I'm only chipping in my opinion here, but it's based on what I consider to be a rather large amount of experience on my part. A fast song will yield faster sliders as a matter of course and extremely slow SV leaves a ridiculously limited scope for patterns, which will always end up being scrunchy, self-overlapping and barely-moving messes. In this instance, the only way to create more motion is to juxtapose horrifically slow sliders with horrifically disproportionate jumps. It's not a good experience for me. Halving the speed already creates enough of a change in feel which actually relates to the music.pieguy1372 wrote: 5n6l
except we have a team called BATs who can identify "abuse" before the map gets ranked. if someone puts a 5.0x slider and it defies all sense, it'll be removed anywayD33d wrote: 1z2z1f
The current limitations also give good results and I'm also willing to bet that the amount of abuse would outweigh the occasional good application in a pretty horrible way. The last thing that this place needs is an "it's technically feasible, therefore I'm doing it no matter what" argument over SV. Halving and doubling the velocity is already pretty drastic.
that's your personal preference. You don't like really slow sliders, so they shouldn't be implemented? I think we can all see this makes no sense = =D33d wrote: 1z2z1f
Going by what peppy said, extreme slowdowns would be much more likely to succeed than extreme speedups, but aside from the sliderball's animation looking horrible, going too slow makes a map plod tediously. I always hate it when that happens, because it barely feels involving in the slightest. Having the sliders too fast is disastrous. What we have now is a good middleground between "too slow" and "too fast."
and before you say "but it's personal preference to put sliders > 2.0x or < 0.5x cause I know someone will try it, just look how many people ed this (+30 in the first 3 hrs...) the number of people who want this is really greater than the number of people who don't
Overly fast sliders become ridiculously uncomfortable to play and only fit intense songs. For a fast song, setting the SV correctly in the first place will allow for plenty of momentum at 1x, which would already become extremely fast at 2x--in such a case, I wouldn't even recommend more than 1.5x increases for anything which gets close to 200BPM. Slowing things down to half-speed would make things slow enough without compromising the overall feel of the song, while an actual slowdown in the song's tempo would make SV multipliers irrelevant--a tempo change would be used, which would slow down the default SV anyway.
Moreover, I don't consider it unreasonable to expect that such an implementation would be abused enough for it to be removed at some point. That's already happened after far too much farting around. There's quite enough flexibility with the current settings and simply changing the flow of a section can have a massive effect on how the section feels in relation to the music. If I were a BAT, then I'd rather not want to add even more obscene SV abuse to my daily shit-list, so being preventive in this case would save a lot of headaches.
As peppy also said, extremely slow sliders play as holds. They carry no real impetus and defeat the purpose of a "slider." To quote Charles out of context, they're a "waiting game" and I've never seen them used in a fun way, ever. As for the sliderball looking like arse, its animation doesn't have that many frames--at extremely slow speeds, the animation becomes jerky and looks very goofy. It would probably continue to look nasty at <0.5x if more frames were added, unless somebody really wants to make loads of subtle shading changes to the ball itself.
Also, the amount of ers doesn't necessarily imply that everybody wants it--it just shows that lots of people want it. You don't know how many people would detest this without them expressing their disapproval and a good many of them probably don't want to become involved in any arguments over this anyway.
To sum up my opinion on this: At a given tempo, extreme changes in speed are jarring and, assuming that the default setting feels good, extreme changes will not feel good regardless of how gradually they're introduced. The current restrictions are hardly limiting to one's creativity, because there are loads of other ways to create intensity and calmness without ever touching the multiplier. If the global SV can't be tuned to work with faster and slower sections, then it was probably set incorrectly to begin with.