Ayu wrote: 1h6g2b
From my modding queue~
[Easy]
You use a lot of basic patterns, nothing wrong with that. Although you should work on your small sliders.
00:02:172 (1) - Maybe make sliders like this more like; http://puu.sh/BxdA Fix
00:03:570 (2) - For this, copy paste (1) and Ctrl+J & Ctrl+R Okay
furthermore nothing wrong with this difficulty. lol thx anyway =w=''
[Normal]
I advice to don't make overlaps like 00:07:766 (5,6). Use a bigger spacing so they don't overlap.
The song has a BPM of 85 only, so there's nothing wrong with using a distance spacing of 1.2x for Normal. Actually i don't really quite understand what is overlap means \o/ =A='' I tried my best though @w@"
00:04:969 (1) - Not sure if this is supposed to be an arc, but 2 anchors should be enough. what?
00:04:969 (1,2) - You could also make it like this: http://puu.sh/Bxgn (2 anchors instead of 3 on (1) and I lowered the anchor from (2))
00:16:158 (6) - This slider doesn't feels right to me. It's fine to me though XD
00:26:297 (6) - This slider is pretty ugly. Try to just make a normal slider with a bow. Okay
00:27:346 - 00:37:486 - A bit too much straight, if you ask me. Try to make it more smooth. Okay
00:40:633 (5) - Slider end overlaps (3) Fix
00:42:381 (2,2) - You shouldn't use red-anchors at a song like this. The song is way too slow paced for these kind of sliders. Okay
00:49:724 (4) - Ugly slider. The anchors aren't placed in a good way and the red anchor at the slider end is totally unnecessary Fix
[Collab]
00:08:815 (3,4) - Just make a single slider out of this; http://puu.sh/BxjW http://puu.sh/BxjZ Fix
00:30:144 (2,3) - ^ Fix
00:32:591 (6) - Like I mentioned before, This song is too slow paced for sliders like this. Okay
00:40:283 (6,7) - Put a note on 00:40:283 and make a slider from 00:40:633 to 00:41:332 Okay
00:42:381 (2,3,4,5,6,7,1,2,3,4,5) - Use less spacing and try to make it more pretty; http://puu.sh/BxlB Fix
Suggestion; Make a Storyboard with the names for collab, so everyone can see who mapped which part. Okay
[Overall]
The beatmap needs work before it's worth a bubble. Try to work on your sliders. Here's a nice thread about sliders: viewtopic.php?f=56&t=37194
Good luck with your beatmap Thank you :3
kurohana wrote: 5n2r25
m4m :3
General 6t6a34
I'm not sure about kiai times... but this is up to you :3 It's okay to me![]()
Normal 6g3l6m
00:03:220 (2) - maybe like this?Fix
00:16:158 (6) - new combo Fix
and use soft-sliderslide, it will sound much better :3
good luck :3 Thank you![]()
Taris wrote: v235
Random mod
also my firstSince this is your 1st mod i give u KUDOS lol
Items in BOLD are my comments / What I think about the map
Items in Blue are recommended
Items in Purple are unrankable
Regular text is just suggestion / nazi
[General]
If you do not mind , you should add a hard too because the song is very short No needed @w@"
[Easy]
The diff is okay , But you can put more variation on your slider shapes and make some look nicer.
00:19:654 (2) - Line up with 00:16:857 (4) - ? Fix?
00:36:437 (2) - Move it down 4 boxes no
00:43:780 (3) - This is really break rhythm >.< Try this rhythm instead Fix
[Normal]
00:28:395 (3) - Move 4 boxes down
00:32:241 (4) - ^
00:16:158 (1) - This slider look a bit ugly , especially the curve Fix?
00:41:332 (6) - Move this to the left a bit
[Hard]
00:40:283 (6) - Spacing is off here a little. Opps Forgot to fix it.
00:46:927 (1) - Is there a reason for this new combo here?
Mapset is alright. Good luck! Thank you![]()
Kirino Kousaka wrote: 5a4f3c
Hello Shana-chan~! >w< Modding from in-game request~
- [General]
[color=#FF4000]Sorry about the nazi stuff, but it will help on aesthetics :3
- Reduce all your hitsound's volume by 5% to 10%? They're too loud too fit the bgm imo
- Maybe you should remove the kiai fountain placed on 00:44:829. I kinda don't like it, but it's up to you.
- Turn your sliderslide's sound into silent, they're making weird sounds that don't fit the music :<
[Easy]- 00:42:032 (1) - Move this 1 grid downward so it would be blanketed nicely by 00:38:535 (4).
- 00:49:724 (3) - Turn it into this, to blanket the previous slider's end nicely :3
[Normal]- 00:18:255 (4) - Turn it into this. If you did, fix the spacing of the next circles.
