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Shimotsuki Haruka - Tsubasa o Motanai Shoujo 3u2c1b

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Topic Starter
This beatmap was submitted using in-game submission on Sunday, July 26, 2020 at 3:04:39 AM

Artist: Shimotsuki Haruka
Title: Tsubasa o Motanai Shoujo
Source: 翠の海 -midori no umi-
Tags: MANYO marie LittleWing Midori no Umi Video Game Japanese VN Visual Novel galgame eroge opening short
BPM: 101
Filesize: 13000kb
Play Time: 01:31
Difficulties Available:
  1. Extra (5.46 stars, 289 notes)
  2. Hard (3.36 stars, 185 notes)
  3. Insane (4.25 stars, 227 notes)
  4. Normal (2.17 stars, 129 notes)
: Scores/Beatmap Listing
---------------
OP for 翠の海 (Visual Novel)
Hi~ o(* ̄▽ ̄*)ブ
[Tsubasa]
00:52:912 (2,3) - I really sure this is unrank thing
00:55:288 (x) - add note?
01:06:723 (1) - use rhythm like this?
http://osu-ppy-sh.tvgratuite.org/ss/1093259
01:09:545 (6) - ctrl+g
01:09:842 (7) - ctrl+g
01:10:882 (4) - ctrl+g?
01:14:743 (4,5) - use same space with 01:16:080 (2,3) -
01:21:426 (3) - ^

You better to find some BAT to see your Tsubasa, in my mind use red timing line to change your SV is unrankable, this map only need one red timing line ._.

[Adamatine]
00:48:902 (3) - nc
00:55:734 (8) - move to x192 y60 will look better

[Typic]
00:48:902 (1,2,3,1) - look ungly ._. ....

[Simple]
00:16:823 (1,2) - use same space with 00:17:714 (3,4) -
00:52:467 (5) - add nc
00:50:090 (2,3,4,5,6) - this overlapped is hard to read in lowest diff, better to change it

well, again, find some bat check your timing and make sure you use red timing to change your sv is ok for rank :p...
Topic Starter

tutuhaha wrote: 5z2z

Hi~ o(* ̄▽ ̄*)ブ
[Tsubasa]
00:52:912 (2,3) - I really sure this is unrank thing Made the sliders curve more
00:55:288 (x) - add note? I don't hear anything
01:06:723 (1) - use rhythm like this? That empty?
http://osu-ppy-sh.tvgratuite.org/ss/1093259
01:09:545 (6) - ctrl+g OK
01:09:842 (7) - ctrl+g OK
01:10:882 (4) - ctrl+g? OK, but I also had to flip combo 8 as well
01:14:743 (4,5) - use same space with 01:16:080 (2,3) - OK
01:21:426 (3) - ^ Huh?

You better to find some BAT to see your Tsubasa, in my mind use red timing line to change your SV is unrankable, this map only need one red timing line ._.
Well, I can't map a lively song in HALF the speed so...

[Adamatine]
00:48:902 (3) - nc OK
00:55:734 (8) - move to x192 y60 will look better Fine

[Typic]
00:48:902 (1,2,3,1) - look ungly ._. .... Fixed it

[Simple]
00:16:823 (1,2) - use same space with 00:17:714 (3,4) - Beat snap just happened to be like that...
00:52:467 (5) - add nc OK
00:50:090 (2,3,4,5,6) - this overlapped is hard to read in lowest diff, better to change it Made them seperated

well, again, find some bat check your timing and make sure you use red timing to change your sv is ok for rank :p...
Wow, here's a virtual cookie for being the first person to mod my map.
Why don't people notice my maps... I worked hard on them...

Anyways, as for the 101 ---> 202 speed, I did that because the song goes from just acoustic to a more lively beat that involves "Electric" beats (Call'em whatever you want).

Also, a BAT has never touched a map of mine... Why should I get a BAT to check the timing if the're not going to MOD my map?
10crystalmask01
Ello, random mod o̿ ̭ o̿
[Simple]
00:00:784 (1) - Should add a whistle on all 3 parts (Head, tail and reverse) on the slider. Even in the quiet part here, a certain whistle could help spice up this slider :P
00:04:942 (2) - Add whistle on the tail.
00:09:694 - 00:55:140 Objects are looking really crowded in this part of the song. You may want to increase the DS a bit here, so it doesn't confuse new players :S
00:13:704 (5) - NC
00:19:496 (6) - ^
00:27:516 (5) - ^
[Typic]
00:00:784 (1) - Should add a whistle on all 3 parts (Head, tail and reverse) on the slider.
00:04:942 (2) - Add whistle on the tail.
00:20:387 (5) - New Combo
00:28:704 (6) - ^
00:41:774 (3) - ^
00:52:912 (4) - ^
01:12:070 (5) - ^
01:22:763 (4) - ^
[Adamatine]
00:00:784 (1) - Add a whistle on the head.
00:04:348 (4) - Add whistle on the head and tail.
00:13:259 (6) - New combo
00:20:387 (5) - ^
00:27:516 (5) - ^
00:37:318 (4) - ^
00:40:883 (10) - ^
01:31:525 (2) - It may look and sound better if you replaced this slider with a spinner instead.
[Tsubasa]
00:00:784 (1) - Add a whistle on the head.
00:04:348 (4) - Add whistle on the head and tail.
00:22:170 (6) - NC
00:29:298 (6) - ^
00:36:724 (9) - ^
00:43:556 (7) - ^
00:51:576 (6) - ^
01:06:129 (5) - ^
01:13:258 (6) - ^
01:20:535 (8) - ^
01:31:525 (7) - Replace with a spinner instead?

Hope this helps!
Topic Starter

10crystalmask01 wrote: a2i24

Ello, random mod o̿ ̭ o̿
[Simple]
00:00:784 (1) - Should add a whistle on all 3 parts (Head, tail and reverse) on the slider. Even in the quiet part here, a certain whistle could help spice up this slider :P
00:04:942 (2) - Add whistle on the tail.
00:09:694 - 00:55:140 Objects are looking really crowded in this part of the song. You may want to increase the DS a bit here, so it doesn't confuse new players :S
00:13:704 (5) - NC
00:19:496 (6) - ^
00:27:516 (5) - ^
[Typic]
00:00:784 (1) - Should add a whistle on all 3 parts (Head, tail and reverse) on the slider.
00:04:942 (2) - Add whistle on the tail.
00:20:387 (5) - New Combo
00:28:704 (6) - ^
00:41:774 (3) - ^
00:52:912 (4) - ^
01:12:070 (5) - ^
01:22:763 (4) - ^
[Adamatine]
00:00:784 (1) - Add a whistle on the head.
00:04:348 (4) - Add whistle on the head and tail.
00:13:259 (6) - New combo
00:20:387 (5) - ^
00:27:516 (5) - ^
00:37:318 (4) - ^
00:40:883 (10) - ^
01:31:525 (2) - It may look and sound better if you replaced this slider with a spinner instead.
[Tsubasa]
00:00:784 (1) - Add a whistle on the head.
00:04:348 (4) - Add whistle on the head and tail.
00:22:170 (6) - NC
00:29:298 (6) - ^
00:36:724 (9) - ^
00:43:556 (7) - ^
00:51:576 (6) - ^
01:06:129 (5) - ^
01:13:258 (6) - ^
01:20:535 (8) - ^
01:31:525 (7) - Replace with a spinner instead?

Hope this helps!
I changed much of the NC problem, and the whistle for the beginning of the song.
But for the slider at the end for "Tsubasa," I don't think that it's fair that some players can earn more points because they can spin faster. I usually make my insane maps based on their own pure abilities to play osu.
Aaand... I HORRIBLE at making easy mapsets...
Hi! M4M here!

[Simple]
00:09:694 - This part of slow sliders is BORING! You should make the sliders faster!
00:16:229 (8,1,2) - NEVER DO ANYTHING LIKE THIS IN EASY! (This is for the complete map!) 00:53:209 (2,3,4) - This is the worst one!
01:27:218 (1) - Faster slider please! :P

[Typic]
00:09:694 - Same as in easy! Faster sliders please!
00:29:744 (5) - Do it like this:


00:34:645 (1,2,3) - Use tha space add here a better pattern!
00:41:774 (3,4,5) - ^
00:59:595 - PERFECT! For hard... Make this Kiai time easier!

[Adamatine]
00:59:595 - Whoah! Sliders too fast now :P (Only my opinion)

So far Pretty good diff.! :)

This is a pretty good map, but that slider speed :|

Good luck!
Topic Starter

iNickel wrote: 5mb49

Hi! M4M here!

[Simple]
00:09:694 - This part of slow sliders is BORING! You should make the sliders faster!
00:16:229 (8,1,2) - NEVER DO ANYTHING LIKE THIS IN EASY! (This is for the complete map!) 00:53:209 (2,3,4) - This is the worst one! OK
01:27:218 (1) - Faster slider please! :P

[Typic]
00:09:694 - Same as in easy! Faster sliders please!
00:29:744 (5) - Do it like this:
Well, this part is suppose to go with the singer

00:34:645 (1,2,3) - Use tha space add here a better pattern! (For both) Uhm... I think i DID something...
00:41:774 (3,4,5) - ^
00:59:595 - PERFECT! For hard... Make this Kiai time easier! What?

[Adamatine]
00:59:595 - Whoah! Sliders too fast now :P (Only my opinion) I think it's normal and fine

So far Pretty good diff.! :)

This is a pretty good map, but that slider speed :|

Good luck!
I only JUST CHECK the map, sorry for the late respond.
I took MOST of your suggestions, but not one that make the sliders go faster... Yeah, why should I...
Gonna update pretty soon when I can manipulate time.

EDIT: I actually took time to say that I did and didn't do... Plus you didn't mod Tsubasa! :cry:
hi :D
from my Q

[General]
uncheck widescreen sup
i think you may have to change diffs name...(?)
when player see it,they can understand difficuluty

[Simple]
avoid overlap in easy,normal diff as you can
Beginners are embarrassed

example:
01:03:159 (1)
01:08:505 (3)

[Typic]
00:59:595 ~ 01:24:545 - maybe Slider Velocity is fast...?

[Adamatine]
00:53:952 (4,5) - how about this? it is better flow
00:59:595 ~ 00:59:892 - it is better flow?

[Tsubasa]
i think more LowerSliderVecity fit in music
00:51:427 (5,6,7,8,9,10,11) - i think same DS is better
00:59:001 (10) - maybe more separate,for example x:112 y:72?
01:01:377 (1) - how about this? better flow,imo
01:01:971 (4) - Ctrl + G ?
01:02:862 (7) - change note and stack 01:02:268 (5)
01:03:010 (8) - change note and stack 01:02:862 (7)
01:09:545 (6) - x:104 y:164 blanket
01:12:515 (3,4) - stack 01:11:476 (6)
01:16:080 (2,3) - how about this?
01:17:119 (6) - make blanket (3)?
01:30:188 (6) - why don't use spiiner?

nice map
good luck!
Topic Starter

Pandiar wrote: 541y50

hi :D
from my Q

[General]
uncheck widescreen sup Huh?
i think you may have to change diffs name...(?)
when player see it,they can understand difficuluty Well, these are synonyms for the regular "Easy, Normal, Hard" names

[Simple]
avoid overlap in easy,normal diff as you can I DON'T KNOW HOWW
Beginners are embarrassed ...huh?...

example:
01:03:159 (1)
01:08:505 (3)
But it looks nice, doesn't it

[Typic]
00:59:595 ~ 01:24:545 - maybe Slider Velocity is fast...? "This boy does not know how to map anything but Insane."

[Adamatine]
00:53:952 (4,5) - how about this? it is better flow OK
00:59:595 ~ 00:59:892 - it is better flow? I tried

[Tsubasa]
i think more LowerSliderVecity fit in music
00:51:427 (5,6,7,8,9,10,11) - i think same DS is better ?
00:59:001 (10) - maybe more separate,for example x:112 y:72? Doko?
01:01:377 (1) - how about this? better flow,imo OK
01:01:971 (4) - Ctrl + G ?*
01:02:862 (7) - change note and stack 01:02:268 (5) *
01:03:010 (8) - change note and stack 01:02:862 (7) *
01:09:545 (6) - x:104 y:164 blanket I tried something else, but I changed it
01:12:515 (3,4) - stack 01:11:476 (6) Nah...
01:16:080 (2,3) - how about this? OK
01:17:119 (6) - make blanket (3)? Fixed it
01:30:188 (6) - why don't use spiiner? Insane maps shoudl be based on a player's true ability to play Osu, not to spin.

nice map
good luck!
My specialty is Insane maps... so, Sorry if there other difficulties look odd...
hello,mod from m4m ,im sorry for being late because i was really busy these days for the Chinese new year


General 6t6a34

  1. i heard that beatmaps now have to use standard diff name ,i don't know if your diff name is OK.

Simple vs4

  1. is it an easy diff? if it is ,i think some pattens are not suitable for it like00:50:670 (3,4,1,2,3) - .btw,i dont like these veeeeeery slow slider .i think fresh players will be confused.of course,it is just my opinoin.
  2. 01:15:620 (3,2) - dont overlap , change the 3's shape
  3. 00:16:809 (1,2) - jump is not good in an easy diff
  4. 00:26:908 (3,4) - don't stack
  5. 01:18:590 (2,3) - blanket
  6. 01:30:323 (1) - i think the spinner is finished at01:32:847 -

Typic 2z5a3q

  1. 01:22:749 (1,2) - dont overlap
  2. 01:30:174 (1) - the same sa the Simple diff
  3. 01:26:313 (3) - finish at01:26:907 - ,and add a note at01:27:204 -
  4. 00:51:413 (2,3,4) - plays not comfortable for me

Adamatine 4x2j73

  1. 00:31:067 (1,2) - blanket
  2. 00:35:522 (2) - move to (216.216)

Tsubasa 3l6l28

  1. 00:14:581 - add a note
  2. 00:35:522 (4,5,6,7,8) - i think its not fit with the rhythm,maybe you can change to 00:43:542 (7,8,9,10) -
  3. 00:53:344 (3) - the reverse arrow is being overlapped,unrankable
  4. 01:21:412 (3) - Ctrl+G
  5. 01:17:105 (6,2) - dont overlap and can blanket better

GL,and hope this helps!
Hullo! You requested a mod from me.

Map 17/25 almost done!

So here's the link. Sorry, no timelink ;P
There is a little legend represeting the difficulties.
You can answer (if you want) in the zone "Your Answer". Yes, it's all free, so you can write in.

So yeah, hopes I help you. Btw Stars.
Topic Starter

Spring Roll wrote: 3m2n5j

hello,mod from m4m ,im sorry for being late because i was really busy these days for the Chinese new year


General 6t6a34

  1. i heard that beatmaps now have to use standard diff name ,i don't know if your diff name is OK.
They're synonyms...

Simple vs4

  1. is it an easy diff? if it is ,i think some pattens are not suitable for it like00:50:670 (3,4,1,2,3) - .btw,i dont like these veeeeeery slow slider .i think fresh players will be confused.of course,it is just my opinoin. I can't create easy difficulty. That's why all mods for easy are welcomed
  2. 01:15:620 (3,2) - dont overlap , change the 3's shape OK
  3. 00:16:809 (1,2) - jump is not good in an easy diff Changed it
  4. 00:26:908 (3,4) - don't stack OK
  5. 01:18:590 (2,3) - blanket OK
  6. 01:30:323 (1) - i think the spinner is finished at01:32:847 -
I did it at 01:32:550. Why? Because I don't know how to use spinner... This applies to all difficulties with spinners.

Typic 2z5a3q

  1. 01:22:749 (1,2) - dont overlap OK
  2. 01:30:174 (1) - the same sa the Simple diff
  3. 01:26:313 (3) - finish at01:26:907 - ,and add a note at01:27:204 - OK
  4. 00:51:413 (2,3,4) - plays not comfortable for me
I THINK I did something about that?

Adamatine 4x2j73

  1. 00:31:067 (1,2) - blanket OK
  2. 00:35:522 (2) - move to (216.216)
OK

Tsubasa 3l6l28

  1. 00:14:581 - add a note Nah, I don't really feel like it's necessary. I don't hear anything there.
  2. 00:35:522 (4,5,6,7,8) - i think its not fit with the rhythm,maybe you can change to 00:43:542 (7,8,9,10) - Yeah, I was wondering about that.
  3. 00:53:344 (3) - the reverse arrow is being overlapped,unrankable Really? Do the other sliders not fade away quickly enough?
  4. 01:21:412 (3) - Ctrl+G OK
  5. 01:17:105 (6,2) - dont overlap and can blanket better
Um... Yeah... I'll think of something later.

GL,and hope this helps!
I'd like it if you listed the mods in chronological order next time.
It did help~
Topic Starter

Winek wrote: 534s18

Hullo! You requested a mod from me.

Map 17/25 almost done!

So here's the link. Sorry, no timelink ;P
There is a little legend represeting the difficulties.
You can answer (if you want) in the zone "Your Answer". Yes, it's all free, so you can write in.

So yeah, hopes I help you. Btw Stars.
It was helpful. I saw thing I didn't know I mapped...
Also... It'd be convenient if you posted the mods in chronological order, and if they were post in the forum. That's your decision though.


You shouldn't translate the title, they should be romanized instead. There's a discussion on this matter which hasn't been formulated yet, but apparently almost all of us agreed with it.

Artist: Shimotsuki Haruka
Artist Unicode: 霜月はるか
Title: Tsubasa o Motanai Shoujo
Title Unicode: 翼を持たない少女
Topic Starter

Melophobia wrote: 3z2i5w



You shouldn't translate the title, they should be romanized instead. There's a discussion on this matter which hasn't been formulated yet, but apparently almost all of us agreed with it.

Artist: Shimotsuki Haruka
Artist Unicode: 霜月はるか
Title: Tsubasa o Motanai Shoujo
Title Unicode: 翼を持たない少女
I'll change the artist, but I don't know about the title.
Thank you anyways.

