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Takeharu Ishimoto - Battle Theme 1 - arrange - from FINAL FA 736q5v

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Total Posts
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Topic Starter
Deni
SPOILER

Behonkiss wrote: 703d5h

Easy:
00:00:426 (1): Replace the whistle at the end (00:01:226) with a finish. Ok
00:20:426 (3): Consider making this look smoother/neater like so: http://up.ppy.sh/files/slider-14.jpg Ok
00:25:226 (2): Add a finish at the end to match 00:22:026. Ok
01:05:426 (1): Move to 01:05:226 and consider shortening to end at 01:05:826 afterwards.
01:19:226 (1,2): Match up horizontally with 01:18:626 to look neater. Ok
01:34:026 (4): Extend so that it ends at 01:36:826.
01:44:426 (Spinner): Too short for Easy. Consider extending this to start at 01:43:826 and get rid of the hitcircle there. Fix'd

Normal:
00:05:626 (3): Consider making this look more symmetrical/smoother curved. Ok Fix'd

shojimeguro wrote: u3g6q

i know FF but why FF II using FF VII wallpaper???
it just wrong picture u know Ok, I changed the wallpaper to a Final Fantasy Dissidia Wallpaper with Firion

Easy
try to use distance snap to rearrange ur beats why? I think they are good.
01:24:747 - put spinner here No >.<

Normal
01:28:787 - put spinner here No >.<


that's all i can say
good luck and i'm sure ur beatmap will be ranked! :D Thanks! :D


Thanks for the mods!

Behonkiss wrote: 703d5h

Hard:
01:01:826 (8): Make this a new combo. Fix for twice
01:02:026 (1): Get rid of the new combo on this.
To dubb : I like your BG, but why not changing combo colors, the previous BG seems good with combo colours but not really now :

Why not something like this? :

[Colours]
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

I will gave you my diff with this colours, if you and KonataN find it good, why not making it?

(No kds)
Topic Starter
Deni

Aldwych wrote: 2j4t3y

To dubb : I like your BG, but why not changing combo colors, the previous BG seems good with combo colours but not really now

(No kds)

Ok I changed the combo colours.
hello, m4m for t/91951&start=0

sorry if my mod wasn't helpful =w=

[General]
SPOILER
Inconsistency in combo colours:

- [Aldwych's Hard] :
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

- [Easy] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 255,207,40

- [KonataN's Insane] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 254,209,33

- [Normal] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 255,197,21

Inconsistency in AudioLeadIn:
- [Aldwych's Hard] : 0
- [Easy] : 1500
- [KonataN's Insane] : 1500
- [Normal] : 1500

Inconsistency in PreviewTime:
- [Aldwych's Hard] : 7626
- [Easy] : 7526
- [KonataN's Insane] : 7526
- [Normal] : -1

Inconsistency in Countdown:
- [Aldwych's Hard] : 1
- [Easy] : 1
- [KonataN's Insane] : 0
- [Normal] : 1

Inconsistency in Kiai Times:

- [Aldwych's Hard] :
Kiai #1: Starts on 00:14:026, ends on 00:26:826

- [Easy] :
Kiai #1: Starts on 00:14:026, ends on 00:25:626

- [KonataN's Insane] :
Kiai #1: Starts on 00:14:026, ends on 00:26:826

- [Normal] :
Kiai #1: Starts on 00:14:026, ends on 00:26:600[/notice]

[Easy]
  1. Maybe you can add value to HPDrain instead of zero?
  2. 00:32:226 - change to clap?
  3. 01:34:026 - A better curve? I mean fix the slider anchor, make it into neat slider
  4. 01:36:426 - Somehow, it feels awkward to put clap here

[Normal]
  1. A preview point has not yet been set for this difficulty.
  2. Unsnapped inherited (green) sections at 00:26:600
  3. 00:07:826 (1,2) - I suggest to remove the finish at the slider tail
  4. 00:11:826 (4) - I think this slider should stop at 00:12:426 and (5) should start earlier at 00:12:626 and end at 00:13:626 you know, it follow the song, so it becomes like this http://puu.sh/R9lF
  5. 00:16:226 - Only suggestions, but how about like this
    (N)==(C)==(C)==(C)==(N)
    N = Normal hitsound
    C = Clap
  6. 00:22:226 (2,3) - If you're following the instrument, the slider (3) should start at (2) and replace it
  7. 00:25:426 (2,3) - ^
  8. 00:36:426 (4) - Need more curve? (inb4, add more slider anchor perhaps)

  9. [/list

[Aldwych's Hard]
  1. OD 7 is too high for Hard diff, maybe -1 you can see TGR - Romantic Children [BD's Lunatic] the value is only 8 for a diff that have 1 stream and 1 jump
  2. 00:59:526 (2,4) - how about stack these notes?

[KonataN's Insane]
  1. 01:21:826 (1,3) - move the clap to (1)? maybe you forget it or doing that on purpose
  2. 01:24:026 (6,7) - IMO this pattern is quite confusing because it suddenly jumps to left after you jump to the right, but I think it's fine
  3. 01:30:626 (4,5,1) - it would be better if the distance from (5) to (1) are consistent with (4) to (5)


that's all that I can find u,u

My personal opinion:
still need more mod on hitsound
more better looking slider
I like this BGM lol
Hello Matoryoshika

OD 7 is too high for Hard diff, maybe -1 you can see TGR - Romantic Children [BD's Lunatic] the value is only 8 for a diff that have 1 stream and 1 jump Accepted
00:59:526 (2,4) - how about stack these notes? No, i don't need to do it, it looks nice without a stack, and (imo) sliders will be too much close.
Topic Starter
Deni

Matoryoshika wrote: 29681r

hello, m4m for t/91951&start=0

sorry if my mod wasn't helpful =w=

[General]
SPOILER
Inconsistency in combo colours:

- [Aldwych's Hard] :
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

- [Easy] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 255,207,40

- [KonataN's Insane] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 254,209,33

- [Normal] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 255,197,21

Inconsistency in AudioLeadIn:
- [Aldwych's Hard] : 0
- [Easy] : 1500
- [KonataN's Insane] : 1500
- [Normal] : 1500

Inconsistency in PreviewTime:
- [Aldwych's Hard] : 7626
- [Easy] : 7526
- [KonataN's Insane] : 7526
- [Normal] : -1

Inconsistency in Countdown:
- [Aldwych's Hard] : 1
- [Easy] : 1
- [KonataN's Insane] : 0
- [Normal] : 1

Inconsistency in Kiai Times:

- [Aldwych's Hard] :
Kiai #1: Starts on 00:14:026, ends on 00:26:826

- [Easy] :
Kiai #1: Starts on 00:14:026, ends on 00:25:626

- [KonataN's Insane] :
Kiai #1: Starts on 00:14:026, ends on 00:26:826

- [Normal] :
Kiai #1: Starts on 00:14:026, ends on 00:26:600[/notice]

