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Solution: Running osu! In Ubuntu or Xubuntu 61x2r

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Yep, it's broken with the latest wine
EDIT: nope, it's not wine, it's intel drivers, or kernel, or xorg, or something. I haven't played osu for 2-3 months, so I don't know for sure
So far the best results I got was with sabayon, Compiled wine 1.5.3 from git source with some wintab32 fixes (fix unrelated to OSU) and achieved a solid 60 and 120 FPS settings under GL and DX. I didn't use it long since sabayon's slow ass repository dl's pissed me off so went back to debian.

m42a wrote: 696hf

Your winetricks line doesn't do anything for me (other than make the fonts blurrier, but that looks intentional).

Your prepackaged distro runs at 2 fps until I put it into OpenGL mode, at which point it works fine until I try to . Logging in causes the unhandlable exception I was reporting in my earlier post.

On the plus side, my old install has magically stopped reporting texture errors, even though I didn't change anything! It still gives the exception though :(
Sounds like a problem with your version of wine. The version I used is the one listed in Ubuntu 12.04's current repository. The extra options are workarounds for some glitches that cause crashes or damage performance.
Hello guys.
I've built archlinux osu! packages:
x86_64 http://rghost.ru/38523941
i686 http://rghost.ru/38523967

It includes wine 1.5.5 with patches, osu! itself, desktop icon and a script to run it. If it's your first run, it creates ".osu" wineprefix in your home directory, then installs .net 2.0, .net 2.0 sp2, gdiplus, sets ddr=opengl fontsmooth=rgb glsl=disabled mwo=force rtlm=disabled sound=alsa and applies directsound latency registry settings, then runs osu! in emulated desktop window with your screen resolution(sometimes it can make the game faster, it really helps me on intel HD3000 graphics). Don't forget this is just the first build, things like screen resolution detecting could be broken, but it works for me.

Everything is installed in /opt/osu
Put your songs into /opt/osu/game/Songs
You have to add yourself into "games" group. Don't forget to re after that!
Not sure if it's right way to package the game, as if you added some songs as 1 with typical umask 022, this songs can't be read by osu ran by 2, and it probably would crash.

Why don't I include .NET into this package? Well, I tried but first, there are some problems with wineprefix created locally on somebody's PC(not yours) and second, package grows up to 150mb.

I think I should make debs and rpms too. Wait for it.
When I switch back to ubuntu I will definitely try that, Sato! Have you ever requested a linux port of osu! for after OS X version is done?
I'm new at Osu! and ubuntu, but i want to play this game in my ubuntu

When i follow instruction in the 1# post, i can open Osu! but it still have a bug when slider come (it become very slow)

then i do some instruction again in this thread but it still has no effect

but after i do winetricks dotnet20 gdiplus ddr=opengl dsoundhw=Full fontsmooth=rgb glsl=disabled multisampling=disabled rtlm=disabled strictdrawordering=disabled orm=backbuffer command, the cursor really became slow and can't be move

what should i do now?

screen shot

EDIT : It solved now, after i changed the render to OpenGL, it run almost perfectly

lemonadejuice wrote: 3u4y6z

I'm new at Osu! and ubuntu, but i want to play this game in my ubuntu

When i follow instruction in the 1# post, i can open Osu! but it still have a bug when slider come (it become very slow)

then i do some instruction again in this thread but it still has no effect

but after i do winetricks dotnet20 gdiplus ddr=opengl dsoundhw=Full fontsmooth=rgb glsl=disabled multisampling=disabled rtlm=disabled strictdrawordering=disabled orm=backbuffer command, the cursor really became slow and can't be move

what should i do now?

screen shot

EDIT : It solved now, after i changed the render to OpenGL, it run almost perfectly
Are you using Ubuntu default drivers or driver from AMD/NVIDIA? There are a lot of variables to take into consideration with drivers and different graphics cards under Linux. Mac OSX is easy because its one driver for one computer, there isnt variety, and it is why a wine distribution for Linux of Osu! will never work efficiently.
Just a heads up theres no need to enable orm=backbuffer if your not experiencing render issues under DX, If your strictly using GL it shouldn't be on at all.
On all of the tests I did with it on it gives out micro stutters with about a 3 frame performance drop (this affects both renderers), Your mileage may vary :P
OS X isn't one computer. It runs fine on ati, nvidia and intel integrated graphics over here. The issue is the operating system (in linux's case), not the hardware.
can anybody help i get this error,

System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Graphics.GraphicsAdapter' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter.InitializeAdapterList()
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter.get_Adapters()
at #1w.#Wy.#XR()
at #1w.#Wy.#WR(Boolean )
at #1w.#Wy.#QR()
at #1w.#yy.#5t()
at #UH.#fs.#IXb(String )
Try holding shift when starting and forcing opengl mode, or changing some of the other settings.
tried both of those just now, that dont work either :(
I finally made a debian package for ubuntu .
Thanks to mmstick and SatoXYN. I made this based on yours.

s:
FileName: osu-1.0-3_all.deb
MD5: a4a1ed013949052925480619433fa057
http://bloodcat.com/_data/static/osu-1.0-3_all.deb
http://www.datafilehost.com/-561ae856.html

Get Latest osu! for ubuntu at http://blog.bloodcat.com/207
Topic Starter
Wow it's been years since the last time I visited this thread.
And since I don't use Linux as my main OS anymore, I haven't checked much about this.

