\:D/
Thank for the list
More BAT to check Taiko map


True. Had this concern, too. But I think a bit recognition for people who were a lot active in this game mode isn't bad at all. After all, beside notable people we have nothing else for Taiko guys. And new people should know their predecessor.Loctav wrote: 5b1v22
Why? This is totally unrelated to BNG and QAT stuff and interests no one who looks up that thread...
Encourage modding by organizing queues that are more focused on a quantitative approach first, and then after a good period of grinding modder score/kd to be added to the BN, spend time enforcing qualitative modding. I think your goal should be to get people onto the BN so that more maps can flow into qualified. Once there are more BNs, they can improve their modding quality through the disqualifications they receive and the advice given to them by their peers. , DQs aren't a bad thing, they can be good learning experiences if applied right.OnosakiHito wrote: y4t4u
I have some ideas what we could possibly do. But before that, maybe some of you could give some ideas as well, as in, how we can make our current state somehow better.
Recruiting more Taiko BNs is the prerequisite of improving the current situation. Once we have got more , the workload of individual BN would be lighter and we could handle mod requests in a more efficient way. However, I think that those who want to become a Taiko BN should have at least the necessary modding skills (e.g. to give constructive mods with respect to mappers' intention or style), otherwise they may not bring real benefits to the modding process.OnosakiHito wrote: y4t4u
No one here who could give some input?