[Easy]
  1. Maybe you can add value to HPDrain instead of zero?
  2. 00:32:226 - change to clap?
  3. 01:34:026 - A better curve? I mean fix the slider anchor, make it into neat slider
  4. 01:36:426 - Somehow, it feels awkward to put clap here

[Normal]
  1. A preview point has not yet been set for this difficulty.
  2. Unsnapped inherited (green) sections at 00:26:600
  3. 00:07:826 (1,2) - I suggest to remove the finish at the slider tail
  4. 00:11:826 (4) - I think this slider should stop at 00:12:426 and (5) should start earlier at 00:12:626 and end at 00:13:626 you know, it follow the song, so it becomes like this http://puu.sh/R9lF
  5. 00:16:226 - Only suggestions, but how about like this
    (N)==(C)==(C)==(C)==(N)
    N = Normal hitsound
    C = Clap
  6. 00:22:226 (2,3) - If you're following the instrument, the slider (3) should start at (2) and replace it
  7. 00:25:426 (2,3) - ^
  8. 00:36:426 (4) - Need more curve? (inb4, add more slider anchor perhaps)

  9. [/list

[Aldwych's Hard]
  1. OD 7 is too high for Hard diff, maybe -1 you can see TGR - Romantic Children [BD's Lunatic] the value is only 8 for a diff that have 1 stream and 1 jump
  2. 00:59:526 (2,4) - how about stack these notes?

[KonataN's Insane]
  1. 01:21:826 (1,3) - move the clap to (1)? maybe you forget it or doing that on purpose
  2. 01:24:026 (6,7) - IMO this pattern is quite confusing because it suddenly jumps to left after you jump to the right, but I think it's fine
  3. 01:30:626 (4,5,1) - it would be better if the distance from (5) to (1) are consistent with (4) to (5)


that's all that I can find u,u

My personal opinion:
still need more mod on hitsound
more better looking slider
I like this BGM lol
Thank you very much! That was a helpful mod! :)

Matoryoshika wrote: 29681r

[KonataN's Insane]
  1. 01:21:826 (1,3) - move the clap to (1)? maybe you forget it or doing that on purpose I did that on purpose :)
  2. 01:24:026 (6,7) - IMO this pattern is quite confusing because it suddenly jumps to left after you jump to the right, but I think it's fine It should be like this :)
  3. 01:30:626 (4,5,1) - it would be better if the distance from (5) to (1) are consistent with (4) to (5)done!
Thanks! now i gotta mod your map. since you're really good, you can think how short my mod may be D:
Hey~ from my moddin Q

You write in my que in yor post, diff easy. so I'll moddin only one complication. I'm sorry.

[Easy]
Delete .osb file in your folder and full submit
Apporoach Rate in Song Setup -1

00:01:826 (2) - NC
00:14:026 (1) - http://puu.sh/VQtQ
00:21:626 (4) - clap
00:44:826 (1) - remove nc
00:59:826 (2,3) - remove clap. does not fit the music. just add here 01:00:226 (3) - the whistle.
01:41:826 (5) - whistle

And so,comboburst


good luck)
Topic Starter
Deni
SPOILER

Nagisawa wrote: 3t21b

Hey~ from my moddin Q

You write in my que in yor post, diff easy. so I'll moddin only one complication. I'm sorry.

[Easy]
Delete .osb file in your folder and full submit
Apporoach Rate in Song Setup -1

00:01:826 (2) - NC
00:14:026 (1) - http://puu.sh/VQtQ
00:21:626 (4) - clap
00:44:826 (1) - remove nc
00:59:826 (2,3) - remove clap. does not fit the music. just add here 01:00:226 (3) - the whistle.
01:41:826 (5) - whistle

And so,comboburst






good luck)

Fixed everything and added comboburst. Thank you so much! :)
Ich bin nicht wirklich gut in Mods aber ok

Hard:

00:09:826 Circle mit nem Clap?
00:16:226 Circle?

Insane:

00:25:626 Slider weg und dafür bei 00:25:826 nen Stream bis 00:26:826?
00:51:226 das gleiche wie bei 00:25.626

Fertig.
Mein Mod ist zwar nicht wirklich gut.
Aber deine Map ist einfach grandios ^.^
hey~

Folder seems ok
i can mod german? kk..-


[Easy]
> Das Hitsounding klingt noch ein wenig seeehr random... Hitsoundind ist auch schwer zu erklären, grundsätzlich sollte man als Anfänger einem Rythmus folgen mit Claps oder Claps und Whistles und mit Finish hebt man verschiedene Höhepunkte vom Lied hervor. Du machst paar claps hier paar da und hin und wieder random whistles/finishes ._. das hört sich am schluss einfach moe an.. btw haben die Guest Diff Mapper das gleiche Problem mit den Hitsounds, also werd ich mich wahrsch. auch auf das Hitsounding besonders konzentrieren...
> Ich empfehl uuuunbedingt irgendwelche Custom Hitsounds. Such dir ende und bitte gleichzeitig welche die nicht so aufdringlich sind wie die osu! Standard Hitsounds.. Und wenn du das nicht machst, dann bitte ich dich darum nochmal -10 bis -20 Volume auf alle Sections zu machen..
00:02:426 (2,3,1,2,3,4) - hier hast du erst clap clap dann finish finish und whistle whistle, das hört sich aber wirklich nicht sehr schön an.. mach jeweils am Ende von dein Slidern nur einen Clap und nimm die hitsounds von den circlen (3) (2) (4)!
00:04:026 (1) - NC weg
00:16:426 (1,2) - diese 2 Claps zb. en einfach überhaupt nicht da rein.. mach die bitte weg :c
00:18:026 (3) - bitte lass den slider 00:18:826 - hier enden, ist besser.
00:23:626 (1) - whistle?
00:29:626 (2,3) - finishes wirklich nur selten verwenden, ausser du hast custom hitsounds, oder es t wirklich gut rein viele finishes zu benutzen, aber hier sind die wieder mal moemoe D: ich würde die zwei finishes wieder mit claps replacen
00:37:626 (2,3,4) - clapspam ._. t nicht
00:49:226 (1,2) - lösch das, weil der slider eh moe aussieht, und copy paste 00:46:026 (1,2) - das da, und spiegel es horizontinal.
01:05:426 (1) - im allgemeinen soll es ja eine Easy Diff sein, und wenn ich sogar schon Schwierigkeiten damit habe wird es für Anfänger sicherlich sehr schwer sein dein Mapping zu readen. Das Problem ist das du abwechselnd auf verschiedene Instrumente mappst, und in diesem Soundtrack folgen die verschiedenen Instrumente nicht einer einheitlichen Melodie.. Keine Ahnung, vielleicht will das Lied ja irgendwie 'Chaos' ausdrücken oder so, aber wenn du abwechselnd auf die Geige und das Klavier mappst sieht dein Mapping auch aus wie Chaos. an dieser Stelle zb. würde ich den slider am weißen Tick starten, weil es einfach viel logischer ist.
01:10:026 (1) - kein grund für NC, lösch ihn
01:08:826 (1,2,3) - lösch alle Hitsounds von den Circlen bitte.. da ist eine kleine Steigerung in der Musik, und du fängst mit finish clap clap an und dann kommen whistles, die praktisch wieder 'leiser' sind als die claps... das t einfach so nicht :0 mach die ersten 3 hitsounds weg, dann hört sichs besser an.
01:11:626 (1,2,3,1) - tausch bitte die Finishes gegen Claps aus!
01:21:826 - Die Pause is einfach nur unlogisch o.o mapp das bitte
01:31:026 (1) - das hab ich oben schonmal angesprochen (mit wall-of-text) starte den Slider bitte 01:30:826 - auf dem weißen tick.
01:37:426 - hier ist es auch wieder komisch zu spielen auch wenn die circle natürlich zum klavier en, aber das Klavier ist einfach nur ein wenig.. aus dem Takt.. und das macht es schwierig. bitte versuch hier einen Slider mit reverse arrow zu machen, der ist nämlich sehr viel einfacher zu spielen:
01:40:626 - ^
01:43:826 (1) - ich würde alle Hitsounds von dem Spinner rausnehmen, ein leises Ende t wesentlich besser
im allgemeinen eine schöne Diff, braucht nur noch ein bisschen Modding und Arbeit nehme ich an ._.
god bless america, und ich hab noch 3 diffs vor mir >:c fu fu fu