So it's now working smoothly? It's nice to see that the rough "port" still going :)

You may be wondering why did I used .deb packages back then, because I had no idea how to modify repo to install the latest wine development versions :)
:( when i try run i got this error at terminal




wine osu\!.exe
fixme:sync:CreateMemoryResourceNotification (0) stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:process:SetProcessPriorityBoost (0x1b8,0): stub
fixme:shell:URL_ParseUrl failed to parse L"osu"
fixme:gdiplus:GdipCreateHalftonePalette stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"{9a426927-5bb5-4ada-b2d0-137dcafb02f2}"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing.resources"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing.resources"
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default
err:wgl:has_opengl Failed to load libGL: libGL.so.1: wrong ELF class: ELFCLASS64
err:wgl:has_opengl OpenGL is disabled.
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter
Direct3D9 is not available without OpenGL.
fixme:wincodecs:JpegDecoder_Frame_GetResolution (0x2125dc,0x32e798,0x32e790): stub
fixme:gdiplus:GdipGetFamilyName No for handling of multiple languages!



and after this open a window of osu with this error


System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Graphics.GraphicsAdapter' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter.InitializeAdapterList()
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter.get_Adapters()
at #1w.#Wy.#XR()
at #1w.#Wy.#WR(Boolean )
at #1w.#Wy.#QR()
at #1w.#yy.#5t()
at #UH.#fs.#IXb(String )



:( someone have any idea ?

foxitu wrote: 722q43

:( when i try run i got this error at terminal
:( someone have any idea ?
If you're using ubuntu, try the latest osu! for ubuntu.
Follow that link and find "FileName:". You could find two links below that string.
Choose one, and it.
If you'd ever installed osu! for ubuntu, you must remove ~/.osu Folder.

So.. Type this in terminal.
sudo apt-get purge osu
rm -rf ~/.osu
wget http://bloodcat.com/_data/static/osu-1.0-3_all.deb
sudo dpkg -i osu*
osu &
You must not install Mono and Gecko during running osu.
i'm using Mint ubuntu based... gonna and try

BloodCat2789 wrote: 1g704k

foxitu wrote: 722q43

:( when i try run i got this error at terminal
:( someone have any idea ?
If you're using ubuntu, try the latest osu! for ubuntu.
Follow that link and find "FileName:". You could find two links below that string.
Choose one, and it.
If you'd ever installed osu! for ubuntu, you must remove ~/.osu Folder.

So.. Type this in terminal.
sudo apt-get purge osu
rm -rf ~/.osu
wget http://bloodcat.com/_data/static/osu-1.0-3_all.deb
sudo dpkg -i osu*
osu &
You must not install Mono and Gecko during running osu.
well i install everything again wine winetricks .net and mono and instal your osu.deb but



/opt/osu/osulauncher
wine: Install Mono for Windows to run .NET applications.


oO but mono is already instaled

i try run without mono but same error

foxitu wrote: 722q43

well i install everything again wine winetricks .net and mono and instal your osu.deb but



/opt/osu/osulauncher
wine: Install Mono for Windows to run .NET applications.


oO but mono is already instaled

i try run without mono but same error
You must not install Mono and Gecko.
Type `osu remove` and `osu install` please.
I just installed osu using this package in Mint 13.
well i do like you say and



See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Image.get_FrameDimensionsList()
at System.Drawing.ImageAnimator.CanAnimate(Image image)
at System.Drawing.ImageAnimator.ImageInfo..ctor(Image image)
at System.Drawing.ImageAnimator.Animate(Image image, EventHandler onFrameChangedHandler)
at System.Windows.Forms.PictureBox.Animate(Boolean animate)
at System.Windows.Forms.PictureBox.Animate()
at System.Windows.Forms.PictureBox.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Control.OnParentVisibleChanged(EventArgs e)
at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #V.#TC.WndProc(Message& )
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 1.3.3.7
Win32 Version: 1.3.3.7
CodeBase: file:///Z:/opt/osu/osu!.exe
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 1.0.0.0
Win32 Version: 1.1.10405.0
CodeBase: file:///Z:/opt/osu/Microsoft.Xna.Framework.DLL
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50608.0
Win32 Version: 8.00.50727.42
CodeBase: file:///C:/windows/winsxs/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.42_x-ww_0de06acd/msvcm80.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
osu
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///Z:/opt/osu/osu.DLL
----------------------------------------
{9a426927-5bb5-4ada-b2d0-137dcafb02f2}
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///Z:/opt/osu/osu!.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger ed on the computer
rather than be handled by this dialog box.

if a click continue





See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Image.get_FrameDimensionsList()
at System.Drawing.ImageAnimator.CanAnimate(Image image)
at System.Drawing.ImageAnimator.ImageInfo..ctor(Image image)
at System.Drawing.ImageAnimator.Animate(Image image, EventHandler onFrameChangedHandler)
at System.Windows.Forms.PictureBox.Animate(Boolean animate)
at System.Windows.Forms.PictureBox.Animate()
at System.Windows.Forms.PictureBox.OnPaint(PaintEventArgs pe)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 1.3.3.7
Win32 Version: 1.3.3.7
CodeBase: file:///Z:/opt/osu/osu!.exe
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 1.0.0.0
Win32 Version: 1.1.10405.0
CodeBase: file:///Z:/opt/osu/Microsoft.Xna.Framework.DLL
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50608.0
Win32 Version: 8.00.50727.42
CodeBase: file:///C:/windows/winsxs/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.42_x-ww_0de06acd/msvcm80.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
osu
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///Z:/opt/osu/osu.DLL
----------------------------------------
{9a426927-5bb5-4ada-b2d0-137dcafb02f2}
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///Z:/opt/osu/osu!.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger ed on the computer
rather than be handled by this dialog box.
Is anybody else except me experiencing problems with the new wine version (you can't get to the beatmap selection)?
EDIT:It seems to does not work with the Wine Version 1.5.10 but with 1.5.9 don't upgrade (it's probably too late) until someone else says it works for him ;)

