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[Archived] Issues with Latest Cutting-edge Build (Post Here) 5z1i67

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Does turning off Shaders in the options menu help? If not, does enabling the compatibility mode help?
Shaders were turned off already, experiencing no crashes under compatibility mode so far.
I just pushed a small update, could you test whether you still crash when disabling compatibility mode?
Still crashing outside of compatibility mode.
If you put the following files into your skin, do you still crash? http://puu.sh/jDt0W/2d2b760b82.zip
(It should show you different images for 100s and 50s.)
Doesn't crash outside compatibility mode with your 100s and 50s anymore.
Thanks a lot, this makes clear what's causing the issue. I'll try to figure out exactly what's going wrong and will let you know once it'd be good to test again. :)

Oh , another question, do you by any chance crash with the default skin?
No problem, and yes, I do crash with the default skin.
Could you try ing http://www.nvidia.de/object/geforce-experience-de.html and updating your graphics card driver to the latest one? I don't see any immediate issue with the relevant code and my particular card (which is also by nVidia) does not experience such crashes.
No crashes after updating my graphics card driver, cheers.
Yesterday it was working completely fine but today i cant even see songs http://webmup.com/a71ad/vid.webm

Anglachel4 wrote: 2e234q

Yesterday it was working completely fine but today i cant even see songs http://webmup.com/a71ad/vid.webm
That is completely screwed... Close osu!, hold Shift while opening osu!, select Stable release stream and click on repair osu!. Let's see if that helps. If it doesn't, probably something is screwed on your osu! installation. If it does, try to go back to Cutting Edge and see if it's still happening.

If it's happening on any release stream, probably you will need to make a new osu! installation.

Trosk- wrote: 6k5648

Anglachel4 wrote: 2e234q

Yesterday it was working completely fine but today i cant even see songs http://webmup.com/a71ad/vid.webm
That is completely screwed... Close osu!, hold Shift while opening osu!, select Stable release stream and click on repair osu!. Let's see if that helps. If it doesn't, probably something is screwed on your osu! installation. If it does, try to go back to Cutting Edge and see if it's still happening.

If it's happening on any release stream, probably you will need to make a new osu! installation.
in stable mode it works fine but when i choose cutting edge that happens again

Anglachel4 wrote: 2e234q

in stable mode it works fine but when i choose cutting edge that happens again
Hmm, is it happening on Beta? If it is happening on Beta too, could you try to change the release stream to Cutting Edge again and enable the Compatibility mode? If you can't from inside the game (because everything is screwed) try to hold Shift while opening osu! again and enable Compatibility mode from the configuration window.

Trosk- wrote: 6k5648

Anglachel4 wrote: 2e234q

in stable mode it works fine but when i choose cutting edge that happens again
Hmm, is it happening on Beta? If it is happening on Beta too, could you try to change the release stream to Cutting Edge again and enable the Compatibility mode? If you can't from inside the game (because everything is screwed) try to hold Shift while opening osu! again and enable Compatibility mode from the configuration window.

Everything is fine in beta too tried changing to cutting edge after beta but it is still like that

Anglachel4 wrote: 2e234q

Everything is fine in beta too tried changing to cutting edge after beta but it is still like that
Did you try activating the Compatibility mode on Cutting Edge, like I said earlier?

Trosk- wrote: 6k5648

Did you try activating the Compatibility mode on Cutting Edge, like I said earlier?
Yep but i am afraid that didn't work either
Deleted_4329079
Movement looks stuttery on the editor when playing a song, and I get considerably less fps while on the editor (800) than while playing (3400).