[Normal]
> ich werd glaub ich nicht mehr zu den Hitsounds schreiben, das wär mir zu viel.. vielleicht schaust du einfach nochmal drüber und löscht paar finishes die du obviously overused hast.. o,o
00:11:826 (4) - mach da einen reverse arrow weg und starte den Slider 00:12:626 (5) - schon bei 00:12:426 - (mach den slider dann länger damits wieder t!)
00:12:426 (5) - der slider muss 1smallgrid links, damits gestackt is
00:17:226 (4) - geht das nicht schöner .____. der sieht moe aus
00:18:226 (5) - schieb den slider auf den weißen tick vorher 00:18:026 -
00:19:626 (6) - was is das denn schon wieder für ein sliderbody D: mach doch einfach 4 sliderpoints und ordne sie symmetrisch an, dann kommt auch kein moe moe raus :c
00:22:426 (3) - >_< ein wenig symmetrischer plz:
SPOILER

symmetrische slider sind wirklich nicht schwierig, und alles was moe moe aussieht lässt die map 2007 wirken wenn du weißt was ich mein
00:25:626 (3) - ... mach ihn bitte schöner ><
00:30:626 (5) - NC
00:32:826 (4) - delete NC
00:33:226 (1) - NC
00:37:226 - add note!!
00:39:626 (1,2) - unreadable für eine Normal Diff, änder das plz (in höheren diffs is sowas natürlich leicht möglich, aber Normal-Spieler kapiern sowas nicht und die niedrige AR lässt auch nicht zu das man sieht ob erst der untere oder obere Slider kommt.)
00:49:226 (1,2,3) - das löschen und dafür wieder 00:46:026 (1,2,3,4,5,6) - copy pasten und horizontinal spiegeln. sieht besser aus!
01:05:426 - fühlt sich immernoch komisch an an dieser stelle auf einem roten tick zu beginnen
01:19:226 (1) - 1smallgrid nach oben
01:21:826 (5) - 1smallgrid nach links
01:22:026 - Die Pause is auch immernoch sehr komisch, da müsste gemappt sein
01:34:026 (4) - holy shit replace das mit einem spinner oder irgendetwas, nur mach diesen slider weg o__o
01:43:826 - spinner hier starten? und die note dafür deleten..
01:44:426 (1) - hitsounds weg von dem ding plz!
*stöhn* mal sehn wie die guest diffs aussehen...

[Aldwych's Hard]
> in this diff i can also see many hitsound overusing and some unfitting placement, but with a bit modding we can get rid of that.. i guess...
00:07:826 - delete clap
00:08:226 - ^
00:10:426 - ^
00:22:426 - if you want that part fitting to the music, you need to make it like this:
SPOILER

---

if you have the sliders ending on a blue tick, it fits perfectly to the music, cause the piano goes like "1234,1234,1234"
00:33:226 (1,2,3) - 5 instant claps and then nothing after? you need to find a rythym to place your claps, please fix this..
00:42:426 (2,3) - this little ugly overlapping looks moe, just move (3) a little bit to the right or something
00:48:026 (1,2,3,4) - again, like above, you have 123,123,123,123; but it is 1234,1234,1234. fix that!
01:23:126 (6,7,8,9) - does not fit at all and is too difficult to read.
01:40:626 (1) - no hitsounds on the last spinner plz
nice diff ><

[KonataN's Insane]
00:08:426 - clap
00:09:226 (1) - ^
00:10:826 - ^
00:25:626 (3) - tu doch sowas den leuten nicht an, das kann man doch keinem zumuten. hast du kein Mitleid mit den Leuten? :c
00:51:226 (3) - ^
00:52:426 - 20 sek. Pause ist definitiv zu lang, sei nicht so faul und mapp was dazu ;) Guidelines sagen 5-10 Sekunden sind optimal.
01:34:026 (8) - den seh ich nich ein, mach das weg >< sowas sieht man einfach nicht in ranked maps, weil es weird und moe zu spielen is, this is so 2007 :c
01:37:226 (1) - spinnerende muten wie alle andren diffs es auch machen sollten :0 hitsounds sind da komisch am spinnerende
Diese diff hat mir eigentlich ganz gut gefallen, auch wenn sie noch seeehr viel modding braucht, aber ich denke die Diff holt noch ein wenig aus dem Mapset raus..

