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NANA - Koisuru Chikara (Speed Up Ver.) 1b1552

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Sonnyc wrote: 491l5w

Star is only yours and mine :P (Which is a trap)
:<
Japanese song in Nightcore Mix nope :?
Topic Starter

those wrote: 2f131h

All this sounds like is a 17% speed increase. Where did you find this/how did you remix this to make it Nightcore?
I don't know how to make this mp3.

I don't know the full details.
he said, "17% speed increase + equalize". but i think this mp3 is not use equalize.

Andrea wrote: ev47

This is terrible.
i know :(
I didn't meant to be rude, sorry if it looked like that, but this mix it's pretty bad, it ruins the true meaning of Nightcore Mix.

Hope you understand what I really mean :P
Topic Starter
Sorry, i can't speak english because i have learning english for a few month.
i'm so sorry if i make rude remarks.


Andrea wrote: ev47

I didn't meant to be rude, sorry if it looked like that
that's okay. never mind :3

Andrea wrote: ev47

but this mix it's pretty bad, it ruins the true meaning of Nightcore Mix.

Hope you understand what I really mean :P
Sorry, i don't know what nightcore yet. so i don't know what it means...
Maybe you should explain who HE is, whom gave you the mp3. :3
Topic Starter

Sonnyc wrote: 491l5w

Maybe you should explain who HE is, whom gave you the mp3. :3
i asked him. he don't know too :3
and he said, "you are so stupid (in Korean)"... orz
OH MY GOD! O.O

why.. DD:
Topic Starter

Dark_Ai wrote: 1u3f5p

OH MY GOD! O.O

why.. DD:
DD:
I could add in a bassline and a drum filler wouldn't help much but maybe XD

ztrot wrote: 1s6e

I could add in a bassline and a drum filler wouldn't help much but maybe XD
Dont that mean it need a new offset for it? o.o just asking
Topic Starter
Help me T^T

I don't know what i'm going to do T^T
well if I do it right no, but I need to hunting around for some good samples and what not or you could just call this what it is and get it ranked, it is a speed up ver of the song.
If you go with the remix from ztrot, when you update the map, try and fit in a spinner in the Easy and S.S to allow for score variance. If not, well, do that anyway. q:
Topic Starter

Garven wrote: 3w455y

If you go with the remix from ztrot, when you update the map, try and fit in a spinner in the Easy and S.S to allow for score variance. If not, well, do that anyway. q:
Okay, i'll try :3
Source: Nekokoi ~ Nekogami Sama to Nekomimi no Tatari ~

Although it is not important, please adjust before going to rank :3
go go~~<3
Topic Starter

terametis wrote: 4sq5i

Source: Nekokoi ~ Nekogami Sama to Nekomimi no Tatari ~

Although it is not important, please adjust before going to rank :3
go go~~<3
Fixed! but update is next time. (i can't update now)
Thanks, terametis >_<
like i have no good samples for this I would just call it a speed up ver and be done with it ..... all i have is techno vsts and samples.
Topic Starter

ztrot wrote: 1s6e

like i have no good samples for this I would just call it a speed up ver and be done with it ..... all i have is techno vsts and samples.
Sorry, i can't understand some.
It said, "Change this beatmap's title"?
This version is not Nightcore Mix, mix nightcore is Increased pitch of songs songs thecno eg, ztrot said to change the title of the map to Speed ​​Up instead of Nightcore Mix, because that's what a speed up and not nightcore.
Topic Starter

XinCrin wrote: 252i24

This version is not Nightcore Mix, mix nightcore is Increased pitch of songs songs thecno eg, ztrot said to change the title of the map to Speed ​​Up instead of Nightcore Mix, because that's what a speed up and not nightcore.
Thanks for explanation, XinCrin.

Changes
[General]
- Change source to "Nekokoi ~ Nekogami Sama to Nekomimi no Tatari ~"
- Change title to "恋する神通力 (Speed Up Ver.)"
- Change romanised title "Koisuru Chikara (Speed Up Ver.)"

[S.S]
- Restore timing
Topic Starter
i think BPM is 205.92 (Original BPM is 176 * 17% speed increase = 205.92)
Topic Starter
U.... update!
Now if the title is fine ;)

Go Go !
Rebubble reply due mapper selfpop,fixed bpm,tittle and source.
Topic Starter
Thanks, Rika :3
Underflow, Ranked GoGo :)
[General]
That BG is really really really bright. Blindingly so. Combined with really light blending combo colors, it's pretty hard on the eyes.
Tick rate 2 fits this song best.

