00:00:624 (1) - kinda awkward place to start a beatmap? just saying; doesn't matter.
it should definitely be on the right! waaagh!
00:28:624 (3,4,5,6,7,8,9,10,1) - the spacing might have to be consistent; it doesn't look very straightforward.
01:09:424 (1,2,3) - there is no reason for them to be on the same spot. Not a big problem, though.
01:10:624 (5,1) - that's way too down, and consider separating them as well.
01:36:224 (4,1) - same as 01:09:424
02:15:624 (5) - that one is also way too down.
02:45:590 (2,3,4) - I would make these a slider.
02:47:923 (8) - I can't hear the hitsound?
03:00:823 (5,1) - same as 01:09:424
03:32:623 (1,2,3,4) - their positioning looks kinda random. try making them neat.
03:41:923 (7,8,1) - doesn't really look like the right place for a jump..
03:45:823 (1,2,3,1,2,3) - same as 03:32:623
04:55:022 (1,2,1,2,1,2,1,2) - way too far? (it's 8 times farther away than it is supposed to be. dayum.)
06:03:285 (1) - I don't think this is a very good idea. what about just giving the player a break instead?
07:02:747 (1) - way too down?
07:05:947 (1) - ^
07:27:747 (5) - too far away? not a good place for a jump.
That's all from me. that's a really hardcore beatmap by the way.
00:28:624 (3,4,5,6,7,8,9,10,1) - the spacing might have to be consistent; it doesn't look very straightforward.
01:09:424 (1,2,3) - there is no reason for them to be on the same spot. Not a big problem, though.
01:10:624 (5,1) - that's way too down, and consider separating them as well.
01:36:224 (4,1) - same as 01:09:424
02:15:624 (5) - that one is also way too down.
02:45:590 (2,3,4) - I would make these a slider.
02:47:923 (8) - I can't hear the hitsound?
03:00:823 (5,1) - same as 01:09:424
03:32:623 (1,2,3,4) - their positioning looks kinda random. try making them neat.
03:41:923 (7,8,1) - doesn't really look like the right place for a jump..
03:45:823 (1,2,3,1,2,3) - same as 03:32:623
04:55:022 (1,2,1,2,1,2,1,2) - way too far? (it's 8 times farther away than it is supposed to be. dayum.)
06:03:285 (1) - I don't think this is a very good idea. what about just giving the player a break instead?
07:02:747 (1) - way too down?
07:05:947 (1) - ^
07:27:747 (5) - too far away? not a good place for a jump.
That's all from me. that's a really hardcore beatmap by the way.