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MUCC - Nirvana TV EDIT [Osu|Taiko] 3872z

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Topic Starter
This beatmap was submitted using in-game submission on Monday, May 23, 2016 at 11:00:45 AM

Artist: MUCC
Title: Nirvana TV EDIT
Source: 妖狐×僕SS
Tags: ムック Inu x Boku The Dog and Me Secret Service opening -Nya- ByBy_ChAn Nardoxyribonucleic OzzyOzrock Fantastica ByBy13
BPM: 180
Filesize: 15720kb
Play Time: 01:32
Difficulties Available:
  1. Advanced (2.73 stars, 219 notes)
  2. ByBy's Easy (1.45 stars, 106 notes)
  3. Hard (3.44 stars, 274 notes)
  4. Insane (4.22 stars, 322 notes)
  5. Nardo's Inner Oni (4.54 stars, 597 notes)
  6. Nardo's Muzukashii (3.11 stars, 344 notes)
  7. Nirvana (4.68 stars, 394 notes)
  8. Nya's Normal (2.08 stars, 160 notes)
  9. Ozzy's Oni (3.86 stars, 479 notes)
: Scores/Beatmap Listing
---------------
Moved to the ranked version of -Mikan's mapset
beatmapsets/1057449#osu/2210201
Hey~ I finished my GD. Hope you like it.

Nya's Normal
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1200
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana
TitleUnicode:ニルヴァーナ
Artist:Mucc
ArtistUnicode:ムック
Creator:Fantastica
Version:Nya's Normal
Source:Inu x Boku SS
Tags:妖狐x僕 The Dog and Me Secret Service opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2,333.704115684093,4,2,1,30,1,0
10013,333.333333333333,4,2,1,30,1,0
10679,333.333333333333,4,2,1,30,1,0
10679,-100,4,2,1,40,0,0
17345,-100,4,2,1,60,0,0
24012,-100,4,2,1,40,0,0
34512,-100,4,2,1,60,0,0
45345,-100,4,2,1,70,0,1
61178,-100,4,2,1,70,0,0
64012,-100,4,2,1,30,0,0
64345,-100,4,2,1,40,0,0
64678,-100,4,2,1,50,0,0
65012,-100,4,2,1,60,0,0
65345,-100,4,2,1,30,0,0
65678,-100,4,2,1,40,0,0
66012,-100,4,2,1,50,0,0
66345,-100,4,2,1,60,0,0
66678,-100,4,2,1,70,0,1
82678,-100,4,2,1,70,0,0
90678,-100,4,2,1,50,0,0
91345,-100,4,2,1,35,0,0
92012,-100,4,2,1,20,0,0
92345,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

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Topic Starter
yay.....
completed diff.... thanks Nya :3
one more diff and this mapset ready for mod :3
as request about metadata

Artist : MUCC
Romanised : MUCC

"ムック" is a way of reading, so please put it on tags.

Pics :

Title : ニルヴァーナ TV EDIT
Romanised : Nirvana TV EDIT

"TV EDIT" is from official website of this artist.


Official websites
Anime : http://www.inuboku.tv/music/index.html
Artist : http://www.55-69.com/discography/single/3052

Good luck :3
Topic Starter

alacat wrote: 1qva

as request about metadata

Artist : MUCC
Romanised : MUCC

"ムック" is a way of reading, so please put it on tags.

Pics :

Title : ニルヴァーナ TV EDIT
Romanised : Nirvana TV EDIT

"TV EDIT" is from official website of this artist.


Official websites
Anime : http://www.inuboku.tv/music/index.html
Artist : http://www.55-69.com/discography/single/3052

Good luck :3
Fixed, Thanks for metadata check alacat :) :) :)
your request! came from my queue



  • General
  1. hmm...maybe you should make another diff for rankable. (i heard the lowest diff's star rating should be under 2 stars. question to bns for this. if or not just ignore it.xD)
  2. and i recommend change for audio lead in 1500:)
  • Nya's Normal
  1. 00:05:341 (7,1) - NC swap. should be fit for tempo xD/.
  2. 00:50:678 (5,1) - ^
  3. 00:54:512 (2,3) - how about changing these for 1and1/2slider? i think its really comfortable for playing :D
  • Hard
  1. 00:42:345 (5,6,7,1) - just suggestion. yeah, still nice tempo and pattern. but how about changing 3/4 slider to (5,6,7)combos? like this
  • Insane
  1. 00:14:678 (1,2,3,4,5) - reduce the distance should be better. 00:14:845 (2) - place it on x280y296 and, 00:15:178 (4) - this for x352y272
  2. 00:39:345 (1,2,3,4) - remove whistle at these slider's tail? just head sounds are fine to me:D
sorry for poor mod.
Nirvana diff is seems to 'extra'. i cant mod it. and i hate 'blanket modding'. so i ignored some twisted blankets > </ i hope you understand me <3
i think insane diff had really nice and cool flow i love it!
hope so ranked it <3
Let me know when you've finished applying Euny's mod and I'll get started on your NM from my queue . No point in pointing out things someone else has already spotted! (:
Yes, an Easy diff is needed, but I think someone is working on one . . .
Maybe I can make easy diff if Fantastica want :3

Euny wrote: 1s2m6a

  • Nya's Normal
  1. 00:05:341 (7,1) - NC swap. should be fit for tempo xD/. I rather want to place the NC where the vocals start.
  2. 00:50:678 (5,1) - ^ ^
  3. 00:54:512 (2,3) - how about changing these for 1and1/2slider? i think its really comfortable for playing :D Hm, sorry, I tried to follow a different rhythm there to prevent repetitivity.
Thanks for the mod, and sorry for not fixing anything. :(
From Wild and Hyper's NM/M4M Queue [STD|CTB] - I don't generally mod TV Size / Anime OP stuff, but I love the song so thought I'd do it anyway ;)

General Comments:
  1. As mentioned by some others, your lowest difficulty map is over 2 stars which is unrankable (Source: wiki:Standard Ranking Criteria). You could make Normal easier, but this might make the jump from Normal to Hard too large to give a reasonable spread, so it may be better to map or GD request an Easy diff. I see someone has expresses some interest, so that's good ^^
  2. Consider adding the album name, "Shangri-La. 2 CD Special Edition" (or just "Shangri-La") to tags
  3. I don't think you need the additional timing points at the start of the song. To me, it all looks to be snapped just fine with constant bpm of 180 and your current offset. You will need to resnap and check your objects, kiai and timing points after you've done this!
  4. Your video is 12.4 MB, which is an awful lot for a 1:34 clip... Whist this is well within allowed folder size of 24 MB, it may be worth reducing the video bitrate slightly to reduce file size. You can probably reduce the bitrate from 1103kbps (currently) to around 600kbps without noticeable decrease in quality, saving about 6 MB or so. I can help you with this if you need, so let me know.
Difficulty Specific Comments:

Nya's Normal
00:26:345 (5,1) - Blanketing is a *tiny* bit off here, maybe rotate (1) cw slightly?

00:28:678 (6) - This would flow better if Ctrl+J'ed (same slider start point obviously, just with the curve going "up" instead of "down" (if this makes sense)

00:31:345 (6) - Not sure about the whistle on the end of this slider, since you have it on 00:28:678 (6) and 00:34:345 (4) - Personally I think it sounds fine just having it for combos 2 and 4, but this is just personal preference

00:32:678 (2) - Same as for 00:28:678 (6)
00:37:345 (1) - ^

00:41:345 (5,7,1) - See if you can move these around slightly so that (7) is blanketed with (5) in the same way as it is for (1) since (7,1) looks very good to me (:

00:50:345 (4) - Maybe change the clap to a drum whistle here like on (3)? I like the double whistle for emphasis on 00:39:345 (5) and I think it would work well here too along with (3), especially considering you use a slightly modified double whistle in the next parts of the kiai at 00:54:678 (3,4) and 01:00:012 (3,4) which sound great imo

01:04:678 (2,5) - Difficult to see since (2) disappears well before (5) appears, but blanketing here could maybe improved slightly? I think (5) needs to go a few degrees cw, but like I said it's hard to say for sure. Take or leave

01:11:345 (4) - As 00:50:345 (4) change clap to whistle on the end of the slider here as well as the beginning

01:22:345 (5) - Whistle here seems out of place to me since you have finishes at 01:22:012 (4) and the start of 01:22:678 (1). You can chnage it to something else if you like, but I think it sounds fine with just a hitnormal

01:26:678 (1,2) - Three whistles in a row here (head and tail of (1) and circle (2)) sounds weird. I would change the whistle on (2) to a drum clap, since the kick drum in the music is more prominent here

Hard
00:09:178 (5,6) - This is super-nitpicky, but the blanketing here is ever so slightly off. Maybe move the head of (6) up to [y-136] and rotate it ccw a little? (Like literally, only one degree lol) Pls don't kill me ;_;

00:16:345 (3,4,5) - This loop is cool and really tidy too, I need to try using some patterns like these (:

00:17:345 (1,2,3) - I find the repeated snare drum sound to be a little overbearing here, and while I agree the hitsound itself fits fine with the music, I just think it could do with being a little quieter, maybe 50%? I think from 00:18:512 (1) onwards the 60% snare is fine since you use it with other hitsounds, so I would personally only change the notes listed above, but it's your call (This point applies for all diffs, so I wont mention it again)

00:21:012 (4) - Not too keen on the whistle on the red tick at the end of this slider, it doesn't feel like it really belongs and I can't hear a particularly strong beat in the music to suggest the need for emphasis here, so I'd just remove it

00:28:512 (3) - Didn't understand this choice of slider at first but listening closely I can see it's mapped to the little guitar sounds. It's fine to read too, and actually feels natural to play. No suggestion for change, I just wanted to say I approve of this (Y)

00:39:345 (3,4) - The 1/4 whistles here sound really weird to me here, since the corresponding part in the music is a middle and low tom drum roll, not a cymbal "roll". The snare/clap would be too loud here since the toms are quite a low sound, so you could either use the snare/clap at a reduced volume (say, 30%) for just these two, or maybe just put a hitsound on the first head of each slider? (Again this applies to all diffs, won't mention again)

00:42:012 (4) - I would remove the clap on the repeat here and just have it on the slider head
00:47:345 (3) - ^

01:05:845 (2,3,4) - Whistle is overused here IMO, it sounds better to me to have it on just the white ticks (so remove from the heads of (2,3) and the circle at (4) especially since it's immediately followed by a finish

01:21:345 (1) - This slider looks a bit ugly to me with the anchor point, like it got kind of squashed or something xD I think it would look nicer as just a regular curved slider blanketed to fit neatly around 01:21:012 (4)

Insane
00:17:345 (1,2,3,4,5,6) - I think these notes would look a bit better as a hexagon or star wrapped around (7) rather than three stacks of two notes

00:39:345 (1,2,3,4) - This 1/4 slider jump pattern is something I was expecting to find on your Nirvana diff. I'm not really skilled enough to testplay this bitproperly, so feel free disregard my thoughts, but I think the jump distance should be reduced a bit here

00:48:345 (2) - Why does this slider have an anchor point on one side and no anchor point on the other? It doesn't appeal to me I'm afraid :3


00:52:012 (1) - Again, the anchor point here doesn't do anything for me, I'd rather it was a nice flowing curve
01:08:012 (1) - Here it works a lot better though, since the anchor point is positioned so as to give a clearly defined "angle". If you really want to keep the anchor points in your previous sliders, try giving them more definition like this one or the one at 01:25:345 (1)

01:16:678 (3,4,5,6,1,2,3,4,1) - This drum roll sounds really cool ;)
01:26:678 (1,2,3,4,1) - ^ As does this one

Nirvana
This I definitely can't testplay properly, so bear in mind some of my thoughts might not be worth considering and other things I might not pick up on...

00:17:345 (1,2,3,4) - Is this supposed to be some kind of diamond or kite-shaped pattern? The note placement seems a little arbitrary to me... I would opt to make this a pentagon or star shape using Ctrl+Shift+D, with the first "corner" being the end of the preceding slider in the previous combo (orange (1)). I'm probably not explaining this very well, but something like this... (1/2 notes, ds 1.5x)

...allows you to keep the next set of notes where they are and you won't have to reflow lots of other notes (you can also keep the triangle pattern you have after this, (5) is in the bottom right of the ss if you follow the arrows from (4).

00:27:512 (4,1,2) - As with previous diffs, these anchor points don't really work on short sliders like these IMO, since there's very little length to play with, and you often don't get the kink you were intending. I guess I'm just a sucker for nice curves... on sliders ;)

00:33:178 (1,2,3,4,5) - Although I then noticed you already use a star pattern here, so don't know how you feel ing this twice >.<

01:17:345 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Given the high quality of the rest of your mapset, I'm confident there is a pattern here, I just don't think I'm experienced enough with maps of this difficulty to know what it is xD

Hope this helps! Apologies if some my suggestions (especially on the harder diffs) don't make sense, but feel to drop by the queue again or PM me if you want to discuss anything further.