EDIT: OH MAI GAAAAAAAHD!! A BAT!!
HI~ from my modding Queue

my mod is all suggestion


[General]
  1. Don't check WideScreen (song setup -> Design http://puu.sh/79AOz.png)

[Easy]
  1. There's too many overlapped notes before Kiai time. you'd better use X2.0 before kiaitime (overlapping is not good for easy diff)
  2. 00:43:690 (1) - it's too long better make spinners end to 00:47:700 and beginners will confused when the notes appear when they are spinning
  3. 00:53:195 (2,3) - http://puu.sh/79AyZ.jpg delete second one will be better you'd better use 1/2 when you are making easy diff
  4. 01:10:274 (1) - make slider's end to 01:12:947 and put notes from 01:13:838 here
  5. 01:28:095 (1,1) - better remove one spinner and put notes there. this is suggestion

[Typic]
  1. 00:32:849 (1) - better make pattern same as previously ( i mean not to overlap)
  2. 01:26:313 (3) - move to 504 220
  3. There's not many problems actually but i hope you locate the notes clearly

[Adamatine]
  1. 00:16:809 (1,3) - make same these two
  2. 00:32:849 (5,6,7) - ^ three
  3. 01:03:145 (1,2,3) - ^
  4. 01:07:303 - put note?
  5. 01:20:373 (4) - Ctrl + G
  6. 01:21:561 - put note?

[Tsubasa]
  1. 00:09:532 (1) - better make this to note
  2. 00:18:591 (5,7) - better make same 7 as 5
  3. 00:22:948 (9,10) - this is little weird http://puu.sh/79Bp0.jpg this will be better
  4. 00:33:740 (7) - Ctrl+G
  5. 01:17:105 (7) - move to 240, 48 will be better
  6. 01:20:670 (10) - just make this stream will be better
  7. 01:24:382 (10,11,1) - use distance snap same as other stream will be better
  8. 01:27:204 (5) - move to 256, 100 will be better

Good Luck~
Woah, nice song choice :) Going to check out the map.
Topic Starter

Neta wrote: 2k5o5r

HI~ from my modding Queue

my mod is all suggestion


[General]
  1. Don't check WideScreen (song setup -> Design http://puu.sh/79AOz.png)
But I didn't...


[Easy]
  1. There's too many overlapped notes before Kiai time. you'd better use X2.0 before kiaitime (overlapping is not good for easy diff) OK
  2. 00:43:690 (1) - it's too long better make spinners end to 00:47:700 and beginners will confused when the notes appear when they are spinning Huh...?
  3. 00:53:195 (2,3) - http://puu.sh/79AyZ.jpg delete second one will be better you'd better use 1/2 when you are making easy diff Made it a slider
  4. 01:10:274 (1) - make slider's end to 01:12:947 and put notes from 01:13:838 here Did I do that correctly?
  5. 01:28:095 (1,1) - better remove one spinner and put notes there. this is suggestion Yeah, I didn't do it. I'll do it if someone else refers about this.

[Typic]
  1. 00:32:849 (1) - better make pattern same as previously ( i mean not to overlap) 어떻게하지? :?
  2. 01:26:313 (3) - move to 504 220 OK
  3. There's not many problems actually but i hope you locate the notes clearly

[Adamatine]
  1. 00:16:809 (1,3) - make same these two Nah, it's fine
  2. 00:32:849 (5,6,7) - ^ three There's all the same already...
  3. 01:03:145 (1,2,3) - ^ 또 어떻게하지? :?
  4. 01:07:303 - put note? There's nothing there...
  5. 01:20:373 (4) - Ctrl + G It's just a snapped like that
  6. 01:21:561 - put note? Nah, it's fine



[Tsubasa]
  1. 00:09:532 (1) - better make this to note OK
  2. 00:18:591 (5,7) - better make same 7 as 5 I made 7 curve with 5
  3. 00:22:948 (9,10) - this is little weird http://puu.sh/79Bp0.jpg this will be better I put that deliberately to match with the guitar in the background.
  4. 00:33:740 (7) - Ctrl+G I think it matches with the guitar's "solo."
  5. 01:17:105 (7) - move to 240, 48 will be better OK
  6. 01:20:670 (10) - just make this stream will be better It adds difficulty.
  7. 01:24:382 (10,11,1) - use distance snap same as other stream will be better It's already in distance snap...
  8. 01:27:204 (5) - move to 256, 100 will be better OK

Good Luck~
Thank you for your ! :)
hi~
[General]
BG size - 1024*768 to better
excepting 'Tubasa' diff widescreen to remove check plz

[Tubasa]
00:00:770 (1,2) - 1 to return slider?  
00:11:463 (8,9,10) - blanket
code
48,216,11463,2,0,P|36:168|56:120,1,100
112,172,11908,2,0,P|124:220|104:268,1,100,2|0,0:0|0:0,0:0:0:0:
54,122,12354,2,0,P|100:96|152:108,1,100
00:15:027 (5) - ^
01:30:174 (6,7) - how is spinner?

[Adamatine]
00:00:770 (1,2) - 1 to return slider?
00:09:680 (1,2) - looks bad :(
00:25:720 (3,4) - how about this?
01:30:174 (1) - spinner head ?

[typic]
00:29:730 (5) - over jump.
00:56:017 (1) - hmm... its many spinners

[Simple]
00:20:670 (9,1) - spinner head is 00:20:968 to better. finish to 00:22:750 or 00:23:344 ?
00:24:829 (1,2,3,4,5) - plz make all DS uniformity
00:34:631 (1) - why break time?
00:49:334 (1) - suggestion

01:10:274 (1) - why to spinner?
01:21:041 (1) - ^
01:28:095 (1) - ^

good luck :3
Topic Starter

Sheryl wrote: 2l2y1e

hi~
[General]
BG size - 1024*768 to better
excepting 'Tubasa' diff widescreen to remove check plz

[Tubasa]
00:00:770 (1,2) - 1 to return slider? But there's a slider afterwords...
00:11:463 (8,9,10) - blanket What about it?
code
48,216,11463,2,0,P|36:168|56:120,1,100
112,172,11908,2,0,P|124:220|104:268,1,100,2|0,0:0|0:0,0:0:0:0:
54,122,12354,2,0,P|100:96|152:108,1,100
www 何これ?△
00:15:027 (5) - ^ ^
01:30:174 (6,7) - how is spinner? Yeah, I DESPITE SPINNERS on insane difficulties

[Adamatine]
00:00:770 (1,2) - 1 to return slider? Again, this goes with the next section of this song
00:09:680 (1,2) - looks bad :( Fixed it
00:25:720 (3,4) - how about this? OK
01:30:174 (1) - spinner head ? Yeah, I don't know when to apply spinner. I hate them...

[typic]
00:29:730 (5) - over jump. どういう事?ㅇㅁㅇ
00:56:017 (1) - hmm... its many spinners Read previous comments~

[Simple]
00:20:670 (9,1) - spinner head is 00:20:968 to better. finish to 00:22:750 or 00:23:344 ? Yeah, I guess I REALLY don't know how to use spinners...
00:24:829 (1,2,3,4,5) - plz make all DS uniformity Spaced them out
00:34:631 (1) - why break time? Just...happened...
00:49:334 (1) - suggestion

01:10:274 (1) - why to spinner?
01:21:041 (1) - ^
01:28:095 (1) - ^
WHAT AM I SUPPOSE TO DO WITH THESE?!?
:oops: :oops:
good luck :3
Finally got time to do this... Yay...
Anyway, spinners for me are the worst thing about osu. It's not fair that someone is able to scare 1000 more points then another person if they both scored 100%.
Thank you for your anyway!
HI! from Modding Queues M4M

Very love this songXD,the singer is one of my favorite singers,insane is so excellent,No matter flow or hitsound

[General]
Change the title into 翼を持たない少女 (Tsubasa o Motanai Shoujo)
Change the diff name ,Originality is unrankable.
bpm change to 101.21
MUST delete the double bpm red line,if you want to speed up the slider velocity,you can use 1.5X green line in insane

[Easy]
Can not use the green line to change the slider velocity ,X1.0 all
Slider Velocity change into 1.0-1.2
Distance spacing change into 1.0
delete the 202 bpm red line
so many sniper,please change them with other object

00:00:770 (1,2) - do not like this which use green line to reduce the speed
00:16:215 (8,1,2,3,4) - overlap
00:28:690 (6) - something strange
00:52:453 (1,3) - overlap
00:53:195 (2) - abrupt for new player
01:02:551 (2,1) - 2 move a bit
01:07:006 (1,3) - overlap
01:04:927 (3) - I think move it away is better

[Normal]
Can not use the green line to change the slider velocity ,this song is peaceful ,X1.0 all except 00:00:770 (1,2)
Slider Velocity change into 1.2-1.4
Distance spacing change into 1.1-1.2
delete the 202 bpm red line

00:14:433 (3) - I feel something strange..but if you do not think the same as me,keep it
00:32:849 (1) - DS
00:32:849 (1,2) - overlap
00:40:869 (2,3) - difficult for new player
00:52:898 (1,2) - put them away
01:13:244 (2) - difficult for new player,too
01:23:640 (2,1) - put them away

[Hard]
do not use too many green to adjust the slider velocity,especially kiai time ,so fast
Slider Velocity change into 1.4-1.6
Distance spacing change into 1.2-1.4
delete the 202 bpm red line

00:12:354 (6) - overmap and the beat in the slider
00:13:245 (1,2,3,4) - I think this is better:
00:22:156 (4,5) - I think this is better:
00:25:720 (3) - end in 00:26:463 is better?
00:57:799 (3) - this you can jump
00:58:987 (5,1) - do not put the drum in the end of slider,it is the beginning of the kiai .re this,you can jump ,and DS with 1
01:06:115 (4) - ^do not put the drum in the end of slide
01:13:244 (4) - ^ it will simple the rhythm
01:20:373 (4) - ^

[Insane]
delete the 202 bpm red line,use X1.5 green line instead of it
if you want to advance the stream ,use 1/8

00:22:948 (9) - strange
01:16:363 (3,4,5) - stack them

SO EXCELLENT FLOW!

good luck~
Topic Starter

Sellenite wrote: 121m1p

HI! from Modding Queues M4M

Very love this songXD,the singer is one of my favorite singers,insane is so excellent,No matter flow or hitsound

[General]
Change the title into 翼を持たない少女 (Tsubasa o Motanai Shoujo) OK
Change the diff name ,Originality is unrankable. ...ok
bpm change to 101.21 I've tried that, but it doesn't work
MUST delete the double bpm red line,if you want to speed up the slider velocity,you can use 1.5X green line in insane OK

[Easy]
Can not use the green line to change the slider velocity ,X1.0 all
Slider Velocity change into 1.0-1.2
Distance spacing change into 1.0
delete the 202 bpm red line
so many sniper,please change them with other object

00:00:770 (1,2) - do not like this which use green line to reduce the speed But the song haven't built up to full potential quite yet
00:16:215 (8,1,2,3,4) - overlap Spaced them
00:28:690 (6) - something strange This when with: Kagami no Yo'u[/b Backslider][b]Ni~
00:52:453 (1,3) - overlap Spaced out
00:53:195 (2) - abrupt for new player The end of the slider goes with: Shimetsukerareru
01:02:551 (2,1) - 2 move a bit I moved the next 3
01:07:006 (1,3) - overlap I don't kno what to do...
01:04:927 (3) - I think move it away is better The end of slider 3 goes with the start of the previous slider 1

[Normal]
Can not use the green line to change the slider velocity ,this song is peaceful ,X1.0 all except 00:00:770 (1,2)
Slider Velocity change into 1.2-1.4
Distance spacing change into 1.1-1.2
delete the 202 bpm red line

00:14:433 (3) - I feel something strange..but if you do not think the same as me,keep it I did it like this because it goes with when she's singing "Midori no U backslider Mi
00:32:849 (1) - DS Fixed
00:32:849 (1,2) - overlap [/color]
00:40:869 (2,3) - difficult for new player Got rid of last backslider
00:52:898 (1,2) - put them away I spaced them out
01:13:244 (2) - difficult for new player,too They're just holding down...
01:23:640 (2,1) - put them away Spaced them

[Hard]
do not use too many green to adjust the slider velocity,especially kiai time ,so fast
Slider Velocity change into 1.4-1.6
Distance spacing change into 1.2-1.4
delete the 202 bpm red line

00:12:354 (6) - overmap and the beat in the slider What do you mean by that?
00:13:245 (1,2,3,4) - I think this is better Could you please also include the actual grip please next time. I don't know how to put this into the beatmap...
00:22:156 (4,5) - I think this is better It's fine
00:25:720 (3) - end in 00:26:463 is better?Not really
00:57:799 (3) - this you can jump OK
00:58:987 (5,1) - do not put the drum in the end of slider,it is the beginning of the kiai .re this,you can jump ,and DS with 1 Well, I originally thought that hard difficulty players wouldn't be able end this slider and immediately go to the next one.
01:06:115 (4) - ^do not put the drum in the end of slide ^
01:13:244 (4) - ^ it will simple the rhythm I hear this in the background. Try putting some headphone or earbuds on.
01:20:373 (4) - ^ ^

[Insane]
delete the 202 bpm red line,use X1.5 green line instead of it Because the speed originally doubled, I used X2
if you want to advance the stream ,use 1/8 OK

00:22:948 (9) - strange This is suppose to go with the strumming of the guitar in the background.
01:16:363 (3,4,5) - stack them OK

SO EXCELLENT FLOW!

good luck~
Because of the red tick, I changed everyone to X2
I didn't really FEEL like changing the slider velocity. This whole mapset was done in one day~
Thank you for your ~
Hi~ ,Sorry a bit late but here's mine.

Simple vs4

  1. This "Simple" Diff is not simple at all XD . also the map is too fast for an easy diff imo.
  2. 00:07:524 - i prefer this one to be a spinner.
  3. 00:16:809 (1,2,3,4,5) - the pattern is a bit messy at here. some of the circles is a bit overlay each other
  4. 00:26:908 (3,4,5,6) - ^^
  5. 00:40:071 - change this into a long spinner?.
  6. 00:53:195 (2) - i prefer this to become a single circle.
  7. 01:02:551 (2) - ^^

    Also try to keep the distance constantly in easy diff, i recommend the distance is 1.00.

Typic 2z5a3q

  1. 01:13:244 (2) - hit sound seems wrong
  2. 00:09:680 (1) - change the slider direction?
  3. 00:52:898 (1,2) - move these to get closer with 00:52:453 (3)

    The slider velocity is too fast for a normal diff, imo.

Adamatine 4x2j73

  1. 01:06:115 (4) - it's doesn't fit the the song imo
  2. 01:14:135 (1) - move to x:392 y:124
  3. 01:15:323 (3) - move to x:300 y:172

    you used too many sliders in this map. it would be good if you change some of it into circles

Tsubasa 3l6l28


  • Looks Fine to me but it's too hard for a VN's song. (but it's just my opinion)

Hope this help, and Hope this got ranked soon!
Sorry,i'm still learning
Topic Starter

Shurelia wrote: 6i2g27

Hi~ ,Sorry a bit late but here's mine.

Simple vs4

  1. This "Simple" Diff is not simple at all XD . also the map is too fast for an easy diff imo. I'm predominantly a tablet player. I can do this with my mouse.
  2. 00:07:524 - i prefer this one to be a spinner. THe other difficulties also have berak, so I'll go along with the ongoing pattern.
  3. 00:16:809 (1,2,3,4,5) - the pattern is a bit messy at here. some of the circles is a bit overlay each other Spaced out
  4. 00:26:908 (3,4,5,6) - ^^ Fized
  5. 00:40:071 - change this into a long spinner?. Is this enough?
  6. 00:53:195 (2) - i prefer this to become a single circle. This went with the lyrics and the drum after the first two syllables
  7. 01:02:551 (2) - ^^ But I don't know what to do about this

    Also try to keep the distance constantly in easy diff, i recommend the distance is 1.00.

Typic 2z5a3q

  1. 01:13:244 (2) - hit sound seems wrong Put on your headphones and little carefully for something similar
  2. 00:09:680 (1) - change the slider direction? On purpose
  3. 00:52:898 (1,2) - move these to get closer with 00:52:453 (3) Don't wanna make everything too close to each other up to the point where players can't distinguish between combos.

    The slider velocity is too fast for a normal diff, imo.

Adamatine 4x2j73

  1. 01:06:115 (4) - it's doesn't fit the the song imo Same as last time
  2. 01:14:135 (1) - move to x:392 y:124 OK
  3. 01:15:323 (3) - move to x:300 y:172 OK

    you used too many sliders in this map. it would be good if you change some of it into circles

Tsubasa 3l6l28


  • Looks Fine to me but it's too hard for a VN's song. (but it's just my opinion)

Hope this help, and Hope this got ranked soon!
Sorry,i'm still learning
Thanks for your ~
But, WHAT'S IMO and VN!?
IMO = In My Opinion
VN = Visual Novel

You mapped this song but you didn't know VN? .-.
Topic Starter

Shurelia wrote: 6i2g27

IMO = In My Opinion
VN = Visual Novel

You mapped this song but you didn't know VN? .-.
I know what visual novels are.
I just didn't know that they were shorten like that...