Also noticed that missing/sliderbreaking sprites are still often missing, so I can only hear the combo break sound with no visual clue of what happened but a note with no numbers at all (they just dissapear with no animation). This happens on like a 20-30% of the combo breaks. It happens on beta too, but not on stable.
Is there a way to use plain ol' OpenGL now? With WINE, the new GLES+ANGLE combination is really putting a damper on everything, probably because of ANGLE. Cutting Edge has the same bad performance as Stable now since both use DirectX :(

Also, why move from just straight GL to having "GLES -> ANGLE-> DirectX"? Could it possible to make it so we can switch between the two, or a switch between ANGLE and the built-in EGL or WGL libraries if you can't switch between GL and GLES? That would really help us WINE s a lot!
Enabling shaders on an Intel GPU causes draw to plateau upon the start of kiai time





happens on the 8/16/2015 update

aus4000 wrote: 1z62u

Is there a way to use plain ol' OpenGL now? With WINE, the new GLES+ANGLE combination is really putting a damper on everything, probably because of ANGLE. Cutting Edge has the same bad performance as Stable now since both use DirectX :(

Also, why move from just straight GL to having "GLES -> ANGLE-> DirectX"? Could it possible to make it so we can switch between the two, or a switch between ANGLE and the built-in EGL or WGL libraries if you can't switch between GL and GLES? That would really help us WINE s a lot!
I think you're misunderstanding. We moved from OpenGL to OpenGL ES, which guaranteed more compatibility across platforms. Angle is not even activated unless you turn on compatibility mode. If you're getting worse performance, you'll need to fix your wine environment or wait for our official release on linux.

Mofu kun wrote: 1s5o67





happens on the 8/16/2015 update
Update your graphics drivers, reboot, and try again, please. Please also tell us what hardware (and operating system) you are using and please your gl_info.txt file, found in your osu! directory.
When you go to testplay at editor and turn on autoplay, then go back - crash, happens on last cutting edge build, and doesn't happen on stable.
I am having an issue, whenever I try and set my osu! to cutting edge, it doesn't it.

This is my "update_log_lastsuccess.txt"
8/17/2015 8:20:47 AM: Running cleanup..
8/17/2015 8:20:47 AM: Cleanup successful!
8/17/2015 8:20:47 AM: Resetting update process
8/17/2015 8:20:47 AM: CallbackStatus updated to Checking
8/17/2015 8:20:47 AM:
8/17/2015 8:20:47 AM: Beginning update thread
8/17/2015 8:20:47 AM: Stream: CuttingEdge
8/17/2015 8:20:47 AM:
8/17/2015 8:20:47 AM: Serious error occurred in update thread: System.InvalidProgramException: Common Language Runtime detected an invalid program.
at #Fe.#Ee.#nG()
at #Fe.#Ee.#R3b()
8/17/2015 8:20:47 AM: Returning NoUpdate state to caller
8/17/2015 8:20:47 AM: CallbackStatus updated to NoUpdate

Nothing really happens, it just stays on stable and says that osu! is up to date.
Topic Starter
There is a slight drop in FPS with cutting edge versus beta. It's very small for me but public slack people seem to have larger drops.
At least im not the only one with this problem

Trosk- wrote: 6k5648

A Mystery wrote: 14284t

Is it just me, or is the cursor trail suddenly staying a lot longer since the very last CE update?

CE

Stable
I don't feel that effect on my skins, as well as on Default skin. Probably I'm wrong, but I think it's still the same.
Difference is pretty clear though, not sure why this suddenly happens (is something changed about skin settings). Don't really know how to edit the cursor trail duration, but I disabled it for now.
What even though I'm subscribed to this topic it didn't tell me there was a reply
Due to huge particle optimizations in a recent patch, the cursor trail's length is no longer capped and can become much longer during fast movements. I see what you mean, though, and a skin.ini setting sounds pretty nice.

MillhioreF wrote: 2k1855

Due to huge particle optimizations in a recent patch, the cursor trail's length is no longer capped and can become much longer during fast movements. I see what you mean, though, and a skin.ini setting sounds pretty nice.
Thanks for clarifying!
Yeah I would love to be able to edit it, it's really destracting to play with it now (at least to me)
@Nobot: you need to manually a new build of osu! and replace your existing one.

Here's a link: http://m1.ppy.sh/r/osu!.exe

peppy wrote: 73101g

@Nobot: you need to manually a new build of osu! and replace your existing one.

