Awesome map thx you very much for making
Thank you very much for the mod, It feels really good to get attention on a map, tbh.DeRandom Otaku wrote: 166hj
Hello ~ Random Mod From #modreqs
Insane :
- 00:06:165 (2) - start nc from this note instead Changed
- 00:08:743 (7,8) - blanket these? Not really sure what blanket means (still new to mapping) I guess this means to fix the pattern at that point, so Changed
- 00:24:915 (7) - nc Obviously, I see the nc issue
- 00:31:478 (7) - nc? Yeah, makes sense to me
- 00:41:791 (1,2) - fix blanket Got it, still hope I understood the meaning of it xd
- 00:49:291 (2) - nc from this note Changed
- 00:49:291 - add finish Makes sense
- 00:52:572 (4,1) - fix blanket Got it
- 01:01:479 (5,3) - stack these Thanks for mentioning, a lot better!
- 01:04:057 - ~ 01:04:291 - should be notes there Mapped it now.
- 01:19:292 - add finish Changed
- 01:24:917 (8) - nc from this note Changed
- 01:49:292 - add finish Looks like I keep forgetting those finishes. Changed
- 02:08:043 (2) - start nc from this note Sure
- 02:11:793 - add finish Yee..
- 02:11:793 - from this part , i hear kicks not snares , so the hitsound that needs to be used in this section should be whistle not clap... i m not so sure about this , ask someone else before changing .w. I wanted to emphasize that section and so I didnt want to put simple whistles to it. I didnt change it yet because you seemed to be unsure too
- 02:34:059 - add circle Where did it go o.o Fixed
- 03:04:295 (1) - add whistle + finish Changed
- 03:18:357 (7) - change shape? I really liked that slider but I changed it cause it seemed inappropriate. You're right Changed
- 03:19:529 - use a timing point to decrease the volume down to 5% Makes sense to me, changed!
Cant mod lower diffs properly ;w;
Great map tbh <3
Good Luck~
Edit : i checked Hard , the AR is too high , its just 128 bpm and 3.2 star diff , even ar 7.5 is fine for it
Okay, first fo all thank you for the mod. As i already said i remapped the whole Easy diff and I'd ask you friendly if you could take a look through it again!Trent83 wrote: 3q666p
From my queue
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*= advice
[General]
General thingsresize the Backgrounds to 1366x768 for make it rankable Changed.
[Easy]
Easy diff00:02:414 (1,2) - weird flow
00:09:915 (1,2) - bad flow
00:13:665 (1) - 4 repeat sliders, try to evade it
00:17:415 (1,2) - weird flow
00:24:915 (1,2) - weird flow
sorry but i'll from this map haves so much flow errorsTo be honest, I never thought about flow in my lower difficulties. I remapped the whole Easy diff and I think its better, definetly.
here is a guide to create it Flow Tutorial 2
Good luck
Since i was not logged in as i wanted to preview my comment to every single thing you said, I decided not to do that again. I changed everything you said except the jump parts in the Hard diff since i like those.flawful wrote: 421t69
- General
1.0DS consistent is really important for Easy - Normal diffs (source: Akitoshi)
Try making the blankets look a bit better
EasyGL
- Check AiMod for Distance Snap issues
Normal- Check AiMod for Distance Snap issues
- 00:56:791 (2,4) - blanket
- 01:34:761 (4,5,6) - this part, 01:42:261 (2,3,4) - this and 01:38:511 (6,7,8) - this part may be a bit too confusing for newbies
- 01:46:011 (2,3,4) - same ^
- 01:49:761 (4,5,6) - ^
- 01:53:511 (6,7,8) - ^
- 01:57:261 (2,3,4) - I suggest you convert these into regular 1/2 sliders
- 02:02:418 (1,3) - blanket
- 02:03:824 (4,1) - these two are a bit too far tho imo
- 02:07:105 (7,1) - make the DS same with 02:07:809 (1,2) - since the rhythm is the same
- 02:09:684 (5) - DS
- 02:25:856 (2,1) - ^
- 02:27:731 (4,5) - ^
- 02:29:606 (8,1) - ^
- 02:50:232 (3,4) - ^
- 02:52:107 (7,8) - ^
- 02:53:982 (3,4) - ^
- 02:55:857 (7,8) - ^
- 02:58:435 (4,5) - ^
- 02:59:607 (7,8) - ^
Hard- 00:16:009 (2) - suggestion: make this slider repeat once; getting rid of the circle in it's place
- 00:19:759 (8) - stack with 00:18:352 (4) - then stack 00:20:227 (9) - with 00:21:165 (1) - to make it look cleaner
- 00:30:306 (6,7) - avoid these from touching 00:31:009 (2) - to make it look better ,imo
- 00:31:009 (2) - place this on x:228 y:128 then bring this 00:31:478 (3) - closer (suggestion)
- 00:33:822 (1,2) - would prefer if you stacked them with 00:34:290 (3) -
- 00:34:290 (3,5) - make these two sliders "hug" a bit more lol
- 00:40:384 (7) - stack the slider-end with 00:41:556 (9) -
- 00:46:009 (2) - stack with 00:45:306 (9) -
- 00:48:822 (4) - Convert it into two notes like so it would be consistent with parts like this 00:33:822 (1,2) -
- 00:48:822 (4,2) - these two don't look clean so close to each-other; I recommend placing this 00:49:760 (2) - a bit farther to the right to where it hugs the following slider
- 00:52:103 (5) - make the shape cleaner so it hugs the circle before it
- 01:01:947 (4,5) - this is (ironically) too hard for hard
- 01:10:385 (6,7) - make these two sliders shaped so that you may stack 01:11:323 (8) - to 01:10:385 (6) - this slider's-end
- 01:11:791 (1) - make this slider into an ordinary curved slider and make it repeat once; get rid of the circle in it's place
- 01:12:729 (3) - ^
- 01:13:666 (6,7) - ^
- 01:14:604 (1,2) - ^
- 01:15:542 (4,5) - ^
- 01:16:479 (1,2) - ^
- 01:17:417 (4,5) - ^
- 01:18:120 (1) - map this part pleaseeee <3; spinner doesn't really match the music, imo
- 01:34:761 (2,3,4) - They're back! hehe (Ignore this lmaooo)
- 02:02:418 (1,2,3,4) - you can remove the NCs and just convert these into 1/4 repeating sliders that end on a blue tick
- 02:04:293 (1) - bring this closer if you do that ^
- 02:16:949 (1) - I don't see the point in NC-ing here tho
- 02:17:887 (1) - same ^
- 02:31:950 (1,2) - a bit too hard if they're spaced like that ;_;
- 02:38:044 (3,4,5,6) - make the DS equal for all the circles
- 02:53:044 (4,5,6,7,8) - Ctrl + Shift + D to make you own stars! Add the slider later lol (just ctrl + G to make notes/sliders switch places)
- 03:15:545 (5,6,7,8,9) - ^
- 03:19:412 - you can start the spinner here
Insane- 00:09:680 (1) - remove NC
- 00:09:915 (2) - NC
- 00:21:165 (7) - ^
- 00:36:869 (6) - make this hug the slider here 00:37:103 (7) - (yes I like hugs //potato'd)
- 00:39:916 (6) - NC
- 00:54:916 (8) - ^
- 00:55:385 (1) - remove NC
- 01:13:666 (6) - NC
- 01:14:604 (1) - remove NC
- 01:15:542 (4) - NC
- 01:35:698 (5,6,6,6,5,5,6,5,6,6,6,6,5) - convert to 1/2 sliders
- 02:16:949 (1) - remove NC
- 02:17:887 (1) - ^
- 02:22:809 (1) - ^
- 02:23:043 (2) - NC
- 02:30:309 (1) - remove NC
- 02:30:544 (2) - NC
- 03:11:560 (1) - remove NC
- 03:11:795 (2) - NC
- 03:15:310 (1) - remove NC
- 03:15:545 (2) - NC
- 03:19:412 - you can start the spinner here
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Thank you very much for your mod, I really appreciated it!Bulldog wrote: 5r1i6p
hey here form mod req. Just her to share some of my thoughts. These are my thoughts and i hope they can help you.
Normal02:46:950 (8,1) - this and the one before feels weird exp for a normal yeah, looks too hard to read for normal. found a way to make it easier
nothing else really
Hard00:22:103 (3) - so I think this slider could be tweaked a little to look like this :
Example:
Just feels like it flows better that way good point, changed it
02:02:418 (1,2,3) - so 1 and 2 are not seprated by anything but 3 has a space inbetween. Maybe 1 is one to long ? Just feels weird. oh yes, fixed it
02:39:450 (8,1,2) - This might feel better if 8 was a note and putting two notes on the 2 slider. it is fine the way it is though i left it how it was cuz it fits nice to pattern
03:06:170 (3,4) - pretty big jump between 3 and 4 but they are sliders so you can get away with it i put them a bit closer
Insane01:22:807 (1,2,3,4) - Imo either A: there shouldnt be a jump that big from 3-4 because there is nothing in the music that calls for it or B: make 1-2-3 flow in a curved line instead of the jump up to 2 from the end of 1 (also add more jumps like this in the same spots of the song)
Example:i chose B
01:23:979 (4,5,6,7) - 4 is at a 1.3 ds while 5-7 is at a 1.4 not bad just seems a little off thats how i wanted the pattern
02:01:480 (1,2,3,4,1,2,3,4) - i think this stream should be closer and not overlap. Its only a 3.6 star map so it just seems out of place imo you're completely right. i think i found a decent way. Changed it.
02:23:747 (3) - i feel like this should be closer to 2. just seems far away for no reason yes
02:40:153 (9) - You could remove this because there really isn't a strong note played there its different then this one 02:52:810 (9) - because there is a note there. But its fine how it is really good point, Fixed
Hope this helps a littlehttps://osu-ppy-sh.tvgratuite.org/forum/t/414124 just the insane and let go diffs. Best of luck - Bulldog
Everything is fixed now, thank you for the mod <3Deadeon wrote: 46222
Hi, here is my mod from the NM queue
Easy00:55:853 (4,1) - Stack 1 with 4
00:56:791 (1,3) - Stack 3 with 1
01:42:730 (3,5) - Stack 5 with 3
01:47:417 (4,1) - Stack 1 with 4
02:02:418 (1,1) - Stack 1 (red combo) with 1 (blue combo)
02:15:074 (4,2) - Stack 2 with 4
02:16:481 (2,4) - Stack 4 with 2
03:00:076 (4,2) - Stack 2 ( the ending of the slider) with 4
03:09:920 (3,4,1) - The distance between 4 and 1 is more than the distance between 3 and 4
That's all for easy :3
Remapped whole Easy and Normal diff with DS now. Also changed most of the things in Hard.Mazziv wrote: 5y461z
hi m4m from #modreqs https://osu-ppy-sh.tvgratuite.org/s/436388 <--- my map
[Easy]
- you really ignore the piano sometimes which makes no sense tbh,just map em man
the whole intro is SUPER spaced which looks pretty random tbh[Normal]
- 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
- 00:06:165 (1) - same 00:08:508 (4) -
- 00:13:665 (1,3) - overlap
- 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
- 00:28:665 (1,3) - overlap
- 00:31:478 (4) - too hard for knobs
- 00:45:072 (4,2) - stack?
- 00:45:541 (1,3) - not in an easy diff
- 00:46:478 (2,4) - stack..
- 00:49:291 (1,3) -
- 00:52:572 (4,3) -
- 00:55:853 (4,2) -
- 01:00:072 (4,2) -
- 01:00:541 (1,3) -
- 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
this whole section seems to be random,please try to keep the rhythm the same- 02:15:074 (4,2) -
- 02:22:106 (3,2) - no
- 02:24:918 (3,4) - what a blanket
- 02:30:544 (1,2) - why dont copy/paste first slider?
- 02:33:825 (5,1) - fix blanket
- 02:38:044 (1,3) -
- 02:41:794 (1,3) -
- 02:46:482 (2,4) -
- this maps lacks of structure,everything looks so random v:
i dont even mod this because aimod makes me cry :/
[Hard]
anyway good luck!
- 00:02:414 (1,2,3) - make a symmetrical triangle?
- 00:04:290 (3,4,5) -
- 00:05:696 (1,2,3) -
- 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe?
- 00:08:977 (6,2) - stack?
- 00:09:915 (2,3,4) -
- 00:17:415 (2,3,4) -
- 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those!
- 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) -
- 00:41:791 (1) - unsnapped?
- 00:41:791 (1,3) - stack?
- 00:52:924 - a note here?
- 00:55:385 (4,1) - stack
there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them!
hope that makes you satisfied :^) and again thank you for the modMazziv wrote: 5y461z
hi m4m from #modreqs https://osu-ppy-sh.tvgratuite.org/s/436388 <--- my map
[Easy]
- you really ignore the piano sometimes which makes no sense tbh,just map em man
the whole intro is SUPER spaced which looks pretty random tbh[Normal]
- 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
- 00:06:165 (1) - same 00:08:508 (4) -
- 00:13:665 (1,3) - overlap
- 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
- 00:28:665 (1,3) - overlap
- 00:31:478 (4) - too hard for knobs
- 00:45:072 (4,2) - stack?
- 00:45:541 (1,3) - not in an easy diff
- 00:46:478 (2,4) - stack..
- 00:49:291 (1,3) -
- 00:52:572 (4,3) -
- 00:55:853 (4,2) -
- 01:00:072 (4,2) -
- 01:00:541 (1,3) -
- 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
this whole section seems to be random,please try to keep the rhythm the same- 02:15:074 (4,2) -
- 02:22:106 (3,2) - no
- 02:24:918 (3,4) - what a blanket
- 02:30:544 (1,2) - why dont copy/paste first slider?
- 02:33:825 (5,1) - fix blanket
- 02:38:044 (1,3) -
- 02:41:794 (1,3) -
- 02:46:482 (2,4) -
- this maps lacks of structure,everything looks so random v:
Since the whole Easy diff seemed to lack of structure (also the randomness you mentioned) i remapped the whole diff with a consistent DS. I included especially your advices in the intro. Mapped every part, there're no breaks now
i dont even mod this because aimod makes me cry :/
remapped (didnt use DS cuz i had and probably still have no clue how to map)
[Hard]
anyway good luck!
- 00:02:414 (1,2,3) - make a symmetrical triangle? changed
- 00:04:290 (3,4,5) - ^
- 00:05:696 (1,2,3) - ^
- 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe? changed
- 00:08:977 (6,2) - stack? stacked 6 with the sliderend of 2, hope its that what you mean
- 00:09:915 (2,3,4) - think u meant making triangles
- 00:17:415 (2,3,4) - ^
- 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those! found a solution, and stacked
- 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) - can't see it properly cuz i already edited that before your mod, but looks decent now
- 00:41:791 (1) - unsnapped?
- 00:41:791 (1,3) - stack? changed
- 00:52:924 - a note here? cant see why there should be a note
- 00:55:385 (4,1) - stack stacked 4 with sliderend of 1
there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them! found a few and fixed them
thanks c: btw why i mentioned 00:52:924 (7) - to put a note was to emphasize 00:53:041 (1) - more since its a strong beatPhyloukz wrote: 3i704t
hope that makes you satisfied :^) and again thank you for the modMazziv wrote: 5y461z
hi m4m from #modreqs https://osu-ppy-sh.tvgratuite.org/s/436388 <--- my map
[Easy]
- you really ignore the piano sometimes which makes no sense tbh,just map em man
the whole intro is SUPER spaced which looks pretty random tbh[Normal]
- 00:02:414 (1) - copy paste this slider to 00:04:290 (2) -
- 00:06:165 (1) - same 00:08:508 (4) -
- 00:13:665 (1,3) - overlap
- 00:17:415 (1,2) - best example why this diff looks so random,there no reason why this slider should start at the top
- 00:28:665 (1,3) - overlap
- 00:31:478 (4) - too hard for knobs
- 00:45:072 (4,2) - stack?
- 00:45:541 (1,3) - not in an easy diff
- 00:46:478 (2,4) - stack..