Best of luck! (:
Topic Starter

Euny wrote: 1s2m6a

your request! came from my queue



  • General
  1. hmm...maybe you should make another diff for rankable. (i heard the lowest diff's star rating should be under 2 stars. question to bns for this. if or not just ignore it.xD) Okay ;)
  2. and i recommend change for audio lead in 1500:) hmm... okay.. since this mapset was started around 0 offset XD
  • Hard
  1. 00:42:345 (5,6,7,1) - just suggestion. yeah, still nice tempo and pattern. but how about changing 3/4 slider to (5,6,7)combos? like this you're right.... I forgot to change this pattern XD.. ing this is hard diff this pattern looks like Insane. And fixed in own design
  • Insane
  1. 00:14:678 (1,2,3,4,5) - reduce the distance should be better. 00:14:845 (2) - place it on x280y296 and, 00:15:178 (4) - this for x352y272 reduced, since there's no reason to increase the distance here :)
  2. 00:39:345 (1,2,3,4) - remove whistle at these slider's tail? just head sounds are fine to me:D ups... I didn't agree here. Because the guitar was 1/4 there
sorry for poor mod. But I'm really grateful you accept my request :)
Nirvana diff is seems to 'extra'. i cant mod it. It's Okay ;) and i hate 'blanket modding'. so i ignored some twisted blankets > </ i hope you understand me <3 Me too :3 blankets are my old modding thing XD
i think insane diff had really nice and cool flow i love it! Thanks > <
hope so ranked it <3 <3
Thanks for your first mod in this mapset > <

JBHyperion wrote: 5x1p3m

From Wild and Hyper's NM/M4M Queue [STD|CTB] - I don't generally mod TV Size / Anime OP stuff, but I love the song so thought I'd do it anyway ;) I love the song too ;)

General Comments:
  1. As mentioned by some others, your lowest difficulty map is over 2 stars which is unrankable (Source: wiki:Standard Ranking Criteria). You could make Normal easier, but this might make the jump from Normal to Hard too large to give a reasonable spread, so it may be better to map or GD request an Easy diff. I see someone has expresses some interest, so that's good ^^ Okay I'll add an Easy diff ;)
  2. Consider adding the album name, "Shangri-La. 2 CD Special Edition" (or just "Shangri-La") to tags Nope.. This TV EDIT song was from a CD single. http://www.55-69.com/discography/single/3052
  3. I don't think you need the additional timing points at the start of the song. To me, it all looks to be snapped just fine with constant bpm of 180 and your current offset. You will need to resnap and check your objects, kiai and timing points after you've done this! I'll consider it
  4. Your video is 12.4 MB, which is an awful lot for a 1:34 clip... Whist this is well within allowed folder size of 24 MB, it may be worth reducing the video bitrate slightly to reduce file size. You can probably reduce the bitrate from 1103kbps (currently) to around 600kbps without noticeable decrease in quality, saving about 6 MB or so. I can help you with this if you need, so let me know. I think it's okay since this is 720p. And there was more mapsets use a 1:28 video with size around 17 MB and ranked
Hope this helps!
Will mod other diffs when you've finished applying Euny's mod (: Okay, applied mod from Euny :3
I'll wait for your mod ;)
and I'll consider about the timing

ByBy_ChAn wrote: 2a4e2c

Maybe I can make easy diff if Fantastica want :3
Sure :3 you can make it if you want ;)
Okay, I've updated my previous post with mods for the remaining three diffs. Hope you find at least some of it useful! ;)
Topic Starter

JBHyperion wrote: 5x1p3m

From Wild and Hyper's NM/M4M Queue [STD|CTB] - I don't generally mod TV Size / Anime OP stuff, but I love the song so thought I'd do it anyway ;)

Hard
00:09:178 (5,6) - This is super-nitpicky, but the blanketing here is ever so slightly off. Maybe move the head of (6) up to [y-136] and rotate it ccw a little? (Like literally, only one degree lol) Pls don't kill me ;_; great ;) I'll use it

00:16:345 (3,4,5) - This loop is cool and really tidy too, I need to try using some patterns like these (: (:

00:17:345 (1,2,3) - I find the repeated snare drum sound to be a little overbearing here, and while I agree the hitsound itself fits fine with the music, I just think it could do with being a little quieter, maybe 50%? I think from 00:18:512 (1) onwards the 60% snare is fine since you use it with other hitsounds, so I would personally only change the notes listed above, but it's your call (This point applies for all diffs, so I wont mention it again) yup. I'll keep use it 60% onwards. It feels weird to decrease the volume just at a little part.

00:21:012 (4) - Not too keen on the whistle on the red tick at the end of this slider, it doesn't feel like it really belongs and I can't hear a particularly strong beat in the music to suggest the need for emphasis here, so I'd just remove it It's just a part that inform the player that there's a note. Maybe it's useless in this diff, but it's used in Nirvana diff. And I make it whistle here to make it consistent.

00:28:512 (3) - Didn't understand this choice of slider at first but listening closely I can see it's mapped to the little guitar sounds. It's fine to read too, and actually feels natural to play. No suggestion for change, I just wanted to say I approve of this (Y) yup, I follow the guitar. And drum additions used for some guitars in this mapset

00:39:345 (3,4) - The 1/4 whistles here sound really weird to me here, since the corresponding part in the music is a middle and low tom drum roll, not a cymbal "roll". The snare/clap would be too loud here since the toms are quite a low sound, so you could either use the snare/clap at a reduced volume (say, 30%) for just these two, or maybe just put a hitsound on the first head of each slider? (Again this applies to all diffs, won't mention again) but the guitar was 1/4 T.T

00:42:012 (4) - I would remove the clap on the repeat here and just have it on the slider head but there was a snare on 1/4 even that have a low volume
00:47:345 (3) - ^ ^

01:05:845 (2,3,4) - Whistle is overused here IMO, it sounds better to me to have it on just the white ticks (so remove from the heads of (2,3) and the circle at (4) especially since it's immediately followed by a finish it was used in Nirvana diff. And the reason I use it here is same to make it consistent

01:21:345 (1) - This slider looks a bit ugly to me with the anchor point, like it got kind of squashed or something xD I think it would look nicer as just a regular curved slider blanketed to fit neatly around 01:21:012 (4) - you're right XD

Insane
00:17:345 (1,2,3,4,5,6) - I think these notes would look a bit better as a hexagon or star wrapped around (7) rather than three stacks of two notes maybe this diff is suppose to light insane and I won't make this part more harder so I'll keep it like this

00:39:345 (1,2,3,4) - This 1/4 slider jump pattern is something I was expecting to find on your Nirvana diff. I'm not really skilled enough to testplay this bitproperly, so feel free disregard my thoughts, but I think the jump distance should be reduced a bit here yeah... I've did something about it

00:48:345 (2) - Why does this slider have an anchor point on one side and no anchor point on the other? It doesn't appeal to me I'm afraid :3 don't be afraid :3... I've killed it and change it to a more clearly and reasonable red point


00:52:012 (1) - Again, the anchor point here doesn't do anything for me, I'd rather it was a nice flowing curve maybe I'll make it blanket 00:50:678 (1) - 's head
01:08:012 (1) - Here it works a lot better though, since the anchor point is positioned so as to give a clearly defined "angle". If you really want to keep the anchor points in your previous sliders, try giving them more definition like this one or the one at 01:25:345 (1) yup :3

01:16:678 (3,4,5,6,1,2,3,4,1) - This drum roll sounds really cool ;) Thanks ;)
01:26:678 (1,2,3,4,1) - ^ As does this one Thanks again XD ;)

Nirvana
This I definitely can't testplay properly, so bear in mind some of my thoughts might not be worth considering and other things I might not pick up on...

00:17:345 (1,2,3,4) - Is this supposed to be some kind of diamond or kite-shaped pattern? The note placement seems a little arbitrary to me... I would opt to make this a pentagon or star shape using Ctrl+Shift+D, with the first "corner" being the end of the preceding slider in the previous combo (orange (1)). I'm probably not explaining this very well, but something like this... (1/2 notes, ds 1.5x)

...allows you to keep the next set of notes where they are and you won't have to reflow lots of other notes (you can also keep the triangle pattern you have after this, (5) is in the bottom right of the ss if you follow the arrows from (4). Maybe I'll make a triangle pattern (or maybe it's a diamond XD)

00:27:512 (4,1,2) - As with previous diffs, these anchor points don't really work on short sliders like these IMO, since there's very little length to play with, and you often don't get the kink you were intending. I guess I'm just a sucker for nice curves... on sliders ;) I've curved it ;)

00:33:178 (1,2,3,4,5) - Although I then noticed you already use a star pattern here, so don't know how you feel ing this twice >.< I didn't use it twice because I've use a triangle pattern (or maybe diamond XD)

01:17:345 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Given the high quality of the rest of your mapset, I'm confident there is a pattern here, I just don't think I'm experienced enough with maps of this difficulty to know what it is xD That was a mistake I've make here. I just randomly put circles with just using DS XD now I've use some Triangles and diamonds pattern in it, and square circles

Hope this helps! Really Helpful :3 Apologies if some my suggestions (especially on the harder diffs) don't make sense, but feel to drop by the queue again or PM me if you want to discuss anything further. Nope, your mod was really clear to me, Nice ;)

Best of luck! (: (:
Thanks for your reasonable mods, so I can understand what's wrong in my mapset :3
And still waiting for Nya's reply
I'll reply later today.
Sorry for the delay >.<

Fantastica wrote: 2i592i

00:39:345 (3,4) - The 1/4 whistles here sound really weird to me here, since the corresponding part in the music is a middle and low tom drum roll, not a cymbal "roll". The snare/clap would be too loud here since the toms are quite a low sound, so you could either use the snare/clap at a reduced volume (say, 30%) for just these two, or maybe just put a hitsound on the first head of each slider? (Again this applies to all diffs, won't mention again) but the guitar was 1/4 T.T
Forgive me, I'm a drummer! Since the drum track is quite prominent here, I just naturally assumed you were mapping them. My mistake :3

Fantastica wrote: 2i592i

01:17:345 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Given the high quality of the rest of your mapset, I'm confident there is a pattern here, I just don't think I'm experienced enough with maps of this difficulty to know what it is xD That was a mistake I've make here. I just randomly put circles with just using DS XD now I've use some Triangles and diamonds pattern in it, and square circles
LOL! You totally had me convinced there was a pattern here! Guess I should learn not to be so trusting ;) Even without looking at the map again I like the sound of your new arrangement though (Y)
@Fantastica thanks I will do later the easy diff ;D
ooops double post orz
I want a make a diff too D:
Topic Starter

gokugohan12468 wrote: p2n3u

I want a make a diff too D:
Okay... Got it :3....
I'll open one more diff slot for you ;) ... Maybe a Normal diff between Hard and Nya's (The gap between those diffs is more than 1 star XD)
Okay, but i think -Nya- is normal (Normal star)
Can i make Advanced or Light Hard?
Topic Starter

gokugohan12468 wrote: p2n3u

Okay, but i think -Nya- is normal (Normal star)
Can i make Advanced or Light Hard?
Sure ;)
Hi

[Nirvana]
Bonus: https://osu-ppy-sh.tvgratuite.org/ss/2915338
  1. 00:01:503 (6) - Don't really think this note is necessary, since the music doesn't seem like it. Perhaps remove it?
  2. 00:02:838 (5) - Same as above
  3. 00:17:678 (3,4) - These notes seems too spaced when compared to other notes in the same combo, especially when it seems that you are aiming for a gradual increase in the spacing of objects. Consider reducing it.
  4. 00:19:512 (7,9) - Perhaps stack these two for a nicer back and forth play
  5. I noticed that at 00:28:512 (3,4) and 00:31:178 (3,4) you attempt to use extended sliders, while there isn't really anything in the music that indicates that it is suitable to be used. I think it would be better if those were changed.
  6. 00:34:512 (1) - The slider head isn't really mapped to anything, and the vocal starts on the next blue tick
  7. 01:01:678 (1,2,3,4,5,6,1,2,3,4) - Just a thought, perhaps change the spacing of the doubles to make them to same? (Or stack them)

    And here's some NC suggestions: (I really hope to avoid this part...)
  8. 01:17:678 (1)
  9. 01:18:345 (1)
  10. 01:19:012 (1)
  11. 01:19:678 (1)
Can't really find anything in the other diffs ;w;
Apart from the above I guess you need an Easy diff, but you are already working on it already :D

Hope I helped.

JBHyperion wrote: 5x1p3m

Nya's Normal
00:26:345 (5,1) - Blanketing is a *tiny* bit off here, maybe rotate (1) cw slightly? Ok, made a slight improvement.

00:28:678 (6) - This would flow better if Ctrl+J'ed (same slider start point obviously, just with the curve going "up" instead of "down" (if this makes sense) No, I think it looks better as it is now.

00:31:345 (6) - Not sure about the whistle on the end of this slider, since you have it on 00:28:678 (6) and 00:34:345 (4) - Personally I think it sounds fine just having it for combos 2 and 4, but this is just personal preference Removed the whistle.

00:32:678 (2) - Same as for 00:28:678 (6) I like it more as it is now.
00:37:345 (1) - ^ ^

00:41:345 (5,7,1) - See if you can move these around slightly so that (7) is blanketed with (5) in the same way as it is for (1) since (7,1) looks very good to me (: Ok, tried to fix that.

00:50:345 (4) - Maybe change the clap to a drum whistle here like on (3)? I like the double whistle for emphasis on 00:39:345 (5) and I think it would work well here too along with (3), especially considering you use a slightly modified double whistle in the next parts of the kiai at 00:54:678 (3,4) and 01:00:012 (3,4) which sound great imo Ok, fixed.

01:04:678 (2,5) - Difficult to see since (2) disappears well before (5) appears, but blanketing here could maybe improved slightly? I think (5) needs to go a few degrees cw, but like I said it's hard to say for sure. Take or leave Eh, it looks fine to me.

01:11:345 (4) - As 00:50:345 (4) change clap to whistle on the end of the slider here as well as the beginning Ok, fixed.

01:22:345 (5) - Whistle here seems out of place to me since you have finishes at 01:22:012 (4) and the start of 01:22:678 (1). You can chnage it to something else if you like, but I think it sounds fine with just a hitnormal Ok, removed that whistle.

