, copy 03:37:475 (1,2) - and then ctrl+> it and place it on the right distance snap.
03:54:808 (1) - Nothing to see here, just wanted to say that it's a wonderful stream
03:57:475 (9) - that said, this note seems like it forgot it's way home. Get him back into the place where it belongs
04:07:475 (1) - put it a lil bit higher if you want a good curve or straighten 04:07:975 (4) - this if you want a line. There's no other choice.
04:19:391 (2,3) - overmapping, remove 04:19:391 (2) -
04:20:725 (6,7) - 04:22:058 (2,3) - 04:23:392 (6,7) - 04:24:725 (2,3) - look above
04:26:475 (9) - seems a bit too curved compared to it's friends, it triggers my OCD when I look at it, please fix.
04:32:142 (1) - I suggest mapping this cute part, could map some great whackamole material in accordance with the lyrics
04:55:308 (6,7,1) - please no. God please no. no. This pattern can work greatly, but it's just at a bad place.
04:58:642 (3) - This is the apogee of the song! I want to dance at this point, please don't interrupt my hype by placing a Distance Napping hitcircle like this. This should be one of the harder jumps, not the shortest one!
05:03:308 (7,8,1) - space it just a little bit more
05:04:142 (3,4) - make this a sharp-angle jump, should be as long as 05:03:975 (2,3) - it will go extremely well if you do what I asked you at 05:03:308 (7,8,1)
05:36:142 (1) - angle is a bit too weird in response to the entire stream before (which was an awesome stream by the way).
05:52:142 (1) - another awesome stream, your streams are godlike
05:57:142 (2) - - not sure whether it should remain or should be deleted, listen to the song and decide that yourself
05:57:558 (1) - I tried pulling the spinner back to the inherit point and putting a hitslider on 06:00:391 (1) - (blue tick) and it sounds extremely well and cool. However, it plays like cancer and a lot of players are going to get their jimmies rustled this way. Your choice.

[General Thoughts]
A great map that has it's moments, but also a map that is quite unpolished and has some weird patterns. You should get rid of making small jumps just after the big ones, plays like arse and kills the momentum the music brings. Your streams are godlike and very fun though. Good luck getting this map approved! :D
Topic Starter

Haganenno wrote: 6h2b58

[Void Genome]
00:02:142 (8,9) - Ctrl+G rhythm wise I dont really see the point of this, the pattern sounds fine and plays similarly
00:06:975 (6) - feels odd. Don't get too cocky about stacking hitcircles. Playability is more important than sexiness in the editor. When i made that part i tried some other things but they were worse than this, this is the middleground where its playable and not looks like crap
00:09:475 (1,2,3,4,5) - - the angle is too large, 00:09:642 (3) - stands out especially. Moving the middle hitcircle a bit lower might solve the problem. Fixed
00:12:725 (3,4,5) - move a bit to the right. This curve isn't justified by anything before and after it. Done
00:25:475 (4) - replace with hitcircle. There is literally nothing in the song to justify the hit on the red. There is definitely, same as 00:30:808 (5) -
00:41:308 (1) - either move by one tick or expand till the blue tick, as this is where the ~uuuuuuuu ends :D The spinner is there because of the build up sound (?) not because of the vocal
00:46:142 (7,8) - once again, stacking porn does not equal good flow. Same deal in 00:49:308 (8,9) - changing the slider angle might be enough to fix it. Same as above
00:53:975 - add a hitcircle Thats inetentionally not mapped, thats some kind of build up part before the faster one, thats why i went with the 1/1 sliders
00:58:808 (1) - give this baby some sort of hitsounds, your choice. I will stay with the current one
01:04:975 (6,1) - anti-flow and not enough spaced jump. This makes your map feel fragmented and unflow-ey. Changed that up a bit
01:10:642 (4,6) - increase scaling of these two badboys. DS should go gradually higher, not back-and-forth. You're doing everything to systematically. Fixed
01:41:975 - add hitcircles between these hold sliders. Same as above
01:46:142 (5) - move it down. The philosophy of smaller-bigger-smaller jumps is bad and even if it's able at most parts, not at parts like this. Moved up the jump a bit before, but i dont agree with the reasoning
02:01:475 (1,4) - Put these notes somewhere where it's more fun to click them. This perfect shape triangle is the antonym of perfect. I would agree if it was cirno's perfect math class but it isnt so i will stay with the current one
02:45:475 (1) - Can you make this whole stream section go gradually more spaced? It's the famous 8-cycle d'n'b drumroll, give it a little bit more taste. Streams are really fun in this map, make this one fun too! That part is getting bigger in every 4*8 combo, thats a pretty long stream so i dont want it to be too hard
03:13:475 (5,6,7,1,2,3,4,5,6,7) - this section has potential for a better-spaced stream. Your map doesn't deserve such a stack! Space em up baby. I think this kind of stack is fun, i will keep it
03:26:975 (7) - don't do this kind of stuff. That's just mean. We need to double our distance snap efforts! This feels more like distance nap! Thats one of my favourite jump, wont change it
03:37:808 (1,2) - delete this, copy 03:37:475 (1,2) - and then ctrl+> it and place it on the right distance snap. I dont really agree on this one
03:57:475 (9) - that said, this note seems like it forgot it's way home. Get him back into the place where it belongs DS issue, fixed
04:07:475 (1) - put it a lil bit higher if you want a good curve or straighten 04:07:975 (4) - this if you want a line. There's no other choice. Fixed
04:19:391 (2,3) - overmapping, remove 04:19:391 (2) - It is not, there is definitely a triple there
04:26:475 (9) - seems a bit too curved compared to it's friends, it triggers my OCD when I look at it, please fix. Fixed
04:32:142 (1) - I suggest mapping this cute part, could map some great whackamole material in accordance with the lyrics I want a break somewhere and thats the best part for it
04:55:308 (6,7,1) - please no. God please no. no. This pattern can work greatly, but it's just at a bad place. I think its on point
04:58:642 (3) - This is the apogee of the song! I want to dance at this point, please don't interrupt my hype by placing a Distance Napping hitcircle like this. This should be one of the harder jumps, not the shortest one! This is the "best" part yeah, but this is how i see the music, thats a pretty "slow" part there
05:04:142 (3,4) - make this a sharp-angle jump, should be as long as 05:03:975 (2,3) - it will go extremely well if you do what I asked you at 05:03:308 (7,8,1) I will stay with the current one
Thank you for the mod!
Suggestions
Major suggestions
Unrankable issues
Happyrocket I am disappointed

