i really don't get what qualifies as rankable and what doesn't anymore. one shitty low quality map gets ranked, the next doesn't. it's an all or none situation, so make it be that way.
I just don't see what makes this a "shitty low quality map". The map is easy to read and feels, at least to me, like it matches the song. The only gripe I can see is that it's moderately difficult to play. And I don't see why difficulty of playing should factor into ranking a map. I'm not a mapper so I know my opinion might not hold much weight at all, but as a player I'm really sad to see this map go ): it seemed like a breath of fresh air and I really enjoyed itnookls wrote: 4u3623
i really don't get what qualifies as rankable and what doesn't anymore. one shitty low quality map gets ranked, the next doesn't. it's an all or none situation, so make it be that way.
OH NO people have different opinions!Soap755 wrote: l63n
I agree with this.nookls wrote: 4u3623
i really don't get what qualifies as rankable and what doesn't anymore. one shitty low quality map gets ranked, the next doesn't. it's an all or none situation, so make it be that way.
Then there's some good un-ranked maps that don't get ranked. Like gg.
this is what i mean, if everything is subjective then why can't this be ranked while maps like dadadadada can and are?MillhioreF wrote: 2k1855
How do you even determine "quality" to the point that a map can be ranked or not?
- Patterns that make sense? We see less and less of those in Insane/Extra difficulties nowadays and that's not stopping anyone.
- Readability? That's subjective, I can read stuff most people would call totally unreadable.
- Playability? That's subjective too, we saw some very good plays on this map even during the short time it was ranked, so obviously some people can play it.
- Following the music? Maybe, but I'd argue there are a lot of other ranked maps that completely make up their own beats. At least this one follows the constant background 1/4.
What it boils down to in the end, since any criteria (beyond ranking criteria themselves) is subjective, is whether or not the map is the best it can be. I don't think this one is yet, but all the same what right does anyone have to say "this mapping style is unrankable"?
Let me be the boo-man doing this.Cherry Blossom wrote: 5u433y
Because the angry GM will lock this thread, and nobody will be happy.
MillhioreF wrote: 2k1855
Instead of tossing around blame and namecalling pointlessly, I'm going to point out some patterns in this map that I don't think are very fair at all. Examples:
01:26:070 (15,1) - You expect the player to cross 75% of the screen in less than 1/10 of a second, and the music isn't even especially intense there, which doesn't make much sense. Most people complaining about the map are doing so because of patterns like this that aim for sheer difficulty rather than playability or going along with the music. thou i don't think my version's wrong but since lots of modders and testers complained about this, i decide to change it to another style to fit the normal sense.
02:01:446 (7,8,9,10,11,12,13,14,15) - I don't objectively have problems with most of the stream spacing in this map, but the angle change here feels HORRIBLE, at least to me. Around (11) or so, the angle takes a sharp turn instead of a smooth one, and it just doesn't really work. I'm not sure I've full comboed this part ever, and I've tried this map a lot. 00:43:758 (7,8,9,10,11,12,13) - has a similar problem, although it's not quite as bad. after lots of tests i can say thou the stream looks horrible, even some one recommend me change those shapes to regular pentagon or something like that to give "more clear and well done composing" which i won't agree with those testing results.
03:00:579 (2,1,1) - The slider blanketing here isn't very great, and the blanketing all throughout this slow section suffers from similar issues. Set the circle size to 2.5 to see it more clearly. lol, maybe only u can find issues like this coz u did ez mode www, fixed.
04:00:231 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - The note speedup here also feels pretty bad, and to me it feels more luck-based whether you hit it or not because you have to change your cursor angle and speed so quickly. i can some kind of agree with u after scaning some replays on the score board, so i decide to merge note 7 and 8 into a 1/4 slider to low down the risk of combo breaking, still kept a part of spaced stream thou.
04:13:845 (14,15,16,1,2,3,4) - Another really sharp, weird angle that I screw up more often than not. This one isn't as bad as the others I've mentioned though. yes, this is fine imo.