Viel Glück euch weiterhin~
Das hat mich dann wohl meinen halben Vor- und Nachmittag gekostet <3 was tut man nicht alles für kudooos..-
^-^

Dick wrote: 2ep64

KonataN's Insane
00:08:426 - clap gemacht
00:09:226 (1) - ^ gemacht
00:10:826 - ^ gemacht
00:25:626 (3) - tu doch sowas den leuten nicht an, das kann man doch keinem zumuten. hast du kein Mitleid mit den Leuten? :c ich bin er ich hab und brauch kein mitleid xD waas? das hat sogar dubbadeni geschafft. (hab dich lieb, deni :3)
00:51:226 (3) - ^ ^
00:52:426 - 20 sek. Pause ist definitiv zu lang, sei nicht so faul und mapp was dazu ;) Guidelines sagen 5-10 Sekunden sind optimal. Editor sagt 10-15 sekunden sind optimal, 5 sekunden mehr sind da egal. und nenn mich halt faul?
01:34:026 (8) - den seh ich nich ein, mach das weg >< sowas sieht man einfach nicht in ranked maps, weil es weird und moe zu spielen is, this is so 2007 :c n eckiger slider = 2007 style MOE? moe moe kyun.übertreib nicht, der slider will dich nur killen
01:37:226 (1) - spinnerende muten wie alle andren diffs es auch machen sollten :0 hitsounds sind da komisch am spinnerende gemacht
moe, was. laberst. du. ? MOE.

Wikipedia:
  • Merkmale von Moe

    Es werden vornehmlich weibliche Charaktere als moe bezeichnet, die bestimmte charakteristische und visuelle Kriterien erfüllen. Meist sind sie jung, unschuldig, niedlich (Kawaii) und besitzen bestimmte skurrile oder eigenartige Verhaltensweisen oder Angewohnheiten.
Also, Dick, danke für deinen mod.

ps.: man sollte über die ausdrucksweise und was man überhaupt schreibt nachdenken :lol:
Topic Starter
Deni

Dick wrote: 2ep64

[Easy]
> Das Hitsounding klingt noch ein wenig seeehr random
Stimmt! Hatte damals noch nicht so Erfahrung mit den Hitsounds. Danke das du mich auf das Aufmerksam gemacht hast.


00:02:426 (2,3,1,2,3,4) - hier hast du erst clap clap dann finish finish und whistle whistle, das hört sich aber wirklich nicht sehr schön an.. mach jeweils am Ende von dein Slidern nur einen Clap und nimm die hitsounds von den circlen (3) (2) (4)! Ok
00:04:026 (1) - NC weg Ok
00:16:426 (1,2) - diese 2 Claps zb. en einfach überhaupt nicht da rein.. mach die bitte weg :c Ok
00:18:026 (3) - bitte lass den slider 00:18:826 - hier enden, ist besser. Nein.
00:23:626 (1) - whistle? Ok
00:29:626 (2,3) - finishes wirklich nur selten verwenden, ausser du hast custom hitsounds, oder es t wirklich gut rein viele finishes zu benutzen, aber hier sind die wieder mal moemoe D: ich würde die zwei finishes wieder mit claps replacen Ok
00:37:626 (2,3,4) - clapspam ._. t nicht Ok
00:49:226 (1,2) - lösch das, weil der slider eh moe aussieht, und copy paste 00:46:026 (1,2) - das da, und spiegel es horizontinal. Ok
01:05:426 (1) - im allgemeinen soll es ja eine Easy Diff sein, und wenn ich sogar schon Schwierigkeiten damit habe wird es für Anfänger sicherlich sehr schwer sein dein Mapping zu readen. Das Problem ist das du abwechselnd auf verschiedene Instrumente mappst, und in diesem Soundtrack folgen die verschiedenen Instrumente nicht einer einheitlichen Melodie.. Keine Ahnung, vielleicht will das Lied ja irgendwie 'Chaos' ausdrücken oder so, aber wenn du abwechselnd auf die Geige und das Klavier mappst sieht dein Mapping auch aus wie Chaos. an dieser Stelle zb. würde ich den slider am weißen Tick starten, weil es einfach viel logischer ist. Nein.
01:10:026 (1) - kein grund für NC, lösch ihn Ok
01:08:826 (1,2,3) - lösch alle Hitsounds von den Circlen bitte.. da ist eine kleine Steigerung in der Musik, und du fängst mit finish clap clap an und dann kommen whistles, die praktisch wieder 'leiser' sind als die claps... das t einfach so nicht :0 mach die ersten 3 hitsounds weg, dann hört sichs besser an.
Ok
01:11:626 (1,2,3,1) - tausch bitte die Finishes gegen Claps aus! Ok
01:21:826 - Die Pause is einfach nur unlogisch o.o mapp das bitte Nein.
01:31:026 (1) - das hab ich oben schonmal angesprochen (mit wall-of-text) starte den Slider bitte 01:30:826 - auf dem weißen tick. Nein.
01:37:426 - hier ist es auch wieder komisch zu spielen auch wenn die circle natürlich zum klavier en, aber das Klavier ist einfach nur ein wenig.. aus dem Takt.. und das macht es schwierig. bitte versuch hier einen Slider mit reverse arrow zu machen, der ist nämlich sehr viel einfacher zu spielen:
Nein.
01:40:626 - ^ Nein.
01:43:826 (1) - ich würde alle Hitsounds von dem Spinner rausnehmen, ein leises Ende t wesentlich besser Ok
im allgemeinen eine schöne Diff, braucht nur noch ein bisschen Modding und Arbeit nehme ich an ._.
god bless america Ich glaub nicht an Gott.
und ich hab noch 3 diffs vor mir >:c fu fu fu
?

[Normal]
> ich werd glaub ich nicht mehr zu den Hitsounds schreiben, das wär mir zu viel.. vielleicht schaust du einfach nochmal drüber und löscht paar finishes die du obviously overused hast.. o,o Haste Recht. Hab alles geändert und die meisten Finishes gelöscht.

00:11:826 (4) - mach da einen reverse arrow weg und starte den Slider 00:12:626 (5) - schon bei 00:12:426 - (mach den slider dann länger damits wieder t!) Nein.
00:12:426 (5) - der slider muss 1smallgrid links, damits gestackt is Ok
00:17:226 (4) - geht das nicht schöner .____. der sieht moe aus Ok , PS: Dein Moe wird overused.
00:18:226 (5) - schieb den slider auf den weißen tick vorher 00:18:026 -
00:19:626 (6) - was is das denn schon wieder für ein sliderbody D: mach doch einfach 4 sliderpoints und ordne sie symmetrisch an, dann kommt auch kein moe moe raus :c Ok, PS: Dein Moe wird overused.
00:22:426 (3) - >_< ein wenig symmetrischer plz: Ok
SPOILER

symmetrische slider sind wirklich nicht schwierig, und alles was moe moe aussieht lässt die map 2007 wirken wenn du weißt was ich mein
00:25:626 (3) - ... mach ihn bitte schöner >< Ok
00:30:626 (5) - NC Ok
00:32:826 (4) - delete NC Ok
00:33:226 (1) - NC Ok
00:37:226 - add note!! Nein.
00:39:626 (1,2) - unreadable für eine Normal Diff, änder das plz (in höheren diffs is sowas natürlich leicht möglich, aber Normal-Spieler kapiern sowas nicht und die niedrige AR lässt auch nicht zu das man sieht ob erst der untere oder obere Slider kommt.) Ok geändert
00:49:226 (1,2,3) - das löschen und dafür wieder 00:46:026 (1,2,3,4,5,6) - copy pasten und horizontinal spiegeln. sieht besser aus! Ok
01:05:426 - fühlt sich immernoch komisch an an dieser stelle auf einem roten tick zu beginnen Nein.
01:19:226 (1) - 1smallgrid nach oben Ok
01:21:826 (5) - 1smallgrid nach links Ok
01:22:026 - Die Pause is auch immernoch sehr komisch, da müsste gemappt sein Nein.
01:34:026 (4) - holy shit replace das mit einem spinner oder irgendetwas, nur mach diesen slider weg o__o Nein.
01:43:826 - spinner hier starten? und die note dafür deleten.. Nein.
01:44:426 (1) - hitsounds weg von dem ding plz! Ok


Viel Glück euch weiterhin~
Das hat mich dann wohl meinen halben Vor- und Nachmittag gekostet <3 was tut man nicht alles für kudooos..-
^-^ -------->
Hello Nickname128!