Here's a link: http://m1.ppy.sh/r/osu!.exe
It worked! Thank you.
I noticed a little glitch with the hit error on the latest cuttingedge build. Not really noticable, but sometimes the colors won't work they are just white. Screenshot:
That is intended I believe. t/347919

BanchoBot wrote: 5l6ig

Issue(s) in this thread have been addressed by the following changes:
  1. Fix hit error display using incorrect colour on borderline 100s. Make slider initial clicks white (they don't affect accuracy). (peppy)
The changes will be applied to builds newer than b20150818.2cuttingedge
Sorry I wasn't paying attention

nns1337 wrote: 71425c

My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont the stuff either, it just says there's an error ing the files. Doesn't work when running osu! in mode aswell.

Bancho disconnected me today saying my osu! version is too old aswell.

Windows 10, Cutting Edge from 29th of July 2015, 20150729.2

Anyone got a fix for me?

Issue still the case. I got the version 20150810.3 from a friend, not updating from that also. Antivir and Windows Defender off, no other program which could cause the issue.
update_log.txt please
Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver

Smc wrote: 4w5o6w

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Can't replicate and I have the same GPU with the same drivers. What are your osu! settings?

Trosk- wrote: 6k5648

Smc wrote: 4w5o6w

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Can't replicate and I have the same GPU with the same drivers. What are your osu! settings?
It only seems to happen once in a while, 5-10% chance or so.
http://www.smcmax.me/s/2015-08-18_11-21-23.png
http://www.smcmax.me/s/2015-08-18_11-21-46.png
http://www.smcmax.me/s/2015-08-18_11-22-30.png
The white bars on the hit-error bar affect osu!mania, which doesn't make sense because osu!mania does actually judge "slider" (long-note) timings.

Ninja edit: Actually everything is white
It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu-ppy-sh.tvgratuite.org/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.

peppy wrote: 73101g

update_log.txt please
I don't have one.

Miracle wrote: 5y1o50

It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu-ppy-sh.tvgratuite.org/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.
Should be fixed now, please try again, and please keep reporting in case you find another case.

Smc wrote: 4w5o6w

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Ok, I just had the same effect. Without Shaders tho.
Linear parts of sliders aren't selectable anymore in the editor: http://puu.sh/jGjL1/b28d6b3501.mp4
I don't know if it's just me but sometimes my computer freezes for a couple of seconds when I minimize/close osu

Tom94 wrote: 56z3w

Miracle wrote: 5y1o50

It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu-ppy-sh.tvgratuite.org/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.
Should be fixed now, please try again, and please keep reporting in case you find another case.
Tested. Everything checks out fine now.

Unforunately, I have to leave elsewhere for the time being, so I won't be able to test some more maps out for a while. But most of the other maps I played didn't have this issue.
http://hastebin.com/foyejikibo.pas

Got the latest osu!.exe , this is the result.


This comes out when I move osu!.exe to its own folder: http://hastebin.com/econivufeh.vhdl
Deleted_4329079

Damnae wrote: hz1r

Linear parts of sliders aren't selectable anymore in the editor: http://puu.sh/jGjL1/b28d6b3501.mp4
Can confirm
Topic Starter
I have a fix submitted for the sliders. Please be patient.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix linear sliders being unable to be selected. (TheVileOne)
The changes will be applied to builds newer than b20150818.14cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
"Snaking sliders" seems to be of no use to some linear-shape sliders, but it works pretty well on curve-shape sliders.
The build is b20150819.3cuttingedge.
I already pushed a fix for that, just gotta wait until it's merged in.
Any response for p/4431432 ? It still crashes
Doesn't crash for me. Are you on latest drivers? If yes, please check if it happens with different skins or maps.

Tom94 wrote: 56z3w

Doesn't crash for me. Are you on latest drivers? If yes, please check if it happens with different skins or maps.
It crashes only with "always use default skin" option.

Morbon wrote: 1468r

Tom94 wrote: 56z3w

Doesn't crash for me. Are you on latest drivers? If yes, please check if it happens with different skins or maps.
It crashes only with "always use default skin" option.
Even with that option on I don't get crashes. Can you please tell me on which map with which skin (despite using the "Always use default skin" option) you reproduce it?

It would also help if you could tinker with your options to see whether anything else affects the crashing behavior. Thanks a lot!