01:26:678 (1,2) - Three whistles in a row here (head and tail of (1) and circle (2)) sounds weird. I would change the whistle on (2) to a drum clap, since the kick drum in the music is more prominent here Ok, fixed.
Thanks so much for the mod~! :D
Update~
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1200
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:Nya's Normal
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya-
BeatmapID:634861
BeatmapSetID:277427

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2,333.704115684093,4,2,1,30,1,0
10013,333.333333333333,4,2,1,30,1,0
10679,333.333333333333,4,2,1,30,1,0
10679,-100,4,2,1,40,0,0
17345,-100,4,2,1,60,0,0
24012,-100,4,2,1,40,0,0
34512,-100,4,2,1,60,0,0
45345,-100,4,2,1,70,0,1
61178,-100,4,2,1,70,0,0
64012,-100,4,2,1,30,0,0
64345,-100,4,2,1,40,0,0
64678,-100,4,2,1,50,0,0
65012,-100,4,2,1,60,0,0
65345,-100,4,2,1,30,0,0
65678,-100,4,2,1,40,0,0
66012,-100,4,2,1,50,0,0
66345,-100,4,2,1,60,0,0
66678,-100,4,2,1,70,0,1
82678,-100,4,2,1,70,0,0
90678,-100,4,2,1,50,0,0
91345,-100,4,2,1,35,0,0
92012,-100,4,2,1,20,0,0
92345,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

[HitObjects]
160,100,2,6,0,P|228:76|308:88,1,150,2|2,0:0|0:0,0:0:0:0:
332,128,669,2,0,B|316:216|316:216|360:272,1,150,0|2,0:0|0:0,0:0:0:0:
372,308,1336,2,0,L|220:336,1,150,0|2,0:0|0:0,0:0:0:0:
176,344,2004,2,0,P|184:256|160:196,1,150,0|2,0:0|0:0,0:0:0:0:
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my GD :3

ByBy's Easy
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:ByBy's Easy
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,88012,12,2,92345,3:0:0:0:

Good Luck ~
Topic Starter

StarrStyx wrote: 55366

Hi Hi :3

[Nirvana]
Bonus: https://osu-ppy-sh.tvgratuite.org/ss/2915338
  1. 00:01:503 (6) - Don't really think this note is necessary, since the music doesn't seem like it. Perhaps remove it? nope, It's just a transition pattern. It looks weird if it's suddenly stop with a slider end at 00:01:336 -
  2. 00:02:838 (5) - Same as above same as above
  3. 00:17:678 (3,4) - These notes seems too spaced when compared to other notes in the same combo, especially when it seems that you are aiming for a gradual increase in the spacing of objects. Consider reducing it. maybe I'll just give it a NC to inform that it was a different spacing
  4. 00:19:512 (7,9) - Perhaps stack these two for a nicer back and forth play okay stacked
  5. I noticed that at 00:28:512 (3,4) and 00:31:178 (3,4) you attempt to use extended sliders, while there isn't really anything in the music that indicates that it is suitable to be used. I think it would be better if those were changed. That's not extended. there's an instrument at those parts
  6. 00:34:512 (1) - The slider head isn't really mapped to anything, and the vocal starts on the next blue tick but there was a clear finish at 00:34:512 - that have a big effect in the song.
  7. 01:01:678 (1,2,3,4,5,6,1,2,3,4) - Just a thought, perhaps change the spacing of the doubles to make them to same? (Or stack them) nope. there's some mapset using this pattern and it's okay

    And here's some NC suggestions: (I really hope to avoid this part...) Nice catch. And after I change the NC, I see this circle's design on every combo, thanks :)
  8. 01:17:678 (1)
  9. 01:18:345 (1)
  10. 01:19:012 (1)
  11. 01:19:678 (1)
Can't really find anything in the other diffs ;w; it's okay ;)
Apart from the above I guess you need an Easy diff, but you are already working on it already :D yup and it's finished :D

Hope I helped. you help me :)
Thanks for your mod :3
and for your bonus too >w<

ByBy_ChAn wrote: 2a4e2c

my GD :3

ByBy's Easy
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:ByBy's Easy
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10679,333.333333333333,4,2,1,30,1,0
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82678,-100,4,2,1,70,0,0
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91345,-100,4,2,1,35,0,0
92012,-100,4,2,1,20,0,0
92345,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

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Good Luck ~
yay finished GD :3
added and updated Nya's Normal
The Taiko diffs are done~ (no kd)

http://puu.sh/h4PgD.rar
Topic Starter

Nardoxyribonucleic wrote: 2v127

The Taiko diffs are done~ (no kd)

http://puu.sh/h4PgD.rar
Okay added Taiko diffs ;)
So fast XD
I have never modded anything before and don't have too much experience with mapping, sorry! ;w; I'll try though. :D

ByBy's Easy
00:30:678 (2) - Increase the length of the slider to 00:31:678.
00:58:678 (1) - The curvature of the first portion of the slider looks a bit jagged in comparison to the rest of your really smooth sliders; maybe move the point at (192, 119) to (208, 132)?
00:56:012 (1,2) - Move 00:57:345 (2) to ~(224, 296) and adjust following notes accordingly so as to better center 00:57:345 (2) between the beginning and end circles of 00:56:012 (1). I just couldn't help but notice imsorry xD.
I love the hitsounds and the smoothness of everything... ahhh..
Nya's Normal
01:00:678 (4) - Move the note to (104, 144) to align better with 01:00:012 (3). They seem kind of disted atm.
01:17:678 (1) - Move the note to (88, 136) to make the arch more symmetrical. :D
The spacing was gr8. Sorry about the lack of content here! D:
Hard
00:15:178 (7,1,2) - The spacing between 00:15:178 (7) and 00:15:345 (1) being so far apart yet on the chart yet relatively close together in the timeline is kind of misleading, as well as how 00:15:345 (1) is stacked on top of 00:15:845 (2) yet they're quite far apart on the timeline. I'm not sure how one would remedy this though, it just seemed kind of odd to me. But I like the effect... Yeah uh idk.
00:17:012 (5) - Move slider to (336, 284).
00:31:178 (3,1) - Change the spacing between them to better fit with the timeline.
00:42:345 (5,1,2) - Change the spacing between 00:42:345 (5,1) to match the spacing between 00:42:678 (1,2).
01:22:678 (1) - The slider looks really jagged (although that seems to be the intended effect)... Maybe smooth it out a little?
It seems like a really nice and fun beatmap. :D
Insane
00:04:340 (2) - Move slider to (224, 136), nitpicking at its finest. Also, what's with the lower grid level?
00:12:512 (3) - This slider's curve doesn't seem to have a line of symmetry. This may have been intended, but if not, move the point at (386, 308) to (384, 296).
00:15:179 (4) - Move the note to (346, 266) so that the slope between 00:14:845 (2,4) is the same as the slope between 00:14:678 (1,5).
00:29:262 (4,1) - Having the new combo on 00:29:345 (1) and not 00:29:262 (4) looks kind of odd imo. This is different from a similar pattern at 00:31:678 (6,1), however, because the new combo matches with the song. XD
00:37:178 (5,6,1) - ^
01:08:012 (1) - This slider is randomly stiff compared to the rest of the sliders so far.
01:09:845 (2) - Move the note to ~(304, 200) to make it the halfway between the previous and following consecutive notes.
In this section there's just a bunch of trivial and miniscule aesthetic stuff that no one really cares about, but it's an Insane so it's not like the gameplay portion itself has to be entirely sensible. That's what I feel, anyway. XD
Nirvana
For Nirvana, I looked over it and decided that since it's such a crazy map, most of the triangles being scalene and not equilateral is meant to provide the player with extra difficulties and such. Although 01:14:595 (6,1) with the combo colors again.Sorry this section's kind of half-assed. ;w;
Ayyyye! It's kind of bad but I did it! It was fun. d: Also this leaves me to wonder where and how I found this map... lol. Please forgive any blatant grammar errors and such... I'm too lazy to proofread. ;w;

Also, I've been snooping around some of these threads and... what are NCs? XD Sorry.
@ nicolft: NC mean new combo. Like when you change the colour of the notes and make the rhythm start from 1 again.
Topic Starter

nicolft wrote: 385i4d

I have never modded anything before and don't have too much experience with mapping, sorry! ;w; I'll try though. :D It's okay...I'll accept everything that can improve my mapset ;)

Hard
00:15:178 (7,1,2) - The spacing between 00:15:178 (7) and 00:15:345 (1) being so far apart yet on the chart yet relatively close together in the timeline is kind of misleading, as well as how 00:15:345 (1) is stacked on top of 00:15:845 (2) yet they're quite far apart on the timeline. I'm not sure how one would remedy this though, it just seemed kind of odd to me. But I like the effect... Yeah uh idk. I think adding some jump in hard diff isn't a bad idea. And I think this part is a good timing to do it because it have a big effect because it suddenly change from low pitch vocal & acoustic to a high pitch drum with kick and cymbal.
00:17:012 (5) - Move slider to (336, 284). yay... I see it wasn't perfect triangle and you give me the right position... Fixed~
00:31:178 (3,1) - Change the spacing between them to better fit with the timeline. I think this stack is alright since there's nothing to follow between them
00:42:345 (5,1,2) - Change the spacing between 00:42:345 (5,1) to match the spacing between 00:42:678 (1,2). That make sense... Nice catch ;) fixed~
01:22:678 (1) - The slider looks really jagged (although that seems to be the intended effect)... Maybe smooth it out a little? Nope. I want to make some slider with many ticks like this
It seems like a really nice and fun beatmap. :D yay... >w<
Insane
00:04:340 (2) - Move slider to (224, 136), nitpicking at its finest. Also, what's with the lower grid level? but I'll lost the stack between 00:04:340 (2,1) - . And I don't really get the point about grid level XD..
00:12:512 (3) - This slider's curve doesn't seem to have a line of symmetry. This may have been intended, but if not, move the point at (386, 308) to (384, 296). It's okay since this is my old mapping style
00:15:179 (4) - Move the note to (346, 266) so that the slope between 00:14:845 (2,4) is the same as the slope between 00:14:678 (1,5). Nice catch... I didn't realize it XD.... fixed~
00:29:262 (4,1) - Having the new combo on 00:29:345 (1) and not 00:29:262 (4) looks kind of odd imo. This is different from a similar pattern at 00:31:678 (6,1), however, because the new combo matches with the song. XD most mapsets use this combo and it's ranked so it's not a problem.
00:37:178 (5,6,1) - ^
01:08:012 (1) - This slider is randomly stiff compared to the rest of the sliders so far. yeah... Like I said before. This is my old mapping style
01:09:845 (2) - Move the note to ~(304, 200) to make it the halfway between the previous and following consecutive notes. nice ;) fixed~
In this section there's just a bunch of trivial and miniscule aesthetic stuff that no one really cares about, but it's an Insane so it's not like the gameplay portion itself has to be entirely sensible. That's what I feel, anyway. XD I don't know how to say XD
Nirvana
For Nirvana, I looked over it and decided that since it's such a crazy map, most of the triangles being scalene and not equilateral is meant to provide the player with extra difficulties and such. Although 01:14:595 (6,1) with the combo colors again.Sorry this section's kind of half-assed. ;w; for this mapset, the first diff that I make was this diff ;w; so this use my oldest style in this whole mapset. I'll try to make it better with another mod ;)
Ayyyye! It's kind of bad but I did it! It was fun. d: Also this leaves me to wonder where and how I found this map... lol. Please forgive any blatant grammar errors and such... I'm too lazy to proofread. ;w; ;w;

Also, I've been snooping around some of these threads and... what are NCs? XD Sorry.
Thanks for your mod > < :)
this mod was improve my mapset > <
Light Hard is coming, today i'm finsihed~
Sorry for late~

Done without Hitsound~
Sorry for late!

Goku's Advanced
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 85345
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:Goku's Advanced
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

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256,192,88095,12,0,92345,0:0:0:0:
repaired the hitsounds from kiai
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:ByBy's Easy
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya- ByBy_ChAn Nardoxyribonucleic gokugohan12468
BeatmapID:665958
BeatmapSetID:277427

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2,333.704115684093,4,2,1,30,1,0
10013,333.333333333333,4,2,1,30,1,0
10679,333.333333333333,4,2,1,30,1,0
10679,-100,4,2,1,40,0,0
17345,-100,4,2,1,60,0,0
24012,-100,4,2,1,40,0,0
34512,-100,4,2,1,60,0,0
45345,-100,4,2,1,70,0,1
61178,-100,4,2,1,70,0,0
64012,-100,4,2,1,30,0,0
64345,-100,4,2,1,40,0,0
64678,-100,4,2,1,50,0,0
65012,-100,4,2,1,60,0,0
65345,-100,4,2,1,30,0,0
65678,-100,4,2,1,40,0,0
66012,-100,4,2,1,50,0,0
66345,-100,4,2,1,60,0,0
66678,-100,4,2,1,70,0,1
82678,-100,4,2,1,70,0,0
90678,-100,4,2,1,50,0,0
91345,-100,4,2,1,35,0,0
92012,-100,4,2,1,20,0,0
92345,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

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145,203,73345,2,0,B|195:226|229:259|229:259|271:282|318:280,1,180,0|8,3:0|3:0,3:0:0:0:
356,217,74345,1,2,3:0:0:0:
400,284,74678,6,0,P|436:237|366:140,1,180,4|8,3:0|3:0,3:0:0:0:
309,109,75678,1,2,3:0:0:0:
238,148,76012,2,0,L|160:217,2,90,0|8|2,3:0|3:0|3:0,3:0:0:0:
387,85,77345,6,0,L|460:151,1,90,4|8,3:0|3:0,3:0:0:0:
416,217,78012,2,0,L|319:217,1,90,0|8,3:0|3:0,3:0:0:0:
283,291,78678,2,0,P|246:245|297:137,1,180,0|8,3:0|3:0,3:0:0:0:
348,90,79678,1,2,3:0:0:0:
276,52,80012,6,0,P|236:61|183:52,2,90,0|8|0,3:0|3:0|3:0,3:0:0:0:
348,90,81012,1,2,3:0:0:0:
365,169,81345,2,0,B|340:219|283:231|283:231|250:246|217:278,1,180,0|2,3:0|3:0,3:0:0:0:
117,149,82678,6,0,P|176:107|273:144,1,180,4|8,3:0|3:0,3:0:0:0:
349,155,83678,1,2,3:0:0:0:
360,235,84012,2,0,B|367:302|332:326|332:326|287:318|234:331,1,180,0|2,3:0|3:0,3:0:0:0:
136,213,85345,6,0,B|171:175|216:163|216:163|250:153|269:99,1,180,0|8,3:0|3:0,3:0:0:0:
341,66,86345,1,2,3:0:0:0:
395,125,86678,2,0,L|396:313,1,180,0|2,3:0|3:0,3:0:0:0:
256,192,88012,12,2,92345,3:0:0:0:
Topic Starter
Okay Updated :3~~~
and mods will come for no longer ;)
Mod from queue!

Nya's Normal
00:13:345 (1,2,3) - Perhaps move these down a little so (1) is in line with 00:13:012 (4) - ? Doesn't seem to be any reason it's not it line.

Goku's Advanced
00:05:674 (2) - Move NC to here to begin with vocals? There's not really any reason for it to be on the not before imo.
00:25:345 (3) - Move this down slightly so it's in line with 00:24:012 (1) -
00:32:678 (2) - Move this up slightly to flow better with previous slider. x:162 y:68 works better I think. 00:33:345 (3) - Move this as well if you do.

Insane
00:53:678 (2) - Have this stack on 00:53:345 (1) - slider end?

Nirvana
00:39:345 (5,6,7,8) - This can be more interesting I think, something like the pattern below maybe? It just feels kinda bland.



00:43:678 (6,7,1,2,3,4) - Could also be more interesting I think, stars/diamonds/triangles for example, kinda like you have here 00:17:345 (1,2,3,1,2,3,4) -

Everything else seems fine to me. Fun mapset!

Unfortunately I can't mod Taiko.
Topic Starter

Magenta wrote: 483w12

Mod from queue!