- 00:49:291 (1,3) -
- 00:52:572 (4,3) -
- 00:55:853 (4,2) -
- 01:00:072 (4,2) -
- 01:00:541 (1,3) -
- 01:34:292 (1,2,3,4,5) - why you dont keep that rhythm? 01:38:042 (1,2,3,4) - is literally something,something not fitting
this whole section seems to be random,please try to keep the rhythm the same- 02:15:074 (4,2) -
- 02:22:106 (3,2) - no
- 02:24:918 (3,4) - what a blanket
- 02:30:544 (1,2) - why dont copy/paste first slider?
- 02:33:825 (5,1) - fix blanket
- 02:38:044 (1,3) -
- 02:41:794 (1,3) -
- 02:46:482 (2,4) -
- this maps lacks of structure,everything looks so random v:
Since the whole Easy diff seemed to lack of structure (also the randomness you mentioned) i remapped the whole diff with a consistent DS. I included especially your advices in the intro. Mapped every part, there're no breaks now
i dont even mod this because aimod makes me cry :/
remapped (didnt use DS cuz i had and probably still have no clue how to map)
[Hard]
anyway good luck!
- 00:02:414 (1,2,3) - make a symmetrical triangle? changed
- 00:04:290 (3,4,5) - ^
- 00:05:696 (1,2,3) - ^
- 00:06:165 (3,5) - ugly overlap also stack 00:05:930 (2,5) - maybe? changed
- 00:08:977 (6,2) - stack? stacked 6 with the sliderend of 2, hope its that what you mean
- 00:09:915 (2,3,4) - think u meant making triangles
- 00:17:415 (2,3,4) - ^
- 00:20:227 (9,1) - i see what you were trying to do with this and the incomming pattern,but it looks really ugly tbh try to stack 9 and 1 ANNNND 00:21:165 (1,3) - stack those! found a solution, and stacked
- 00:39:681 (4,8) - try to make the same spacing as you did with 00:39:681 (4,5,6) - can't see it properly cuz i already edited that before your mod, but looks decent now
- 00:41:791 (1) - unsnapped?
- 00:41:791 (1,3) - stack? changed
- 00:52:924 - a note here? cant see why there should be a note
- 00:55:385 (4,1) - stack stacked 4 with sliderend of 1
there are ALOT more of overlaps but tbh i cba to put every single one here,check it yourself.use the default skin and you will see how many of those are in them! found a few and fixed them
thank you for your mod, it helped a lot to make prettier patterns and to get that whole blanket thingy. again thank you very much ! (:ksg wrote: j4n4a
My end of a M4M
WALL OF BLANKETS INC
Diff: [Insane]
- Not really a point, but I'll say it was very pleasant to play.
- Very dark combo colour on a fairly dark background can cause issues to some players yes, i just made them experimently. i ll make desent combocolours
- 00:02:414 (1) - Some of these sliders look a bit funny to me. The ideas are good, but you should consider re-shaping some of them. This is obviously very subjective, so take it with a grain of salt. made some of tzhem curved
- 00:04:524 (4,6) - Blanket (I noticed a lot of these, brace yourself.) In case you don't know how to do blankets accurately, I'll explain it in the box below. if i dont write anything to the blankets you mentioned i fixed them!
SPOILER1. place the object you want to blanket the slider with, and said slider (obviously)
2. set beat snap divisor to maximum so you can scroll the timeline very accurately
3. scroll in the timeline so that you can see the circle's approach circle right next to (but preferably not on top of) the slider track's side, going along it.
4. Set snap divisor back to whatever you used for the slider
5. adjust the slider until it goes evenly along the approach circle
6. enjoy the drastically improved visual quality of your map
- Don't be afraid to temporarily move some circles on the timeline to use them for blanketing purposes, just to put them back to their own timing afterwards
- In this case you'll need to move 00:04:524 (4) - on the timeline closer to 00:05:227 (6) - in order to have both visible at the same time, then do steps from 2. to 4. and afterwards move the circle back to it's original timing.
- 00:07:102 (3) - to change this to the blanketed version you've (hopefully) made in the previous point~
- 00:08:040 (6) - Again something I found to look a bit odd, but once again subjective and the idea is very good. I won't point out more of these, you probably got the idea already =D made it curved
- 00:08:743 (7,8) - Blanket
- 00:09:680 (9,1) - Maybe consider moving these on top of the end of 00:08:040 (6) - for structure? Just throwing it out there, not essential at all. why not
- 00:10:383 (2,3) - Blanket ~
- 00:12:727 (6) - Consider making the last note of this repeat slider a circle instead; I think the piano hit there deserves more emphasis than just a sliderend right
- 00:16:009 (6,7) - Consider blanketing 00:16:477 (7) - with the end of 00:16:009 (6) -
- 00:19:759 (4,5) - Blanket
- 00:21:634 (2,3) - ^ just a slight adjustment this time though
- 00:23:978 (5,6) - ^
- 00:25:384 (2,3) - ^ again a slight adjustment
- 00:27:259 (4,5) - ^
- 00:36:869 (6,7) - ^ just a bit of adjustment again
- 00:41:791 (1,3) - ^ Yup, told you to brace yourself
- 00:47:885 (6,7) - Consider blanketing, although not essential if that isn't what you were going for
- 00:50:228 (3,5) - Another blanket
- 00:52:572 (4,1) - I've ran out of different ways to say blanket FeelsBan
- 00:53:041 (1,2,3,4) - I think this pattern would be (visually) better if you made it into a cross-square, like so. Image link oki
- 00:55:853 (4,5,6,7) - Kind of same, but you obviously don't have to re-use the exact same pattern several times. Again, just a visual issue. found a decent solution
- 01:02:885 (6,7) - Adjust this blanket
- 01:04:760 (2,3) - ^
- 01:07:104 (3) - move to x:404 y:289 for better blanket
- 01:07:104 (3,4) - Some blanket adjustment again
- 01:13:432 (5) - Whistle ??? Either make a custom sound for this or use some other sound. changed to another hs
- 01:17:417 (1,2) - Blanket
- 01:18:354 (3,4) - Blanket
- 01:20:698 (6) - Consider flipping this around (ctrl+g) for more even spacing, as there's no real need for a jump this big at this point yea
- 01:23:745 (2,3) - I kind of disagree with this jump as well; the mapping previous to this has been even spacing for these beats, so a jump here doesn't make much sense to me. meh.., liked that pattern but i guess ure right
- 01:24:682 (6,1) - This jump is small enough to be fine, I think, although I also think this bit could be made to flow better. Up to you, though. found a nice pattern
- 01:28:667 (1) - Again, would flip around to feel more consistent flipped it
- 01:33:355 (3,4) - This felt very good to play, might want to emphasize with some hitsounding magic at the sliderends though i dont really get it what you mean with or which hs's >.<
- 01:37:573 (6,1) - Blanket
- 01:39:448 (6,1) - ^
- 01:45:074 (5,1) - ^
- 01:54:449 (6,1) - Maybe blanket? Not essential.
- 01:58:199 (6,1) - Slight blanket adjustment
- 02:02:418 (1,2,3,4) - Consider putting circles on the blue ticks, if it doesn't end up too difficult to read/play. couldnt find a decent way for that
- 02:06:402 (4,5) - This spacing feels a bit big, and the spacing between 02:06:637 (5,6) - feels a bit small. Consider something like this? Image link. oki
- 02:11:793 (1,2,3,4) - Although this is fine as it is, I would consider different slider shapes as well, to not end up boring to play and look at. found a solution to create variety
- 02:21:403 (4,5,6) - This spacing feels just a tad big. Consider something like this: Image link. ok
- 02:23:512 (2,4) - Some blanket adjustment needed
- 02:24:918 (3,5) - ^
- 02:31:012 (2,3,4,5) - Again some pretty big spacing. Might want to save jumps this big for the kiai section found a good way
- 02:36:638 (4) - Might want to nudge this to the right for better flow with the slider and the next note. This is somewhat subjective. Great point!!!
- 02:38:044 (1,2,3,4) - This pattern is a bit iffy. The spacing is fine and there's no real playability issue as far as I'm concerned, but consider trying to make this a bit more structured. found an issue in my own pattern, lol. didnt change it cuz i like pattern ^-^
- 02:39:450 (6,9) - You know it, blanket again. what else
- 02:42:731 (3,4,5) - Not sure if jumps this big are great for the kind of off-time between melodic bits; might want to move 02:42:966 (4) - to the left side of the stream and blanket it with 02:43:669 (3) - jumps are smaller now
- 02:45:544 (1,2,3,4,5,6) - Fairly big jumps again, although they work fine as build-up for the following part I guess. Also, 02:46:482 (5,1,2,3,4,5) - blanket 5 with the stream by making the stream with the convert-slider-to-stream tool (ctrl+f) this took a fking year to fix but its alright now i guess
- 02:53:982 (3) - Consider moving downwards, to about halfway between 02:53:513 (2) - and 02:54:216 (4) - . You can also move 02:54:451 (5) - a bit to create a happy little triangle, like so [urlhttp://i.imgur.com/uh2s7IX.png]Image link.[/url] ok
- 02:58:669 (3,5) - Some slight blanket adjustment again
- 03:02:888 (6,7) - Blanket~
- 03:07:810 (1,2) - Consider turning this pattern upside-down, so the start is closer to the previous slider. Since this part is so calm, it's fine to have lower spacing again. good point
- 03:10:623 (4) - Try moving this somewhere like x:880 y:124 for more even spacing between the two sliders and this note, again since it's a calm part so jumps aren't necessary. i ended up remapping almost the whole ending, but it fits with what you recommended
- 03:15:545 (1,2,3,4,5) - Again, I don't think there should be jumps here, as it's the calm sort of cool-down bit of the song. This is all pretty subjective though, I guess. yea, changed it like in the beginning
- 03:18:357 (7) - And one final blanket~ hell yeah
I guess that's it for me.
Sorry for the huge wall of text, and to take all of this with a grain of salt, as I am not a fantastic mapper, and I'm very new to modding too.
Good luck with your map!
thanks for the mod[-Chocola-] wrote: 4s6157
Easyi can see ur primarly use slider on everything well on my case i dont have another choice (would seem to random imo)
01:28:667 (1) - i dont think a spinner fit here... it fit here more 01:31:948 - not sure tbh
01:32:417 (1,1) - stack ok
01:35:698 (3,4) - blanket fixed
01:41:323 (5,1) - ^ fixed
02:00:543 (1) - this spinner is too short for an easy ok
00:06:165 (3,4) - doesnt look good then tell me how it looks better your opinion, its ok imo
Normalyou dont need to use snap at everything idk i heard that almost everythign has to be snapped <Hard![]()
00:14:134 (4,5) - try to atlest blanket thiz ok
00:35:931 (1,4) - blanket fixed
Hard00:07:805 (1) - pleace this at x:160 y:152 ok
00:31:478 (7) - dafuq yes, this is a slider
Insane02:02:418 (1,2,3,4) - re arange them like this 02:06:402 (4,5,6) - i dont get it
02:53:044 (1,2) - its akward to see this patern tru
#2LZ
Thank you very much for your in-depth mod, it helped a lot. Also your english is absolutely fine! (:100bit wrote: 14w1u
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmapsRemove all from Tags because you have it in other places.
Add "electro" to Tags done
Set combo-colours done
You can volume down 01:04:291 - 01:33:823 sounds good
Also i think that preview point looks better in 02:49:294 i put it on the red tick before, think its good nowEasyYou have unrankable and non-playable pattern in 02:35:231 (1,2,3). Fix itwhat happened there oO. Fixed
00:31:478 (4) - very strange slider, make common sliderwave (like in %image) oki
00:45:541 (1) - x=364 y=56 for good blanket fixed
01:30:542 (1) - end in 01:32:886 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping i changed it butz i think the spinner might be too short now :s
01:51:168 (4,5) - improve blanket improved
02:00:543 (1) - end in 02:02:887 because you should have at least 2 white ticks after spinner in Easy-diff for continue mapping ^
02:18:356 (4,1) - so far i think its okay (dunno if its rankable with a non-snapped thing)
03:08:045 (5) - nc fixed
03:18:475 (1) - move to 03:18:592also i think it should be end in 03:23:045 changed
NormalFix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap will be done soon, totally forgot about aimod
00:04:993 (5) - don't make sliderpoints so close to end of slider, it's looks strange youre right
00:09:680 (9) - nc here and remove nc in 00:09:915 (1) because you have same pattern further fixed
00:34:056 (2,3) - don't stack okok
00:35:931 (1,2,3,4) - really nice pattern! ty
01:01:947 (5) - it's looks weird because you have another pattern in 00:30:072 (5,6)
02:31:950 (5) - ^
02:46:950 (8) - ^
03:01:951 (4) - ^
also you can fix 00:30:072 (5,6) if you can't fix all this patterns xd yeap, thats what i thought. Fixed.
01:22:807 (1) - don't see any reason to nc left the NC but removed NC on the note after
01:26:557 (1) - ^ ^
01:28:315 (1) - move to 01:28:438 ok
02:15:543 (5) - nc? why not
02:23:043 (2,4) - try to avoid overlap fixed
02:25:387 (1) - remove nc o, sure. fixed
03:18:943 (1) - move to 03:19:061; also i think it should be end in 03:23:045 yeeeeHardGood luck!00:02:414 (1) - it's very strange slider. Make like in %image% (from my mapset xd) just slightly adjust my slider, didnt change it cuz i think it looks decent
00:34:056 (2,3) - don't stack ok
00:37:806 (6,2) - try to avoid overlap fixed
00:44:603 (5) - it's very strange and wrong slider too. Try to make common sliderwave (like in Easy) changed
02:48:357 (7) - ^ ^
03:02:419 (5) - ^^ (did it with the others too)
01:15:307 (6,1) - stack like in 01:13:432 (3,4) oki
01:22:573 (1) - remove nc here and set nc in 01:23:276 (2) oki
02:15:543 (1,2,3) - make identical jumps i made a "pattern" there to make it less boring, think its okay
02:24:684 (1) - change to triple by circles ok
03:19:412 (1) - i think it should be end in 03:23:045 yea
{end of mod}
Thanks for your mod, I'll do my part of m4m very soonkricher wrote: 6p6u2a
i suck at mapping normal and easy maps and cant mod them. sorry
insane00:08:743 (7) - blanket but the pattern is nice so do what you want fixed
00:33:353 - 00:33:587 - missed beats feels awkward when i place notes there, think there must be no notes
00:36:869 (6) - blanket.also its not nice to overlap with 00:35:931 (1,2,3) - blanket fixed. overlap (stacking) ok imo
01:22:573 (6) - hard to read if its overlapping with 01:21:870 (3) - its okay, i like that pattern
02:16:949 (4,5,6) - make this a stream.i think it will sound better good pointhard00:08:508 (4,5,6) - increase the spacing of this pattern from 00:07:805 (1,2,3) - i dont really get it
00:27:259 (4) - this slider might be hard to read for new players. true, increased spacing so its easier to read
00:33:353 - 00:33:587 - again 2 missed notes like insane diff same
01:23:745 (3) - blanket fixed
02:07:105 (6) - blanket ^
02:10:856 (5) - might to hard to read for new players while overlapping with the tripple before its ok, good readable imo
02:16:949 (4,5,6) - make this a stream ye
pretty solid map overal
m4m t/460828 i understand if you dont like hard af maps or if my mod is worthless dont mod my map
you could rename hard to advanced and insane to hard since its 3.55 and 3.12 thats a point. i changed the diff names your way
thank you very much for you Mod! 02:15:543 - to 02:19:293 - is way better in advanced and hard now! Thank you! (:HappyStreet wrote: 5e1455
Hard01:19:760 (2,3,4,5) - 01:21:635 (2,3,4,5,6) - These patterns lack a bit of complexity from the music and could probably do with being bursts after the (2) notes. i agree with that lack of complexity but putting burst on that part feels weird to play imo. on the other hand i really like that pattern. if it gets mentioned again i will fix it. I'll keep that in mind
02:15:778 - It would make musical sense to add notes to the red dots here. Keep them close together if you dont wanna increase the diff too much. you're right, i added sliders there, now every beat is hit by a note
02:17:418 - I'd make this note 1/2 slider to hit the sound at 02:17:653 yea ofc, thats part of the fix above
03:00:310 (8,1) - Make this jump slightly smaller. good point. changed
Advanced02:54:802 (7,1) - This makes more sense as a triple like the rest. i think its okay but ill keep that in mind
Normal00:33:822 (1,2) - I would add a clap to these two notes. claps are emphasizing another beat, so i want to keep that structure
00:46:947 (5,6) - This sound makes more sense to represent with either a longer slider or a back and forth-slider like youve done a lot of other times. o, yea!!! thanks for mentioning
02:36:638 (3) - The only slider in the entire mapset that i dont like the look of, i would bend it the other way so that it goes into the blanket of the (4) slider more. i really thought about that a very long time, lol. basically you re right, it would look better for slider 3 and 4. on the other hand that change would break the flow imo. For me flow is the most important thing in my mapset, so i kept it that way
Really nice mapset, would be surprised not to see it ranked soon tbh. thaaank yuuuuu :3
Thank you very much for your mod, a nice mod on these 2 diffs was really necessary! It was very helpful! (:Akitoshi wrote: 1q705w
helu
payback from my Chrono diver
only quick check, I can really mod on E/N actually they r just forcing me to mod :3 these two diffs need a mod the most, so
Easy
Normal
- I don't know if we can boost the Slider velocity how the High diffs have, but ok maybe gonna ignore these. i actually have no idea why i increased the velocity there, that's probably done by me at the very beginning of the mapset D: idk if its necesseary to delete that...
