At last ^_^/
SliderStyle: 2
Approach rate is not shown on the web listing yet. I'm sure you will live.TKiller wrote: 1s2073
web beatmap listing only shows OD value, shouldn't approach rate be added too now for maps where it's different? I already updated my map with OD 7 AR 8 but listing only shows 7 stars in Accuracy.
I have changed the changelog to read:arien666 wrote: x6o2n
Umm...peppy wrote: 73101g
Gameplay:
(*) On new maps with triple compound timing, Taiko drumrolls will be triple.
I wonder if people are confused with 1/4 or 1/3 Taiko sliders...
Is there any notification about this ;_;?
AR is left out of star calculations on purpose. Sometimes a low AR can actually increase difficulty, so the relationship is non-obvious and shouldn't affect score.NatsumeRin wrote: 2v6x1m
another question about AR:
seems AR doesn't count to star rating or max score now, so is there sth to prevent weird map like OD9&AR3 being ranked?
and... consider AR to be a part of calculating scores... i guess.
Oh yeah...peppy wrote: 73101g
Approach rate is not shown on the web listing yet. I'm sure you will live.
Maybe you should look up the definition of VPN, or maybe the differences between a VPN and a proxy.Bass-chan wrote: q34i
Lie.
I managed somehow to connect to osu! via proxy.(CyberGhost VPN program)
It displays in test mode, which is more accurate for getting actual during-gameplay numbers.K2J wrote: 2cz3f
Just a note to whoever's using the SB Load, it counts all the layers currently active in the SBE. Thus, if you have both and Fail on, you'll see inaccurate numbers (as both layers won't appear at the same time during gameplay). Try it with one or the other to get a better reading.
OK, I waited a few days just to make sure I wasn't missing something obvious, but what is this and how can I change this? Does it control when /Fail layers switch frompeppy wrote: 73101g
(+) Break transitions can now be moved around in the timeline.
It's an glitch what happened to me...Galkan92 wrote: 5d95j
What?gabrielwoj wrote: ra4i
Peppy... You didn't fixed the Normal and Soft sound glitch...
Affecting this glitch my maps have a change to not be ranked .-.
It's for authenticity reasons. In the original Ouendan games, the HP/score bars would sometimes stay on the screen for a second even after the beats had stopped appearing. Same thing for the end; the bars would come back a bit before it was time to play again.K2J wrote: 2cz3f
OK, I waited a few days just to make sure I wasn't missing something obvious, but what is this and how can I change this? Does it control when /Fail layers switch frompeppy wrote: 73101g
(+) Break transitions can now be moved around in the timeline.
(Had all 300 last combo)/(Did not have all 300 last combo)
to
(Have health bar above half)/(Have health bar below half),
or is it something different?
I've tried "moving" the break by clicking and dragging in both the top timeline and the bottom timeline, and nothing happens. There doesn't appear to be a drop-down option or a button in the SBE, either...
Some questions about this HS(HighSpeed) thing.peppy wrote: 73101g
(+) Custom slider speeds between 2x and 1/2x may be used. Slider tick rate behaviour has been made more intuitive to accommodate this. (A maximum of three slider speeds for ranked maps still applies)
Does this resolution display in your windows display setup?Schizo wrote: 365w5r
After osu! was updated, I can't select resolution 1920*1200 of windows mode
I'm used to play osu! in 1920*1200, and I used to play osu! in windows mode because of lag
please fix it.