- 00:22:102 (1) - Move this tick 3 grids to the left and 1 grid downwards.
[Collab]
clear~
Nice map so star~ Good luck Shana-chan >w<
smallboat wrote: 385o36
hellothank mod my map ^^
this time I mod your map
i can speak little english,sorry ><
easy
00:23:500 (3) - add note? add
normal
00:22:102 (1) - +hitsound? add
collab
00:49:549 (8) - add note ? no..
00:51:472 (4) - note + whistle sound no..
your song is good![]()
Thank you for your modNatsu wrote: 1f6re
Easy:
SPOILER00:19:654 (2,3,1) - try another pattern is so confuse for new players check why:
00:44:130 2 grids right for be in curve with (2,3)
Normal:
SPOILER00:04:269 move it to x:176 y:64 looks better with 2 and 3
00:11:262 (1,2,3) - make this pattern more curved since 1 and 2 in line look ugly imo
00:49:724 big slider then imo you need to be creative make it more fun :3
Collab:
SPOILERadd circle 00:09:689
Sorry about poor mod since i dont see anything wrong that are just suggestions
newtoniorock8 wrote: 511y7
hi ~#modreqs ~ Hi Thanks for mod ^^''
SPOILERThanks ! Added !uhmm . pls use this one for the sliderslide >.< soft-sliderslideEasy
00:08:815 (4) - / 00:20:353 (3) - add whistle ~ >.< fix ~Normal
00:04:969 / 00:46:227 (3) - add finish ~ fix ~
00:20:703 (5) - remove this slider then add a hitobject here 00:21:053 >.< ermm no?
00:51:472 (2) - remove this ~ fix ~Collab
00:12:661 (2) - / 00:43:430 (1) - / 00:44:130 (5) - / 00:48:675 (5) - add whistle ~ fix all ~
SPOILERthats all >.< Goodluck ~ Nice Collab :33 Thank you >///<!!
Lanturn wrote: 5e1w6j
Hello from " https://osu-ppy-sh.tvgratuite.org/p/mod "
The roulette has chosen YOUR MAP to be my next mod! *Background Cheering and Applause!*
[General]
Tags:
Add: Disability Girls | As its the English name of the game, and it says right in your little picture on your beatmap listing
Lead-in Time: I don't believe you really need lead-in time for this song as the first note hits more than 2 seconds later. If you want though, you can make your lead-in time 828, so the first note will hit exactly 3 seconds after the song loads. (If you want 4 seconds, use 1828)
Sounds: Why not use a silent slider-slide? I personally think it fits with this song: http://puu.sh/2HHgJ.wav |
[Easy]
00:32:241 (2,3,4) - There is a little bit of a gap between each of these notes.
00:42:032 (1) - A bit loud for the volume you lowered before this. Maybe lower it by 10-20 and use what you have currently for the next notes?
[Normal]
Raise the settings up a bit. There is quite a gap between this difficulty and the collab. HP Drain / OD could easily go up by 1 more
Also I think the Distance between these notes is a bit too small.. 1.0 would have been better
Volume: No volume should go below 15-20% unless its the end of a spinner or slider. I would highly suggest raising the overall volume of this song by at least 5-10%
00:22:102 (1) - This slider doesn't seem needed.. delete it?
00:30:144 (2) - Volume at the end of this slider seems a bit too quiet, Raise it by 10%
[Collab]
Wa.... there's a video to this? Why isn't this on your Easy/Normal Difficulties?!?!? Add them!
00:04:269 (1,2) - Why not just combine these two into one slider? It would honestly play better, also check the volume and such like I suggested before
00:06:717 (6) - Volume here as well doesn't really need a decrease. Seems pointless
00:09:689 (4) - this piano note hits an 1/8th earlier. I realize you don't want to use 1/8ths, but this 1/4 is just hitting air at this point.. remove?
00:24:374 (3) - again. This note hits air.....
00:32:241 (5,6) - these would be better as two 1/2 sliders instead of a slider + circle to match the piano.
The rest of the song feels a bit overmapped, but I won't dig into it anymore. I'll leave it up to you to decide what or what not to remove.
00:50:773 (3,4) - A bit too much for a simple song. If you want to use the 1/4 here, then at least flip the slider to end near the 1/4 note.
Sorry for the short mod, good luck!
270,87,34689,2,0,B|322:66|363:103,1,100,0|2,0:0|0:0,0:0:0:0:
306,159,35388,2,0,B|252:173|241:228,1,100,0|0,0:0|0:0,0:0:0:0:
321,237,36088,6,0,B|350:284|405:278,1,100,2|2,0:0|0:0,0:0:0:0:
391,199,36787,2,0,B|422:153|394:104,1,100,0|2,0:0|0:0,0:0:0:0:
328,150,37486,2,0,B|282:118|233:146,1,100,0|2,0:0|0:0,0:0:0:0:
279,212,38185,1,0,0:0:0:0:
RandomEffect wrote: 3yh3c
From my queue~
[General]
[Easy]
- tags suggetion:
Four Leaf Studios Fix
[Normal]
- 00:28:745 (5,6) - blanket correctly Err what? can you explain it to me?
