Also I have interest of making skin for opsu! I have skills with bitmap/vector graphics.
That'd be fantastic! I sent you a PM.Agrrox wrote: 3s3t6k
Also I have interest of making skin for opsu! I have skills with bitmap/vector graphics.
Yeah, just noticed this when i run back 0.5.0, none of the .MP3 hitsounds were played. But, in 0.5.0, all mp3 hitsounds are ignored by default, but on 0.6.0, all of them are rendered even if they aren't ed.euphyy wrote: 2ap2l
MP3 sound effects weren't even being loaded until this release. Did you make your own changes to load them before? And can you link me to an example of a file that doesn't work now?
The sliders should really be drawn offscreen first, yeah. I'll look into it when I have time.
If it's not too much trouble, could you post issues on GitHub instead? It'll make it much easier for me to keep track of them -- thanks!
>Android port of opsu!euphyy wrote: 2ap2l
Updates:
So fluddokt has been working on an Android port of opsu! for a while now, and the latest version is pretty stable. I think it's way better than osu!droid, so check it out! You can the APK here: https://github.com/fluddokt/opsu/releases/tag/0.6.0b (Note that since opsu! wasn't designed with mobile in mind, the UI isn't very phone-friendly yet, but just about everything works.)
I've also put up a pretty minimal web page for the project that includes links (including the APK, if you're on a mobile device) and screenshots: http://itdelatrisu.github.io/opsu/ (I'll probably update it some more soon so that it's actually useful and not just a copy of the REE.)
LIVING THE DREAMeuphyy wrote: 2ap2l
Updates:
So fluddokt has been working on an Android port of opsu! for a while now, and the latest version is pretty stable. I think it's way better than osu!droid, so check it out! You can the APK here: https://github.com/fluddokt/opsu/releases/tag/0.6.0b (Note that since opsu! wasn't designed with mobile in mind, the UI isn't very phone-friendly yet, but just about everything works.)
I'll add an option for disabling mouse clicks shortly. I don't really know how to handle pen input in Slick2D (or if it's possible), and I don't have anything to test it with, sorry. x.xxasuma wrote: z2640
- Disable mouse/pen clicks. (So people who drag the pen can properly play).
Thanks for all the ! The issue with sounds being cut off should be mostly fixed now (thanks to fluddokt, again), so try compiling the latest source if you're interested. fluddokt also fixed an issue with the new sliders, so that map should work now (it was infinite looping before). I also noticed the spinner issue on Android, as my FPS goes down dramatically (to 20-30) during them... not sure why yet, though. Lastly, I'm still not sure why you're having MP3 loading problems -- could you link to a file that doesn't load?chong601 wrote: 2y3l5c
But, in 0.5.0, all mp3 hitsounds are ignored by default, but on 0.6.0, all of them are rendered even if they aren't ed.
[...]
This map will not play on opsu! 0.6.0. It just hangs when trying to play that map (Happens as well on 0.5.0)
[...]
Just the spinner is a bit too harsh to clear (opsu! does suffer from this but appears to be more forgiving than the Android version)
I don't know why that'd happen; try reporting it on fluddokt's GitHub?marcostudios wrote: 5c4z8
onle little problem on opsu-android, if i ssearch for a beatmap it shows the keyboard but i can't type anything
I'd love to, but I don't think anyone has time right now... UI is too painful to write in Slick2D. xD That's a really cool looking design, though!XinCrin wrote: 252i24
For android version , could be cool to make a improved UI.
If i have an Apple PC and an iPhone...euphyy wrote: 2ap2l
Also, if anyone wants to try deploying his fork to iOS, please give it a shot! I don't have any Apple devices so I can't try it myself, but libGDX should make this doable without much effort. Read here: https://github.com/libgdx/libgdx/wiki/D ... loy-to-ios
Finally I can decently play this gameeuphyy wrote: 2ap2l
Thanks for all the ! The issue with sounds being cut off should be mostly fixed now (thanks to fluddokt, again), so try compiling the latest source if you're interested. fluddokt also fixed an issue with the new sliders, so that map should work now (it was infinite looping before). I also noticed the spinner issue on Android, as my FPS goes down dramatically (to 20-30) during them... not sure why yet, though. Lastly, I'm still not sure why you're having MP3 loading problems -- could you link to a file that doesn't load?