- 00:13:665 (1,2,3) - just my opinion there, you can blanket all around here for some better-looking thingy changed it your way
- 00:21:165 (4,6) - yes the timeline is already ed enough to see them this will be the "bad flow" but hey how about put (6) on somewhere bottom part for circular flow that newbies can understand easier? changed
- 00:54:916 (3,4,5,6) - no offense but this kind of flow looks old (like DJPop maps) maybe you can make them circular as well hehe, yeah i made a pattern related to the slider before (roughly like your pic)
- 02:09:918 (4,5) - blanket xd off grid snap for more polished blanket fixed
- 02:18:356 (4,1) - That Spacing boost lol consider to stick one DS pls *cry* Fixed. everything same DS (aimod checked)
Shot star, gl~ <3
- AR6? Maybe decrease this at least 5 ok
- HP increase to 4 oki
- 00:02:414 (1,2,3,4,5) - uhh let's compare this to 00:05:696 (1,2,3,4,5,7,8) - so my logic here is this very first pattern 00:03:118 (2) - and 00:04:993 (5) - can be clicked like how 00:07:102 (5) - and 00:08:977 (8) - you did. i hope i got it the right way, i was a bit confused but i think i got it
- 00:30:072 (5) - idk about this, I don't really see this kind of 1/4 reverse like how other hard diffs doing on this diff, even it has low bpm. Maybe you can follow how 00:15:071 (6) - was honestly, if this isnt a barrier to get this mapset ranked i will keep that cuz i like it somehow (changed 00:15:071 (6) to 1/4 slider as well then)
- 00:46:947 (5) - ^ and so on....
- 01:19:760 (2,3,4) - idk what is exactly following here, especially 01:19:995 (3) - this tail should be clickable for more nice rhythm yes good point, i made it feeling better i think
- 01:21:870 (3) - ^
- 01:24:682 (6) - ^ and maybe can put NC here done
- 01:38:042 (6) - NC ^
- 01:43:667 (5) - ^ ^
- 01:53:043 (6) - ^ ^
- 02:23:043 (2,3) - symmetrical slider here is nice imo changed
- idk some 1/2 spams were pretty hard to hit for new players imo
Thank you very much for your mod! It was a very good polishing for the mapset and mistakes which were easily done by me are fixed too now. Keep it up modding, you have an eye for such polishing things. Thank you again very much! (:chaica wrote: 434du
Hi, from my quoue, for M4M.
[General]
- remove green line,changed red line volume 40%? good point. fixed
- - - - - - - - - - - - - - - - - - - - - - - - -
[Easy]
- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:52:103 (4) - x:192? - 00:52:572 (5) - try to align? changed
- 01:04:291 (1) - add finisher? - Since the big sound in the back is ringing. yea, ofc. fixed
- 01:19:292 (1) - ^ ^
- 01:29:604 (5) - x:60,y:260? - blanket? looks nice
- 01:52:105 (5,6) - x:264? - ^ ^
- 01:53:980 (2) - x:172,y:96? - ^ ^
- 02:04:293 (1) - add finisher? fixed
- 02:34:294 (1) - add clap? - 02:35:700 (3) - same sound. see no reason why oO sounds weird too tbh
- 02:49:294 (1) - ^ ^
[Normal]
- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:16:477 (9) - x:376? looks good
- 00:18:352 (4) - add whisle? huh, where did it go. fixed
- 00:31:478 (8) - add finisher? - Since the big sound in the back is ringing. fixed and 00:33:822 (1,2) - same sound.
- 01:04:291 (1) - same as easy yes
- 01:45:074 (9) - x:244,y:300? - It looks beautiful? yea, it does
[Advanced]
- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:39:681 (1) - add whisle? huh, why? oO see no reason for
- 01:04:291 (1) - same as easy aye
- 02:11:793 (1) - add finisher? yeap
[Hard]
- - - - - - - - - - - - - - - - - - - - - - - - -
- 02:13:668 (1) - NC? combo would be too short imo
- 02:26:559 - remove NC,and 02:26:793 - add NC? yes of course, thanks for mentioning
My first std mod,First experience.I hope my mod has been helpful you! good luck:3
Thank you for your mod!alacat wrote: 1qva
Hi! M4M sorry late
[General]
[Normal]
- How about rename diff names like Easy/Normal/Hard/Insane ? looks better to me. i agree
[Advanced]
- 00:15:071 (6) - missing a whistle to the tail? fixed
- 00:30:072 (5) - ^ ^
- 01:28:433 (1,1) - You should consider removing sliders after spinner for take recovery times.
https://osu-ppy-sh.tvgratuite.org/forum/t/241019 o, didnt know that. Fixed.
then, try to make this pattern
[Hard]
- 00:08:040 (3,4) - I feel this spacing would confuse players. Please use distance around x1.6 like your patterns oki
- 00:19:759 (4) - This part is harder than highest difficulty, you should consider remaking here. found an easier pattern, changed
- 00:31:478 (7) - add a new combo to here like your hard diff ? yes
- 00:34:290 (3) - add a finish to the head ? ok
- 01:07:104 (3) - Same as hard diff. added hs
- HP drain -0.5? The rate is high for this difficulty level. decreased to 5.5HP
- 00:02:414 (1) - try to use normal-finish to the head of the slider. it's better to follow the music idk how to make normal finish but still soft whistle ;_; me hs noob
- 00:34:290 (3) - missing a finish to the head ? added finsih
- 00:48:353 (7) - move left for fixing stack 00:47:416 (5) - 's end ? fixed stacking
- 01:04:291 (1) - add a finish to the head ? changed
- 01:04:291 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You should add some hitsound to here. try to add soft-whistles or something ? added soft whistle hs
RC wrote : You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
Nice map, Good luck~
Thank you for your mod. It was really helpful (i basically chnaged everything you mentioned in your mod). It would be too much from me if I ask you modding Hard/Insane lol. Was the best mod for easy/normal ive ever had! thank youhanyuu_nanodesu wrote: 6zy3s
Hi, M4M from my modding Q
Please you owe me a modyou can have 2 mods seriously (or whatever you want from me, ill do for u), very detailed mod!
Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
[Easy]
- 00:05:696 I think somehow a note is needed here to spice up and differs things a little from these notes 00:02:414 (1,3) - because you used the same 1/1 reverse slider yet 00:04:290 (2) - is ing different sound added note
- 00:37:103 (4) - Move this downward a bit to make a slightly better flow http://puu.sh/ps89G/f75906d5cd.jpg changed
- 00:40:853 (4,5) - Somehow a zig zag flow like this http://puu.sh/ps8g7/edd34f63c0.jpg would do better imo looks really nice
- 00:56:791 (1) - I think it's better to keep the circular flow from previous note like http://puu.sh/ps8w9/6a038f2e1a.jpg or even better, you could make a perfect pentagon shape -w- http://puu.sh/ps8C3/c13f274aa4.jpg but yeah, I don't know about next notes tho >< adjusted slighter to curved pattern
- 01:06:166 (3,4) - Don't really flow well .-. I think this makes more sense... http://puu.sh/ps8HN/d9c7abf95d.jpg or if you don't want to re-DS, you can do a more advanced pattern like http://puu.sh/ps8LM/6fbf1a0c91.jpg it'll flow nicer and looks neater too :3 copied 2nd pattern
- 01:08:041 (1,2) - They don't stick together really well.... better keep 01:08:979 (2) - parallel to (1), or things like this http://puu.sh/ps8UM/b59450ed13.jpg works better too I guess... oki
- 01:30:542 (1) - I'm pretty sure it says 4 beats spinner gap for Easy... this one is only 3 beats btw so it might be unrankable... furthermore, the sound here 01:32:417 is way bigger than here 01:32:886 so it makes more sense to end it at 01:32:417 fixed, didnt knwo that
- 01:35:230 (2) - the flow is a nope.... Why not like this http://puu.sh/ps95F/15802cfbef.jpg maybe like this for next step to make it less complicated http://puu.sh/ps97H/37677b72a4.jpg or like this http://puu.sh/ps99T/c1499529d0.jpg or like this for even better flow http://puu.sh/ps9eX/f5d70fb550.jpg but super troublesome re-DSing xD liked the last advice, wasnt much an effort to resnap
- 01:42:730 (2,3,4) - Flow like this could be better too http://puu.sh/ps9ja/56a6d827eb.jpg changed
- 02:00:543 (1) - Same, spinner gap ^^^ aye, fixed
- 02:19:293 (1) - Are you sure about stacking exactly the same like this? .-. it might be pretty surprising for Easy player tho, so I suggest more to be like this http://puu.sh/ps9vV/34637a0104.jpg kinda ruin the flow and symmetry with (3) tho, but would read better. If you decided to apply, I don't know about symmetry, but maybe you can fix the flow like this http://puu.sh/ps9AO/801a5235be.jpg but wait.... http://puu.sh/ps9DI/f27f3d785d.jpg symmetry
changed your way
- 02:45:075 (5,1) - Y not blanket? ;-; hehe, fixed
- 02:56:794 (1) - I prefer things like this http://puu.sh/ps9J2/d880c1854b.jpg changed
- Simple map because of the relatively simple song, but still overall good, I just sometimes disliked the linear flow ;-; but it's alright, it's my taste -w- i suck mapping normal/easy xD better simple than worst
[Normal]
- 00:28:665 (2) - move it down a bit so it would make a better flow and a less crumpled-looking pattern, before http://puu.sh/ps9V8/0662c45272.jpg after http://puu.sh/ps9Z9/0038268a57.jpg unless you want a perfect triangle then.... okay did the flow thing, changed
- 00:36:165 (2,3,4) - I think adjust these a little so 00:37:103 (4) - head would land on 00:35:228 (5) - tail, and it wont look like this http://puu.sh/psa4I/c29b0934a3.jpg simply select the three and rotate them with ctrl+shift+R option would do good. 00:36:165 (2,3) - why are they so close btw? And I think 00:37:103 (4) - should just blanket 00:35:931 (1) - well, with that little change, I do this http://puu.sh/psagC/9734239e63.jpg this seriously took me 10mins to fix, changed! tyty
- 01:15:307 (6,7) - Nazi mod : imperfect blanket~~~ fixed
- 01:18:354 (4,2) - Whyyy Q-Q maybe just do it like this puu.sh/psarm/f43e96d0b5.jpg to avoid overlap omfg, what the hell did i do there (even worse why didnt i see that while checking), obv. fixed xD
- 01:22:104 (3,4,5) - this back-and-forth flow don't really feel good :/ I prefer something like this http://puu.sh/psawG/df36f15c7b.jpg it would be less confusing too I think oki
- 01:28:433 (1) - I think just map this part usually without using spinner because there's no really music that indicate to use spinner, if you want to use spinner, start it here 01:30:542 just like on Easy. And , the spinner gap for Normal is 2 beats so if you start it there, you have to end it here 01:33:355 furthermore, if you don't want to change, end the current spinner here 01:31:479 because of spinner gap. removed spinner, mapped that part
- 01:34:292 (1,3) - I don't like the fact that they are touching... maybe move 01:34:761 (2,3) - a bit downward. http://puu.sh/psaFw/b54a6594ad.jpg it would make a better flow from (1) to (2) and from (3) to (4) too :3 fixed i guess (changed it cuz i remapped part before)
- 02:22:106 (4) - http://puu.sh/psaK7/275db5fd2b.jpg because why not~ looks exciting
I'll end it here maybe
Just a thing, I think Advanced should be easier because it's wayy closer to Hard now than it is to Normal.
Furthermore, in my previous map, I had some problem ranking it because my Hard have too much jumps even though it's just 3.2* and I think you have similar case.... I hope it won't happen to you tho :/ But because of that, I think you better keep your diffs name as Easy, Normal, Hard, and Insane to avoid my case...
Good luck tho~^^
Thank you for your short mod which was essential regarding to the bpm mistakebrdzxh wrote: 5k352o
from my queue~
bpm should be 128,000 and offset should be 2430 if I am not mistaken, because the bpm is usually a whole number (if you get what I mean)
you might have to move the timing points if you find out that this is correctnever spend attention on that lol, fixed exactly 128bpm now offset is right imo (my first mod said that offset and ill trust him
)
There are also some sliders which has more than 2 grey anchor points which is unnecessary and unrankable iirc, check the box down below for some examples
insane diff
00:31:492 (1) - you can make an identical sliders with less anchor points
00:39:930 (1) - this one is fine for example because there is a red anchor point and not just spams with grey ones
02:04:305 (1) - I suppose this is barely alright unreasonable anchor points deleted
It is not really something you notice while playing, but they look a bit ugly in the editor, so I thought I would let you know anyways.
Just some very general comments as this song is not really my type ;P i predicted that
Good luck with rank![]()
Thank you for your Normal Mod! Pretty simple issues you mentioned there which had to be mentioned (otherwise i wouldnt recognize :3) Thank you very much (:roshan117 wrote: 3v4cs
NM from my modding queue ![]()
Easy00:24:915 (1,2) - make the distance between slider 1 and 2 closer here, as all the other notes in the song are close together, and it feels weird for these ones to be so far apart. adjusted the spacing regarding to spacing before
00:37:102 (4,5) - You can just make these 2 notes a stacked note this interrupts the flow imo, i dont want that c:
00:40:852 (4,5) - You can also just stack these 2 notes, as it might be confusing to a newbie to have to move their mouse BACK UP to slider 1 think its okay, makes it a little bit exciting (which should not be missing even in easy)
00:54:915 (3,4,5,6) - You can just change hitcircles 3 and 4 to one slider, and hitcirles 5 and 6 to another slider (this will make it easier for newbies)i changed (5) and (6) to a sliderNormal01:28:665 (1,2,3,4,5) - Make these notes have an AUDIBLE HITSOUND (I'm pretty sure its a ranking requirement that all notes have a hitsoound) o yea, forgot to hs it as i mapped this lol. Fixed.
01:23:508 (3,4) - Remove the hitsounds at the ends of these 2 sliders to make it sound less rushed and offbeat o, what the hell happened there? oO Fixed the issue c:I hope my mods were helpful. Your mapping is really solid, and I really liked the song.
