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osu!test now more usable m5d48

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Gotta get in on that osu!nightly.
nice o3o

BrokenArrow wrote: 4h5gl

Andrea wrote: ev47

You can always ignore the chats and stuff if that bothers you.
That's pretty hard when you are a famous person like me, y'know
hahahaha
Excellent. The absence of Bancho integration in the test build was pretty much the only thing that was preventing me from using the test build by default. Looking forward to helping with this :p
Still not really usable for me, the chat and online s are still testbuild-only D:
Fixed now, yay :3
What exactly does the new test build change? I can't find any differences so far besides the "b20130807.5test" on the bottom and that the osu! window frame doesn't fit the color of my usual window color. =P
there still bug on osu mania.. lagging between game
Topic Starter
The test build is always up-to-date with the changelog. There are also some half-baked features in there (replay seeking, emoji) which aren't ready for public yet.

At the moment the test build is 99% in sync with public, but this isn't the case when there hasn't been a public release for 1 week or more. You will be able to view and play with new features as they are added, and watch the game develop on a daily basis.

There are usually 0~5 test build patches a day, for reference.
this is pretty neat ! I'll give it a try
Going to help out here :p
Really good news! I guess that from now on I'll definitely switch to the test build. :D
what do if i dont have osu! test build in extras tab? nvm im a derp, already had it somehow

BrokenArrow wrote: 4h5gl

Andrea wrote: ev47

You can always ignore the chats and stuff if that bothers you.
That's pretty hard when you are a famous person like me, y'know
It's actually the exact same thing.
Whoooooooo \o/
Marcooo_old
You should definitely make something either in the client or on the site that's like a report form, so people don't have to create a thread on a public forum for everyone to see. Since, you know, it doesn't necessarily encourage people to report bugs if they have to fill out an entire forum thread if you ask me. At least that's what it's like to me.
Sweet! I'll be using the test build more often then :)
Although I wish there was an option to unify the public build's collections with the test build's collections, but seeing as they're just .db files it shouldn't be difficult to move them back and forth manually :P

EDIT: Also, the watermark seems to be in the way of the hit error meter. Not really that big of a deal though.

Marcooo wrote: 506f2i

You should definitely make something either in the client or on the site that's like a report form, so people don't have to create a thread on a public forum for everyone to see. Since, you know, it doesn't necessarily encourage people to report bugs if they have to fill out an entire forum thread if you ask me. At least that's what it's like to me.
I second this, osu! Test build should have a extra option so u can report right from inside the client or maybe a special channel were all people do is post things they found maybe?

jackishere wrote: 1i6x32

Marcooo wrote: 506f2i

You should definitely make something either in the client or on the site that's like a report form, so people don't have to create a thread on a public forum for everyone to see. Since, you know, it doesn't necessarily encourage people to report bugs if they have to fill out an entire forum thread if you ask me. At least that's what it's like to me.
I second this, osu! Test build should have a extra option so u can report right from inside the client or maybe a special channel were all people do is post things they found maybe?
And how do you then keep track of them, by searching through logs?.. seriously D:?
Marcooo_old

Marcin wrote: 1u1j

And how do you then keep track of them, by searching through logs?.. seriously D:?
Make a simple web form that mails the reports to the technical team or something like that

Edit: Maybe a mail for like [email protected] and give the osu! team access to it and delete the reports you've looked into?
Possibly that there is a hidden subforum for reports that peppy and the others can view and moderate it.
Every new build cause a new bug concerning OpenGL on my computer.
Time for bugcatching \:D/

Marcooo wrote: 506f2i

You should definitely make something either in the client or on the site that's like a report form, so people don't have to create a thread on a public forum for everyone to see. Since, you know, it doesn't necessarily encourage people to report bugs if they have to fill out an entire forum thread if you ask me. At least that's what it's like to me.
There's nothing wrong with having to make a forum thread, it doesn't even have to be very lengthy. The only thing you need to put in your post really is how to reproduce the bug (and screenshots, but those aren't entirely necessary if your repro steps are easy to follow).
And the main reason for the bugs/tech forum being public is so others can test and confirm that it's a bug.
I'm curious whether I can safely map in the test build. I know that before, the test build would create test build only files. What will happen if I make changes to a beatmap and submit them from the test build?
Topic Starter