- 00:30:843 (1,2) - ^
- 00:32:241 (2,3) - avoid overlap Fix
- 00:33:640 (3,4) - blanket correctly
- 00:38:535 (4) - suggetion
- 00:46:227 (6,1) - avoid overlap Fix
- 00:08:465 (6,2,3) - avoid overlap Fix
- 00:18:955 (1,2,3) - I prefer to combine into 1 slider
- 00:25:948 (5,6) - not stack is better for good flow Fix
- 00:44:829 (1,2) - I prefer to combine into 1 slider
- 00:47:626 (1,2) - not good flow Fix
[Collab]
good relax map <3
- 00:02:172 (1,2,3,4) - conform DS
- 00:34:689~00:38:185- you can blanket more correctly. how about this? Fix
![]()
SPOILER270,87,34689,2,0,B|322:66|363:103,1,100,0|2,0:0|0:0,0:0:0:0:
306,159,35388,2,0,B|252:173|241:228,1,100,0|0,0:0|0:0,0:0:0:0:
321,237,36088,6,0,B|350:284|405:278,1,100,2|2,0:0|0:0,0:0:0:0:
391,199,36787,2,0,B|422:153|394:104,1,100,0|2,0:0|0:0,0:0:0:0:
328,150,37486,2,0,B|282:118|233:146,1,100,0|2,0:0|0:0,0:0:0:0:
279,212,38185,1,0,0:0:0:0:- 00:42:381 (2,3,4,5,6,7,1,2,3,4,5) - make more symmetric (and I suggest to increase DS) Nothing wrong here
- 00:47:976 (2,3,4) - curve more for good flow
~Good Luck~
xLoupGarou wrote: 273l1u
I'll give a a star instead . . .btw the map is fine to me
cmn_891127 wrote: 50t2i
[Hitsound]
[Timing line]
- Use 0-byte .wav file to blank your soft-sliderslide.wav, and change all timing line to sampleset soft-1
blank hitsound link: http://up.ppy.sh/files/blank.wav Thank you~ done ~
[Slider tail]
- Normal - 00:23:500 - useless, remove done ~
- Normal - 00:32:678 - unsnapped umm.. sorry i didnt understand notes are snap and there's no timing here..
- Normal - 00:44:130 - useless, and you don't have custom sampleset (unless you use the blank slider) done ~
[Metadata]
- Normal - 00:45:178 (2) - you double click the ending point, remove one done remove it
- Collab - 00:08:815 (3) - ^ done remove it
- Collab - 00:30:144 (2) - ^ done remove it
- Easy - 00:46:227 (6) - ^ done remove it
- Easy - 00:44:130 (4) - ^ done remove it
- Now Japanese can be used in Metadata
If you don't like the hitsound of slider tick, just use tick rate 1. If you change this one, then don't forget to double check the useless timing line. ohh i think i like how mine are now ^^ thank you
- Source: かたわ少女 okay~
(づ。◕‿‿◕。)づ
Thanks for the mod!-Neptune- wrote: 1v711q
Little mod for Magic tree00:43:081 (4,5) - Increase distance here feels nice - That dash key better be ready boi.
00:44:829 (1,2,3) - ^ - ^
That's all ^(
osu file format v14
[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 5318
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios
BeatmapID:714772
BeatmapSetID:43530
[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:2
[Events]
//Background and Video events
0,0,"6688_katawa_shoujo_hd_wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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50423,-100,3,2,1,30,0,0
51123,-100,3,2,1,20,0,0
51822,-100,3,2,1,10,0,0
[Colours]
Combo1 : 255,128,255
Combo2 : 45,88,228
Combo3 : 128,64,0
Combo4 : 0,128,255
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[ Evil ] wrote: 302a33
short mod from #modreq
sorry i don't really have much to mod since its a really short song
Normal: 00:51:822 (2) - since the music is softening i don't think a whistle is necessary, or you could soften it aww sorry no change..
sorry for bad mod
Thanks for the mod!BoberOfDarkness wrote: 1c5c1o
o/
Salad mod
Salad00:00:074 - 00:00:773 - 00:01:472 - add notes here - I want a consistent start time with standard diffs.
00:03:220 (2) - maybe move a bit right? - Done.
00:06:018 (2) - I feel like this note is wrong place q.q Note should be at 00:06:105 - - This sounds better to me snapped how it is now.
00:06:368 (3) - this should be at 00:06:411 - - I would prefer not to use 1/16 snap.