Thank you very much for your mod. It was a really nice tune for the beauty of the map (especially slider related). Very helpful, thanks (:eclipselotus wrote: 3q576k
NM From my Modding Queue
Normal:
• 00:13:782 (4) - straight slider is fine, or you can just decrease the curve changed
• 00:49:758 (3) - i prefer straight slider here looks good, changed
• 00:55:852 (8) - add light down curve before angle beautiful, changed
• 01:11:321 (8) - add light up curve/angle changed
• 01:15:540 (7) - perfect this blanket fixed
• 01:16:477 (1) - add up curve after angle changed
• 01:22:571 (5) - stack with (1) fits better, changed
• 01:33:352 (2) - add light up curve changed
• 01:39:446 (4) - move the angle to middle of slider aye
• 02:12:727 (2) - same slider with (3) actually feel better yes
• 02:16:946 (1) - make this straight horizontal way better, changed
• 02:29:602 (8) - perfect this blanket fixed
Insane:
• 00:31:477 (1) - this feel a bit better http://puu.sh/pwMdL/eae30d974e.jpg yes it does (changed it tho), but im still not satisfied with that slider. I hate it ;_;
• 00:38:508 (2) - make it horizontal and add light down curve changed
• 00:44:602 (5) - blanket did blanket to (4)
• 01:01:477 (5,6) - ctrl+g dont like it, pattern is nice imo
• 01:18:821 (4,1) - this not flowing well since it is a new section of the song it is ok
• 01:30:305 (6) - this meant to stack? 01:29:133 (2,6) - stacked now
• 01:43:665 (1) - up curve instead chnaged
• 01:52:571 (6) - add light up curve aye
• 01:54:915 (1) - ctrl+g then add light curve for (2) no ctrl g but light curve added
• 02:02:415 (1,2,3,4) - add extra 1x reverse for eash slider hmm... chnaged i guess
• 02:31:477 (4) stack want to use all of the space, adjusted (5) a little bit instead
• 02:48:821 (9,10) - move (9) to x328 y 52, and stack (10) with (1) i dont like your version, cuz everything is too close to each other, i made my current pattern look cleaner instead, sorry ):
• 03:00:540 (1) - ctrl+g looks better, changed
• 03:12:258 (2) - add light down curve nice! yes changed
Thats its, good luck
thank you very much for your mod (and your star) it helped a lot. you are the mod i spent the most of my time xd so i think it was very useful. Anyways, thank you for the mod (:Electoz wrote: 112c3
Hi, from my modding queue~
[Easy]
[Normal]
- 00:06:165 (4) - 00:21:165 (4) - 02:08:040 (3) - NC on these places for consistency? since you put one on every 2 downbeats. changed
- 00:08:040 (5,1) - 00:16:477 (4,1) - Recheck your DS pls. rechecked DS, found 1 misssnapoped object, adjusted evrything
- 02:45:071 (5,2) - Not really bad but could have been neater, would be nice if you can move 02:46:477 (2) down and rotate it a bit, sth similar to this. (In the pic I rotated 02:46:477 (2,3) to the left by 15 degrees, ofc you have to move some stuff like 02:48:352 (4) a bit in order to restack but it's worth it.) Also would be nice if you can stack the head of 02:50:696 (3) under the tail of 02:48:352 (4) took the pattern in your pic but no stackerino cuz i see no possibility to keep 02:49:290 (1,2) - a blanket.....
[Hard]
- 00:18:352 (4,5) - DS, according to what you did earlier maybe it's supposed to be 0.7 here. fixed
- 00:15:071 (6) - 00:30:071 (5) - Please don't put kicksliders in Normal difficulty. There are mores but I'm too lazy to pick them all up here. removed all of em
- The first time I was playing this I tripped up on most places that have 0.7 DS, I really recommend to use a constant DS here in Normal. hmmmn... i thought about removing the slider velocity change (idk why i did this, was at very beginning of mapset) that would solve this problem, but doing same DS would look really weird imo, so idk....
- 00:33:821 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,9) - Like, I don't really get how you NC'd this part, you seem to NC this part differently compared with 00:49:290 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) . Let me point them out:
NC'S should be consistent now
- 00:35:930 (1) - 00:50:930 (4) -
- 00:40:383 (1) - 00:55:383 (7) -
- 00:41:555 (4) - 00:56:555 (1) -
- 00:43:430 (1) - 00:58:430 (5) -
- You seem to NC'd these differently and I don't really know why, there are also parts with the same rhythm from 02:19:172 until 03:04:290 so better recheck your NC stuff there, the rhythm are pretty much same here so I think there's no reason to NC differently.
- 00:40:149 - 00:55:149 (6) - Better have circles on these places or not at all for consistency. just put circles on kiai part to emphasize the "main part" of the song..... dunno dont want to change tbh >.<
- 01:15:540 (7,1) - Swap NC? Downbeat is on 01:15:540 though. aye
- 01:43:665 (5) - NC, it's more like you forgot on this one since you put one on every downbeat in this part. fixed
- 01:22:571 (5,1) - A pretty random stack, you didn't stack the another one on 01:26:321 (5,1) . Better do the same thing on both of these for consistency, I recommend to unstack 01:22:571 (5,1) since you didn't seem to have any stack earlier. chnaged
- 02:50:227 (3) - Idk the shape feels random and didn't provide a good symmetry with 02:49:290 (1) , maybe try other slider shapes or sth else? found a decent shape
So yeah Easy looks really nice, hope this helps and good luck~
- 00:50:227 (3,1) - Idk the flow feels very uncomfortable here due to a sharp angle from 00:50:227 (3) . the flow is kinda weird yes, but the pattern is already that advanced that i dont wanna change (like the references of the objects to each other. if change i'd destroy that)
- 00:56:321 (7,8) - Just an idea, how about swapping these? That way more movement will be required and will flow better, up to you. genereally i dislike those patterns (espeically the stacking thing looks pretty ugly to me), so no change
- 01:00:071 (7) - Better stack this under 00:59:836 (6) . That way the clap sound on 01:00:071 (7) will be emphasized properly, also there's a synth or whatever sound on 01:00:071 (7,8,1) so by doing that will make the flow fit nicely with that synth. changed, nice point
- 01:23:274 (1,2,3,4) - Better keep 1.2 DS on these circles like what you did on 01:19:758 (2,3,4) - 01:21:165 (1,2,3,4) for consistency. fixed
- 02:00:540 (1) - Unrankable due to insufficient recovery time after spinner, it must end at 02:01:946 or earlier to be considered rankable. fixed, ty for mentioning didnt know that oO
- 02:06:399 (4,5) - Unstack this? They're just the same sound so unstacking them will fit better in this case. Same applies to 02:36:868 (6,7) . changed
- 02:46:243 (4,5) - Spacing here is pretty overdone lol, can you make it smaller? made different pattern with smaller ds
- 03:15:540 (1,2,3,4,5) - Well I kinda understand that it's a calm section but using a constant DS here is a bit bland, try using different DS like what you did earlier but in a smaller scale. different ds doesnt fit imo, i tried to make a more exciting pattern a couple of times but it just felt really wrong to me, so i just made current pattern a bit cleaner (tbh the movement of those same DS circles is "exciting" enough to me for that part of music)
- I rarely see 5-circle-streams in Hard nowadays but whatever. they fit perfectly in a hard diff imo, lol D:
thank you very much for your mod (and your star!!) was a nice polishing and you pointed simple issues out. Thanks! (:LeKhanhHoa wrote: 4n3y5j
Hello. From VNO!: http://osu-ppy-sh.tvgratuite.org/forum/t/440007
ModGood songs and nice mapset! thankyou :3General
At 00:02:414 (1,2,3), I see you use this: https://osu-ppy-sh.tvgratuite.org/ss/5466323 ? Other places could use this too. it does sound better but at 00:02:649 - is no beat, so it wouldnt make sense to put a tail there (as i care about that i wont change i think, but i think about it )
Normal
02:36:633 (6) - This feels weird it does, changed it (flows well now)
Hard
00:04:524 (4) - Maybe Ctrl + J it so it makes the flow better. changed
00:22:805 (4,5,6) - Moke this triplet to somewhere below the slider to make the flow better, just a suggestion. would break consistency
00:28:430 (6,1) - Similar problem to the above. dont really get it what u mean exactly ;_; but think its fine as it is consistent to other similar parts of the music
02:02:415 (1,2,3,4) - The DS in this is inconsistent, maybe change that? fixed
02:24:680 (1,2,3) - Why you suddenly stack these? It feels kinda weird no idea why i did this, fixed, ty for pointing out
Insane
00:07:805 (4) - NC these? good idea, it emphasizes the clean pattern that is coming too. changed
00:22:805 (1,2,3) - Previously, you stack these, but now you didn't. Maybe change it? unstacked 00:07:805 (1,2,3) - so it fits
00:23:977 (5) - This is different from pretty much all other parts. you re right it doesnt fit with the map itself :/ changed.
Thank you for your mod, was helpful! (:Sigdig wrote: 652w3j
im rly bad at this but ill try
easy
01:30:540 (1) - slider could be longer (to 01:33:352 maybe) t/241019&start=0 it says "a full measure space between spinnerend and next object (for easy diff), this isnt a strict rule but I'll just keep the way it is to avoid incoming problems (I'd want to make spinner longer too tbh)
02:00:540 (1) - ^ (02:03:352 *) ^
normal
00:11:555 (5) - maybe move down a bit cus too close 4 (is even closer than 00:12:727 (8,1) despite being slower) changed
hard
01:11:790 (1) - try 1x ds on this too good point, fixed!
01:18:821 (7) - ^ ^
02:45:540 (1,2,3,4,5,6) - y has the first pair 1,7x ds and the two others 2x ds? thanks for pointing out, looks a lot better now as i adjusted (1) and (2)
02:53:040 (1,2,3,4,5) - similar to ^ i wont make same DS as its the last "catching" part and i really do like the jump pattern (but technically you are right)
insane
perfect
anyway great mapset!![]()
Thank you very much for your mod! (:Hobbes2 wrote: 1k263b
Mod from my queue. Song's a bit long and there are many diffs so sorry if it's not as in depth as you'd like :\ im already thankful that you actually modded my map cuz i didnt had your requirements to get a mod(wont come into action again, i promise)
[Easy]
00:40:852 (4,5) - the sharp angle to 5 is weird because it's just a regular note, and sharp angles in easies are often used for emphasis. i like the angle from 5 to 1, so maybe make 4-->5 straighter but keep the angle from 5-->1 the same. i get what you mean but changing it is a lot of effort cuz resnapping (yes, i am lazy, not just in osu tho), so ill just keep that
00:45:071 (5,1) - blanket! try something like this https://osu-ppy-sh.tvgratuite.org/ss/5487579 (notice how the approach circle is used to shape the slider) fixed
01:27:727 (2) - flow is better if the shape is ctrl+j'd, this way you aren't hitting the slider from behind changed
01:50:696 (3) - not snapped huh? i dont get it, it has same DS to other objects? oO (aimod quiet too)
03:18:586 (1) - lower the volume of the spinner at the very end to like 10% or 5% since there's almost no sound there at all o, forgot to resnap green line. fixed
[Normal]
00:04:055 (4) - distance, its too close to the previous object
^hm..you have these distance inconsistencies in this diff a lot. use ai-mod to catch and fix them. i dont get it how this DS check by AiMod works , no matter what i do it still says "object to close" blabla, furthermore i used lower DS for huge beat spaces (so it doesnt look random)
00:14:133 (4,5) - i think this would look nicer as a blanket changed
00:34:290 (3) - NC changed
00:44:602 (3,2) - minor overlap removed
01:41:790 (1) - is better as just a horizontal slider imo, so the slider isn't almost touching 01:41:321 (5) - changed
02:08:040 (2,3) - i suggest making these the same shape changed
02:19:758 (2,3) - blanket needs work, its thinner at the bottom than at the top blanket fixed
nice diff! actually my worst diff imo, but thank you
[Hard]
00:05:696 (1) - remove NC changed
00:06:165 (3) - NC ^
00:22:102 (3,4,5,6) - flow isn't great, because you have to go up from the end of the slider to hit 4 then change directions again for the triplet aye, ctrl + G'd the triple
00:39:797 (2) - fix spacing of this triplet to be consistent triple in itself has equal spacing now
00:54:680 (1) - move NC to the downbeat
00:58:430 (1) - ^
01:01:946 (1) - ^
01:17:415 (1,4) - stack? 01:17:415 (1,2) - is a blanket and 01:17:883 (2,3,4) - is symmetrical pattern, so stacking doesnt work (couldnt find a way, furthermore i think stacking isnt required here cuz no overlap is seen)
01:43:665 (1,2) - i think make these the same shape changed
02:05:930 (1) - move NC to the downbeat
02:09:680 (1) - ^
02:20:930 (1) - ^
02:24:680 (1) - ^
02:28:430 (1) - ^
02:31:946 (1) - ^
02:35:930 (1) - ^
02:46:946 (1) - ^
02:50:930 (1) - ^
02:58:430 (1) - ^
03:01:946 (1) - ^
03:05:930 (1) - ^
03:09:680 (1) - ^
03:16:946 (1) - ^ uhhh....y, thanks for pointing that out! changed all of em (i guess i have to do that in insane too). NCing isnt my strength at all, hehe
kinda worn out by this song so i hope you don't mind me not modding the insane :/ m2 by mapping it, its understandable :b
good luck ~
Julia Brightman wrote: 3y5wh
Nice to meet you.
M4M from #modreqs
https://osu-ppy-sh.tvgratuite.org/s/473922 ← My 2nd map
[General]
You had better put a break time in the music of the long version of 3 minutes 23 seconds .
<Break time zone of the recommendations in this music>
01:04:290 - 01:19:055 Sadly I have to reject your suggestion. As my map was not modded really often I had a break on that point you pointed out too. But many people said that there shouldnt be a break because the rhythm just keeps going and a break would be awkward. I decided to map that section in a really easy way, so it is really calm and relaxing. Furthermore the whole song isnt that hard, so a break would not be neccessary. Well still thank you for your mod
I will wish you good luck .
18:57 Shmiklak: hey :D
18:57 Shmiklak: glad to see you :D
18:59 Phyloukz: hey :D
18:59 Shmiklak: how are you? :D
19:00 Phyloukz: doin great atm, how about you? (:
19:00 Shmiklak: same xD
19:01 Shmiklak: do you have time to IRC?
19:03 Phyloukz: uhm... i wanted to play a bit but yeah sure i do have time :D
19:04 Shmiklak: Okay I'll write you everything what do I think
19:04 Shmiklak: Don't forget to reply me for discus about some stuffs
19:04 Phyloukz: (never done IRC mod before)
19:04 Shmiklak: lol
19:04 Shmiklak: it's simple
19:04 Shmiklak: and much better tbh
19:04 Phyloukz: D:
19:05 Phyloukz: well yeah you can ask instantly
19:06 Shmiklak: First of what did I find right now is this slider 00:31:477 (4) - I'm suggesting rotate it to 15and then move at 120 276 to make perfect DS to 00:34:290 (1) - Btw flow will look and play much better imo
19:06 Shmiklak: oh yes
19:06 Shmiklak: it's easy diff
19:06 *Shmiklak is editing [https://osu-ppy-sh.tvgratuite.org/b/934598 Fidel Wicked - Memories (Do You ?) [Easy]]
19:07 Phyloukz: 15 in which way?
19:07 Shmiklak: clockwise
19:07 Shmiklak: will look like in this pic http://puu.sh/pPWmk/e9f73881bf.jpg
19:07 Phyloukz: yea, looks nice!
19:07 Shmiklak: okay
19:07 Shmiklak: xD
19:07 Shmiklak: let's find sth more xD
19:08 Phyloukz: x)
19:08 Shmiklak: Do you have any ranked map or gd?
19:08 Phyloukz: nope :c
19:08 Phyloukz: first serious map
19:08 Shmiklak: so I can gratzz you. This mapset is perfect for being your first rank :D
19:09 Phyloukz: thankyou ^-^
19:09 Shmiklak: tbh it's much better then my mine first rank xD
19:09 *Shmiklak is listening to [https://osu-ppy-sh.tvgratuite.org/b/904307 The Living Tombstone - It's Been So Long]
19:09 Shmiklak: xD
19:10 Phyloukz: well i cant judge that ._.
