The 1920x1080 one.Tom94 wrote: 56z3w
Which of the 2 monitors is set as your primary monitor?
And with this last update (b20150708cuttingedge) seems like it's fixed, at least for me.
Well.. What resolution are you using? I can't replicate any of these this you say. Tried on various resolutions and enabling/disabling FullScreen. (with FullScreen disabled, it is normal to see the cursor, just in case.)Default wrote: 2d276a
With letterboxing enabled, the cursor will split from its trail iof you move it to the top of the screen.
If you move it to the bottom, you can see the desktop's cursor.
Fullscreen is enabled, 1180x617. I can a video if necessary.Trosk- wrote: 6k5648
Well.. What resolution are you using? I can't replicate any of these this you say. Tried on various resolutions and enabling/disabling FullScreen. (with FullScreen disabled, it is normal to see the cursor, just in case.)Default wrote: 2d276a
With letterboxing enabled, the cursor will split from its trail iof you move it to the top of the screen.
If you move it to the bottom, you can see the desktop's cursor.
You could have said before you are using a custo resolution ;_;Default wrote: 2d276a
Fullscreen is enabled, 1180x617. I can a video if necessary.![]()
Windows task manager counts soft ones too. Yes they are orders of magnitude faster than hard ones but they affect or are symptoms of u performance problems. I went to my barebones windows profile to test it with the lowest ram utilization (no shitty windows services or background tasks), didn't get any hard fault ingame. Normally with nothing on the background windows copies everything that is needed to the RAM.Tom94 wrote: 56z3w
Page faults don't have anything to do with U cache but with your RAM. https://en.wikipedia.org/wiki/Page_fault I'd be curious what kind of results you'd get if you'd set your virtual memory's size to 0 (assuming you can close enough background applications for RAM size not to become an issue).
Same deal. Just more usage of both GPU's. Also this problem is not related to the OpenGL or DirectX and has existed since the beginning of time ... Osu! can not decide which GPU to use. On the GPU, which is weaker than 740m - 1000 fps, and 740m - 500 fps. I think just because of that. Btw, if you're using integrated video, usage of discrete video obvious is - 0, and with intergrated video I got 500-900 fps, while with 740m only 500 max.peppy wrote: 73101g
What happens if you switch to full-screen? Looks like one of your cards is being used for windows-level rendering, while the other is being used by the game?
It's true, what was the chance of me using just that resolution thoTrosk- wrote: 6k5648
Edit 2: Well, I have been trying some resolutions for a long time, and I only got this result or issue with "HeightFullscreen = 617" (tried with so many different heights, and I only got this with 617, not even with 616 or 618), so, I don't know if it's because of that number in particular, but seems like it...
Did you already try enforcing your dedicated GPU in the nvidia control ? Here is a video explaining exactly how to do it:power007 wrote: 1b5t3w
Yes. I'm 100% sure that full screen mode changes nothing in of using both GPUs. Only fps drops from 500+ to 300+Tom94 wrote: 56z3w
Does your screen flicker black when enabling and disabling fullscreen?
Just found out that the framedrops are gone if I restart osu!. But they are cooming back after 10-20 minutes playtimeDrayyne wrote: 2a4451
I realized, if I play on cutting edge I get frame drops over and over again. I play, framerate is fine at 800 or something and then suddenly it drops really low for just one second, then it's normal again, then it drops again... It seems like it's happening especially if I play doubletime. My computer is old, but i never had this on stable version.
I don't play on a laptop and my system is not overheating. I tried to cap fps, but it didn't help. Also closed all background applications, still didn't help. But as I said i a previous post, osu! ran perfectly fine on stable version.Tom94 wrote: 56z3w
Can you make sure your system is not overheating and throttling down as a consequence? This is likely in case you are running on a laptop. Try using a frame limiter to reduce your framerate and see if the drops are still as severe.
If this doesn't help, please try closing all background applications while playing osu!.