foxitu wrote: 722q43

well i do like you say and



See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Image.get_FrameDimensionsList()
at System.Drawing.ImageAnimator.CanAnimate(Image image)
at System.Drawing.ImageAnimator.ImageInfo..ctor(Image image)
at System.Drawing.ImageAnimator.Animate(Image image, EventHandler onFrameChangedHandler)
at System.Windows.Forms.PictureBox.Animate(Boolean animate)
at System.Windows.Forms.PictureBox.Animate()
at System.Windows.Forms.PictureBox.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Control.OnParentVisibleChanged(EventArgs e)
at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e)
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #V.#TC.WndProc(Message& )
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 1.3.3.7
Win32 Version: 1.3.3.7
CodeBase: file:///Z:/opt/osu/osu!.exe
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 1.0.0.0
Win32 Version: 1.1.10405.0
CodeBase: file:///Z:/opt/osu/Microsoft.Xna.Framework.DLL
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50608.0
Win32 Version: 8.00.50727.42
CodeBase: file:///C:/windows/winsxs/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.42_x-ww_0de06acd/msvcm80.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
osu
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///Z:/opt/osu/osu.DLL
----------------------------------------
{9a426927-5bb5-4ada-b2d0-137dcafb02f2}
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///Z:/opt/osu/osu!.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger ed on the computer
rather than be handled by this dialog box.

if a click continue





See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Image.get_FrameDimensionsList()
at System.Drawing.ImageAnimator.CanAnimate(Image image)
at System.Drawing.ImageAnimator.ImageInfo..ctor(Image image)
at System.Drawing.ImageAnimator.Animate(Image image, EventHandler onFrameChangedHandler)
at System.Windows.Forms.PictureBox.Animate(Boolean animate)
at System.Windows.Forms.PictureBox.Animate()
at System.Windows.Forms.PictureBox.OnPaint(PaintEventArgs pe)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 1.3.3.7
Win32 Version: 1.3.3.7
CodeBase: file:///Z:/opt/osu/osu!.exe
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 1.0.0.0
Win32 Version: 1.1.10405.0
CodeBase: file:///Z:/opt/osu/Microsoft.Xna.Framework.DLL
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50608.0
Win32 Version: 8.00.50727.42
CodeBase: file:///C:/windows/winsxs/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.42_x-ww_0de06acd/msvcm80.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
osu
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///Z:/opt/osu/osu.DLL
----------------------------------------
{9a426927-5bb5-4ada-b2d0-137dcafb02f2}
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///Z:/opt/osu/osu!.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger ed on the computer
rather than be handled by this dialog box.

m2
well i update my wine to 1.5.11 and a get this



and after

http://www.foxitu.com/Captura_de_tela-3.png
BloodCat2789 TANKS !!! you are awesome!!!! work for me very well i have dotnet 1.1 and sp1 donet 20 and 30 with all the fonts on my distro Mint13 and all Directx DLL too.... i feel a little laging wen i'm clic it, and i have frams 120fbs so i dont know what's happening

EDIT:

Guys open yours "osu!.USSERGAME.cfg" and modify this lines

(Renderer = opengl)
(FrameSyncGl = 4)
(Offset = -80) -> on my pc doesn't works 80 but 40 yes, just test and you'll found the perfect f Offset for your machine...

killmiguel wrote: 3t562n

BloodCat2789 TANKS !!! you are awesome!!!! work for me very well i have dotnet 1.1 and sp1 donet 20 and 30 with all the fonts on my distro Mint13 and all Directx DLL too.... i feel a little laging wen i'm clic it, and i have frams 120fbs so i dont know what's happening

EDIT:

Guys open yours "osu!.USSERGAME.cfg" and modify this lines

(Renderer = opengl)
(FrameSyncGl = 4)
(Offset = -80) -> on my pc doesn't works 80 but 40 yes, just test and you'll found the perfect f Offset for your machine...
hey please tell me exactly what you did what install first step by step please
Was able to play osu! on Ubuntu 12.04 x64 + AMD Catalyst 12.8 + latest version of Wine (1.5, or whatever is listed on the site), without much issue at all.

I first did a 32-bit arch of Wine, installed dotnet20, did gdi and fonts, started osu! installer and let it fail, backed up the osume.exe file, started installer again (makes desktop shortcut I think), ran osume.exe, started osu! I also was using Gnome Classic with no effects.

I had the Shader box unchecked in options, resolution at 1024x768, FPS at 120 (menu and game), and I was able to play just fine for the most part. I say for the most part, because there was times where the entire game would hitch/pause for about a half a second, and then I would fail. Not sure if this was the game itself, Wine, something with my GPU/drivers, or maybe I had a spike in system activity...

osu! also worked fine with no corruption in DirectX mode, and had some minor border issue I think (not really a big deal at all) in OpenGL. Performance (aside from that hitching issue above) was great though in both modes.
Edit: Ignore what I said :P

Espionage724 wrote: 6g1w6

Was able to play osu! on Ubuntu 12.04 x64 + AMD Catalyst 12.8 + latest version of Wine (1.5, or whatever is listed on the site), without much issue at all.

I first did a 32-bit arch of Wine, installed dotnet20, did gdi and fonts, started osu! installer and let it fail, backed up the osume.exe file, started installer again (makes desktop shortcut I think), ran osume.exe, started osu! I also was using Gnome Classic with no effects.

I had the Shader box unchecked in options, resolution at 1024x768, FPS at 120 (menu and game), and I was able to play just fine for the most part. I say for the most part, because there was times where the entire game would hitch/pause for about a half a second, and then I would fail. Not sure if this was the game itself, Wine, something with my GPU/drivers, or maybe I had a spike in system activity...

osu! also worked fine with no corruption in DirectX mode, and had some minor border issue I think (not really a big deal at all) in OpenGL. Performance (aside from that hitching issue above) was great though in both modes.

OMG OMG "5 minuts of happy"

run buuuuuuuuut when i gonna play... LAAAAAG T_T

whats vga do you have?