1g1z4l

Void Genome
Aesthetic and Style Issues

  1. Why is there a random blood red in your combo colors? I would think a darker grey would work very well.
  2. The hitsounds are horrible. Later on when you have spam normal whistles, you'd be better off swapping them to soft whistles.
  3. 00:01:642 (6,7) - Blanket
  4. 00:01:808 (7,8) - Blanket
  5. 00:04:308 (6,7) - Blanket
  6. 00:05:308 (10,1) - Blanket
  7. 00:05:475 (1,2) - Blanket. You should also find a way to stack (10) and (2) while you reorganize the (5,6,7,8) mentioned.
  8. 00:05:975 (2,3) - Blanket. You should also be keeping the spacing between (1,2,3) absolutely exact as it is very noticeable if it isn't. Be sure to disable grid snap.
  9. 00:08:308 (2,3) - Blanket
  10. 00:10:808 (1,2,3,4) - This is far from a perfect square or parallelogram.
  11. 00:11:975 (7,1,2) - Blankets. You should also avoid the overlap with the previous combo here if possible. See this note in the playability section for a suggestion.
  12. 00:13:808 (2) - This slider's curve looks like it's trying to blanket a note that's not there. It would look cool if there actually was a note there that it was blanketing. Maybe 00:14:975 (1) - ?
  13. 00:14:475 (4) - Generally speaking you want linear sliders like this to bend on-tick. This is slightly off from that.
  14. 00:21:475 (1) - For this section, hit claps feel really weird as the music is not using claps of any definition, it's using bass and snares in an otherwise weak musical section. For that reason, you should be hitsounding all the claps with normal-hitnormal instead, as it sounds far better with the music.
  15. 00:24:142 (1,2) - While having circles stacked over eachother for slow 1/2 sections is perfectly fine, it will always feel weird to play sliders with ends or starts stacking over eachother in them, due to the very high degree of freedom afforded by the sliderball. For all of your 1/2 sections, you should have the spacing of the sliders such that the circles do not overlap. The circles themselves are fine, though.
  16. 00:46:642 (8,9) - Blanket.
  17. 00:50:808 (4,5) - Blanket eachother.
  18. 00:50:808 (4,5,6,1,2) - Hell you might want to blanket all of these.
  19. 00:52:975 (4,5,6) - This kind of hitsounding is pretty neat. [b]Why didn't you do it for the rest of the section?
  20. 01:01:142 (1,2) - Try to blanket these?
  21. 01:04:142 (1,2,3,4,5,6,1) - This should be made into an actual pair of triangles. In general, your patterns are really unpolished.
  22. 01:05:808 (3,5) - Blanket
  23. Lots of blankets, self-checking should be done basically
  24. Generally speaking sliders are unintuitive and distance snap makes the map look extremely rigid and inflexible while the curve sliders don't accurately use the cursor momentum they afford.
Playability and Pattern Issues

  1. When you are a newbie mapper, distance snap is the enemy. You should not be using distance snap for anything except notes that you directly want to be the same space apart! Spacing 1/4 notes at the same distance snap as 1/2 notes is something that was found to be "awkward" and "ugly" back in 2009. Back then, the general rule was "1/4 spacing should be half distance snap of 1/2, 1/1 should be 1.5x distance snap of 1/2" and that worked very well for five years. Now we have the era of random spacing and no distance snap. New mappers should stick to that rule, though.
  2. I'm sorry but with all of the things that can be said, you'll probably need to remap entire sections to get this to a level where it's rankable. But that's okay, it's a about the learning experience.
  3. 00:04:142 (5,6,7,8) - Reorganize to avoid overlap. Very clumped up compared to the rest of this section. Normally it's fine, but here you're having the player do a cramped looping motion when the rest of the section is much more free and not as sharply angled.
  4. 00:09:475 (1,2,3,4,5) - This stream is awkwardly sharp. This is just nitpicking, but considering how important streams are to the map, they should be a bit less sharply angled.
  5. 00:09:975 (6,7,8) - Having this stacked kills the momentum when it's a continuation of the guitar roll in this combo. 8 also ends on a very click-able note. If I can make a suggestion, I'd have 6,7,8 be a spaced triple with the 8 being a 1/4 slider pointing to a spaced out 9 (on the red tick). This keeps the triple and the hold on the 8 without losing the click on the red tick.
  6. 00:11:308 (4,5,6) - And then this triple is far too spaced out and feels too emphasized. Shrink it a bit.
  7. 00:11:975 (7,1,2) - While you are doing that triple, try rotating this pattern by 60 degrees anti-clockwise and stacking the start of the (6) slider on the end of the (2). When you do this, you can also have the stream at 00:12:725 (3,4,5,6) - start underneath (1)'s start. Spacing is a bit large, but if you shrink 1,2 to blanket 7 at a lower approach circle it can work really well.
  8. 00:12:975 (6) - This 1/2 slider plays extremely badly. The ending is a significant beat and there is no noise that really implies a hold on its start. I highly suggest replacing this with two circles.
  9. 00:15:892 (5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There is no musical or rhythmical reason to make this section a pure stream other than being lazy or artificially increasing difficulty. Please continue to map the rhythm as you have been for the rest of the section!
  10. 00:15:475 (4,5,6,7) - Combined with the previous note, Starting a long stream section on a blue tick is highly ill-advised! For the highest tier of players it doesn't matter, but for most players it will always come across as "awkward" or "strangely hard". Usually they can't explain why, but I can: Starting a stream on your weak finger key will always feel really awkward. And for slider -> 1/4 circle streams, most player instinct is to swap to their other key - If a player's Z key is their favored one, they'd play this combo as 2Z, 3X, 4Z, 5X, and while this is okay for a short stream of three notes, it will throw them off. Remove the kick on the 4 slider. But you should be reworking the stream section anyway, so this is advice for the future!
  11. 00:20:475 (1,2,3,4,5) - When you rework the stream, bear in mind that there are only beats on the 1,4, and 5 of this bit! You can either have a 3/4 slider in place of 1, or a 1/2 slider->bluetick circle ->1/2 slider. I'd map it differently but that's me.
  12. 00:21:475 (1) - Should be a 1/2 slider as a hold is implied by the music and lasts 1/2 of a beat. (The synthetic bass noise)
  13. 00:23:975 (9,1) - While a jump can be placed here, this is in a completely awkward direction and is very large. You should have the movement be less of a sharp angle and shorter, possibly by moving (1) down and a bit to the right of its current position.
  14. Generally for the entirety of the slow section from 00:21:475 - to 00:42:475 - , you should follow the following rules:
  15. Keep Slider->Slider spacing so that the heads or endings do not overlap at all. This also applies for Slider -> Circle. Sliders should not be distance snapped, ever, as the leeway provided them by the sliderball allows for much more free cursor movement than circles. Spacing will feel very cramped if sliders are distance snapped the same as circles in this way.
  16. Stop having 4.5 length jumps. Seriously, they play extremely bad. If you really need to distance snap, use 2.5 or so and make sure the angle is not "backwards" as that ruins the calm nature of the section.
  17. I am so bad at modding newbie maps who told me to do this
  18. 02:05:808 (3,4,5,6,7,8,9,10,1,2,3,4,5,6) - Let it be known that things like this play really badly, especially since there's no musical reason to really do it that way
  19. I've run out of energy to mod this honestly. I'm really bad at modding newbie maps but this is unpolished even for a newbie map and it seems like nobody's really taken the time or effort to explain to Another some of the important concepts of making a good map. Much less an approval-level one.

Shiirn wrote: 4dp13

[b]

  1. b
I love this part of the mod.

Hey, Another! It's been a while since we last talked. I hope you are doing just great, bud! I know I'm bubble popping over a self-popped bubble. However I would really like you to get more mods and player's opinion into this. Map can be heavily improved in all senses, from a major change on the overall flow to a lot of patterns to increase the quality of the map as a whole.
This was bubbled twice very fast before a big mod. Okoratu gave you a couple of suggestions at the very beginning of the thread, which you applied almost everything properly. However those were just suggestions in which you didn't take a look at the map, meaning, a lot of similar things are still there, causing the same issues that the very first version had because it's never been fixed properly.

I will try to mod this map as soon as I can and so other BNs will be able to re-mod it once again and re-bubble if they want to. For now, try to gather more mods and to "re-map" anything you find as "not so good, can be improved" parts.
For now, I can't just let this set go through the qualify section on its current state.