Insane
00:53:678 (2) - Have this stack on 00:53:345 (1) - slider end? I think it's okay since it's still readable

Nirvana
00:39:345 (5,6,7,8) - This can be more interesting I think, something like the pattern below maybe? It just feels kinda bland. I fix it in other way. I've make new pattern where just the kicks was a click.



00:43:678 (6,7,1,2,3,4) - Could also be more interesting I think, stars/diamonds/triangles for example, kinda like you have here 00:17:345 (1,2,3,1,2,3,4) - I'll keep the stack but I've change the position of 00:44:012 (1,2) -

Everything else seems fine to me. Fun mapset! yay >w<

Unfortunately I can't mod Taiko. It's okay ;)
Thanks for your mod Magenta :) :)
Keep up your queue ;)
Waiting for Nya's and Goku's reply :3
Hi, this is for a m4m request on your queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[Nirvana]
Its good. The only part I have a real complaint with is 00:44:678

00:19:178 (4,5,6) - delete 5 so 4,6 are on 1/2; maybe you can try a placement like this http://puu.sh/icMQy/58d7de56ea.jpg - this plays better imo. You didn't use a triple here in any of the other lines in this section
00:44:678 (5,6) - add NC here, also do not stack these two - this is difficult to read. since it is part of the previous combo and stacked people will think it is a 1/2 when it is actually on 1/4. Also ff you really want to stack something here it should be 3 notes instead of just 2
00:44:845 (1) - delete this NC if you do that ^
00:52:678 (3,4,5) - compare this to 00:47:345 (3,4,5,6) - I'm not a big fan of how this was a triple in the last section and now it is a double.. maybe change them all to triples or all to doubles?
00:58:012 (3,4,5) - same as 00:52:678 (3,4,5)
01:02:679 (1,2,3,4,5,6) - Move the two sliders to before the four circles like this http://puu.sh/icOLF/cbd1197c90.jpg - just listen to that music! I think this makes more sense
01:04:012 - 01:06:595 - nice!
01:17:345 - 01:21:845 - hmm.. its weird that first it is jumps (harder) and then it is sliders (easier), do you want to reverse that so it is increasing intensity instead of decreasing?

[Insane]
Good.

OD = 7
HP = 6
00:10:179 (1) - remove NC
00:23:762 (6) - move this to 00:23:845 - to make it a little easier and it sounds good. This random section is actually the hardest part of this diff since you barely used doubles anywhere else :o
00:42:678 (1,2) - change the NC to 00:43:012 - I think this makes it easier to read the pause here. Theres a lot of stuff going on right before this so it might be confusing
00:55:178 (4,5) - move 4 to be closer - especially since the next part is a stream i think the spacing here is too large. You might have to move 3 also
00:55:345 (5) - add NC
01:16:678 (3) - add NC

[Hard]
I think you are using DS for this difficulty? Anyway I'm going to point out the places where the distance further than expected because I don't know if you intended it to be like that.
Its ok to make jumps while using DS but right now its just 1 jump every time and that feels really random. Make jumps more frequently or none at all!

00:05:341 - 00:15:178 - split all these NC's in half - for consistancy with the rest of the map
00:15:178 (7,1) - check spacing
00:18:345 (3,1) - check spacing
00:29:178 - add a note here - i think doubles are pretty tough already for a hard, and then the timing is on 3/4 space means a lot of people will probably mess up here. To fix DS make them not stack on the slider
00:34:178 (4,1) - check spacing
01:01:012 (8,1) - check spacing
01:24:012 (3) - add NC

[Goku's Advanced]
Please don't use so much stacking on a hard difficulty, it makes it hard to read
00:18:512 - 00:20:845 - like this for example

:!: TIP = How to make easy perfect blanketing: Compare your slider (3) to the approach circle of the previous note (2)
http://puu.sh/icUEH/c87bc30b47.jpg in this example you should move the top of (3) down & to the left a little bit

00:00:002 - 00:10:013 - try to remap this - use more notes, this is not very interesting sorry :(
00:07:677 (5,1) - compare this to 00:02:337 (4,1) - inconsistant spacing for 1/2 time apart
00:09:012 (4,5) - the vocal is actually on 00:09:178
00:30:012 (2,3) - try not to stack this - antijump here really kills the flow; its a nice and even part of the song, so why not make the spacing even? also, notice that 00:27:345 (2,3) - you don't stack and the music is pretty much the same as that
00:32:678 (2,3) - same as 00:30:012 (2,3)
00:45:345 - I think the entire pattern throughout the kiai time is very boring... slider circle slider circle. There is a lot more than that going on in the music
00:51:345 (3,4,1) - check the blanketing unless you wanted this on purpose
00:59:178 (2,3) - check blanketing
01:01:178 (1) - are you sure you don't want a spinner here.. you can even see this slider while the player is still playing at 01:00:512 (2) and its really..
01:04:012 (2) - NC
01:13:845 (2,3) - check blanketing
01:22:678 (1) - this shape is cool!

[ByBy's Easy]

AR = 3
OD <= 3
HP <= 3 - lol did you just forgot about this stuff?

---------------------------------------------------------------------------------------------

Total time spent on mod: 2:30 ~ 2:45

Sorry I skipped normal + easy because mod was taking a long time :?

That's all. Good luck! :)
Topic Starter
I'll reply later...
Sorry for delay T.T


Here is it...

eeezzzeee wrote: 1j3b2g

Hi, this is for a m4m request on your queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[Nirvana]
Its good. The only part I have a real complaint with is 00:44:678

00:19:178 (4,5,6) - delete 5 so 4,6 are on 1/2; maybe you can try a placement like this http://puu.sh/icMQy/58d7de56ea.jpg - this plays better imo. You didn't use a triple here in any of the other lines in this section Nice ;)
00:44:678 (5,6) - add NC here, also do not stack these two - this is difficult to read. since it is part of the previous combo and stacked people will think it is a 1/2 when it is actually on 1/4. Also ff you really want to stack something here it should be 3 notes instead of just 2 I've fix it wit another idea. I've make it more readable by made a repeated slider as the stream start.
00:44:845 (1) - delete this NC if you do that ^
00:52:678 (3,4,5) - compare this to 00:47:345 (3,4,5,6) - I'm not a big fan of how this was a triple in the last section and now it is a double.. maybe change them all to triples or all to doubles? Changed to triples
00:58:012 (3,4,5) - same as 00:52:678 (3,4,5)
01:02:679 (1,2,3,4,5,6) - Move the two sliders to before the four circles like this http://puu.sh/icOLF/cbd1197c90.jpg - just listen to that music! I think this makes more sense Fixed. But I prefer to change all of those circles to sliders
01:04:012 - 01:06:595 - nice! Thanks :)
01:17:345 - 01:21:845 - hmm.. its weird that first it is jumps (harder) and then it is sliders (easier), do you want to reverse that so it is increasing intensity instead of decreasing? I think I'll remap it and make it more enjoyable. Hope it's okay ;)

[Insane]
Good. Thanks :)

OD = 7
HP = 6
Diff setting applied
00:10:179 (1) - remove NC okay
00:23:762 (6) - move this to 00:23:845 - to make it a little easier and it sounds good. This random section is actually the hardest part of this diff since you barely used doubles anywhere else :o Nope, I follow the drums and I won't alter it.
00:42:678 (1,2) - change the NC to 00:43:012 - I think this makes it easier to read the pause here. Theres a lot of stuff going on right before this so it might be confusing Hmm... After I think about it many times, I think I'll agree with you because this antijump was a stack. So maybe this is a bit confusing if it wasn't use a different NC. Fixed
00:55:178 (4,5) - move 4 to be closer - especially since the next part is a stream i think the spacing here is too large. You might have to move 3 also Moved. I Agree about the next part was a stream.
00:55:345 (5) - add NC I think it's unnecessary since it's still readable, can you give me more opinion ?
01:16:678 (3) - add NC same as above

[Hard]
I think you are using DS for this difficulty? Anyway I'm going to point out the places where the distance further than expected because I don't know if you intended it to be like that.
Its ok to make jumps while using DS but right now its just 1 jump every time and that feels really random. Make jumps more frequently or none at all! I think it's okay since the jumps is reasonable. I make some jump because there was big effects on those jumps, like High pitch instrument and big emphasis. But I'll consider it if someone notice it again.

00:05:341 - 00:15:178 - split all these NC's in half - for consistancy with the rest of the map Okay ;) I didn't expect it XD
00:15:178 (7,1) - check spacing
00:18:345 (3,1) - check spacing
00:29:178 - add a note here - i think doubles are pretty tough already for a hard, and then the timing is on 3/4 space means a lot of people will probably mess up here. To fix DS make them not stack on the slider when I try it, I think you're right :3. Okay added.
00:34:178 (4,1) - check spacing
01:01:012 (8,1) - check spacing
01:24:012 (3) - add NC added

[ByBy's Easy]

AR = 3
OD <= 3
HP <= 3 - lol did you just forgot about this stuff?

Asked ByBy_ChAn and fixed for ByBy_ChAn :3

---------------------------------------------------------------------------------------------

Total time spent on mod: 2:30 ~ 2:45

Sorry I skipped normal + easy because mod was taking a long time :?

That's all. Good luck! :)
Thanks for your useful mod :)
Updated ~
From modding queue ;)


d = red note

D = hitfinish (red)

k = blue note

K = hitfinish (blue)

[Nardo's Muzukashii]

00:14:512 (27) - K

00:17:178 (35) - should be removed because it can too intense for a muzukashii :o

00:18:012 (39) - d

00:32:512 (94) - ^

00:44:678 (155) - remove

00:49:178 (177) - D

00:59:845 (234) - ^

01:02:512 (244) - remove



[Nardo's Oni]

00:28:845 (151) - d

00:55:845 (353) - k

01:27:901 (596) - ^

Rest of the taiko diffs look good, gl on this map getting ranked! :D

Kasha wrote: t2j4z

From modding queue ;)


d = red note

D = hitfinish (red)

k = blue note

K = hitfinish (blue)

[Nardo's Muzukashii]

00:14:512 (27) - K The vocal is low-pitched, so d would be fine.

00:17:178 (35) - should be removed because it can too intense for a muzukashii :o fixed

00:18:012 (39) - d I think k would match the trend of the drums more.

00:32:512 (94) - ^ Retained for the high-pitched vocal.

00:44:678 (155) - remove deleted 00:43:845 - instead.

00:49:178 (177) - D The music is not stressed, so d would be enough.

00:59:845 (234) - ^ ^

01:02:512 (244) - remove fixed



[Nardo's Oni]

00:28:845 (151) - d k would be better as the sounds at 00:28:762 (150,151,152) - are nearly identical.

00:55:845 (353) - k The pitch there is not high to use k imo.

01:27:901 (596) - ^ ^

Rest of the taiko diffs look good, gl on this map getting ranked! :D
Thanks for your mod and comment~ :)

Update: http://puu.sh/iwPxh.rar
Topic Starter
updated ~~~
i loVE THIS SOOONG

[Nardo's Oni]
00:07:176 (20) - d? so you can get your variation ;3
00:26:012 (131,132,133) - this would be great as 'dkd', if following drums. (kdk k is weird flow ;_;)
00:32:512 (175,176,177) - just (k d)?
00:54:012 (335) - k, so not all kkd? =3= (also fits nice!)

Feels like an Inner Oni because of streams... I can make Oni in between if you accept ;3
Good diff though!
[Muzukashii]
I think you like (d k k d k d) a lot...
00:45:678 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176) - because you use it like 6 times XD
Maybe to vary those, during second kiai, add a 1/4? Maybe ddd during the first parts.

Other than repetitive kiai, the diff is perfect!

OzzyOzrock wrote: 2ij5p

i loVE THIS SOOONG

[Nardo's Oni]
00:07:176 (20) - d? so you can get your variation ;3 The vocal has the same pitch as 00:06:509 (18) - , so it'd be better to use k.
00:26:012 (131,132,133) - this would be great as 'dkd', if following drums. (kdk k is weird flow ;_;) I would prefer following another instrument there.
00:32:512 (175,176,177) - just (k d)? fixed
00:54:012 (335) - k, so not all kkd? =3= (also fits nice!) Good idea~

Feels like an Inner Oni because of streams... I can make Oni in between if you accept ;3 I'll consider it. :3
Good diff though!
[Muzukashii]
I think you like (d k k d k d) a lot...
00:45:678 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176) - because you use it like 6 times XD
Maybe to vary those, during second kiai, add a 1/4? Maybe ddd during the first parts. fixed

Other than repetitive kiai, the diff is perfect!
Thanks for your mod and comment Ozzy~ :)

Update: http://puu.sh/ix8NW.rar
Topic Starter
Updated~~

OzzyOzrock wrote: 2ij5p

i loVE THIS SOOONG Me too >w<

Feels like an Inner Oni because of streams... I can make Oni in between if you accept ;3 I'll agree if Nardo agree too ;3
[ Muzukashii?]
00:18:178 (40) - delete?
00:44:845 (154) - ^
00:46:178 (160) - ^
00:50:095 (179,180) - why?
00:52:678 (193) - delete?
01:28:345 - add d
01:28:595 - add d
01:28:678 - spinner start here.

Sorry for my bad mod. Mod Nardo's map is hard ;w;

Prophecy wrote: 6h4f

[ Muzukashii?]
00:18:178 (40) - delete? fixed
00:44:845 (154) - ^ ^
00:46:178 (160) - ^ Remain unchanged to maintain the structure.
00:50:095 (179,180) - why? It fits the music pretty well imo.
00:52:678 (193) - delete? same as 00:46:178 (160) -
01:28:345 - add d No, the music ends at 01:28:012 -
01:28:595 - add d ^
01:28:678 - spinner start here. ^

Sorry for my bad mod. Mod Nardo's map is hard ;w;
Thanks for your mod~ :)

Update: http://puu.sh/iI3mp.rar
Topic Starter
Updated
Okay, here's my mod:


For Nardo's Muzukashii, there's really not much I would change. The only thing is that some of the gaps between the notes are kind of long, and in some of the sections, I would add an extra note or two to make the map more interesting.

For example: 00:03:672 - Maybe add a don here.

00:04:673 - Add a couple kats before the don. And throughout that section, like at 00:09:012, add a don, stuff like that.

00:15:012 - Add a don here.

00:26:178 - Add a don here, and a kat an eighth note after it.

00:31:678 - Add a kat here.

Just minor stuff like that throughout the song, and at the end, like at 01:24:345 - Add a don, 01:25:012 - Add a don here too, 01:26:012 - Add a kat, and 01:26:345 - Add a don.