00:10:563 (4) - spinner fits better here - I want to keep the slider ticks for the background 1/2 beat here, I think it fits well, so no change.
Good luck!
osu file format v14
[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 5318
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios
BeatmapID:714772
BeatmapSetID:43530
[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:2
[Events]
//Background and Video events
0,0,"6688_katawa_shoujo_hd_wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Combo4 : 0,128,255
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128,192,47626,5,2,0:0:0:0:
256,192,47976,1,0,0:0:0:0:
368,192,48325,1,0,0:0:0:0:
464,192,48675,1,0,0:0:0:0:
368,192,49025,2,0,L|224:152,1,150,2|0,0:0|0:0,0:0:0:0:
64,192,50074,1,0,0:0:0:0:
224,192,50423,2,0,P|328:116|224:40,1,300,2|0,0:0|0:0,0:0:0:0:
2182,699.300699300699,4,2,1,20,1,0
30852,699.300699300699,4,2,1,30,1,0
42022,740.740740740741,4,2,1,30,1,0
42392,694.444444444444,4,2,1,35,1,1
42739,694.444444444444,4,2,1,35,1,1
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48305,697.674418604651,4,2,1,30,1,0
50398,697.674418604651,4,2,1,40,1,0
Thanks for the mod! As well as these changes, I moved around a few things to make it slightly more difficult, but it's still fairly easy. However I haven't applied TicClick's timing yet, I'll let you decide whether you want to do that.afk98 wrote: 93m6g
Uh oh, a star fell from my pocket!
MB's Salad
00:10:563 (4) - Move this farther (or closer) from the last note, make it more defined as a dash? - This is already one of the strongest dashes in the map ;w;
00:21:752 (5) - This might be confusing as either a dash/no dash, maybe make it more defined? - Made it a dash.
00:29:444 (5) - move to x=336? - Changed this pattern around a bit.
Short mod, looking good!
osu file format v14
[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios
BeatmapID:714772
BeatmapSetID:43530
[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:2
[Events]
//Background and Video events
0,0,"6688_katawa_shoujo_hd_wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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Combo4 : 0,128,255
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-Hakurei- wrote: r4h5c
![]()
[Easy][Normal]
- 00:24:549 (1) - change from finish to whistle sorry no change
- 00:44:130 (4) - ^ for tail sorry no change
- 00:46:227 (6) - forgot about whistle? ok fixed ~
[Collab]
- 00:02:172 (1) - change from finish to whistle sorry no change
- 00:04:969 (1) - ^ sorry no change
- 00:07:766 (5,6) - forgot about whistle? ok fixed ~
- 00:24:549 (1) - change from finish to whistle sorry no change
- 00:42:032 (1) - ^ sorry no change
- 00:44:130 (5,1) - ^ ok fixed ~
- 00:46:227 (3,5) - ^ ok fixed ~
The instrument is piano. Whistle is highly recommend for this. GL!
- 00:20:004 (2) - you forgot whistle on head ok fixed ~
- 00:24:549 (1) - finish is not really fitable. use Whistle sorry no change
- 00:42:032 (1) - ^ sorry no change
- 00:44:130 (5) - ^ sorry no change
- 00:44:479 (1) - ^ for tail sorry no change
- 00:46:927 (9) - ^ for head sorry no change
Thank you so muchand i have added some hitsound
![]()
TicClick wrote: s5g5y
Hello! Here's your timing (remove your first red line):
2182,699.300699300699,4,2,1,20,1,0
30852,699.300699300699,4,2,1,30,1,0
42022,740.740740740741,4,2,1,30,1,0
42392,694.444444444444,4,2,1,35,1,1
42739,694.444444444444,4,2,1,35,1,1
44822,694.444444444444,4,2,1,50,1,0
47957,697.674418604651,4,2,1,30,1,0
48305,697.674418604651,4,2,1,30,1,0
50398,697.674418604651,4,2,1,40,1,0
Just copy it and paste (Ctrl+V) into Timing (F6). The song is 4/4, not 3/4 as you might have thought, and some lines in the end are used to reset the metronome to set it on correct beat.