General

  1. So short lol
  2. Might consider OD 8 on the insane, real ez to accu
  3. I like your combo colours :D

Insane

  1. Also nice hitsounds
  2. 00:05:819 - might add a circle here, because you mapped that sound here: 00:04:037 (3) - (or remove both, your choice, would be more consistent that way)
  3. 00:22:601 (7,8) - would make this one slicer to have the focus on the guitar sound there instead of the quiet sound on the white tick, might also be easier to predict when playing it
  4. 00:33:740 (7) - the whistles on this one are a bit too loud imo, might reduce the volume on them a bit?
  5. 00:44:433 (10) - might add a whistle on this one because the sound here is kinda similar to 00:43:542 (7,8,9) - ?
  6. 01:20:671 (10) - I don't really like these sliders in the middle of a stream because it makes the player (or at least me) spam to get the circles afterwards correctly, might consider just using circles for this one?
  7. 01:31:512 (7) - would place these 2 sliders similarly to 00:00:770 (1,2) - (also i would snap it to the white tick here 01:31:661 -)

Gl with your map!
hi hi ~
here's m4m from my queue \:D/

sorry for being late cz i had some irl problem recently ;w;

[Simple]
00:00:770 (1,2) - low bpm, low SV, and you still lower the SV by a half? but well this is just the beginning
00:13:690 (5) - should be NC this
00:19:482 (7,9) - avoid using stacking note on easy diff pls. it juts too hard for most beginner player
00:20:373 (8) - NC
00:22:304 (1) - too soon the spinner show after the last note. considering shorten the slider 00:20:670 (9) by 1 tick and start the spinner from 00:22:156
00:27:502 (5) - NC
00:43:690 (1) - like above. the spinner is too soon show after the last note. move it to 00:44:136
00:53:195 (2) - using 1/4 slider is not recommended in this diff. change to 1/2 instead
00:58:393 (1) - same here
01:01:363 (1) - remove NC
01:08:491 (3) - bad overlap
01:21:042 (1) - same problem as 00:43:690 (1)
01:27:205 (1) - again 1/4 slider
01:28:095 (1,1) - its better to these spinner each other. and also end at 01:32:255 as the violin sound fade here

[Relaxing]
00:00:770 (1,2) - same as easy
00:40:869 (2) - why so much reverse on 1/4 slider. this is too hard even for hard diff.
01:13:244 (2) - im sure this is unrankable stuff
01:19:184 (1) - bad overlap
01:23:640 (2) - keep the distance pls
01:30:175 (1) - the spinner should end on 01:32:255 as the violin sound fade here

[Hard]
AR-1 for slow bpm
00:12:354 (6) - as you see there's a guitar sound at 00:12:651. it'd better to change this to 1/2 slider with reverse to follow the guitar sounds
00:15:918 (4) - same as ^
01:24:531 (1) - SV error?
01:31:512 (1) - same as normal

[Tsubasa]
00:02:552 (2) - according to the SV, this DS is too high for this early song and kinda unexpected even for pro
00:22:948 (9) - it's really confusing here because you are using 1/8 slider here alone while others are 1/4
01:12:948 (5) - what is this? 1/16 slider? .__.
01:31:512 (7) - the slider should end on 01:32:255 as the violin sound fade here

overall.. actually there's so many things that i'd to complain but it might break your mapping style and some pattern. and about the SV on easy and normall should be same all time imo

btw very nice song.
good luck :)
Topic Starter

Okoratu wrote: ct57



General

  1. So short lol
  2. Might consider OD 8 on the insane, real ez to accu [/color]
  3. I like your combo colours :D

Insane

  1. Also nice hitsounds
  2. 00:05:819 - might add a circle here, because you mapped that sound here: 00:04:037 (3) - (or remove both, your choice, would be more consistent that way) [/color]
  3. 00:22:601 (7,8) - would make this one slicer to have the focus on the guitar sound there instead of the quiet sound on the white tick, might also be easier to predict when playing it [/color]
  4. 00:33:740 (7) - the whistles on this one are a bit too loud imo, might reduce the volume on them a bit? [/color]
  5. 00:44:433 (10) - might add a whistle on this one because the sound here is kinda similar to 00:43:542 (7,8,9) - ? [/color]
  6. 01:20:671 (10) - I don't really like these sliders in the middle of a stream because it makes the player (or at least me) spam to get the circles afterwards correctly, might consider just using circles for this one? [/color]
  7. 01:31:512 (7) - would place these 2 sliders similarly to 00:00:770 (1,2) - (also i would snap it to the white tick here 01:31:661 -) [/color]

Gl with your map!
Thank you for your ~
EDIT: What is heck is wrong with the quoting...
Topic Starter
I'll update during the weekand
Topic Starter

Vhy wrote: y6p5p

hi hi ~
here's m4m from my queue \:D/

sorry for being late cz i had some irl problem recently ;w;

[Simple]
00:00:770 (1,2) - low bpm, low SV, and you still lower the SV by a half? but well this is just the beginning It's just for the beginning~
00:13:690 (5) - should be NC this OK
00:19:482 (7,9) - avoid using stacking note on easy diff pls. it juts too hard for most beginner player OK
00:20:373 (8) - NC Well, they're the last two combos,
00:22:304 (1) - too soon the spinner show after the last note. considering shorten the slider 00:20:670 (9) by 1 tick and start the spinner from 00:22:156 OK
00:27:502 (5) - NC OK
00:43:690 (1) - like above. the spinner is too soon show after the last note. move it to 00:44:136 OK
00:53:195 (2) - using 1/4 slider is not recommended in this diff. change to 1/2 instead OK
00:58:393 (1) - same here This one not so sure about
01:01:363 (1) - remove NC OK
01:08:491 (3) - bad overlap I'll think about it
01:21:042 (1) - same problem as 00:43:690 (1) Wait, what?
01:27:205 (1) - again 1/4 slider Oh, the timing point isn't snapped
01:28:095 (1,1) - its better to these spinner each other. and also end at 01:32:255 as the violin sound fade here It should be fine like this because if we were mapping in 202 BPM, then it would be a measure before it ended.

[Relaxing]
00:00:770 (1,2) - same as easy It's just for the beginning~
00:40:869 (2) - why so much reverse on 1/4 slider. this is too hard even for hard diff. You want me to make it cirlcles...?
01:13:244 (2) - im sure this is unrankable stuff Changed
01:19:184 (1) - bad overlap Wait, really?
01:23:640 (2) - keep the distance pls OK
01:30:175 (1) - the spinner should end on 01:32:255 as the violin sound fade here Same as easy

[Hard]
AR-1 for slow bpm
00:12:354 (6) - as you see there's a guitar sound at 00:12:651. it'd better to change this to 1/2 slider with reverse to follow the guitar sounds Changed
00:15:918 (4) - same as ^
01:24:531 (1) - SV error? Yep
01:31:512 (1) - same as normal NO

[Tsubasa]
00:02:552 (2) - according to the SV, this DS is too high for this early song and kinda unexpected even for pro That's good!
00:22:948 (9) - it's really confusing here because you are using 1/8 slider here alone while others are 1/4 Because of the guitar. I never miss a single sound even in the background while mapping insanes.
01:12:948 (5) - what is this? 1/16 slider? .__. Players should be able to tell...
01:31:512 (7) - the slider should end on 01:32:255 as the violin sound fade here No

overall.. actually there's so many things that i'd to complain but it might break your mapping style and some pattern. and about the SV on easy and normall should be same all time imo

btw very nice song.
good luck :)
DONE. OMG I HAD NO TIME AT ALL DANG FINALS.
for m4m

[Tsubasa]
  1. 00:20:225 (8) - remove Reverse. 00:20:522 - this part is not guitar sound
  2. 00:22:156 (6) - NC
  3. 00:36:413 (7) - NC
  4. 00:43:542 (7,8,9,10) - this overlap I think hard to see.
  5. 00:45:175 (12) - Delete note. There is no sound.
  6. 01:07:453 (6,7,8) - need a stack note. I think confusing.
  7. 01:30:175 (6) - end at 01:31:512 - ?
[Hard]
  1. 00:16:512 (5) - this note move at x:290 y:18
    I think follow of note is better. and I think hard to see.
  2. 00:59:581 - I think overdone BPM x2.00. need down a bpm to the 1.5
[Relaxing]
  1. 00:16:512 (4) - I think don't need note.
  2. 00:52:007 - delete green line.
  3. 00:59:581 - change bpm x1.5
  4. 01:28:096 - why bpm x0.8?I I think keep x0.5 is better
[Simple]
  1. 00:12:651 (4,1,2) - I think Hard for easy diff
    idea:
  2. 00:32:849 (3) - move at x:256 y:224. put a spacing.
  3. 00:34:631 (1) - delete note and Break time start at 00:34:631 -
  4. 00:59:581 - change bpm x1.5
gl~ ;)
Topic Starter

litoluna wrote: 3b3q3b

for m4m

[Tsubasa]
  1. 00:20:225 (8) - remove Reverse. 00:20:522 - this part is not guitar sound OK, also change the area a bit
  2. 00:22:156 (6) - NC It's a new combo every two musical measures
  3. 00:36:413 (7) - NC ^
  4. 00:43:542 (7,8,9,10) - this overlap I think hard to see. Changed arrangement
  5. 00:45:175 (12) - Delete note. There is no sound. OK
  6. 01:07:453 (6,7,8) - need a stack note. I think confusing. Made the circles an array
  7. 01:30:175 (6) - end at 01:31:512 - ?
This has always been a constant battle of where I should put the end, but for now, I'll just do this.
[Hard]
  1. 00:16:512 (5) - this note move at x:290 y:18 Moved it somewhere similiar because I have grid snap on
    I think follow of note is better. and I think hard to see.
  2. 00:59:581 - I think overdone BPM x2.00. need down a bpm to the 1.5 I'll explain below later.
[Relaxing]
  1. 00:16:512 (4) - I think don't need note. OK
  2. 00:52:007 - delete green line. There was something originally there, so the green line was there.
  3. 00:59:581 - change bpm x1.5 I'll explain below later.
  4. 01:28:096 - why bpm x0.8?I I think keep x0.5 is better The revious slider velocity was .50x already
[Simple]
  1. 00:12:651 (4,1,2) - I think Hard for easy diff
    idea Just got rid of the circle in the sequence entirely:
  2. 00:32:849 (3) - move at x:256 y:224. put a spacing.I moved it, but what do you mean by "put a spacing?"
  3. 00:34:631 (1) - delete note and Break time start at 00:34:631 The blue bar didn't appear by itself...
  4. 00:59:581 - change bpm x1.5 I'll explain below later.
gl~ ;)
I made it all x2 because originally, 00:59:656 had a new timing point when the speed double.
Thank you for your ~
Hello there from my modding queue

[General]
Delete Midori no Umi from tags because it automatic tag from source and it looks unnecessary to put , in tags
Check letterbox during breaks because your map has break time

[Tsubasa]
00:02:552 (2) - Whistle at the end
00:02:552 (2) - Whistle at repeat arrow
00:10:571 (5) - Whistle at the end
Try placing your main hitsound on downbeat

00:11:463 (8,9,10) - These blanket can improve a little
00:21:859 (6,7) - This blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823780
00:31:958 (3,4,5) - Theses blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823786
00:32:849 (5) - Ctrl+G ?
00:37:304 (10) - NC , if made change ,change the others with the same pattern as this too
00:40:869 (8,2) - Stack
00:43:542 (7) - NC
00:51:562 (6) - NC
00:54:829 (5) - Ctrl+G ?
00:54:235 (4,2) - Stack
00:56:463 (2,5) - ^
00:56:908 (3,7) - ^
00:58:987 (9) - NC
01:06:116 (6) - NC
01:06:116 (6,7,8,9,10,11,12,13,1) - Move this stream to x=433 y=64 so that 01:05:373 (3,11) - can be stack
01:08:492 (1,2) - This blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823808
01:13:245 (6) - NC
01:19:631 (3,4) - Blanket better https://osu-ppy-sh.tvgratuite.org/ss/1823816
01:22:007 (5) - Move to x=252 y=132 for better stack with 01:20:225 (6) -
01:29:284 (4,6) - How about stack them?

[Hard]
00:15:918 (4) - Ctrl+H then reposition to avoid overlap
00:20:373 (1) - Move to x=286 y=60 for better lining
00:37:304 (4) - NC, if made change ,change the others with the same pattern as this too
00:54:235 (5,6) - This blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823846
01:04:630 (4,3) - Stack
01:07:750 (4,2) - ^
Same as Tsubasa diff some downbeat need hitsound

[Relaxing]
00:24:532 (1) - Move to 00:24:532 -
00:32:255 (3,1) - DS should be x1.1 here so the spacing will be consistent
00:34:631 (1,2,3) - Same as above , if this diff is normal diff you should make all notes DS consistent
00:44:284 (1) - End the spinner here 00:46:512 -
01:07:007 (1,2) - Ctrl+J then reposition to avoid overlap
01:01:363 (4) - NC
01:16:511 (6) - Move to x=412 y=187 for better lining then move 01:17:402 (1) - to x=306 y=156 to stack 01:15:323 (3) -
01:19:184 (1,2) - This blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823921
01:19:184 (1,1) - Stack
01:22:749 (1) - Move to x=320 y=159 for better lining
Need hitsound on some downbeat

[Simple]
Same as Relaxing DS should consistent on all notes
00:18:591 (5) - NC
00:53:641 (3) - NC
Some downbeat need hitsound
I feel like this diff need more work more than the others diffs

Good song btw

Good luck :D
Topic Starter

CelsiusLK wrote: 2c205t

Hello there from my modding queue

[General]
Delete Midori no Umi from tags because it automatic tag from source and it looks unnecessary to put , in tags OK
Check letterbox during breaks because your map has break time But it's not selected...

[Tsubasa]
00:02:552 (2) - Whistle at the end , only on the strong sounds
00:02:552 (2) - Whistle at repeat arrow But it I do that, then the slider will end at 00:04:928...
00:10:571 (5) - Whistle at the end Nah, it's a whistle every beat and a half.
Try placing your main hitsound on downbeat Then the wrong sounds will be emphasized...

00:11:463 (8,9,10) - These blanket can improve a little Tried making it better
00:21:859 (6,7) - This blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823780 OK
00:31:958 (3,4,5) - Theses blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823786 OK
00:32:849 (5) - Ctrl+G ?
00:37:304 (10) - NC , if made change ,change the others with the same pattern as this too
00:40:869 (8,2) - Stack OK
00:43:542 (7) - NC
00:51:562 (6) - NC
00:54:829 (5) - Ctrl+G ? OK
00:54:235 (4,2) - Stack OK
00:56:463 (2,5) - ^ OK
00:56:908 (3,7) - ^ I wonder if that's a straight line now...
00:58:987 (9) - NC
01:06:116 (6) - NC
01:06:116 (6,7,8,9,10,11,12,13,1) - Move this stream to x=433 y=64 so that 01:05:373 (3,11) - can be stack It's (432, 64), but I understand.
01:08:492 (1,2) - This blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823808 OK
01:13:245 (6) - NC
01:19:631 (3,4) - Blanket better https://osu-ppy-sh.tvgratuite.org/ss/1823816 OK
01:22:007 (5) - Move to x=252 y=132 for better stack with 01:20:225 (6) OK
01:29:284 (4,6) - How about stack them? Weird, I thought they already were.

[Hard]
00:15:918 (4) - Ctrl+H then reposition to avoid overlap Just moved it 1.1 distance snap
00:20:373 (1) - Move to x=286 y=60 for better lining Just moved everything
00:37:304 (4) - NC, if made change ,change the others with the same pattern as this too
00:54:235 (5,6) - This blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823846 Oh, that's not suppose to be a blanket.
01:04:630 (4,3) - Stack OK
01:07:750 (4,2) - ^ OK
Same as Tsubasa diff some downbeat need hitsound

[Relaxing]
00:24:532 (1) - Move to 00:24:532 Did you mean to say something else?
00:32:255 (3,1) - DS should be x1.1 here so the spacing will be consistent But I thought it was at 1.1...
00:34:631 (1,2,3) - Same as above , if this diff is normal diff you should make all notes DS consistent Isn't it?
00:44:284 (1) - End the spinner here 00:46:512
01:07:007 (1,2) - Ctrl+J then reposition to avoid overlap OK
01:01:363 (4) - NC
01:16:511 (6) - Move to x=412 y=187 for better lining then move 01:17:402 (1) - to x=306 y=156 to stack 01:15:323 (3) Trying to do that all under distance snap it HARD...
01:19:184 (1,2) - This blanket can improve https://osu-ppy-sh.tvgratuite.org/ss/1823921 OK
01:19:184 (1,1) - Stack Can't distance snap
01:22:749 (1) - Move to x=320 y=159 for better lining
Need hitsound on some downbeat

[Simple]
Same as Relaxing DS should consistent on all notes But I worked hard...
00:18:591 (5) - NC OK
00:53:641 (3) - NC
Some downbeat need hitsound I still don't understand this...
I feel like this diff need more work more than the others diffs But I worked hard...

Good song btw

Good luck :D
Sorry, I was too busy with my other map and real life.
Thank you for your ~
Hi, from V&V's modding queue~

[Simple]
  • 00:17:700 (4) - smooth slider
    01:00:769 (2,4) - overlap
    01:07:006 (1,3) - stack slider's tail
    01:17:699 (1) - smooth and blanket on 01:18:591 (2) -
    01:27:205 (1) - remove new combo
[Relaxing]
  • 00:14:433 (3,1) - make blanket
    00:20:670 (2) - smooth like 00:19:482 (4) - for sym
    01:05:818 (4,1,2) - overlap
    01:13:245 (6) - smooth like 01:14:433 (2) - for sym
    01:21:412 (2,1) - overlap
[Hard]
  • 00:13:245 (1,2,3) - fix blanket
    00:15:918 (4) - smooth like 00:16:809 (1) - ... same reason
    00:18:591 (3,4) - make blanket
    00:23:047 (5,2) - stack
    01:09:382 (3,2) - stack slider's tail
nice, GL~
Topic Starter

VeeLaHee104 wrote: 25oz

Hi, from V&V's modding queue~

[Simple]
  • 00:17:700 (4) - smooth slider OK
    01:00:769 (2,4) - overlap Can't because of distance snap
    01:07:006 (1,3) - stack slider's tail Some people complains that it was unrankable
    01:17:699 (1) - smooth and blanket on 01:18:591 (2) OK
    01:27:205 (1) - remove new combo OK
[Relaxing]
  • 00:14:433 (3,1) - make blanket OK
    00:20:670 (2) - smooth like 00:19:482 (4) - for sym OK
    01:05:818 (4,1,2) - overlap Fixed
    01:13:245 (6) - smooth like 01:14:433 (2) - for sym That's calls parallelism I think...
    01:21:412 (2,1) - overlap Fixed
[Hard]
  • 00:13:245 (1,2,3) - fix blanket OK
    00:15:918 (4) - smooth like 00:16:809 (1) - ... same reason OK
    00:18:591 (3,4) - make blanket OK
    00:23:047 (5,2) - stack Oh, weird. I thought it was
    01:09:382 (3,2) - stack slider's tail OK
nice, GL~
hello APXH from my modding queues
sorry, i do not like the song of EXO-M. so, proceed to a different map modding :|

[General]
- Please fill in the name of the standard difficulty.
- After changing to "翠 の 海" the source, add the tag "Midori no Umi" to.
- Real BPM is 202.00 IMO

[Simple]
- change the "Easy" difficulty name

00:20:670 (5,1) - you can create a spinner here. (00:20:968 - ~ 00:23:938 - spinner)
00:34:631 (1) - ~ 00:39:977 - since you need to add a note.
00:39:977 (1) - the starting point of the spinner, you can start at 00:37:601 - .
00:59:581 - ~ 01:24:532 - delete the speed of x2.0. you can have an adverse impact to the beginner :(

[Relaxing]
- change the "Normal" difficulty name

00:15:324 (3) - add the arrow whistle
00:40:869 (2) - 1/1 slide change?
00:59:581 - ~ 01:24:532 - easy with the same.