Tom94 wrote: 56z3w

Even with that option on I don't get crashes. Can you please tell me on which map with which skin (despite using the "Always use default skin" option) you reproduce it?

It would also help if you could tinker with your options to see whether anything else affects the crashing behavior. Thanks a lot!
Well, it happens on all maps with this option, with or without custom map skins. The only thing, that I can add here: osu! crashes immediately with custom skin (for example on this map)
I'll try to change some options, will post later.


Edit: It's not the options. I get crashes even on same options as the ones which have ppl who don't crashing.
Clicking an osu!direct link in chat while spectating someone or watching a replay causes the interface and map to fade away and the replay to completely stop.

Video
Beatmaps ( that have Skip ) are Auto skipping themselves if CTRL+R is used

b20150820.1CE


i'm stupid

BeatBreakerS wrote: 3h334e

Beatmaps ( that have Skip ) are Auto skipping themselves if CTRL+R is used

b20150820.1CE
That is how ctrl-r workd. and has always worked. PLEASE compare to stable before reporting issues.


The changelog text box cuts off part of the text. I realized this happening from the 19th August build, but not sure exactly when it began. Still an issue with the current build.
Its like this since forever.

mazei wrote: 46m5x


The changelog text box cuts off part of the text. I realized this happening from the 19th August build, but not sure exactly when it began. Still an issue with the current build.
-> p/4121624
Ah thought it was recent, only checked a few pages back.
There seems to be an issue with brightness values on the sliders. Opacity seems to be the offender here, most likely caused by the sprite being drawn twice on a slider start circle after testing.

This test skin, which has hit circles set at 50% opacity, a slightly larger sliderstartcircle set at 50% opacity, sliderendcircle set at 50% opacity, and skin-ini values to give maximum contrast, should highlight the problem.
Test Skin

These two images nicely show the effect.


After failing,
This random bar in the right corner which I dont know how to "disable" shows up only in Beta and Cutting-Edge

https://osu-ppy-sh.tvgratuite.org/ss/3563695

ChrillMeister wrote: 412t1c

This random bar in the right corner which I dont know how to "disable" shows up only in Beta and Cutting-Edge

https://osu-ppy-sh.tvgratuite.org/ss/3563695
Ctrl + F11.

Trosk- wrote: 6k5648

ChrillMeister wrote: 412t1c

This random bar in the right corner which I dont know how to "disable" shows up only in Beta and Cutting-Edge

https://osu-ppy-sh.tvgratuite.org/ss/3563695
Ctrl + F11.
Ahh Thanks mate ;)
Much like Quiesce above me, I have found a transparency inconsistancy of the slider hit circles between the stable/beta patches and the Cutting-edge build. I do not know the cause for sure.
Reproduction:
In the Stable/Beta patch, a skin with a slider track override of [0,0,0] and a transparent hitcircle will show no colour difference between the normal hit circle and the slider hit circle when the background dim is set to 100%.


In the Cutting Edge patch, a skin with a slider track override of [0,0,0], (an invisible sliderendcircle) and a transparent hitcircle will show a colour difference between the normal hit circle and the slider hit circle when the background dim is set to 100% - most likely due to transparency. As Quiesce mentions, this looks a lot like the sliderhitcircle has had its transparency value doubled; or in other words the hitcircle is being placed ontop of itself twice.
HitCircleOverlayAboveNumber: 1 is not working with newest update:



Before the update with looked better, but Sliderstartcircle were brighter. I want Hitcircle stays on, without making it bright.



And hitcircleoverlay-0.png is not working with newest update (Many Skins has a hitcircleoverlay-0.png, old Features, HitCircleOverlayAboveNumber: 1 is important for hitcircleoverlay-0.png)


Please Fix. :(

Fatal3ty wrote: 2r6f33

And hitcircleoverlay-0.png is not working with newest update (Many Skins has a hitcircleoverlay-0.png, old Features, HitCircleOverlayAboveNumber: 1 is important for hitcircleoverlay-0.png)
Also getting this problem, somewhat relates to the bug I posted here p/3907488/
Issue(s) in this thread have been addressed by the following changes:
  1. Avoid cursor trail becoming unresponsive after a while at high frame rates. (Tom94)
The changes will be applied to builds newer than b20150821.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
this is probably a minor issue but wanted to post it anyway.
It seems to only affect the cutting edge version as I had a friend who did not have the problem on the stable version but got it when he switched to cutting edge. It also seem to only affect this map on the tatoe difficulty. Possibly also only on catch the beat but I have not tried any of the other modes.