Nickname128 wrote: 5c5k3s

Ich bin nicht wirklich gut in Mods aber ok

Hard:

00:09:826 Circle mit nem Clap? Done
00:16:226 Circle? Prefering prepare players for jumps
Hello dick!

[Aldwych's Hard]
> in this diff i can also see many hitsound overusing and some unfitting placement, but with a bit modding we can get rid of that.. i guess...
00:07:826 - delete clap
00:08:226 - ^
00:10:426 - ^ All done
00:22:426 - if you want that part fitting to the music, you need to make it like this: Done even if they are jumps

00:33:226 (1,2,3) - 5 instant claps and then nothing after? you need to find a rythym to place your claps, please fix this.. Delete n°2 & 4
00:42:426 (2,3) - this little ugly overlapping looks moe, just move (3) a little bit to the right or something Ctrl+R and change circles placement after
00:48:026 (1,2,3,4) - again, like above, you have 123,123,123,123; but it is 1234,1234,1234. fix that! change sliders placements and done
01:23:126 (6,7,8,9) - does not fit at all and is too difficult to read. I won't change yet.
01:40:626 (1) - no hitsounds on the last spinner plz Piano note here.
nice diff >< Thanks! ;)
Thanks to you (two)
hi~ :)
some of the mods are nazi mod, just suggestion...

[Easy]
-Settings-
Fine.
-Mapping-
Fine.

[Normal]
-Settings-
* how about ar=4?
-Mapping-
* 00:07:226 - maybe a hitcircle here?
* 00:11:826 (4,5) - Confusing spacing
* 00:37:226 - maybe a hitcircle
* 00:43:626 - ^
* 01:34:026 (4) - make this symmetrical

[Aldwych's Hard]
-Settings-
* nazi: HP Drain=5 or 6
-Mapping-
* nazi: 00:19:226 (6) - move to (192,168)
* 01:40:226 (1) - the circle will be covered with the hit score of the spinner when using default skins, move it to another place?

[KonataN's Insane]
-Settings-
Fine.
-Mapping-
* 00:25:626 (3,4) - make a beat blanket?
* 00:51:226 (3,4) - ^
* nazi: 01:40:626 - another spinner from here?

-------------------------------------------
good luck~

384059043 wrote: 3l336t

[KonataN's Insane]
-Settings-
Fine.
-Mapping-
* 00:25:626 (3,4) - make a beat blanket? done
* 00:51:226 (3,4) - ^ ^
* nazi: 01:40:626 - another spinner from here? did something like that
Thank you for your mod & help :D
Hello 38405904
[Aldwych's Hard]

-Settings-
* nazi: HP Drain=5 or 6 5
-Mapping-
* nazi: 00:19:226 (6) - move to (192,168) Done, with all next placements chagements
* 01:40:226 (1) - the circle will be covered with the hit score of the spinner when using default skins, move it to another place fix
Thanks to you! ;)
Hi Arrange! :3
Mod request from my modding queue ~

[General]
Why are there 2 .mp3 file in your folder? Delete one of them and full submit.
The .mp3 of the folder you are using is 269 kb/s, and the maximum rankable is 192 kb/s, you must fix it :\

Add Audio Lead in 1500 in the hard diff like the others
Add "Aldwych" and "KonataN" to all of your tags
The first kiai time should end on 00:25:583 while the second on 00:50:983 to all diffs

Your timing is completely too late, I have offset: 383. Don't forget to resnap all elements and green lines after timing changes.
I'm going to mod your mapset using my offset (383) accordingly first of all change your current offset to this one and check my mod ;3

[Easy]


00:00:383 (1) - I really don't like hitsounds you used here :\ It'd be awesome if you remove whistle on the slider's start, add it on the reverse arrow and add finish on the slider's end. It fits the music really much better
00:03:383 (3) - To keep consistency with 00:01:783 (1) you should use whistle on this circle too
00:04:983 (5) - ^
00:06:583 (7) - ^
00:07:183 (1,2) - Following the music you should change new combo here. I mean remove from (1) adding it on (2) instead
00:09:983 (1) - Add whistles on this slider's start and end
00:11:983 (2) - Whistle on repeat
00:13:183 (3) - This finish sounds too loud. Remove it and add one on 00:13:983 (1)'s head when first kiai time starts
00:16:383 (1,3) - Add whistles on these sliders' head
00:17:983 (3) - Reduce this slider by 1/2 and add a circle on 00:19:183? It would fit much better for the easiest diff of your mapset:

00:19:983 (2) - Remove whistle adding one on 00:20:383 (3)'s end instead
00:21:583 (4) - Oh this clap is too ugly to hear <.< I suggest you to remove it
00:35:583 (3) - Whistle on this slider's end to accentuate the sound you can hear here
00:38:383 (4) - I don't like this slider because there should be a circle on 00:38:783 being the easiest diff you should map every long white tick. This rhythm looks too empty for me. Follow this one instead? It'd fit much better to the song:

00:39:583 (1) - Finish on this slider's start to accentuate the kiai time's start
00:41:983 (1,3) - Whistles on (1) and (3)'s end
00:45:183 (5,6) - Still ugly hitsounds here ç_ç Remove claps and use whistle on (5) removing clap on (6) instead
00:45:983 (1) - Same of 00:35:583 (3)
00:49:183 (1) - ^
01:06:583 (2,3,4) - Add whistles on the circle and on the sliders' ends
01:09:183 (2,6) - Whistles on the circle and slider's head
01:37:383 (1,2,3) - Add whistles removing clap on the (2)
01:39:783 (1,2,3,4,5) - You should do the opposite here lol remove whistles from 01:39:783 (1,2) adding them on 01:40:583 (3,4,5)


[Normal]