[Hard]
*

[Tsubasa]
00:11:463 (8) - NC add?
00:25:720 (6) - ^
00:57:799 (4) - NC add
00:58:987 (9) - ^
01:03:740 (4,5) - too short an interval.
01:20:373 (7) - NC add
01:33:443 - finish remove

good lucky
Topic Starter

-Neipezi wrote: 1x212x

hello APXH from my modding queues
sorry, i do not like the song of EXO-M. so, proceed to a different map modding :|

[General]
- Please fill in the name of the standard difficulty.
- After changing to "翠 の 海" the source, add the tag "Midori no Umi" to.
- Real BPM is 202.00 IMO Aish, too fast...

[Simple]
- change the "Easy" difficulty name

00:20:670 (5,1) - you can create a spinner here. (00:20:968 - ~ 00:23:938 - spinner)
00:34:631 (1) - ~ 00:39:977 - since you need to add a note.
00:39:977 (1) - the starting point of the spinner, you can start at 00:37:601 - .
00:59:581 - ~ 01:24:532 - delete the speed of x2.0. you can have an adverse impact to the beginner :(
OK To all but the first.

[Relaxing]
- change the "Normal" difficulty name

00:15:324 (3) - add the arrow whistle But it's already there...
00:40:869 (2) - 1/1 slide change?
00:59:581 - ~ 01:24:532 - easy with the same. OK

[Hard]
*

[Tsubasa]
00:11:463 (8) - NC add?
00:25:720 (6) - ^
00:57:799 (4) - NC add
00:58:987 (9) - ^
01:03:740 (4,5) - too short an interval.
01:20:373 (7) - NC add
01:33:443 - finish remove But the only thing that's there is the drum-hitwhistle

good lucky
FINALLY get time during the summer. MA GAWRD.
Changed source along with tags.
I did 202 BPM, but got scolded for it...
Thank you for ~

  • Salut, je vais t'écrire en Francais puisque tu me donne l'occasion

    [Easy]
  1. 00:22:156 (1) - Pour moi, ce spinner ne devrait pas être là parce que la voix commence avant le spinner et elle finit pendant celui-ci. Le reste du spinner ne suit pratiquement rien. Tu devrais mapper des notes normal au lieu de celui-ci.
  2. 01:02:551 (4) - Tu pourrais déplacer un peu cette note de sorte a ce qu'elle ne sois pas sur l'autre. x:460 y:164
  3. 01:04:927 (3,1) - Une blanket aurait pu être faite avec ces deux notes.
  4. 01:07:600 (2) - Tu devrais déplacer un peu ce slider vers le haut histoire de l'aligner avec le prochain.
  5. 01:26:314 (1,2) - Les notes sont inaudibles.

    [Normal]
  6. 00:47:106 (1,2,1) - Dans ces trois notes, le rythme est le même mais la distance sur la grille ne l'est pas.
  7. 00:54:235 (3) - Tu devrais remonter un peu ce slider parce que la distance est erronée.
  8. 01:24:532 (1,2,3,4,5,1,2,3) - Relève le son parce que c'est presque inaudibles.

    [Hard]
  9. 00:44:136 (1) - Fini le spinner à 00:45:918 car la vois s'arrête ici. Après 00:45:918 on entend uniquement le son que fait les parties 00:47:403 (1,2)
  10. 00:28:393 (2) - Tu devrais tourner la courbe pour faire un motif iterressant avec 00:28:393 (2,3,4,5)
  11. Les dernières inaudibles

    Bonne chance pour ta map et merci de me l'avoir laisser modder.
Topic Starter

N-Harpie wrote: 3t2n5n


  • Salut, je vais t'écrire en Francais puisque tu me donne l'occasion Dáccord

    [Easy]
  1. 00:22:156 (1) - Pour moi, ce spinner ne devrait pas être là parce que la voix commence avant le spinner et elle finit pendant celui-ci. Le reste du spinner ne suit pratiquement rien. Tu devrais mapper des notes normal au lieu de celui-ci. er
  2. 01:02:551 (4) - Tu pourrais déplacer un peu cette note de sorte a ce qu'elle ne sois pas sur l'autre. x:460 y:164 Dáccord
  3. 01:04:927 (3,1) - Une blanket aurait pu être faite avec ces deux notes. Dáccord
  4. 01:07:600 (2) - Tu devrais déplacer un peu ce slider vers le haut histoire de l'aligner avec le prochain. Dáccord
  5. 01:26:314 (1,2) - Les notes sont inaudibles. fixé

    [Normal]
  6. 00:47:106 (1,2,1) - Dans ces trois notes, le rythme est le même mais la distance sur la grille ne l'est pas. fixé
  7. 00:54:235 (3) - Tu devrais remonter un peu ce slider parce que la distance est erronée. Dáccord
  8. 01:24:532 (1,2,3,4,5,1,2,3) - Relève le son parce que c'est presque inaudibles. fixé

    [Hard]
  9. 00:44:136 (1) - Fini le spinner à 00:45:918 car la vois s'arrête ici. Après 00:45:918 on entend uniquement le son que fait les parties 00:47:403 (1,2) er
  10. 00:28:393 (2) - Tu devrais tourner la courbe pour faire un motif iterressant avec 00:28:393 (2,3,4,5) Dáccord
  11. Les dernières inaudibles fixé

    Bonne chance pour ta map et merci de me l'avoir laisser modder.
Merci pour les évaluations.
Hello! From Nya's Anime Modding Queue
Sorry for the delay.
Well, here's my mod:

Easy:
Check AiMod~ The source conflicts. Make sure the source is the same in each diff.
You also have multiple DS errors. In Easy and Normal diffs your distance snap must be activated at all times.01:03:145 (1,2) – Try to improve this blanket a bit.01:04:927 (3,1) - ^01:26:314 (1,2) – This has to be distanced snappedThat’s all I could find. Just to distance snap all the notes.


Normal:
Fix the distance snap (must be activated always in Normal) and fix the source.00:29:730 (5) – Do this:
I think it is more suitable for a Normal.00:54:235 (3,4) – Curve these sliders more01:16:511 (6,1) – Improve this blanket by curving this slider: 01:16:511 (6) – a bit more01:20:077 (2,1) – Definitely DS thisAlso to fix the distance snap.

Hard:
Fix the source00:28:839 (3,6) – Make these two symmetrical.
01:28:096 (1) – Place it here: X:368 Y:228

Overall, good mapset.
Just very important to fix the distance snap in Easy and Normal diffs.
Good Luck! :D
Topic Starter

-Nya- wrote: 4y392e

Hello! From Nya's Anime Modding Queue
Sorry for the delay.
Well, here's my mod:

Easy:
Check AiMod~ The source conflicts. Make sure the source is the same in each diff.
You also have multiple DS errors. In Easy and Normal diffs your distance snap must be activated at all times.01:03:145 (1,2) – Try to improve this blanket a bit. OK01:04:927 (3,1) - ^ OK01:26:314 (1,2) – This has to be distanced snapped Well, that made it farther...That’s all I could find. Just to distance snap all the notes.


Normal:
Fix the distance snap (must be activated always in Normal) and fix the source. This is something I've been battling about.00:29:730 (5) – Do this:
I think it is more suitable for a Normal.00:54:235 (3,4) – Curve these sliders more 01:16:511 (6,1) – Improve this blanket by curving this slider: 01:16:511 (6) – a bit more OK01:20:077 (2,1) – Definitely DS this OKAlso to fix the distance snap.

Hard:
Fix the source00:28:839 (3,6) – Make these two symmetrical. OK
01:28:096 (1) – Place it here: X:368 Y:228 OK

Overall, good mapset.
Just very important to fix the distance snap in Easy and Normal diffs.
Good Luck! :D
Thank you for your ~
Mod Request From Kazamastar’s Modding Queue
Hello, -APXH !
Thank’s for calling me to mod your beatmap 
Let’s get started..
[General]
Good song
Distance Snap.. You must fix this on Easy and Normal,
Source conflict with Advanced
Easy
01:30:323 (1) – remove this spinner and 01:28:095 (1) – extend this until 01:32:552
Woah.. Only that
Normal
Modding this, and a bit confusing tbh
00:22:230 (1) – unsnapped slider, it must start on blue tick and end here 00:23:938
00:29:730 (5) – following the vocal ? No, it’s not recommended
00:31:067 (1,2,3,1,2,3) – what ?
Hard
00:37:304 (4,5,6) – rearrange
00:40:869 (4,5,6) - ^
01:24:532 (1) – woah, I’m astonished ! That SV change
Advanced
00:22:948 (10) – whoa
Seriously, I don’t know your style :\
That’s All -APXH,
Good luck…
Topic Starter

Kazamastar11 wrote: vnb

Mod Request From Kazamastar’s Modding Queue
Hello, -APXH !
Thank’s for calling me to mod your beatmap 
Let’s get started..
[General]
Good song
Distance Snap.. You must fix this on Easy and Normal,
Source conflict with Advanced
Easy
01:30:323 (1) – remove this spinner and 01:28:095 (1) – extend this until 01:32:552
Woah.. Only that
Normal
Modding this, and a bit confusing tbh
00:22:230 (1) – unsnapped slider, it must start on blue tick and end here 00:23:938 Just adjusted the spinner
00:29:730 (5) – following the vocal ? No, it’s not recommended Fixed
00:31:067 (1,2,3,1,2,3) – what ? Spaced it out
Hard
00:37:304 (4,5,6) – rearrange OK
00:40:869 (4,5,6) - ^ on this one, though
01:24:532 (1) – woah, I’m astonished ! That SV change
Advanced
00:22:948 (10) – whoa
Seriously, I don’t know your style :\
That’s All -APXH,
Good luck…
FINALLY had time to do this... Aiya, 10th grade is brutal...
Thank you for the ~
Hello M4M~ from my Mod Queue
Sorry for the late mod


I noticed that your advanced ends at 01:33:443 – while your other difficulties ends at 01:32:552 –
I couldn't mod your advanced orz, I couldn't even play it
the distance throughout your easy and normal were a bit questionable at times as i wondered if new players will be able distinguish the distance and timing correctly


00:00:770 (1,2) – could be blanketed better http://puu.sh/cco04/e49c4173c0.jpg - match up the slider points to the approach circle
00:17:106 (2,3) – switch these notes for better flow to 00:17:700 (4) –
00:16:215 (3,1,2,3,4,1,2,3,4,5) – DS seems inconsistent here, is this intentional?
00:32:849 (3) – this slider doesn’t really fit as well since it doesn’t hit 00:33:146 -. Try this: http://puu.sh/ccovf/46bd9fb7a2.jpg
01:01:363 (3) - try positioning here so it doesn’t overlap 01:03:145 (1) - http://puu.sh/ccoJm/3297d375ea.jpg
01:03:145 (1,2) - compared to 01:04:036 (2,3) – the blankets spacing are different
01:17:699 (1,2,3) - Suggestion: http://puu.sh/c47/668502067e.jpg


00:14:433 (3,1) – blanket
01:19:184 (1) – blanket on slider tail of 01:20:076 (2) -
01:20:967 (1) – perfect stack


00:14:136 (2) - try this, looks nicer - http://puu.sh/ccq61/7d0ff376f5.jpg
00:25:720 (3,4) – blanket
01:02:254 (3) – position slider tail at x440 y200 for better slider bow shape
01:04:630 (4) – reposition x 335 y229 so that it blankets 01:04:036 (3)
01:04:927 (1) – blanket on slider tail of 01:04:630 (4) –
01:05:373 (2) – and then make symmetrical of ^ (ctrl + j and ctrl+g) – this should already blanket slider head of 01:04:630 (4) – (if not just reposition 01:04:630 (4) –down 2 y)
01:08:491 (1) – blanket
01:10:274 (1) - ^
01:10:719 (2) - ^
01:11:165 (3) – ^

Good luck!
Topic Starter

truonant wrote: 4h6r4t

Hello M4M~ from my Mod Queue
Sorry for the late mod


I noticed that your advanced ends at 01:33:443 – while your other difficulties ends at 01:32:552 Fixed
I couldn't mod your advanced orz, I couldn't even play it
the distance throughout your easy and normal were a bit questionable at times as i wondered if new players will be able distinguish the distance and timing correctly


00:00:770 (1,2) – could be blanketed better http://puu.sh/cco04/e49c4173c0.jpg - match up the slider points to the approach circle OK
00:17:106 (2,3) – switch these notes for better flow to 00:17:700 (4) OK
00:16:215 (3,1,2,3,4,1,2,3,4,5) – DS seems inconsistent here, is this intentional? Fixed
00:32:849 (3) – this slider doesn’t really fit as well since it doesn’t hit 00:33:146 -. Try this: http://puu.sh/ccovf/46bd9fb7a2.jpg Just changed completely
01:01:363 (3) - try positioning here so it doesn’t overlap 01:03:145 (1) - http://puu.sh/ccoJm/3297d375ea.jpg Just changed completely
01:03:145 (1,2) - compared to 01:04:036 (2,3) – the blankets spacing are different Fixed
01:17:699 (1,2,3) - Suggestion: http://puu.sh/c47/668502067e.jpg


00:14:433 (3,1) – blanket Fixed
01:19:184 (1) – blanket on slider tail of 01:20:076 (2) Fixed
01:20:967 (1) – perfect stack OK


00:14:136 (2) - try this, looks nicer - http://puu.sh/ccq61/7d0ff376f5.jpg
00:25:720 (3,4) – blanket It's fine
01:02:254 (3) – position slider tail at x440 y200 for better slider bow shape OK
01:04:630 (4) – reposition x 335 y229 so that it blankets 01:04:036 (3) Couldn't really do that because of DS, so I just adjusted in a way that looks like the beginning of the slider is being blanketed by 3.
01:04:927 (1) – blanket on slider tail of 01:04:630 (4) –
01:05:373 (2) – and then make symmetrical of ^ (ctrl + j and ctrl+g) – this should already blanket slider head of 01:04:630 (4) – (if not just reposition 01:04:630 (4) –down 2 y) I made them symmetrical, but because of DS, I couldn't really have them reflected.
01:08:491 (1) – blanket OK
01:10:274 (1) - ^ OK
01:10:719 (2) - ^ OK
01:11:165 (3) – ^ OK

Good luck!
FINALLY Got to this after a busy week of PSAT prep...
But now that's all over~
Thank you for the ~
Sorry for the long wait :(

Advanced :

00:06:265 Add a spinner here?
00:11:463 (8) NC?
00:43:542 (7) Make a stream here?
01:32:552 (8) This is unrankable due to inaudible slider

Easy :
This object is too close to the previous object. 00:16:067
This object is too far from the previous object. 00:26:760
This object is too far from the previous object. 00:27:057
This object is too close to the previous object. 00:50:522
This object is too close to the previous object. 00:51:413
This object is too far from the previous object. 00:53:418
This object is too far from the previous object. 00:53:790
This object is too far from the previous object. 00:54:087
This object is too far from the previous object. 00:54:978
This object is too far from the previous object. 01:01:215
This object is too far from the previous object. 01:02:403
This object is too far from the previous object. 01:15:175
This object is too far from the previous object. 01:15:472

Sorry for the short mod , the other 2 diff. looks good.

I couldn't mod muuch of advance since i can't play it

Fix your distances for normal and easy
Topic Starter

Aerous wrote: 2f3i1b

Sorry for the long wait :(

Advanced :

00:06:265 Add a spinner here?
00:11:463 (8) NC?
00:43:542 (7) Make a stream here?
01:32:552 (8) This is unrankable due to inaudible slider Made volume louder

Easy :
This object is too close to the previous object. 00:16:067
This object is too far from the previous object. 00:26:760
This object is too far from the previous object. 00:27:057
This object is too close to the previous object. 00:50:522
This object is too close to the previous object. 00:51:413
This object is too far from the previous object. 00:53:418
This object is too far from the previous object. 00:53:790
This object is too far from the previous object. 00:54:087
This object is too far from the previous object. 00:54:978
This object is too far from the previous object. 01:01:215
This object is too far from the previous object. 01:02:403
This object is too far from the previous object. 01:15:175
This object is too far from the previous object. 01:15:472

Sorry for the short mod , the other 2 diff. looks good.

I couldn't mod muuch of advance since i can't play it

Fix your distances for normal and easy OK
Thank you for your ~
Still can't find music like this lol. Wish I could get one that really hits me in the chest. I am here as requested from modding queue

~General Concept~ I don't like the fact that there are so much timing points. It brings out too much because all I can here are whistles and claps but what could the other possible hitsounds be that I can't hear them. Also has DS issues of how notes should be played. It's hard enough reading when notes are really close and slow AR but when its really slow and close as heck it just gets difficulty to determine if a beginner can read them

[Easy]

Once I turned it on it felt weird to have 1/8 maybe it was just my imagination
00:52:898 (2) - This should end on a red tick if you use 1/4 It sounds better than ending on a blue tick
01:09:680 (4,1) - Transition from note to spinner is too fast for a beginner on easy. I'm still unsure about this but maybe a someone else in the BAT community can say something about it.
01:15:620 (4) - Move down 1 tick so it matches with the previous 2 notes horizontally
Also spacing wise was a little too big starting here 01:13:838 (1) I suggest using 1.6 DS where the continuation jump notes aren't too extreme
01:21:042 (1) - That spinner is too crazy because it doesn't give the feeling of an "Easy Difficulty" since it doesn't give time for the beggining players to react to it and it was on
a 1/8 tick which isn't ok
01:28:096 (1,1) - Give more time so beginners can spin and react

[Normal]

Try AR 4 instead of 5
Now the DS is wayyyy too close than it should be. Especially this part 00:10:571 (2,1) - It all wraps around each other and doesn't bring the appeal in like most normal difficulties do. I do give you creativity but this won't work for a normal only on some parts the rest will be ok
00:29:730 (5) - Blue tick no good
00:40:869 (2) - DS wrong and reversed slider too much here
01:20:076 (2) - Try hardest to move right 1 tick for better blanket

That's about all I can do, but please do rate how I mod by clicking on my signature for a free ticket there 8-)
try this video
if you do not want change MP3, video offset is +330ms

http://puu.sh/dfCak/1ee48d4afe.zip
mirror:
http://pan.baidu.com/s/1c0ivPE4

[Easy]
feel like too slow...
00:20:670 (5) - end earlier
00:21:562 (1) - shift backward and end here
00:23:938 - :


[Normal]
00:00:770 (1) - just suggestion, but you can change this to a spinner. spinner end here 00:03:740 -
add a note here 00:04:334 -
00:50:670 (1) - this sound weird...