Hope you have a wonderful time till I come back with my mod. Best of lucks, Another!
Oheyo, so I'm here for things and whatnot. Since this map was x2 bubble I'll be doing my best to point out everything I see.

[Void Genome]
General
  1. Storyboard overload makes it unrankable? (Not sure on this one.)
Storyboard
  1. You have huge SB loads at 00:20:975 -, 01:49:475 -( for the entire chorus until 02:13:808 -), 02:31:808 -, 03:36:141 -( for the entire chorus until 04:00:391 -), 04:26:808 - (until 04:32:141 -), 04:53:475 -, and 05:18:141-.
  2. Overall, the storyboard, while cool at times, feels generally sloppy. The character art you're using is fairly low quality and doesn't really contribute, the shooting stars in the background are random, and the theres a lot of unnecessary strain on the SB. I think a good SB creator should mod this before it even considers seeing another bubble.
Beginning Until Break One
  1. Your jumps in general are fairly boring, so here goes a quick rundown on some stuff you can do to improve the overall enjoyment without remapping a 6 minute song. So lets take the first measure of jumps, 00:00:142 (1,2,3,4,5,6,7,8,9) - for a test run. It has a pretty boring and linear circular arching pattern. What could we do to improve it? Step 1: Make 5 blanket the 2, Step 2: Move the 4 up to 2px (to 280||280), Step 3: CTRL+G the 4,6, Step 4: CTRL+G the 7, Step 5: Fix the curve on the 8 slider to better blanket 7, Step 6: Move the 9 onto the end of the oncoming 1 slider (00:02:808 (1) - ). Final fixes: 00:02:808 (1) - Make this blanket the 6 better. If you did all of these steps, your first two measures (and the first slider of your next measure) will play in a more interesting manner. We used several techniques here, blanketing the 2,5, forming a triangle with the 4,5,6, and having the 9 on the beginning of the next slider to better emphasize the lack of noise between the two!
  2. If you did anything from the previous bullet point, thats obviously going to mess up the flow of your map a tad bit. You should always be looking to represent the songs rhythm and intensity with your distance in jumps and the flow of your map. The guitar has kind of a back and forth pattern, so the circular motion the player is having to play feels a bit conflicting
  3. Another important point to take away from that first bullet point is the fact that you shouldn't be moving between the 9 and the blue 1. While this is a personal preference of mine, I like to try to emphasize the lack of a certain note, or all notes, by not making the player move. It also creates a really fun (when used correctly) stop and start pattern that keeps the song interesting. The biggest pitfall of a marathon map is making it boring, and in a cut-and-paste song like you've chosen, its bound to get boring very fast if you don't make appropriate accommodations (the accommodations being great gameplay).
  4. 00:10:641 - Theres a cymbal here that should be mapped (IMO) since you've been mapping cymbals up to this point. I'd recommend just plopping it onto the beginning of the next combo (stack ontop of the 1).
  5. 00:15:475 (4,5,6,7) - This stream comes off at a really weird angle from the slider and looks really bad due to the overlap with the 3 as well. Its also a weird DS considering all your previous DS'd streams have been larger. Also, in my opinion, the entire stream is pretty bad as it seems like you're trying to hard for it to be a deathstream. The song itself isn't actually that intense except for the kiais, so theres no reason you need a Mazzerin stream as just a buildup. It sets a weird tone for the rest of the map because you keep expecting something similar, but it never really comes. There is a very noticeable cowbell (i think) sound at 00:16:475 (5) - and 00:16:475 (5) - which would make great locations for you to put the a kickslider on. More or less, this stream series (the part until 00:18:475 (5) - needs to be remapped.
  6. 00:18:475 (5) - Why a slider? You're clearly not following the guitar here, you're following the drums and bass. Maybe a repeating slider if you want to simulate that hold effect of the guitar sound? Because switching between noises with no purpose is a no-no.
  7. 00:18:892 (6,7,8,1) - Remap this stream as well, theres a few more cowbells 00:19:142 (1) - here and 00:20:475 (1) - there. For this one, if you want to relieve the player from the first heavier stream, have the cowbell be a point where you switch between stream and kick sliders! Theres also a really good drum rhythm here you could map to with a variation between kicks and repeating sliders.
  8. 00:20:808 (5) - You have a really strong noise on the end of this slider that I think should be clickable.
  9. 00:21:475 (1) - This entire section (there to 00:41:225 (1) - there) is a bit mediocre... but I'm not exactly sure what to change. You definitely needs mods for it though.
  10. Everything else with the song that I have an issue with until the kiai is covered from the first bullets, so that'll end this section.
Break One through Kiai One
  1. Map the break, just use sliders only or something and map it. Its so easy to map and you could do some really fun rhythms there.
  2. 01:35:808 (1,2) - Move these onto the 01:36:142 (3) - head of that slider
  3. Most of your maps issues fall under the same pitfall, for example, in this bit: 01:36:142 (3,4,5,6) - your intensity is a lot higher than say, here 00:00:142 (1,2,3) - . However, you have the opening mapped to a higher DS/SV than the chorus' build up, which is okay I guess, but its clearly an imbalance. You need to plan your song out so that you map each section according to its intensity. For example, you wouldn't have a huge jump in the opening, but you may do it somewhere like 01:49:475 (1,2,3) - there. A good ranked map typically is thoroughly planned out. Obviously a few bad ones slip through every once in a while, but thats another topic for another day.
  4. 01:46:808 (1) - I'll use this slider to cover a general topic of ugly slider art. Your sliders are atrocious and you should definitely study how someone who does good sliders makes 'em. Look at Skystar, kevincela, Smoothie World, handsome, idk, anyone whos mapped dubstep ever to find some good slider art suggestions.
  5. 01:52:142 (1) - Your blanket here could be better.
  6. 01:53:475 (1,2,3,4,5,6,7,8) - Theres no sound in the song that warrants a back-and-forth jump pattern like this. I know its fun and all for players (except you overuse it to the point I hate it) but theres definitely a much more interesting pattern to put here.
  7. 01:56:142 (5,6) - In my opinion, I'd have these as circles to emphasize her vocals here.
  8. 01:57:475 (1,2,3,4,5) - I can maybe understand a back-and-forth pattern for 1,2,3 but I don't hear it for 4 and 5. I also think there should be a slider on 3 instead of a circle.
  9. 01:58:475 (1,2,3,4,5,6) - Eh, more back and forth jumps that don't make sense with the song.
  10. 02:00:475 (2,3,4) - Not to be harsh, but this is probably the laziest design in the entire map, its boring and it really doesn't fit the music.
  11. 02:01:475 (1,2,3,4,5) - All these imperfect triangles though.
  12. 02:05:808 (3,4,5,6,7,8,9,10,1,2,3,4,5,6) - Yeah, no. These could work, but not the way you've mapped them. Firstly, they'd need to start 02:05:475 (2) - here rather than where you have them start, and secondly, they should change direction here 02:06:808 (9) - because the song has a noticeable beat in it that makes it logical to change. (Thats also the new measure so...) Also, if you're going to stick with a back and forth motion, do that, don't make it a circle arbitrarily because you happened to run out of room or something. Please put more thought into this.
  13. Quick tag on that previous bullet, your NCs are terrible.
  14. 02:10:808 (1) - Mod ends here.
Summary
  1. Everything wrong with the song could be summed up from modding until the first kiai, because its full of the same mistakes. Look at what I said, evaluate it, then if you accept my opinions (or get others if you want), scour your map for other places you can apply it. The only reason my mod has a somewhat spiteful tone to it is because it really pisses me off that a map of this quality got two bubbles whereas my friends map which is at a much higher quality level hasn't even been checked by a BN no matter how hard hes tried. I have nothing against you and the BNs that bubbled this map, though, its jut a general disappointment with the structure of ranking beatmaps.
Topic Starter
Uhm okay, thanks for the , I will take a look on these when I have enough time.