[edit]
oppps solved i install all dx9 dll now is perfect *_* tks
oh whoa in Ubuntu
Trying to run osu! under wine on Ubuntu 12.04 x64; dotnet and d3d9 installed:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Windows.Forms, 
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. Exception from HRESULT: 0x80070002
File name: 'System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at #96b.#fs.#eo(String[] )
Anyone have any idea? :)
Here's to a mono port in the hopeful future ^^;
You need the windows forms dll. This is likely an issue with your .net install. You may be able to just find the forms dll and add it to the .net assemblies path.

peppy wrote: 73101g

You need the windows forms dll. This is likely an issue with your .net install. You may be able to just find the forms dll and add it to the .net assemblies path.
I indeed have that dll in the .NET assemblies folder, and the global assemblies cache. I checked the assemblies path and everything worked alright. However, I WAS able to get osu working by copying all of the .NET2.0 assemblies into the same folder as osu! (Though this is hardly ideal) Which promptly ran at 5FPS. :(

Anyone have any other ideas about how to fix dotnet2 not looking for the assemblies in the right place? Or maybe how to make osu not run beyond slow in wine?
I was able to run Osu in Ubuntu 12.04 too, well if i count it.. it has been 2-3 months, i play osu in ubuntu from first xDD

First all i install what in the first post said but it's still very lagging, than i install OpenGl and change the render to OpenGL and it works almost perfectly.

I still have some issues but it's just a very little issues and don't bother me at all. Well, new start to make Osu version in ubuntu xDD
umm anoo..
can i get some short guide to install in ubuntu 10.00?

and if i must something to di it. please give me a link.
i cant play for a while TT_TT
thanks ;) good info
The link has broken. Please renove it.
Which link are we talking about (not the one in your avatar i hope :P).
I think he means the rapidshare link near the top of the first post (it redirects to file not found)
I think need windows dll package convert in Ubuntu :)

OSU Programming by Microsoft .NET Framework

peppy wrote: 73101g

Which link are we talking about (not the one in your avatar i hope :P).
@peppy Yes, the rapidshare's link are broken.
I just wanted to note something to maybe help people experiencing lag :!: :
I'm using Ubuntu 12.04 with gnome-shell and the experimental wine package (at the moment 1.5.14) with a nvidia geforce gtx 275 (Zotac)

Recently i noticed my gnome-shell being a bit choppy, osu! always had a choppy performance :( , while running perfectly on Windows. I did some research and found http://askubuntu.com/questions/125797/choppy-window-movement-in-gnome-3-4.

One of the answers told me to edit /etc/environment ( " gksudo gedit /etc/environment ") and place the line
CLUTTER_PAINT=disable-clipped-redraws:disable-culling

somewhere in it. After a reboot, my Gnome-shell ran flawlessly, and osu! (as far as i tested it now) too! :) I don't know if this helps any other people, but i guess it should, so i'm sharing it with you all, maybe someone can tell me what it does, or how it does nothing?


I've been using Ubuntu for about a year now as my main OS, more and more abadonning Windows. (Booting Windows after using Ubuntu for one month i experience so much lag i'm scared to use it. :? xD)

I love osu and now that it runs perfectly in ubuntu i'm finally able to enjoy it the way it was on windows! Thanks a lot to this topic, helped me with a lot of problems over the last (two to three?) years :) . Hope my english isn't that bad to read... (would be pretty embarassing :o )

Thanks for reading! :)
Just updated osu! now, and I can't play it anymore D:

Game runs perfectly, but as soon as the first hit circle appears, everything gets slow and skippy. Tried changing renderer, deactivating effects, different skin - nothing different.

I've been running it on a 64-bit arch w/KDE system, by installing all the winetricks packages mentioned in previous posts. With this setup, I could play without issues, even with video.
I did update the system recently (miscellaneous packages and kernel) - so I'm not sure what really is behind this issue. I did not update Wine though, as I keep it with a static version that works well with the other games I have. So I'm at a dead end now...

Is anyone else experiencing these hit-circle-slowdown issues on their linux systems?

EDIT[14-10]: I tried a few other maps and found out that the slowdown starts right before the first slider of the song appears. Until that moment, regular hit circles work fine.

EDIT2[14-10]: Aaaaaaaaaaaand I've fixed it! Using offscreen rendering mode=backbuffer gives the lag issue. Using the default option =fbo, it works perfectly.

So if anyone has these slowdown issues, try setting offscreen rendering to fbo in winetricks. :)
Osu won't install/run on Ubuntu 12.10 with Wine 1.5.15

Crash is as follows:
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Security.Principal.SecurityIdentifier.TranslateToNTs(IdentityReferenceCollection sourceSids, Boolean& someFailed)
at System.Security.Principal.SecurityIdentifier.Translate(IdentityReferenceCollection sourceSids, Type targetType, Boolean& someFailed)
at System.Security.Principal.SecurityIdentifier.Translate(IdentityReferenceCollection sourceSids, Type targetType, Boolean forceSuccess)
at System.Security.Principal.SecurityIdentifier.Translate(Type targetType)
at #Gn.#In.#lkb(Boolean )
at #Gn.#Fn.#Tjb()
wine: Unhandled exception 0xe0434f4d at address 0x7b83a372 (thread 002c), starting debugger...

Maybe peppy could shed some light on this situation? :3 if only I knew what #Gn.#ln.#lkb was actually named X3
My osu become so lagging and slow after update few weeks ago (when osu!mania came). It change the render back to directX and won't go to openGL anymore. Anyone has solved this one?
Hello everybody. I'm trying to make it run smoothly on Arch 32bit with XFCE4. Specs are P4, 2GB RAM and HD 4650. I didn't find tar.gz so I took latest .deb package by blood cat and converted it with deb2targz, then took the game out. Right now I have ddr=opengl fontsmooth=rgb glsl=disabled mwo=force rtlm=disabled sound=alsa, I have dotnet20, gdiplus and d3dx9 dlls. In game I have severe lags, i.e. aproach circles are verry choppy and there's a delay in sounds. Another problem a can't change renderer to OpenGL. Is wine itself sets it? In options if I try to change renderer it just keeps using Direct and the same thing with osu!.nickname.cfg. Is there anything more I can do to run it smoothly?
So, I've tried to move to Ubuntu 12.10 (or Debian sid, same problem on both)
Basically, osu! installs perfectly, but crashes at the end of the installer. It won't run from ~/.wine/drive_c/Program Files/osu!/osu.exe
I've got a few images, I was wondering if anyone could lend a hand.
Sorry for uncropped images.