[Hard]
SV change more than 20% is not recommended, your should really not do 2x SV.
suggestion: for hard, the DS is too low, you should try stick with about 1.2 ~ 1.4, then 1.6 for big jumps.
you can try increase SV to 1.25 after 01:00:027 -

[Insane]
01:31:661 (7) - i suggest delete this, or change to a spinner.
Topic Starter

Kocari wrote: 2l5x4y

Still can't find music like this lol. Wish I could get one that really hits me in the chest. Can't really tell if that a good or bad thing... I am here as requested from modding queue

~General Concept~ I don't like the fact that there are so much timing points. It brings out too much because all I can here are whistles and claps but what could the other possible hitsounds be that I can't hear them. Also has DS issues of how notes should be played. It's hard enough reading when notes are really close and slow AR but when its really slow and close as heck it just gets difficulty to determine if a beginner can read them

[Easy]

Once I turned it on it felt weird to have 1/8 maybe it was just my imagination
00:52:898 (2) - This should end on a red tick if you use 1/4 It sounds better than ending on a blue tick Changed arrangement
01:09:680 (4,1) - Transition from note to spinner is too fast for a beginner on easy. I'm still unsure about this but maybe a someone else in the BAT community can say something about it. Well, if a BAT EVER accepts my requests, then yeah
01:15:620 (4) - Move down 1 tick so it matches with the previous 2 notes horizontally OK
Also spacing wise was a little too big starting here 01:13:838 (1) I suggest using 1.6 DS where the continuation jump notes aren't too extreme Just didn't use distance snap for this part.
01:21:042 (1) - That spinner is too crazy because it doesn't give the feeling of an "Easy Difficulty" since it doesn't give time for the beggining players to react to it and it was on a 1/8 tick which isn't ok Added more sliders and circles
01:28:096 (1,1) - Give more time so beginners can spin and react Now it's one measure apart.

[Normal]

Try AR 4 instead of 5
Now the DS is wayyyy too close than it should be. Especially this part 00:10:571 (2,1) - It all wraps around each other and doesn't bring the appeal in like most normal difficulties do. I do give you creativity but this won't work for a normal only on some parts the rest will be ok
00:29:730 (5) - Blue tick no good Fixed
00:40:869 (2) - DS wrong and reversed slider too much here Fixed
01:20:076 (2) - Try hardest to move right 1 tick for better blanket OK

That's about all I can do, but please do rate how I mod by clicking on my signature for a free ticket there 8-)
Thank you for your .
Sorry I was late. It's one more week until I have Winter Break, and the teachers are cramming the students with loadworks because of that.
Topic Starter

Shad0w1and wrote: 4j4d71

try this video
if you do not want change MP3, video offset is +330ms

http://puu.sh/dfCak/1ee48d4afe.zip
mirror:
http://pan.baidu.com/s/1c0ivPE4

I'm grateful that you took that time to render the video, but the mp3 is a bit cut.

[Easy]
feel like too slow... It's an Easy...
00:20:670 (5) - end earlier OK
00:21:562 (1) - shift backward and end here Actually, I put a slider here.
00:23:938 - :


[Normal]
00:00:770 (1) - just suggestion, but you can change this to a spinner. spinner end here 00:03:740 Not really appropriate to build up here.
add a note here 00:04:334 Isn't here already the slider end?
00:50:670 (1) - this sound weird... Fixed


[Hard]
SV change more than 20% is not recommended, your should really not do 2x SV. It's only 2.28 stars though...
suggestion: for hard, the DS is too low, you should try stick with about 1.2 ~ 1.4, then 1.6 for big jumps.
you can try increase SV to 1.25 after 01:00:027 -

[Insane]
01:31:661 (7) - i suggest delete this, or change to a spinner. I don't like having spinner in the hardest difficulty in the mapset.
Thank you for the ~
~General~
  1. There's a big difficulty gap between Hard and Advanced, this is unrankable and you should add a difficulty in between these to make the difficulty spread balanced, otherwise just remove Advanced difficulty and the set should be fine to go.
~Easy~
  1. Slider Velocity is way too slow and spacing is really too close and confusing imo on this difficulty, I'd make the Circle Size smaller and increase the spacing a bit for the whole difficulty.
  1. 00:53:195 (3) - Extremely confusing slider, since it's so short it's also really hard to notice for new players.
  2. 00:58:393 (1) - Not enough recovering time after spinner, you should remove it or just add a circle on next red tick instead.
  3. 01:13:838 (1,2) - Wrong spacing, make sure to always use your distance snap on easier difficulties.
~Normal~
  1. I would increase HP and OD by 1 tick for better balance between the difficulties./*:m]
  1. 00:00:770 (1,2) - These two sliders are seriously too slow, please make them the same as the rest of the difficulty.
  2. 00:29:581 (5) - Same as 00:53 in Easy.
  3. 00:40:869 (2) - Too many slider repeats might be confusing to read for beginners.
  4. 00:52:304 (3) - Again, slider is way too short and hard to notice.
  5. 00:58:393 (1) - Same as mentioned on Easy difficulty.
~Hard~
  1. AR8 feels too high for this kind of difficulty, I'd make it 7 instead, fits much better.
  1. 00:27:502 (1,2) - Spacing, they're too close to each other.
  2. 00:33:740 (7,1) - Same as above.
  3. 00:47:403 (1) - Not enough recovering time for this difficulty imo, I'd simply add a circle at 00:47:700 instead.
  4. 01:00:472 (3) - Slider repeat is somehow covered from the previous slider, move it somewhere else.
  5. 01:07:304 (3) - Same as above.
  6. 01:20:076 (3,4) - Weird overlap, I'd try to avoid it if possible.
~Advanced~
  1. I'll be honest, this difficulty feels too random and doesn't fit the song at all, mapset would be a lot better without this difficulty, there are also a lot of mistakes that could take a lot of time to be fixed and to make it perfect or at least decent enough for rankability. Also, like I mentioned before, this difficulty creates a big gap from the previous difficulty, which makes things even worse.
If you have any questions, let me know. You still need a lot of work on your easier difficulty, but Hard is somehow good to go. Good luck!
Topic Starter
I've been having way too many exams to get to this right now...
Topic Starter

Andrea wrote: ev47

~General~
  1. There's a big difficulty gap between Hard and Advanced, this is unrankable and you should add a difficulty in between these to make the difficulty spread balanced, otherwise just remove Advanced difficulty and the set should be fine to go. I'll just make another difficulty between the hard and advance to fill in the gap then.
~Easy~
  1. Slider Velocity is way too slow and spacing is really too close and confusing imo on this difficulty, I'd make the Circle Size smaller and increase the spacing a bit for the whole difficulty. I'll take the suggestion to increase the spacing, but for the part before the Kiai.
  1. 00:53:195 (3) - Extremely confusing slider, since it's so short it's also really hard to notice for new players. Fixed(?)
  2. 00:58:393 (1) - Not enough recovering time after spinner, you should remove it or just add a circle on next red tick instead. Replaced with a circle
  3. 01:13:838 (1,2) - Wrong spacing, make sure to always use your distance snap on easier difficulties. Fixed
~Normal~
  1. I would increase HP and OD by 1 tick for better balance between the difficulties. *:m] OK
  1. 00:00:770 (1,2) - These two sliders are seriously too slow, please make them the same as the rest of the difficulty.
  2. 00:29:581 (5) - Same as 00:53 in Easy. Fixed
  3. 00:40:869 (2) - Too many slider repeats might be confusing to read for beginners.
  4. 00:52:304 (3) - Again, slider is way too short and hard to notice. OK
  5. 00:58:393 (1) - Same as mentioned on Easy difficulty. Replaced with a circle.
~Hard~
  1. AR8 feels too high for this kind of difficulty, I'd make it 7 instead, fits much better. I agree
  1. 00:27:502 (1,2) - Spacing, they're too close to each other. OK
  2. 00:33:740 (7,1) - Same as above. OK
  3. 00:47:403 (1) - Not enough recovering time for this difficulty imo, I'd simply add a circle at 00:47:700 instead. Shortened the spinner
  4. 01:00:472 (3) - Slider repeat is somehow covered from the previous slider, move it somewhere else. OK
  5. 01:07:304 (3) - Same as above. OK
  6. 01:20:076 (3,4) - Weird overlap, I'd try to avoid it if possible. OK
~Advanced~
  1. I'll be honest, this difficulty feels too random and doesn't fit the song at all, mapset would be a lot better without this difficulty, there are also a lot of mistakes that could take a lot of time to be fixed and to make it perfect or at least decent enough for rankability. Also, like I mentioned before, this difficulty creates a big gap from the previous difficulty, which makes things even worse.
If you have any questions, let me know. You still need a lot of work on your easier difficulty, but Hard is somehow good to go. Good luck!
Grazie mille~
Topic Starter
Yay~ This map is alive again after 5 month!
from q:

[General]
For the higher diffs or all diffs, you can fill the gap at 00:06:116 - with a really cool long slider

[Insane]
00:16:809 (1,2) - Blanket a little better?
00:41:017 (8,9,10,11,12,1) - the concept is really nice, but it's kinda awkward just having 8 so far from the rest
00:45:324 (1,2,3,4,5,6,7,8,9,10,11,12) - personally I would NC after every triangle pattern so that the follow point doesn't make things look ugly
01:12:948 (6,7,8,9,10,11,12,1) - more intense discontinued streams

[Advanced]
Doesn't advanced usually come after normal .3., at any rate you can always name this a custom name since it's the hardest diff
00:17:255 (2,3) - two face-down sliders in a row looks awkward imo, also a straight slider works well imo for 00:17:700 (3) - if you choose to change it
00:51:413 (5,6,7,8,9) - kinda just looks awkward
00:56:017 (1,2) - the slider ends are so close to each other x.x
01:06:116 (6,7,8,9,10,11,12,13,1) - that's a real intense stream
01:13:393 (8,9,10,11,12,13,1) - ^
01:15:324 (5,1) - fix blanket?
01:20:225 (6,7,8,9,10,11,12,1) - Intense discontinued stream
01:23:195 (3,4,5) - DS
01:23:938 (7,8,9,10,1) - ^

Hope that was helpful .3.
Topic Starter

[-Deemo-] wrote: e5rf

from q:

[General]
For the higher diffs or all diffs, you can fill the gap at 00:06:116 - with a really cool long slider sure, but I'm putting spinner for the other easier difficulties.

[Insane]
00:16:809 (1,2) - Blanket a little better? ; I think it's fine.
00:41:017 (8,9,10,11,12,1) - the concept is really nice, but it's kinda awkward just having 8 so far from the rest The distance between 8 and 9 is the same as 10 and 11, and this was on purpose so that the music would be divided among'st the circles.
00:45:324 (1,2,3,4,5,6,7,8,9,10,11,12) - personally I would NC after every triangle pattern so that the follow point doesn't make things look ugly Doesn't follow the NC pattern for some of the other difficulties.
01:12:948 (6,7,8,9,10,11,12,1) - more intense discontinued streams Are you asking for it to be harder, or are you just pointing this out?

[Advanced]
Doesn't advanced usually come after normal .3., at any rate you can always name this a custom name since it's the hardest diff
00:17:255 (2,3) - two face-down sliders in a row looks awkward imo, also a straight slider works well imo for 00:17:700 (3) - if you choose to change it Changed the position of the slider, but it's still not straight. It just happens to be in a direction towards slider 3
00:51:413 (5,6,7,8,9) - kinda just looks awkward Changed the circles around a bit.
00:56:017 (1,2) - the slider ends are so close to each other x.x Fixed
01:06:116 (6,7,8,9,10,11,12,13,1) - that's a real intense stream What about it?
01:13:393 (8,9,10,11,12,13,1) - ^
01:15:324 (5,1) - fix blanket? It's fine how it is
01:20:225 (6,7,8,9,10,11,12,1) - Intense discontinued stream
01:23:195 (3,4,5) - DS Fixed
01:23:938 (7,8,9,10,1) - ^ The jump from 10 to 1 was on purpose.

Hope that was helpful .3.
Don't try focusing on blankets to much; it can distract from the original reason for a mod.
Thank you for your ~
Hi, here is my mod :3
Insane
I don't know if It is just me or these 2 circles are so far 00:30:175 (6,7) -
00:30:175 (6,7) - the distance between they are so irregular being that they are at the same time interval
I suggest to put 11 more far from 10 because It confused me :S 00:51:859 (10,11) -
Hard
00:57:799 (3,4) - put 4 more near to 3, because you have put other notes that had the same interval but were closer than these
Normal
Make more deductible 6, being that 4.5 and 6 are at the same distance but to a different time interval 00:28:690 (4,5,6) -
Easy
I think is good 8-)

GL!
Extreme (5.08 stars, 283 notes)
  1. 00:13:245 (1) - This should be farther, 00:13:690 (2) this should be not.
  2. 00:15:472 (6) - this should be closer.
  3. 00:22:898 (10) - the song does not allow a 1/12 slider. just use a 1/2 slider instead.
  4. 00:23:641 (4) - slider moved to 00:23:938.
  5. 00:24:829 (2) - delete. replace with a circle 00:24:829
  6. 00:25:126 (3) - place circle here. should look like
  7. 00:33:740 (7) - CTRL + G or don't make it a 3.83x DS
  8. 00:58:987 (8,9,10,11,12,13,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - this may be the reason why it hasn't still been ranked it. you can easily remap this without using so many unnecessary inherited points. 01:00:769 (6,7) - spacing error (too spaced). 01:05:225 (2,3) - randomly close spacing after the numerous 193719239127 km jumps. 01:17:255 (8,9,1) - you're using a lot of triples around this end (which is no problem) but you don't use it anytime before this?? basically, 1/2 is not using these cool triples and the other 1/2 is. this is inconsistency.

Insane (4.17 stars, 234 notes)
  1. 00:06:116 (6) - Very nice slider here.
  2. 00:22:898 (7) - "the song does not allow a 1/12 slider. just use a 1/2 slider instead."
  3. 00:25:720 (8) - higher DS.
  4. 00:26:017 (9) - turn into 1/2 slider.
  5. 00:37:304 (9) - equal distance as 00:36:710 (7,8) pls.
  6. 00:37:304 (9,10) - change from being stacked-ish to something like...
  7. 01:12:651 (4,5) - should be the same DS as 01:12:057 (1,2). only 01:12:948 (6) being DS'd higher.
  8. 01:31:661 (5) - no reverse.

There's still a lot of stuff i have left out because they do not seem as important. This one is very tricky to mod personally. I actually really enjoy this song, there's just something to it that makes me like it so much. You've already gave it 3 years, don't give up.


Your NM request from p/5040843/ is done
Topic Starter

Deadeon wrote: 46222

Hi, here is my mod :3
Insane
I don't know if It is just me or these 2 circles are so far 00:30:175 (6,7) I moved 7 closer, but I think that it would be fine do to spacing
00:30:175 (6,7) - the distance between they are so irregular being that they are at the same time interval Is this suppose to be a different timing?
I suggest to put 11 more far from 10 because It confused me :S 00:51:859 (10,11) Moved 11.
Hard
00:57:799 (3,4) - put 4 more near to 3, because you have put other notes that had the same interval but were closer than these I THINK that's what I did?
Normal
Make more deductible 6, being that 4.5 and 6 are at the same distance but to a different time interval 00:28:690 (4,5,6) I think I made it more readable.
Easy
I think is good 8-)

GL!
Didn't get to this until the weekend due to school, but that's everyone's excuse.
Thank you for your ~
From queue

General 6t6a34

  1. Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768
  2. Every .wav file must be at least 100ms long
    soft-sliderslide2.wav 0.32ms
    soft-sliderslide.wav 0.32ms
    soft-sliderslide3.wav 0.32ms
  3. U can't drown sliderticks!