JBHyperion wrote: 5x1p3m
Mod by - Magic Bomb -'s request:
General Comments:
Difficulty-Specific Comments:
- Song Folder: No issues
- Song Setup: Combo colours 1 and 3 are awfully similar, can you make them more distinct? Looks like you're following the hair colour of the girls in the bg image, so you could change one of them to "blonde" colour such as RGB 255,180,50. Also, enable Widescreen for the Collab diff so the BG matches the other diffs? Fix ~
- Metadata: Add "Katawa Shoujo" to tags (Even though you have the Japanese in the source, it would still be helpful to have the English in tags for an easier search Fix ~
- Timing: No issues
- Hitsounds: No Issues
- AImod: First object is unsnapped in all Std diffs and 00:47:599 (1) is unsnapped in Normal - probably from when you changed the offset. Automatic resnap doesn't seem to like the first note after the offset when you do this for some reason, so fix these please Fix ~
Easy
Normal
- 00:07:077 (3) - NC here to follow a consistent NC pattern of every 4 beats Fix ~
- 00:12:671 (4,1) - Swap NC here for the downbeat Fix ~
- 00:16:168 (3,1) - ^ Fix ~
- 00:17:566 (1) - Slider tail is a more prominent piano note than the head or anything in the body and prominent notes should be clickable in most cases, so I would separate this into a 1/1 slider and circle. If you do this, put the NC on the single circle on the downbeat for consistency
00:21:063 (1,2) - Swap NC for the downbeat Fix ~- 00:27:356 (1) - All of a sudden your combos double in length to roughly 8 beats each - why? I'd NC here Fix ~
- 00:28:755 (3) - Again, the more prominent sound is on the tail - consider reversing 00:28:056 (2,3) on the timeline. If you decide not to change, improve the blanket by moving the central grey node to [148,162] Fix ~
- 00:30:154 (4,1) - Keep this NC pattern however - even though (1) has no special emphasis and the offset adjusting point is so marginal, 00:27:356 is a 5/4 measure. Since it's just one measure though, you don't need to change the time signature, so this is fine as it is Fix ~
00:30:853 (1,2) - You can definitely improve this blanket, even with the low DS. Remove (1) and replace it with copy/paste (2) placed at [199,320]- 00:33:649 (1) - NC for the downbeat Fix ~
- 00:33:649 (3,4) - Move these up slightly to avoid the small overlap with the previous slider, and reblanket Fix ~
- 00:35:747 (1,2) - Swap NC for the downbeat Fix ~
- 00:38:544 (1) - Might seem silly, but for consistency, you should NC this as well since it occupies all of the following measure Fix ~
00:38:544 (1,1,2) - DS is quite unequal here (0.86, 0.76) making this look untidy. Due to the low BPM I feel it's acceptable to break DS slightly here, so I would place the circle at [192,183] for symmetry (0.9x DS), and then adjust 00:42:739 (2,3,4) to return to 0.8x DS - Maintaining constant DS in Easy diffs is a Guideline, not a Rule, which I feel is acceptable to break in this case- 00:44:127 (4) - Should be a clickable object to reset the kiai, so I'd change 00:43:780 (3,4) into a 1/2 slider and circle. If you do this, be sure the NC starts on the circle (downbeat+finish) Fix ~
- 00:49:700 (1) - The downbeat at 00:50:398 has a stronger sound than the tail or head, so I would either separate this into a circle and 1/1 slider (and NC the slider), or, if you really want to keep this, move the red node so that the direction change occurs on the downbeat (and NC on the slider). Don't forget to reblanket here if you do this *in fact reblanket anyway, it's currently a little messy Fix ~
Collab
- Similar NC inconsistencies as in the Easy - what pattern are you following? Sometimes you NC every 4 beats, sometimes every 8, sometimes on strong notes and other times on weak notes. Try to find a consistent pattern and stick to it throughout
- 00:10:223 (3) - Consider splitting this slider up into circle + 1/2 slider, since you're mapping over the downbeat, which is a prominent piano note Fix ~
- 00:11:972 (3) - ^ I'd split this into circle, 1/2 repeating slider, circle Fix ~
- 00:14:419 (3) - ^ Again, mapping over prominent beats Fix ~
- 00:16:168 (1) - Head and tail of the slider correspond to equally prominent beats, so both should be clickable Fix ~
- 00:20:014 (4,5,6) - All of these sliders have the more prominent note on the tail and it feels very strange to play. Try something like this instead:
Fix ~
- 00:24:559 (1,2,3,4,5) - 5 1/2 clicks might be a bit much for a Normal. Perhaps merge one or two of the circle pairs into 1/2 sliders? Fix ~
- 00:26:307 (6,1,2,3,4,5) - Too linear for my taste and quite plain, I'd see if you can add some direction change here for variety Fix ~
- 00:30:853 (1,2,3) - Not necessarily flow-breaking, but quite out of place amongst the smooth flow you have throughout the map and nothing in the music really justifies the sudden direction changes. Consider making this smoother Fix ~
- 00:33:299 (6,1,2,3,4) - Same as 00:26:307 (6,1,2,3,4,5) Fix ~
- 00:36:446 (2,3,4,5,1,2) - Same as 00:24:559 (1,2,3,4,5) - consider adding some 1/2 sliders here for variety Fix ~