04:25:116 (16,1) - What am I looking at? I can't think of any possible cursor motion that can play this intuitively. believe it or not, it's easier to play than fluent flow in streams.
05:00:925 (2,3,4,5,1) - Not necessarily a problem, but can anyone even FC this? 1.20x note spacing on 2 x 2.8 slider velocity. even i can do it myself (sometime thou orz).
I actually like this map a lot; it's challenging, fun to play, and has a lot of awesome-looking patterns. The problem is that it's just not very high quality, and the problem with making maps this hard is that almost nobody knows how it actually feels to play, or whether certain patterns work or not, so it's not going to get too many useful mods - and even if it does, you might have to give up some of your awesome patterns because, despite your best effort, and despite how fun they might be to play, they're not necessarily good.
: there's nothing wrong with mapping for the graveyard.
Yauxo wrote: 71584y
While we're at it, here's a thing that buggs me quite much.
■ I really love these Streams 04:05:781 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - and the idea behind them, but I really hate the fact that these sharp turns sometimes happen on normal beats (and not on the very strong ones that'd indicate such a change) or vocals. This goes for: i know what u mean, and actually, i did what u said which is correct to u, maybe it's hard to notice or it's just not good to u thou.
04:09:075 (7) -
04:13:238 (7) -
04:17:313 (7) -
04:18:786 (7) -
04:24:423 (8) -
04:45:318 (9) -
04:46:706 (9) -
04:48:180 (10) -
It'd feel more natural if you'd only use these for the very strong beat in the song (best example is the first stream Ive posted).
■ I would also shape 04:22:081 (13,14,15,16) - more curvy to the right. There's no real reason to have the start of the next combo on the right side if it's shaped like that. the reason u mentioned above fits here imo.
Edit: oh, also. These things 01:28:584 (6,7,8) - feel extremely awkward. You're most likely expecting a repeat Slider like the tons of the times you've had that one before, but there's none and you just suddenly have to play the next repeat Slider that starts on a red tick (opposed to the all-white-tick combo before that) yeah, but well i think this is not that hard to play if u can go through the previous part, and this pattern maybe a little tricky while playing fine thou.
thx for modding!Ovoui wrote: 2tc5q
random mod, hope it will be usefull
[Mysterious hymn]
00:13:064 (2,2) - i believe that stacking slider is an unrankable issue no, it's not.
i understand on what you mapped the stream but i think it's interenting to map this sound because of the hitsounds it's not listenable
02:43:931 (1) - may be this this jump is a bit to much large already changed.
03:13:064 (1) - nice scythe
03:15:839 (1) - this overlapping is very strange
03:15:839 (1,2) - it could be nice of you make a blank with thoses slider current ones r fine enough.
04:50:174 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - it's a bit repetitive here, you can do something better sry but i won't change the last part coz it's perfect now.
i suggest you this
1 https://osu-ppy-sh.tvgratuite.org/ss/2377441
2 https://osu-ppy-sh.tvgratuite.org/ss/2377443
3 https://osu-ppy-sh.tvgratuite.org/ss/2377446
4 https://osu-ppy-sh.tvgratuite.org/ss/2377449 (overlapping are visible because i change the ar to 0 to take screen)
well gl hf, i wish this map will be requalified ans pls don't quit osu i'll be sad without your map![]()
Lots of people in the mapping/modding community will say that maps that are enjoyable to play for most aren't necessarily at their best or aesthetically pleasing, and that that by definition makes it "not good". I would like to take your rephrasing another step further and say that "a good map is not necessarily ready for ranking". Mostly because, in your scenario, that means there are nukeable good maps, which is kinda self-contradictory, I'd say. Even Eighto (490 diff) would've been rankable given enough modding and a full spread, at least by the standards of back then.Vell wrote: 3ue3j
A fun map is not necessarily a good map? I thought that was the purpose of a game, having fun, and this is fun so i consider this map being good.
I would rephrase that to 'a good map cannot necessarily be ranked.'