TheVileOne wrote: p102h

I'm curious whether I can safely map in the test build. I know that before, the test build would create test build only files. What will happen if I make changes to a beatmap and submit them from the test build?
If there are changes made which would break maps, BSS will be disabled in the test build. As long as you can submit, it should be fine to do so.
Having a forum to share might work, but I think a more immediate means of communication would give better results.
Something like a #testbuild channel on irc, only for testers.

(Unfortunately I am not , so I can not test ;_; )
­
Shohei Ohtani
I'd like the option to remove the text overlay denoting if a is using the test build. It does not work well with the score meter:


We currently have 4 locations which show we are using osu!test - the text overlay, the image overlay, the text bar on top of the osu! circle (http://u.nyaa.asia/agy.png) and text in top right of options.

Apart from this, I'm up for using osu!test.

Edit: Fixed as soon as I posted it :3
Cool, also, whoop, found first bug.
Akhlis_old
Great new here :3
I love osu!test. so "hello new home" :3
Somehow, I can't the test build, even though I've never ed it before. osu!test.exe doesn't show up in my folder...


I there was something in the technical forums about this problem, but I can't find it anymore :(
go to the extras tab at the top
oh ok, but I got this file instead:



and I'm unable to extract it. Web help for file extensions doesn't give me anything either, as I figured.
5 <- post there then
Yay~
awesome
Caer Xhan
Imma try this :3
XiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXiXi :D :D :D :D :D :D :D
Huh, what?

Please don't make such posts if you don't have anything useful or constructive to say.
XiXiXi?? what?? anyways osu!test is build to find bugs right now off to bug hunting :P (wish i could find one)
Good work, Thanks ppy :D
Kyoko watari
Good peppy ><

BrokenArrow wrote: 4h5gl

Andrea wrote: ev47

You can always ignore the chats and stuff if that bothers you.
That's pretty hard when you are a famous person like me, y'know
:D
Late to post, but good to see it's been working the way it has since implementation. Minimal issues so far.

Keep it up, ppy.
Awesome peppy!!!!!
Your updates ROCKS
Is it still open?(Writing on iPad), and does the pp rank work?
serequa
:o! nice

BrokenArrow wrote: 4h5gl

Andrea wrote: ev47

You can always ignore the chats and stuff if that bothers you.
That's pretty hard when you are a famous slut like me, y'know
ftfy
After the update just now, osu continues to crash whenever i start a song. Help D:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.String.Concat(String str0, String str1)
at #on.#On.#ceb()
at #on.#On.#99()
at #Wo.#Xo.#Ls()
at #Yc.#4c.#rt()
at #Yc.#4c.#Ct(Object , EventArgs )
at #Yc.#8c.#Zt()
at #Yc.#nd.#dw(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #Yc.#nd.#It()
at #Yc.#4c.#It()
at #Wo.#Vo.#0qb(String , Boolean )
Please report any issues in tech posting.php?mode=post&f=5
Hmm, I like the update, but don't really feel too great about it being er-only...

I like testing pre-release programs and games and giving , but why should I have to essentially pay to do this (I know it's technically "donating", but if my only intent is to test new features and give ...)? I like donating to projects that I find are pretty awesome; osu! was actually the first game I donated to without caring about any of the er features. Just hate feeling like I "have" to donate (or essentially pay is the way I look at it) to do something, especially something like testing pre-release software.

Just the way I feel about donations I guess. Can't non-s just be able to use the test client, but not have score updating? Or maybe use the system that existed before where you could make a 3-hour (or so) temporary for the test client?
you don't need to use osu! updater to osu!test, all i just did to use osu!test was copy osu!.exe on the same folder and rename the copy to osu!test.exe, then run and do the update ^^
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