Note: Could it be something to do with the DE, Unity?

DroidApkk wrote: z6m6t

So, I've tried to move to Ubuntu 12.10 (or Debian sid, same problem on both)
Basically, osu! installs perfectly, but crashes at the end of the installer. It won't run from ~/.wine/drive_c/Program Files/osu!/osu.exe
I've got a few images, I was wondering if anyone could lend a hand.
Sorry for uncropped images.



Note: Could it be something to do with the DE, Unity?
Use .deb packages. You can get them on blood cat's site.
http://bloodcat.com/_data/static/osu-1.0-5_all.deb
Use .deb packages. You can get them on blood cat's site.
http://bloodcat.com/_data/static/osu-1.0-5_all.deb
slight problem there...
Hello BloodCat2789, peppy.

Peppy: osu! opengl is broken in latest versions. It works only in d3d mode. And osu is totally broken in wine 1.5.16, while other applications works.

BloodCat2789: there are some bugs in my osulauncher, will fix it shortly.

All: How can you play osu? I mean, to play strangeprogram or something that not easy, I've patched wines' alsalib to decrease audio latency, added some keys to registry and configured alsa buffers. And of course suspended compositing. But you, who play in ubuntu, there is no way to suspend compositing, and I'm pretty sure you're using pulseaudio which adds a lot of latency. So, how do you play!? Do you run osu in another Xserver or something?

And another message for all: If you use opensource drivers, don't use MESA 9.0, use MESA 8.0.4, or wait for MESA 9.0.1 (I hope they will fix bugs)
Hello!
ArchLinux s can now install osu! from AUR
https://aur.archlinux.org/packages/osu/

BloodCat2789, take a look at new osulauncher.
since it's seems the opengl still broken in thel latest version, i think i should make my directx work. How to make the osu with directx render not lagging in ubuntu 12.04?
Hey,

I have installed BloodCats .deb and it works mostly perfect, but there are 2 bugs that really annoy me.
Above osu! there are many weird bars and I think it seems that they move to the beat (or I'm just hallucinating) and unfortunately they get too much attention from me. :/
Also, sometimes osu! just crashes when I win a beatmap so I can't see how I played (the ranking thingy). What really bugs me is that I have to restart my computer because nothing works anymore. After I restarted my PC (and osu! of course) the game hasn't even recorded my play. This doesn't happen every time I play osu! but I never do know when it happens - sometimes after my first beatmap, sometimes after hours of playing.

Sorry if my English is bad - it's not my native language at all.
Posting here because I got redirected
Hi guys recently I decided to use Ubuntu due to a keylogger being installed by a family member. Because of that I cannot use normal methods to use my computer. I use Ubuntu to watch anime, (try to) play osu!, and other stuff I intend to hide from my family.

I was wondering if there is a way to not make osu! lag? I understand it's a stupid question. I've only been using ubuntu for 2 weeks so not very experienced with it, just getting the hang of using terminal and other stuff in Ubuntu.

I am aware that other people are experiencing issues trying to activate OpenGL rendering. I was wondering if there is a possibility to dedicate RAM and Video Ram to osu like using Task Manager then opening up Resource Montior (in Windows). I was also wondering if my osu! song database may be the cause of the lag.

I have provided the relevant details that may be needed.

I use Ubuntu 12.04 LTS on a Live USB(Fat32) with persistance (ext4 partition) of 7GB. The USB port and the USB itself I use is USB 2.0

My specs are:
Intel i3 Dual Core 2.3 Ghz processor (can boost upto 2.9 Ghz)
Intel Graphics 3000 HD (Integrated GPU)
6 GB RAM

My osu! song database exceeds 40 GB of space.

If there is further information I may be needed to provide to get a possible answer please inform me.

Many Thanks,
@Khaleel78:

That is a big song folder, but I doubt that would effect general performance. I run osu with a 1.83 dual core U, GM965 integrated Intel GPU and 3 GB of RAM... so there's got to be a way to fix that. First of all, are you using compositing? (aka desktop effects?)
Turn off compositing and see if that helps. Also, open a terminal and run winetricks with the commands previous posts mention:

I could never get opengl to activate properly on Wine, but that's not needed because intel (thankfully) provides good drivers for linux, so DX mode is quite effective actually.

winetricks gdiplus ddr=opengl dsoundhw=Full fontsmooth=rgb glsl=disabled multisampling=disabled
rtlm=disabled strictdrawordering=disabled orm=fbo

Oh wait a second... You're running Ubuntu on a Live USB environment? That might have something to do with it... Is the system performance good enough for wine running osu?
_
Just installed osu! on my desktop with the following specs:

Radeon HD 7850 (2GB) + Catalyst 12.11 Beta 11 Drivers
Ubuntu 12.10 32-bit (latest updates)
- Using Gnome Classic (No Effects)
- Latest Wine (1.5)

Here's what I noticed:

- Plays without hitches (haven't had any issues with about 10 minutes of gameplay anyway), Consistent 120 FPS (at 120 FPS cap :p)
- Cannot switch to OpenGL (I don't get an error or anything though; I choose OGL in options, restart osu!, and it's always on D3D still; is there another way to switch?)
- Resolutions don't seem to switch nicely under Fullscreen (trying to go to 1024x768 with my native res at 1600x900 will basically result in osu! being 1600x900, but with the 1024x768 top-corner being shown on my screen; solution is to switch Desktop resolution to 1024x768 prior to starting osu!)