Edit: Because of the suggestions I need to remap the whole thing and I dont really have the time right now I will leave the map as it is untill I can start to remap it.
wasn't the bubble... already popped due Haganenno's concerns? XD
I clarified about this already. I popped so everyone can do a proper re-check after those mods. It was intended. Please, read carefully!
i think you should remap using what you've already learned, if you do ur map will most likely inherently be much better than if you keep working on the first version, i'd totally make a huge mod but it would be a total waste of time if subconsciously you would be fixing it if you just remapped. i'm sure it wouldn't be too hard to get more mods etc, one from me guaranteed. i see this happen often, people have their first map, or in this case, your twelfth, and they keep working on the first version. this inhibits them from actually improving i think, and i don't think overall the map is actually improved. by remapping i think you would fix many issues and end up with a better map overall that can be modded and checked over for rank. it'll be easier the second time round also, as you won't need as many mods, because your map is better in general.

i'm very, very surprised you managed to get a bubble on this, i mean, it's the same quality of a map i made 9 months ago, and i (even at that point) refused a bubble because i knew it wasn't very good.
Topic Starter

Shiirn wrote: 4dp13

1g1z4l

Void Genome
Aesthetic and Style Issues

  1. Why is there a random blood red in your combo colors? I would think a darker grey would work very well. Fixed
  2. The hitsounds are horrible. Later on when you have spam normal whistles, you'd be better off swapping them to soft whistles.
  3. 00:01:642 (6,7) - Blanket Fixed
  4. 00:01:808 (7,8) - Blanket Fixed
  5. 00:04:308 (6,7) - Blanket Fixed
  6. 00:05:308 (10,1) - Blanket Fixed
  7. 00:05:475 (1,2) - Blanket. You should also find a way to stack (10) and (2) while you reorganize the (5,6,7,8) mentioned. Fixed
  8. 00:05:975 (2,3) - Blanket. You should also be keeping the spacing between (1,2,3) absolutely exact as it is very noticeable if it isn't. Be sure to disable grid snap. Fixed
  9. 00:08:308 (2,3) - Blanket Fixed
  10. 00:10:808 (1,2,3,4) - This is far from a perfect square or parallelogram. Fixed
  11. 00:11:975 (7,1,2) - Blankets. You should also avoid the overlap with the previous combo here if possible. See this note in the playability section for a suggestion. Fixed
  12. 00:13:808 (2) - This slider's curve looks like it's trying to blanket a note that's not there. It would look cool if there actually was a note there that it was blanketing. Maybe 00:14:975 (1) - ? Fixed
  13. 00:14:475 (4) - Generally speaking you want linear sliders like this to bend on-tick. This is slightly off from that. Fixed
  14. 00:21:475 (1) - For this section, hit claps feel really weird as the music is not using claps of any definition, it's using bass and snares in an otherwise weak musical section. For that reason, you should be hitsounding all the claps with normal-hitnormal instead, as it sounds far better with the music. Fixed
  15. 00:24:142 (1,2) - While having circles stacked over eachother for slow 1/2 sections is perfectly fine, it will always feel weird to play sliders with ends or starts stacking over eachother in them, due to the very high degree of freedom afforded by the sliderball. For all of your 1/2 sections, you should have the spacing of the sliders such that the circles do not overlap. The circles themselves are fine, though. I think these are fine, i only used spacing between sliders in this section when i wanted to fit the strong beat with a jump
  16. 00:46:642 (8,9) - Blanket. Fixed
  17. 00:50:808 (4,5) - Blanket eachother. Fixed
  18. 00:50:808 (4,5,6,1,2) - Hell you might want to blanket all of these. Fixed
  19. 01:01:142 (1,2) - Try to blanket these? Fixed
  20. 01:04:142 (1,2,3,4,5,6,1) - This should be made into an actual pair of triangles. In general, your patterns are really unpolished.
  21. 01:05:808 (3,5) - Blanket Fixed
  22. Lots of blankets, self-checking should be done basically
[b]Playability and Pattern Issues

  1. 00:04:142 (5,6,7,8) - Reorganize to avoid overlap. Very clumped up compared to the rest of this section. Normally it's fine, but here you're having the player do a cramped looping motion when the rest of the section is much more free and not as sharply angled. Ficed
  2. 00:09:475 (1,2,3,4,5) - This stream is awkwardly sharp. This is just nitpicking, but considering how important streams are to the map, they should be a bit less sharply angled. Ficed
  3. 00:09:975 (6,7,8) - Having this stacked kills the momentum when it's a continuation of the guitar roll in this combo. 8 also ends on a very click-able note. If I can make a suggestion, I'd have 6,7,8 be a spaced triple with the 8 being a 1/4 slider pointing to a spaced out 9 (on the red tick). This keeps the triple and the hold on the 8 without losing the click on the red tick. Sounds alright
  4. 00:11:308 (4,5,6) - And then this triple is far too spaced out and feels too emphasized. Shrink it a bit. Ficed
  5. 00:11:975 (7,1,2) - While you are doing that triple, try rotating this pattern by 60 degrees anti-clockwise and stacking the start of the (6) slider on the end of the (2). When you do this, you can also have the stream at 00:12:725 (3,4,5,6) - start underneath (1)'s start. Spacing is a bit large, but if you shrink 1,2 to blanket 7 at a lower approach circle it can work really well. Ficed
  6. 00:12:975 (6) - This 1/2 slider plays extremely badly. The ending is a significant beat and there is no noise that really implies a hold on its start. I highly suggest replacing this with two circles. Ficed
  7. 00:15:892 (5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There is no musical or rhythmical reason to make this section a pure stream other than being lazy or artificially increasing difficulty. Please continue to map the rhythm as you have been for the rest of the section! I definitely do not agree with this, i sill hear the sound that i mapped the stream for, the same sound i mapped the earlier shorter ones in the section.
  8. 00:15:475 (4,5,6,7) - Combined with the previous note, Starting a long stream section on a blue tick is highly ill-advised! For the highest tier of players it doesn't matter, but for most players it will always come across as "awkward" or "strangely hard". Usually they can't explain why, but I can: Starting a stream on your weak finger key will always feel really awkward. And for slider -> 1/4 circle streams, most player instinct is to swap to their other key - If a player's Z key is their favored one, they'd play this combo as 2Z, 3X, 4Z, 5X, and while this is okay for a short stream of three notes, it will throw them off. Remove the kick on the 4 slider. But you should be reworking the stream section anyway, so this is advice for the future! Fixed
  9. 00:20:475 (1,2,3,4,5) - When you rework the stream, bear in mind that there are only beats on the 1,4, and 5 of this bit! You can either have a 3/4 slider in place of 1, or a 1/2 slider->bluetick circle ->1/2 slider. I'd map it differently but that's me. There is definitely a beat on the red tick too, but fixed
  10. 00:21:475 (1) - Should be a 1/2 slider as a hold is implied by the music and lasts 1/2 of a beat. (The synthetic bass noise) Fixed
  11. 00:23:975 (9,1) - While a jump can be placed here, this is in a completely awkward direction and is very large. You should have the movement be less of a sharp angle and shorter, possibly by moving (1) down and a bit to the right of its current position. Fixed

