i added another Insane diff
for other mod. i changed everything, but i only lowered the OD to 8Anxient wrote: 6v2g4r
anothernot so good with oldschool style maps so bleh
00:00:408 - 00:05:597 - blue zenith
00:00:408 - sv so fast aaaaa slow it down man i mean the song is super chill rn nah, wanna keep it consistent with Black Another
00:00:408 (1,2,3) - blanket pls Adjusted
00:13:867 (2) - i suggest placing this down here. http://puu.sh/mIuqH/facfce72a8.jpg Adjusted
00:21:813 (1) - ctrl g. flows better. might have to relocate some notes tho nty
00:28:299 (4,5) - space these more like what you did with 00:25:705 (3,4) - as it is right now its very easy to mistake this for 1/4 sliderspam Adjusted, even though i don't see why unless they assume that it plays like some of todays maps
00:30:245 (1,2,3,4) - make the slider heads space equally from each other http://puu.sh/mIuIe/f488dea04d.jpg Adjusted
00:34:056 (8,1) - lol do this http://puu.sh/mIuKB/1187e14cb5.jpg more cleaner All ready fixed with the previous modpost
00:36:732 (1,2) - have 2 use the same slider as 1 ;w; also nah >:)/color]
00:36:164 (2,3,4,2) - minor overlap. fix it.
00:37:948 (6,1) - whats up with the spacing drop? Adjusted
00:43:867 (3) - ctrl g for pendelum flow to 4. it also needs emphasis. not too keen about that kind of pattern
00:48:732 (2,3,4,5,6,7,8,9,10) - rip streamblanket >:)
00:54:894 (11) - NC maybe? changed
01:20:840 - 01:23:435 - brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr no because mapping to that is kinda unnecessary, and I didn't map to it in Black Another
01:28:624 - no kiai? nope
01:35:596 (4,4) - surely you can stack these better Adjusted
02:03:651 (3,5) - rotate 5 so it looks more like a curve rotate 13 degrees from position http://puu.sh/mIv2V/e26fb0fbf0.jpg nty
02:09:813 (4) - missing a repeat Adjusted
good luck
dom rof sknahtNerova Riuz GX wrote: 6w2m39
hi ouran
because i had already put some opinions before, this mod (or check) would be small, just do some basic things for the gameplay.
of course as you said, Another diff only.
ok that's all
- 00:14:353 (4,5) - according to the spacing change, i think there should be a bigger spacing too between 00:16:948 (4,5) - fixed
- 00:17:921 (2,3,1) - because of the angle and that beat difference, I'll suggest you to stack (3) under (2) to create a stop, so the movement would be clearer for the context fixed
- 00:25:705 (3,4) - 00:28:299 (4,5) - to be honest, placements like this is not that common recently, because the second short slider starts on a blue tick and that's kinda hard to hit correctly. maybe you can try this. ehh, i'll on this.
- 01:33:813 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - yes, these square jumps is a problem. they are not as good as those in Black Another. ehh, i'll on this.
image, with some words inside
your movement has a strange twist on (1), which is pointed out by a green arrow
it makes the map much harder than usual, because the move is not really natural for human beings.
i made some symmetry-like examples (but i don't usually do that so this probably sucks too)![]()
- 01:45:813 (3,1) - some complaints lol. i did misread on these things so maybe put them farther xddd Nub >:)
- 01:46:786 (1,2,3,4) - the mouse moves strange at this one as well. probably switch (2) and (3)'s position so the mouse can spin in this pattern smoothly with some big spacing for emphasizing. ehh, i'm not too keen on those types of patterns
- 01:50:678 (5) - add a NC, so they can be consistent with 01:51:975 (1,1) - fixed
- 02:09:489 (3,4) - slightly separate them so it will look better. fixed
gl
Yuii- wrote: z671e
Noticed a couple of mistakes on the Beginner diff.