The issue is that for some reason that hyper appears there. It should not be there and it is not in the map.

As you can see the note does not exist. It just appears out of nowhere when you play it/ spectate it/ watch a replay of it. Also should be noted if I spectate someone playing the map on the stable version the note still appears but the player does not miss if they don't catch it.

A screenshot of my friend getting the same issue on cutting edge.

Toggeni wrote: 6z3u6j

<stuff>
Most likely related to this: p/4443052

MillhioreF wrote: 2k1855

Cuttingedge is actually the correct behaviour; the slider's length is a bit messed up, and rerunning slider calculations fixes it. Stable is a bit less accurate and a bit less picky, so it works correctly there.

I'll try to talk to Tom about this, but I think the map will have to be DQ'd.
My old GMA3150 seems to have issue with OpenTK/OpenGL ES
When I click continue it'll show osu! crash dialog.
Try on Windows 10 / Windows 7 and it won't run either.
But working fine on stable/beta stream.

Error code
SPOILER
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
OpenTK.Graphics.GraphicsContextException: Failed to initialize EGL, error NOT_INITIALIZED.
at OpenTK.Platform.Egl.EglWindowInfo..ctor(IntPtr handle, IntPtr display, IntPtr surface)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateWindowInfo(IAngleWindowInfoInternal window_info, Int32 major, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=qmUEsUpQftaConAlufUlFvhcq$zVe1LvyAK$0IhGPvvE=.#=qJcWLSNfKrB9ncod0VYDscg==(Int32 #=qcFYwDvzgLtg2viWXNodAJA==, Int32 #=qpmpj5XStpZNtlpuiOXyvgA==, GraphicsContextFlags #=qeIFmJkgMXNuYPuzdqfD5rA==)
at #=q0OnCfYPUs7gKlg2OEm4yU1EcO5zcqJHiN_tFmYGVm9M=.#=qf$ERlCaOP$LCyvWogbvxbA==()
at #=q0OnCfYPUs7gKlg2OEm4yU1EcO5zcqJHiN_tFmYGVm9M=.#=qf$ERlCaOP$LCyvWogbvxbA==()
at #=q0OnCfYPUs7gKlg2OEm4yU1EcO5zcqJHiN_tFmYGVm9M=.#=qf$ERlCaOP$LCyvWogbvxbA==()
at #=q0OnCfYPUs7gKlg2OEm4yU1EcO5zcqJHiN_tFmYGVm9M=.OnHandleCreated(EventArgs #=qkXxd8mqPTYbyko8cG9nZrg==)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=q7qBnCIqG1iyFwj9JSy3ptnlgqunD2veUWFm5Qk_Diqlic7zPOzR_sMQe0UlEbAtr.WndProc(Message& #=qbA6fL2BJwVHDOWsjq0_EYQ==)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///D:/souHTPC/Games/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///D:/souHTPC/Games/osu!/OpenTK.DLL
----------------------------------------
zx_032c19f25a9b4578abb8f32476cc8193
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///D:/souHTPC/Games/osu!/osu!.exe
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger ed on the computer
rather than be handled by this dialog box.

I finally got around to replicating this 'white box' issue on the chat.

Here's the thread for the issue that happens on all release streams: t/359904

Most of it happens on all release streams but in cuttingedge it's possible to have the 'white box' not dissapear after closing the chat once.
(It re-appears when re-opening the chat.)

https://www.youtube.com/watch?v=izuyjAFAp7E


The issue is that the selection box doesn't get disposed correctly, or something along those lines.