Ok, osu! is running good again, the problem was that my computer couldnt handle some storyboard stuff (the framedrops I mentioned just happened again, disabled storyboard and it worked). But I noticed, that if I move my cursor fast the cursor is flickering. Not really a big problem, just wanted to say it.Tom94 wrote: 56z3w
Comparing it with stable is not valid in the case of throttling. CE makes more use of the GPU, usually resulting in higher temperatures, but also higher frame rates.
Either way, if you can rule out heat and throttling (this can also happen on desktops), then could you make a screenshot of how the frame time display looks like during the stutters and without stutters for you? You can toggle the display using Ctrl+F11.
Yes, ok didn't know that as i used to play on stable in windowed mode and now on CE in letterboxing + fullscreen. Letterboxing is really nice btw, i love it and can't play without it anymoreTom94 wrote: 56z3w
What do you mean by flicker? Tearing? It happens both on stable and on cuttingedge if you are running in fullscreen mode or have windows aero disabled while not using VSync. There is no way around it unfortunately.
When you use Intel IGPU, the nvidia options are disabled. I have tried forcing it in Intel settings, without effect.Shizuyi wrote: 65u31
In the Nvidia Driver you also can disable VSync in the Control of the Driver.
I do not know if this is possible for integrated Graphics. Did you tried that?
Also i am sure you did, when its possible, but i ask just to be sure.
I can reproduce it, but I don't know if this can be "fixed" or not, since the added sounds are added on the beatmap itself when you put NC on... So, maybe it's "intended".baraatje123 wrote: 5t724b
Play a map with Nightcore mod
Watch the replay
Turn off Nightcore
The speed/pitch is correct, but you still hear the added sounds (claps/cymbals/beats etc.)
Also, if you watch a replay with NC, and set play back speed to 0.5, it'll be normal pitched, but if you disable NC, it'll be lower pitched
Even more: If you set play back speed to 2, with NC on it'll be incredibly high pitched (<3), with NC off it'll be pitched like NC normally
At the same time as the feature to disable mods on replays, I believe.baraatje123 wrote: 5t724b
Kinda off-topic, when was x2 replay speed ed for DT/NC?
Well.. Maybe you are right.. Let's wait for someone who can say something about this.baraatje123 wrote: 5t724b
I think it's not inteded
Previously, with NC on and 0.5 speed, it played at low pitch
Now with NC toggled off and 0.5 speed it plays low pitched, it's normal pitched if NC is not toggled off
Similiar thread with NC bug(s). And nobody STILL bothered to reply to it since.baraatje123 wrote: 5t724b
lay a map with Nightcore mod
Watch the replay
Turn off Nightcore
The speed/pitch is correct, but you still hear the added sounds (claps/cymbals/beats etc.)
Also, if you watch a replay with NC, and set play back speed to 0.5, it'll be normal pitched, but if you disable NC, it'll be lower pitched
Even more: If you set play back speed to 2, with NC on it'll be incredibly high pitched (<3), with NC off it'll be pitched like NC normally
So many NC bugs O.o
Well, mod toggle only appears on CE (idk about Beta) so I didn't make a new threadabraker wrote: 5u2f3m
Similiar thread with NC bug(s). And nobody STILL bothered to reply to it since.baraatje123 wrote: 5t724b
lay a map with Nightcore mod
Watch the replay
Turn off Nightcore
The speed/pitch is correct, but you still hear the added sounds (claps/cymbals/beats etc.)
Also, if you watch a replay with NC, and set play back speed to 0.5, it'll be normal pitched, but if you disable NC, it'll be lower pitched
Even more: If you set play back speed to 2, with NC on it'll be incredibly high pitched (<3), with NC off it'll be pitched like NC normally
So many NC bugs O.o
Seems like something is broken on this build. I didn't do anything, just press the button and not moving the cursor after clicking and I got this effect too.Dionysaw wrote: 9206h
I made a quick video (and image) showing a bug with the Osu! button in song select. I'm not sure how to recreate it. Refreshing skin didn't affect it and it occurred on any song/game mode etc.