So basically, add a few extra notes to fill in the space. :D

I have to go now, but I'll mod the other two difficulties tomorrow. I hope this helps!

(P.S. It's totally fine with me if you don't like some of the suggestions, I just thought they would spruce up the song a little. :) )
Okay, I'm awake and ready to mod Ozzy's Oni and Nardo's Inner Oni.

I think that Ozzy's Oni is a very good map with great timing, but the only problems with it are the same as in Nardo's Muzukashii.

I know that the dons and kats I mentioned (and will mention) aren't specifically in the song, there was just a little bit of empty space that needed to be filled up. It's no big deal if you don't agree with my suggestions for it, but I think they would help out a little.

00:04:673 - add a kat.
00:05:007 - add a kat.

00:09:679 - add a kat here.
00:10:013 - add a kat here.
00:10:346 - add a kat here. (Sorry about all the kats, I just thought they fit the most in this beatmap)

I honestly love the rest of the beatmap from that point on. Good job, Ozzy! :)


Now, for Nardo's Inner Oni:

I think that the only problem here is with the empty space, just like with the other two maps. I really do like the map, though.

00:04:006 - Add a kat.
00:04:340 - Add a don.
00:04:673 - Add a don.
00:05:007 - Add a kat.
00:09:679 - Add a kat.
00:10:013 - Add a kat.
00:10:346 - Add a kat.

And, again, from there I think it's perfect. :D


Again, with all three difficulties, those aren't things that absolutely have to be changed, I just thought they would help out the song.

I hope this helped!

-Delta
From SEE's Taiko Modding Queue

[General]

  1. Nothing for me
[Nardo's Muzukashii]

  1. 00:03:339 (6,7) - I'd Ctrl+G this to make it constant with 00:08:678 (13,14)
  2. 00:14:345 (26) - k to be constant with 00:12:345 (20,21)
  3. 00:23:678 (65) - d? It's easier IMO to play after pattern different color.
  4. 00:34:845 (101,102,103,104) - Ctrl+G?
  5. 00:42:345 (142) - d?
  6. 00:48:845 (172) - k?
  7. 01:10:178 (267) - ^
[Ozzy's Oni]

  1. 00:07:844 (21) - d?
  2. 00:12:345 (32,33,34,35,36,37,38,39,40,41) - Change them to be const. with 00:11:012 (27,28,29,30,31) as it is in original Taiko.
  3. 00:20:845 (70,71,72,73,74,75) - const. with 00:18:845 (58,59,60,61,62,63)
  4. 00:19:845 (64,65) - Ctrl+G
  5. 00:20:178 (66,68) - k
  6. 00:20:512 (69) - d
  7. 00:21:845 (76,77,78,79,80,81) - As above patterns (3)
  8. 00:50:012 (236) - k?
  9. 01:04:262 (324,328,332) - maybe delete and make 01:04:345 (325,326,327,333,334,335,336) - d and 01:05:345 (337) - k?
That's all from me, just suggestions, but I think they have sense. :P Anyway, good mapset and good luck~ :3

Delta1015 wrote: 6962x

Okay, here's my mod:


For Nardo's Muzukashii, there's really not much I would change. The only thing is that some of the gaps between the notes are kind of long, and in some of the sections, I would add an extra note or two to make the map more interesting.

For example: 00:03:672 - Maybe add a don here. Retained for break consistency as 00:09:012 -

00:04:673 - Add a couple kats before the don. And throughout that section, like at 00:09:012, add a don, stuff like that. A break is better since vocal is absent.

00:15:012 - Add a don here. ^

00:26:178 - Add a don here, and a kat an eighth note after it. ^

00:31:678 - Add a kat here. ^

Just minor stuff like that throughout the song, and at the end, like at 01:24:345 - Add a don, 01:25:012 - Add a don here too, 01:26:012 - Add a kat, and 01:26:345 - Add a don. ^

So basically, add a few extra notes to fill in the space. :D

I have to go now, but I'll mod the other two difficulties tomorrow. I hope this helps!

(P.S. It's totally fine with me if you don't like some of the suggestions, I just thought they would spruce up the song a little. :) )

Delta1015 wrote: 6962x

Okay, I'm awake and ready to mod Ozzy's Oni and Nardo's Inner Oni.

Now, for Nardo's Inner Oni:

I think that the only problem here is with the empty space, just like with the other two maps. I really do like the map, though.

00:04:006 - Add a kat. Similar to Muzukashii, I would prefer following the vocal only.
00:04:340 - Add a don. ^
00:04:673 - Add a don. ^
00:05:007 - Add a kat. ^
00:09:679 - Add a kat. ^
00:10:013 - Add a kat. ^
00:10:346 - Add a kat. ^

And, again, from there I think it's perfect. :D

Again, with all three difficulties, those aren't things that absolutely have to be changed, I just thought they would help out the song.

I hope this helped!

-Delta
Thanks for your mod~

streeteelf wrote: 3n443e

From SEE's Taiko Modding Queue

[General]

  1. Nothing for me
[Nardo's Muzukashii]

  1. 00:03:339 (6,7) - I'd Ctrl+G this to make it constant with 00:08:678 (13,14) The vocal is a bit different, so there is no need to keep them constant.
  2. 00:14:345 (26) - k to be constant with 00:12:345 (20,21) The vocal pitch is the same as 00:14:512 (27) - , so d would be better.
  3. 00:23:678 (65) - d? It's easier IMO to play after pattern different color. Retained for pattern consistency with Inner Oni.
  4. 00:34:845 (101,102,103,104) - Ctrl+G? The current pattern would fit the snare well imo.
  5. 00:42:345 (142) - d? same as 00:23:678 (65) -
  6. 00:48:845 (172) - k? I think there is no high-pitched sound to map with.
  7. 01:10:178 (267) - ^ same as ^
That's all from me, just suggestions, but I think they have sense. :P Anyway, good mapset and good luck~ :3
Thanks for your mod~ :)

streeteelf wrote: 3n443e

[Ozzy's Oni]

  1. 00:07:844 (21) - d? Pitch goes higher, hence the k here.
  2. 00:12:345 (32,33,34,35,36,37,38,39,40,41) - Change them to be const. with 00:11:012 (27,28,29,30,31) as it is in original Taiko. I think that would cause complaints nowadays ._.
  3. 00:20:845 (70,71,72,73,74,75) - const. with 00:18:845 (58,59,60,61,62,63) It would just be boring and look lazy :p
  4. 00:19:845 (64,65) - Ctrl+G The goal here is to keep the pattern but have it rise in pitch, as the guitar sounds do
  5. 00:20:178 (66,68) - k ^
  6. 00:20:512 (69) - d ^
  7. 00:21:845 (76,77,78,79,80,81) - As above patterns (3) Next time when you suggest multiple things in one pattern, keep them on the same bullet or else it just looks like random individual suggestions!
  8. 00:50:012 (236) - k? Nah
  9. 01:04:262 (324,328,332) - maybe delete and make 01:04:345 (325,326,327,333,334,335,336) - d and 01:05:345 (337) - k? Didn't follow this suggestion, but I nerfed this stream.
Thanks for the mod!
Made some changes I meant to make before: http://puu.sh/iOlBk/f9a04038bd.osu
Yo, mod from my modding Q~
Thx for waiting

[General]
  1. The title, maybe put the "TV EDIT" in bracket to differentiate it from the actual title, like this : Nirvana (TV EDIT)
  2. Disable "widescreen " (for any diff that haven't disable it. Some diffs have it disabled already)
  3. Why don't put the audio preview here 00:45:345 ? If you start it right at where the vocal start, the vocal will become kinda covered (hope you understand xD) I mean when you select a song, the song start with fade in and if you place the audio preview right at the vocal, the vocal will be covered by the fade in (apalah, begitu pokoknya :v)

[ByBy's Easy]
  1. There's one DS problem... These two 01:10:345 (2,3) -
  2. 00:02:671 (1) - Maybe you could make this look less like "distorted" slider wave (curve it more)
  3. 00:10:679 I think you need to add a note here.... The sound is pretty big to ignore... It's also good as a lead up to the next part
  4. 00:14:012 (2,1) - They are overlapped .-. maybe you could move (1) to the right a bit.
  5. 00:44:012 (2,1) - Maybe you could blanket (2)'s tail so you could place 00:46:345 (2) - at where (2)'s tail was while keep blanketing it.
  6. 00:53:345 (1) - I like it more like this tho http://puu.sh/iONO3/fbd5763cd4.jpg
  7. 00:54:678 (3) - This slider kinda ruin the flow imo... I mean from (2) to (3) is going to right while (3) is suddenly go left... Maybe you have to make (3) less "steep"...
  8. 00:54:678 (3,1) - If you don't fix the mod above ^ I'm bothered by the fact these two almost overlapped >.<
  9. 01:26:678 (3) - Nazi mod. Is this really supposed to crook a bit? (not perfectly straight) http://puu.sh/iONZ9/f8a4674961.jpg
  10. 01:04:012 (1) - Oh yeah, if I recall it correctly, spinner gap in Easy must be min 4 beats... I think this one is just 3 beats...
  11. Nothing to mod actually, you used simple beats and pattern. But, I think you can blanket better xD

[Nya's Normal]
  1. Yo, we meet again :D this is fate xD
  2. 00:00:002 (1,2,3,4) - These sliders are not supposed to be following vocal right? Because if they are actually following vocal, they are off.... Well, in case you are following vocal, you could use this http://puu.sh/iOOf3/2e0e68c37f.jpg
  3. 00:10:346 (5) - I think this note is kinda unnecessary. There's no really sound to follow. If it's just a filler I suggest to just delete it. Adding a little pause once in a while is a nice thing :3
  4. 00:30:012 (3) - Maybe you could make this into actual slider wave... Kinda like this : http://puu.sh/iOOmD/0b5038c894.jpg
  5. 00:31:345 (6) - ^
  6. 00:45:345 (6) - A simple circle would work nicely here.
  7. 01:20:012 (1,2,3) - Try to position these so 01:19:678 (5) - would be placed at the middle. Kinda : http://puu.sh/iOOuz/0bbbf80b1e.jpg
  8. Nice rhythm. What this map lack is flow. At some part, you could make the flow better if you curve the slider the other way; example : 00:20:012 (4) - 00:35:345 (3) - 00:46:512 (3) - 00:48:012 (6) - 01:00:012 (3) - and some other. At some part, you could make the flow better by reducing the "steepness"; 01:18:678 (4) - 00:24:678 (3) - 01:15:178 (1) - and other. Maybe pay more attention to flow would be nice, especially for easier difficulties ;)

[Goku's Advanced]
  1. Advanced? Like Normal+? .-.
  2. Is this diff supposed to keep the DS consistent? If yes, you have one DS problem.
  3. Maybe keep the slider tick rate consistent, the other use 1.
  4. 00:00:335 (1) - Actually if you want to follow vocal, using 1.5/1 slider (or 1/1 slider followed by a circle) would work best since the vocal is pretty long. But like this is alright I guess xD
  5. 00:03:672 (3,2) - Overlapped... Maybe move (2) kinda upward to avoid it.
  6. 00:07:677 (5,1) - Keep the DS? why do you reduce it here?
  7. 00:09:345 (5) - It might be surprising because you suddenly followed backsound when you previously followed vocal (this part 00:08:344 (2,3) - ) The player might click this note too early because they thought it follow vocal as well. I suggest to either move this to follow the vocal or add a note here 00:09:178 to follow both, vocal and backsound.
  8. Woah, you use the same SV with Hard? that pretty far jump (from Normal which uses 1.00... If I think about it, the Normal could actually use 1.10 or 1.20 since the Easy uses 0.90...) o-o 1.30 or 1.40 would work best (and spread best) but it's up to you to change it or not (since changing SV = remap xD)
  9. 00:15:845 (1) - A simple circle would work nicely imo since it's just a short sound and nothing to slide... Furthermore, a circle will help you feel the "pound" more.
  10. Well, maybe this is not Normal+ after all xD
  11. 01:01:178 (1) - Long slider like this is surprising (at leas for me orz) I prefer spinner...
  12. 01:01:178 (1,2) - Is this really supposed to be overlapped like that? o-o

[Hard]
  1. Bahasa Indonesia kan? 00:04:006 (1) - hindari pake double reverse kayak gini... Tapi karena kebetulan yang ini fit the music well, mungkin gapapa :3
  2. 00:28:512 (3) - Kayaknya slider ini ga terlalu fit deh, di blue tick ane ga denger bunyi apa apa .-. kayaknya pake rhythm yang standard bakalan lebih cocok.
  3. 00:39:178 Mungkin add a note buat vocalnya.
  4. 00:39:345 (3,4) - Whistle disini agak berisik kayaknya xD suara aslinya juga ga terlalu whistle deh... Kayaknya pake clap yang kayak disini 00:42:012 (4) - bakal lebih cocok...
  5. 00:47:345 (3) - Kayaknya part ini ga perlu triplet deh. Simple 1/2 slider bakalan lebih cocok
  6. 00:50:012 (3,4,5) - ^ menurut pengalaman ane (sok berpengalaman xD) triplet bakal lebih cocok kalo dimulai di red tick kecuali kalo ada suara khusus yang nge .
  7. Nice Hard masalahnya cuma pada triplet nya itu

[Insane]
  1. 00:09:178 (1,2,3) - Mungkin kayak gini lebih bagus? http://puu.sh/iOPQ5/214f97ff0c.jpg
  2. 00:15:845 (1) - Kalo cuman buat emphasize doang kayaknya ga perlu NC deh. Kecuali kalo ngubah SV. Furthermore, kayaknya ngubah SV disini juga bagus, dicepetin sedikit biar emphasizenya lebih berasa.
  3. 01:22:678 (1,3) - Bisa dibikin lebih perfect lagi sejajarnya :v

[Nirvana]
  1. 00:01:169 (5,6) - Kayaknya 1/2 slider sama circle gak terlalu cocok deh disini, soalnya vocalnya panjang dan ngga ada break, mendingan pake 1/1 slider aja (bahkan kalo itu sengaja biar mapnya jadi lebih susah)
  2. 00:02:504 (4,5) - ^
  3. 00:11:845 (1) - Jumpnya agak jauhan dikit biar ga overlap sama (3)
  4. 00:18:345 (4) - pattern breaker xD Gak punya tempat yang bagus? sebenernya bagus kalo circle ini ditaro di tengah segitiga http://puu.sh/iOQ9t/b5980539a4.jpg tapi karena letak next slidernya yang begitu kayaknya nggak banget :v
  5. 01:02:012 (3) - Mungkin NC disini, sama disini 01:02:345 (5) - biar bentuk patternnya bagus.
  6. 01:27:678 (4) - Naro (4) di tempatnya (1) kayaknya ga bagus deh :/ kalo notenya ada 4, mungkin pake pattern segi 4

Nice map lah :3
Good luck~
Topic Starter

hanyuu_nanodesu wrote: 6zy3s

Yo, mod from my modding Q~
Thx for waiting

[General]
  1. The title, maybe put the "TV EDIT" in bracket to differentiate it from the actual title, like this : Nirvana (TV EDIT) Nope, I won't alter the title. alacat did a metadata check => viewtopic.php?p=3874889#p3874889
  2. Disable "widescreen " (for any diff that haven't disable it. Some diffs have it disabled already) Okay. Disabled on Insane, Hard, and ByBy's Easy
  3. Why don't put the audio preview here 00:45:345 ? If you start it right at where the vocal start, the vocal will become kinda covered (hope you understand xD) I mean when you select a song, the song start with fade in and if you place the audio preview right at the vocal, the vocal will be covered by the fade in (apalah, begitu pokoknya :v) Yeah I understand it XD. Usually I used the preview point at least 1/2 beat before the vocal. I don't know why did I placed it directly at vocal start XD (mungkin ane lelah XD). Okay repositioned to Kiai's Start.

