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osu! Beatmapping Contest #4 Results 33654c

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Gratz all, specially RLC!
rlc best =w=
RLCCCCCCCCC GOOD JOB MAN

best mapper 2013

Ephemeral wrote: b493z

Song 1: Rooftop Run
Winner: Kyshiro (total score of 156)

Song 2: Pink Nightmares
Winner: RLC (total score of 161)
you guys
oh yes
#splorg masturrace

grats nigguhs

2 winners = $100 = I get $95 okthank
Wow! Congratulations to all! :3
lmao dat shiro
Nice job everyone!
Good job, looking forward to see them ranked :D

winber1 wrote: 1y412

lmao dat shiro
Is there a map on which shiro gave 10 points on something?
gz gz :D
Apart from Shiro's overly adequate judging the contest was fun to participate
Congratulations to all winners!
Ofc the best pair won! CONFKNGRATS MY WIGGAS!
Wow. Congratz~

Marcin wrote: 1u1j

winber1 wrote: 1y412

lmao dat shiro
Is there a map on which shiro gave 10 points on something?
I think yes, Xgor's mapset.

Kert wrote: 2b4n2o

Apart from Shiro's overly adequate judging the contest was fun to participate
Hey, what does that mean ? If I said something that is unclear, PM me, I will gladly try to clarify. Or are you complaining about my not giving your map a score you thought you would deserve ?
RLC BEST MAPPER PLS
RLC best indeed
Grats to all mappers, no matter where you came.

Xgor, I'm especially proud of you for trying once again and winning.
Also, next time try to pick decent songs kk thx bb
3rd place worst thing ever.

Congrats anyways.
waaah congratz to all \o3o/
What happened to Gens' entry in Pink Nightmares? Why does it have so many 1s even though the judges liked it?
ok....
I believe there were offscreen notes, making it unrankable and hence the 1s.

Pretty sure I think that's the reason.
Congratulations. It's nice to see that everything worked out fine and that the deserved ones received the first and second places.

Hopefully we can host more contests like this, less rushed and more awesome. Looking forward to it

Maddy wrote: 5q51b

Also, next time try to pick decent songs kk thx bb
this
nyquill you can touch my sliders anytime
GOOD FIGHT RLC
Great maps all around. It's stuff like this that keeps me playing this game. Nice enjoyable maps.
My 1 minute joke rooftop got 5th YES
well fought indeed

Charles445 wrote: 252k60

My 1 minute joke rooftop got 5th YES
It was sooo nice to come across a 1 minute map instead of the full 4 minutes of the same loop 232378947 times ae;ousdfjvkln
#SPLORG!!
CONGRATS KYSHIRO AND RLC!
congratz to you all!
>Message removed<
Can be accurate

Entries wrote: w2l3g

Gens, eee, Lesjuh
Why aren't you guys mapping regular maps?
RLC n Kyshiro so pro :D

will try hard next year :v

winber1 wrote: 1y412

nyquill you can touch my sliders anytime

bmin11 wrote: v

Entries wrote: w2l3g

Gens, eee, Lesjuh
Why aren't you guys mapping regular maps?
mapping regular maps is for losers

Shiro wrote: 47b

Kert wrote: 2b4n2o

Apart from Shiro's overly adequate judging the contest was fun to participate
Hey, what does that mean ?
Isn't it obvious?
This means you reviewed maps in such a way, that made your points most valueable out of all points gathered by judges
There is always someone being more harsh than others. Putting Shiro here was totally on purpose. :P
if only i actually finished my mapset <3

Loctav wrote: 5b1v22

There is always someone being more harsh than others. Putting Shiro here was totally on purpose. :P
I still don't see anything wise in random tie-breakers
If you have an issue with a judge, please PM the person in charge (Loctav) or the judge themselves, please use this thread to discuss the maps winners or not instead, or congratulate the victors.
Congrats to all!
also since when were all "silenced" (5% volume) objects unrankable...? can't we still silence slider ends...?

or did shiro not mean to imply that..? because that's kinda what it feels like he's saying from the different comments i've seen.
Congratulation to all of you ♥

Blue Dragon wrote: 42171m

#splorg masterrace gg

winber1 wrote: 1y412

also since when were all "silenced" (5% volume) objects unrankable...? can't we still silence slider ends...?

or did shiro not mean to imply that..? because that's kinda what it feels like he's saying from the different comments i've seen.
Inaudible objects (volume threshold depends on mp3 volume) have always been unrankable. The only thing allowed to be silenced is a spinner.
I was really cool! Congratulations to everybody!
Just played all the winner entries and the runner-ups. I've found some amazing beatmaps, congratulations to all of you.
Shohei Ohtani

Ephemeral wrote: b493z

The winning maps will be fast-tracked into the ranking boards over the coming days, so stay tuned to play a set of excellent maps!
wow speedranking over here #r00d

GJ everyone woo woo woo :3.
Kodora
Great job to all!

oh, i want to see new Lesjuh's map <3

Kodora wrote: 1m1h4o

Great job to all!

oh, i want to see new Lesjuh's map <3
ofc RLC
Congratulation everyone !