Easy 3c1s6b


  • ehm your ds... Why u changing it? I understand SV and etc, but u changed it places with same SV and it's not allowing. I recomend to remake this diff because DS here looks really weird. But DS is not only one your problem. Let's look to others:
  1. U have weird overlaps like these:
    00:27:205 (4,2) -
    01:01:364 (3,1) -
  2. U use so many unneeded spinners. Better map by other objects these parts:
    00:22:156 (1) -
    00:38:195 (1) -
    00:43:542 (1) -
    00:56:017 (1) -
    01:10:274 (1) -
    01:22:750 (1) -
    Here u can hear many strong beats which should be clickable. Btw i'm not sure about allowing this in easy 01:28:095 (1,1) -
  3. Your flow is some sort of pornography :/


Normal 6g3l6m


  • Here is same problems :/


Hard 575l21


  • Here u have strange rythm
  1. 00:11:463 (5) - u should finish it at 00:11:908 -
  2. 00:13:245 (1,2) - Ctrl+G
    etc
  3. U ignoring many strong beats. They r should be clickable:
    00:53:195 -
    00:59:581 -
    etc
I recomend u to read wiki a bit :/
Topic Starter
I swear I'll get to this tonight.
Oh, and Shmiklak, I also LOVE Sergey.
Topic Starter
Well, I did get to this on Sunday night, but unfortunately, not ALL MODS.
This map will be in WIP for now, since I've actually decided to remap the Kiai part of the Extreme difficulty.
Topic Starter

Arusamour wrote: j3ra

Extreme (5.08 stars, 283 notes)
  1. 00:13:245 (1) - This should be farther, 00:13:690 (2) this should be not.
  2. 00:15:472 (6) - this should be closer. I hope I fixed it...
  3. 00:22:898 (10) - the song does not allow a 1/12 slider. just use a 1/2 slider instead. Well, it's more like that the guitar in the music would have no place to go otherwise
  4. 00:23:641 (4) - slider moved to 00:23:938. I changed it, but not exactly what you said. What I did was remove the slider and replace the slider with two circles, with the second circle a new combo
  5. 00:24:829 (2) - delete. replace with a circle 00:24:829 I didn't really do this, but I removed the circle at 00:24:680
  6. 00:25:126 (3) - place circle here. should look like I'm not sure how to respond here. I mean, I did change this area, but I'm just not sure how to explain my changes.
  7. 00:33:740 (7) - CTRL + G or don't make it a 3.83x DS I think I'll because this is hardest difficulty in the mapset. I'm kind of expecting someone who is taking on this map difficulty is willing to take whatever is thrown.
  8. 00:58:987 (8,9,10,11,12,13,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - this may be the reason why it hasn't still been ranked it. you can easily remap this without using so many unnecessary inherited points. 01:00:769 (6,7) - spacing error (too spaced). 01:05:225 (2,3) - randomly close spacing after the numerous 193719239127 km jumps. 01:17:255 (8,9,1) - you're using a lot of triples around this end (which is no problem) but you don't use it anytime before this?? basically, 1/2 is not using these cool triples and the other 1/2 is. this is inconsistency.[/color] As I speak right now (not literally, though), I'm changing this area. Looking back, it's quite messy

Insane (4.17 stars, 234 notes)
  1. 00:06:116 (6) - Very nice slider here.
  2. 00:22:898 (7) - "the song does not allow a 1/12 slider. just use a 1/2 slider instead." Then what do we do about the guitar playing?
  3. 00:25:720 (8) - higher DS. ok
  4. 00:26:017 (9) - turn into 1/2 slider. Isn't it already a 1/2 slider?
  5. 00:37:304 (9) - equal distance as 00:36:710 (7,8) pls. I think that's what I did?
  6. 00:37:304 (9,10) - change from being stacked-ish to something like... Ok
  7. 01:12:651 (4,5) - should be the same DS as 01:12:057 (1,2). only 01:12:948 (6) being DS'd higher. Ok
  8. 01:31:661 (5) - no reverse.
    [/color]

There's still a lot of stuff i have left out because they do not seem as important. This one is very tricky to mod personally. I actually really enjoy this song, there's just something to it that makes me like it so much. You've already gave it 3 years, don't give up.


Your NM request from p/5040843/ is done
Sorry, for the wait.
I was in a stressed and pressed time, and I'm still in that kind of time right now, due to finals that are coming in 2-3 weeks.
Easy
all is well :)

Normal
00:29:730 (6,7) - fix Spacings,hard read on the normal
00:52:304 (3) - one tick move the slider to the right
01:13:245 (6) - NC (NEW COMBO)

Hard
00:06:116 (5) - NC
01:07:007 (2,3) - Hard jump
00:32:849 (5) - NC
00:53:938 (4) - Nc

Insane
00:04:037 (3) - NC
00:11:463 (7) - NC
00:15:472 (6,7,8,9) - very different spacings
00:22:750 (6) - NC
00:25:720 (8) - NC
00:35:522 (3) - here there is no sound, what a slider?
00:36:413 (6) - NC
00:41:017 (8) - NC
00:41:017 (8,9,10,11) - I thought understand, but to work with this moment
00:44:433 (8) - NC
00:51:265 (6) - no sound, put a note
00:51:413 (7) - NC
00:58:839 (7) - NC

Extreme
00:04:334 (4) - NC
00:10:571 (5) - NC
00:22:898 (10,11,12) - very uncomfortable to press, try to change the position of notes
00:23:195 (11) - NC
00:35:522 (4) - here there is no sound, what a slider?
00:43:641 (8) - NC
00:52:304 (9) - NC
01:02:552 (6,7) - WHAAAAAAAAT ?????
01:10:572 (2,3) - WHAAAAAAAAT ????? x2
Topic Starter

Shmiklak wrote: 6p703v

From queue

General 6t6a34

  1. Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768
  2. Every .wav file must be at least 100ms long I'll try finding the "offical" blank hitsound
    soft-sliderslide2.wav 0.32ms
    soft-sliderslide.wav 0.32ms
    soft-sliderslide3.wav 0.32ms
  3. U can't drown sliderticks!


Easy 3c1s6b


  • ehm your ds... Why u changing it? I understand SV and etc, but u changed it places with same SV and it's not allowing. I recomend to remake this diff because DS here looks really weird. But DS is not only one your problem. Let's look to others:
  1. U have weird overlaps like these:
    00:27:205 (4,2) - Remedied
    01:01:364 (3,1) - Remedied?
  2. U use so many unneeded spinners. Better map by other objects these parts:
    00:22:156 (1) - Remedied
    00:38:195 (1) - Remedied
    00:43:542 (1) - Remedied
    00:56:017 (1) - I'm actually kipping this one.
    01:10:274 (1) - Remedied
    01:22:750 (1) - Remedied
    Here u can hear many strong beats which should be clickable. Btw i'm not sure about allowing this in easy 01:28:095 (1,1) -
  3. Your flow is some sort of pornographic :/ WUT


Normal 6g3l6m


  • Here is same problems :/
    I think I fixed them?


Hard 575l21


  • Here u have strange rythm
  1. 00:11:463 (5) - u should finish it at 00:11:908 - It's already like that...
  2. 00:13:245 (1,2) - Ctrl+G It's looks odd if I actually do that
    etc
  3. U ignoring many strong beats. They r should be clickable:
    00:53:195 - I'm worried about the player's ability to read on non white or red time points, so that's why I did that here.
    00:59:581 - Ok
    etc
I recomend u to read wiki a bit :/ I'm actually taking this as an insult...
Well, thank you for your .
Topic Starter

Fanteer wrote: 211c6e

Easy
all is well :)

Normal
00:29:730 (6,7) - fix Spacings,hard read on the normal Fixed a bit (I think)
00:52:304 (3) - one tick move the slider to the right OK
01:13:245 (6) - NC (NEW COMBO) OK

Hard
00:06:116 (5) - NC
01:07:007 (2,3) - Hard jump Fixed
00:32:849 (5) - NC
00:53:938 (4) - Nc

Insane
00:04:037 (3) - NC
00:11:463 (7) - NC
00:15:472 (6,7,8,9) - very different spacings Fixed
00:22:750 (6) - NC
00:25:720 (8) - NC
00:35:522 (3) - here there is no sound, what a slider? How loud is your volume on your client and computer?
00:36:413 (6) - NC
00:41:017 (8) - NC
00:41:017 (8,9,10,11) - I thought understand, but to work with this moment Try looking for a pattern every two circles
00:44:433 (8) - NC
00:51:265 (6) - no sound, put a note I changed it so that it's more readable.
00:51:413 (7) - NC
00:58:839 (7) - NC

Extreme
00:04:334 (4) - NC
00:10:571 (5) - NC
00:22:898 (10,11,12) - very uncomfortable to press, try to change the position of notes I made 11 closer to the other two
00:23:195 (11) - NC
00:35:522 (4) - here there is no sound, what a slider? How loud is your volume on your client and computer?
00:43:641 (8) - NC
00:52:304 (9) - NC
01:02:552 (6,7) - WHAAAAAAAAT ????? Changed
01:10:572 (2,3) - WHAAAAAAAAT ????? x2 It's still readable

Thank you for your !

-APXH wrote: 623e5

NM Request
Title: Tsubasa o Motanai Shoujo
Artist: Shimotsuki Haruka
Link: https://osu-ppy-sh.tvgratuite.org/s/114551
Difficulties: All if possible, but put more focus on the difficulties named Hard and Extreme
Others: Check the difficulty gap between Hard and Insane, please.
Link (to thread): t/152569
Specified modder(s): Any if possible, but namely the following for the specialties that they've stated in their rules: Hokichi (for difficulties below Extreme), Asaiga (for flow and readability), Kocari (this song is Japanese) and Yami (because it seems like he can mod TV sized songs, and my map is (I think) TV sized, despite being an opening to a game).
Ok, here we go ^^

[Easy]
Really... Velocity change... is not suitable for an Easy diff.

00:09:680 (1,3) - No 1/4 on Easy please.
00:15:027 (2) - Same. Just fix those.
00:12:651 (4) - Strong beat at the end of the slider.
00:40:869 (7) - Turn into 1 slider and 1 hitcircle, put the hitcircle behind the slider.
00:52:453 (1,2,3) - Erm... Fix these as well.
01:04:928 (3) - Strong beat at the end of the slider.
01:15:620 (4) - Same
01:19:185 (3) - Same

[Normal]
Velocity change is not suitable for a Normal diff as well.
00:12:651 (2) - Strong beat :o . I'll stop. Fixed those please.
00:29:284 (5,6) - This is hard for a Normal diff. Plus, DS is not correct here.
00:52:304 (3) - Consider changing this.
I'll stop at 1/4 beat as well...
01:24:532 (1,2,3) - DS

Just some note for you
Topic Starter
I swear, I'll get to this eventually after my standardized tests that I have to prepare for to enter college... Xin loi...
Topic Starter
I just updated the beatmap to keep it from dying, but I'm done with my standardized tests.
Topic Starter

Hokichi wrote: 41sd

-APXH wrote: 623e5

NM Request
Title: Tsubasa o Motanai Shoujo
Artist: Shimotsuki Haruka
Link: https://osu-ppy-sh.tvgratuite.org/s/114551
Difficulties: All if possible, but put more focus on the difficulties named Hard and Extreme
Others: Check the difficulty gap between Hard and Insane, please.
Link (to thread): t/152569
Specified modder(s): Any if possible, but namely the following for the specialties that they've stated in their rules: Hokichi (for difficulties below Extreme), Asaiga (for flow and readability), Kocari (this song is Japanese) and Yami (because it seems like he can mod TV sized songs, and my map is (I think) TV sized, despite being an opening to a game).
Ok, here we go ^^

[Easy]
Really... Velocity change... is not suitable for an Easy diff.

00:09:680 (1,3) - No 1/4 on Easy please. OK
00:15:027 (2) - Same. Just fix those. OK
00:12:651 (4) - Strong beat at the end of the slider. I'm sorry, what do you mean here?
00:40:869 (7) - Turn into 1 slider and 1 hitcircle, put the hitcircle behind the slider. Well, it is one slider and one circle, but I put the hitcircle below the slider for means of readability
00:52:453 (1,2,3) - Erm... Fix these as well. I removed circle 2
01:04:928 (3) - Strong beat at the end of the slider. I'll be PMing you about what you mean here and the two below.
01:15:620 (4) - Same
01:19:185 (3) - Same

[Normal]
Velocity change is not suitable for a Normal diff as well.
00:12:651 (2) - Strong beat :o . I'll stop. Fixed those please. Seriouslu, I don'y understand this part... Sorry...
00:29:284 (5,6) - This is hard for a Normal diff. Plus, DS is not correct here. Fixed
00:52:304 (3) - Consider changing this. OK
I'll stop at 1/4 beat as well...
01:24:532 (1,2,3) - DS Fixed?

Just some note for you
Thank you for your !
corn small stuff I guess bc looks pretty clean

extreme
  1. HP 7 seems kind of high for 4.7*
  2. your nc for this seems like you waited double the time normal NC's are (not including about kiai)
  3. 00:16:809 (1) - 00:18:591 (5) - these feel weak than the downbeats before for no reason I can tell maybe reduce the strength into the first ones because it seems like the intensity for down beats jumps down for a while for a reason I can't tell.
  4. 00:43:542 (7,8,9,10,11,12,13,14) - this feels too strong according to music. I recommend reduce spacing a bit since you already have the player clicking fast
  5. 01:17:255 (8,9,1) - this should be less spacing bc its 1/8 and not 1/6
  6. 01:31:661 (5) - no sound at this slider end should either try to silence it or at least take away its whistle xD

Insane
  1. 00:41:017 (8,9,10,11,12) - this is too much increase of difficulty for no reason.
  2. 01:31:661 (5) - no sound at this slider end should either try to silence it or at least take away its whistle xD just this for all diffs lol

hard
  1. 00:44:136 - no reason to have spinner here bc you map this part in the normal and the insane why not map it in hard. also it feels like a random spinner

don't really have a lot to say, distances seem kind of random per section. just have reasons for distance increase and decrease
Topic Starter
I'll get to the mods, but I'm trying to fix the difficulty gaps right now.
Topic Starter

Pyroflayer wrote: 4r6l46

corn small stuff I guess bc looks pretty clean

extreme
  1. HP 7 seems kind of high for 4.7* Really?
  2. your nc for this seems like you waited double the time normal NC's are (not including about kiai) Are you basing this part off of the time when it's not Kiai? It's purposely like that because the song isn't build up yet.
  3. 00:16:809 (1) - 00:18:591 (5) - these feel weak than the downbeats before for no reason I can tell maybe reduce the strength into the first ones because it seems like the intensity for down beats jumps down for a while for a reason I can't tell. Changed
  4. 00:43:542 (7,8,9,10,11,12,13,14) - this feels too strong according to music. I recommend reduce spacing a bit since you already have the player clicking fast Are you sure? [/color]
  5. 01:17:255 (8,9,1) - this should be less spacing bc its 1/8 and not 1/6 Ok
  6. 01:31:661 (5) - no sound at this slider end should either try to silence it or at least take away its whistle xD Removed drum whistle

Insane
  1. 00:41:017 (8,9,10,11,12) - this is too much increase of difficulty for no reason. Fixed
  2. 01:31:661 (5) - no sound at this slider end should either try to silence it or at least take away its whistle xD just this for all diffs lol Removed drum whistle

hard
  1. 00:44:136 - no reason to have spinner here bc you map this part in the normal and the insane why not map it in hard. also it feels like a random spinner Replaced

don't really have a lot to say, distances seem kind of random per section. just have reasons for distance increase and decrease
Thank you for your !
Hello~ m4m here


[Easy]

* 00:06:413 (1) - this spinner should at least end 00:07:304 - here.
t/517731

- Easy 3z332i

Guidelines
  1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner.
  2. Avoid spinners less than 4 beats. Players need time to recognize that they have to begin spinning.
because of these things above, I would suggest to make 00:00:770 (1) - into a normal slider, then start the spinner at 00:04:334 - here and end 00:06:116 - here

* 00:56:017 (1) - ^ same as above, but since the bpm is low, I think ending spinner 00:57:799 - could be acceptable (not sure)

* 00:38:195 (4) - NC

* 00:46:215 (4) - ^

* 01:22:750 (1) - remove NC

* Lots of ds error
00:25:720 (3) - 00:37:304 (3) - 00:42:651 (2) - 00:52:453 (1) - 00:54:235 (3) - 01:14:432 (2) - 01:17:997 (1) -

* other things are fine, but I strongly recommend to remap most of this diff with much more simple rhythms,
these 1/2 rhythms are making Easy diff more Normal-ish and forcing you to use high ds (2.0x) to avoid overlapping. (while most Easy diffs are using 0.8x~1.3x )
I can't find big difference between Easy & Normal except kiai.

http://puu.sh/to99z/0010f0cc29.osz This is a quick example of simple rhythms I said, if you don't like how it is, just ignore this.


[Normal]

* 00:11:463 (1) - remove NC

* 00:24:532 (1,2) - stack

* 00:31:067 (1,2,3,1,2,3) - ds error

* 00:32:849 (1) - remove NC

* 00:38:195 (1,2,3) - why so simple rhythm suddenly? sth like you did 00:45:324 (1,2,1,2,3,4) - here should fit better imo.

* 00:48:591 (4) - ds error

* 00:47:106 (1) - remove NC

* 00:51:265 (2) -

- Normal 2h6g2k

Guidelines
  1. Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
it's even 1/4, I recommend to just reverse 1/2 http://puu.sh/to9GK/d0d7268547.jpg

* 00:50:670 (1) - remove NC

* 01:00:472 (2,3) - stack or spread more

* 01:11:017 (3) - 01:11:908 (6) - I strongly recommend to delete this.

- Normal 2h6g2k

Guidelines
  1. [b]Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.[b]
* 01:07:007 (2,3) - ^ same reason, I recommend to change to something else.

* 01:19:184 (1) - remove NC

* 01:22:749 (1) - ^

* And lots of ds errors at kiai part, please fix them,


[Hard]

* ar7 fits better imo

* 00:47:106 (1) - remove NC

* 00:58:987 (5) - I don't think there's any sound supoorting this kind of slider. just a normal 1/2 slider would fit better imo.

* 00:59:878 (2,3,4) - move them close to each other, since it's almost played like a stream.
maybe like this http://puu.sh/toa3O/b069586a46.jpg

* 01:02:254 (3) - make this to a reversing slider? since you're missing a sound at 01:02:849 -

* 01:06:115 (4,5,6) - this kicksliders are not appropriate for a Hard diff imo,
maybe just make 01:06:413 (5) - like 01:06:115 (4) - http://puu.sh/toab6/614f5f76a1.jpg
then 01:06:115 (4,5,1) - move these close to each other

* 01:13:542 (5,6) - 01:20:670 (5,6) - ^

* 01:07:007 (2,3,4) - maybe try rhythm like this http://puu.sh/toafU/2e52178144.jpg
to make noticable vocal sounds (01:07:007 - 01:07:156 - 01:07:453 - 01:07:898 - 01:08:195 - ) clickable.


[Insane]

* 00:19:482 (4) - maybe change like this? http://puu.sh/toanQ/ada9ac1ac4.jpg
to make a similar concept with 00:16:809 (1,2) -

* 00:22:898 (7) - music doesn't this rhythm imo. just a regular 1/2 slider at 00:22:750 - would fit better.

* 00:25:423 (6,7,8) - change like this? http://puu.sh/toaw2/e42f866ccd.jpg

* 00:37:304 (9,10) - this could be easily misread as a 1/2 rhythm since you used somewhat random ds 00:36:413 (6,7,8,9) - here.
how about sth like this? http://puu.sh/toazB/f3543b83aa.jpg

* 00:41:017 (8,9,10,11,12) - this is really hard pattern for a 4.07* diff, just make them like a regular stream.
http://puu.sh/toaDl/fd715fcabc.jpg

* 00:58:690 (6) - move closer to 00:58:542 (5) - , it's too much imo.