[Hard]
  1. Bahasa Indonesia kan? 00:04:006 (1) - hindari pake double reverse kayak gini... Tapi karena kebetulan yang ini fit the music well, mungkin gapapa :3 iya ini ane buat double reverse soalnya ane denger di lagunya itu tipe instrumennya sama. Tapi ane pertimbangin kalo misalnya ada yang nyinggung ini lagi ;)
  2. 00:28:512 (3) - Kayaknya slider ini ga terlalu fit deh, di blue tick ane ga denger bunyi apa apa .-. kayaknya pake rhythm yang standard bakalan lebih cocok. Ada. Disana ada gitar sama satu lagi instrumen (kagak tau namanya apa :3). Makannya ane kasi di 1/4.
  3. 00:39:178 Mungkin add a note buat vocalnya. Oke deh ;)
  4. 00:39:345 (3,4) - Whistle disini agak berisik kayaknya xD suara aslinya juga ga terlalu whistle deh... Kayaknya pake clap yang kayak disini 00:42:012 (4) - bakal lebih cocok... clap disini gak bakal enak soalnya nggak ada snare drum disini. ane pake 1/4 whistle disini soalnya ane ngikutin gitarnya.
  5. 00:47:345 (3) - Kayaknya part ini ga perlu triplet deh. Simple 1/2 slider bakalan lebih cocok Tapi ada 1/4 drum di musiknya ):
  6. 00:50:012 (3,4,5) - ^ menurut pengalaman ane (sok berpengalaman xD) triplet bakal lebih cocok kalo dimulai di red tick kecuali kalo ada suara khusus yang nge . Disitu ada soundnya. Ane denger ada snare di 00:50:095 - . Makannya ane mulai triplet dari white tick.
  7. Nice Hard Thanks >w< masalahnya cuma pada triplet nya itu

[Insane]
  1. 00:09:178 (1,2,3) - Mungkin kayak gini lebih bagus? http://puu.sh/iOPQ5/214f97ff0c.jpg untuk sekarang keep gini aja dah dulu. setiap slider ngarah ke tail slider yang lain :3
  2. 00:15:845 (1) - Kalo cuman buat emphasize doang kayaknya ga perlu NC deh. Kecuali kalo ngubah SV. Furthermore, kayaknya ngubah SV disini juga bagus, dicepetin sedikit biar emphasizenya lebih berasa. Kayaknya biarin aja SVnya gitu (biar sama kayak Nirvana diff). Tapi ane remove NC yang di 00:16:345 - :3
  3. 01:22:678 (1,3) - Bisa dibikin lebih perfect lagi sejajarnya :v Ahaha.... Gak nyadar ane XD.... fixed ;)
  4. Thanks :)

[Nirvana]
  1. 00:01:169 (5,6) - Kayaknya 1/2 slider sama circle gak terlalu cocok deh disini, soalnya vocalnya panjang dan ngga ada break, mendingan pake 1/1 slider aja (bahkan kalo itu sengaja biar mapnya jadi lebih susah) Itu bukan disengaja biar mapnya lebih susah. Disitu ane gak ma ignore emphasis gitarnya yang di big white tick. makannya ane buat 1/2.
  2. 00:02:504 (4,5) - ^ ^
  3. 00:11:845 (1) - Jumpnya agak jauhan dikit biar ga overlap sama (3) Oke ;)
  4. 00:18:345 (4) - pattern breaker xD Gak punya tempat yang bagus? sebenernya bagus kalo circle ini ditaro di tengah segitiga http://puu.sh/iOQ9t/b5980539a4.jpg tapi karena letak next slidernya yang begitu kayaknya nggak banget :v Ane liat-liat ternyata memang aneh juga XD. Bingung mau digimanain yaudah mending remap aja biar greget :v
  5. 01:02:012 (3) - Mungkin NC disini, sama disini 01:02:345 (5) - biar bentuk patternnya bagus. Itu kayaknya NCnya ane dulu sebelum di Mod XD. Tapi ane liat lagi, kayaknya bagusan begitu... Jadi fixed aja deh :3
  6. 01:27:678 (4) - Naro (4) di tempatnya (1) kayaknya ga bagus deh :/ kalo notenya ada 4, mungkin pake pattern segi 4 kayaknya biarin aja. paling nggak itu masih bisa kebaca.

Nice map lah :3 Thanks lah :3
Good luck~
Thanks for useful mod nanodesu >w< And for star too >w< >w<
Updated my diffs, Ozzy's diff (last time I've forgot to update :3), all diffs for Preview point and ByBy's diff for Widescreen .
Waiting for ByBy, Nya, and Goku's Reply
Hello! from my queue

General

  1. What are all the timing points for? I can assure you they are not needed, and if there was anything that would change, it would be the offset, and not the bpm. The first objects sound very early compared to the voice in the song, while near the second timing point it starts sounding too late. I recommend only using 1 timing point (offset 0~2) of 180 bpm. But since my name is not Charles a lot of people won't believe me, so at least consider moving the last offset by ~ -12 ms, because it sounds terribly late. or ask someone you trust more about timing. IF you were to change the timing, the suggestions below are before any timing change.
Nirvana

  1. Nice diff
00:22:512 (12) - Move to the tail of the slider instead? The higher pitch guitar at this place and the larger spacing here 00:21:678 (7,8) - would let it make sense
00:20:678 (4) - It feels more comfortable for this slider to be moved up, both moving towards the stream and coming from the previous slider
00:39:345 (5,6,7) - these stream objects sounds extremely late, I think you'll need a second timing point for this one, since it even sounds late with the offset I suggested
00:41:845 - It is a little weird to ignore this sound, you should probably add a circle or make a slider of the previous circle
00:44:678 (5) - Snare on the slider-head? I think that there is something in the song that qualifies for it. Same here 00:44:345 (3) -
01:01:678 (1,2,1,2,1,2) - I like the increasing distance but it could be increased a little because it's barely visible now. Something like this
01:20:012 (1) - Move further away for the downbeat?
01:21:345 (1) - ^

Insane

00:07:510 (4) - Try a pattern like this. Right now there is a larger spacing between the 2 1/2 sliders than between that last 1/2 slider and the 1/1 slider that deserves the larger spacing. Not only that, the voice sings a note on the slider-end of 00:07:510 (4) - , making this offbeat slider unnecessary to use.
00:09:178 (1,2,3) - I also don't really like these offbeat sliders, it doesn't really represent something better than sliders that start on the white ticks, except for the first one which represents the voice
00:12:178 (2) - Pretty much the same thing as 00:07:510 (4) -
00:18:179 (6,7) - This very small distance is pretty weird, why not stack it on 00:17:512 (2) - for example
00:34:512 (1) - It feels wrong to me to ignore the vocals here, but if you think that's fine, that's alright. Same thing at the similar spots
00:42:095 (2) - Not sure if it was your intention to have it slightly curved but 1 pixel down and right for a straight custom stack
00:44:012 (1) - More distance for the downbeat, and the slightly increasing volume of the drum pattern in the background?
00:45:678 (2) - Same thing about the vocals. Your are pretty much mapping straight through it.
00:49:012 (4,1,2) - This pattern is cool, but doesn't fit here, since it's going over a downbeat. (idk if I'm making sense to you, basically there is no pattern in the song that repeats 2 times so this pattern would represent it). It's better to emphasize the downbeat with a little extra distance, but then the triangle pattern would be gone.
00:55:012 (3,4) - Consistent spacing? Or extra distance for the stream. But the current pattern is a little weird. Also, this is supposed to be a light insane to fill up the gap (right?). This stream is harder than the one used in the Nirvana diff, so that's also a little weird
01:00:012 (1) - Make this slider the same shape as 01:00:345 (2) - ? The anti-flow would fit for the downbeat and it would look better, or at least I think it does
01:01:678 (2,3,4,1,2,3,4) - This pattern is also arguably harder than the pattern used in the Nirvana diff. But you could at least make and increasing spacing to represent the volume increase of the drum pattern in the song (like you did in Nirvana)
01:07:678 (4) - Same shape as 01:07:345 (3) - ? It would look cool
01:17:345 (1,2,3,4,1,2,3,4,1,2,3,4) - Why not the same hitsounds as in Nirvana? The whistles are not in the song, but I can definitely hear snares, but those aren't hitsounded
01:27:678 (4) - Uhm move a little up or down. Idk but the staight pattern here is a little weird.

Hard

  1. You are using x1.1 SV in the kiai parts, making the SV larger than in the insane diff. I highly recommend you to remap the kiais with a x1.0 SV to avoid spead issues.
00:31:178 (3,1) - I know hard players aren't completely newbie, but this is quite confusing (it feels less natural than 00:33:845 (3,4) - ). You could make some kind of Triangle shape for example to solve it
00:33:178 (1,2,3) - I know it's because of the stack, but try to make the spacing consistent or a larger distance for the snare
00:34:512 (1,2,3,4,5,1,2,3,4) - Why is spacing here larger than the next measures? Consider making it the same
00:42:678 (1) - You made an anti-jump in the other diffs, so why not do the same here? Or at least use a circle/1/2 slider because an extended slider does not really fit
00:54:345 (1) - Remove NC and place it on the next circle?
01:05:845 (2,3) - Why the offbeat sliders :(
01:17:345 (1) - Same about the hitsounds as the insane

Nya's Normal

  1. The last part of the second kiai actually has snares every beat, so why not use them at those spots instead of every 2nd and 4th beat only?
00:05:841 (2,3,4,5,6,7,1) - Why not stay consistent with the previous measures? It feels really dense for a soft intro like this one.
00:20:512 - 00:22:512 - Wouldn't spots like these be better to use the circle you placed here 00:19:845 (3) - 00:21:845 (2) - ? Because of the guitar
00:33:345 (3) - Just a suggestion, but you could remove the return and place a circle on the red tick. It would give a little break which fits the music pretty well, instead of a slider-end which ends on almost nothing, ignoring the snare :(
01:01:178 - Consider mapping this spot with a circle, instead of the spinner already starting. It's still a pretty strong beat, so something tappable would be nice
01:28:012 - Same for this spot

ByBy's Easy

  1. I like the slider art
00:10:679 (1) - Move this to the downbeat, and add a circle after it? This slider feel veeery weird at this spot, because both the slider return as the slider end represent weaker ticks of the song. Even better would be this. The "offbeat" slider (it isn't offbeat, but the head falls on one of the weaker beats) makes it a little weird as the slider-end falls on the downbeat
00:14:012 (2,1) - This overlap looks pretty bad, I suggest moving the sliders a little
00:29:345 (1,2) - this could look a little better by adding a second white anchor
01:28:012 - Same as the normal

Good luck with the mapset! Have a star
a

[Nardoh Muzukash1]
Hi Nardoh
  1. 00:50:262 (180) - this delete? this look better bcuz.. 00:50:012 (178) - this have pitch.. aa this drum.. and this 00:50:262 (180) - different.. and this look easy to play
  2. 01:11:595 (273) - this delete? yeah this kk kk, and i hear 01:11:428 (272) - this guitar and this 01:11:595 (273) - empty @_@.. okay not fit... so this 01:11:595 (273) - move to 01:11:512 (273) - *this fit imo XD
just it ww

[Ozzy O zni]
  1. 00:20:345 (68) - how Kat sir? drum fits with kat bcuz have like dum dum pbig bPitch hehe *oh yeah this 00:21:345 (74) - drum low, and this 00:22:345 (80) - same like 00:20:345 (68) - *
  2. 00:23:928 (91) - delete? and this 00:24:012 (92) - add finish?
  3. 00:40:012 (174) - kat for Kick sound? this can be Finish but i dont like. so kat? XD
  4. 00:39:012 (164) - no add kat?
  5. 00:45:928 (212) - this kat, fits too with voice and music haha XD
  6. 00:47:345 (221) - kat.. maybe same reason in first my suggest @w@
  7. 00:51:262 (245) - low voice pitch from here hmm *different with before.. can be keep for voice pitch and variation @w@
  8. 01:04:178 (325) - this kat? how be don bcuz 01:04:012 (323,324) - this hear sounds guitar and with drums maybe.. and this don 01:04:178 (325) - for stop dat pitch before... or just change this don 01:04:345 (326) - so.. *kkk d or kkd k*
  9. 01:04:678 (329,330) - ^
  10. 01:07:928 (346) - kat?
okay in next is look fine and very excitink lel

[Nardoh Inner Oni]
  1. what de O_O already nice.. i just realized just watching your Diff until end.. *in 2nd Kiai me scrolling for look all until end lol* nice music and voice pitch and rest.. ahh me nub TwT
okay just it.. sorry if bad and my speak little hard to be understand.. but i hope this helpful yeah.. G Luck this nice Taco XD
Topic Starter
@A Mystery: will reply later... you have so many mods and I need some time to consider it :3... Sorry for delay ;w;

Surono wrote: 3z554l

a

[Nardoh Muzukash1]
Hi Nardoh Hi Surono
  1. 00:50:262 (180) - this delete? this look better bcuz.. 00:50:012 (178) - this have pitch.. aa this drum.. and this 00:50:262 (180) - different.. and this look easy to play It would sound a bit weird to play if one of the doublets is removed...
  2. 01:11:595 (273) - this delete? yeah this kk kk, and i hear 01:11:428 (272) - this guitar and this 01:11:595 (273) - empty @_@.. okay not fit... so this 01:11:595 (273) - move to 01:11:512 (273) - *this fit imo XD same as above.
just it ww

[Nardoh Inner Oni]
  1. what de O_O already nice.. i just realized just watching your Diff until end.. *in 2nd Kiai me scrolling for look all until end lol* nice music and voice pitch and rest.. ahh me nub TwT
okay just it.. sorry if bad and my speak little hard to be understand.. but i hope this helpful yeah.. G Luck this nice Taco XD
Thanks for your mod and comment~ :)
Taiko mod~
All are suggestion unless in red.