Shiro wrote: 47b

winber1 wrote: 1y412

also since when were all "silenced" (5% volume) objects unrankable...? can't we still silence slider ends...?

or did shiro not mean to imply that..? because that's kinda what it feels like he's saying from the different comments i've seen.
Inaudible objects (volume threshold depends on mp3 volume) have always been unrankable. The only thing allowed to be silenced is a spinner.
Actually this interests me as well. I'm almost positive that atleast at some point silent slider-ends have been rankable as long as they're used in a way that makes sense.

Edit: Whoop yep.
"The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. "
Anything that requires a click needs to have an audible hitsound. Sliderstarts/Notes. Sliderticks fall under this too, because what is the point of having them if you can't hear them?

Everything else can be silent within reason.
Currently compiling oszs with all entries in them. Stand by!

Here they are! The numbers in each difficulty name are the score they received. That way you can sort them by that and play them in order from the zeros to the heros... or the other way around!

Infected Mushroom - Pink Nightmares
Kurosaki Maon - Fuss Fuzz
Tomoya Ohtani - Rooftop Run (classic)

Alright, so sorting by difficulty name doesn't seem to be a thing. It still shouldn't be hard to play them in score order though!
happy30's comment on impossiblexu's Rooftop Run is broken... there's a "<<Disqualified due to hidden sliders>>" that breaks the HTML.

Edit: I'm actually seeing this a lot with his comments.
Congratulations to the winners!
Kodora

MMzz wrote: 2g46e

Sliderticks fall under this too, because what is the point of having them if you can't hear them?
Good wording actually but sadly we cant remove some ticks from sliders due to tickrate limit, and not every tick sounds always good, so i dont see anything wrong with silencing ticks if they doesnt fit.
congrats to all the winners ww
Ya know I found the number of contestants for this contest unexpectedly small... o.o Doesn't anyone else think so?
Yes, there were far too few entries.
Shohei Ohtani
you know what that means
... no OAO /shot
Gratz guys great job :)
congrats to the winner :D

Soaprman wrote: 3s6r1r

Currently compiling oszs with all entries in them. Stand by!

Here they are! The numbers in each difficulty name are the score they received. That way you can sort them by that and play them in order from the zeros to the heros... or the other way around!

Infected Mushroom - Pink Nightmares
Kurosaki Maon - Fuss Fuzz
Tomoya Ohtani - Rooftop Run (classic)

Alright, so sorting by difficulty name doesn't seem to be a thing. It still shouldn't be hard to play them in score order though!
Good job,I just down all Fuss Fuzz XD

peppy wrote: 73101g

Yes, there were far too few entries.
Maybe next time use that game menu image announcement to announce that a beatmapping contest is going on instead of using the website to announce it under the main page. Not everyone looks at the website let alone the main page. They usually just go and get beatmaps or use multiplayer to get new maps. Just how quickly OWC twitch channel got viewers when it was added to the main menu.
I think people are less interested on beatmapping rather than playing.

Or maybe they didn't like the song selections/rules/whatever. Who knows?

Dexus wrote: 5t19z

peppy wrote: 73101g

Yes, there were far too few entries.
Maybe next time use that game menu image announcement to announce that a beatmapping contest is going on instead of using the website to announce it under the main page. Not everyone looks at the website let alone the main page. They usually just go and get beatmaps or use multiplayer to get new maps. Just how quickly OWC twitch channel got viewers when it was added to the main menu.
Good point but i'm sure many of those people who don't use the site often won't really know how to map, especially given the time period you have to do it in? The twitch was more successful because it was aimed towards players, whom there are more of as inverness mentioned and not as much work as mapping i'd think
though spreading the news is good anyway lol
For contests, judgement procedure and general setup will be very different. Hopefully we can improve next contests with these changes.

Stay tuned.
Well,

Personally, I didn't even realize this contest existed until RLC told me like 4 days in. I might have figured it later, but I didn't check the forums and the main page that much. iirc, Beatmap contest #3 was actually d in osu! and I'm pretty sure it did help it get recognition. It probably didn't attract that many people, but it definitely helps imo.
The reason the contest didn't attract many people is mainly because of the requirement to make a full set. A lot of people in this competition made a difficulty and promptly got bored. You can see a lot of the failed submissions ed for graveyard.
A single difficulty competition would see far more entries, the only downside being the winners wouldn't be immediately ranked.

Also, two of the songs needed a tad more work to them. Rooftop Run was quite long and Pink Nightmares had a tough repetitive beats section halfway through. Fuss Fuzz' length was solid, although the swing beat probably threw mappers off.
Pretty much agreeing with Charles there.
I am almost sure that was because of the songs lol
The idea was nice tho, one videogame song, one anime song and one electronic song to make everyone happy
Just the choice was... weird
All the songs should have at least almost the same lenght to be fair lol

btw I hope we can have a storyboard contest soon :3
Im not very good at mapping, but personally I didn't make any entry because well, I didn't like any of the songs, 2 of the songs were LONG and repetitive, and mapping hard/normal difficulties. For a mapping contest, rankability seems like a pretty silly thing to judge on.