19:11 Shmiklak: lol
19:11 Shmiklak: well then
19:11 Shmiklak: let's go next
19:11 Shmiklak: btw don't forget to add all tags which I have wrote in first part of my mod
19:11 Phyloukz: btw, i tried to polish all blankets since you said that in your incompleted mod
19:11 Shmiklak: yeah I see
19:12 Phyloukz: yea, i'll do that later on
19:12 Shmiklak: fix all blankets in another diffs pls too
19:12 Phyloukz: i checked normal too, hard and insane i have to look at
19:12 Shmiklak: okay
19:13 Shmiklak: glad to hear :D
19:13 Phyloukz: normal is kinda the weakness of the mapset cuz of the DS thingy
19:14 Shmiklak: btw maybe change sempleset to normal here? 00:32:415 -
19:15 Shmiklak: for fit song much better
19:16 Phyloukz: sounds better
19:16 Shmiklak: well then
19:16 Shmiklak: next
19:16 Shmiklak: fix this HS in all diffs
19:17 Phyloukz: done
19:20 Shmiklak: Maybe make hitsounds volume a bit more here? 01:19:290 -
19:21 Shmiklak: Here music becomes stronget
19:21 Shmiklak: so I guess hitsounds need become stronger too
19:21 Shmiklak: they are very hard to hear right now
19:22 Phyloukz: that good idea
19:22 Phyloukz: that's
19:22 Shmiklak: owo
19:22 Phyloukz: what % do you recommend?
19:23 Shmiklak: hm
19:23 Shmiklak: 50% maybe?
19:23 Shmiklak: if you will make it 50% remove this green line too 01:34:290 -
19:23 Phyloukz: yea thats what i thought too
19:24 Phyloukz: since those 2 sections are nearly the same
19:24 Phyloukz: so same volume
19:24 Shmiklak: Oh
19:24 Shmiklak: I didn't see
19:24 Shmiklak: you are changing sv in easy
19:24 Shmiklak: well
19:24 Shmiklak: it's fine
19:24 Shmiklak: but...
19:25 Phyloukz: honestly i thought 1000 times to remove it
19:25 Phyloukz: in all diffs
19:25 Shmiklak: you should change DS in parts with 1.20 velocity
19:25 Shmiklak: don't remove it
19:25 Shmiklak: it's fine
19:25 Phyloukz: i did that already did i?
19:26 Shmiklak: no
19:26 Shmiklak: http://puu.sh/pPXkI/046ee129bc.jpg
19:26 Shmiklak: 00:42:727 (2) -
19:26 Shmiklak: as you can see
19:26 Shmiklak: it's 0.8
19:27 Phyloukz: oh i changed it just in normal
19:27 Phyloukz: i see
19:27 Shmiklak: replace all objects in easy diff
19:27 Shmiklak: with right DS
19:27 Shmiklak: or UNRANK will wait you
19:28 Phyloukz: but maybe just make every part of the map 1.2 velocity?
19:28 Phyloukz: so no DS issues
19:28 Shmiklak: well
19:28 Phyloukz: i think thats less effort and much safer..
19:28 Shmiklak: will be simpler make every part of the map 1.0 velocity
19:28 Shmiklak: not really
19:28 Shmiklak: if you will do it
19:28 Phyloukz: hmm
19:29 Shmiklak: you will should to fix ds in all old 1.0 parts
19:29 Shmiklak: and give me a mib
19:29 Shmiklak: min
19:29 Shmiklak: I need to restart osu
19:30 Shmiklak: Alt+Tab didn't work
19:30 Shmiklak: okay
19:30 Shmiklak: now it works fine
19:30 Shmiklak: and
19:30 Shmiklak: let's continue
19:30 Shmiklak: What will you do with all this DS issues?
19:31 Phyloukz: in general you mean?
19:31 Shmiklak: yes
19:31 Phyloukz: i think i just make every part 1.2 velocity
19:31 Phyloukz: hoenstly
19:31 Shmiklak: okay
19:31 Phyloukz: do you think velocity change make sense?=
19:32 Shmiklak: tbh I don't this
19:32 Phyloukz: i think not, and even if then i must make 1.0 velocity to every slow part
19:32 Shmiklak: it's your map
19:33 Shmiklak: do what do you think is needing
19:33 Shmiklak: I'm just modder
19:33 Shmiklak: And I'm just giving you my opinions
19:33 Shmiklak: so
19:33 Phyloukz: so i'll just make 1.2 velocity on everypoint of the map and i nevery diff
19:33 Phyloukz: yea
19:33 Phyloukz: but ill do that later
19:33 Shmiklak: it's your pick
19:34 Shmiklak: choice*
19:34 Phyloukz: ill do that that way
19:34 Shmiklak: let's go next
19:34 Phyloukz: so no DS changing except normal probably
19:36 Shmiklak: 01:28:665 (3,4,5) - Here I'm suggesting move it sth like in this pic for make flow much better http://puu.sh/pPXR4/dfad0e9971.jpg
19:37 Phyloukz: changed that
19:38 Shmiklak: I'm suggesting to remake all same straight flows. They look not sexy. 01:49:290 (1,2,3,4) - 01:53:040 (1,2,3,4) - 01:56:790 (1,2,3,4) - etc
19:41 Shmiklak: 02:34:290 (1,2,3) - these blankets still could be better. Fix it please.
19:41 Phyloukz: is that solution as a fix okay? http://puu.sh/pPY5C/cd1bc42f79.jpg or is it to weird?
19:41 Shmiklak: well it's better
19:41 Shmiklak: But I'm suggesting use more roundish flows
19:41 Shmiklak: anyway it's just my opinion
19:41 Phyloukz: okay
19:42 Shmiklak: you can keep this one
19:43 Shmiklak: I guess it can be all for easy diff
19:43 Shmiklak: let's look to Normal diff
19:43 *Shmiklak is editing [https://osu-ppy-sh.tvgratuite.org/b/933425 Fidel Wicked - Memories (Do You ?) [Normal]]
19:44 Shmiklak: 00:39:680 (9) - using 1/4 in Normal diff is aceptable but still it's not recomend
19:44 Shmiklak: same with all 1/4 stuffs
19:45 Phyloukz: hmm
19:45 Shmiklak: It can be used only for long repeat sliders
19:45 Shmiklak: not kick sliders like here
19:45 Shmiklak: or in low BPM songs
19:45 Phyloukz: but its low bpm so i thinkj
19:45 Phyloukz: +yea
19:45 Phyloukz: xD
19:45 Shmiklak: Not really slow
19:46 Shmiklak: It ussualy uses in devided to 2 BPMs songs
19:46 Shmiklak: for example
19:46 *Shmiklak is listening to [https://osu-ppy-sh.tvgratuite.org/b/872597 Party Favor - BAP U (not sorry Remix)]
19:46 Shmiklak: here is BPM 174 from one side
19:46 Phyloukz: but is it really an issue for ranking?
19:46 Shmiklak: but mapper used 87
19:46 Shmiklak: well
19:46 Phyloukz: i mean it feels okay to me
19:47 Shmiklak: it can be ranked with it
19:47 Shmiklak: but it's not recomend
19:47 Shmiklak: as I said you before
19:47 Shmiklak: :)
19:47 Phyloukz: okay
19:47 Phyloukz: ill keept that in mind
19:47 Phyloukz: keep*
19:47 Shmiklak: you can keep it if you want
19:47 Shmiklak: it's not my map
19:47 Shmiklak: it's your map
19:47 Phyloukz: :D
19:49 Phyloukz: what should i use instead of it? 2 notes maybe?
19:49 Phyloukz: or even a slider
19:49 Shmiklak: 1/2 slider could be cool I guess
19:50 Phyloukz: would be a bit unique to that simple mapset, so i like that one
19:50 Shmiklak: btw wtf with DS on these 1/4?
19:50 Shmiklak: why here is DS is 0.72? 00:07:805 (6) -
19:50 Shmiklak: but your main DS is 1.20
19:50 Shmiklak: :/
19:51 Phyloukz: it would be sooooo far away
19:51 Phyloukz: with 1.2
19:51 Phyloukz: which i didnt like at all
19:51 Shmiklak: well
19:51 Phyloukz: idk many modders said that
19:51 Shmiklak: I'm not sure about rankability this
19:51 Shmiklak: try to ask qat or bn
19:52 Phyloukz: why is everyone hating different ds so much ;_;
19:52 Shmiklak: still it can be placed very nice
19:52 Shmiklak: because they are unrankable
19:52 Shmiklak: read RC agai
19:52 Shmiklak: if you don't trust me
19:52 Shmiklak: and modders
19:52 Shmiklak: :/
19:52 Shmiklak: 232 100 can be fine
19:52 Phyloukz: so IS IT unrankable?
19:53 Shmiklak: and rotate like here http://puu.sh/pPYGU/c1cc875e2b.jpg
19:53 Shmiklak: I guess yes
19:53 Phyloukz: fml
19:53 Phyloukz: that sucks....
19:53 Shmiklak: If you have really important reason for it
19:53 Shmiklak: you can keep it
19:53 Phyloukz: i mean its consistent all over the map
19:53 Shmiklak: but I doubt in it
19:53 Phyloukz: but well
19:53 Phyloukz: rules are rules :^)
19:54 Phyloukz: gonna change that then later on too
19:54 Shmiklak: better don't try RC for strength :)
19:54 Shmiklak: because it can finish bad
19:54 Phyloukz: xD
19:54 Shmiklak: like at least DQ
19:55 Phyloukz: well yeah... ill just accept that
19:55 Phyloukz: although is personally see no reason
19:56 Shmiklak: and I want to remind you it's your first map, so I guess BNs will pay attention on this if you wouldn't fix it
19:56 Phyloukz: damn.. i guess youre right
19:56 Phyloukz: i think its the simplest way for everyone xD
19:56 Phyloukz: so ill do it
19:56 Shmiklak: lol
19:58 Shmiklak: btw
19:58 Shmiklak: I have find sth for you
19:58 Shmiklak: in osu wiki
19:58 Phyloukz: oO
19:58 Shmiklak: http://puu.sh/pPYY7/04405c5c92.png
19:58 Shmiklak: https://osu-ppy-sh.tvgratuite.org/wiki/Normal
19:58 Shmiklak: here
19:59 Shmiklak: tbh didn't know about you can change it if new combo
19:59 Shmiklak: I know some moments when it's possible
19:59 Shmiklak: but this
19:59 Shmiklak: will know lol
19:59 Phyloukz: D:
19:59 Shmiklak: ;w;
20:01 Phyloukz: well still its not a strict rule, just >highly recommended< xD
20:01 Phyloukz: but ill change it anways
20:01 Shmiklak: yes
20:05 Shmiklak: fix this ds too 03:11:555 (1) -
20:05 Shmiklak: and this 03:13:430 (4) -
20:06 Shmiklak: I guess it can be all for normal
20:06 Shmiklak: let's check Hard
20:06 *Shmiklak is editing [https://osu-ppy-sh.tvgratuite.org/b/995183 Fidel Wicked - Memories (Do You ?) [Hard]]
20:07 Shmiklak: 00:02:414 (1) - well it's fine, but just my opinion. Ussual curve would be much better :v
20:07 Shmiklak: ussual curve is http://puu.sh/pPZrb/8d2204b923.jpg
20:08 Phyloukz: hmm... many modders said that
20:08 Shmiklak: because they are right
20:09 Shmiklak: seriously
20:09 Phyloukz: ill keep that for now
20:09 Phyloukz: i think
20:09 Shmiklak: why you didn't listen modders?
20:09 Shmiklak: If everyone says something
20:09 Phyloukz: wait what?
20:09 Shmiklak: you should do it
20:09 Phyloukz: did you look at my responses?
20:09 Phyloukz: i almost get everything what they saay xD
20:10 Shmiklak: if you have any reason to keep let's keep it, if no do it
20:10 Shmiklak: but still
20:10 Shmiklak: it's your map
20:10 Shmiklak: :v
20:10 Phyloukz: ichange
20:10 Shmiklak: I have important stuff
20:10 Shmiklak: these triplets
20:10 Shmiklak: 00:04:055 (4,5,1) -
20:11 Shmiklak: in hard you used 1.0 ds for triplers
20:11 Shmiklak: but
20:11 Shmiklak: in insane
20:11 Shmiklak: 0.7
20:11 Shmiklak: and
20:11 Shmiklak: it's easier then in hard
20:11 Shmiklak: :v
20:11 Shmiklak: it's not right
20:11 Shmiklak: yes you can keep it
20:11 Shmiklak: no problems
20:11 Shmiklak: just pay attention
20:12 Phyloukz: thats a point
20:12 Phyloukz: i dont think i could
20:12 Phyloukz: thats a strong argument
20:12 Phyloukz: why ds smth in hard higher than in insane, thats stupid
20:12 Phyloukz: ill probably have to change it
20:13 Shmiklak: well then
20:16 Shmiklak: 00:51:633 (2,3) - this blanket still can be better. Please fix it!
20:17 Phyloukz: aye
20:18 Shmiklak: 01:04:758 (2,4) - the overlap seems weird. I'm suggesting to move (4) a bit for escape this overlap
20:18 Shmiklak: still it's not really important
20:19 Shmiklak: 01:09:915 (1,2,3,4) - this knot of blankets could be better too. Fix please
20:20 Phyloukz: yeah
20:20 Shmiklak: yeah for what?
20:21 Phyloukz: overlap removed and blankets fixing...
20:21 Shmiklak: okay
20:22 Shmiklak: check all blankets again. I could miss some
20:22 Phyloukz: ill do
20:22 Phyloukz: btw
20:22 Phyloukz: do you think normal sampleset is appropriate here? 01:13:430 (3) -
20:22 Phyloukz: on these spots
20:23 Shmiklak: yes
20:23 Shmiklak: and I guess it can be all for Hard
20:23 Shmiklak: let's check Insane
20:23 *Shmiklak is editing [https://osu-ppy-sh.tvgratuite.org/b/1002511 Fidel Wicked - Memories (Do You ?) [Insane]]
20:23 Shmiklak: 00:04:055 (4,5,1) - did you fix this triplet?
20:24 Phyloukz: i make same ds like in hard
20:24 Phyloukz: for insane triplets
20:24 Shmiklak: oki
20:25 Phyloukz: think thats okay
20:27 Shmiklak: well overal other in Insane is not bad
20:27 Shmiklak: nothing very important
20:27 Shmiklak: let's I post this log
thank you very much for your mod! (:Asserin wrote: 5l4f2x
~Hello! 76o5w
Easy 3c1s6b
- 00:09:915 (1,2,3,4) - This violent transition is unnecessary. Its Easy so make it better for this diff like => https://osu-ppy-sh.tvgratuite.org/ss/5534808 changed
- 00:13:665 (1,2,3) - It looks very aesthetically atm. It's not blanket, it's bad ;-; correct it pls what the hell did i make there, added blanket
- 00:52:571 (5,1,2) - ^ added blanket
- 00:41:321 (5,1) - Correct blanket fixed
- 00:42:727 (2,3,4) - ^ ^
- 01:05:227 (2,3) - ^ ^
- 00:43:665 (3,4,5) - It's mistake becouse players which start playing osu can have problem with this patten. Why? Becouse "5" is on road for first click but after "3" should be "4" and they will feel dissociation. Simply saying "4" should be on place which is "5". damn really good point (never would think that way), changed obviously - (5) isnt on road of (3) anymore, ds adjusted
- 01:08:977 (2) - Why you fold it ? :v It looks so much better => http://osu-ppy-sh.tvgratuite.org/ss/5534837 wnated to create variety, well consistency is more important is it? changed
Normal 6g3l6m
- I can't mod it becouse you have problem with AiMod, correct it at first => http://puu.sh/pPGAu/3000e802a9.png i used e.g. from 00:08:977 (8) - to 00:09:680 (1) - different DS (which should be consistent all over the map) because there'S more space. If I'd use same Ds everytime it would just be way too far away and it'd look random
Insane 4w3z3d
- 00:09:915 (1,2) - Hmm generally it's not mistake but looks weird for me. Why you didn't make mirror effect from "1" ? =>https://osu-ppy-sh.tvgratuite.org/ss/5534875 changed that
- 00:24:915 (1,2) - ^ there's symmetry and it doesnt really look weird (furthermore there's a nice pattern coming up which i dont want to destroy or change)
- Emm i feel confused with distance ;-; You put it random ? I mean 01:04:290 (1,2,3,4) - Its same rhythm all time so why you changed distance ? You should keep same distane for the same rhythm ;-; Pls correct it in this diff and it will be so much better :3 (But i dont mean only this part, i mean whole diff) i didnt map with DS at all (as i mapped that mapset i was very very very newbie in mapping) i have consistent DS on that part of music for now but the rest of the map doesnt feel weird or inappropriate imo, so yeah..