Tue Mar 03 22:18:36 SGT 2015 ERROR:Failed to load file 'D:\opsu\Skins\applause.mp3'.Those .mp3 hitsounds are from osu! default skin (i am currently using this skin for playing and testing this game since if the defaults work, other skin *might* work well)
Tue Mar 03 22:18:36 SGT 2015 ERROR:could not get audio input stream from input URL
javax.sound.sampled.UnedAudioFileException: could not get audio input stream from input URL
at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at itdelatrisu.opsu.audio.SoundController.loadClip(SoundController.java:85)
at itdelatrisu.opsu.audio.SoundController.init(SoundController.java:195)
at itdelatrisu.opsu.states.Splash$1.run(Splash.java:108)
Tue Mar 03 22:19:37 SGT 2015 ERROR:Failed to load file 'D:\opsu\Skins\combobreak.mp3'.
Tue Mar 03 22:19:37 SGT 2015 ERROR:could not get audio input stream from input URL
javax.sound.sampled.UnedAudioFileException: could not get audio input stream from input URL
at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at itdelatrisu.opsu.audio.SoundController.loadClip(SoundController.java:85)
at itdelatrisu.opsu.audio.SoundController.init(SoundController.java:195)
at itdelatrisu.opsu.states.Splash$1.run(Splash.java:108)
Tue Mar 03 22:19:38 SGT 2015 ERROR:Failed to load file 'D:\opsu\Skins\failsound.mp3'.
Tue Mar 03 22:19:38 SGT 2015 ERROR:could not get audio input stream from input URL
javax.sound.sampled.UnedAudioFileException: could not get audio input stream from input URL
at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at itdelatrisu.opsu.audio.SoundController.loadClip(SoundController.java:85)
at itdelatrisu.opsu.audio.SoundController.init(SoundController.java:195)
at itdelatrisu.opsu.states.Splash$1.run(Splash.java:108)
Tue Mar 03 22:19:39 SGT 2015 ERROR:Failed to load file 'D:\opsu\Skins\sectionfail.mp3'.
Tue Mar 03 22:19:39 SGT 2015 ERROR:could not get audio input stream from input URL
javax.sound.sampled.UnedAudioFileException: could not get audio input stream from input URL
at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at itdelatrisu.opsu.audio.SoundController.loadClip(SoundController.java:85)
at itdelatrisu.opsu.audio.SoundController.init(SoundController.java:195)
at itdelatrisu.opsu.states.Splash$1.run(Splash.java:108)
Tue Mar 03 22:19:39 SGT 2015 ERROR:Failed to load file 'D:\opsu\Skins\section.mp3'.
Tue Mar 03 22:19:39 SGT 2015 ERROR:could not get audio input stream from input URL
javax.sound.sampled.UnedAudioFileException: could not get audio input stream from input URL
at javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
at itdelatrisu.opsu.audio.SoundController.loadClip(SoundController.java:85)
at itdelatrisu.opsu.audio.SoundController.init(SoundController.java:195)
at itdelatrisu.opsu.states.Splash$1.run(Splash.java:108)
** Uncaught Exception! **
java.lang.UnsatisfiedLinkError: org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
at org.sqlite.core.NativeDB._open(Native Method)
at org.sqlite.core.DB.open(DB.java:161)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:145)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:66)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:21)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.ScoreDB.init(ScoreDB.java:66)
at itdelatrisu.opsu.Opsu.main(Opsu.java:136)
What device and what version of android do you have?marcostudios wrote: 5c4z8
onle little problem on opsu-android, if i ssearch for a beatmap it shows the keyboard but i can't type anything
Is this from running the release jar?chong601 wrote: 2y3l5c
However for the .mp3 loading issue, as of the latest build, it still happen
[code]Tue Mar 03 22:18:36 SGT 2015 ERROR:Failed to load file 'D:\opsu\Skins\applause.mp3'.
...
Can you try the commit over on ' fluddokt/omaster' branch and see if that helps?chong601 wrote: 2y3l5c
Slight issue here:
Since v0.4.0, there's a significant amount of jitter (rapid speeding up and down of animations during gameplay). It doesn't seem to make problems on easier maps (since those jitter is really low) but on high maps (AR>8), it really gets noticeable. I have tried playing around the FPS setting (i invented the 600 fps setting xD) but it still have the jitter.