[Easy]
Add a spinner somewhere so that there are differences in scores.
00:50:876 (2) - This play better on 00:51:021 -

[Star Scream]
Add a spinner somewhere so that there are differences in scores.
00:37:472 (4,1) - This jump doesn't make much sense. It'd be better if it was between 00:37:035 (3,4) -
00:56:266 (1) - This part... is kind of messy and plays weird. Although in general the pattern is harder, this plays much much better. Give it a try and see what you think. If you don't like this suggestion, I really recommend you rethink this pattern anyway.
01:00:054 (3,4) - I find this plays better ctrl + g'd

[Insane]
00:32:373 (3,4,5) - This is an awkward spot for a 1/4 triple. It would make more sense at 00:32:737 - , but I would prefer none at all since there isn't really anything in the music that would prompt this rhythm.
00:33:247 (2,3) - Same thing going on here. Awkwardly placed.
00:37:035 (3,4,5) - ^ Better placed at 00:36:817 -
00:59:180 (3) - Repeat is covered by the hitburst from 00:58:306 (4) -
01:09:961 (3,4,5) - Awkward 1/4s. better placed at 01:09:888 -
01:14:623 (3,4,5) - ^ @ 01:14:550 -
Add a spinner somewhere so that there are differences in scores the most important thing i think in mapping is playability and enjoyability, and i guess there would be no or just 1 SS with HD+HR mod(the mod pro players would play with this diff for high-rank). so i stick my non-spinner diff.
01:00:054 (3,4) - I find this plays better ctrl + g'd ehe, current one is better for me.

other 2 thing are fixed
thanks~

http://puu.sh/1wJws
Topic Starter

Garven wrote: 3w455y

[General]
That BG is really really really bright. Blindingly so. Combined with really light blending combo colors, it's pretty hard on the eyes. Changed
Tick rate 2 fits this song best. Hmm... Changed

[Easy]
Add a spinner somewhere so that there are differences in scores. Changed 01:23:073 ~ 01:24:821 to spinner
00:50:876 (2) - This play better on 00:51:021 - Fixed

[Insane]
00:32:373 (3,4,5) - This is an awkward spot for a 1/4 triple. It would make more sense at 00:32:737 - , but I would prefer none at all since there isn't really anything in the music that would prompt this rhythm. Hmm... i think it is okay. No change
00:33:247 (2,3) - Same thing going on here. Awkwardly placed. Removed this and some changed
00:37:035 (3,4,5) - ^ Better placed at 00:36:817 - Changed
00:59:180 (3) - Repeat is covered by the hitburst from 00:58:306 (4) - Fixed
01:09:961 (3,4,5) - Awkward 1/4s. better placed at 01:09:888 - Changed
01:14:623 (3,4,5) - ^ @ 01:14:550 - Fixed. same as 01:09:961
Thanks for modding.
Updated! >_<
[Insane]
00:37:327 - Add a circle

[S.S]
00:57:432 (1) - Since you took that pattern, I find ctrl + g on this flows into the next pattern better since it's kind of easing back from crazy-ass jumps, haha.
Topic Starter

Garven wrote: 3w455y

[Insane]
00:37:327 - Add a circle Changed 00:37:035 (4) to repeat slider


I'm scare S.S difficulty...
[Easy]
For the slow SV in this map I'd recommend using Tickrate 1. The many ticks on the sliders don't seem necessary (Tickrate 1 covers all beats on sliders with the current BPM)



[Normal]
looking good~



[Hard]
00:26:546 (3) - 2x repeat slider plays horrible here. You could remove 1 repeat and add a circle on 00:26:983 - instead OR use 2 non-repeat sliders.
01:01:802 (5) - slider feels out of place. The drum actually starts on 01:01:948 - and is just a triplet. I recommend using only a short 1x repeat slider (remove 2 repeats from (5) and move it foward by 1/2) You should also try to keep the vocal follow active here by mapping 01:01:656 - and 01:01:802 - properly



[S.S]
You have to add the missing hitsounds to the triplets (SC1 claps with a slightly lowered volume works perfect). It is basically the continuation of the pattern you used here: 01:01:802 (5,6,7,8,1) -

00:06:004 (3,4) - add claps to make the triplet reflect the beatpattern in the song (+lower the volume for the two notes a bit if you feel the claps are too diminant)
00:31:499 (5) - Try ctrl+g here to make the flow more consistent (trust the mouse-only player ;) )
00:53:207 (3) - overlapping the hp-bar. You should move the whole combo 00:52:770 (1,2,3,4,5) - a bit down
00:43:300 (2,3) - add SC1 claps here
01:06:610 (3,4) - add SC1 claps here, too (probably best with slightly lower volume)

Fun map!