Cryptic wrote: 442i6n

[Void Genome]

Beginning Until Break One
  1. Your jumps in general are fairly boring, so here goes a quick rundown on some stuff you can do to improve the overall enjoyment without remapping a 6 minute song. So lets take the first measure of jumps, 00:00:142 (1,2,3,4,5,6,7,8,9) - for a test run. It has a pretty boring and linear circular arching pattern. What could we do to improve it? Step 1: Make 5 blanket the 2, Step 2: Move the 4 up to 2px (to 280||280), Step 3: CTRL+G the 4,6, Step 4: CTRL+G the 7, Step 5: Fix the curve on the 8 slider to better blanket 7, Step 6: Move the 9 onto the end of the oncoming 1 slider (00:02:808 (1) - ). Final fixes: 00:02:808 (1) - Make this blanket the 6 better. If you did all of these steps, your first two measures (and the first slider of your next measure) will play in a more interesting manner. We used several techniques here, blanketing the 2,5, forming a triangle with the 4,5,6, and having the 9 on the beginning of the next slider to better emphasize the lack of noise between the two! I dont mind that the map is boring for some players, to be honest the song itself is boring too but i dont really want to make the map "action heavy" just because its a long song, the song is simple, the map is simple, it fits, and i tried the the section you mentioned in a lot of way, this version is the most appealing for me.
  2. 00:10:641 - Theres a cymbal here that should be mapped (IMO) since you've been mapping cymbals up to this point. I'd recommend just plopping it onto the beginning of the next combo (stack ontop of the 1). 00:10:308 (9,1) - the break beetwin these to notes in the music is more important in my oppinion
  3. 00:18:475 (5) - Why a slider? You're clearly not following the guitar here, you're following the drums and bass. Maybe a repeating slider if you want to simulate that hold effect of the guitar sound? Because switching between noises with no purpose is a no-no. The guitar(?) sound here is strong enough to stop stream
  4. 00:18:892 (6,7,8,1) - Remap this stream as well, theres a few more cowbells 00:19:142 (1) - here and 00:20:475 (1) - there. For this one, if you want to relieve the player from the first heavier stream, have the cowbell be a point where you switch between stream and kick sliders! Theres also a really good drum rhythm here you could map to with a variation between kicks and repeating sliders. I hate kick sliders and i try to avoid using them, in my oppinion they are not fun to play and pretty boring
Break One through Kiai One
  1. Map the break, just use sliders only or something and map it. Its so easy to map and you could do some really fun rhythms there. The music is in a very different tone compared to other parts of it, i will stay with the break
  2. 01:35:808 (1,2) - Move these onto the 01:36:142 (3) - head of that slider
  3. 01:46:808 (1) - I'll use this slider to cover a general topic of ugly slider art. Your sliders are atrocious and you should definitely study how someone who does good sliders makes 'em. Look at Skystar, kevincela, Smoothie World, handsome, idk, anyone whos mapped dubstep ever to find some good slider art suggestions. There is no such thing like "slider art", good looking sliders at best, but i will look into it how to make them more good looking, for now i dont know but i will change them
  4. 01:52:142 (1) - Your blanket here could be better. Fixed
  5. 01:53:475 (1,2,3,4,5,6,7,8) - Theres no sound in the song that warrants a back-and-forth jump pattern like this. I know its fun and all for players (except you overuse it to the point I hate it) but theres definitely a much more interesting pattern to put here. In my oppinion the pattern fits really well the vocal, and as i said the song is very repetitive thats why i used the pattern many times, to stay consistent
  6. 01:56:142 (5,6) - In my opinion, I'd have these as circles to emphasize her vocals here. I think both sliders cover one word and i didnt want to use too many circle at once
  7. 01:57:475 (1,2,3,4,5) - I can maybe understand a back-and-forth pattern for 1,2,3 but I don't hear it for 4 and 5. I also think there should be a slider on 3 instead of a circle. Every not is one syllable in that jump and 4 is stacked on 5 because its just one
  8. 02:01:475 (1,2,3,4,5) - All these imperfect triangles though. Fixed(?)
  9. 02:05:808 (3,4,5,6,7,8,9,10,1,2,3,4,5,6) - Yeah, no. These could work, but not the way you've mapped them. Firstly, they'd need to start 02:05:475 (2) - here rather than where you have them start, and secondly, they should change direction here 02:06:808 (9) - because the song has a noticeable beat in it that makes it logical to change. (Thats also the new measure so...) Also, if you're going to stick with a back and forth motion, do that, don't make it a circle arbitrarily because you happened to run out of room or something. Please put more thought into this. Fixed the first part
Thank both of you.

And about the things that your friend's or your map didn't get bubbled or ranked, thats not my fault, and bringing it up is pointless because it won't move this map forward neither those, so please don't do that.
Re-mod as per request :3
Last time... I don't actually what I modded, but in this one I plan on giving a lot of personal suggestions so keep this in mind while checking it

Void Genome 1d5q5y


  • 00:02:475 (9) - what I find strange is that you placed this circle on the bass kicks, while all your other objects in the combo (00:00:142 (1,2,3,4,5,6,7,8) - ) are following guitar. Now, it's fine probably, but imo that circle is not necessary. If you really want to keep the beat on that add a repeat on 00:02:142 (8) - instead, since you'll still make the player focus more on the guitar.
    There are also other suggestions I could make here, but this is the one I think better gits the style of the map (you could place 9 stacked on 00:02:808 (1) - but you should do that in the whole map and that's not the best idea for sure)

    00:08:475 (3) - just nazi stuff: maybe curve this a little bit to make it a mini-blanket with 2, like this

    00:12:142 (1,2) - take these guys separately and do a ctrl + g on both. My reason is that: 00:11:475 (6,7,1) - movement between these feels a lot similar to 00:04:808 (8,9,10,1) - and also because by inverting the flow between 00:12:142 (1,2) - you create a nice drop on the next stream since the visual "8 figure" movement also feels more "polished" imo

    btw... 00:12:475 (2,3) - what's this jump ? xD Ok, it fits, but it came out of nowhere here, since this part didn't really have any particular emphasis imo
    Also, if you want to keep the jump as it is, I'd suggest to use a 1/4 slider instead of 00:12:975 (6) - for consistency in the combo

    00:13:808 (2,4) - I feel like between these guys there are beats you should have used since you used them already in the previous combos

    00:28:142 (1) - this NC wasn't there for 00:22:975 - or 00:25:641 - so you should remove it for consistency
    00:41:142 (1) - probably this one too is a bit unnecessary but since there's a spinner it could work

    00:47:808 (3,4) - ctrl + g? It flows really well and tbh a jump here and there is good even on constant spacing maps like this one imo

    00:49:975 (1) - never put a NC on a red tick unless there is a clearly strong beat on it
    00:50:808 (4) - remove the NV from above and place it here. Also, delete NC from 00:51:808 (1) - and check the next suggestion
    00:53:475 (7,1) - switch NC

