Hi, you asked for a M4M.
[General]
I suggest different combo colours, something that fits more to the background or the "jungle theme".
Codes for colours I made:
1: 137, 84, 58
2: 0, 132, 33
3: original colour
4: 213, 230, 4
I kept the red because it refers to DK's tie. Also, I turned the colour green a bit darker. Instead of orange, you would now have a light brown and instead of blue, there is now yellow. If you take these colours, make sure to use them in every difficulty.
Also, I found that an offset of 305 sounds slightly better (tested with 25% speed). It could also be more though, as Krimek has already said. I can just confirm that 295 is a tad early.
[Gero's Easy]
|00:08:024 (1) - What about blanketing this lider with the previous one? It provides a better flow and it most likely looks better as well.
|01:13:736 (5,1,2) - and 01:33:543 (2,3,1,2) - : Making these sliders curvatious might provide a better gameplay. This counts especially for the second mark.
The Normal was just fine.
[Hard]
|I found, that in this difficulty, some drumsounds were missing. However, since it is consistent, they were probably not mapped on purpose. If that is the case, could you explain why you didn't add the sound?
In case you just missed out on the sound, here are the occasions on which the sound is missing:
00:16:478 (2) - , 00:18:411 (3) - , 00:19:860 (1) - (3rd hitsound), 00:21:551 (4) - (reversearrow), 01:11:793 (1) - (reversearrow), 01:13:725 (2) - (tail), 01:15:658 (1) - (reversearrow), 01:17:590 (1) - (tail), 01:20:247 (3) - , 01:22:180 (3) - , 01:24:112 (2) - .
Also, it appears that you apparently switched up hitsound additons with samplesets. That was also most likely on purpose, but I can't quite follow why that is.
---
I liked the rest, a classical piece of MoodyRPG-Mapping.
Good luck!
[General]
I suggest different combo colours, something that fits more to the background or the "jungle theme".
Codes for colours I made:
1: 137, 84, 58
2: 0, 132, 33
3: original colour
4: 213, 230, 4
I kept the red because it refers to DK's tie. Also, I turned the colour green a bit darker. Instead of orange, you would now have a light brown and instead of blue, there is now yellow. If you take these colours, make sure to use them in every difficulty.
Also, I found that an offset of 305 sounds slightly better (tested with 25% speed). It could also be more though, as Krimek has already said. I can just confirm that 295 is a tad early.
[Gero's Easy]
|00:08:024 (1) - What about blanketing this lider with the previous one? It provides a better flow and it most likely looks better as well.
|01:13:736 (5,1,2) - and 01:33:543 (2,3,1,2) - : Making these sliders curvatious might provide a better gameplay. This counts especially for the second mark.
The Normal was just fine.
[Hard]
|I found, that in this difficulty, some drumsounds were missing. However, since it is consistent, they were probably not mapped on purpose. If that is the case, could you explain why you didn't add the sound?
In case you just missed out on the sound, here are the occasions on which the sound is missing:
00:16:478 (2) - , 00:18:411 (3) - , 00:19:860 (1) - (3rd hitsound), 00:21:551 (4) - (reversearrow), 01:11:793 (1) - (reversearrow), 01:13:725 (2) - (tail), 01:15:658 (1) - (reversearrow), 01:17:590 (1) - (tail), 01:20:247 (3) - , 01:22:180 (3) - , 01:24:112 (2) - .
Also, it appears that you apparently switched up hitsound additons with samplesets. That was also most likely on purpose, but I can't quite follow why that is.
---
I liked the rest, a classical piece of MoodyRPG-Mapping.
Good luck!