[Insane]
Nice map. There is only one BIG issue I have with it: Most streams are almost silenced. Streams in a song like this should ALWAYS be audible. If you can't hear the stream being played you made a mistake placing a stream - simple. This is NOT a design issue it also affects gameplay alot (especially noticable in this map). You can even hear the beats for all of the notes I mention below to be very similar to your custom clap sound. If you have a (very very) good reason why your streams are soft/silenced please tell me, otherwise please add the claps. Check 01:01:802 (5,6,7,8,1) - on 'S.S' difficulty for reference.

00:32:373 (3,4) - add claps to both
00:33:903 (5,6,7) - add claps to each
00:36:889 (2,3) - ^
00:43:300 (4,5) - ^
01:01:948 (6,7) - ^
01:06:610 (6,7) - ^
01:09:888 (3,4) - ^
01:14:550 (3,4) - ^
01:22:781 (4,5,6,7) - ^
00:59:617 (4,5) - ^





Cute set. Issues are easy and fast to fix. I'll ask Garven if I can rebubble this after you applied the mod!
~
Topic Starter

p3n wrote: 5y55k

[Easy]
For the slow SV in this map I'd recommend using Tickrate 1. The many ticks on the sliders don't seem necessary (Tickrate 1 covers all beats on sliders with the current BPM) Changed



[Normal]
looking good~ O_o



[Hard]
00:26:546 (3) - 2x repeat slider plays horrible here. You could remove 1 repeat and add a circle on 00:26:983 - instead OR use 2 non-repeat sliders. Hmm... i think now is better. No change
01:01:802 (5) - slider feels out of place. The drum actually starts on 01:01:948 - and is just a triplet. I recommend using only a short 1x repeat slider (remove 2 repeats from (5) and move it foward by 1/2) You should also try to keep the vocal follow active here by mapping 01:01:656 - and 01:01:802 - properly Changed back



[Insane]
Nice map. There is only one BIG issue I have with it: Most streams are almost silenced. Streams in a song like this should ALWAYS be audible. If you can't hear the stream being played you made a mistake placing a stream - simple. This is NOT a design issue it also affects gameplay alot (especially noticable in this map). You can even hear the beats for all of the notes I mention below to be very similar to your custom clap sound. If you have a (very very) good reason why your streams are soft/silenced please tell me, otherwise please add the claps. Check 01:01:802 (5,6,7,8,1) - on 'S.S' difficulty for reference.
I can't found about it, and i don't know why i change this. if i made a mistake placing a streams or it was big issue, MAT would not give bubble to this beatmap (or BAT would say about it when popped bubble). Anyway, i don't agree with some in your modding. Fixed all

00:32:373 (3,4) - add claps to both
00:33:903 (5,6,7) - add claps to each
00:36:889 (2,3) - ^
00:43:300 (4,5) - ^
01:01:948 (6,7) - ^
01:06:610 (6,7) - ^
01:09:888 (3,4) - ^
01:14:550 (3,4) - ^
01:22:781 (4,5,6,7) - ^
00:59:617 (4,5) - ^




Cute set. Issues are easy and fast to fix. I'll ask Garven if I can rebubble this after you applied the mod!
~
Thanks for star and modding.
Topic Starter
Auuu... Sorry for said rude. i didn't mean to say it like that.

Ranking Criteria wrote: j1xb

Hitsounds from hitcircles and sliders must be audible. These provide for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
According to this, my beatmap is unrankable. i didn't know what i did wrong.

Changes
[General]
- Added soft-hitwhistle3, soft-hitclap3

[Easy]
- Change volume to 50%
- Change custom sound to 3
- Add some hitsounds

[Normal]
- Change volume to 50%
- Change custom sound to 3
- Add some hitsounds

[Hard]
- Change volume to 50%
- Change custom sound to 3
- Add some hitsounds

[Insane]
- Change volume to 50%
- Change custom sound to 3
- Add some hitsounds

Underflow wrote: 1y5g5x

Auuu... Sorry for said rude. i didn't mean to say it like that.
Don't worry it wasn't rude. It was already late when I checked your map. I could have been more detailed with explaining the reasons for the hitsound changes.

[Insane]
00:33:830 (4,5,6,7) - whistles are ok here. At least I can hear the streams and triplets now.



Everything looks fine now...only waiting for Star Stream to reply~
Topic Starter
Waiting Star Stream...
Topic Starter
Auuu... Star Stream is busy...