00:00:383 (1,2) - Follow the same hitsound's suggestion I mentioned in the easy.
I'm going to check just the mapset of this diff, for the hitsounds suggestions follow above (stuff I have written in the easy)
00:05:583 (3) - Bend this slider making it symmetric:
SPOILER

304,200,5583,2,0,B|240:224|240:224|160:192,1,140,0|8
00:07:183 This seems too empty to me. What about to add a circle?
00:11:783 (4) - This slider is pretty confusing with so much repeats for this normal diff.. You should remove a repeat on it fixing the spacing of next slider 00:12:583 (5):

00:12:583 (5) - Remove finish from this slider's end adding finish on the 00:13:983 (1)'s head to fit the kiai time
00:17:183 (4) - New combo according to the new rhythm
00:33:183 (1) - What is this random whistle? lol D:
00:35:383 (2,3) - This is confusing, don't use 1/4 slider for 00:35:383 (2) in a normal diff
00:36:383 (4) - Same of 00:17:183 (4) and remove whistle
00:41:983 (1) - This slider should start 1/2 before
01:05:383 (1,2,3,4) - Use some 1/2 sliders instead to use these circles. It's really hard to play for beginners
01:33:383 (1,2,3,4) - Hard to play..


[Aldwych's Hard]

00:10:783 (1) - Extend by 1/4 to follow the rhythm
00:13:983 (1) - 1/8 what? o.o reduce it till the red tick..
00:15:583 (7,8) - I'd remove (7) moving the (8) 1/2 tick earlier extending it by 1/2 to fit the music much better:

And please remove this horrible whistle from the slider
01:16:383 (6) - New combo
01:22:783 (5) - ^
01:22:783 (5) - ^


[KonataN's Insane]

00:13:983 (5) - New combo
00:16:183 (6) - Add a clap on the first reverse arrow, on the long white tick
00:18:783 (6) - Nw combo also to avoid this useless long combo oo
00:52:583 Map something from here o.o this break is really too long
01:22:383 (5) - I guess you forgot to add clap on this slider's head
01:33:983 (8) - New combo


That's all.. I think your mapset still need more work >w<
I wish you good luck :3
Topic Starter
Deni

Chewin wrote: 8364l

Hi Arrange! :3
Mod request from my modding queue ~

[General]
Why are there 2 .mp3 file in your folder? Delete one of them and full submit. 1 is applause.mp3 for the ending and 1 is the normal music.
The .mp3 of the folder you are using is 269 kb/s, and the maximum rankable is 192 kb/s, you must fix it :\ fixed.
Add Audio Lead in 1500 in the hard diff like the others fixed.
Add "Aldwych" and "KonataN" to all of your tags fixed.
The first kiai time should end on 00:25:583 while the second on 00:50:983 to all diffs
fixed.
Your timing is completely too late, I have offset: 383. Don't forget to resnap all elements and green lines after timing changes.
I'm going to mod your mapset using my offset (383) accordingly first of all change your current offset to this one and check my mod ;3 Well I now use your offset but I have checked it many times even in timing check and they said it was fine.. mh..

[Easy]


00:00:383 (1) - I really don't like hitsounds you used here :\ It'd be awesome if you remove whistle on the slider's start, add it on the reverse arrow and add finish on the slider's end. It fits the music really much better fixed.
00:03:383 (3) - To keep consistency with 00:01:783 (1) you should use whistle on this circle too fixed.
00:04:983 (5) - ^ fixed.
00:06:583 (7) - ^ fixed.
00:07:183 (1,2) - Following the music you should change new combo here. I mean remove from (1) adding it on (2) instead fixed.
00:09:983 (1) - Add whistles on this slider's start and end fixed.
00:11:983 (2) - Whistle on repeat fixed.
00:13:183 (3) - This finish sounds too loud. Remove it and add one on 00:13:983 (1)'s head when first kiai time starts fixed.
00:16:383 (1,3) - Add whistles on these sliders' head fixed.
00:17:983 (3) - Reduce this slider by 1/2 and add a circle on 00:19:183? It would fit much better for the easiest diff of your mapset: fixed.

00:19:983 (2) - Remove whistle adding one on 00:20:383 (3)'s end instead fixed.
00:21:583 (4) - Oh this clap is too ugly to hear <.< I suggest you to remove it fixed.
00:35:583 (3) - Whistle on this slider's end to accentuate the sound you can hear here fixed.
00:38:383 (4) - I don't like this slider because there should be a circle on 00:38:783 being the easiest diff you should map every long white tick. This rhythm looks too empty for me. Follow this one instead? It'd fit much better to the song: fixed.

00:39:583 (1) - Finish on this slider's start to accentuate the kiai time's start fixed.
00:41:983 (1,3) - Whistles on (1) and (3)'s end fixed.
00:45:183 (5,6) - Still ugly hitsounds here ç_ç Remove claps and use whistle on (5) removing clap on (6) instead fixed.
00:45:983 (1) - Same of 00:35:583 (3) fixed.
00:49:183 (1) - ^ fixed.
01:06:583 (2,3,4) - Add whistles on the circle and on the sliders' ends fixed.
01:09:183 (2,6) - Whistles on the circle and slider's head fixed.
01:37:383 (1,2,3) - Add whistles removing clap on the (2)fixed.
01:39:783 (1,2,3,4,5) - You should do the opposite here lol remove whistles from 01:39:783 (1,2) adding them on 01:40:583 (3,4,5)
fixed.

[Normal]

00:00:383 (1,2) - Follow the same hitsound's suggestion I mentioned in the easy.
I'm going to check just the mapset of this diff, for the hitsounds suggestions follow above (stuff I have written in the easy) Ok...
00:05:583 (3) - Bend this slider making it symmetric: fixed.
SPOILER

304,200,5583,2,0,B|240:224|240:224|160:192,1,140,0|8
00:07:183 This seems too empty to me. What about to add a circle?
00:11:783 (4) - This slider is pretty confusing with so much repeats for this normal diff.. You should remove a repeat on it fixing the spacing of next slider fixed.
00:12:583 (5):

00:12:583 (5) - Remove finish from this slider's end adding finish on the 00:13:983 (1)'s head to fit the kiai time
00:17:183 (4) - New combo according to the new rhythm fixed.
00:33:183 (1) - What is this random whistle? lol D: fixed. lol
00:35:383 (2,3) - This is confusing, don't use 1/4 slider for 00:35:383 (2) in a normal diff
00:36:383 (4) - Same of 00:17:183 (4) and remove whistle fixed.
00:41:983 (1) - This slider should start 1/2 before fixed.
01:05:383 (1,2,3,4) - Use some 1/2 sliders instead to use these circles. It's really hard to play for beginners fixed.
01:33:383 (1,2,3,4) - Hard to play.. fixed.