Replication steps:
-Open the chat by pressing F8
-Type something
-Press CTRL+A to select the text
-Press the + button to a new channel (or recieve a PM while the text is selected)
- a new channel
-Close the chat and open it again as many times as you want

BeatBreakerS wrote: 3h334e

issue
Okay so when i open osu and rapidly click on my desk top or a windows it starts as minimized, but it doesn't Start as in "Welcome to osu" is not played.

so while it was in minimized form i clicked a .ozs to Export it

Osu starts up as in the Song Selection and Welcome to osu is played like so http://puu.sh/jiFHx/a7c95ddb75.png

Then is Stays there and my Profile Signature(Or details) and the Song Forward and back ward thing is displayed as an overlay like so http://puu.sh/jiFIr/6cb811d6b2.png
( look at the top right and top left)
And yes you can interact with them

It goes away when you back and re enter the song selection

Edit: I am on win 7 currently win10 and i run osu Full Screen Letter boxed mode i haven't tested it out in windowed mode but i guess it wont cause a problem there it's not there in windowed mode

Steps To Reproduce 2s5x2r

  1. While opening osu!beta or CE repeatedly click on your Desktop, it make osu minimized and not show "Welcome to osu" nor will the sound be played
  2. Click a osz file to import into osu
  3. Welcome is played on Song selection with broken interactions/Overlays provided in above Screenshot
this was Replicated By Trosk- here p/4382374
Can you still replicate this? (I can't.)

VeilStar wrote: 74923

BeatBreakerS wrote: 3h334e

issue
Okay so when i open osu and rapidly click on my desk top or a windows it starts as minimized, but it doesn't Start as in "Welcome to osu" is not played.

so while it was in minimized form i clicked a .ozs to Export it

Osu starts up as in the Song Selection and Welcome to osu is played like so http://puu.sh/jiFHx/a7c95ddb75.png

Then is Stays there and my Profile Signature(Or details) and the Song Forward and back ward thing is displayed as an overlay like so http://puu.sh/jiFIr/6cb811d6b2.png
( look at the top right and top left)
And yes you can interact with them

It goes away when you back and re enter the song selection

Edit: I am on win 7 currently win10 and i run osu Full Screen Letter boxed mode i haven't tested it out in windowed mode but i guess it wont cause a problem there it's not there in windowed mode

Steps To Reproduce 2s5x2r

  1. While opening osu!beta or CE repeatedly click on your Desktop, it make osu minimized and not show "Welcome to osu" nor will the sound be played
  2. Click a osz file to import into osu
  3. Welcome is played on Song selection with broken interactions/Overlays provided in above Screenshot
this was Replicated By Trosk- here p/4382374
Can you still replicate this? (I can't.)
yes i Can HERE i made a video for it too :D

Also on a side VeilStar this issue Still persists on both Beta and CE

have fun osu!Dev's :>

EDIT:
Gl_info.txt
gpu is AMD Radeon HD 6520G
Drivers are upto date

VeilStar wrote: 74923

BeatBreakerS wrote: 3h334e

issue
Okay so when i open osu and rapidly click on my desk top or a windows it starts as minimized, but it doesn't Start as in "Welcome to osu" is not played.

so while it was in minimized form i clicked a .ozs to Export it

Osu starts up as in the Song Selection and Welcome to osu is played like so http://puu.sh/jiFHx/a7c95ddb75.png

Then is Stays there and my Profile Signature(Or details) and the Song Forward and back ward thing is displayed as an overlay like so http://puu.sh/jiFIr/6cb811d6b2.png
( look at the top right and top left)
And yes you can interact with them

It goes away when you back and re enter the song selection

Edit: I am on win 7 currently win10 and i run osu Full Screen Letter boxed mode i haven't tested it out in windowed mode but i guess it wont cause a problem there it's not there in windowed mode

Steps To Reproduce 2s5x2r

  1. While opening osu!beta or CE repeatedly click on your Desktop, it make osu minimized and not show "Welcome to osu" nor will the sound be played
  2. Click a osz file to import into osu
  3. Welcome is played on Song selection with broken interactions/Overlays provided in above Screenshot
this was Replicated By Trosk- here p/4382374
Can you still replicate this? (I can't.)
Seems like it keeps happening.