As I've said earlier, the main issue with this is that not everybody is equally musical, so to some people the streams will be a painfully obvious result of the song while others will be like "wtf overmap D:<", and this can lead to both sides will be calling each other retarded because they're both interpreting the song in a different way (which, if you've noticed, is exactly what has been happening).Tshemmp wrote: 32b38
Well this map is actually good. But the thing is, when I hear the song the last thing I would think of are endless high spaced (slider-)streams. Compare it to chipscape for example. When I hear the song preview there I instantly think "stream map". But on this song here it just doesn't fit imo. Had you made this map for a different fitting song, no problem. Because the mapping is actually nice. But on this songs it feels more like "streams just for the sake of it" (please don't feel offended, I can imagine you put a lot of work in it and I am not going to downplay that). As Mikakage said it doesn't feel like you are playing the song.
I think I addressed all of these in my mod above.Tshemmp wrote: 32b38
Also I am not sure if this was already mentioned, but [...]
Please read previous 16 pages before posting. Somebody (million ppl) said it before you.AR9 wrote: 1w4w5v
https://www.youtube.com/watch?feature=player_detailpage&v=WSj3_8kbY18#t=251
???
I'm glad people are trying to rank harder maps again, but forcing difficulty isn't how to do it, especially when some of the patters are borderline irritating to play. Compare this to freedom dive, it also has absurdly long streams. Listen to the song though, they belong there. That song was destined to be hard. This isn't. As much as I want a difficult map to be ranked, this is going to set a bad example.
Yeah, that's a thing up to individual interpretation. I was just stating my opinion. I mean I wouldn't even mind if this got ranked, nobody forces me to play it anyway (which I still would, because as said the map itself is goodTess wrote: 191a2j
As I've said earlier, the main issue with this is that not everybody is equally musical, so to some people the streams will be a painfully obvious result of the song while others will be like "wtf overmap D:<", and this can lead to both sides will be calling each other retarded because they're both interpreting the song in a different way (which, if you've noticed, is exactly what has been happening).Tshemmp wrote: 32b38
Well this map is actually good. But the thing is, when I hear the song the last thing I would think of are endless high spaced (slider-)streams. Compare it to chipscape for example. When I hear the song preview there I instantly think "stream map". But on this song here it just doesn't fit imo. Had you made this map for a different fitting song, no problem. Because the mapping is actually nice. But on this songs it feels more like "streams just for the sake of it" (please don't feel offended, I can imagine you put a lot of work in it and I am not going to downplay that). As Mikakage said it doesn't feel like you are playing the song.
Can you link it to me (and especially HW's answer to it)? I am somehow to stupid to find it.Tess wrote: 191a2j
I think I addressed all of these in my mod above.Tshemmp wrote: 32b38
Also I am not sure if this was already mentioned, but [...]
all these hurr hurr opinionsAR9 wrote: 1w4w5v
1. forcing
2. some of the patters are borderline irritating to play.
3. they belong there. That song was destined to be hard.
4. this is going to set a bad example.
It's fine to leave the own opinion as long it can be explained. However, Tess got a good point:LexiaLovesU wrote: 2l6b6n
Get back to the map you dont need to keep wasting posts saying your opinions about the DQ or Arguing with one another if you want to argue take that via PM if you want it ranked so baddly mod it causei if this dicusstion keeps up like this the thread will get locked its DQed so instead of wasting the mappers time Argueing with it eachother how about you mod the map so it can go forward
VINXIS wrote: f421q
this whole thread is the perfect example of why subjectiveness should not be used for decision-making.
Higan Torrenttbh I'd suggest to add variety to the patterns and not just copy paste at the beginning idk
add dnb, and breakbeat to the tags
00:16:359 (2) - x:244 y:232
pls use stacks imo they'll cause less shitstorm and aesthetically look better for places like:
00:47:920 (3) - this is already stacked to another obj.
00:49:134 (2) - ^
00:50:694 (3) - ^
00:52:255 (3,1) - ^
00:53:469 (2) - ^
00:59:191 - add note pls nope.