And here's how I installed it:

- Installed normal Wine 1.5
- winetricks installed gdiplus, and .NET 3.0 (also included 2.0)
- Ran osu! installer
- Let installer fail
- Went to osu!'s directory and got osume.exe
- Closed installer
- Re-created osu! folder in Program Files
- Dropped osume.exe in osu! folder
- Ran osume.exe
- Let it everything
- Ran it

The thing to take note of is, if you can get a hold of osume.exe, it'll allow you to cleanly install osu! :) Alternatives is to also backup and recopy the osu! folder before closing the failed installer, or to copy over the osu! folder from another install.

But just to restate the issues I'm having:

- Can't switch to OpenGL
- Non-desktop resolution in fullscreened osu! doesn't work welll
Have you tried running osu! fullscreen in a separate X session? That might help with your resolution issues.

xinit /full/path/of/osu/command -- :1

Espionage724 wrote: 6g1w6

- Installed normal Wine 1.5
- winetricks installed gdiplus, and .NET 3.0 (also included 2.0)
- Ran osu! installer
- Let installer fail
- Went to osu!'s directory and got osume.exe
- Closed installer
- Re-created osu! folder in Program Files
- Dropped osume.exe in osu! folder
- Ran osume.exe
- Let it everything
- Ran it
l
Really nice guide! First time I have been able to play Osu on Ubuntu without any loss in performance!

Unfortunately I have found a problem that I wonder if you or anyone can help me fix. When I change my mouse sensivity from 1,0x to 1,5x the mouse starts to lag really bad, choppy moments. I am pretty new to Linux so if anybody knows a fix, please explain it to me like I am a potato.

m42a wrote: 696hf

Have you tried running osu! fullscreen in a separate X session? That might help with your resolution issues.

xinit /full/path/of/osu/command -- :1
Ah, haven't tried that, but it appears someone else reported a similar issue only happening after they updated to Ubuntu 12.10, so maybe it's some issue only related to that distro.

Raychalye wrote: 1t705i

Unfortunately I have found a problem that I wonder if you or anyone can help me fix. When I change my mouse sensivity from 1,0x to 1,5x the mouse starts to lag really bad, choppy moments. I am pretty new to Linux so if anybody knows a fix, please explain it to me like I am a potato.
Hmm, can't say I tried changing the sensitivity in-game (I use a tablet), I might suggest trying to adjust the sensitivity on the OS itself, and keep osu!'s to 1.0
Is anyone else getting an issue where osu! will freeze for a second or two about 2 minutes into a song, but only when using the flashlight mod?

SatoXYN wrote: 2w4q5w

Hello!
ArchLinux s can now install osu! from AUR
https://aur.archlinux.org/packages/osu/

BloodCat2789, take a look at new osulauncher.
I'm back on arch now, I installed it from the AUR - using pacaur, and I can't find it, once it's installed. Nothing in DMenu, nothing from the terminal. If someone could hit me back, that'd be great.
I think that package only makes a desktop shortcut instead of putting something in your $PATH. You should either run "/opt/osu/osulauncher" directly, or copy it to your $PATH.

m42a wrote: 696hf

I think that package only makes a desktop shortcut instead of putting something in your $PATH. You should either run "/opt/osu/osulauncher" directly, or copy it to your $PATH.
If only it was that simple for me..
Either run "/opt/osu/osulauncher install" first or remove your "~/.osu" directory and try again.
That's strange, I've included .desktop files to run osu windowed or fullscreen. Maybe I screwed something but it works for me in KDE.
I'm fairly sure DroidApkk doesn't have a desktop in the first place, so those would be of no use to them.
Just tested on a neighbor's laptop with arch. The installation is not so simple as winetricks opens browser window for dotnet20 and you should file and put it in winetricks cache folder. I think I'll make script to all the needed files into winetricks cache.

SatoXYN wrote: 2w4q5w

....osu! opengl is broken in latest versions. It works only in d3d mode....
._. i don't can change to de OpenGL render. I have Debian wheezy, Intel i3 (Graphics 1º Generation).

EDIT: added that, i have the current Osu update (b20121221), and wine 1.4.1 (from repo).
Edit2: My cousin has a mac, and can not switch to OpenGL.

SatoXYN wrote: 2w4q5w

Hello!
ArchLinux s can now install osu! from AUR
https://aur.archlinux.org/packages/osu/

BloodCat2789, take a look at new osulauncher.
Ok. I applied your script in new version.
But I couldn't test it, cause I've left ubuntu since Sep. 2012..
So, I made two test versions of new script.
Someone please get a test and say which version is nice to you.


Back soon. after I test the new version.

osu! debian package dl links
FileName: osu-1.0-6_all.deb
MD5: 4152c4615542f1fee022564febb8a7d2
http://bloodcat.com/_data/static/osu-1.0-6_all.deb

FileName: osu-1.0-5_all.deb
MD5: ea9ab50ab5a148db26176f80794cb02f
http://bloodcat.com/_data/static/osu-1.0-5_all.deb
http://www.datafilehost.com/-a9f35d12.html

It is completely based on SatoXYN's.
it's too slow = =
Hello guys, I tried to install on my Ubuntu, I succeeded, but it was quite laggy. So I updated wine, got new drivers for my ati graphics card and when I tried running osu, it just says Opening osu!.exe... in the which after a while disappears and nothing happens. I tried running osume.exe but when i click Start osu! it just disappears and nothing happens. When I type in
wine osu\!.exe
here is what it says:
fixme:advapi:TraceGuidsW (0x9a471e, 0x1333e0, {e13c0d23-ccbc-4e12-931b-d9cc2eee27e4}, 9, 0xd60368, (null), (null), 0xd5d250,): stub
fixme:thread:SetThreadStackGuarantee (0x32fc68): stub
err:ole:CoGetContextToken apartment not initialised
fixme:process:SetProcessPriorityBoost (0x4,0): stub
fixme:process:FlushProcessWriteBuffers : stub
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially ed by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related and , please visit http://ubuntuforums.org/showthread.php?t=1960599
X Error of failed request: BadRequest (invalid request code or no such operation)
Major opcode of failed request: 139 (ATIFGLEXTENSION)
Minor opcode of failed request: 66 ()
Serial number of failed request: 468
Current serial number in output stream: 468