Yukiine wrote: 1j6560
Works totally fine on my Kindle, but not on my computer. There seems to be a problem with SQLite? I don't really know a lot about coding in that direction?
I have run both version 0.6.0 and the source version (which i have built myself)hanawanta wrote: 263n4o
Is this from running the release jar?
Kinda feels like you are running it from source and its missing the mp3spi.jar somehow.
Commit on it or just make a pull request? I'm quite new to Git thoughhanawanta wrote: 263n4o
Can you try the commit over on ' fluddokt/omaster' branch and see if that helps?
I've tested it and you're right it doesn't work.chong601 wrote: 2y3l5c
I have run both version 0.6.0 and the source version (which i have built myself)
I'm no expert on git but,chong601 wrote: 2y3l5c
Commit on it or just make a pull request? I'm quite new to Git though
Sorry, I don't know much about this.chong601 wrote: 2y3l5c
Oh, by the way, after i tried setting FPS to 600, it appears that spinner is really broken...
On low fps setting (60, 120, 240), the spinner works just fine (can clear any spinner), but on high FPS (600 at my case), i can't clear even easy spinner...
yeachong601 wrote: 2y3l5c
OT: are you fluddokt by any chance? o.O
Since its about the same as opsu, it might not be that way for all songs.Tuxdude143 wrote: 4s5z5b
Sync was perfect out of the box
You might be able to swipe up from the bottom or left to right from the right to get access to the software buttons.Tuxdude143 wrote: 4s5z5b
Edit: I know that this is early stages but I'd like to suggest a few things to add. Firstly, add a way to pause the game without using the back button. Reason being that I'm using a moto g 2014 which only has software buttons. I use cyanogen mod to hide them to stop them from getting in the way during gameplay but that leaves me without the ability to pause the game. If you could pop a pause button in there that the tap holds to pause the game in a later version then that would be really appreciated!
Most hits sounds should work, its just disabled by default because.... yeah I should change that. You will need to enable it in the settings and then do a hard reset on the app by exiting from the main menu and then swiping it out in the recent app or using a task manager.Tuxdude143 wrote: 4s5z5b
Secondly, hitsounds are absent. Now I know this may be related to the audio lag present in android but osudroid seemed to pull it off. Hitsounds are a really important part of the game so hopefully they get implimented soon.
Apart from that it works like a dream!
I'll see what I can do.hanawanta wrote: 263n4o
It seems that jarsplice doesn't include 'META-INF\services' from mp3spi.
So a quick fix would be to copy that into the opsu jar.
I can't really think of a more permanent solution.
You might be able to swipe up from the bottom or left to right from the right to get access to the software buttons.I can but it's still not the most ideal solution for those of us with software buttons. Games like cytus hide the software buttons but they still have a pause button for those of us who have software buttons. It's a small thing but it makes our lives a hell of a lot easier
Yea I don't know maybe.
Fixed: JarSplicePlus and opsu commits.euphyy wrote: 2ap2l
I'll see what I can do.hanawanta wrote: 263n4o
It seems that jarsplice doesn't include 'META-INF\services' from mp3spi.
So a quick fix would be to copy that into the opsu jar.
I can't really think of a more permanent solution.
Probably this will do the disable mouse keys.... (didn't have the time to test this because i can't get access to IDEs till after Aprilxasuma wrote: z2640
- Disable mouse/pen clicks. (So people who drag the pen can properly play).