- 00:38:544 (3) - Consider breaking this up into 1/2 slider and 1/1 slider so you can make the prominent note on the reverse clickable Fix ~
- 00:43:433 (3,4,5,6,1) - Higher circle/slider ratio is more acceptable in the kiai (added difficulty) so if you were to keep any of the 1/2 circle patterns, keep this one
- 00:45:169 (2) - Slipt into circle + 1/2 slider to make the strong piano note in the body of (2) clickable Fix ~
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
- Might want to name the diff "Collab Hard" to give a better indication of difficulty, but this is just personal preference since the hardest diff in a set can use free naming
- Spacing seems really random and inconsistent - e.g at 00:04:279 (1,2) you have a 1.50x DS jump to an almost unnoticeable background sound, whereas at 00:12:671 (2,3,1) you have a huge jump (1.71x) to a weaker note, immediately followed by the smallest jump in the section (1.07x) to one of the most prominent notes. This makes very little sense and makes the diff quite confusing to follow. This is just one instance - there are many more examples of inconsistent spacing throughout the map, so I would look through this again and ask yourself "does this jump/anti-jump make sense? What is it following in the music?" Fix ~
- 00:04:279 (1) - Why NC just this one slider? I feel you can remove the NC here Fix ~
- 00:09:874 (1) - ^ and also, the tail at 00:10:573 is a stronger beat, so should really be clickable Fix ~
- 00:18:615 (3,2,3,4) - More strong beats on slider ends, please try repatterning this to make it more intuitive to play Fix ~
- 00:34:698 (4) - Increase the curve slightly to improve the blanket - Central grey node to [325,62], tail node to [380,118] Fix ~
- 00:38:194 (4,1,2,3,4,5,6) - Feels kinda boring to just follow the same path back and forth - perhaps try something like this? (I reduced AR to show the full pattern) - https://osu-ppy-sh.tvgratuite.org/ss/3239700 Fix ~
- 00:42:392 (2,3,4,5,6,7,1,2,3,4,5) - I get you want to increase the difficulty, but you can't place clickable notes where there are no beats in the music. You could get the same effect by merging pairs of circles into 1/4 kick sliders, meaning that you still have the "stream" but are only clicking on prominent 1/2 notes Fix ~
- 00:44:475 (1) - Start of the kiai is a prominent note with finish, so should really be clickable Fix ~
Good luck! (: Thank you![]()
ohh lol idk which part i did... but i think most of your mod i have fix it!![]()
Thanks for the mod! I'm just gonna make a few general points myself (No kudosu please).JBHyperion wrote: 5x1p3m
Mod by - Magic Bomb -'s request:
General Comments:
- Song Folder: No issues
- Song Setup: Combo colours 1 and 3 are awfully similar, can you make them more distinct? Looks like you're following the hair colour of the girls in the bg image, so you could change one of them to "blonde" colour such as RGB 255,180,50. Also, enable Widescreen for the Collab diff so the BG matches the other diffs? - Changed to what it was made to in the Standard diffs.
- Metadata: Add "Katawa Shoujo" to tags (Even though you have the Japanese in the source, it would still be helpful to have the English in tags for an easier search
- Timing: No issues
- Hitsounds: No Issues
- AImod: First object is unsnapped in all Std diffs and 00:47:599 (1) is unsnapped in Normal - probably from when you changed the offset. Automatic resnap doesn't seem to like the first note after the offset when you do this for some reason, so fix these please
MBomb's Salad
- 00:02:182 (1) - 00:03:230 (2) isn't a particularly prominent note, and aside from 00:10:573 (4) -, is the only place where dash is required in an intro which is very calm. I feel you should reduce the spacing here. Unless you want to move everything after, it might be easier to just move the first slider to the right, around x-304 - Dash wasn't required here anyway but lowered the distance slightly, only 280 though.
- 00:14:419 (1,2) - Swap NC, since (2) is the more prominent note (and has the larger jump) - I currently have the NC pattern setup so there are NCs after what feels like a new "line" in the song, so not changed.
- 00:14:769 (1) - Feels like there should be a jump here, and also slightly higher spacing to 00:16:168 (3) so I would move (1,2) to x-96 or so - Done.
- 00:16:867 (4) - The next slider 00:18:965 (1) is on the border of requiring dash, so I'd move (4) to the left to make the jump more apparent. x-328 should do; you don't want to overdo it because of the direction change - Done.
- 00:23:510 (1) - Finish on 00:24:559 (1) means a bigger jump is required here, easiest solution is to move this repeat slider to around x-96 - This would make it a borderline normal jump, moved to x:80 instead to avoid that.
- 00:28:755 (3) - This note isn't as prominent as 00:27:706 (2) so I feel it should have slightly smaller spacing. Try x-304, since 00:29:105 (4) isn't exactly a weak note either, so spacing here could be increased slightly at the same time - Actually moved it a bit further back.