Issue(s) in this thread have been addressed by the following changes:
  1. Disallow slider ticks closer than 10ms to slider ends. (Tom94)
The changes will be applied to builds newer than b20150821.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Regarding Background and other elements can get out of proportion/position after alt+tab'ing out and back in posted here.

After having a chat with BeatBreakerS it seems that there's a few requirements to replicate this:
-Raw Input has to be enabled.
-Parallax has to be enabled.
-osu! has to be running in dedicated fullscreen, even in the main menu.
-You must use a device with absolute positioning (such as a tablet).

Once those requirements are met you can replicate it by doing the following:
-Move your cursor around on the main menu with your tablet.
-ALT+TAB out of osu! and do whatever, just move the cursor around a bit.
-ALT+TAB back in.

I guess that this is caused by osu! being unable to apply the parallax transformations while its minimized due to running in dedicated fullscreen, upon maximizing it again you get this messed up transformation.

(Huge thanks to BeatBreakerS!)

VeilStar wrote: 74923

Regarding Background and other elements can get out of proportion/position after alt+tab'ing out and back in posted here.
Stuff.
After having a chat with BeatBreakerS it seems that there's a few requirements to replicate this:
-Raw Input has to be enabled.
-Parallax has to be enabled.
-osu! has to be running in dedicated fullscreen, even in the main menu.
-You must use a device with absolute positioning (such as a tablet).

Once those requirements are met you can replicate it by doing the following:
-Move your cursor around on the main menu with your tablet.
-ALT+TAB out of osu! and do whatever, just move the cursor around a bit.
-ALT+TAB back in.

I guess that this is caused by osu! being unable to apply the parallax transformations while its minimized due to running in dedicated fullscreen, upon maximizing it again you get this messed up transformation.

(Huge thanks to BeatBreakerS!)
Even with that conditions I can't replicate it. Tried with many resolutions, Letterboxing enabled and disabled, Shaders enabled and disabled, on the menu, on song selection.. Tried even restating osu! with that setting and it's still not happening for me.

Edit: Well, after I don't know how many tries I could get this effect.

I tried to replicate about 10-15 times but only happend 1 time even when all conditions are met.

Shizuyi wrote: 65u31

I tried to replicate about 10-15 times but only happend 1 time even when all conditions are met.
i can replicate the Parallax issue 24/7
gl_info.txt

nns1337 wrote: 71425c

nns1337 wrote: 71425c

My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont the stuff either, it just says there's an error ing the files. Doesn't work when running osu! in mode aswell.

Bancho disconnected me today saying my osu! version is too old aswell.

Windows 10, Cutting Edge from 29th of July 2015, 20150729.2

Anyone got a fix for me?

Issue still the case. I got the version 20150810.3 from a friend, not updating from that also. Antivir and Windows Defender off, no other program which could cause the issue.

Issue is STILL there, now osu! isn't even booting up after I close the updater, and it just keeps being in a loop saying I have connection problems.

update_log.txt : http://hastebin.com/foyejikibo.pas

This comes out when I move osu!.exe to its own folder: http://hastebin.com/econivufeh.vhdl
After updating osu!, FPS seems to be capped to monitor framerate.

Frame limiter is set to 1000FPS, vsync is set to always off in nvidia control . Any ideas?

OS: Windows 10
GPU: GTX 980
Driver version: 355.60
Refresh rate: 144Hz
Selected FPS cap: 1000FPS
Actual FPS cap: 144FPS

nallar wrote: 4i3m

After updating osu!, FPS seems to be capped to monitor framerate.

Frame limiter is set to 1000FPS, vsync is set to always off in nvidia control . Any ideas?

OS: Windows 10
GPU: GTX 980
Driver version: 355.60
Refresh rate: 144Hz
Selected FPS cap: 1000FPS
Actual FPS cap: 144FPS
That's odd... Maybe the options are some kind of "bugged", because if you have the cap at 1000, it should go up to 1000.

Go to your osu!<name>.cfg archive, and search for the line "FrameSync". It should say "Custom" if it's correct (or at least it shouldn't say VSync).

found bug with replays in Cutting-edge https://www.youtube.com/watch?v=JCg4GAxZluU

Trosk- wrote: 6k5648

That's odd... Maybe the options are some kind of "bugged", because if you have the cap at 1000, it should go up to 1000.