FarmerSA wrote: 3k2y6w
Hello, i found bug frame with your stats (in game).
Problem description:
When you hover the mouse on frame in Experimental version, frame don't light up (screen), but in Stabe version frame light up (screen). Also sometimes informations light up even if the cursor is not above it (screen).
This thread is for Cutting Edge only bugs. Since you are using Stable version, you should have made a thread yourself for your problem. Do not create another one, since I guess a mod will do it.konekoco wrote: 5h4u2e
Hello, I'm here to report a bug. When I click on a link in osuthe game take me off, usually it's to show me the osu website. BUT now, nothing and at this moment osu is just a black screen. It's impossibble to use osu.
b20150414.2
Well... That's not a bug at all. p/4264899Kon wrote: 711xp
I found a bug when playing with multiple monitors. When you launch the game in windowed mode it will launch osu! on whichever screen your mouse is on. However, when you launch osu! in fullscreen or letterboxing it launches on your main monitor. I like the way it works in windowed mode, because I personally play on my middle monitor but I use my left one as my main one, so I think that should stay but be compatible with letterboxing and even fullscreen.
This is still happening, I had the exact same issue yesterday on cutting edge while trying to fix unsnapped slider ends. Copy-pasting them on the same place solved it.VeilStar wrote: 74923
I'm not entirely sure what the hell was going on here...
I messed around with the slidervelocity causing my sliderends to be unsapped, and this happened...
I'm not entirely sure if this is cuttingedge-specific or not.
When I saved the map and re-opened it in the editor didn't say my sliders were unsapped anymore.
https://www.youtube.com/watch?v=kRZNV6scCl0
Here goes: http://pastebin.com/wVi8ET0bTom94 wrote: 56z3w
Can you post the contents of gl_info.txt in your osu! folder? It should exist on cutting edge.
But should the performance drop happen if the video/storyboard is 100% dimmed? Because I'm pretty sure that I had a constant 600FPS until recently, even with videos enabled (but with 100% background dim). Also, my FPS on stable is higher all the time with videos on.Tom94 wrote: 56z3w
The gl info looks normal. Video playback does incur a performance penalty, that's for sure, so do storyboard. But other than that you should be good to go. Please make sure osu! is using your discrete graphics card and not your integrated graphics in case you have one.
I understand that, and as I said I like the feature, but it only works with windowed mode and not with letterboxing/fullscreen. The osu! circle shows up on the correct monitor pre-launch, but when the game actually launches it does so on the main monitor.Trosk- wrote: 6k5648
Well... That's not a bug at all. p/4264899Kon wrote: 711xp
I found a bug when playing with multiple monitors. When you launch the game in windowed mode it will launch osu! on whichever screen your mouse is on. However, when you launch osu! in fullscreen or letterboxing it launches on your main monitor. I like the way it works in windowed mode, because I personally play on my middle monitor but I use my left one as my main one, so I think that should stay but be compatible with letterboxing and even fullscreen.
Pretty sure this is a duplicate,Default wrote: 2d276a
:cry: Sorry for the double post, but I've noticed that sometimes star rating is not affected by hardrock at all
This one has been happening rarely and randomly since years ago, including stable. Would be awesome if you'd find a semi-reliable way of triggering it.Trosk- wrote: 6k5648
Problem Details: Cursor trail expands if osu! has been minimized for a while. The longer you had osu! minimized, the longer this effect will last.
It doesn't happen always, I'm trying to figure out when it happens.
Posting this on CE thread because I couldn't replicate it on Stable.
Sorry if this is a duplicate, I didn't find anything about this. I don't think that anyone didn't noticed of this before tho, so, maybe it's a duplicate.
Didn't notice that this happens on Stable too, I think it didn't happen to me on it (or, at least, I didn't notice of it). Next time I get this effect I will try to think about what I did on that session to try to figure out what could trigger this problem...Tom94 wrote: 56z3w
This one has been happening rarely and randomly since years ago, including stable. Would be awesome if you'd find a semi-reliable way of triggering it.