    01:16:308 (8,1) - I should draw some lines on a screen but it's easy so let's leave it like that: check the line from 8 to 1 and see what movement the players has to do to follow the slider. Imo it's a bit forced and unnatural.
    What about something like this? I just took the slider and did a Ctrl + h/j/g and re-positioned it/
    Also, to keep the flow "flowing", I'd say you should do a ctrl + also on 01:16:808 (2) - (the whole pattern made of sliders could be improved further but it's good like this I think)

    01:36:475 (4) - it looks like you started using some varied spacing so... maybe try a ctrl + g here too, since again, the "8 figure" movement is something that works pretty well

    01:39:808 (5) - I'd say that the whole series of sliders looks a bit random here, but by changing this one a little you can fix the whole pattern imo: like this. Explanation: basically we give a more solid structure to the pattern by using the same slider shape in different angles. What I did in the screen was taking 01:39:475 (4) - and copy it for both 01:38:808 (2,5) - (and obviously rotate them). This way the pattern feels more natural and at the same time those sliders have a reason to be like that (notice the wave flow between 01:38:808 (2,3,4) - + the mirror image on 01:39:475 (4,5) - )

    01:46:808 (1,1) - imo by reducing the slider by 1/4 and adding one more circle you give the right time to the player, since as it is now it should be a "normal" stream after a slider but the music tells us differently

    01:49:142 (1) - There are 2 options here: either silence the slider end since there is no beat there to beat heard or use just a circle instead. I'm more for the circle tbh, but you can choose the one you like :3

    01:53:975 (4,5) - by checking a bit the next patterns it really feels off to not follow vocals here. I slider instead of these 2 circles would be cool, but the pattern needs rework in that case (reference: 01:57:975 (4,5) - )

    02:00:141 (1,2,3,4) - ok, for this one I went a bit crazy and made something like this. I just moved 3 and 4 in the end and my intention was once again give more solidity to your pattern (it also came out as a sort of flower in a pot lol). The heads of 3 and 4 are stacked under the tails of 1 and 2 btw, since the screen may be misleading
    02:03:808 (4) - same goes for this one: image

    02:42:475 (4) - what about placing this one to around x463 y114? This is again to give more structure to the pattern: if you notice, by moving 4 where I told you you'll create a constant "visual" spacing between 02:42:142 (3,4,5,1) - (even if the order is not t he same what is important is that they will appear at the same time on the screen which will make the player get the feeling of constant spacing) (also, distances might need a bit of tweaking, but that's the concept)

    02:57:475 (5) - ctrl + g?

    03:04:142 (1,3,5) - changing from a curve shape to a sharp shape to a curve shape in the same combo feels a bit unpolished and disorganized, so try to keep the curve shape all along

    03:07:475 (7) - ctr+ g? Also, try to use the same shape (aka make a slider and then make copies of it) for the same combo objects or at least same part of combo, in this case 03:07:475 (7,8,9) - , to make it look cleaner

    03:08:142 (9) - ctrl + g too? All of these are for better flow
    03:09:142 (12) - same ^

    03:13:475 (5,6,7) - I would stack them, so the next stream has more emphasis on the movement (basically, I find the next stream being more "energetic" or in general, carrying more movement, due to the build up in the music. So you first start slow and then increase speed of movement)

    03:34:808 (1) - finish is better than clap here :p

    03:37:475 (1,2,3,4) - I would make a rotating triangle here, counter-clockwise. Like this (1 and 4 are stacked) (keep in mind the current one is fine and this is just personal preference)

    03:41:142 (7) - ctrl + g?

    03:57:475 (9) - forgot NC here? Also, finish is better than clap here

    04:00:475 (3) - this one isn't following the piano tho, since there's a strong note on the slider end. Same for all the other sliders 04:00:475 (3,4,5) -

    04:03:808 (5) - this isn't timed properly :p The slider end should end on 04:04:016 - (1/8 snap)
    04:06:475 (5) - same

    04:07:642 (2,4) - I would have moved these guys a little up to give a better feeling of the piano scale, like this

    04:10:142 (4,5) - a slider would fit better with vocals here, Also, all those stacked notes are kinda... boring there. Isn't there any other pattern>

    05:52:142 (1,2,3,4,5,6,7,8) - this curve is not so... curved xD Current | Improved

    05:53:475 (1) - you should try to make the direction change on the new combo otherwise it feels a bit... less powerful

    05:54:142 (1,2,3,4) - curve can be improved here too

    05:57:141 (2,1) - What about something like this instead> Just to use that stream a little better for the pattern

I guess that's all here. PM me if you need clarifications or further suggestions =w=b
Topic Starter

MrSergio wrote: 4q6o5v

Void Genome 1d5q5y


  • 00:02:475 (9) - what I find strange is that you placed this circle on the bass kicks, while all your other objects in the combo (00:00:142 (1,2,3,4,5,6,7,8) - ) are following guitar. Now, it's fine probably, but imo that circle is not necessary. If you really want to keep the beat on that add a repeat on 00:02:142 (8) - instead, since you'll still make the player focus more on the guitar.
    There are also other suggestions I could make here, but this is the one I think better gits the style of the map (you could place 9 stacked on 00:02:808 (1) - but you should do that in the whole map and that's not the best idea for sure) The repeat slider sounds fine

    00:08:475 (3) - just nazi stuff: maybe curve this a little bit to make it a mini-blanket with 2, like this Done

    00:12:142 (1,2) - take these guys separately and do a ctrl + g on both. My reason is that: 00:11:475 (6,7,1) - movement between these feels a lot similar to 00:04:808 (8,9,10,1) - and also because by inverting the flow between 00:12:142 (1,2) - you create a nice drop on the next stream since the visual "8 figure" movement also feels more "polished" imo

    btw... 00:12:475 (2,3) - what's this jump ? xD Ok, it fits, but it came out of nowhere here, since this part didn't really have any particular emphasis imo
    Also, if you want to keep the jump as it is, I'd suggest to use a 1/4 slider instead of 00:12:975 (6) - for consistency in the combo I dont agree with the 1/4 slider

    00:13:808 (2,4) - I feel like between these guys there are beats you should have used since you used them already in the previous combos The lack of 1/4 in that section is there because i wanted to create a build up kind of pattern for the stream afterwards

    00:28:142 (1) - this NC wasn't there for 00:22:975 - or 00:25:641 - so you should remove it for consistency Fixed

    00:47:808 (3,4) - ctrl + g? It flows really well and tbh a jump here and there is good even on constant spacing maps like this one imo Lets try it

    00:49:975 (1) - never put a NC on a red tick unless there is a clearly strong beat on it Fixed
    00:50:808 (4) - remove the NV from above and place it here. Also, delete NC from 00:51:808 (1) - and check the next suggestion
    00:53:475 (7,1) - switch NC Fixed

    01:16:308 (8,1) - I should draw some lines on a screen but it's easy so let's leave it like that: check the line from 8 to 1 and see what movement the players has to do to follow the slider. Imo it's a bit forced and unnatural.
    What about something like this? I just took the slider and did a Ctrl + h/j/g and re-positioned it/
    Also, to keep the flow "flowing", I'd say you should do a ctrl + also on 01:16:808 (2) - (the whole pattern made of sliders could be improved further but it's good like this I think) Fixed

    01:36:475 (4) - it looks like you started using some varied spacing so... maybe try a ctrl + g here too, since again, the "8 figure" movement is something that works pretty well Fixed