I wanted to wait until you posted your fully mod but I already polished all blankets in Easy now!Shmiklak wrote: 6p703v
Hi from Wajiklak's queue
General 6t6a34
- Metadata in iTunes (track 9)
- Add more tags for example:
piano - because this song is mostly piano
Let My Music Play - name of song's album
Is he russian guy? I'm not sure but seeems he is russian. We can see it in his facebook: http://puu.sh/pPHJy/b633379774.jpg
http://www.facebook.com/fidel.wicked/
So if he is russian I'm suggesting to add "russian" to tags too.
ah I'll be back later. Need to go right now. Will finish mod laterEasy 3c1s6b
- First and maybe most visible problem is your blankets. All they should be polished. If you don't know how to make perfect blankets check this: p/4516808
Woah what a mod tho! Sorry for replying that late but I had fundamnetal things to change in this mapset (including editing with your mod i spent almost 3h now on my map today.... D:)-Space- wrote: 5x6q1a
Hey! Mod from my queue
1g1z4l
General
- BPM / Offset: Sound perfect
- Folder: Your .png image is quite a large file. I can give you a much smaller filesize of the same image: here.
- Metadata: Perhaps add: piano, instrumental, house(?) to the tags. Pretty sure he is a russian artist, so russian metadata may be needed.
- AiMod: Looks fine.
1g1z4l
Easy
- 00:34:290 (1) - I would let this curve down more to better create a flow pattern between notes. changed
00:38:040 (1,2,3) - You could consider making these symmetrical?
00:50:227 (2,3) - not a fan of this sudden transition, I would just keep it curved for consistent with the previous slider bunch. changed
01:10:852 (4) - Move this red anchor to (X:208 Y:356) for added consistency with when the sliderball turns. the coordinates dont make sense to me ;_;
01:17:415 (4) - NC? I hear a small buildup, maybe it would be fitting? changed
01:25:852 (5,1) - Make these the same slider type by copy+paste so they're consistent![]()
01:30:540 (1) - I would say extend this all the way till it is 1/1 away from the slider. some QAT member said one measure space between spinner and next note to be on safe ground, furthermore it fits well since theres a little different section in the music where the spinner ends
01:43:665 (4,5) - The flow here isn't that good, curving the slider would fix that imochanged
everything which isnt noticed by me couldnt get fixed because i remapped a few section due to DS issues (evrything fine now^^)1g1z4l
Normal
00:47:883 (3,4) - Not a fan of this kind of pattern tbh, the flow gets messed up between both sliders puh... you are right took me a while to find a solution but i got a nice pattern now!
01:01:477 (3) - move the end anchor to the right a touch, I think it will do a big differenceuhh damn, it does make a big difference
01:12:727 (2) - Since it's larger than most of your current sliders of this type, I think you could get away with curving the first part for a really nice addition to flow and aesthetics. changed
01:17:415 (4) - (Same NC suggestion as in easy) there's already an NC oO well anyways there is definetly now an NC
01:27:024 (2,6) - Find a way to stack these perhaps it would look better imo stacked
01:41:086 (4,2) - ^ (more inclined to tell you to stack them here tho) stacked
01:43:196 (4,1,2,3) - Blanketing distance between these is different, make them consistent please XD uhm.. i edited that section to adjust DS from the previous fix.... i think its okay now D:
01:54:446 (4,1,2,3) - ^ (opposite ways now though) fixed (also driveby overlap fix hehe)
02:06:633 (6,7) - Flow between these are funny, move slider 7 down to rectify a nice flow idea.adjusted it i think
02:09:680 (5) - Move further to the left in order to maintain flow as well. good poijnt fixed.
02:11:790 (1,2,3,4) - I'm not a fan of this to be honest, it is a strange contrast from what style you were previously mapping to, and I feel it should retain consistency through sliders, >.< i made them less strange, they still have the special character but they seem more appropriate to the rest of the map now
02:22:102 (7) - I see what you've done from a stacking point of view, but sometimes stacking is not the best situation in every way, as you can see from stacking this you have not made room for the next note to neatly come off the slider. its still stacked but in a much better way
02:25:383 (5,6) - Perhaps blanket these, would make a better aesthetic look tbh.1g1z4l
Hard
00:02:414 (1) - Curve distance between this slider is uneven, think of these sliders as two normal curved sliders and use a red anchor in the middle to denote when one ends and one begins. fixed
(on the left is the new style and the right is your slider type
00:06:165 (1,3) - Bad aesthetic flow between the slider borders, I would make slider 3 have a curvature the same as slider 1 and line it up so it's a slider blanket. uhhh.. i kinda remapped that part as i fixed smth.. i think it looks good how it is now (maybe it wasnt in your version idk)
00:31:477 (1) - I'm not a fan of the end curve, it doesn't look too good imo, using red anchors can be helpful in these scenarios: ma slider is beautiful now (: fixed.
01:25:852 (8) - This is inconsistent with the previous sliders, and although there is a beat (I think the beat is on 1/3 tho) there is a similar if not the same beat, here: 01:24:094 made a regular 1/2 slider so its consistent now
01:34:758 (2,3) - Bad slider orientation, it doesn't look well structured and has a strange flow about it >.> more structured now, fixed.
01:47:415 (1,3) - Maybe make these the same slider type for consistent with the symmetry? changed, good point
01:49:758 (2) - Reverse the curve to the go the other way, I feel it will transition into the 1/4 nicer. ctrl + J'd it
02:04:290 (1) - The curve at the end is way too harsh, it doesn't look nice, I would use the suggestion above abouting using red anchors to slider curves. added red anchor, feels better now
02:13:665 (3) - imo removing the curve at the end would make for a clean finish on this slider. i made that curve at the end a bit cleaner, didint remove it because it flows well into next slider imo
02:29:602 (3) - ^^ (except it's at the beginning) polished the slider, looks good now
02:30:540 (1,2,3) - Keep these the same slider type since the music is the same. they already have same shape? oO (adjusted pattern since i changed the longer slider before)
02:34:758 (2,3) - Slider end isn't blanketed correctly with slider 3. fixed
02:38:040 (1,2,3,4) - Why not make a diamond pattern with these, I feel it will look much cleaner and add a bit spice to this part?i dont really get what you mean by diamond pattern >.< I'll catch you inagme hopefully and ask you
02:45:540 (1,2,3) - imo I wouldn't put the jump so soon into this pattern, just keep the ds the same for here. each jump couple has the same DS, furthermore the pattern is quite nice and appropriate here (and i spend like 15mins to make that pattern ;_;)
02:47:415 (1,2) - I would also make these the same slider type to add to the consistent flow into the next kiai. hmm.. i copy pasted (1) and put it for (2), it has good flow but not too the long (3) slider. I probably didnt do that pattern like you intended but its fine now (still same slider now)
02:50:696 (5) - This is a touch too far out of the distance snap (my magic eye noticed this) /me runs damn... fixed, same Ds now
02:53:743 (4) - Move this to (X:184 Y:36) and move 02:53:977 (5) - to (X:332 Y:88) oki
02:58:196 (5,2) - Stack these for better consistency. changed
03:17:883 (2) - Rotate 90 so it has a nicer ending flow. changed
1g1z4l
Insane
Best of luck in getting this ranked!
- [list:1337]
00:02:414 (1) - Curvature suggestions in the hard are to be referred here aswellaye
00:14:836 (5,1) - I think you could stack this together to make a nicer aesthetic look. stacked with slidertail
00:17:415 (1) - Remove a white anchor from the first curve I think it looks nicer like that as it works well with the second curve on this slider.already made it looking less strange... :/
00:27:258 (2) - Move this further up to make the flow more consistent. changed the shape of (1) and (2) in opposite direction instead since this slider is anchored of stacks
00:29:602 (4,5,1) - Blankets? >.> fixed
01:05:227 (3,4) - I feel as if these should go the other way to make a more circular motion, I just feel it will be nicer XD nice idea xd
01:35:696 (5,1) - Same slider type for consistency? adjusted shape
01:35:344 (4) - Make this a double tap because the notes after this slider on the same music time are doubles (example: 01:37:219 and 01:39:094 ) that one is a bit tricky: so i wanted to warn the player for the incoming rhythm change, so i put a slider there (since sliders are easier to hit than doubles),...yeah ill keep that in mind since you are the first modder who mentions that. So no change for now
01:44:719 (4) - ^
01:50:344 (4) - ^
01:59:719 (4) - ^ and i tried to make consistency, so i made at every beginning and ending of these 2 sections a slider isntead of double
02:02:415 (1,2,3,4) - Spacing between these kind of puts people off the fact it's a buildup because the pauses don't fit in well with the music. uhm so i think i make them closer? idk, changed to same DS like in the previious stream
02:13:665 (3) - I'm not a fan of where the red anchor is in relation to the white anchors, I would just make a downward curve at the first part to be consistent with the slider. i dont really get what you mean ;_; but since the strange slider before seemed okay to you i just copied that, lol D:
02:31:711 (5,1) - Blanket suggestion as at 00:29:836 good point, fixed
02:38:977 (5,6) - Slider type should be the same to be consistent with the music. adjusted shape again..
02:43:665 (1) - Curve this more so it's a more profound blanket with the previous note 4. yes!
03:07:102 (5) - Pull the first white anchor down a little bit more on follow my slider suggestion above. fixed
EDIT: Forgot to say, your insane is more like a Light Insane, so I would consider changing the diff name.i personally dislike that diff name. Since you are the first modder who mentions this I'll keept "Insane" but I'll keept that in mind if someone else says that ill change it
Thank you very much for your mod! (:sonic8889 wrote: 2y3j9
hello ! m4m from my queue
my map: https://osu-ppy-sh.tvgratuite.org/s/472474
Insane
00:04:055 (1) - I would NC, cause the sluggish followpoint looks bad due to NC consistency that isnt possible to change, so no change for now (if any other modder mentions this visually bad looking ill change the NC consistency for the whole map)
00:19:055 (1) - ^same ^
01:44:719 (4) - Random slider when rest are notes, you should change since you are now the 2nd modder who mentions this (which was consistent) i made all patterns with a double instead of the slider, so changed
01:50:344 (4) - ^same ^
01:59:719 (4) - ^ ^
02:02:415 (1,2,3,4) - Ending these on a red tick makes it sound like something is missing. You should extend to the blue tick, or even the yellow tick before the white tick. I don't think it'll be too hard because, it is an insane extending the sliders isnt an option because i want to emphasize that specific sound in the music which does end at the red tick. I considered placing simple circles at the blue ticks to make it more fluent but that doesnt feel very good. So i probably just keep that for now until it gets mentioned again.
02:12:727 (2,4) - Add more shape to these, a simple curve doesn't look good next to the other 2 sliders made all 4 same now since everything looked really awkward, good point actually
02:23:508 (2,3) - Make these straight changed
I have no more issues with this diff
Hard
01:39:211 (4,5,6) - Make this triangle straighter adjusted pattern, symmetrical triangle now
02:45:540 (1,2) - Big DS change compared to the rest of the jumps each jump pair has the same DS (it just looks visually further away than the others, so pattern is clean and reasonable)
those are the only problems i found with this diff xd
Normal
00:13:665 (1,3) - This can confuse a normal player, I think you should change it i think its good readable since no sliderheads are stacked so it is good readable imo (looks also very clean), so no change for now
01:27:258 (3,4,5) - Weird hitsounding, might wanna check it woops..., Fixed.
01:58:665 (1) - this spinner looks out of place It probably would be better to just map this part but on the other hand at the start of the spinner you can hear a silent sound coming up which gets louder and louder and that would fit a spinner. I consider mapping it but im not 100% sure but i definetly keep that in mind!
no other problems
Easy
01:43:665 (4,1) - This will def. confuse an easy player hmm... i made the same slider type for (1) from (4), the pattern itself is okay imo but same slider type is neccessary, yes
Sorry for short mods! this mapset is already really good and i feel is ready for ranking. Good luck!![]()
short mods =/= bad mods Thankyou
![]()
Ouhww... I'm really happy that you took the time to look through my map, I really do appreciate that (I think its kinda stressful to be a BN, so i appreciate it even more because of that fact). So it seems that my map has still a long way to get ranked, although i thought it's kinda legit (at least for Easy and Normal). Nevertheless I wont lose the motivation to get this mapset ranked one day (I think its really hard too because I made every diff on my own, w/o a guest diff) It was really great to get your opinion for my map, cuz it means a lot for me to get an opinion from an experienced mapper/modder! So again, thank you very very much for that!Sonnyc wrote: 491l5w
~General~
~Easy~
- The BG feels way too squeezed. I highly recommend you to found an alternative.
- The difficulty spread design feels pretty weak personally. Insane felt something similar with Hard, with a higher AR (Yes..., thats a point. I thought about deleting Hard and name Insane "Hard" so there's no similiar difficulty and the spread might be more pleasant..., but idk). Easy was mostly 1/1, while Normal contains several 1/2 beats, resulitng a big gap.
~Normal~
- 01:17:415 (1) - I don't think a new combo is needed according to your combo cycle. i just thought there'd be a NC not bad because the music is changing a little bit there but i removed the NC
- 01:44:133 - 01:46:008 - Missing clap. fixed
- 01:58:665 (4) - The slider path is offscreen. You must fix this. fixed
- 02:20:696 - I don't think a whistle suits here according to the music. its the same music like between 00:34:290 - and 00:41:790 - with a consistent whistle HS on the white ticks, so for me there has to be a whistle sound (like i did for the whole section)
- Frankly speaking, this difficulty felt rather boring because you've used 1/1 over and over the whole difficulty. Indeed 1/1 is a simple rhythm that is appropriate for the lowest difficulty, but that doesn't mean that you can't take advantage of other rhythms to make this difficulty more interesting. to be honest: the song itself is quite simple and there is not much variation for my thoughts. I understand that it looks kinda boring and you get worned out pretty fast but other rhythms (i dont really get what other kind of rhythm you mean, an example would have been helpful... :/) dont fit in an Easy diff for me. Therefore the upgrade from 1/1 mapping to the 1/2 mapping which is represented in Normal seems kinda appropriate to me.
~Hard~
- 02:02:415 (1,2,3,4) - I think you can put some hitsounds here. It's too quiet currently. forgot them~ added now
- 03:02:415 (5) - Seems you forgot a new combo here. not only there.... so i added every NC which was at the same point like this
~Insane~
- 01:12:727 (2,3) - Keeping the spacing will maintain consistency with 01:16:477 (2,3) etc.changed
- 01:24:915 (6) - Missing nc I guess. yep, fixed
- 01:40:735 (3) - 01:44:485 (3) - 01:50:110 (3) - You can make these 1/4 spacing more balanced. gonna fix that (will keep an eye on DSing more often and go through the whole diff again, insane either)
- 02:07:571 (1,2) - This jump feels too much in this calm section. made it shorter
- 02:45:540 (1,2,3,4,5,6) - This pattern feels weak in structure personally. The formation kinda feels apart from the song. i persoanlly think thats a structured pattern but it does kinda feel apart from the song, ill give you that. So i consider redoing this
- 02:49:055 (4) - Consider removing this? Sometimes giving a pause has a good emphasizing effect. hmm... there's a beat obviously but it surely feels better with a short pause. So i removed the circle for now
Not a bad map here. For the higher difficulties, I think you can take more advantage of distance snapping logic. That way will make several patterns work better in structure. I think you need some more mapping experience along that to make a future outcome with more interesting patterns.I'll go through both diffs, insane and hard, and work more with DSing... also i will try to do more interesting patterns (i have some in my mind, so it'll be good)
- 00:40:618 (2) - 01:31:008 (1) - Spacing could be improved. not only in this section, more like in the whole diff. I'll go through the map once again and make more consistent DSing, so there will be more structure then
- 02:02:415 (1,2,3,4) - I think you can give more spacing between these objects, since there is a 1/2 time interval. It isn't intuitive enough to read properly the current rhythm. yeeeeeees.. i agree with that!