Not to mention I hadn't even heard of the contest until several weeks in.

Anyways congrats to the winners, all of these maps are pretty impressive in their own right.
Well, the Sonic song was obviously not a good choice, but the 2 remaining ones were pretty fun to map. Next time the songs should be picked via genre, not theme I guess (i.e. "anime" category should be just "japanese"). Also every aspect of the picks should be thought off thoroughly so the songs fit everyone's mapping taste.
It really is kind of baffling that Rooftop Run wasn't cut. If I modded a map of that, I'd probably ask the mapper to edit a loop out of the mp3. Was it to test mappers' ability to handle repetition or something? To me, some of the incomplete maps for that song indicate a good judgment call on how long a map of that song should be. I'd probably have given them bonus points for that.

Length aside, though, it's a pretty good song choice. A shorter version would be fun to map, I think.

I like that some of the judges were willing to comment on incomplete/unrankable mapsets. I kind of wanted to enter but didn't because I wasn't sure I could make a full mapset I'm happy with in the given amount of time. Seeing the comments though kind of encourages me to enter next time. Hopefully it's not too far away!
Also, the map pickers should really look into BPM and the how the song could be mapped.

We could have a song similar to Pink Nightmares, slow but complex rhythm. We could then have some relatively fast-paced and relatively streamy map (not so much that the whole thing is a death stream tho LOL). And then we could have maybe some average J-pop map.

One flaw I see is that it's not just the genre of the music, but also the fact that the beatmaps chosen are not completely different in the way that they will be mapped. I mean the most clear example would be streamy maps vs. non-streamy maps. But there could be other things to consider like songs that have very epic parts and very soft parts vs. songs that generally stay about the same epicness level.

Well that's just a rough idea.
Next beatmap contest will be done with created songs along with a composing contest right before it.

So the most popular compositions will be mapped for the contest.
I hope this idea works out good.
...wow
that will be awesome as fuck lol

also make storyboard contest for the winner maps hue

Loctav wrote: 5b1v22

Next beatmap contest will be done with created songs along with a composing contest right before it.

So the most popular compositions will be mapped for the contest.
I hope this idea works out good.
Hyyyyyyype!
A composition contest? Guess that means that some dubstep bollocks would win, yawn.

D33d wrote: 1z2z1f

A composition contest? Guess that means that some dubstep bollocks would win, yawn.
Nope
Nope
Nope
Nope
Nope
Nope
Nope
Nope
PLEASE NOPE

Loctav wrote: 5b1v22

Next beatmap contest will be done with created songs along with a composing contest right before it.

So the most popular compositions will be mapped for the contest.
I hope this idea works out good.
People won't map because not enough animu.
^ that truth
Someone just needs to compose anime music.










<--- edit: 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Has to be tv saizu too

CXu wrote: 344051

Loctav wrote: 5b1v22

Next beatmap contest will be done with created songs along with a composing contest right before it.

So the most popular compositions will be mapped for the contest.
I hope this idea works out good.
People won't map because not enough animu.
chance is high that the winning song (determined by its popularity) will be liked by majority and therefore would also be liked to be mapped by many :P
Shohei Ohtani

D33d wrote: 1z2z1f

A composition contest? Guess that means that some dubstep bollocks would win, yawn.
David Grey ft. Jacob Morris - Wub Wiggity Waa Waa

CXu wrote: 344051

People won't map because not enough animu.
i think i just found a new signature
I'd say that the discussion is going a bit off-topic now :P
I will state my opinion on the low number of contestants

There is definitely enough beatmappers on Osu! to create a larger number than this. I don't think it was lack of notification as most active beatmappers are usually updated on the announcements. I believe the mapper choose not to take part. It's either they didn't like the songs, had their own maps to tend for, or anything else. Personally I did not participate as I thought that there would be too much competition, but turns out there wasn't. Really the way to fix this problem is to make the competition more attractive. At least give more time for submission as it's 3 diffs. And maybe there could be a link to the results of the previous year's results when you announce the next contest so people will get an idea of the standard they're facing ^^

But yea, that's all I got to say ._.
these mappers be dope

Soaprman wrote: 3s6r1r

Currently compiling oszs with all entries in them. Stand by!

Here they are! The numbers in each difficulty name are the score they received. That way you can sort them by that and play them in order from the zeros to the heros... or the other way around!

Infected Mushroom - Pink Nightmares
Kurosaki Maon - Fuss Fuzz
Tomoya Ohtani - Rooftop Run (classic)

Alright, so sorting by difficulty name doesn't seem to be a thing. It still shouldn't be hard to play them in score order though!
Thanks, I was going to do something like this, but it turns out I don't need to^^

I already played all Fuss songs, to see how other people mapped it, and in my heart, wcx19911123 took first place, fartownik and Lesjuh second and Xgor third =)

Concerning the rules, I think it is totally normal not to allow skins, storyboard or backgrounds. However, I don't think that applies for custom hitsounds. Because hitsounds have a direct effect on the map and are not only exterior or decoration. Some mapping styles might not sound good unless they have their special hitsounds. So I think that rule should be re-thought about.
Congratulations to all!
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