Thanks very much :)

Chewin wrote: 8364l

[KonataN's Insane]

00:13:983 (5) - New combo done
00:16:183 (6) - Add a clap on the first reverse arrow, on the long white tick done
00:18:783 (6) - Nw combo also to avoid this useless long combo oo done
00:52:583 Map something from here o.o this break is really too long done-.-
01:22:383 (5) - I guess you forgot to add clap on this slider's head done
01:33:983 (8) - New combo done
Thanks~ :)
Hello Chewin! SOrry for latting! :o

[Aldwych's Hard]

00:10:783 (1) - Extend by 1/4 to follow the rhythm ? i don't understand what did you mean
00:13:983 (1) - 1/8 what? o.o reduce it till the red tick.. It wasn't on the yellow tick don't know why it was
00:15:583 (7,8) - I'd remove (7) moving the (8) 1/2 tick earlier extending it by 1/2 to fit the music much better:
Image
And please remove this horrible whistle from the slider All done and change circle's placements
01:16:383 (6) - New combo
01:22:783 (5) - ^
01:22:783 (5) - ^ ?

Just for these combos if i did it, i have to make NC here :
01:13:383
01:19:583
01:26:183
01:29:383
01:32:383
Thanks for modding, i'm watting your answers for these questions. And good job for becoming a M4T. ;3
Hey there random mod because I like this song ~

[General]
  1. Offset 1,215 ~ so it's on the right downbeat and better timing (+32 to current offset). Don't forget to resnap all notes and move inheriting sections. I tested and modded it with this offset so you might want to change the timing first =P
  2. Imo the mp3 cuts out too soon, I think you should add fade out for longer so it's less noticeable that it's been cut.
  3. The title of the song is 「Battle Theme 1 - arrange -」 from FINAL FANTASY II according to itunes. You can check the title at VGMDB How to change the title can be found here.
  4. The source should be "Dissidia Final Fantasy"
  5. Your tags are kinda messy and unrelated remove "tifa, cloud, aerith, vi, vii, 7" ~ not really related unless you want to go ahead and add every character in dissidia and their games. Add "the emperor, FFII, FF2, duodecim, 012" ~ that should be enough.
  6. In my opinion the spinner you are using now is too white and bright. It looks really weird compared with the BG, I think it would be better to use one that's a similar colour / theme to the current BG or use the default spinner.
  7. Please resize "spinner-osu" so it's no bigger than 423 x 128 right now it's bigger than the others and looks kinda weird. Also might want to consider removing the charter image because it looks odd
  8. Please resize your combo bursts so that they are no bigger than 388 x 767.
  9. Please change comboburst-0, comboburst-2 and comboburst-3 so they are orientated to the left side of the screen.
  10. Why are you using Terra and Cloud and combo bursts? Why not just use the 2 characters from Final Fantasy II? It will fit your BG =P
Okay now onto the mapping.

[Hitsounds / Kiai]
  1. On all difficulties soft clap does not fit I recommend removing it. This is a hard song to hitsound, I'd recommend finding custom hitsounds that fit the song or using a little soft whistle and soft finish. I looked through my custom hitsound library but couldn't find anything that fit so maybe someone else can help you with that.
  2. Imo the kiai time doesn't really fit the song that much and would be fine without it. It looks especially strange on Insane when playing so please consider this.
[Easy]
  1. AR +1 and Hp Drain + 1?
  2. You should try to work on some more patterns for this difficulty. At the moment it's quite linear, try smoother curves and patterns and be creative. ^_^
  3. Try to make your sliders tidier and try to use less straight lines. This guide might give you some ideas / tips.
00:13:183 (3) - Move this right so it doesn't overlap with 00:11:983 (2) -
00:16:415 (1,2,3,4) - I think it's better to try and follow the violin here, 00:17:615 (2) - doesn't follow anything and sounds strange. Maybe try longer sliders.
00:29:583 (2) - Flip this slider vertically and then respace for a better flow.
00:37:215 (1,2,3) - 1/1 doesn't sound great here. Consider using longer sliders here instead?
01:05:215 - Note? This sounds odd blank. Stack it on top of 01:05:415 (1) - ?
01:14:415 (2) - Flip it horizontally an then respace for better flow.
01:22:015 - Break is odd here, map it like the other difficulties please.
01:34:015 (4) - - End at 01:36:615 - to follow the violin end.
01:37:415 (1,2,3,1,2,3,4,5,1,2) - Consider using some sliders here the single notes can be kinda hard to catch because of the gaps in the rhythm. If not at least try to come up with a cool better here, atm they're just in a straight line.
01:43:815 (1) - Start this at 01:43:615 - ? Or start it earlier and end the map in the same place as Insane

Overall I think you could work on making some more patterns, improving the rhythm a bit and tidying up sliders.

[Normal]
  1. AR +2. The map looks very cluttered and confusing right now.
  2. HP Drain and OD +1?
  3. Consider increasing the 1/2 spacing on this map. Right now everything is close together and it looks cluttered and doesn't play very well. If you increase the spacing do 1/2 doesn't overlap it will be much more fun to play imo.
00:11:815 (4,5) - Jump is confusing and unexpected. The extra return is hard to predict especially for normal. Space this like regular 1/2 please or use 2 1/2 sliders so it's clearer.
00:16:415 (3,1) - ^
00:21:615 (4) - This is in a very awkward position, it would be better to place it in line with the end of 00:21:215 (3) - imo.
00:22:015 (1,2,3) - Move this further away if you do ^ to make the map look much neater.
00:25:615 (3) - Try to improve the curve of this slider. Also stack it with 00:25:215 (1,2) - to make it look much better.
00:28:015 (2) - Flip this horizontally and respace for better flow.
00:35:415 (2) - Start at 00:35:615 - and add a note at 00:35:215 - it's a better rhythm imo. Also there are too many returns, it's unexpected. Try to use some notes or shorter sliders here instead?
00:37:615 (3) - Same thing about the returns
00:41:815 (1) - Same suggestion as 00:35:415 (2) - use a similar rhythm.
00:46:615 (4) - 2 returns again, it doesn't really fit, better to use 2 sliders or just notes. Also consider adding a longer slider at 00:47:215 - to follow the violin
00:49:815 (4) - ^
01:05:415 (1,2) - Spacing too close?
01:09:415 (2) - Delete doesn't follow the song.
01:10:815 (6) - It's better to follow the main rhythm and keep this 1/1 imo.
01:12:215 (2) - Spacing is too close, try not to put anti jumps in normals.
01:22:015 - Break is odd, keep mapping here please.
01:33:415 (1) - A returning slider or 3 notes would actually fit here better lol.
01:34:015 (2) - End at 01:36:615 and follow the violin.
01:37:415 (1,2,3,1,2,3,4,5,1,2,3) - I think you could come up with some better patterns for these notes.
01:44:415 (1) - This spinner is very short for a Normal, start it earlier at 01:43:615 - or end it in the same place as Insane