- 02:08:508 (2,3,4) - This jump feels too much in this calm section. yea
- 02:47:883 - 02:48:821 - Missing clap. fixed
- 02:52:336 (5,6,7,1) - The flow and the stack didn't felt natural along the song for me. removed the stack, jumps feel nice to me, but i'll consider your note when i go through the map for DS's
Thanks for your mod! (:Lilyanna wrote: o1r6e
Hi M4M from my Queue
my map : https://osu-ppy-sh.tvgratuite.org/s/476937
Hope this mod helps
General : maybe name the difficulties like Easy? Normal ? Hard ? idk its just an idea :p huh? its already named like that D:
MODNormal
00:07:805 (1) - better avoid 1/4 sliders in normal just avoid blue tick i think they fit well into this diff because easy has very simple rhythm, the upgrade in normal with the 1/2 and rare 1/4 things, and Hard with every beat
00:22:805 (1) - ^
00:39:680 (5) - ^ u got them i wont mention all
00:43:665 (1,2,3) - aesthetic wierd flow agreed, made clean blanket and better aesthetic
03:01:946 (4,1,2) - ^ ^^
Hard
01:12:493 - 01:14:368 - 01:16:243 - imo u still can map those i hear a beat good point, changed that
01:34:758 (2,3,4) - the jump from this can be little hard to read for hard level player looks totally fine to me, but i keep it in mind if someone says the same i will change, but for now no change
01:35:227 - 01:37:102 - 01:38:977 - 01:40:852 - and u ignore all these downbeats with rly strong beat this section is supposed to represent the vocals, not the beat in first place (since this section is the only one with "vocals" i wanted to make variety which looks absolutely fine to me)
i recommand using this rhythm but its up to u
01:55:383 (2,3,4,5,6) - it starting to get dull here 01:55:735 (3,4,5) - remove and change to 1/2 slider like this i see what you mean. Changing this would result in changing 01:51:985 (3,4,5) - 01:44:485 (3,4,5) - 01:40:735 (3,4,5) - 01:36:985 (3,4,5) - too because of consistency and same sound as you pointed out. I totally agree with u that it gets kind of dull there but since none of the previous modders pointed that out I'll wait for a 2nd opinion. But thankyou for pointing that out that might be a neccessary change
01:59:485 (3,4,5) - same for here
02:01:477 (1,2,3,4,5,6,7,8) - its better if u avoid long streams like this in hard since u will only keep one hard dont make it so complicated this is a very straight and easy to read stream. It is a part of the song which a stream just fits perfectly and since making a harder difficulty which has the stream in it (and in this difficulty here not) wouldnt make sense because you cant make a harder diff for this song
02:46:946 (7) - nc every NC is placed on a downbeat, i'll consider that but i would have to change it at every equal spot in the map
02:54:680 (1) - remove nc? fixed
sorry if its little short Good luck![]()
i meant with the question mark "?" xDPhyloukz wrote: 3i704t
Lilyanna wrote: o1r6e
Hi M4M from my Queue
General : maybe name the difficulties like Easy? Normal ? Hard ? idk its just an idea :p huh? its already named like that D:
Thank you very much for modding! Really appreciate it (:lazyboy007 wrote: 3j5k26
Hey from modding queue for NM!
Easy:
00:53:040 (1,3) - not optimal for an Easy, but hey, it's fine as is :p hmm i guess you mean the ciircle (3) being in slider (1) not symmetrically or smth... anyways i adjusted the blanket section in between being horizontally perfect
01:08:040 (1,2) - consider moving the red points on those a little just so they blanket better changed
01:47:415 (4,5) - same here yes, changed
02:00:540 (1) - extend this to 2:03:821 having a whole measure space between spinner and next note (in Easy diff) would not result in any possible issues ranking the map. Furthermore at the point, the spinner ends for now, starts a "new section" of the music. the spinner is a great tool to end the previous section (unfortunately im not able to map the section after the spinner cuz Easy diff.) and the note after the spinner to start the very new section. So yeah, ending the spinner at that point would just make sense to me, furthermore its less stressful for dthrfl players watching out for the next note (they got some more time)
nice map ^^
Normal:
00:04:055 (4,1) - consider moving 4 next to 1, the stacking that happens with 00:04:993 (2) - is too fast and hard to read for a normal diff i agree, its kinda confusing especially its right at the beginning. I changed that making blanket for (4) and (1)
01:58:665 (1) - also extend this to the next white tick same measure reasoning like in easy, but in normal i got told 1/2 of a measure space (but here in normal it would definetely sound better putting the end of the spinner your way, since there's the clap sound. I keep that in mind and think about it...)
Great map:p
Hard:
Hm, even if star rating says otherwise, this feels more like an insane than it does a Hard. But the map's really great!i agree with that. it feels way more like an insane than a hard, thats why i made two diffs because i tried to make a hard and an insane. unfortunately that didnt work, both diffs seemed to be almost the same. I think i just have to live with that
Good luck going for ranked and take a star thanks for the star <3
Thank you very much for your mod! (:Spork Lover wrote: 60628
Yo M4M <3
General 562g1w
As a follow-up on Sonnyc's post, I agree that the lower diffs (Normal mainly) overall aren't really aesthetically interesting. While the map is nice to play, and has good flow, there are some places, where you spice up some stuff (Mostly applies to the normal imo (And to some extent easy diff)) I'll give you a few ideas below
Easy 6i1b5i
01:18:352 (5) - Give this a red anchor point near the end of the slider, and extend it to 01:19:055 to emphasize the long note in the song. completely ignoring the clap in the music isnt a good idea imo, its just confusing for a newbie
02:15:540 (5) - Consider NC, the NC pattern is long considering you only use sliders x) fixed
02:19:290 (1,2,3) - Emphasis is wrong here since your downbeat is on the reverse arrow. For these three, I'd go "Reverse, note, slider" instead. really good point, all downbeats should be clickable now!
02:26:790 (1,2,3) - Same
^ There are a lot more of these, but I'm just throwing is out, that you should really consider making downbeats clickable on an easy diff.
Map is consistent in the style it's rocking right now tbh, but you could technically add some more interesting sliders if you REALLY want to, doesn't really matter too much too me in the easy tho, it's mainly in the normal diff where it'd have a bigger impact.
Normal 1we27
00:47:415 (5) - I'd NC this, since you've been NC'ing every measure untill now. (Also, you NC the next similar section). yes, fixed
01:07:102 (3,2,3) - There are some fairly awkward overlaps going on here, and those should be improvable without remapping everything x) wtf went wrong there lmao, should be decent stacking there right now
01:49:290 (1,2,3) - Odd transition, since you're going linear on 1,2, but force the player to move back on 2,3. (Theoretically, some just stop instead), but it makes the flow a little wonky. good point, changed
02:08:040 (2,3,4) - Fix the overlap 4 does with the note 1 before this section (Do a triangle pattern with 1 too basically) (Make it more polished than this suggestion, but here's a rough idea https://osu-ppy-sh.tvgratuite.org/ss/5639236) chnaged
02:45:540 (1,4) - There's an easy blanket that could be done here ^
^ There are sections like these two, where you miss easy-to-make blankets/overlaps like those, try to find 'em all and change them accordingly :3 ill watch out xD
Overall, I feel the map is too closely related to the easy, and too far from the hard (Due to using stuff like 00:23:040 (1,3) and 00:47:883 (2,3) in the hard diff), consider doing some sort of mixture that keeps the neat blankets and overlaps, while also adding some more interesting slider shapes like in the hard diff ^^. hmmm... i think the normal diff is in a pretty good spot right now. But i will try to find some parts in which some more creative sliders could be appropriate to make it a little bit exclusiver (and to make it a bit more to the hard than to the easy, as you said)
Hard 2z402e
01:08:040 (1,3) and 01:08:508 (2,4) - These overlaps are unrankable, 'cause the hitburst isn't gone yet, so the only thing that makes you able to see the next slider is the approach circle (And that same approach circle is non existent with HD ;o) ayy thats understandable with a (rarely) good reasoning xD, Fixed.
01:17:180 (6,3) - Blanket 3 with 6 like 01:17:415 (1,2) do, and with the same spacing (You might have to rotate 1 and 2 a bit to achieve this.
02:23:977 (3,4,5,1,2) - This is really neat, gj >//< this looks impossible to me, lol. But i made the pattern clearer, so it has better structure now
02:33:352 (3) - Hmm, I don't approve of this shape tbh, the top anchor seems a bit too sharp for my liking. made it a way better shape
02:39:680 (7) - Relocation idea that you can ignore if you want ^^ https://osu-ppy-sh.tvgratuite.org/ss/5639299 i want to keep the circular flow from 02:38:977 (5,6) - resulting in flowing into another direction for 02:39:915 (1) - to emphasize the strong downbeat
Final thoughts:
I think the best idea would be to do a minor rework to the normal diff, so that the aesthetics from the hard difficulty in the slow parts are transitioned over to the normal as well, but overall, the set is super nice! gonna try to adjust the normal more to the hard diff, and thanks <3
Good luck on the mapset buddy, looking forward to hear from ya <3
Adios~
Thanks for your mod c:[Crz]Sword wrote: 4gh15
from my queue
[EZ]
[NM]
- 01:48:118 - aimod oh.. fixed xd
- 00:47:415 (3) - try it? https://osu-ppy-sh.tvgratuite.org/ss/5640769 i want it to be the same slider as 00:48:352 (4) - . And this shaping is required to keep the pattern for 00:46:477 (2,3,4) - alive
- 01:59:602 (5,6) - unnecessary still blanket,you can do this https://osu-ppy-sh.tvgratuite.org/ss/5640782 to make it more neat. yea good idea. changed that
- 02:15:540 (5) - NC here aye
- 03:18:586 (1) - end should be with a finish not whistle.
try to break the blanket limit in your lower diffs.
- ar5 maybe better? thin kits betetr ye
- 00:07:805 (1) - not suggest to catch 1/4 in Normal,you can change it to 1/2 i think about it..., it just seems not that hard to hit cuz it is rarely but still consiustent over the map.. so yeah. I'll catch some other opinions and decide
- 00:13:665 (1,2,3) - crowded,you don't have to blanket every objects,try to break the limit. whats the bad thing about many blankets which give my map structure and clean patterns? I like that style so i keep it
- 01:22:102 (3,4,5,1) - lots of 1/2 maybe too hard for beginner,I found you put this pattern oftenly,try to avoid too much 1/2 consecutive circle. ^
- 02:02:415 (1,2,3,4) - also crowded. ^
- 02:07:805 (1,4) - try to stack? chnaged
- 02:34:055 (5,1) - not suggest stacking here,because you haven't put any 1/2 stack in your diff yea, good point. Changed that
- 03:19:055 (1) - finish hs. changed
GL!
Suzuki_1112 wrote: 171an
Hello from my queue~
sorry your beatmap is very good so,less mod.QAQ
I think you can change your diff name,Easy→Normal,Normal→Hard,Hard→Insane I think the star rate 1.44 for the easiest diff isnt appropriate for a Normal diff. Furthermore the current hard would be too easy for an Insane imo. But yes, the current Normal diff would fit as a Hard diff better - I think its fine how it is currently
[Easy]
00:26:790 (2,3) - Reverse Selection, Then Flip Horizontally Changed
[Noraml,Hard]
Perfect! Two Star*****!Omg..., Thank you soooooo much <3
Good Luck for rankkk!
Thank you very much for your mod (and your star <3) (:Garden wrote: 4q5j6k
this track is beatiful <3
[Easy][Normal]
- 00:31:477 (4) - why not make this one horizonal just like ur general design in the first part? changed
- 00:34:290 (1) - 1->2 0.77ds fixed
- 01:26:790 (1) - touching the hp bar, can drag 01:23:977 (2,3,4,5,1,2,3,4,5) - together down a bit so that it won't break ur patterns good point, changed
- 02:23:040 (6) - u forgot nc here fixed
- 03:18:586 (1) - why finish..? this surprises me lol yeaaaa..., its pretty random. Removed it at all diffs
[Hard]
- 01:45:540 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is too many 1/2 sliders spamming, try adding more variety. a random suggestion, maybe apply to where u think it fits hmm.. I agree with the lack of variety in this part. Despite that i want to keep 01:47:415 (1,2,3,4) - as sliders (since i think it fits the best) and changing smth before and after that part would break consistency. I keep this how it already is for now because you are the first modder who mentions this and I think for an Easy that is still acceptable
- 02:25:383 (2) - a biiit offscreen indeed. thanks for mention this (it'd be unrankable lol). Fixed obv.
- 02:38:977 (3) - this is a really well blanketed pattern, but the slider path of 3 is kinda vague and maybe not that friendly for players of this level to read, u can consult other ppl for that as well i'll keep that pattern for now, it is good to read (no overlaps at the "hard part" of the pattern) and i think people even if they are newbie will not break at that point imo
- i think ar8+od7 is pretty enough for this diff i wanna keep ar 8.5 for now but i change it to od7
- 00:50:930 (6) - this might flow visually better it feels way better, yes. I made it being a blanket with 00:51:165 (1) - to be more structured (and hey... one more or less blanket in my mapset? who cares xD
- 00:51:165 (1,2,3,4) - keep ds here feels a bit boring, try ctrl-g 3 and 4 separately, would be fun and better make for the latter jumps imo it is kinda boring yes, I ctrl + g'd 00:52:102 (3) - but now there's an inconsistency (the jump 00:51:633 (2,3) - is ds1.78 or smth like that and i cant make it further away because i need the overlap with 00:50:696 (5) - , so yea...). I keep it now with just flipping 00:52:102 (3) - , should be no problem i guess... well i hope lol
- 01:37:571 (4) - touch hp bar unrankabler too lmao, thanks xd. Fixed
Really nice mod! Thanks a lot (:Zero__wind wrote: 1y6q53
NM from my queue
General
maybe it's my personal preferrence but I recommend to turn your red combo color brighter (try 236,0,6), it's currently kinda hard to be seen imo
01:04:290 - No I don't think 20% volume is acetable, it gives almost no to players, plz turn up the volume for this part increased the volume to 35% (I want it a bit quiter than the other parts since its the quietest part in the music)
Easy
00:30:540 (3) - probably need a whistle on head? Fixed
01:13:196 (3) - maybe move to (22,141) for better flow way better flow, changed
02:00:540 (1) - I think it deserves a finish at end im kinda unsure about that cuz it follows right into a next finish which sounds strange. I changed it for now because a finsih there makes sense right there for me too
03:09:915 (3,1) - inconsistent spacing, plz fix it lmao.... Fixed
Normal
00:34:290 (1) - you really need a finish on head
00:59:133 (2) - missing clap on head
01:01:477 (3) - missing whistle on head
01:12:727 (2) - missing clap at end
01:22:805 (1) - moving the whistle from its end to its head sounds more fitting with the music, same for the similar following ones sounds better and the slider gets emphasized since its speshuuul
01:47:883 (2) - missing clap on head
01:48:821 (4) - 01:50:696 (4) - ^
02:02:415 (1) - finish on head fits the music nicely fixed all the hs issues
02:15:540 (1,2,3) - this kind of back and forth circles are not really recommend in Normal diff, the stacked approaching circles can be confusing for new players, better avoid this usage, same for 02:17:883 (2,3,4) - avoided them, no back and forth patterns anymore, so changed
02:32:883 (3,4) - not a good idea to put the following object close to the reversing circle side in lower diffs, consider to rework 02:32:415 (1,2,3) - to avoid this. changed
02:38:040 (1,2,3) - this is a pretty neat pattern but 02:38:977 (3) - is not a recommended slider shape in lower diffs. it overlaps itselv heavily and can make new players confuse, maybe you can try to make it not that twisted I can agree that this may be a bit confusing for new players. Despite that i wanted to make a pattern which people will . Furthermore the slider is very good readable imo because it has no overlaps or stacks on it. People wont miss at that pattern, im pretty sure (they may choke a little bit but i think that wont result in a break). So i want to keep this pattern alive as long as i can, I feel a bit selfish while writing this but yea.... >.<
02:46:477 (3) - redundant clap, better remove it aye
02:58:665 (1) - missing whistle on head fixed
Hard
AR8 for Hard is fairly enough, this diff doesn't deserve that high AR and it currently makes the gap between Normal and Hard really big 5 -> 8.5 thats a good reasoning, changed
00:47:883 (2,3) - this doesn't flow really good imo, maybe reshape 3
00:54:680 (7,1) - I think this is a bit too hard for a Hard diff, you should better make 7 "point to" 1, instead of going the opposite direction. same for the similar ones like 00:58:430 (6,1) - chnaged, they have flow now so easier to hit
01:04:290 (1) - where's finish
01:18:352 (3) - whistle on head
01:18:821 (4) - clap on head hs issues fixed
01:22:805 (7) - same as what I've mentioned in Normal, try moving the whistle from reversing point to head, and same for the followings. also to mention, the NC usage here in Hard is different from that in Normal, you added NC on 01:22:805 (7) - in Normal but used after this in Hard, may be better to make them consistent between diffs chanegd the hitsounding and made NC same as in normal (NC on the red tick where also the new whistle hs is)
01:24:915 (1) - whistle on head fixed
01:34:290 (1) - need finish! ^
01:47:415 (1,2,3,4) - intended to use 4 claps here? feels a bit wierd tbh lmao, I copied them too as i made that copy paste pattern. Changed to consistent hs'ing
01:55:852 (3) - redundant clap, plz remove the blessing of copy-pasting... Fixed
03:02:883 (2,3) - I personally don't really like this flow i like it cuz it finishs the kiai nicely
And in addition, I highly recommend you to try the custom hitsounding pattern below, it should make your maps more interesting in a easy way.