01:01:966 (1,2,3,4) - I think this is overmapped no, it's not. here's following the electrical tick beat.
01:18:873 (1) - I'd say remove this note it's ok to both rhythm and playing.
01:33:006 (15) - x:272 y:284 have organization to 01:33:873 (5) - so nope.
02:09:943 (4,5) - I think this is also overmapped no, it's not as well. here's following the vocal beat.
02:36:561 (1) - I'd say to remove this too same as above.
03:21:388 (1) - I love this part thx bb www.
03:43:151 (1) - remove this 2 pls same as above.
04:18:006 (14,15,16) - LOLPLS (imo it'd be better if u removed the stack and u used your usual slider-ending-the-stream pattern for it, same with all the stacks that stream feels like it was mapped like that only to piss ppl off lmao u feel me) it's just a kind of stream style just like other ones.
04:38:728 (1,2,3,4) - pls make them into sliders instead nope for same patterns before.
04:55:376 (2,3,4,5) - OMG OMG
y'all need to calm ur shit this map deserves to be ranked
thx for modding!Halfslashed wrote: 3q315w
Well, I'm all for this map getting ranked, but I'm not too experienced in modding, nor can I play test this. I guess i'll just do a small mod based on my musical knowledge. Feel free to completely ignore this, but I want to at least show my by trying.
[Higan Torrent]
Remove "Touhou" from source and instead put it in the tags, as it is not from the official game. the source will be always "Touhou" if the song's re-arranged from a official touhou song.
03:00:579 (2) - This slider ends on a red tick, where as all the others end on a blue tick. Be consistent with this and either change this to end on a blue tick or all the others to end on a red tick.
04:00:231 (1,2,3,4,5,6) - I'm confused as to why these have increasing spacing. I don't really hear any musical cue to indicate a spacing increase here. Why don't you try using constant spacing for each of those? Since this occurs three times in succession, you should try something similar to the beginning where you escalated the spacing every time the same rhythm was repeated. (Streams at 00:40:463 have 0.70x, 00:41:850 have 0.80x, and 00:43:238 have 1.1x) same vocal + hasty drum beats tell me set pattern like this.
04:01:619 (1,2,3,4,5,6) - ^ ^
04:03:006 (1,2,3,4,5,6,7,8) - ^ ^
04:05:781 (1,2,3,4,5,6,7,8,9) - I've got a bit of a problem with this section of this amazing stream. The entire stream aside from this point makes turns according to the string instrument in the background (I want to say violin, but I'm not completely sure). This section has two very sharp turns that don't really fit with the music. then try vocal track.
That's pretty much all I can say for this, good luck, really.
Tess wrote: 191a2j
Is there a reason you changed from Mysterious Hymn to Higan Torrent? I personally liked Mysterious Hymn a looot more. I hope you'll change it back but it's up to you of course.
Qualified*Storm- wrote: 2b69b
If you rank this and the CTB mapset at the same time... oh my god it will be so perfect, https://osu-ppy-sh.tvgratuite.org/s/253969
ctb mapset is already bubble tho D:
then potato. .-. that's what happens. well, unless HW revives this map, this isn't going anywhere .-.Yales wrote: 6j683v
It seems that "osu!" doesn't want this map, but the community wants it... so what now?Loctav wrote: 5b1v22
Unlocked upon request by Hollow Wings. Let's see how it goes. I wish you good luck, HW! Please keep my words in mind that are written before.