00:04:948 (4,1) - Spacing error. fixed
00:51:975 (6,3) - Players can clearly see (3)'s approach circle while they're still hitting (6). Consider unstacking. modified pattern
01:07:867 - Spacing on this section becomes very inconsistent. modified pattern
01:55:867 (4) - You forgot to NC this one! oops
And the way Super Mic is NC'ing is also weird. He sometimes NCs every stanza, then on two stanzas, sometimes even every four stanzas. Could you work around that, please?
uhh, i changed some stuff. Hopefully it was the portions you were referring to
You can push this forward once you've applied the things explained above! Good luck with further processing~
HappyRocket88 wrote: 61101b
I was told to do a thing here so I'll do it once I come home.
[RLC's Another]
changed
- Please, increase the HP drain to six to balance how it increases among the higher diffs. Having it over five seems to be quite low for the density of notes which were used in this difficulty,
[Black Another]
02:07:543 (1,2,3) - vs 02:08:191 (4,5) - We have two options with this segment:
REASON: Both pattern are really similar and it plays a bit awkward how you emphasized the blue tick just in one of them. It would be better if both pattern had the same structure since it will allow players to get the rhythm you intended to do here.
- Either placing an object between 02:08:191 (4,5) -
- Removing this wild circle 02:07:786 (2) -
[*] 02:00:894 (3,1) - The transition between this triplet and and the next quintuplet is rather uncomfortable to play. The reason resides that if players aren't aware the purpose of placing of that triplet there, might be confusing due the break of the quintuplets you were following in the first patterns. It would make more sense if you tried this pattern to develop a neater visual look over this segment and, additionally, it will improve the rhythm itself significantly. changed[/list]
- The AR is kinda high for the overall patterning this diff manages. Lowering would make more sense here because as it is it just will lead to players got tricky with the placement of the streams. changed
[*] 00:29:435 (3,4,5) - The triplet here feels over-set because it's not following the way you managed the triplets which, according to that statement, it should go here 00:25:056 (1) - to give the idea the overall segment gave an emphasis over the "TAN" sound. Just as well as you did in the previous cases as 00:27:651 (1) - 00:25:056 (1) - etc.changed. removed the triplet[/list]
[*] 00:17:272 (5,1) - Swap NC. changed[/list]
Nothing else to complain here. I want to practice my streams with this neat map too.
When Happy rebubbled the map, the ranking council had posted the new ranking criteria which was reverted to the old criteria. I adjusted the diff names to fit that criteria. It required two insane diffs and highest difficulty was labeled as "Ultra".I did this in case that criteria change wasn't reverted seeing how long it can take to get a map ranked.Okorin wrote: rm2n
wait if i take this correctly you adjusted adjusted the diffnames to fit a rule which isn't active? besides that rule would have allowed you to call that diff Extra instead of Ultra or whatever o.o?
Depends if you count black another diff as a light extra. Besides, it's just a diff name.Okorin wrote: rm2n
That criteria says if you have 2 or 3 extras (not the case or possible here) you have to label the higher rated one as ultra.
What you did seems really weird to me because you just have the ultra
Its just me adding a little variety to the simple rhythm while retain the core beats of the rhythm. its not an uncommon thing in maps.Krimek wrote: 1e3s1n
Can I ask what circles like 00:01:380 (4) - , 00:03:489 (2) - , 00:04:462 (2) - and so on are mapped on? I can't really hear any sound that would these >_>
When it comes up to your sliderplacement, yes. But the circles are for sure not audible. Listening closely to for example the circles I pointed out I can't really hear anything. And I'm not talking about the notes you can hear for a bit. And even if, it doesn't really make sense to place objects on something you can't even hear.ouranhshc wrote: 581r56
well, there is a piano playing this basic rhythm throughout the intro:
and yes, it is audible.
its to add variety to the basic rhythm. This isn't uncommon in maps. It's present in many maps.Krimek wrote: 1e3s1n
When it comes up to your sliderplacement, yes. But the circles are for sure not audible. Listening closely to for example the circles I pointed out I can't really hear anything. And I'm not talking about the notes you can hear for a bit. And even if, it doesn't really make sense to place objects on something you can't even hear.ouranhshc wrote: 581r56
well, there is a piano playing this basic rhythm throughout the intro:
and yes, it is audible.
Comparing your map with others is no good excuse and does not really improve mapquality by keeping issues just because it worked out somewhere else.ouranhshc wrote: 581r56
its to add variety to the basic rhythm. This isn't uncommon in maps. It's present in many maps.