* 01:13:393 (8,9,10,11,12) - this is too hard for a 4* diff, consider nerfing them

* 01:12:948 (6) - NC since you did at 01:05:819 (1) -

* 01:20:076 (3) - ^

* 01:19:185 (1) - remove NC

* 01:24:829 (2) - move further from 01:24:532 (1) - , it could be misread as a 1/4 since it is right after those streams.

* 01:31:661 (5) - NC


[extreme]

* 01:31:661 (7) - NC

Other things look fine except those really spaced 1/4s, but bpm is low so not really sure about them.


That's all. Good luck!
Topic Starter

SLM wrote: 236o6y

Hello~ m4m here


[Easy]

* 00:06:413 (1) - this spinner should at least end 00:07:304 - here. OK
t/517731

- Easy 3z332i

Guidelines
  1. Spinner recovery time should be at least 4 beats. This is to ensure adequate time to hit an object following a spinner.
  2. Avoid spinners less than 4 beats. Players need time to recognize that they have to begin spinning.
because of these things above, I would suggest to make 00:00:770 (1) - into a normal slider, then start the spinner at 00:04:334 - here and end 00:06:116 - here OK, but then what do I do with the blank space afterwards?

* 00:56:017 (1) - ^ same as above, but since the bpm is low, I think ending spinner 00:57:799 - could be acceptable (not sure) OK

* 00:38:195 (4) - NC OK

* 00:46:215 (4) - ^ OK

* 01:22:750 (1) - remove NC OK

* Lots of ds error
00:25:720 (3) - 00:37:304 (3) - 00:42:651 (2) - 00:52:453 (1) - 00:54:235 (3) - 01:14:432 (2) - 01:17:997 (1) All fixed

* other things are fine, but I strongly recommend to remap most of this diff with much more simple rhythms,
these 1/2 rhythms are making Easy diff more Normal-ish and forcing you to use high ds (2.0x) to avoid overlapping. (while most Easy diffs are using 0.8x~1.3x )
I can't find big difference between Easy & Normal except kiai. I'll listen to this, but I just need to find the time when I can

http://puu.sh/to99z/0010f0cc29.osz This is a quick example of simple rhythms I said, if you don't like how it is, just ignore this.


[Normal]

* 00:11:463 (1) - remove NC OK

* 00:24:532 (1,2) - stack I actually just avoiding stacking for means of readability

* 00:31:067 (1,2,3,1,2,3) - ds error Fixed

* 00:32:849 (1) - remove NC OK

* 00:38:195 (1,2,3) - why so simple rhythm suddenly? sth like you did 00:45:324 (1,2,1,2,3,4) - here should fit better imo. OK

* 00:48:591 (4) - ds error Fixed

* 00:47:106 (1) - remove NC OK

* 00:51:265 (2) -

- Normal 2h6g2k

Guidelines
  1. Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
it's even 1/4, I recommend to just reverse 1/2 http://puu.sh/to9GK/d0d7268547.jpg Fixed

* 00:50:670 (1) - remove NC OK

* 01:00:472 (2,3) - stack or spread more Spreaded

* 01:11:017 (3) - 01:11:908 (6) - I strongly recommend to delete this. OK

- Normal 2h6g2k

Guidelines
  1. [b]Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.[b]
* 01:07:007 (2,3) - ^ same reason, I recommend to change to something else. OK

* 01:19:184 (1) - remove NC OK

* 01:22:749 (1) - ^ OK

* And lots of ds errors at kiai part, please fix them,


[Hard]

* ar7 fits better imo But then it would look too slow during Kiai

* 00:47:106 (1) - remove NC OK

* 00:58:987 (5) - I don't think there's any sound supoorting this kind of slider. just a normal 1/2 slider would fit better imo. The violin in the back

* 00:59:878 (2,3,4) - move them close to each other, since it's almost played like a stream. OK
maybe like this http://puu.sh/toa3O/b069586a46.jpg

* 01:02:254 (3) - make this to a reversing slider? since you're missing a sound at 01:02:849 Fixed

* 01:06:115 (4,5,6) - this kicksliders are not appropriate for a Hard diff imo,
maybe just make 01:06:413 (5) - like 01:06:115 (4) - http://puu.sh/toab6/614f5f76a1.jpg
then 01:06:115 (4,5,1) - move these close to each other OK

* 01:13:542 (5,6) - 01:20:670 (5,6) - ^ Fixed

* 01:07:007 (2,3,4) - maybe try rhythm like this http://puu.sh/toafU/2e52178144.jpg I think I fixed it, or at least changed it to something based off of what you said.
to make noticable vocal sounds (01:07:007 - 01:07:156 - 01:07:453 - 01:07:898 - 01:08:195 - ) clickable. OK


[Insane]

* 00:19:482 (4) - maybe change like this? http://puu.sh/toanQ/ada9ac1ac4.jpg
to make a similar concept with 00:16:809 (1,2) OK

* 00:22:898 (7) - music doesn't this rhythm imo. just a regular 1/2 slider at 00:22:750 - would fit better. It's the guitar in the back
* 00:25:423 (6,7,8) - change like this? http://puu.sh/toaw2/e42f866ccd.jpg OK

* 00:37:304 (9,10) - this could be easily misread as a 1/2 rhythm since you used somewhat random ds 00:36:413 (6,7,8,9) - here.
how about sth like this? http://puu.sh/toazB/f3543b83aa.jpg

* 00:41:017 (8,9,10,11,12) - this is really hard pattern for a 4.07* diff, just make them like a regular stream. OK
http://puu.sh/toaDl/fd715fcabc.jpg

* 00:58:690 (6) - move closer to 00:58:542 (5) - , it's too much imo. OK

* 01:13:393 (8,9,10,11,12) - this is too hard for a 4* diff, consider nerfing them OK

* 01:12:948 (6) - NC since you did at 01:05:819 (1) I didn't do that in other difficulties.

* 01:20:076 (3) - ^ , I'm basing the NC off of the musical measure because I think it look better like that.

* 01:19:185 (1) - remove NC ^

* 01:24:829 (2) - move further from 01:24:532 (1) - , it could be misread as a 1/4 since it is right after those streams. OK

* 01:31:661 (5) - NC ^


[extreme]

* 01:31:661 (7) - NC

Other things look fine except those really spaced 1/4s, but bpm is low so not really sure about them. That's me surefire way of preventing people from using DoubleTime in this difficulty.


That's all. Good luck!
Thank you for your mod!
[Easy]

  1. Don't do drastic SV changes lol, we barely do SV changes in Easy to begin with so I wouldn't recommend doing it.
  2. 00:04:334 (1) - Spinner is not a really proper choice imo, since the rhythm on this is pretty much same as 00:00:770 (1,2) so instead of a spinner this should be mapped normally.
  3. 00:36:413 (2,3,1,2,3,4) - Probably too difficult lol, though this represents the section in an okay-ish way for Easy but at least you should have a 1/1 beat spacing between each of these rather than 1/2 lol
  4. 01:02:551 (4) - Don't do 1/4 rhythm stuff in Easy pls
  5. 01:25:423 - Can be mapped actually since it's just the same sound as 01:26:314 .
  6. 01:28:095 (1) - A spinner here pretty much de-emphasizes 01:30:175 (1) imo cuz the second spinner won't be much stand out anymore, I would just map normally but up to you I guess.
  7. Those suggestions above are either unrankable or minor things, now lemme point out some major stuff:
    1. 00:34:631 - This is the beginning of a different section in the song, should be clickable.
    2. 00:34:631 - Also your rhythm choice here is really inconsistent. You're prioritizing vocals over piano/violin or whatever in that part which makes 00:36:413 (2,3,1,2,3,4) - 00:46:215 (1,2,3) Unnecessarily dense, try to keep a similar or same level of density with vocals like 00:42:651 (2,3) because there's no need to make such rhythm density difference while the song's intensity is still the same.
    3. 00:09:680 (1,2) - 00:13:245 (1,2) - 00:16:809 (1,2,3) - Try not to rely on vocals in easier diffs, because you can't really use 1/2 rhythms or denser frequently and most of the vocals are not in a predictable pattern(unlike the instrument) so I strongly recommend to prioritize instruments over vocals.
    4. 00:31:067 (1,2) - Also stuff like consecutive repeat sliders is not recommended in easy either, especially with 1/2 beat spacing which I already mentioned above.
[Normal]

  1. Same SV thing as Easy, if you want to make SV changes on green lines then try not to go further than 0.80-1.20
  2. 00:16:809 (1) - 00:18:591 (3) - If you're following vocal then I expect these to be the same rhythm.
  3. 00:30:472 (8,9,1) - Looks pretty bad aesthetically, apart from distance snapping, you also have to pay attention on how objects are spaced visually, something like, "Do I have any reason to make objects on this part cramped than the others?", "If I made something different visually from others, will that represent/express anything from the song?". So yeah from what I see on this is you ran out of space or sth which is not really a valid reason cuz running out of space is not really related with how you should represent the song whatsoever.
  4. 00:31:067 (1,2,3,4,5,6) - Also you should think more on how you would like to represent each measure, it would be understandable if you intended to make a pattern with 00:31:067 (1,2,3,4) to represent vocals, but that vocal pattern didn't occur on 00:33:443 (5,6) so this should be some different rhythm to make 00:31:067 (1,2,3,4) more stand out. To me it's like you're forming a symmetry pattern with 6 sliders but it's not really working with the reason I just explained.
  5. 00:51:265 (5,1,2) - This is pretty misleading, a general thumb rule is that you shouldn't map 3/4 beat spacing in the same way as 1/1 or 1/2, this video would do a better job at explaining further details so recommend you watching it.
Looks like you need to be more consistent with these kinds of things, you should think whether everything you do will represent the song and whether they are consistent to whatever you mapped in other parts of the map.
If I made any points unclear feel free to ask me, good luck~
Topic Starter

Electroz wrote: 3u4vh

[Easy]

  1. Don't do drastic SV changes lol, we barely do SV changes in Easy to begin with so I wouldn't recommend doing it. So should I not use SV change for the chorus, or lower it?
  2. 00:04:334 (1) - Spinner is not a really proper choice imo, since the rhythm on this is pretty much same as 00:00:770 (1,2) so instead of a spinner this should be mapped normally. Changed
  3. 00:36:413 (2,3,1,2,3,4) - Probably too difficult lol, though this represents the section in an okay-ish way for Easy but at least you should have a 1/1 beat spacing between each of these rather than 1/2 lol Changed
  4. 01:02:551 (4) - Don't do 1/4 rhythm stuff in Easy pls Changed
  5. 01:25:423 - Can be mapped actually since it's just the same sound as 01:26:314. OK
  6. 01:28:095 (1) - A spinner here pretty much de-emphasizes 01:30:175 (1) imo cuz the second spinner won't be much stand out anymore, I would just map normally but up to you I guess.
  7. Those suggestions above are either unrankable or minor things, now lemme point out some major stuff:
    1. 00:34:631 - This is the beginning of a different section in the song, should be clickable. OK
    2. 00:34:631 - Also your rhythm choice here is really inconsistent. You're prioritizing vocals over piano/violin or whatever in that part which makes 00:36:413 (2,3,1,2,3,4) - 00:46:215 (1,2,3) Unnecessarily dense, try to keep a similar or same level of density with vocals like 00:42:651 (2,3) because there's no need to make such rhythm density difference while the song's intensity is still the same. I changed it to a more simple pattern, which I hope suffices to what you're saying
    3. 00:09:680 (1,2) - 00:13:245 (1,2) - 00:16:809 (1,2,3) - Try not to rely on vocals in easier diffs, because you can't really use 1/2 rhythms or denser frequently and most of the vocals are not in a predictable pattern(unlike the instrument) so I strongly recommend to prioritize instruments over vocals. I hope I changed it to be better
    4. 00:31:067 (1,2) - Also stuff like consecutive repeat sliders is not recommended in easy either, especially with 1/2 beat spacing which I already mentioned above. Changed
[Normal]

  1. Same SV thing as Easy, if you want to make SV changes on green lines then try not to go further than 0.80-1.20 For the whole map?
  2. 00:16:809 (1) - 00:18:591 (3) - If you're following vocal then I expect these to be the same rhythm. No, there's not.
  3. 00:30:472 (8,9,1) - Looks pretty bad aesthetically, apart from distance snapping, you also have to pay attention on how objects are spaced visually, something like, "Do I have any reason to make objects on this part cramped than the others?", "If I made something different visually from others, will that represent/express anything from the song?". So yeah from what I see on this is you ran out of space or sth which is not really a valid reason cuz running out of space is not really related with how you should represent the song whatsoever. Now it's one slider
  4. 00:31:067 (1,2,3,4,5,6) - Also you should think more on how you would like to represent each measure, it would be understandable if you intended to make a pattern with 00:31:067 (1,2,3,4) to represent vocals, but that vocal pattern didn't occur on 00:33:443 (5,6) so this should be some different rhythm to make 00:31:067 (1,2,3,4) more stand out. To me it's like you're forming a symmetry pattern with 6 sliders but it's not really working with the reason I just explained. I think that I have changed it to be representative to what I want to be emphasized.
  5. 00:51:265 (5,1,2) - This is pretty misleading, a general thumb rule is that you shouldn't map 3/4 beat spacing in the same way as 1/1 or 1/2, this video would do a better job at explaining further details so recommend you watching it.
Looks like you need to be more consistent with these kinds of things, you should think whether everything you do will represent the song and whether they are consistent to whatever you mapped in other parts of the map. I hope I made it more readable.
If I made any points unclear feel free to ask me, good luck~
I'm very surprised that a Beatmap nominator actually came to my map. It makes me really happy, actually.
hey
[Extreme]
00:09:680 (3,4) - flow is a little awkward here imo since ur changing direction in a wide angle. pointing 00:10:126 (4) - down would be nicer
00:14:136 (3,4) - try use more spacing, since the rhythm changes yet the spacing remains the same so players can get confused
00:22:898 (10) - i dont think theres any point doing this, since there are no sounds on the 1/12
00:29:284 (6) - a little bit cramped, try space this from other objects
00:29:730 (7,8) - rhythm could be a bit better. since the dominant sounds are on 00:30:027 - 00:30:175 - 00:30:472 - you should focus on making those the clickable objects. sth like http://puu.sh/tzkTd/b3b1b08aed.jpg i guess
00:30:621 (10,11,12) - the sounds here a very very soft, so representing them as circles wouldnt make much sense. i would remove 00:30:621 (10) - and make 00:30:770 (11,12) - a slider to follow the music a little more closely
00:33:294 - strong guitar strum here, try work your rhythm around this
00:44:532 (14) - u should make this a 1/6 slider to be consistent with the pattern
00:55:126 - really strong piano + drum beat. try make this clickable
01:04:631 (7,1) - the spacing here is way to large for 1/8. try move these closer
01:06:116 (6,7,8,9,10,11,12,13,1) - the spacing isnt really suitable tbh. a calm song should have relatively calm spacings. i would try reduce this
01:06:636 (13,1,2) - here the spacing all looks similar yet the rhythms between the objects are different, and therefore are quite confusing to play
01:06:710 (1,2) - ctrl g'ing the rhythm would be better since 01:06:859 - is quite weak
01:12:948 (5,6,7,8,9,10,11,12,13) - overmapped again, try reducing the spacing and doing something different for 01:12:948 (5) - since there are no sounds on the 1/16s :cry:

try to use what the music provides instead of forcing patterns and rhythms. stuff like 01:16:215 (4,5,6) - 01:17:255 (8,9,1) - uses too much spacing to be suitable for this type of music and would be considered overmapped to most people

good luck
Topic Starter

Pentori wrote: 5dr5t

hey
[Extreme]
00:09:680 (3,4) - flow is a little awkward here imo since ur changing direction in a wide angle. pointing 00:10:126 (4) - down would be nicer OK
00:14:136 (3,4) - try use more spacing, since the rhythm changes yet the spacing remains the same so players can get confused OK
00:22:898 (10) - i dont think theres any point doing this, since there are no sounds on the 1/12 OK
00:29:284 (6) - a little bit cramped, try space this from other objects OK
00:29:730 (7,8) - rhythm could be a bit better. since the dominant sounds are on 00:30:027 - 00:30:175 - 00:30:472 - you should focus on making those the clickable objects. sth like http://puu.sh/tzkTd/b3b1b08aed.jpg i guess OK, but I did it from my own interpretation of the song
00:30:621 (10,11,12) - the sounds here a very very soft, so representing them as circles wouldnt make much sense. i would remove 00:30:621 (10) - and make 00:30:770 (11,12) - a slider to follow the music a little more closely I just removed the circles and made a 1/2 slider for simplicity
00:33:294 - strong guitar strum here, try work your rhythm around this OK
00:44:532 (14) - u should make this a 1/6 slider to be consistent with the pattern OK
00:55:126 - really strong piano + drum beat. try make this clickable OK
01:04:631 (7,1) - the spacing here is way to large for 1/8. try move these closer OK
01:06:116 (6,7,8,9,10,11,12,13,1) - the spacing isnt really suitable tbh. a calm song should have relatively calm spacings. i would try reduce this I reducued the spacing, but this part of the song isn't so calm, to be honest.
01:06:636 (13,1,2) - here the spacing all looks similar yet the rhythms between the objects are different, and therefore are quite confusing to play This mod was read after the one below. Therefore, it was changed
01:06:710 (1,2) - ctrl g'ing the rhythm would be better since 01:06:859 - is quite weak OK
01:12:948 (5,6,7,8,9,10,11,12,13) - overmapped again, try reducing the spacing and doing something different for 01:12:948 (5) - since there are no sounds on the 1/16s :cry: Reduced, again. Slider was changed

try to use what the music provides instead of forcing patterns and rhythms. stuff like 01:16:215 (4,5,6) - 01:17:255 (8,9,1) - uses too much spacing to be suitable for this type of music and would be considered overmapped to most people

good luck
Thank you for your .
late from my q ;w;
modding only expert

[Extreme]
00:02:552 (2) - you can do with this slider and 00:00:770 (1) - 's tail blanket for visual appealing. http://puu.sh/v2yfH/24e4411cf1.jpg
00:04:037 (3,4) - due to high ar, the player can get easily 'tangled'. a bit...anyway would recommend to do an 1/2 stack here so the players wouldn't get 'confused' anymore. i guess...also, you missed a nc on 00:04:334 (4) - .
00:05:819 (5,6) - maybe an 1/2 stack here tho? also increasing the distance a bit would be good since the violin's intensity increases.
00:06:116 (6) - missing nc here. also the flow between this one and 00:09:532 (1,2,3) - is pretty bad because after the cursor aims 00:06:116 (6) -, the cursor leads to right and not to left so the flow is suddenly broken. i suggest to make ctrl+g in order to improve the flow (firstly ctrl+g 00:09:680 (3) - and then move 00:09:532 (1,2) - to 00:09:680 (3) - 's head like this http://puu.sh/v2ylz/1ead87c0b0.jpg. if it's not working, remap all three of them).
00:09:532 (1) - no nc.
00:09:680 (3) - nc.
00:11:463 (8) - missing nc again.
00:13:245 (1,2,3) - this rhythm sounds a bit weird because you slightly ignore the vocal plus the violin sounds a bit different imo...trying this kind of rhythm https://puu.sh/v2xIU/1598b2839a.jpg would folloe much better the vocal and the violin.
00:15:027 (5,6) - inconsistent spacing. should be at least 1.90x for instance, not almost 6.00x.
00:18:591 (6,7,8) - in the first measure of 00:16:809 (1,2,3,4,5,6,7,8,9,10) - the spacing of 1/4s are somehow low but then they suddenly increase and increase in the second measure. why don't you use consistent spacing? I mean to make the 1/4s from both measures a bit high let's say, not so low in first measure and high in the second measure.
00:20:522 - missing 1/4 note since there's the vocal and you ignored it. a note would give that emphasis to the vocal.
00:22:156 (7) - again missing nc...