    01:39:808 (5) - I'd say that the whole series of sliders looks a bit random here, but by changing this one a little you can fix the whole pattern imo: like this. Explanation: basically we give a more solid structure to the pattern by using the same slider shape in different angles. What I did in the screen was taking 01:39:475 (4) - and copy it for both 01:38:808 (2,5) - (and obviously rotate them). This way the pattern feels more natural and at the same time those sliders have a reason to be like that (notice the wave flow between 01:38:808 (2,3,4) - + the mirror image on 01:39:475 (4,5) - ) Fixed

    01:46:808 (1,1) - imo by reducing the slider by 1/4 and adding one more circle you give the right time to the player, since as it is now it should be a "normal" stream after a slider but the music tells us differently Lets try it

    01:49:142 (1) - There are 2 options here: either silence the slider end since there is no beat there to beat heard or use just a circle instead. I'm more for the circle tbh, but you can choose the one you like :3 The scratch or whatever that sound is that i mapped demands a slider on it so i will go with the silence

    01:53:975 (4,5) - by checking a bit the next patterns it really feels off to not follow vocals here. I slider instead of these 2 circles would be cool, but the pattern needs rework in that case (reference: 01:57:975 (4,5) - ) Fixed

    02:00:141 (1,2,3,4) - ok, for this one I went a bit crazy and made something like this. I just moved 3 and 4 in the end and my intention was once again give more solidity to your pattern (it also came out as a sort of flower in a pot lol). The heads of 3 and 4 are stacked under the tails of 1 and 2 btw, since the screen may be misleading
    02:03:808 (4) - same goes for this one: image Interesting, lets try it out

    02:42:475 (4) - what about placing this one to around x463 y114? This is again to give more structure to the pattern: if you notice, by moving 4 where I told you you'll create a constant "visual" spacing between 02:42:142 (3,4,5,1) - (even if the order is not t he same what is important is that they will appear at the same time on the screen which will make the player get the feeling of constant spacing) (also, distances might need a bit of tweaking, but that's the concept) Fixed

    02:57:475 (5) - ctrl + g? Fixed

    03:04:142 (1,3,5) - changing from a curve shape to a sharp shape to a curve shape in the same combo feels a bit unpolished and disorganized, so try to keep the curve shape all along Fixed

    03:07:475 (7) - ctr+ g? Also, try to use the same shape (aka make a slider and then make copies of it) for the same combo objects or at least same part of combo, in this case 03:07:475 (7,8,9) - , to make it look cleaner Fixed

    03:08:142 (9) - ctrl + g too? All of these are for better flow Fixed
    03:09:142 (12) - same ^ Fixed

    03:13:475 (5,6,7) - I would stack them, so the next stream has more emphasis on the movement (basically, I find the next stream being more "energetic" or in general, carrying more movement, due to the build up in the music. So you first start slow and then increase speed of movement) It was asked many times so yeah

    03:34:808 (1) - finish is better than clap here :p

    03:37:475 (1,2,3,4) - I would make a rotating triangle here, counter-clockwise. Like this (1 and 4 are stacked) (keep in mind the current one is fine and this is just personal preference) I will stay with the current one

    03:41:142 (7) - ctrl + g? Fixed

    03:57:475 (9) - forgot NC here? Also, finish is better than clap here Fixed

    04:00:475 (3) - this one isn't following the piano tho, since there's a strong note on the slider end. Same for all the other sliders 04:00:475 (3,4,5) - So for this section i mapped it this way because i think the slider's sliding sound(probably its called somehow bit i dont know right now) synergyisis pretty well with the music, i cant really describe it, it fits well for my ears

    04:03:808 (5) - this isn't timed properly :p The slider end should end on 04:04:016 - (1/8 snap)
    04:06:475 (5) - same Its very inaudible change and if i extend the slider lenght the slider tick will be a huge problem, atleast for me so i want to stay with the current version

    04:07:642 (2,4) - I would have moved these guys a little up to give a better feeling of the piano scale, like this That was the first version of the pattern but i like the current one better now

    04:10:142 (4,5) - a slider would fit better with vocals here, Also, all those stacked notes are kinda... boring there. Isn't there any other pattern> I mapped the stacked notes there because in my oppinion the vocal (the lyrics) is different on these notes so the stop in the motion fits there

    05:52:142 (1,2,3,4,5,6,7,8) - this curve is not so... curved xD Current | Improved

    05:53:475 (1) - you should try to make the direction change on the new combo otherwise it feels a bit... less powerful

    05:54:142 (1,2,3,4) - curve can be improved here too Remapped that stream

    05:57:141 (2,1) - What about something like this instead> Just to use that stream a little better for the pattern Done
Thank you!
Szevasz! Na itt egy magyar mod, nem vagyok nagy pró, ezért leírom amit gondolok és remélem, hogy segítek. :>

Void Genome


« 00:39:141 - Mintha lenne még egy hang.

« 00:45:475 (5) - Ha itt a bige éneklését akarod kiemelni a sliderrel, akkor 00:45:975 (6,7,8,9) - ezekkel kéne valamit csinálni, mert itt a piros vonalkákon kezdődik a csodás énekhang. Amúgy inkább lehetne a hangszert mappolni (tudja a rák hogy mi az, valami tüdüdüdü), mint itt 00:44:808 (1,2,3,4).

« 00:52:475 (6) - Itt lehetne folytatni a fél slidereket, ha azt a hangosodó cintányér (vagy mi) hangot akarod kiemelni akkor az nem túl jó így.

« 00:55:142 (4,5,6) - Ha itt a sliderek közé tettél kört, akkor tovább miért nem? 00:56:475 (1,2,3,4)

« 01:01:475 (2) - Ez a slider mehetne a piros vonalig.

« 01:18:808 (2) - Ezzel az a baj, hogy az előtte lévő piros vonaltól indul az énekhang. (01:18:641) Talán csak a hangszereket kéne mappolni.

« 03:05:975 - Ki van hagyva egy kör, mivel itt is vannak: 03:04:642 (2,4)

« 03:08:475 (10) - Nincs sok értelme hogy itt egy egész slider van.

« 04:12:808 (8) - Ez is a piros csíkról kezdődik, döntsd el te hogy mit akarsz itt, mert sok mindent lehet, de így, hogy szinte csak az énekhang hallatszik, nem túl hangzik jól az a slider.

« 04:14:142 (3) - ^ 04:13:975.

« 04:15:142 (1) - ^ Ez innen kezdődik: 04:15:308.