- 00:30:853 (1) - 5.97x DS? That's pretty mean for a 1/4 beat in a Salad... I strongly advise you to reduce this to around 4.0x DS - Tfw accidentally left a note in from when I was snapping timing points... removed instead, I don't think this note fits at all.
- 00:33:649 (1) - Increase the spacing here for the downbeat, try x-160 - Moved further, to x:128.
- 00:39:243 (1) - Again, spacing could be increased here due to the prominent downbeat note. I'd Ctrl+G and move to x-104 - Done.
- 00:43:086 (4,5) - I get that you want bigger jumps in the kiai, but these feel a tiny bit too much. I'd move them both x-16 towards each other. If you want a big jump, it should be to 00:44:822 (1) -, so you could also move 00:44:475 (6) to the left slightly, say x-128 - Sorry but I actually think the opposite here, this jump feels a bit small for the emphasis of the music here, so I increased distance. I did however follow your other suggestion of making the jump to 1 bigger.
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
Good luck! (:
osu file format v14
[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23451
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios Katawa Shoujo
BeatmapID:714772
BeatmapSetID:43530
[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.5
SliderTickRate:2
[Events]
//Background and Video events
0,0,"6688_katawa_shoujo_hd_wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Combo2 : 45,88,228
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This is my bad - I intended to suggest this 1/4 kick timeline, but I guess the screenshot I used to explain myself in PM was taken a little too literally lol. Apologies Shana D:BeatofIke wrote: 68633
[Collab]
- 00:42:392 (2,3,4,5,6,7) - uhhh...why? Here's an better example of a better pattern:[/b]
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224,136,44475,1,0,0:0:0:0:
Okay i already change the preview point~ and add some tags ~ Thank you- Magic Bomb - wrote: z271v
GeneralI think it would be a good idea to snap the preview point to 00:23:510 - , rather than having a tiny bit of silence beforehand.
Whilst this song is unrelated to their storylines, add Lily Satou Emi Ibarazaki Hanako Ikezawa to tags, as they appear in the map's background.
Keep in mind that any of these changes you do take need to be added to my map as well, as I didn't apply them in case you didn't want to change.
Thank youBeatofIke wrote: 68633
Polishing time! Expect lots of nazi mods.
[General]
[Easy]
- I recommend that you re-do most of the beizer sliders and use the new circular slider algorithm (3-point slider). That would definitely polish your map better.
- The timing still feels off to me. I was able to SS the map though (most likely because of low OD orz). For starters, I feel that the first and second red timing sections should have a BPM is 85.85 with 1 or 2 offset changes:
Image and Code
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50392,708.800945067927,4,2,1,20,1,0
[Normal]
- 00:02:182 (1,2) - You can make each of these sliders symmetrical. Try the code below:
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460,272,3580,2,0,B|412:296|364:272,1,100,2|0,0:0|0:0,0:0:0:0:- 00:07:077 (1) - Try removing the respect arrow and move this slider at 00:07:776 and add a hit circle here. It follows the piano better o3o.
- 00:08:825 (2) - How about adding a 1/1 slider instead? It helps capture the piano sound at 00:09:524.
- 00:12:671 (1) - Pretty much the same suggestion as 00:07:077.
- 00:21:063 (1,2) - I don't recommend stacking 00:19:664 (2,1) too soon in easy difficulty. I would just separate them like this:
Code220,284,18965,5,2,0:0:0:0:
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220,100,21762,1,2,0:0:0:0:- 00:23:860 (3) - If fixed above, move this slider at 456|52 to fix spacing.
- 00:24:559 (1) - Make this slider smoother. It adds a nice polish hehe:
Code412,120,24559,6,0,B|356:132|320:96|320:96|284:60|228:72,1,200,4|2,0:0|0:0,0:0:0:0:- 00:30:853 (1,2) - I guess....stack the end slider with 00:30:154 (5) by re-arranging the blanket sliders some how. Try this:
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241,261,32250,2,0,B|193:229|145:261,1,100,2|0,0:0|0:0,0:0:0:0:- 00:36:446 (1,2) - I wouldn't overlap notes like this. Try reversing the curve so it blankets well with 1:
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297,62,37145,2,0,P|309:110|292:156,1,100- 00:38:544 (3) - Since circular sliders exist now, you can make perfect circular shaped sliders by using 3 anchor points:
Image and Code
220,192,38544,2,0,P|66:248|102:88,1,400- 00:44:127 (4) - Move this circle at 344|212. All fix here~
- I recommend re-mapping this difficulty using 1.0x distance snap spacing for this difficulty. You usually want to adjust the distance snap multiplier so that hit circles only one beat apart (1/1) don't overlap each other (you did this in your Easy difficulty, which is good). It's not unrankable, but your map would definitely look more polished if you consider it. The map is only 50 seconds long, so it shouldn't be too much of a hassle. What you did at 00:25:258 (3,4,5) is a good example of 1.0x spacing and you can see that the notes do not overlap each other, so it looks cleaner. Also, this is a Normal difficulty, so having bigger spacing is actually more beneficial o3o. umm... i already fix it and make the distance better and some notes and pattern ..