......
Topic Starter

ByBy wrote: 28673j

late from my q ;w;
modding only expert

[Extreme]
00:02:552 (2) - you can do with this slider and 00:00:770 (1) - 's tail blanket for visual appealing. [url]http://puu.sh/v2yfH/24e4411cf1.jpg OK[/url]
00:04:037 (3,4) - due to high ar, the player can get easily 'tangled'. a bit...anyway would recommend to do an 1/2 stack here so the players wouldn't get 'confused' anymore. i guess...also, you missed a nc on 00:04:334 (4). For 3 and 4, I just make all the objects ends the same distance. I don't think I need a NC on 4 because of the low HP drain at this time.
00:05:819 (5,6) - maybe an 1/2 stack here tho? also increasing the distance a bit would be good since the violin's intensity increases. Again, I just changed the distance of all objects
00:06:116 (6) - missing nc here. also the flow between this one and 00:09:532 (1,2,3) - is pretty bad because after the cursor aims 00:06:116 (6) -, the cursor leads to right and not to left so the flow is suddenly broken. i suggest to make ctrl+g in order to improve the flow (firstly ctrl+g 00:09:680 (3) - and then move 00:09:532 (1,2) - to 00:09:680 (3) - 's head like this http://puu.sh/v2ylz/1ead87c0b0.jpg. if it's not working, remap all three of them). I apologize for not understanding what was going on, so I just remapped the area.
00:09:532 (1) - no nc. OK
00:09:680 (3) - nc. OK
00:11:463 (8) - missing nc again. No need. It's a NC every 2 measure for this part of the song
00:13:245 (1,2,3) - this rhythm sounds a bit weird because you slightly ignore the vocal plus the violin sounds a bit different imo...trying this kind of rhythm https://puu.sh/v2xIU/1598b2839a.jpg would folloe much better the vocal and the violin. I did this for the previous part of the song when Shimotsuki sings "hanatsu sora." I don't think I need to change it
00:15:027 (5,6) - inconsistent spacing. should be at least 1.90x for instance, not almost 6.00x. OK
00:18:591 (6,7,8) - in the first measure of 00:16:809 (1,2,3,4,5,6,7,8,9,10) - the spacing of 1/4s are somehow low but then they suddenly increase and increase in the second measure. why don't you use consistent spacing? I mean to make the 1/4s from both measures a bit high let's say, not so low in first measure and high in the second measure. More equal spacing (?)
00:20:522 - missing 1/4 note since there's the vocal and you ignored it. a note would give that emphasis to the vocal. I don't need it because the music has nothing to offer vocally or instrumentally.
00:22:156 (7) - again missing nc... Every 2 measures

......
This definitely did help.
Thank you for your !
Topic Starter

Plaudible wrote: 2h2h1h

god i'm stupid i interpreted "ready yet" as you having pm'd me a while back and i just totally forgot it lol

kk quick check! your rhythm choices are fine for the most part, some things could be more dense like 00:23:938 (1,2,3) ok - . confused as to where the rhythm at 00:43:542 (7,8,9,10,11,12,13,14) - is coming from, as i was expecting something omre *more* like 00:42:651 (4,5,6) I had already ed the guitar in the previous part, so it would be weird to not do so again.

I feel like some of the 1/8 streams like at 01:06:116 (6,7,8,9,10,11,12,13) - could be nerfed, these are quite difficult in contrast to the rest of your difficulty. I'll be honest. The chorus IS suppose to be the hardest part of all difficulties. If there's a problem with the other difficulties' chorus and that feel the same, then I'm doing something wrong.

make sure emphasis is properly done throughout your map, 01:23:047 (2,3) - doesn't fit in with the rest of your patterns since (3) should be more spaced due to the kick ok

my only big complaint with your map is that you could do some more with structuring/map design, as some placements and concepts feel fairly basic and juvenile, i.e. 00:10:126 (2,3,4,5,6,7) - you could make things a little more interesting imo. incorporate some creative designs and play around with angle consistencies, so on so forth.

there's nothing inherently unrankable about your map, though for the reason that it could be more unique/creative i'd be hesitant to bubble it. don't have much else besides that though, gj :)
Quoted from PM
Hello mod from my queue~
General
  1. I see there has been some discussion about the BPM, but I don't think the current is too fitting. Kinda feels like fuel for similar discussion as in what was in iirc this mapset. Well except I don't feel like there's change of the same caliber here though. Anyways 101 bpm ends up missing half of the emphasis points of the music most of the time, since the music feels essentially like 202 waltz most of the time (thus with 101 being half bpm every other emphasised "1" of the waltz will be on red tick. If you think 202 is too high and unfitting bpm for this (which is fair enough, similarly to for which the mapset I linked has 2 different bpms instead of one with time signature change for kiai) you could always use bpm like 67 1/3 which'd mean every beat equals one measure of the waltzed stuff in the song. That being said this current bpm works pretty well for many sections too (would say better than 67 1/3 would actually) but for example kiai doesn't sound too solid with it. You might wanna ask around for more legitimate opinions on what to do with this (need to also take snappings into consideration since they might get fucked up or not work at all with specific bpms, havent' checked the map to know that yet ¯\_(ツ)_/¯) EDIT: 67 1/3 will leave you with 1/9 guitar places god bless >:)
  2. soft-sliderslides 4 and 5 and soft-sliderticks 4 and 5 seem unused (there ain't even sets 4 and 5 in use) this is basing on the top diff where supposedly is most objects for hitsounding. If you are using these somewhere else, make the use consistent then.
Easy
  1. 01:04:927 (3) - sliderend should be clickable instead (and NCd for that matter) both instruments and vocals emphasis it, same with 01:15:620 (4) -
  2. 01:17:997 (1,2) - circle + slider with reverse would fit better
Normal
  1. 00:22:156 (4) - sliderend would be better off clicked here too, and similarly with 01:13:245 (1) - (and NCd)
  2. 01:22:749 (4,5) - could double blanket
  3. 01:28:096 (1,2,3) - rhythm would work better as 3+3+1 so basically both sliderends of 01:28:689 (2,3) - would be more important here; it's a lot of these here but it's preferable to prioritize the stronger sounds especially in this case now that the bpm stuff might leave the map feeling ambigious to play as is
Hard
  1. 00:23:047 (5) - there ain't really 1/4 under this, but rather betweeen 00:23:047 (5,1) - if you so want
  2. 00:28:393 (2,3) - rhythm not really good, smth like this could perhaps work better
  3. 00:37:304 (4,5,6) - compare 00:40:869 (4,5,6) - why the difference
  4. 00:52:156 - could add circle to make the rhythm flow better
  5. 00:58:987 (5) - sounds more like 8+1 sounds alltogether as in 1/8 instead of 1/6
  6. 01:07:601 (5,6,7,8) - three sliders would work better for what the music has, like, 01:06:710 (1,2,3,4,5,6,7,8) - is basically 3+3+2+2+2 but you've mapped it 3+3+3+3
  7. 01:29:580 (3) - sliderend better off clicked here as well (and NCd)
Insane
  1. You're better off cutting most combos to half (like NCs at 00:11:463 (7,5,3,5) - for example and so on) likely all the way here. It' might not be as noticeable here, but this (I'll mention it again then) is even more apparent in the top diff where some combos get somewhat high when they could be cut down in fitting places.
  2. 00:22:156 (5,6,7) - Rhythm like this or perhaps just this would work better
  3. You should apply more differentiation for different rhythms, mainly 1/4 vs. 1/2, see for example stuff like 00:29:730 (5,6,7) - where there's subsequently those but the spacing is about the same visually for both. When you add secs later stuff like 00:33:740 (6,1,2) - where it has 1/2 only but with same spacings pretty much it gets even more messed up. Now even though I added couple links here for specific places, you need to check all the stuff for this as in, these were just examples
  4. 00:37:304 (9,10,11,12,13,14) - can do visually better shape than this (it's not proper curve to begin with for example)
  5. 00:38:789 (3,4,5,6,7) - it's okay idea to have the first beats here under sliderends considering how weakish they are, but then it'd make more sense to have the following ones spaced out, not the 3rd ones, since they are the stronger
  6. 00:56:611 - add circle please lol
  7. 01:13:245 (7,8,9,10,11,12) - this could flow better, for example turn 01:13:542 (9,10,11,12) - around (as in ctrl+h style) so the curve is to the other way, currently with 01:13:245 (7,8,9) - it's clunky linear path with variating spacing, it'd be more comfortable to change direction somewhat from 01:13:393 (8) -
  8. 01:20:819 (10,2) - intentionally not stacked?
Extreme
  1. Cut down the combos will ya. There's plenty of unnecessary double digit combos
  2. 00:58:987 (9,10,11,12,13,14) - similarly to Insane, 1/8
  3. 01:04:631 (7,1) - massive spacing for 1/8 gap (so 202 1/4), emphasis aside you can achieve that with like third of this spacing lol
  4. 01:06:116 (6,7,8,9,10,11,12,13) - 01:13:245 (6,7,8,9,10,11,12,13) - feel little over the top for the quietness of the sounds they represent, but atleast you could tune the streamjump in the end of the former one to be more like the latter. Also is there some reason the same sounds are mapped differently at 01:20:373 (4,5,6,7,8,9) -
  5. 01:22:156 (6,7,8) - 2 circles + slider work better (for the vocals since pretty much nothing else is clear enough or even have anything for emphasis here)
Good luck!
Topic Starter

TheKingHenry wrote: 20116j

Hello mod from my queue~
General
  1. I see there has been some discussion about the BPM, but I don't think the current is too fitting. Kinda feels like fuel for similar discussion as in what was in iirc this mapset. Well except I don't feel like there's change of the same caliber here though. Anyways 101 bpm ends up missing half of the emphasis points of the music most of the time, since the music feels essentially like 202 waltz most of the time (thus with 101 being half bpm every other emphasised "1" of the waltz will be on red tick. If you think 202 is too high and unfitting bpm for this (which is fair enough, similarly to for which the mapset I linked has 2 different bpms instead of one with time signature change for kiai) you could always use bpm like 67 1/3 which'd mean every beat equals one measure of the waltzed stuff in the song. That being said this current bpm works pretty well for many sections too (would say better than 67 1/3 would actually) but for example kiai doesn't sound too solid with it. You might wanna ask around for more legitimate opinions on what to do with this (need to also take snappings into consideration since they might get fucked up or not work at all with specific bpms, havent' checked the map to know that yet ¯\_(ツ)_/¯) EDIT: 67 1/3 will leave you with 1/9 guitar places god bless >:) Let me ask you about this via PM
  2. soft-sliderslides 4 and 5 and soft-sliderticks 4 and 5 seem unused (there ain't even sets 4 and 5 in use) this is basing on the top diff where supposedly is most objects for hitsounding. If you are using these somewhere else, make the use consistent then. 4 and 5 are used in Easy, and that's only because the sliders in Easy are long enough to have a slider tick that I can manipulate with the sound. 4 is also used in normal.
Easy
  1. 01:04:927 (3) - sliderend should be clickable instead (and NCd for that matter) both instruments and vocals emphasis it, same with 01:15:620 (4) OK
  2. 01:17:997 (1,2) - circle + slider with reverse would fit better OK
Normal
  1. 00:22:156 (4) - sliderend would be better off clicked here too, and similarly with 01:13:245 (1) - (and NCd) OK
  2. 01:22:749 (4,5) - could double blanket I think that's what I changed?
  3. 01:28:096 (1,2,3) - rhythm would work better as 3+3+1 so basically both sliderends of 01:28:689 (2,3) - would be more important here; it's a lot of these here but it's preferable to prioritize the stronger sounds especially in this case now that the bpm stuff might leave the map feeling ambigious to play as is I think I fixed that by using a (one circle, one slider)x2 + one circle pattern
Hard
  1. 00:23:047 (5) - there ain't really 1/4 under this, but rather betweeen 00:23:047 (5,1) - if you so want I think that's how I changed it
  2. 00:28:393 (2,3) - rhythm not really good, smth like this could perhaps work better OK
  3. 00:37:304 (4,5,6) - compare 00:40:869 (4,5,6) - why the difference Changed
  4. 00:52:156 - could add circle to make the rhythm flow better So, what I did was remove the previous slider's reverse so that I could make room for a 1/2 slider. I acknowledge your suggestion, but it seems to weird for me to add a circle.
  5. 00:58:987 (5) - sounds more like 8+1 sounds alltogether as in 1/8 instead of 1/6 Did you bother to slow down the music to 25%?
  6. 01:07:601 (5,6,7,8) - three sliders would work better for what the music has, like, 01:06:710 (1,2,3,4,5,6,7,8) - is basically 3+3+2+2+2 but you've mapped it 3+3+3+3 Fixed
  7. 01:29:580 (3) - sliderend better off clicked here as well (and NCd) OK
Insane
  1. You're better off cutting most combos to half (like NCs at 00:11:463 (7,5,3,5) - for example and so on) likely all the way here. It' might not be as noticeable here, but this (I'll mention it again then) is even more apparent in the top diff where some combos get somewhat high when they could be cut down in fitting places. I don't really understand this
  2. 00:22:156 (5,6,7) - Rhythm like this or perhaps just this would work better OK
  3. You should apply more differentiation for different rhythms, mainly 1/4 vs. 1/2, see for example stuff like 00:29:730 (5,6,7) - where there's subsequently those but the spacing is about the same visually for both. When you add secs later stuff like 00:33:740 (6,1,2) - where it has 1/2 only but with same spacings pretty much it gets even more messed up. Now even though I added couple links here for specific places, you need to check all the stuff for this as in, these were just examples I changed spacing main in the non chorus because this is a difficulty above 4 stars. A player at this level should just be able to tell when to get to the next object based on speech, rather than distance.
  4. 00:37:304 (9,10,11,12,13,14) - can do visually better shape than this (it's not proper curve to begin with for example) I did... something...?
  5. 00:38:789 (3,4,5,6,7) - it's okay idea to have the first beats here under sliderends considering how weakish they are, but then it'd make more sense to have the following ones spaced out, not the 3rd ones, since they are the stronger I changed it, but not the way that I think you'd want it because there was something wrong to me.
  6. 00:56:611 - add circle please lol I'll comply, but it doesn't make much sense to put a circle on a blank beat.
  7. 01:13:245 (7,8,9,10,11,12) - this could flow better, for example turn 01:13:542 (9,10,11,12) - around (as in ctrl+h style) so the curve is to the other way, currently with 01:13:245 (7,8,9) - it's clunky linear path with variating spacing, it'd be more comfortable to change direction somewhat from 01:13:393 (8) -
  8. 01:20:819 (10,2) - intentionally not stacked?
Yeah, there's a triangle with 01:20:968 (1,2,3,4)
Extreme
  1. Cut down the combos will ya. There's plenty of unnecessary double digit combos I think that's the magic (yeah, I'm cheesy). You need to do well enough to get to the final object of the combo to receive that health bar bonus
  2. 00:58:987 (9,10,11,12,13,14) - similarly to Insane, 1/8 First: Hard. Second: you still haven't used the 25% playback rate
  3. 01:04:631 (7,1) - massive spacing for 1/8 gap (so 202 1/4), emphasis aside you can achieve that with like third of this spacing lol Changed the ends so that it's more accessible
  4. 01:06:116 (6,7,8,9,10,11,12,13) - 01:13:245 (6,7,8,9,10,11,12,13) - feel little over the top for the quietness of the sounds they represent, but atleast you could tune the streamjump in the end of the former one to be more like the latter. Also is there some reason the same sounds are mapped differently at 01:20:373 (4,5,6,7,8,9) I'm not sure if I see a difference between the first and the second. The third one's problem I understand because I've been having problems with this part ever since the beginning in 2013 when I started mapping this. It even reoccurred when I remapped the whole thing last year
  5. 01:22:156 (6,7,8) - 2 circles + slider work better (for the vocals since pretty much nothing else is clear enough or even have anything for emphasis here) OK
Good luck!
Thank you very much for your . I'm going to be asking about some thing that I don't understand and other thing I rejected if I PM you.

-APXH wrote: 623e5

TheKingHenry wrote: 20116j

00:58:987 (5) - sounds more like 8+1 sounds alltogether as in 1/8 instead of 1/6 Did you bother to slow down the music to 25%?
00:58:987 (9,10,11,12,13,14) - similarly to Insane, 1/8 First: Hard. Second: you still haven't used the 25% playback rate
I always use 25% for this lol, why else would I even post complaints about snappings
Topic Starter

TheKingHenry wrote: 20116j

I always use 25% for this lol, why else would I even post complaints about snappings
Oh, I just thought that 1/6 was more closer, since I heard 6 notes.
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