public void mouseMoved(int oldx, int oldy, int newx, int newy)
public void mousePressed(int button, int x, int y)
public void moeleased(int button, int x, int y)
public void mouseWheelMoved(int change)
if (!disableMouseKeys) {Found this on Slick2D website (http://slick.ninjacave.com/wiki/index.php?title=Input#Mouse_2)
public void mousePressed(int button, int x,int y)
}
private long nextFrameTime;
public void init (GameContainer gc) throws SlickException{
//do all init logic here
//keep this line below
nextFrameTime=Sys.getTime();
}
//update the backend logic at 240fps
//render part not shown... i have no idea on how to do that for now xD
public void update(GameContainer gc, int delta) throws SlickException {
int count = 0;
while(nextFrameTime < Sys.getTime()) {
update(gc);
nextFrameTime += Sys.getTimerResolution() / 240;
if (++count == 8) {
nextFrameTime = Sys.getTime();
break;
}
}
}
private void update(GameContainer gc) throws SlickException {
// put all game logic here
}
** Uncaught Exception! **
java.lang.NullPointerException
at itdelatrisu.opsu.db.OsuDB.setStatementFields(OsuDB.java:309)
at itdelatrisu.opsu.db.OsuDB.insert(OsuDB.java:250)
at itdelatrisu.opsu.OsuParser.parseDirectories(OsuParser.java:184)
at itdelatrisu.opsu.OsuParser.parseAllFiles(OsuParser.java:78)
at itdelatrisu.opsu.states.Splash$1.run(Splash.java:106)
As of now, peppy still haven't make osu! source code open for public viewing. IIRC, he did say that it will be released by end of this year.LaughingKing37 wrote: 264r9
I started playing Osu for the past month so I'm fairly new to the Osu community. So why is there a need to make an Osu clone except have it open source? Isn't the main game polished enough that there wouldn't be a need to recreate it?
Sorry, there's still no for skin switching or skin.ini. x.xNitrousdragon wrote: 2q5j1q
It's really just for fun, but as chong601 mentioned, opsu! runs on more platforms than osu! and will also work on lower-end computers. There are plenty of other things you can do, too, but you'll have to be creative. (Here's an example.)LaughingKing37 wrote: 264r9
Thanks for the quick ! ^.^xasuma wrote: z2640
Delayed cursor may be the touchscreen issue, not game issue (since most android phones have input delay on touchscreen)Newb1et wrote: 4z2m5p
Awesome Android port! Although is it just me or is the accuracy grading a bit too agressive, having a hard time to get good accuracy from that I've got good accuracy. Also, the new cursor seems to be a bit delayed(probably the reason why accuracy is low). And last note, why aren't you able to use the original osu! skin? Osu!Droid was able to use the old skin.![]()
You mean this slider?jurassilayer wrote: 4u467
I found something that feels like a bug with the sliders, but I've only seen it happen on a single map so far (didn't test very many maps). It's like the slider gets "caught" on the end with like an extra beat and so you have to hold it at the end of the slider while the ball seems to spin in place for that beat.
Map in question (Normal):
https://osu-ppy-sh.tvgratuite.org/s/2585
It's fairly close to the beginning (the slider is shaped like an upside down question mark) and should be noticeable by having one of the slider beat stars on the actual end.
248,251,57161,2,2,L|312:251|312:200|248:200|249:91,1,280,2|0Yeah confirming that some sliders are really funky on opsu! due to incomplete implementation of the sliders (current available sliders are Bezier and CircumscribedCircle, other types of sliders such as catmull and linear sliders aren't available yet)
Did you use custom hitsounds?jnmiah wrote: 66276d
On my android phone, Galaxy s2, Running 4.1.2, it is stuck on "Loading Sounds". It doesn't move at all. Not sure if it is slow, or not responding at all. Using release 0.8.0a.
currently using Zenfone 4 A4500CGccxex29 wrote: 302947
First.. im using ASUS ZenFone 5...
No issue in performance... stable at 61fps
The issues for me are:
-the menu scroll is so fast when swiping...
-my preferences are not saved
-its too small for phones... if you could make an option for dpi or gui resize.. it would be useful
-the s are slow... in Indonesia...
Thanks in advance..
Thu May 07 22:28:48 SGT 2015 ERROR:** Uncaught Exception! **
Thu May 07 22:28:48 SGT 2015 ERROR:org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
java.lang.UnsatisfiedLinkError: org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
at org.sqlite.core.NativeDB._open(Native Method)
at org.sqlite.core.DB.open(DB.java:161)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:145)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:66)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:21)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.OsuDB.init(OsuDB.java:74)
at itdelatrisu.opsu.db.DBController.init(DBController.java:46)
at itdelatrisu.opsu.Opsu.main(Opsu.java:138)
Did you happen to run this game on folders with "!"? (for example like D:\opsu! or C:\osu!)sugarmikuchan wrote: z3q3e
I tried to open opsu! and it came out with this error .__.