[Collab]
- 00:05:328 (1) - There are no sounds playing at the end of this slider. Consider replacing this slider with a hit circle.
- 00:09:612 (4) - This note sounds like 1/12 to me. I guess move this hitcircle at 00:09:582. Alternately, you could simply delete the note as well.
- 00:42:392 (2,3,4,5,6,7) - uhhh...why? Here's an better example of a better pattern:[/b]
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224,136,44475,1,0,0:0:0:0:- ..and other notes/stuff that could be polished imo.
All fix here~
[/quote]JBHyperion wrote: 5x1p3m
[list][*]00:42:392 (2,3,4,5,6,7) - uhhh...why? Here's an better example of a better pattern:[/b]
This is my bad - I intended to suggest this 1/4 kick timeline, but I guess the screenshot I used to explain myself in PM was taken a little too literally lol. Apologies Shana D: haha its okay![]()
Thanks for the mod! Shana, I'll find another person to do a timing check, so don't worry about that.DragonSlayer96 wrote: c186r
Salad00:09:524 (1) - I thought this note was a triple so I slowed down the speed to 25% to see if it was a triple and noticed what I mentioned in general.
00:43:086 (4,5) - The music suggest a bigger jump to me - Increased distance.
00:43:780 (5) - maybe point this to 00:44:475 (6) - more because the music a tad bit more calmer and - though you can walk from 5 to 6 - it gives the impression that you have to dash to catch it and it is unfitting from 5 to 6 in my eyes. - Done.
00:44:822 (1,2,3) - if it doesn't make timing jumps/hypers i would suggest a slightly bigger gaps for both of these jumps due to the music. - Done.
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- Magic Bomb - wrote: z271v
Thanks for the mod! Shana, I'll find another person to do a timing check, so don't worry about that.DragonSlayer96 wrote: c186r
Salad00:09:524 (1) - I thought this note was a triple so I slowed down the speed to 25% to see if it was a triple and noticed what I mentioned in general.
00:43:086 (4,5) - The music suggest a bigger jump to me - Increased distance.
00:43:780 (5) - maybe point this to 00:44:475 (6) - more because the music a tad bit more calmer and - though you can walk from 5 to 6 - it gives the impression that you have to dash to catch it and it is unfitting from 5 to 6 in my eyes. - Done.
00:44:822 (1,2,3) - if it doesn't make timing jumps/hypers i would suggest a slightly bigger gaps for both of these jumps due to the music. - Done.
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Version:MBomb's Salad
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Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios Katawa Shoujo Lily Satou Emi Ibarazaki Hanako Ikezawa
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Thank you so much ! Will update this night cuz now im workingDeif wrote: 4o495
Timing check requested by MB. I'm starting to hate pianos, but this piece was quite short. Timing looks a bit more complex than it is atm. Check it out:
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I hope it's precise enough!
Thanks for the mod!Tyrell wrote: 1m246l
Salad00:03:230 (2) - Would reverse this slider for better flow. If you take this suggestion move the following note a bit to the right so the distance isn't too much. - The music here sounds like this kinda flow should fit.
00:16:168 (1) - Would suggest a NC here - I'm having it as one NC per "line" of the song (so for example if it was vocals, this would be on the same line).
00:21:063 (4) - would have this slider going to the right for better flow as well. If you take the suggestion you could have the next note be on the left end about x:152 - Sorry, I prefer this how it is, flow feels fine to me.
00:49:002 (1) - Would suggest a NC here as well - I feel the only place an NC would really fit here is 00:50:398 (7) - , and I'd prefer not to have single note combos, so I'm leaving this how it is, sorry.
Great salad. Didn't find much wrong other than minor personal recommendations, Very well done MB.![]()
osu file format v14
[General]
AudioFilename: Katawa Shoujo Cinematics - Shizune.mp3
AudioLeadIn: 2000
PreviewTime: 23510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
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[Metadata]
Title:Three Stars
TitleUnicode:Three Stars
Artist:NicolArmarfi
ArtistUnicode:NicolArmarfi
Creator:Shana Aisaka
Version:MBomb's Salad
Source:かたわ少女
Tags:- Magic Bomb - MerryNightmare Nicol Armarfi Hakamichi Shizune Shiina Mikado Misha Hisao Nakai Visual Novel Eroge Four Leaf Studios Katawa Shoujo Lily Satou Emi Ibarazaki Hanako Ikezawa
BeatmapID:714772
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