Wow, a slidervéget nagyon eltaláltad! :D Ha valaki szerint unalmas a map, akkor annak talán igaza van. Unalmas zenére nincs nagyon mit mappolni. Ettől függetlenül lehet jó map. Sok szerencsét!
Topic Starter

Lorkee wrote: 212y5s

Void Genome


« 00:39:141 - Mintha lenne még egy hang. Az a hang nem elég erős abban a szekcióban azért nem mappoltam az előtte lévő ugyanolyan ritmusban

« 00:45:475 (5) - Ha itt a bige éneklését akarod kiemelni a sliderrel, akkor 00:45:975 (6,7,8,9) - ezekkel kéne valamit csinálni, mert itt a piros vonalkákon kezdődik a csodás énekhang. Amúgy inkább lehetne a hangszert mappolni (tudja a rák hogy mi az, valami tüdüdüdü), mint itt 00:44:808 (1,2,3,4). Ott a zongora szerű hangot mappoltam ami lehet elsőre nem tűnt fel mert elég sok féle hang van ott

« 00:52:475 (6) - Itt lehetne folytatni a fél slidereket, ha azt a hangosodó cintányér (vagy mi) hangot akarod kiemelni akkor az nem túl jó így. Lehetne de inkább bluild up szerű 1/1 slidert raktam oda mert a ticken lévő cin már nem olyan erőteljes mint előtte

« 00:55:142 (4,5,6) - Ha itt a sliderek közé tettél kört, akkor tovább miért nem? 00:56:475 (1,2,3,4) Itt is a zongora szerű hangot mappoltam a körrel ami azután már nem hallatszik elég erősen

« 01:01:475 (2) - Ez a slider mehetne a piros vonalig. Igaz

« 01:18:808 (2) - Ezzel az a baj, hogy az előtte lévő piros vonaltól indul az énekhang. (01:18:641) Talán csak a hangszereket kéne mappolni. Igazából az a hang a kéktől indulna de azt elég furcsa lenne játszani azért választottam ezt az utat

« 03:05:975 - Ki van hagyva egy kör, mivel itt is vannak: 03:04:642 (2,4) 02:33:475 (5,6) - és 02:36:142 (5,1) - itt is és az egész részben kihagytam azon a ritmuson a kört mivel igy tisztább érzetet kap a zongora hang

« 03:08:475 (10) - Nincs sok értelme hogy itt egy egész slider van. Ugyanazért a szünet miatt van ott 1/1 slider mert egy kör oda nem lenne elég ezért választottam ezt

« 04:12:808 (8) - Ez is a piros csíkról kezdődik, döntsd el te hogy mit akarsz itt, mert sok mindent lehet, de így, hogy szinte csak az énekhang hallatszik, nem túl hangzik jól az a slider. Pont ezért van ott, egy kör a fehér ticken kevés lenne ezért döntöttem e mellett és az előző modban kifejtettem mért mappoltam azt a részt úgy ahogy
Köszi!
Üdv. Itt az én adagom, igaz nem lett sok sajna (avagy szerencsére :D), de remélem segít:

[Void Genome]
  1. 00:11:141 (3,4,5,6) - lehetne blanket
  2. 00:18:475 (5) - értem ezt a slidert, de elég sok dob kimarad ezzel, én felvenném a slidertick ratet csak erre a szekcióra
  3. 02:18:642 (4,1) - imo ez a stream start nem kényelmes, kicsit lehetne rávezetőbb flow, valahogy így: https://osu-ppy-sh.tvgratuite.org/ss/5820005
  4. 05:47:308 (4,5,6) - 1,2 spacing, a következők 1-esen vannak szerintem az bőven elég lenne oda, vagy stackeld
overall nem sok mindent találtam vagy tudok belekötni mert literally már túl van moddolva a map és nagyítóval kell keresnem a hibákat :D keress egy bn-t és rankra fel


  1. még annyi hozzáfűzni valóm van gameplay szempontjából, hogy az 01:53:308 (4,1,2,3,4,5,6,7,1) - ilyen jumpok szerintem túl sokszor fordulnak elő és ez egy kicsit monotonná teszi, szóval én reformálnám ezeket a helyeket ahol ilyen jumpok vannak. ha nem is az összeset de legalább egy párat.
Topic Starter

Spkz wrote: 76lr

[Void Genome]
  1. 00:11:141 (3,4,5,6) - lehetne blanket Hogy proper négyzet legyen nem nagyon lehet
  2. 00:18:475 (5) - értem ezt a slidert, de elég sok dob kimarad ezzel, én felvenném a slidertick ratet csak erre a szekcióra Nem rossz de nekem nem nagyon tetszik, kis változás lenne szóval maradok a jelenleginél
  3. 02:18:642 (4,1) - imo ez a stream start nem kényelmes, kicsit lehetne rávezetőbb flow, valahogy így: https://osu-ppy-sh.tvgratuite.org/ss/5820005 Fixed
  4. 05:47:308 (4,5,6) - 1,2 spacing, a következők 1-esen vannak szerintem az bőven elég lenne oda, vagy stackeld Ott a többinek kellene lennie 1/2nek, Fixed


overall nem sok mindent találtam vagy tudok belekötni mert literally már túl van moddolva a map és nagyítóval kell keresnem a hibákat :D keress egy bn-t és rankra fel Úgy legyen


  1. még annyi hozzáfűzni valóm van gameplay szempontjából, hogy az 01:53:308 (4,1,2,3,4,5,6,7,1) - ilyen jumpok szerintem túl sokszor fordulnak elő és ez egy kicsit monotonná teszi, szóval én reformálnám ezeket a helyeket ahol ilyen jumpok vannak. ha nem is az összeset de legalább egy párat. Ez a legjobb pattern szerintem a zenére, a zene monoton, zenét akarom mappolni nem jump pattern traininget :D
Hi ( > w<)/

[General]
  1. In my case, error is most low when offset value is 136 (-6). probably it would be better to check timing once more.
[Void Genome]
  1. 00:12:475 (2,3) - This pattern makes it is easy to misread rhythm. actually i did play and took a long time to read that part naturally. it may be cause of my playing skill but considering about this is better just in case.
  2. 01:11:141 (1) - The flow is a bit awkward. feels like there is need to be on the other side.
  3. 01:41:975 - 01:42:641 - 01:43:308 - 01:43:975 - What about adding notes here? there is the sound if you listen the music closely.
  4. 01:56:142 (5) - 02:15:475 (4) - I think you forgot to add new combo.
  5. 02:36:808 (1,5) - 02:39:475 (1,5) - Swap new combo. actually you used new combo like that on similar thing (02:34:141 -)
  6. 02:41:975 (1) - 03:13:808 (1) - Same as above. i think there is no need new combo.
  7. 05:19:975 (2,3) - What about closing more than now? i think this high jump is not good if considering the flow with prev patterns.
  8. 05:40:975 (7,1,2) - Why has only this pattern higher distance than around?
Topic Starter

Sylphi wrote: k5q8

Hi ( > w<)/

[General]
  1. In my case, error is most low when offset value is 136 (-6). probably it would be better to check timing once more. I dont really see the need for this, both on my pc aand laptop the offset sounds alright
[Void Genome]
  1. 00:12:475 (2,3) - This pattern makes it is easy to misread rhythm. actually i did play and took a long time to read that part naturally. it may be cause of my playing skill but considering about this is better just in case. I did tested that pattern many times too with various people they didnt find it hard, me neither so i will keep it
  2. 01:11:141 (1) - The flow is a bit awkward. feels like there is need to be on the other side. Fixed
  3. 01:41:975 - 01:42:641 - 01:43:308 - 01:43:975 - What about adding notes here? there is the sound if you listen the music closely. I intentionally
  4. 01:56:142 (5) - 02:15:475 (4) - I think you forgot to add new combo. Fixed
  5. 02:36:808 (1,5) - 02:39:475 (1,5) - Swap new combo. actually you used new combo like that on similar thing (02:34:141 -) Fixed
  6. 02:41:975 (1) - 03:13:808 (1) - Same as above. i think there is no need new combo. Fixed the first one but on the other one i will keep the nc
  7. 05:19:975 (2,3) - What about closing more than now? i think this high jump is not good if considering the flow with prev patterns. Sounds fair
  8. 05:40:975 (7,1,2) - Why has only this pattern higher distance than around? The rhythm repeats there with strong beat
Thank you!
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply 3p1g1j