Thu May 07 22:28:48 SGT 2015 ERROR:** Uncaught Exception! **
Thu May 07 22:28:48 SGT 2015 ERROR:org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
java.lang.UnsatisfiedLinkError: org.sqlite.core.NativeDB._open(Ljava/lang/String;I)V
at org.sqlite.core.NativeDB._open(Native Method)
at org.sqlite.core.DB.open(DB.java:161)
at org.sqlite.core.CoreConnection.open(CoreConnection.java:145)
at org.sqlite.core.CoreConnection.<init>(CoreConnection.java:66)
at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:21)
at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:23)
at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:45)
at org.sqlite.JDBC.createConnection(JDBC.java:114)
at org.sqlite.JDBC.connect(JDBC.java:88)
at java.sql.DriverManager.getConnection(Unknown Source)
at java.sql.DriverManager.getConnection(Unknown Source)
at itdelatrisu.opsu.db.DBController.createConnection(DBController.java:65)
at itdelatrisu.opsu.db.OsuDB.init(OsuDB.java:74)
at itdelatrisu.opsu.db.DBController.init(DBController.java:46)
at itdelatrisu.opsu.Opsu.main(Opsu.java:138)
...so I realized I was handling that error completely wrong. It actually gets caught as of 50d55d8 (hopefully).chong601 wrote: 2y3l5c
Did you happen to run this game on folders with "!"? (for example like D:\opsu! or C:\osu!)
opsu! doesn't work in directories with an exclaimation mark.
at least we know that you are still maintaining it leleuphyy wrote: 2ap2l
...so I realized I was handling that error completely wrong. It actually gets caught as of 50d55d8 (hopefully).
Sorry for being gone for so long -- I haven't had the time to keep up with this project lately. I'll get back to it when I have the chance.
Awesome! You back on the project? Love to see this progress more!euphyy wrote: 2ap2l
Release: v0.9.0
Summary of important changes:
Thanks again for all your !
- Speed changing: This update implements the "Half Time" and "Double Time" mods, as well as playback speed selection during replays. Note that pitch is shifted with the current implementation; a new music player is in the works.
- Back-end updates: There were some major back-end additions, notably hit object stacking and Catmull curves.
- Visual improvements: Changed to a cleaner font (Droid Sans Fallback), improved hit animations, and fixed a handful of other issues.
- servers: Added for ing from the osu!Mirror and Hexide servers.
kinda agree on that, but i don't think we can deal with multiple different platforms with one codebase (monkeypatching those will be ugly, like REALLY ugly in my sense). cmiiw though since i don't really involved with multiplatform software development before....Bigpet wrote: gl4q
I'm currently exploring to maybe making a platform shim, so that opsu! can be more easily ported to other platforms (because, lets be honest, there's no one single framework that can truly handle all platforms with reasonable trade-offs).
Slick patches probably because of recent skin select implementation (vs single selection on previous) and changes on hit lighting and scores (300,100,50,miss)Bigpet wrote: gl4q
Anyway during that exploration I saw that a bunch of the Slick2D files seem to be patched, is there a brief explanation as to what was changed?
(I know that I can always just do a diff, but asking doesn't hurt and I can do other things in the meantime)
Gradle build... well not a big issue for me but i actually quite love Maven because i can do shading (put all .jars in one .jar file).Bigpet wrote: gl4q
Also it seems to me that using Gradle as a build system is lot easier for the purposes of creating multiple versions and swapping out parts of the source on different platforms. But I'll worry about that a lot later when it becomes relevant, I just want to test the waters on how attached you are to Maven as the build system.