Hope you guys can help me out.
Are you running 32-bit or 64-bit Ubuntu, and are you running osu! in 32-bit wine or 64-bit wine? If I had to guess, you probably either have badly configured drivers or 32/64-bit issues. Does running "fglrxinfo" give the same bad request, or does it work fine?
running "fglrxinfo" gives
X Error of failed request:  BadRequest (invalid request code or no such operation)
Major opcode of failed request: 139 (ATIFGLEXTENSION)
Minor opcode of failed request: 66 ()
Serial number of failed request: 13
Current serial number in output stream: 13

I'm running 32 bit ubuntu and I reinstalled wine, made sure it 32 bit.
If fglrxinfo is failing too, it means there's something wrong with your video drivers. I don't know how you installed the drivers, but try reinstalling them following this guide: https://help.ubuntu.com/community/BinaryDriverHowto/ATI and if that doesn't work you'll have better luck asking in an Ubuntu-centric place: http://www.ubuntu.com//community
I have Linux Mint 14 and I followed the steps on first page, installed wine, winetricks and then when I tried to install .net framework 2.0, it said "This product is not ed on x64 operating systems". Then I went and tried to install .net framework 2.0 x64, same message appeared. I don't get it.
You need to use a 32-bit wine prefix. You can either type "WINEARCH=win32" before all of your wine and winetricks commands or use a pre-packaged install like http://bloodcat.com/_data/static/osu-1.0-5_all.deb

m42a wrote: 696hf

You need to use a 32-bit wine prefix. You can either type "WINEARCH=win32" before all of your wine and winetricks commands or use a pre-packaged install like http://bloodcat.com/_data/static/osu-1.0-5_all.deb
I let it install. I run "osu.install.exe", it seems that it installed it in "Program Files (x86). So, I go in there, into osu folder, and all the files are there (dll's, xna framework etc.). When I try to run either "osu.exe" or "osume.exe", it doesn't seem to respond.

Meikyuuiri Tsumi wrote: 5o663w

m42a wrote: 696hf

You need to use a 32-bit wine prefix. You can either type "WINEARCH=win32" before all of your wine and winetricks commands or use a pre-packaged install like http://bloodcat.com/_data/static/osu-1.0-5_all.deb
I let it install. I run "osu.install.exe", it seems that it installed it in "Program Files (x86). So, I go in there, into osu folder, and all the files are there (dll's, xna framework etc.). When I try to run either "osu.exe" or "osume.exe", it doesn't seem to respond.
just type "osu" in terminal. that will run osu!.
and you'd better use 1.0-6 version.
When simply typing "osu" in terminal, a message that I need to install Mono for windows was shown. So I went and installed Mono. But that didn't seem to work. First, I ran the update for linux. After that, I installed a new wine version (1.5) because I had the 1.4 version and osu package doesn't seem to install if you don't have >= 1.5wine. I let the package install, and it works now.

Thank you both.

BloodCat2789 wrote: 1g704k

SatoXYN wrote: 2w4q5w

Hello!
ArchLinux s can now install osu! from AUR
https://aur.archlinux.org/packages/osu/

BloodCat2789, take a look at new osulauncher.
Ok. I applied your script in new version.
But I couldn't test it, cause I've left ubuntu since Sep. 2012..
So, I made two test versions of new script.
Someone please get a test and say which version is nice to you.


Back soon. after I test the new version.

osu! debian package dl links
FileName: osu-1.0-6_all.deb
MD5: 4152c4615542f1fee022564febb8a7d2
http://bloodcat.com/_data/static/osu-1.0-6_all.deb

FileName: osu-1.0-5_all.deb
MD5: ea9ab50ab5a148db26176f80794cb02f
http://bloodcat.com/_data/static/osu-1.0-5_all.deb
http://www.datafilehost.com/-a9f35d12.html

It is completely based on SatoXYN's.
I managed to install osu! using your .deb file.
But I can't seem to find the directory to put beatmaps to
Could you please show me where osu! has been installed to using your method?
I'm using Ubuntu 12.04, 64-bit

AutumnalRiver wrote: 546y2p

I managed to install osu! using your .deb file.
But I can't seem to find the directory to put beatmaps to
Could you please show me where osu! has been installed to using your method?
I'm using Ubuntu 12.04, 64-bit
osu! is installed at /opt/osu/ :)
I could install it with the .deb and also could import my beatmaps, but the sound is horrible, it's 100% unbearable. I'm using Kubuntu 12.04, so I think that most likely the different audio parts causes the fail in the audio, but I don't know how to repair it. Does anyone know a solution for it???
What about the audio specifically is horrible? Is it laggy, is it grainy, does it skip, etc?

m42a wrote: 696hf

What about the audio specifically is horrible? Is it laggy, is it grainy, does it skip, etc?
It's grainy and it's cracking like hell. It sounds like the interfaces doesn't match or something like that.
This smells like a pulseaudio problem. Try running task manager and killing pulseaudio before running osu! Also, if you've setup any customized audio interfaces disable them see if it works (if you're unsure about this, you didn't set up any).

m42a wrote: 696hf

This smells like a pulseaudio problem. Try running task manager and killing pulseaudio before running osu! Also, if you've setup any customized audio interfaces disable them see if it works (if you're unsure about this, you didn't set up any).
THANK YOU!!!! :)
Killing pulseaudio made it run perfectly :)
Thaaaaannk you :)
Hey guys, it's me again.
I'm running Ubuntu x64 on a Dell Vostro 3550 laptop with specs like this: intel core i5 2410M, 4GB RAM, 500GB HDD, AMD Mobility Radeon HD 6630M + Integrated Intel HD 3000 graphics cards.
I managed to install osu! by the .deb file provided by BloodyCat.
My problem is that whenever I try to open osu! the graphics messes all up that I can't even see anything clearly, I don't even know how to describe it clearly either.
I took a screenshot but I do not know how to it on here for you to see what it's like.
Is there anyone who has experienced this problem before? Or is there anyone who has similar graphics cards like me and has solved the problem? If yes please show me how to fix this.
Also I want to ask how to images on here so that everyone could see my problem.
Sorry if my English is bad. I'm not a native speaker
You can images to a third-party host like http://puu.sh or http://imgur.com and link to them.