murasakikana wrote: 615m6n
我不会mod,我的想法你看看就好。
我一直认为你是一个“灵魂型”mapper因为,你有时候能把一首歌的aura给弄到map中去。这一点不得不服。
但是这一次,我觉得还是有些过火了。
在整体上,还是一如既往的灵魂风格,特别是最后的长滑条,很有小町武弄镰刀的架势
以及大跳,恩?我也不知道那是什么似乎是大型圆周式连打?总之,看着auto打,或者看那几个顶尖玩家的replay十分感动。
我前面说了我不会mod,但是根据我学到的知识,以及玩这个游戏体会到的,我觉得那个173大跳(?)稍稍修改一下,最大的问题也就解决了。
下面是真正的建议
173大跳,其实在osu中并不存在。那肯定是把这一串当连打来打。但是根本不存在这样的连打: ←已经展现在你眼前的东西,你居然说不存在?这是我对你这个post所有想说的话。
1. 右手移动时,顺时针比逆时针要顺畅。可以看到map中逆时针占多数。
2. 玩家在处理这样的情形时,它是可以预读到第5个note的。移动应该是1-->5这样。(但是不是弹道运动)因此移动速度符合拾取运动规律,
note间距应是:0----0.15~0.2-----0.5-----0.8~0.85----1。每0.25下note很容易在第二个就miss。
3. 弧度问题。手部做圆周运动虽容易,而且镰刀弧线圆形也更酷,但是你也为玩家想想吧,1----5读图方式注定运动曲线越直越好。我觉得,稍微摆一个镰刀弧线就行了。不用太直也别太弯。
完了![]()
discussed with loctav, reduced some messed up patterns.Its Depths wrote: 6g33h
I hope this mod helps, I really enjoy this map and hope to see it revived
1g1z4l
Higan Torrent
Make the OD, 9 (6.7 star map), with the amount of streams and the star difficulty I think OD9 would be best fit for this. od9 is too high for a bpm173 map imo. this is not as heated as some crazy beat songs with heavy drum or base track in it, so od8 can be the best.
00:23:469 (1) - overlay on top of 00:22:949 (1) - its flow better. thou it's a good idea, organizations locked stuffs' places, and current version is fine as well, so let it be like this.
00:31:879 (14) - remove this note and make 00:31:966 (15) - repeat so that you have more flow and preps you for 00:32:139 (1) - i don't agree with this with both rhythm level and even with my original hs tracks' settings. main beat in the song itself is at 00:31:791 (13) - , if there's a repeating slider, then it should be started there imo. but i wanna just keep those tapping objs for consistent of rhythm style to players, and hs system's already completed, so i think this can be kept.
00:37:428 (14) - ^ same as before, for consistency and flow . ^
00:52:949 (1) - repeat slider feels a bit out of place, and you dont seem to use it again in this section, so also feels a bit inconsistent. it follows the rhythm but plays inconsistently. i know it's not as the previous one following the vocal track as well, but it's also some kind of way expressing the base track. and indeed i set nearly all of objs following the drum and base, leaving vocal with free style.
01:01:966 (1,2,3,4,5) - random burst here, not really following anything. right, changed rhythm and composing here. i think i heard things wrong when i map this part before.
01:07:862 (2) - place under tail of 01:06:821 (1) - to emphasize it? current version can emphasize it better imo.
01:14:278 (1) - no need for NC here, these are readable without it. well, i think they're necessary, for they're not that long sliders and stacked end to head.
01:14:972 (1) - ^
01:15:665 (1) - ^^
01:22:081 (1,2,3,4,5,6,7,8) - I feel like you could make this flow better, I would say stack the head of 6 with the head of 3, then move 7-8 so 8 is stacked with 01:21:475 (10) - http://puu.sh/gF2r2/3d9df02c07.jpg i've thought about that part a lot as well, but at last i choose not change here. for i lower ds at 01:22:602 (4,5) - with less emotion in vocal, which current version with stack stuff can express much more.
01:35:954 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - you do this later on as well, as I mentioned there, it feels really forced to play and mapped more for the difficulty factor. no, it's not. it's just common pattern.
02:40:463 (5,6,7,8) - make this mirror 02:39:769 (1,2,3,4) - nope. i hate symm and regular structure. i'll use or not use those kind of patterns on purpose, here i choose no. (thou i mapped symm style maps as well, some kind of being on purpose, too.