Sure, that'd be fantastic! (Though it'd be even better if you finished the sliders first... XD) Fill me in with more details if you decide to follow through with this!Bigpet wrote: gl4q
Yeah, I'd say 2 or 3 (but the program should still perform reasonably if someone puts a ridiculous number of sliders on one screen XD). You could probably calculate the max for a beatmap while parsing its hit objects without much effort, though... but that's up to you. xPBigpet wrote: gl4q
3 might not be enough... get a TAG 4 map and add EZ mod and bang, at least 10 sliders....euphyy wrote: 2ap2l
Yeah, I'd say 2 or 3 (but the program should still perform reasonably if someone puts a ridiculous number of sliders on one screen XD). You could probably calculate the max for a beatmap while parsing its hit objects without much effort, though... but that's up to you. xP
I don't think the opsu! developers are d with osu!, so we can't actually "upgrade ☆OSU☆", the source code for that is neither public nor open source.kago chan wrote: 5rm5v
Ich will das alte osu. Opsu legt und die spints gehen nicht, opsu ist viel zu schnell da schaff ich nur von B - D. bei osu ist das anders, alles genau perfekt das tempo, keine legs,> man schafft die spints < und da schaffte ich von SS - D aber meistens nur SS - A
ALSO BITTE TUT DAS ALTE ☆OSU☆ WIEDER UPGRADEN.
ICH WILL DAS ALTE OSU WIEDER HABEN!!!![]()
![]()
![]()
![]()
![]()
Ps Opsu hat viel zu viele sachen die man umstellen kann, imgegenteil von osu
its not a light game for android though, ask your specs.. also what device do you use, because mine is not lagging even a bit..Bigpet wrote: gl4q
I don't think the opsu! developers are d with osu!, so we can't actually "upgrade ☆OSU☆", the source code for that is neither public nor open source.kago chan wrote: 5rm5v
Ich will das alte osu. Opsu legt und die spints gehen nicht, opsu ist viel zu schnell da schaff ich nur von B - D. bei osu ist das anders, alles genau perfekt das tempo, keine legs,> man schafft die spints < und da schaffte ich von SS - D aber meistens nur SS - A
ALSO BITTE TUT DAS ALTE ☆OSU☆ WIEDER UPGRADEN.
ICH WILL DAS ALTE OSU WIEDER HABEN!!!![]()
![]()
![]()
![]()
![]()
Ps Opsu hat viel zu viele sachen die man umstellen kann, imgegenteil von osu
Did you try the desktop version or the Android port? Because I think the Android port is currently lagging a bit behind.
Sounds like the settings file isn't getting written correctly. The scoreboards are in a sqlite database separate from the basic settings.tuddster wrote: 306bx
On the Android version my settings aren't saving, e.g. I have to reset my offset, turn off combobursts, re-enable pause button, etc etc etc. every time I launch opsu. The scoreboards are saving properly though ...
ccxex29 wrote: 302947
move settings to the main menu?
ccxex29 wrote: 302947
remove fps limit? on desktop 240fps, android 60fps
ccxex29 wrote: 302947
add mania and ctb and taiko mode with keyboard and touch ?
ccxex29 wrote: 302947
add custom skins option?
I'll let fluddokt decide whether or not to add that option. I don't think that rendering the cursor (and trail) would be very resource-intensive, though.Newb1et wrote: 4z2m5p
I just thought of this... why not add a feature to disable or enable the cursor in mobile? Since the cursor eats up RAM on my phone. Disabling it may reduce delay.
That's possible. Where would you place that option, though?doomed151 wrote: 226x2s
May I suggest a new feature: local (per-map) offsets. This is particularly useful for Android since music offset is not the same across different maps.
The star formula seems far too complicated to reverse engineer. I don't see any reason to remove the FPS limit (why would you need above 240fps?). I've never played any of the other game modes. Skinning is just like osu! as of this release. GPU usage is lower than osu! on my computer; how much more is it for you?ccxex29 wrote: 302947
add stars?
move settings to the main menu?
remove fps limit? on desktop 240fps, android 60fps
add mania and ctb and taiko mode with keyboard and touch ?
add custom skins option?
+it uses more GPU usage than osu! when i checked on my gpu-z
The star formula seems far too complicated to reverse engineer. I don't see any reason to remove the FPS limit (why would you need above 240fps?). I've never played any of the other game modes. Skinning is just like osu! as of this release. GPU usage is lower than osu! on my computer; how much more is it for you?[/quote]ccxex29 wrote: 302947
add stars?
move settings to the main menu?
remove fps limit? on desktop 240fps, android 60fps
add mania and ctb and taiko mode with keyboard and touch ?
add custom skins option?