Also, are you running osu on the Intel or AMD card, and what drivers do you have?

m42a wrote: 696hf

You can images to a third-party host like http://puu.sh or http://imgur.com and link to them.

Also, are you running osu on the Intel or AMD card, and what drivers do you have?
Here it is the image I ed to imgur:


I really have no idea whether osu is running on the Intel card or the AMD card. I don't know how to check this so I really can't tell. My graphics driver is AMD Radeon 6600M and 6700M Series. I checked and didn't find any drivers for the Intel card anywhere here. So I think normally apps should run on the AMD card.
Running "grep Loodule /var/log/Xorg.0.log" will tell you what drivers you've loaded and (if you haven't loaded both sets of drivers) will tell you what card you're using.
I did and this is what terminal says:

[ 29.153] (II) Loodule: "extmod"
[ 29.188] (II) Loodule: "dbe"
[ 29.188] (II) Loodule: "glx"
[ 29.189] (II) Loodule: "record"
[ 29.189] (II) Loodule: "dri"
[ 29.189] (II) Loodule: "dri2"
[ 29.189] (II) Loodule: "fglrx"
[ 29.206] (II) Loodule: "fglrxdrm"
[ 29.216] (II) Loodule: "intel"
[ 37.272] (II) Loodule: "fb"
[ 37.272] (II) Loodule: "dri2"
[ 37.273] (II) Loodule: "fglrxdrm"
[ 37.582] (II) Loodule: "fb"
[ 37.582] (II) Loodule: "ddc"
[ 37.639] (II) Loodule: "ramdac"
[ 37.639] (II) Loodule: "glesx"
[ 37.717] (II) Loodule: "amdxmm"
[ 37.811] (II) Loodule: "evdev"
[ 37.815] (II) Loodule: "synaptics"

Does it mean I have loaded both sets of drivers?
That's very odd. It means it tried to load both sets of drivers, although it's possible only 1 set worked. Could you the "/var/log/Xorg.0.log" to somewhere like http://pastebin.com so I can see the whole thing? Also post the output of "glxgears -info | grep -v EXT" if you can. Also also, you did install version 1.0-6 of the deb, right?
hi everyone i have a little problem... i have installed everything and when i run osu it's run but screen is all black or some times red, have any solution?

m42a wrote: 696hf

That's very odd. It means it tried to load both sets of drivers, although it's possible only 1 set worked. Could you the "/var/log/Xorg.0.log" to somewhere like http://pastebin.com so I can see the whole thing? Also post the output of "glxgears -info | grep -v EXT" if you can. Also also, you did install version 1.0-6 of the deb, right?
Yes I installed the 1.0-6 version of the deb.
This is the Xorg.0.log file: http://pastebin.com/qsmJfFXt
There is also the Xorg.1.log file here, I ed it too: http://pastebin.com/MgcGvX61

And here's the output of glxgears -info | grep -v EXT:

GL_RENDERER = AMD Radeon 6600M and 6700M Series
GL_VERSION = 4.2.11631 Compatibility Profile Context
GL_VENDOR = ATI Technologies Inc.
5312 frames in 5.0 seconds = 1062.364 FPS
5370 frames in 5.0 seconds = 1073.874 FPS
5451 frames in 5.0 seconds = 1090.020 FPS
Well, you're definitely using the AMD drivers then. You could try switching to the d3d renderer instead of the OpenGL one. Go into the file "/opt/osu/osu!.AutumnalRiver.cfg". There will be a line that says "Renderer = opengl"; change it to "Renderer = d3d".
The line says "Renderer = d3d" actually..
I once tried to switch to opengl but it seems opengl does not work, it automatically switched back to d3d
Can someone please help me? I've been stuck with this graphics thing for days
I wanna play osu so bad,,
I wish we could just get actual for Linux instead of having to worry about workarounds and fatal performance issues. It's just not worth the hassle of installing Osu! on Linux without an official Linux binary. It's sad that everyone still needs a partition of shame (Microsoft Windows) to infect their partition tables for any sort of gaming.

AutumnalRiver wrote: 546y2p



I really have no idea whether osu is running on the Intel card or the AMD card. I don't know how to check this so I really can't tell. My graphics driver is AMD Radeon 6600M and 6700M Series. I checked and didn't find any drivers for the Intel card anywhere here. So I think normally apps should run on the AMD card.
LOL, really looks ugly :P

Indeed you are using the Radeon graphics, what you could do is use the Intel graphics. I use only Intel (laptop), and only nVidia (Desktop), so I'm not sure how you would do, but research found this: http://ubuntuforums.org/showthread.php?t=1930450

For now, that's the best you can do. Too bad there is not even native linux port, but in the future "not too far" will be done. coffcoff!

:roll:
So after a bunch of mind-duckery I have finally managed to launch osu! in wine, but the problem I get is the game is incredibly laggy. It seems to happen whenever there is a new element to be rendered, so switching between songs, menus and other things are incredibly slow. FPS when everything is up is fine though.

And yes, the game is not playable due to this at all, I've ran many other games in the past and I know stuff like WoW has been working, so it's definitely not related to performance.

Any thoughts?
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