Garven wrote: 3w455y

[S.S]
00:57:432 (1) - Since you took that pattern, I find ctrl + g on this flows into the next pattern better since it's kind of easing back from crazy-ass jumps, haha. Changed XD

p3n wrote: 5y55k

[S.S]
You have to add the missing hitsounds to the triplets (SC1 claps with a slightly lowered volume works perfect). It is basically the continuation of the pattern you used here: 01:01:802 (5,6,7,8,1) - Hitsound problem is all fixed

00:06:004 (3,4) - add claps to make the triplet reflect the beatpattern in the song (+lower the volume for the two notes a bit if you feel the claps are too diminant)
00:31:499 (5) - Try ctrl+g here to make the flow more consistent (trust the mouse-only player ;) ) I think now is okay. No change
00:53:207 (3) - overlapping the hp-bar. You should move the whole combo 00:52:770 (1,2,3,4,5) - a bit down No change
00:43:300 (2,3) - add SC1 claps here
01:06:610 (3,4) - add SC1 claps here, too (probably best with slightly lower volume)

Fun map!
... i don't want this situation...
[S.S]
00:53:207 (3) - overlapping the hp-bar

this problem isn't fixed yet but I'll let Garven decide if it is still rankable or not. Personally I don't see the reason for the overlap, as it is not hard to move the whole combo down by 2-3 grids without changing the symmetry...on the other hand it is still playable (especially with my custom skin's smaller hp-bar)


Anyway god job on fixing the hitsounds so have your bubble back (>°_°)>
Topic Starter
Thanks, p3n :3
[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps.

[Hard]
00:05:858 (3,2) - Kinda ugly overlap

[Insane]
00:59:617 (4,5,1) - Those claps intended?
01:01:948 (6,7,1) - ^
01:17:245 (1) - This plays better with the tail facing down and to the left

[S.S]
The HP overlap is fine.
Topic Starter

Garven wrote: 3w455y

[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps. Auu... Fixed

[Hard]
00:05:858 (3,2) - Kinda ugly overlap Hmm... 00:05:858 (3) is no relation to 00:06:732 (2) and i think it is okay. No change
[Insane]
00:59:617 (4,5,1) - Those claps intended? Changed to whistle
01:01:948 (6,7,1) - ^ ^
01:17:245 (1) - This plays better with the tail facing down and to the left Okay, Changed

[S.S]
The HP overlap is fine.
Thanks for modding >_<

Garven wrote: 3w455y

[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps.

Yeah ok...Tickrate 1 would've been enough imo (as the BPM is doubled anyway) and it would've prevented the ticks overlapping the slider endings but it was not a ranking issue.

Garven loves Tickrate 2! ♥

p3n loves Bubbles!
Topic Starter

p3n wrote: 5y55k

Garven wrote: 3w455y

[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps.

Yeah ok...Tickrate 1 would've been enough imo (as the BPM is doubled anyway) and it would've prevented the ticks overlapping the slider endings but it was not a ranking issue.

Garven loves Tickrate 2! ♥

p3n loves Bubbles!
Underflow loves ...
Auuu... i can't think of anything!

Thanks again, p3n >_<
Boop.
Gratz o.o
B2IN
축하해요~
랭크 축하~ :)
축하드려요 :D
고생끝에 드디어 랭크되셨네요! 축하드립니다! 그런의미로 이지겟난..
ㅊㅋㅊㅋ
추카드려요!!!
C-C-C-C-Combo Breaker!!
Congrats!
Topic Starter

Garven wrote: 3w455y

Boop.
?! Thanks, Garven! >_<

Flask wrote: 5l1l4k

Gratz o.o

B2IN wrote: 5r1y6y

축하해요~

-Kirito wrote: 6n2g5h

랭크 축하~ :)

LQA20Ans wrote: 4y2172

축하드려요 :D

Kaburagi Kotetsu wrote: 6v5027

고생끝에 드디어 랭크되셨네요! 축하드립니다! 그런의미로 이지겟난..

Sonnyc wrote: 491l5w

ㅊㅋㅊㅋ

W h i t e wrote: 383i6w

추카드려요!!!

Stefan wrote: 72304b

C-C-C-C-Combo Breaker!!
Congrats!
Thanks >_<
w...wait... what?

why did you speedup this song? seriously lol what

and if you're already speeding it up why not just use a tempo change, or did you actually WANT this high pitch? >.<
Topic Starter

Aqo wrote: 2c2q2z

w...wait... what?

why did you speedup this song? seriously lol what
seriously and confusing!
/me runs

Aqo wrote: 2c2q2z

and if you're already speeding it up why not just use a tempo change, or did you actually WANT this high pitch? >.<
I don't know why it is high pitch.

Underflow wrote: 1y5g5x

I don't know why it is high pitch.
I think it's similar with Osu's nightcore mode.
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