+it uses more GPU usage than osu! when i checked on my gpu-z
The feature already is inside osu!. You can change the local offset of a map by using +/- on your keyboard while the map is being played, so why not make it similiar to how osu! does it?euphyy wrote: 2ap2l
That's possible. Where would you place that option, though?doomed151 wrote: 226x2s
May I suggest a new feature: local (per-map) offsets. This is particularly useful for Android since music offset is not the same across different maps.
marcostudios wrote: 5c4z8
Can't open if i pasted on my osu! folder
Mon Jun 30 09:35:40 CEST 2014 ERROR:Unable to determine Slick build number
Mon Jun 30 09:35:40 CEST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Mon Jun 30 09:35:40 CEST 2014 ERROR:Error while creating game container.
Mon Jun 30 09:35:40 CEST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Please be aware that due to the way Java works (or any dependencies in opsu), opsu! will not run on any folder that contain "!" (exclaimation mark)...624338352 wrote: 34555b
marcostudios wrote: 5c4z8
Can't open if i pasted on my osu! folder
Mon Jun 30 09:35:40 CEST 2014 ERROR:Unable to determine Slick build number
Mon Jun 30 09:35:40 CEST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Mon Jun 30 09:35:40 CEST 2014 ERROR:Error while creating game container.
Mon Jun 30 09:35:40 CEST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
are you a troll or what? you posted in two open source threads asking for how to and install. What about reading what's written in the OP?RehaOyundaDegil wrote: 133u14
how i can and install?
Sad to say that the slider pattern is actually intended... The only solution is use the best quality for slider rendering.Sendji wrote: 5n6o1a
Hi. At first I would like to thank developers for this great port.It works flawless on my S5.
I have minute problem. I accidentally changed all settings by unexpected swipe over settings screen. Could you tell me how can I revert default settings? Thanks.
(It happened on my phone)
Nvm. I deleted .cfg file and opsu created a new one.
___________________________________________________________
I have two other problems and both could be seen on the screen below.
>http://up.fastpoke.org/img/c2844e094e829c31ced2cad5ebd89dfd.png
First problem related to sliders. They look wrong. Excess circles appear through the sliders and reverse sliders.
Second problem is about the ball which appear instead of skin's "ring".
This is how it should look (screenshot from pc's original osu)
>http://up.fastpoke.org/img/c04faafdd6ac9b5b45c23b1bb6787ea3.png
Any ideas how I can terminate these issues?
What phone are you using? AFAIK, some phones does have issue with opsu!. S5, S6 and Note 4 to name a few....Hydrixel wrote: 4mg2m
it laggs soo much when spinners appear... but osudroid doesent have this problem....![]()
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I might take a look later. The music offset option has an awful implementation right now, so changing offsets during gameplay might not even work without a complete overhaul...Howl wrote: 5d1b38
The feature already is inside osu!. You can change the local offset of a map by using +/- on your keyboard while the map is being played, so why not make it similiar to how osu! does it?
Blame Java. Nobody's ever going to fix that bug. /sigh624338352 wrote: 34555b
Can't open if i pasted on my osu! folder
They should both be resolved in the desktop version; the slider rendering was completely rewritten in version 0.10.0 (by Bigpet).Sendji wrote: 5n6o1a
I have two other problems and both could be seen on the screen below.
Please report the issue (with screenshots) here so fluddokt can look at the issue. If it's also a problem in the desktop version, report it to me here instead.Hydrixel wrote: 4mg2m
i copied skin as said on the instructions page... but their too big for the screen XD,, only the cursor, numbers, and some other elements resized automatically...
No idea how/if this can be done with LWJGL/Java.Zeon013 wrote: 6w353k
no mouse sensitivity option?![]()
Awesome! Waiting for the Android release.euphyy wrote: 2ap2l
They should both be resolved in the desktop version; the slider rendering was completely rewritten in version 0.10.0 (by Bigpet).Sendji wrote: 5n6o1a
I have two other problems and both could be seen on the screen below.
Xerath Solo Top wrote: 3f1a23
On opsu! android version, there's no hitsounds
i cant provide any logcat sorry.
Currently running CyanogenMod 12.1 (Android 5.1.1) Sprout8 (Android One) Official Nightlies.
Sorry 4 my bad english XD