[Ozzy's Oni]
00:34:345 - this part feels a little empty... maybe try adding d here, and changing 00:34:512 (139) to k. I find that works pretty well~

whoop, that's all I can find :P
go for rank~
Hi ^w^, from my queue~

Hi Fantastica owo


d
k
D (Big d)
K (Big k)

[ Nardo's Muzukashii]

00:21:345 - Ctrl G for the rhythm in this part and for the pattern.

[ Ozzy's Oni]

00:13:178 - Change to k for the rhythm.
00:29:178 - Change to k because for the rhythm and the combination of patterns.

[ Nardo's Inner Oni]

01:10:678 - Change to k is better in this part.
01:27:678 - Change to k because the rhythm is better here.
01:27:762 - ^

OMG I LOVE THIS BEATMAP!, THE SONG AND ALL THE DIFF ARE AWESOME! *-*

I LOVE YOURS BEATMAPS FANTASTICA *O*

EXCELENT BEATMAP!, I hope my mod has been helpful you :3, Good luck~ ~

Stars Stars Stars~

game rock wrote: 30u21

Hi ^w^, from my queue~

Hi Fantastica owo


d
k
D (Big d)
K (Big k)

[ Nardo's Muzukashii]

00:21:345 - Ctrl G for the rhythm in this part and for the pattern. no change since the guitar pitch is increasing.

[ Nardo's Inner Oni]

01:10:678 - Change to k is better in this part. The pitch is flat there.
01:27:678 - Change to k because the rhythm is better here. d would be nicer for the fade-out of music.
01:27:762 - ^ same as ^

OMG I LOVE THIS BEATMAP!, THE SONG AND ALL THE DIFF ARE AWESOME! *-*

I LOVE YOURS BEATMAPS FANTASTICA *O*

EXCELENT BEATMAP!, I hope my mod has been helpful you :3, Good luck~ ~

Stars Stars Stars~
Thanks for your mod and comment~ :)
Thanks for the mods, guys~

Nya's Normal
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
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Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:Nya's Normal
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya- ByBy_ChAn Nardoxyribonucleic gokugohan12468 OzzyOzrock
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Topic Starter
Since ByBy_ChAn said that she want me to handle her diffs, so I'll reply for her diff :3

hanyuu_nanodesu wrote: 6zy3s

[ByBy's Easy]
  1. There's one DS problem... These two 01:10:345 (2,3) - Okay ;)
  2. 00:02:671 (1) - Maybe you could make this look less like "distorted" slider wave (curve it more) Don't really think if it was a problem since it's still flowed correctly
  3. 00:10:679 I think you need to add a note here.... The sound is pretty big to ignore... It's also good as a lead up to the next part Sure added and did some repositioning to keep the flow :3
  4. 00:14:012 (2,1) - They are overlapped .-. maybe you could move (1) to the right a bit. moved
  5. 00:44:012 (2,1) - Maybe you could blanket (2)'s tail so you could place 00:46:345 (2) - at where (2)'s tail was while keep blanketing it. But if I do that it looks so crowded. I'll keep it like this for now.
  6. 00:53:345 (1) - I like it more like this tho http://puu.sh/iONO3/fbd5763cd4.jpg Will keep it like this since the flow looks fine.
  7. 00:54:678 (3) - This slider kinda ruin the flow imo... I mean from (2) to (3) is going to right while (3) is suddenly go left... Maybe you have to make (3) less "steep"... This is fine to be like this. The of flowing wasn't where the slider end is but where the slider's follow circle is. read this .
  8. 00:54:678 (3,1) - If you don't fix the mod above ^ I'm bothered by the fact these two almost overlapped >.< at least it's still not overlapped XD. But I'll consider about it.
  9. 01:26:678 (3) - Nazi mod. Is this really supposed to crook a bit? (not perfectly straight) http://puu.sh/iONZ9/f8a4674961.jpg Not really a problem to make it like this. No change.
  10. 01:04:012 (1) - Oh yeah, if I recall it correctly, spinner gap in Easy must be min 4 beats... I think this one is just 3 beats... Okay moved the spinner's end to 01:05:345 - for emphasis
  11. Nothing to mod actually, you used simple beats and pattern. But, I think you can blanket better xD xD

A Mystery wrote: 14284t

Hello! from my queue

General

  1. What are all the timing points for? I can assure you they are not needed, and if there was anything that would change, it would be the offset, and not the bpm. The first objects sound very early compared to the voice in the song, while near the second timing point it starts sounding too late. I recommend only using 1 timing point (offset 0~2) of 180 bpm. But since my name is not Charles a lot of people won't believe me, so at least consider moving the last offset by ~ -12 ms, because it sounds terribly late. or ask someone you trust more about timing. IF you were to change the timing, the suggestions below are before any timing change. Hmmm... I've consider about it and I think you have a point here. I'll check the timing after I update because if I change the timing first, It'll be so hard to check your mod. I'm not really good too in timing . Maybe I'll call someone :3 (or use yours).
Nirvana

  1. Nice diff[ Thanks >w</*:m]
00:22:512 (12) - Move to the tail of the slider instead? The higher pitch guitar at this place and the larger spacing here 00:21:678 (7,8) - would let it make sense Moved. To keep the spacing consistency.
00:20:678 (4) - It feels more comfortable for this slider to be moved up, both moving towards the stream and coming from the previous slider Moved. with same reason as above
00:39:345 (5,6,7) - these stream objects sounds extremely late, I think you'll need a second timing point for this one, since it even sounds late with the offset I suggested I see that. I'll consider about it after I've change the timing.
00:41:845 - It is a little weird to ignore this sound, you should probably add a circle or make a slider of the previous circle It as It was just like 00:39:178 - . I follow the instrument. Maybe the hard diff didn't follow it. Maybe I'll change it.
00:44:678 (5) - Snare on the slider-head? I think that there is something in the song that qualifies for it. Same here 00:44:345 (3) - I just use normal sampleset instead using clap here because I think it's fit better to the song. But I've apply it for 00:44:012 (1,3) -
01:01:678 (1,2,1,2,1,2) - I like the increasing distance but it could be increased a little because it's barely visible now. Something like this Nah... I've try it and looks nice. Increased :3
01:20:012 (1) - Move further away for the downbeat? Nope... They have a same effect with the other (even if they had an emphasis). So a distance increasing would look weird.
01:21:345 (1) - ^ ^^

Insane

00:07:510 (4) - Try a pattern like this. Right now there is a larger spacing between the 2 1/2 sliders than between that last 1/2 slider and the 1/1 slider that deserves the larger spacing. Not only that, the voice sings a note on the slider-end of 00:07:510 (4) - , making this offbeat slider unnecessary to use. I see you want to increase the spacing between the last 1/2 slider and 1/1 slider because of the emphasis and make 00:07:677 - as a click. okay accepted ;) . but I'll use own pattern to make it consistent with 00:08:511 (3,4) - .
00:09:178 (1,2,3) - I also don't really like these offbeat sliders, it doesn't really represent something better than sliders that start on the white ticks, except for the first one which represents the voice . Ya. I think that the first one that was have a reason to start the slider XD. Accepted because of unreasonable clicks
00:12:178 (2) - Pretty much the same thing as 00:07:510 (4) - okay fixed here too :3
00:18:179 (6,7) - This very small distance is pretty weird, why not stack it on 00:17:512 (2) - for example agreed but moved wit another direction. I'll keep the consistency using 2 circles for that triangle notes.
00:34:512 (1) - It feels wrong to me to ignore the vocals here, but if you think that's fine, that's alright. Same thing at the similar spots ya... I prefer folowing the big effect instrument.
00:42:095 (2) - Not sure if it was your intention to have it slightly curved but 1 pixel down and right for a straight custom stack I've try to enable auto stacking view and I notice that your point was right. But rather than moving the 2 I've make some pattern change to make it visible.
00:44:012 (1) - More distance for the downbeat, and the slightly increasing volume of the drum pattern in the background? Moved
00:45:678 (2) - Same thing about the vocals. Your are pretty much mapping straight through it. I prefer following much instrument in Kiai
00:49:012 (4,1,2) - This pattern is cool, but doesn't fit here, since it's going over a downbeat. (idk if I'm making sense to you, basically there is no pattern in the song that repeats 2 times so this pattern would represent it). It's better to emphasize the downbeat with a little extra distance, but then the triangle pattern would be gone. Hmmm.... okay ;) Change it to make it consistent with 00:54:678 (1,2,3,4) - . I think it's a better idea.
00:55:012 (3,4) - Consistent spacing? Or extra distance for the stream. But the current pattern is a little weird. Also, this is supposed to be a light insane to fill up the gap (right?). This stream is harder than the one used in the Nirvana diff, so that's also a little weird Nope. I have a big spacing between (4) and streams before. But after someone mod it, I noticed that if I gice a big spacing between them, It will more harder to be an Insane diff. But I'll consider making Nirvana diff harder in the stream since you have a point here.
01:00:012 (1) - Make this slider the same shape as 01:00:345 (2) - ? The anti-flow would fit for the downbeat and it would look better, or at least I think it does yea... I think it's better >w< applied
01:01:678 (2,3,4,1,2,3,4) - This pattern is also arguably harder than the pattern used in the Nirvana diff. But you could at least make and increasing spacing to represent the volume increase of the drum pattern in the song (like you did in Nirvana) I'll make it easier but not make a increasing spacing because it'll be really hard to read for this diff.
01:07:678 (4) - Same shape as 01:07:345 (3) - ? It would look cool Cool >w<
01:17:345 (1,2,3,4,1,2,3,4,1,2,3,4) - Why not the same hitsounds as in Nirvana? The whistles are not in the song, but I can definitely hear snares, but those aren't hitsounded The truth is Nirvana on this part was remapped XD the old one has the same hitsound like this. I've change the hitsound for Nirvana diff but I forgot to apply it in another diffs lol.
01:27:678 (4) - Uhm move a little up or down. Idk but the staight pattern here is a little weird. It's not straight. The slider curved a bit :3. Even if it was straight, I'll keep it like this since the distance was still same.

Hard

  1. You are using x1.1 SV in the kiai parts, making the SV larger than in the insane diff. I highly recommend you to remap the kiais with a x1.0 SV to avoid spead issues. Didn't notice it lol. Remapped.
00:31:178 (3,1) - I know hard players aren't completely newbie, but this is quite confusing (it feels less natural than 00:33:845 (3,4) - ). You could make some kind of Triangle shape for example to solve it Hmmm... agreed :3
00:33:178 (1,2,3) - I know it's because of the stack, but try to make the spacing consistent or a larger distance for the snare don't really get it. They have consistent spacing at all.
00:34:512 (1,2,3,4,5,1,2,3,4) - Why is spacing here larger than the next measures? Consider making it the same idk why i did that lol. Fixed.
00:42:678 (1) - You made an anti-jump in the other diffs, so why not do the same here? Or at least use a circle/1/2 slider because an extended slider does not really fit yup.... I'll make an antijump here.
00:54:345 (1) - Remove NC and place it on the next circle? haha I've been unfocus XD. fixed
01:05:845 (2,3) - Why the offbeat sliders :( Applied after remap
01:17:345 (1) - Same about the hitsounds as the insane yea ;)

ByBy's Easy

  1. I like the slider art
00:10:679 (1) - Move this to the downbeat, and add a circle after it? This slider feel veeery weird at this spot, because both the slider return as the slider end represent weaker ticks of the song. Even better would be this. The "offbeat" slider (it isn't offbeat, but the head falls on one of the weaker beats) makes it a little weird as the slider-end falls on the downbeat I prefer to add a circle (like nanodesu's mod) and keep the slider following the vocal. Kinda fixed
00:14:012 (2,1) - This overlap looks pretty bad, I suggest moving the sliders a little moved
00:29:345 (1,2) - this could look a little better by adding a second white anchor Nope. It's still readable at all. (And when we play it people won't see the dots but the slider XD)
01:28:012 - Same as the normal The spinner started right at thhe last high beat in the song was really usual for Easy/Normal diff because it won't confuse the new player with a note followed by spinner. Maybe some mapset use it because there's a point where they can put a spinner after the notes but not for this one. (That was my suggestion :3)

Good luck with the mapset! Have a star yay >w< I didn't see your star :3
Thanks for really useful mod A Mystery >w<
Updated My diffs, ByBy's diff, Nya's Diff, OzzyOzRock's diff~~
Whoops sometimes I forget to give a star even when I say that lol
Topic Starter
haha... it's okay ;)
Topic Starter
Updated ~~~
did some timing change.
to all GDers, I've resnap the whole diffs :3.
hi, come from queue
moding taiko as request
every "?" lines just an opinion

looks like this following vocal

[Ozzy Oni]
dem 1/12
00:05:338 - add d ? you add note here 00:00:005 -
00:05:671 - k
00:44:003 - maybe change k make not boring
00:44:170 - ^
00:44:503 - ^

[Nardo Oni]
i'm it 3 times but D:

[Nardo Inner]
maybe finisher should add 00:34:671 - its weird in 00:34:504
00:44:337 - d

sorry not much, but good luck

[R] wrote: 1b6170

hi, come from queue
moding taiko as request
every "?" lines just an opinion

looks like this following vocal

[Nardo Oni]
i'm it 3 times but D: I just made Muzukashii and Inner Oni.

[Nardo Inner]
maybe finisher should add 00:34:671 - its weird in 00:34:504 Stressed sound occurs at 00:34:504 (184) - , so it would be better to use D there.
00:44:337 - d k would help reflect the different drum sounds at 00:44:003 (258,259,260) - imo.

sorry not much, but good luck
Thanks for your mod~ :)

Update: http://puu.sh/k5oys.rar
Added that d and the first k change!

