Hey Nya! Sorry it took me so long to get to your mod =/
Really nice mapset -Nya-!
Thanks so much for the m4m
Good luck!
Easy
- 00:03:696 - Remove the NC here, and add a NC here 00:05:150. I would also remove this NC 00:06:605
- 00:08:059 (2) - To match the pattern of your previous hitsounds, add a whistle here
- 00:13:150 (2) - I would adjust the position of this slider, so the head is at x: 288 y: 276, and then adjust the blanket accordingly. This makes it so you keep a nice curved cursor movement through these notes 00:11:696 (4,1,2)
- 00:12:787 - How come you don't use any claps in this section? You should be putting them on these beats 00:14:968 , 00:15:696 , 00:16:423 . For the claps in the middle of the slider, you should use a slidertick hitsound. Also, you should use this custom hitsound: http://puu.sh/dOAw3/d45f99dc93.wav . It's very commonly used, and it matches your music.
- No reason to skip this note
- 00:29:514 (4) - I'd rather not see a slider end on a strong note like this. Try a rhythm like this: http://puu.sh/dOBi5/2b9ea16933.jpg You can adjust it however you want, as long as there is a note starting on this beat 00:29:877 -
- 00:33:877 - I highly recommend you add a note here, especially because it sounds like the music is building up here
- 00:35:332 - ^
- 00:41:150 (3,1) - The change in flow is too much here. I recommend placement that looks more like this: http://puu.sh/dOBYj/a20bca3751.jpg
- 00:52:787 - Add a note here.
- 00:56:059 (1) - Move this slider to x:477 y:170 so it forms a nice triangle with 00:54:605 (4,5,1) -
- 00:58:968 (1,2) - Can improve blanket
- 01:00:787 (3,4) - ^
- 01:01:877 - I prefer that you adjust your combo so that a note starts on this important beat.
- 01:01:150 (4,1) - Something like this: http://puu.sh/dOD0t/84f1f992dc.jpg has better flow.
- 01:08:241 (1) - hmmm, I'm not sure about this one. I think when you start a slider on a red tick like this, it is too hard for someone playing an Easy difficulty. You should ask someone who is experienced with Easy diffs.
- 01:26:787 (2) - ^
- 01:10:605 (1) - Lower this slider just a little. To around x:191 y:76
Normal
- 00:03:150 (6,1) - I would prefer something more like this: http://puu.sh/dODTH/e3c91a6c77.jpg
- 00:05:150 (3,4,5,1) - For this combo, I would turn hitcircles 3 and 4 into a slider. And I would turn slider 1 into two hitcircles. It matches the music better this way.
- 00:15:332 (1) - You shouldn't use extended slider when it causes you to miss a beat in the music. Refer to Kibbleru's page If you scroll down, he talks about the use of extended sliders. I recommend you end the slider here 00:15:696 and go from there
- 00:21:150 (1,2,3) - The flow with this combo could use some work. Think about which way your cursor is moving to the slider heads. It kinda of creates an unpleasant feeling because the notes are lined up straight, but the sliders are forcing you to make these curvy movements. Sorry, I am aware I'm not explaining myself well. Here is what I would do with this combo: http://puu.sh/dOFKh/f7b89c679c.jpg
- So where there is a really strong note like this, I highly encourage you to start a note here, rather than end a slider on it. This is a very important beatmapping practice that you should always be thinking about.
- 00:33:877 (4,5) - The flow here is lacking a little. Bending slider #5 the other way will help.
- 00:50:241 (1,2,3,4,5) - I recommend you keep combos with a lot of half notes to a minimum in Normal difficulties. They are very hard for newbie players.
- 01:12:059 (4) - This isn't that big of a deal, but could you put the red anchor right in the middle of this slider, so it matches up with the clap?
- 00:58:968 - You have your claps on the wrong beats in the kiai. They should be on these beats: 00:59:332 - 01:00:059 - 01:00:787 - 01:01:514 - 01:02:241 - (i think you get the point lol)
- 01:03:332 (3) - I think a better way to express these finish notes is to make it 3 hitcircles, rather than a reverse slider.
- 01:21:877 (1,2) - Blanket could be better
- 01:23:696 (3,4) - ^
- 01:26:787 (1,2,1) - Something more like this looks better: http://puu.sh/dOHw1/e4dc7dbae9.jpg
Hard
- 00:06:242 (4,1) - This jump is lacking. Increase the distance to match the previous jumps.
- 00:12:787 - Like in the other diff, claps should be in this section
- I wouldn't skip this 1/4 beat, because you have been mapping them previously in this diff, like right here: 00:14:514 (4) -
- This note can be easily mistaken as a 1/2 note away because of it's distance snap. Either create a stacked anti-jump with 00:20:423 (7) , or increase the distance.
- 00:45:878 (4,5,6,7,8,1,2,3,4,1) - I really like this combo
Good job
- The flow can be improved by doing something like this: http://puu.sh/dP4Ml/72ab395f43.jpg
- 01:23:696 (4) - You skip a lot of 1/4 beat with this slider. I would consider mapping them
- 01:25:151 (1,2,3,4,5,6) - You skip some beats that should be mapped imo. Try something more like this: http://puu.sh/dP5bh/80a9eefbd7.jpg
Milan-'s Insane
- Of course it's up to you, but I would personally name the difficulty Milan's Insane (without the -)
- 00:05:150 (1,2,3,4,5,6) - I would just repeat the same rhythm like this: http://puu.sh/dP5Jr/54b973fcf6.jpg
- 00:44:968 - A note should be clickable on this beat. I recommend a rhythm more like this: http://puu.sh/dP6eF/a6ae36061d.jpg Adding some slightly larger jumps at this part would feel nice also.
- 01:06:241 (1,2,3,4,5) - You can make these jumps look a little neater. Try something like this (sorry its hard to see. I didnt move slider #1): http://puu.sh/dP6L5/74ef8b5066.jpg
- 01:25:150 (1,2,3,4,5,6,7,8) - This is just personal preference, but I would like it if these jumps were a little bigger. It feel like it would go with the music, and be a good way to close out the song.
- Really solid difficulty. Nice work.
A's Extra
- I highly recommend you don't use drum hitsounds for the whole thing. It's ok to use them to emphasize some notes, but I don't think it sounds good for the whole map. It also doesn't match the rest of the mapset. I reading your response to one of the other mods and you said something like "this is my diff and it's not related to the other difficulties." You shouldn't think that way. Your difficulty is supposed to coordinate with the other difficulties, making a nice spread for a mapset.
- 00:10:968 (1,2,1) - I don't think you heard the music here correctly. These are just 1/4 notes. No need to use 1/6 notes here.
- 00:28:968 (4,5,6,7) - You shouldn't be using 1/6 notes in this map. Although in this part I hear some 1/8 notes. Like this: http://puu.sh/dP9G3/46f010a138.jpg
- I don't have much to say about this diff, because you have so much freedom in an Extra, it all comes down to opinion really
- I think you should work on some neater / cleaner object placement. A lot of the times it feels like your objects have no purpose with the other objects, and it looks a little messy.
- EDIT: Also, I forgot to mention, your difficulty name "A's Extra" might be unrankable. I believe it's a fairly new rule, but GD's have to be the mapper's name. That's why Azer had to change his "Extrazer" diff names to "Azer's Extra"
Really nice mapset -Nya-!
Thanks so much for the m4m
Good luck!