:<Sonnyc wrote: 491l5w
Star is only yours and mine(Which is a trap)
those wrote: 2f131h
All this sounds like is a 17% speed increase. Where did you find this/how did you remix this to make it Nightcore?
i knowAndrea wrote: ev47
This is terrible.
that's okay. never mind :3Andrea wrote: ev47
I didn't meant to be rude, sorry if it looked like that
Sorry, i don't know what nightcore yet. so i don't know what it means...Andrea wrote: ev47
but this mix it's pretty bad, it ruins the true meaning of Nightcore Mix.
Hope you understand what I really mean![]()
Thanks for explanation, XinCrin.XinCrin wrote: 252i24
This version is not Nightcore Mix, mix nightcore is Increased pitch of songs songs thecno eg, ztrot said to change the title of the map to Speed Up instead of Nightcore Mix, because that's what a speed up and not nightcore.
Thanks for modding.Garven wrote: 3w455y
[General]
That BG is really really really bright. Blindingly so. Combined with really light blending combo colors, it's pretty hard on the eyes. Changed
Tick rate 2 fits this song best. Hmm... Changed
[Easy]
Add a spinner somewhere so that there are differences in scores. Changed 01:23:073 ~ 01:24:821 to spinner
00:50:876 (2) - This play better on 00:51:021 - Fixed
[Insane]
00:32:373 (3,4,5) - This is an awkward spot for a 1/4 triple. It would make more sense at 00:32:737 - , but I would prefer none at all since there isn't really anything in the music that would prompt this rhythm. Hmm... i think it is okay. No change
00:33:247 (2,3) - Same thing going on here. Awkwardly placed. Removed this and some changed
00:37:035 (3,4,5) - ^ Better placed at 00:36:817 - Changed
00:59:180 (3) - Repeat is covered by the hitburst from 00:58:306 (4) - Fixed
01:09:961 (3,4,5) - Awkward 1/4s. better placed at 01:09:888 - Changed
01:14:623 (3,4,5) - ^ @ 01:14:550 - Fixed. same as 01:09:961
Thanks for star and modding.p3n wrote: 5y55k
[Easy]
For the slow SV in this map I'd recommend using Tickrate 1. The many ticks on the sliders don't seem necessary (Tickrate 1 covers all beats on sliders with the current BPM) Changed
[Normal]
looking good~ O_o
[Hard]
00:26:546 (3) - 2x repeat slider plays horrible here. You could remove 1 repeat and add a circle on 00:26:983 - instead OR use 2 non-repeat sliders. Hmm... i think now is better. No change
01:01:802 (5) - slider feels out of place. The drum actually starts on 01:01:948 - and is just a triplet. I recommend using only a short 1x repeat slider (remove 2 repeats from (5) and move it foward by 1/2) You should also try to keep the vocal follow active here by mapping 01:01:656 - and 01:01:802 - properly Changed back
[Insane]
Nice map. There is only one BIG issue I have with it: Most streams are almost silenced. Streams in a song like this should ALWAYS be audible. If you can't hear the stream being played you made a mistake placing a stream - simple. This is NOT a design issue it also affects gameplay alot (especially noticable in this map). You can even hear the beats for all of the notes I mention below to be very similar to your custom clap sound. If you have a (very very) good reason why your streams are soft/silenced please tell me, otherwise please add the claps. Check 01:01:802 (5,6,7,8,1) - on 'S.S' difficulty for reference.I can't found about it, and i don't know why i change this. if i made a mistake placing a streams or it was big issue, MAT would not give bubble to this beatmap (or BAT would say about it when popped bubble). Anyway, i don't agree with some in your modding.Fixed all
00:32:373 (3,4) - add claps to both
00:33:903 (5,6,7) - add claps to each
00:36:889 (2,3) - ^
00:43:300 (4,5) - ^
01:01:948 (6,7) - ^
01:06:610 (6,7) - ^
01:09:888 (3,4) - ^
01:14:550 (3,4) - ^
01:22:781 (4,5,6,7) - ^
00:59:617 (4,5) - ^
Cute set. Issues are easy and fast to fix. I'll ask Garven if I can rebubble this after you applied the mod!~
According to this, my beatmap is unrankable. i didn't know what i did wrong.Ranking Criteria wrote: j1xb
Hitsounds from hitcircles and sliders must be audible. These provide for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Don't worry it wasn't rude. It was already late when I checked your map. I could have been more detailed with explaining the reasons for the hitsound changes.Underflow wrote: 1y5g5x
Auuu... Sorry for said rude. i didn't mean to say it like that.
Garven wrote: 3w455y
[S.S]
00:57:432 (1) - Since you took that pattern, I find ctrl + g on this flows into the next pattern better since it's kind of easing back from crazy-ass jumps, haha. Changed XD
... i don't want this situation...p3n wrote: 5y55k
[S.S]
You have to add the missing hitsounds to the triplets (SC1 claps with a slightly lowered volume works perfect). It is basically the continuation of the pattern you used here: 01:01:802 (5,6,7,8,1) - Hitsound problem is all fixed
00:06:004 (3,4) - add claps to make the triplet reflect the beatpattern in the song (+lower the volume for the two notes a bit if you feel the claps are too diminant)
00:31:499 (5) - Try ctrl+g here to make the flow more consistent (trust the mouse-only player) I think now is okay. No change
00:53:207 (3) - overlapping the hp-bar. You should move the whole combo 00:52:770 (1,2,3,4,5) - a bit down No change
00:43:300 (2,3) - add SC1 claps here
01:06:610 (3,4) - add SC1 claps here, too (probably best with slightly lower volume)
Fun map!
Thanks for modding >_<Garven wrote: 3w455y
[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps. Auu... Fixed
[Hard]
00:05:858 (3,2) - Kinda ugly overlap Hmm... 00:05:858 (3) is no relation to 00:06:732 (2) and i think it is okay. No change
[Insane]
00:59:617 (4,5,1) - Those claps intended? Changed to whistle
01:01:948 (6,7,1) - ^ ^
01:17:245 (1) - This plays better with the tail facing down and to the left Okay, Changed
[S.S]
The HP overlap is fine.
Garven wrote: 3w455y
[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps.
Underflow loves ...p3n wrote: 5y55k
Garven wrote: 3w455y
[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps.
Yeah ok...Tickrate 1 would've been enough imo (as the BPM is doubled anyway) and it would've prevented the ticks overlapping the slider endings but it was not a ranking issue.
Garven loves Tickrate 2! ♥
p3n loves Bubbles!![]()
?! Thanks, Garven! >_<Garven wrote: 3w455y
Boop.
Flask wrote: 5l1l4k
Gratz o.o
B2IN wrote: 5r1y6y
축하해요~
-Kirito wrote: 6n2g5h
랭크 축하~![]()
LQA20Ans wrote: 4y2172
축하드려요![]()
Kaburagi Kotetsu wrote: 6v5027
고생끝에 드디어 랭크되셨네요! 축하드립니다! 그런의미로 이지겟난..
Sonnyc wrote: 491l5w
ㅊㅋㅊㅋ
W h i t e wrote: 383i6w
추카드려요!!!
Thanks >_<Stefan wrote: 72304b
C-C-C-C-Combo Breaker!!
Congrats!
seriously and confusing!Aqo wrote: 2c2q2z
w...wait... what?
why did you speedup this song? seriously lol what
I don't know why it is high pitch.Aqo wrote: 2c2q2z
and if you're already speeding it up why not just use a tempo change, or did you actually WANT this high pitch? >.<