SPOILER
osu file format v14

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AudioLeadIn: 1500
PreviewTime: 45337
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 12
GridSize: 32
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[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Blizs
Version:Ozzy's Oni
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya- ByBy_ChAn Nardoxyribonucleic gokugohan12468 OzzyOzrock Fantastica
BeatmapID:724012
BeatmapSetID:277427

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Topic Starter
Updated~~~
@Surono

No change... dem... Most of your suggestions simply went against how I wanted to pitch some stuff while keeping a bit of variation.

@Coro

Starting it with k doesn't quite fit instruments and the emptiness is intended by the song :p

Thanks to both!! :3
@Fantastica: Pls add to tags 'ByBy13' since I reverted my name back
Opps, I will finsihed tomorrow!
To many doing in real life Dx
Topic Starter
@ByBy : oops~~~ sorry I've forgot about it XD it will appear in the next update ;)
@Goku : Relax ;)
Hi, Blizs, Nardo and Ozzy, from my queue

Nardo's Muzukashii
  1. 00:40:170 (130) - k
  2. 00:50:254 (180) - d
  3. 01:11:587 (275) - ^
Ozzy's Oni
  1. 00:39:171 (165,166,167,168,169,170,171,172,173,174) - Some kat's
  2. 00:42:337 (189) - d
  3. 01:08:503 (351) - k
  4. 01:11:837 (376) - ^
  5. 01:13:837 (390) - ^
  6. 01:22:003 (447) - ^
Nardo's Inner Oni
  1. 00:19:838 (81) - d
  2. 00:53:003 (327) - ^
  3. 00:23:671 (115,117) - Swap
  4. 00:24:838 (124,125) - ^
  5. 00:31:671 (169,171) - ^
  6. 00:33:171 (180,181) - ^
  7. 00:34:838 (186,187) - ^
  8. 00:36:838 (201,202) - ^
  9. 00:38:838 (216,217) - ^
  10. 01:09:503 (461,462) - ^
  11. 00:42:670 (250) - k
  12. 00:45:337 (270) - ^
  13. 00:55:837 (352,353) - ^

Skeuddy wrote: 1u6b58

Hi, Blizs, Nardo and Ozzy, from my queue

Nardo's Muzukashii
  1. 00:40:170 (130) - k No, vocal pitch is the same as 00:40:004 -
  2. 00:50:254 (180) - d It would be too hard for the difficulty...
  3. 01:11:587 (275) - ^ same as ^

Nardo's Inner Oni
  1. 00:19:838 (81) - d k would follow the strumming better.
  2. 00:53:003 (327) - ^ Retained to fit the high-pitched vocal.
  3. 00:23:671 (115,117) - Swap This would sound a bit weird imo.
  4. 00:24:838 (124,125) - ^ Remain unchanged for a contrast with 00:27:171 (140,141) -
  5. 00:31:671 (169,171) - ^ No, the instrument sounds at 00:31:671 (169,170) - are very similar.
  6. 00:33:171 (180,181) - ^ same reason as 00:53:003 (327) -
  7. 00:34:838 (186,187) - ^ d k would fit the drum well.
  8. 00:36:838 (201,202) - ^ same as ^
  9. 00:38:838 (216,217) - ^ ^
  10. 01:09:503 (461,462) - ^ ^
  11. 00:42:670 (250) - k D would help reflect the stressed sound better.
  12. 00:45:337 (270) - ^ same as ^
  13. 00:55:837 (352,353) - ^ Again, retained for the drums.
Thanks for the mod~

Update: http://puu.sh/kpRPW.rar (fixed SV and barline issues)
Topic Starter
Updated Nardo's diff and added "ByBy13" on the tags~~~
Mmmmmm Skeuddy, it would really help if you included some reasons for your suggestions in your mods. All of your mods are 'd' 'k' etc. and it doesn't help give mappers any way to see your point of view.

No change, most suggestions didn't quite follow drums how I want to, but decided to delete 00:39:896 (173) - .
Topic Starter
update~~~
From what I see...
Timing & beats on the standard diffs seem on point. Good luck~!

(From my modding queue https://osu-ppy-sh.tvgratuite.org/forum/t/372718)
Hi, PM request by Blizs.

[ Nardo's Muzukashii]
  1. teach me senpai
[ Ozzy's Oni]
  1. OD5? lol
  2. 00:24:004 (93) - dont be afraid to use finisher, it's rankable
  3. 00:39:338 - you may wanna keep a steady SV here... add a green line with 0.96x SV
  4. 01:05:337 (333) - i hear a somewhat strong crash here, maybe finisher?
  5. 01:27:559 (475,477) - k both? i think it would give a nicer drum follow feeling
[ Nardo's Inner Oni]
  1. Add a note in 01:06:503 - ? I hear a mappable sound in here (I also do on 01:06:587 - , but I guess it's okay to leave it blank due to the finisher next to it)
  2. 01:27:337 (590,591,592,593) - doing (kdkd) or (kdkk) here would follow the drums more nicely imo

Call me back lol

Raiden wrote: m65e

Hi, PM request by Blizs.

[ Nardo's Muzukashii]
  1. teach me senpai lol xP
[ Nardo's Inner Oni]
  1. Add a note in 01:06:503 - ? I hear a mappable sound in here (I also do on 01:06:587 - , but I guess it's okay to leave it blank due to the finisher next to it) fixed
  2. 01:27:337 (590,591,592,593) - doing (kdkd) or (kdkk) here would follow the drums more nicely imo I think double k at 01:27:337 (590,591) - would help reflect the higher pitch of vocal at 01:27:337 - in a way better.

Call me back lol
Thanks for your mod, Raiden~ :)
And congratulations on becoming a Taiko BN. You are not a kouhai anymore ;)

Update: http://puu.sh/ky8tJ.rar

Raiden wrote: m65e

[ Ozzy's Oni]
  1. OD5? lol Done, and HP 5 done as well.
  2. 00:24:004 (93) - dont be afraid to use finisher, it's rankable I wouldn't have wanted one there anyways.
  3. 00:39:338 - you may wanna keep a steady SV here... add a green line with 0.96x SV Yup, added.
  4. 01:05:337 (333) - i hear a somewhat strong crash here, maybe finisher? I think it's too noisy compared to the softness of the crash, making listening to the keyboard become a bit less pleasant.
  5. 01:27:559 (475,477) - k both? i think it would give a nicer drum follow feeling fixed
So call me maybe
wow i love you!!!!

update:
SPOILER
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45337
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 12
GridSize: 32
TimelineZoom: 2.599999

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Blizs
Version:Ozzy's Oni
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya- ByBy_ChAn Nardoxyribonucleic gokugohan12468 OzzyOzrock Fantastica ByBy13
BeatmapID:724012
BeatmapSetID:277427

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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24005,-100,4,1,0,60,0,0
34504,-100,4,1,0,70,0,0
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#ModQueue

Hihi, as noted on my thread, I'm an old modder, so take it easy.

[Nirvana]
  1. 00:05:338 (1) - Hmm, a custom drum whistle sounds good here, since the vocals are about to start again, also you may want to add some custom drum whistles on 00:09:338 (1,3) - and remove a whistle from 00:10:254 (6) - it feels way better to me, you will start your whistle pattern sooner this way
  2. 00:36:921 (5) - pretty much the same as above, the whistle on the blue tick just sounds off to me, also for 00:37:254 (8) -
  3. 01:00:003 (1) - you had some cool blankets back there and the not noticeable in gameplay stack with 00:59:503 (4) - doesn't worth the covering that you are having with 01:00:337 (2) -
  4. 01:10:920 (2) - ~whistle, sounds more clean witouth it
I like those drum whistles~

[Insane]Just that little concern about the whistles on the triplets~

[ByBy]
  1. 00:18:671 (1) - the finish here feels really forced, maybe remove it? it sounds good witouth it anyways
  2. 00:44:003 (2) - I always suggest to avoid making stacks on the easiest diffs, it may confuse new players, they may not be able to realize if there is a new slider starting just from they just clicked
  3. 00:47:337 (4) - Add a clap on the end maybe? sounds off with those that you had previously
  4. 01:05:670 - 01:06:337 - ~Unnecesary inherited timelines~ you can delete them
I'm sure that Blizs can improve the hitsounding here better than me

Really nothing important to point here, kds is not necessary.
Topic Starter

jossieP wrote: tf4t

#ModQueue

Hihi, as noted on my thread, I'm an old modder, so take it easy.

[Nirvana]
  1. 00:05:338 (1) - Hmm, a custom drum whistle sounds good here, since the vocals are about to start again, also you may want to add some custom drum whistles on 00:09:338 (1,3) - and remove a whistle from 00:10:254 (6) - it feels way better to me, you will start your whistle pattern sooner this way
  2. 00:36:921 (5) - pretty much the same as above, the whistle on the blue tick just sounds off to me, also for 00:37:254 (8) -
  3. 01:00:003 (1) - you had some cool blankets back there and the not noticeable in gameplay stack with 00:59:503 (4) - doesn't worth the covering that you are having with 01:00:337 (2) -
  4. 01:10:920 (2) - ~whistle, sounds more clean witouth it
I like those drum whistles~ Thanks :33

^^^Fixed all

[Insane]Just that little concern about the whistles on the triplets~

[ByBy]
  1. 00:18:671 (1) - the finish here feels really forced, maybe remove it? it sounds good witouth it anyways removed
  2. 00:44:003 (2) - I always suggest to avoid making stacks on the easiest diffs, it may confuse new players, they may not be able to realize if there is a new slider starting just from they just clicked did some rotating and blanketing :33
  3. 00:47:337 (4) - Add a clap on the end maybe? sounds off with those that you had previously ya added
  4. 01:05:670 - 01:06:337 - ~Unnecesary inherited timelines~ you can delete them Nice catch!!!! removed
I'm sure that Blizs can improve the hitsounding here better than me Maybe I'll use the same hitsounding like my diffs if ByBy allow it. But for now, I'll keep it like that.

Really nothing important to point here, kds is not necessary. No... kds is necessary since it was an useful mod. ;)
Thanks for accept my request, jossieP and Raiden and BacunAMR for checking the mapset :)
I'll fix the hitsound in Insane after I confirm with ByBy about her diff ;)
updated Taiko diffs and modded diff~~
Is that taco man!?!!!!!!!!!?!?!!??!
Topic Starter
yay..... Thanks Raiden >w<
Topic Starter
update for ByBy13 hitsound
bbb0's easy
-00:25:338 (3,2) - this overlap is still visible in game ;( looks bad tbh
-01:06:670 - rhythmically this is so wrong. Feels soooo empty while playing ><

ny's normal
-00:05:671 (1,2,3,4,5,6,7,1,2,3) - i'd nerf this a bit. mostly the first combo where you make a pattern without a pause in a slow part.
-00:33:838 - 00:34:504 - you should map these sounds instead. they are the stronger ones so something like http://puu.sh/lYytz/90bccf9949.jpg works much better
-00:37:338 (1,3) - i'd try to not stack under a tail like this. it's pretty hard to read as is ><
-01:01:170 (5) - finish pls
-01:17:337 (5,1) - swap ncs? makes more sense
-didnt like much how you mapped this section 00:24:004 - 00:34:671 - . Using offbeat sliders fit the best the vocals and overall feeling. but instead your constant white tick mapping just fit the kicks, which feels underwhelming)?
- od/hp -1 ? same settings as the harder diff is kinda meh

advanced
-aimod

insane
-didnt like much how overspaced the intro is at times. spots like 00:07:171 (3,4,1) - 00:08:504 (3,4,1) - 00:11:838 (1,2,3) - etc. stuff lke you did on nirvana is better
-00:28:505 (3,4) - plz no;W;;; i dont see a good reason to not add a note at 00:29:171 - , it just breaks the rhythm gameplay flow asdf
-havent seen others of your new maps too much, but you could polish some distances on this diff xd

nirvana
-00:10:671 - 40% volumen as other diffs?
-00:58:003 (3,4,5) - i prefer if you use something like 00:52:670 (3,4,5) - or just change (5) to 2 circles, offbeat slider doesnt fit well here. same with 01:08:670 (3,4,5) -
-01:17:337 (1) - 01:18:670 (1) - 01:20:003 (1) - these could be extended sliders instead. cuz that's how drums play. or even adding triples would be cool. in case you dont agree, flow in these patterns 01:18:670 (1,2,3) - 01:20:003 (1,2,3) - 01:21:337 (1,2,3) - is kinda awkward imo, cuz you have to move in a linear way after a linear slider ><
-od 8 plz. 7.5 is 2ez

-i'd change your drum-hitnormal to somethin like this http://puu.sh/lMdWF/fc0aaf8cf1.wav . which is the same hitsound but mixed with a default hitnormal so when playing it doesnt sound so empty
-also where u got meta from?

u kNOw what to Doo

Milan- wrote: 3y4v2k

bbb0's easy
-00:25:338 (3,2) - this overlap is still visible in game ;( looks bad tbh fixed
-01:06:670 - rhythmically this is so wrong. Feels soooo empty while playing >< added a note on that strong beat
Thanks Milan-
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45337
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Blizs
Version:ByBy's Easy
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya- ByBy_ChAn Nardoxyribonucleic gokugohan12468 OzzyOzrock Fantastica ByBy13
BeatmapID:665958
BeatmapSetID:277427

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

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416,217,78004,2,0,L|319:217,1,90,0|8,1:0|0:0,0:0:0:0:
283,291,78670,2,0,P|246:245|297:137,1,180,0|0,1:0|1:0,0:0:0:0:
348,90,79670,1,8,0:0:0:0:
276,52,80004,6,0,P|236:61|183:52,2,90,0|8|0,1:0|0:0|1:0,0:0:0:0:
348,90,81004,1,8,0:0:0:0:
365,169,81337,2,0,B|340:219|283:231|283:231|250:246|217:278,1,180,0|0,1:0|1:0,0:0:0:0:
117,149,82670,6,0,P|176:107|273:144,1,180,4|8,1:0|0:0,0:0:0:0:
349,155,83670,1,2,0:3:0:0:
360,235,84003,2,0,B|367:302|332:326|332:326|287:318|234:331,1,180,0|8,3:0|0:0,0:0:0:0:
136,213,85337,6,0,B|171:175|216:163|216:163|250:153|269:99,1,180,4|8,1:0|0:0,0:0:0:0:
341,66,86337,1,2,0:3:0:0:
395,125,86670,2,0,L|396:313,1,180,0|8,3:0|0:3,0:0:0:0:
256,192,88004,12,2,92337,0:0:0:0:
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