00:41:790 (1) - from this point on, in parts where you used regular claps, try adding an additional clap every 4 stanza at 00:49:055 (4) - , it will make your hitsounding more dynamic and variable. to be precise, I mean adding clap on 00:49:055 (4) - 00:56:555 - 02:34:055 (4) - 02:41:555 (6) - 02:49:055 (6) - (optional) didnt add a clap there since you can barely hear the sound (and in normal there is no note lmao) 02:56:555 (6) - . i listened to it for more than 10mins because it sounded really strange firstly.... i came to the conclusion that it sounds for the spots that follow into a finsih very nice, but for spots that have no finsih after, really strange... I added them for now on on all spots since they give the map more spiciness and you get less worned out of the song (more like the simple hitsounding), so yea... still kinda confused but at the end its really nice imo
I hope you'd like this and it's the same for Normal!
that's all for me
generally really good as a new mappers' map, have a star from me thank you c:
good luck~
Sonnyc wrote: 491l5w
Hi again.
Can I know where the BG came from? As I mentioned before, it is currently squeezed and forced to be 1366x768 without a good quality. I tried founding alternative with the same image, but I couldn't found one.
Thank you very much for your mod!sdafsf wrote: 2r1f4z
[box=Hard]id lower the ar to 8 or 8.2 the song is to slow for 8.5 on <3.5* its AR8.0 for now
00:07:805 (4,5,1) - i dont like the way this triple looks. find a ways to make it prettier. i feel like the spacing on the triplets is too high generally id lower it to about .5 good point, made the triple more in a curve and DS is at 0.8 now
00:24:915 (1,2) - weird how those are the same. 1 is 1/1 in the music while 2 is 1/2. it would be fine if bothe were 1/1 or both 1/2 but this is weird imo. id turn 2 into 2 circles. maybe 2 stacked cricles wow.., im really impressed that you pointed that out. You are completely right, I'd never observe things like that! o: Changed
00:35:930 (4,5,1) - going from here i feel the spacing on the triples is fine
00:38:508 (2) - ctrl + g? its fine i think, slider (2) flows into the next one pretty well and the pattern comes more clear
00:43:430 (5,6,1) - why .8 spacing here? it gets even more intense from here. keep the 1.0
00:50:930 (6,1) - this feels underwhealming. the kiai stars and you use a less intense 1/4 pattern *
01:00:305 (5,6,7,8,9,1) - blanket 5 with the stream chnaged
01:19:290 (1,2,3) - this right angle doesnt look very nice huh, its okay imo o:
01:43:665 (1,3) - dont perfect stack heads whats the point not stacking them? D: think its okay
02:02:415 (1,3) - use the same or opposite angle for these its kinda random right now. preferably opposite like with these 02:02:883 (2,4) - maybe i missunderstand you but 02:02:415 (1,2) - is a pair and the opposite of 02:03:352 (3,4) - . And if you watch 02:02:415 (1,2,3,4) - all together then you see no randomness oO
02:05:930 (4,5,1) - lower spacing in this section again
02:20:930 (4,5,1) - keep it from here again
02:31:946 (6,7,8,9,1) - the stram curve and slider curve dont work very well together its not the worst i guess, gonna keep it fow now ;_;
02:47:415 (1,3) - dont stack these. overlap is fine i dont see the reason notto stack em >.< it just looks clean and thats what the mapset should be (regarding to simple msuic too)
02:54:680 (7,1) - again underwhealming. in previous kiai i found it very nice regarding to the previous modder Zero__wind its too hard for a hard diff to make them notflow (as it was in the first kiai which got btw changed relating to this)*
03:05:930 (5,6,1) - lower spacing on triples from here ayye
nice map! consistent, pretty and well executed
cant say much about others unfortunatly i dont have experience with easy diffs
Thanks for yout mod and the HS fixes c:Namki wrote: 6n1v50
Hello.
[Easy]
As I can see and hear:
00:04:290 (2) - this is mapped for the same music as this 00:19:290 (2,3) - , but for 00:19:290 (2,3) - you've put whistle here 00:04:290 (2) - and for this 00:19:290 (2,3) - here 00:19:759 (3) - . You should've put whistle here 00:19:759 (3) - instead of 00:19:759 (3) - .
Same here 00:27:259 (3) - . 00:27:259 (3) - istead of 00:27:259 (3) - .
01:34:290 (1) - whistle here. Because here you've put whistle 01:04:290 (1) - . Ooops... I forgot to recheck the HS's, Thank you for pointing that out, all HS are fixed now!
And I saw few bad blankets like this one 02:51:165 (3,4) - . huh..? that blanket is on point oO I'll go through the the diff once again and try to check every blanket just in case
[Normal]
01:22:805 (1) - swap with 01:22:571 (5,1) - , this strong beat should be emphasized 01:23:040 - . the sound that comes up in the music with the slider 01:22:805 (1) - (whose tail is placed on the downbeat which should normally get emphasized like u said but not here) is very special and unique in the song, so it makes more sense to me to emphasize that sound instead of making the simple emphasize at the downbeat (which is at every point in the whole map the case). The slider fits the best to emphasize that sound imo
And here 01:26:321 (5,1) - . And here 01:30:071 (5,1) - and others. ^
02:38:977 (3) - I'm not sure with this slider, path isn't this clear as it should be in Normal tbh. it is very special and maybe a bit hard to read for normal, but why not smth different, smth that could make someone the map. Furthermore since that point 02:38:040 (1) - you have time to read that clean pattern which isnt stacked with other objects, so its clean and easier to read.
01:34:290 (1) - whistle, ye. Fixed
[Hard]
00:31:477 (1) - NC looks random. removed nc
02:46:711 (6,7) - 2.17x looks inconsistent here, make 2.3 as before. fixed
03:01:711 (6,7) - and here, yes. ^
01:34:290 (1) - and whistle, I guess. added whistles to the whole part
Btw, there's no triplets in first kiai, maybe add few? think its fine how it is, nevertheless ill consider that
good luck~
Thanks for your mod!Smoothie World wrote: 3r235h
![]()
[General]
[Hard]
- Turn Widescreen off since there is no storyboard. fixed
- See if you can get a 192kbs mp3 file. 128kbs is rankable but it can be improved. i dont think im able to find another one >.<
[Normal]
- 00:09:915 (1,2) - 1.30x -> 2.30x is rather large and it plays really awkwardly since it isn't consistent with the previous parts. If you're gonna break the spacing, you should do it on a downbeat instead since there's nothing in the song that suggests such a large spike in spacing. the DS increase is e.g. consistent with 00:06:165 (1,2,1,2,1,2) - and so on. the amount of increase seems (according to other opinions including mine) comfortable. even with mouse it feels really pleasant although i suck with mouse. therefore you are the first modder who says that >.< So no change for now it will 99% stay 1.3 -> 2.3 increase for these parts
- 00:13:665 (1) - I feel this slider shouldn't be stacked under the notes because it falls on a powerful beat, and a change in spacing and/or flow should represent that. i agree with that, gonna change that later because im despairung on that part atm...
- 00:24:915 (1,2) - Yeah, I'm having trouble understanding what in the song says there should be almost doubled spacing here. It just doesn't make sense on a Hard difficulty. If you're gonna do it, you should do it on a powerful beat and do it fairly consistently. this spacing is only at specific parts of the song, its not on a random red tick or smth like that, so... And why does spacing increase in a hard not make sense? It is >Hard< so it should be a bit harder, and same DS over and over like in a normal doesnt make sense to me tbh >.<
- 00:29:836 (5,6) - Same as the above. This happens a lot so just please consider nerfing the spacing here, because 2.30x is too big of a spike for sure. Maybe 1.70x would be more fitting, but even then I don't get what about that beat is so powerful. same reasoning as above
- 00:35:930 (4,5,1,2,3,4) - This pattern looks kinda funny and lopsided: http://i.imgur.com/dzYiYyY.jpg Consider neatening it up, maybe making it more circular? It's just really weird. i agree, that looked kinda random, i gave it more structure should be fine now
- 01:39:094 (4,5,4,5) - Maybe to add some variety, you can stack these two doubles. ill consider that
- 02:54:680 (7,1) - I'm concerned that this may be too challenging to read on a Hard difficulty because of the overlap. Consider not having the 02:54:915 (1) slider end overlap with the 02:54:680 (7) one. it has the best flow 2 objects can actually have in that pattern, so imo its fine
- 02:56:555 (6,1) - I'd increase spacing or break flow to emphasize this downbeat which has a powerful piano hit on it. uhh... you are actually right, but the circumstances to change that are soooooooooooo high.. ill probably do that later (im sitting here for almost 2h now)
[Easy]
- 00:55:383 (1,2) - The flow here is a bit harsh for a Normal diff. Consider this instead: http://i.imgur.com/XTLo2FQ.png Of course, adjust spacing after. i agree with that, made it flow pleasanter now
- 01:24:446 (5,6,1) - Fix your spacing here. 1.05x is rather inconsistent and it's noticeable while you're playing. fixed
- 01:48:821 (4,1) - 1.16x is too inconsistent for a Normal. Fix this 100%. fixed
- 01:02:415 (3,4) - This flow is rather awkward for an Easy diff. Consider having the first slider lead into the second one much smoother.fixed
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai'sPereira006 wrote: 2g4d8
[Easy]
Gameplay:
[Normal]
- 00:44:602 (4) - missing stack with 00:46:477 (2) like you did almost other pattern example 00:41:790 (1,3), etc... but i think you missing this stack Fixed
- 00:51:165 (3) - the end point would be nice if move little down to better flow after objects example i like this flow 00:43:665 (3,4,5) flow is now way better and more circular (the inappropriate corner at 00:51:165 (3,4) - is now circular)
Gameplay:
[Hard]
- 00:30:071 (4) - this zig-zag look like un-symmetry I kindy like more this slider 00:30:071 (4), this is better than that slider, maybe copy-paste? for nice design lol i dont really get what you mean since you linked me 2 times the same slider ;_;
- 00:39:680 (5,1) - as you style, the 4 should be NC then in 1 remove NC, this could be fix you consistency style
- 00:54:680 (4,1) - ^ same happen
- 02:39:680 (4,1) - ^ same
- 02:54:680 (4,1) - ^ same o, fixed all the NC's (went through the diff once again should be all consistent now)
- 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
Gameplay:
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- 00:24:915 (1,2) - this spacing couldn't be make jump because as you style consistency you don't make song let me example look pattern and listen song in 00:17:415 (1,2,3) - this part song is going repeative and more more but you didn't make jump, so that in 00:24:915 (1,2) -shouldn't make jump, could be nice if use normal spacing if you care consistency (I m fine inconsistency just let you know lol) good point, fixed
- 00:39:915 (6) - Missing put NC
- 01:12:727 (4) - missing put NC
- 02:13:665 (3) - missing put nc nc issues are fixed
- 02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern
- 02:36:633 (2,3,4) - this spacing kindy weird for me, would be nice if 02:36:868 (3,4) could be same as spacing 02:36:633 (2,3) example this print https://puu.sh/qfoQS/abd9988058.jpg but this spacing is weird when i did play test or you could use normal spacing like you did in 02:41:790 (1,2,3,4) really good point! I used normal spacing at that point, feels way better now
- 02:43:430 (6,7) - same happen as 02:35:930 (6,7) reasoning as above
- 02:50:930 (6,7,1) - ^ same ^
- 02:51:633 (2,3,4) - again spacing weird like this https://puu.sh/qfp3y/ade38ecfd4.jpg or use you own this almost killed me, made normal 1.3 spacing again, so yea changed!
- 02:58:430 (6,7,1) - slider 1/4 ? ^
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Much appreciation :>Sonnyc wrote: 491l5w
http://puu.sh/qfIYc/4e1817e80e.zip
I've resized the BG for you, without any unnecessary upscales or lose of quality. Thank you very much, BG should be changed now (and yeah ure right it looked very squeezed indeed, didnt even noticed cuz i see evrytime only the squeezed one)
I will bubble this then.
now go fix NC in normal of 02:07:805 (1,2) and will qualifyPhyloukz wrote: 3i704t
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai'sPereira006 wrote: 2g4d8
[Easy]
[Normal]
Gameplay:
I mean in (1) remove NC and put NC in (2) too keep it consistency
- 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
[Hard]
Gameplay:
[list]
[*]02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern I understand what you trying explain but I what mean if you listen 2 kiai and 1 kiai they are repeative, example in 00:50:930 (6) - that you said "cut" but the "cut" of sound is same thing as 02:35:930 (6,7), Why I did point this, just let you know if you missing to fix consistency or intentional lol but I'm fine this treat as inconsistency.
[]
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not![]()
now go fix NC in normal of 02:07:805 (1,2) and will qualify Fixed obviouslyPhyloukz wrote: 3i704t
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai'sPereira006 wrote: 2g4d8
[Easy]
[Normal]
Gameplay:
I mean in (1) remove NC and put NC in (2) too keep it consistency Omg, I didnt even notice the NC was wrong there lmao, Fixed!
- 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
[Hard]
Gameplay:
[list]
[*]02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern I understand what you trying explain but I what mean if you listen 2 kiai and 1 kiai they are repeative, example in 00:50:930 (6) - that you said "cut" but the "cut" of sound is same thing as 02:35:930 (6,7), Why I did point this, just let you know if you missing to fix consistency or intentional lol but I'm fine this treat as inconsistency. honestly deep inside me (lol?) it disturbed me not having the consistency in the first kiai (since i got the idea at the start of the 2nd kiai...). So I added the consistency for the first kiai time: 00:50:930 (6,7,1) - and 00:58:430 (6,7,1) - got changed into circle-circle-slider pattern to fit the policy i made in 2nd and 3rd kiai except that they are normally 1.3x snapped to the previous object (at 2nd and 3rd kiai its 2.3). so yeah... maybe check that out if that is okay first :>
[]
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not![]()