Go to your osu!<name>.cfg archive, and search for the line "FrameSync". It should say "Custom" if it's correct (or at least it shouldn't say VSync).

Thanks for the help.

"FrameSync" is set to "Custom". I'll try a clean install of the graphics drivers just in case that fixes it.

FInist wrote: 1l3m71

found bug with replays in Cutting-edge https://www.youtube.com/watch?v=JCg4GAxZluU
Well, the replays are not 100% corect, but the thing of it missing on Cutting Edge and being ok on Stable is weird...

nallar wrote: 4i3m

Thanks for the help.
"FrameSync" is set to "Custom". I'll try a clean install of the graphics drivers just in case that fixes it.
No problem.. Do you know if it happens with other games or it is happening just on osu!?

If it doesn't work, post here again (If it's only happening on Cutting Edge/Beta and not on Stable) or send me a PM to try another thing.

nallar wrote: 4i3m

After updating osu!, FPS seems to be capped to monitor framerate.

Frame limiter is set to 1000FPS, vsync is set to always off in nvidia control . Any ideas?

OS: Windows 10
GPU: GTX 980
Driver version: 355.60
Refresh rate: 144Hz
Selected FPS cap: 1000FPS
Actual FPS cap: 144FPS
Is your screen GSync capable? Turning off VSync might not be enough then. I needed to specifically add osu!.exe and configure it to use a fixed refresh rate, so it'd by my screen's refresh rate cap.




The bold settings are relevant.

Trosk- wrote: 6k5648

FInist wrote: 1l3m71

found bug with replays in Cutting-edge https://www.youtube.com/watch?v=JCg4GAxZluU
Well, the replays are not 100% corect, but the thing of it missing on Cutting Edge and being ok on Stable is weird...

nallar wrote: 4i3m

Thanks for the help.
"FrameSync" is set to "Custom". I'll try a clean install of the graphics drivers just in case that fixes it.
No problem.. Do you know if it happens with other games or it is happening just on osu!?

If it doesn't work, post here again (If it's only happening on Cutting Edge/Beta and not on Stable) or send me a PM to try another thing.
Clean driver install fixed it - not sure what exactly the issue was, just happy that it's fixed. :D

nallar wrote: 4i3m

Clean driver install fixed it - not sure what exactly the issue was, just happy that it's fixed. :D
Weird... Probably a messed up setting or something like that... Anyways, I'm glad you fixed it :P
Deleted_4329079
When you die while on a slider tick you get earraped by a million slider ticks sounding at the same time

Default wrote: 2d276a

When you die while on a slider tick you get earraped by a million slider ticks sounding at the same time
I can't replicate this issue.
Deleted_4329079

Trosk- wrote: 6k5648

Default wrote: 2d276a

When you die while on a slider tick you get earraped by a million slider ticks sounding at the same time
I can't replicate this issue.
You need to die while clicking on the slider (hitting it too late on an hp10 map helps). A very fast map with a lot of slider ticks makes replicating it way easier (such as isogu's 999bpm difficulty, but with a long slider instead)
Topic Starter


Slider circles look strange in the editor when they fade.

It should look like this.

nns1337 wrote: 71425c

nns1337 wrote: 71425c

My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont the stuff either, it just says there's an error ing the files. Doesn't work when running osu! in mode aswell.

Bancho disconnected me today saying my osu! version is too old aswell.

Windows 10, Cutting Edge from 29th of July 2015, 20150729.2


Issue still the case. I got the version 20150810.3 from a friend, not updating from that also. Antivir and Windows Defender off, no other program which could cause the issue.

Issue is STILL there, now osu! isn't even booting up after I close the updater, and it just keeps being in a loop saying I have connection problems.

update_log.txt : http://hastebin.com/foyejikibo.pas

This comes out when I move osu!.exe to its own folder: http://hastebin.com/econivufeh.vhdl
Why am I being ignored? I've posted the update_log.txt as soon as I got it and I got no answer for days
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