02:42:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I believe you're mapping to the vocal here? maybe make the stream look more like this http://puu.sh/gEU6J/4e5c474d6a.jpg ? the arch at 8 shows the rise in the pitch of the vocal. yeah they're expressing vocal in some kind of level, but here i just wanna them in fluent line, like what i did at 02:43:931 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - and the previous kiai.
02:51:908 (7,8) - ctl+g to make it the same as 02:50:868 (1,2,3,4) - there is really no justification to make it different than before. haha nope for the emotion shifting in vocal.
from here 02:53:642 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - to 02:57:631 (15) - it doesn't flow properly to me, seems mapped for difficulty more. the motion of reaching back feels forced. believe it or not, if i changed in another style with those streams, the whole pattern will be more difficult to play. reaching back of that jumping can help you read and aim the different streams better than some fluent flow style or shorter ds jump here. you can try it and maybe the good ones in your mind by yourself in testing, if you are able to do that.
02:59:191 (1) - to 03:18:613 (3) - I feel like mapping the flute is more important here. too quiet this part is, so i don't think setting too much tapping objs here's a good idea.
03:00:579 (2) - blanket the tail here. sure, changed.
03:06:128 (2) - ^^ i'll skip this with locked organization.
03:41:331 (4,5,6,7,8,9) - I hear what your mapping to, and you start the stream a bit late start here 03:41:157 (3) - because I hear it starting on the blue tic after 03:41:157 (3) - so I would add a note at 03:41:243 . i think that beat's too quiet to be heard, thou it really exists. this part i wanna mainly follow those drum track because it's so special, missing this one can be still fine.
03:43:584 (1,2,3) - 03:43:931 (4,5,6) - switch the position of these so put 03:43:584 (1,2,3) - where 03:43:931 (4,5,6) is and so forth, I didnt feel much flow between 03:43:584 (1,2,3) and 03:43:931 (4,5,6). compared to the inconsistent spacing of 03:44:451 (9) - to 03:44:625 (10) - so by doing it adds consistent spacing.
Another thing 03:43:584 (1,2,3,4,5,6) - stresses a syllable and 03:44:278 (7,8,9,10,11,12) - stresses another. lol, this kiai is nearly full screen jumpings, so there's no flow anymore. so i just put stuffs where they can be easily read and aimed, you can take those patterns really easy imo.
03:46:359 (1,2,3,4,5,6,7,8) - ok here the spacing is weird and I feel like you could map it more like this http://puu.sh/gEYKv/83ebae817d.jpg I mapped it like this http://puu.sh/gEYMw/96d017404a.jpg the circular flow between 4 5 and 1 is extremely nice to play and looks good imo sry but they are just patterns. your style is good in that way, i'm sure, but i'll insist what i've done here.
03:58:845 (1,2,3,4,5,6,7,8) - the spacing throughout here is really inconsistent, make the change in spacing more consistent. i won't set consistent spacing when they're following inconsistent song track.
04:03:006 (1,2,3,4,5,6,7,8) - increase the spacing here, I feel like you're under stressing this part when it should be the climax. the current stream style is the perfect one i wanna express the music here.
04:17:920 (13,14,15) - I have no problem with the stack, but when you do it feels inconsistent, you do it on 13 here 04:17:920 (13,14,15) - the you do it here at the NC , which is kinda weird, so more it to here 04:19:307 (13) - to keep it consistent. same as above 2.
04:25:203 (1) - the position here after 04:25:116 (16) - feels really bad, you could make this flow better. i agree, changed the whole pattern.
04:57:110 (1,2) - ctl+g both of these, circular flow. nope, fluent flow's not good here.
agree, will change that stack stuff to another style and update the new version in last checking. thanks for taking care!! >.<Shiro wrote: 47b
hi human
just something I noticed when testplaying you might want to look at it
04:17:920 (13,14,15,16) - 04:19:653 (1,2,3,4) - 04:20:694 (13,14,15,16) - the stacking makes these very awkward jumps in the middle of the stream, try reworking them so they don't stack
dont kd
if you're worried for your bubble, you can update the map then ask the original bubbler to repair the bubble