Overall I recommend working towards reducing clutter in the map by increasing the spacing a bit, try using less 1/2 sliders and come up with some patterns in these places too. Rhythm is much better on this diff which is good ^_^

[Aldwych's Hard]

  1. HP Drain +2 ~ it shouldn't be similar to Normal
  2. End this map in the same place as Insane?
  3. When playing it feels like you're overmapping this with too many 1/2 notes. Try to follow the melody of the song a little closer.
00:10:815 (1,2,3,4,5,6,7) - I don't understand this slowdown it doesn't make sense. Just compare with 00:36:415 - they are exactly the same but no slowdown there.
00:15:415 (6,7,8) - Why not follow the violin here instead of stacking 1/2 notes?
00:17:415 (6,1) - Strange anti jump here, it will flow better if you space them out some more.
00:19:215 (6) - Delete this note? It doesn't follow the main melody and sounds very strange because the other notes in the combo do.
00:24:415 (2) - Keep this 1/1 like 00:20:815 (2,3,4) -
00:25:615 (1) - Reduce the volume 30% sounds good.
00:37:215 (6) - Extra return is odd, why not use this opportunity to come up a cool pattern?
00:46:015 (1,2,3,4) - Hmm these stacked sliders don't look or play great, I think you could space them out make a pattern with them instead it would play better.
00:50:615 (4,5,6) - Instead of stacking why not move these away and continue the pattern?
00:51:215 (1) - Reduce volume to 30%
01:02:015 - I think x0.50 is too slow here, I recommend using x0.75 instead.
01:02:015 (2) - End this at 01:02:615 - to follow the violin
01:02:815 - Consider starting a new slider here to follow the violin and end it at 01:03:415 -
01:15:615 (4) - Delete, doesn't follow the main melody which you follow with the other notes in the combo.
01:16:615 - Note?
01:17:215 (9) - Delete if you do ^
01:18:815 (2) - Delete?
01:23:115 (6) - Very strange to use 1/4 here, I think you should keep it 1/2.
01:23:715 (9) - ^
01:25:215 (2) - Delete?
01:29:815 (7) - I think this is better as a single note to follow the rhythm of the song better.
01:34:015 (1,2,3) - Slowdown here is strange again, I think keeping it regular speed of x0.75 is better.

Overall you've got some nice patterns here but I think you can improve the rhythm of this map. Try to use less 1/2 and follow the melody of the music closer. Also the slowdowns are pretty strange and not consistent so take a look at those =P

[KonataN's Insane]

  1. Sorry but this diff is completely overmapped. The 1/4 triples follow nothing in the song and the huge streams at 00:20:415 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 00:23:615 (1,2,3,4,5,6,7,8,9,10,11,12,13) - don't follow anything either! Please try to cut down on this overmapping it's not great and you should be trying to follow the song you're mapping not mapping over it.
00:00:415 (1) - These types of sliders aren't really rankable anymore and they don't look great anyway. If you want to use a similar design make the distance between the red points smaller.
00:08:415 (9) - ^
00:13:015 (3,4) - This jump is huge, you should consider reducing it since it's the biggest jump in your map and a big difficulty spike.
00:25:615 (3,4,5) - I think you should reduce the volume here a little since the music is softer here.
00:36:415 (5) - Same thing about this type of slider.
00:39:415 (1,2,3,4,5) - This is cluttered after 00:37:815 (1,2,3,4) - I think you should space this out more.
00:51:215 (3,4,5) - Same suggestion as 00:25:615 (3,4,5) -
01:34:015 (1) - The end of this doesn't follow the song, consider doing something else here or use 2 long sliders so it ends at 01:36:615
01:36:815 (2) - Sounds bad, maybe just delete this and start the spinner earlier?

Overall the flow of this difficulty is good but it barely follows the song almost as if it was mapped to something else. The streams and triples don't fit and although you have some great ideas here I think it'd be better if you tried to follow the song much more closely ^_^

Phew long mod; that's all from me. Please consider what I've said and if you have any questions feel free to ask me in game or whatever =P
Hi, from my modding queue

[Easy]
00:42:783 (3) - Move the reverse at x:192 y:40

[Normal]
I think you placed the following notes like that on your own, but we're in Normal, so it's a bit too hard
00:07:583 (1,2) - Spacing problem, they have 0,87x
00:11:783 (4,5) - Spacing problem between them: 1.80x
00:16:383 (3,1) - Spacing problem between them: 1.82x
00:41:783 (1,2) - Spacing problem between them: 1.83x

That's all, gl for rank ^^
Hello Shulin!

[Aldwych's Hard]

  1. HP Drain +2 ~ it shouldn't be similar to Normal Done
  2. End this map in the same place as Insane? Imo, for 3 circles and one spinner, no.
  3. When playing it feels like you're overmapping this with too many 1/2 notes. Try to follow the melody of the song a little closer. Yes, some sounds had low volume to hear, so it's maybe strange sometimes to put 1/2
00:10:815 (1,2,3,4,5,6,7) - I don't understand this slowdown it doesn't make sense. Just compare with 00:36:415 - they are exactly the same but no slowdown there When i finished my map i forgot to put 0;80 at 36:415, i did it because volume is lower but i will make 1,0.
00:15:415 (6,7,8) - Why not follow the violin here instead of stacking 1/2 notes? Recheck, i made a long slider before.
00:17:415 (6,1) - Strange anti jump here, it will flow better if you space them out some more. x1,30 at the midle of these 5 circles
00:19:215 (6) - Delete this note? It doesn't follow the main melody and sounds very strange because the other notes in the combo do. Why not
00:24:415 (2) - Keep this 1/1 like 00:20:815 (2,3,4) - Done
00:25:615 (1) - Reduce the volume 30% sounds good. 40%? ok
00:37:215 (6) - Extra return is odd, why not use this opportunity to come up a cool pattern? Why not with 1 slider and 1 circle
00:46:015 (1,2,3,4) - Hmm these stacked sliders don't look or play great, I think you could space them out make a pattern with them instead it would play better. Ok but 5 and 6 are not really snap (0,88) but it make something like a cyclone whit its eye.
00:50:615 (4,5,6) - Instead of stacking why not move these away and continue the pattern? Done but change 3 first circles into a long slider
00:51:215 (1) - Reduce volume to 30% Done
01:02:015 - I think x0.50 is too slow here, I recommend using x0.75 instead. Done
01:02:015 (2) - End this at 01:02:615 - to follow the violin Done
01:02:815 - Consider starting a new slider here to follow the violin and end it at 01:03:415 - Done
01:15:615 (4) - Delete, doesn't follow the main melody which you follow with the other notes in the combo. Done
01:16:615 - Note? Why? There's nothing here. At 01:15:615, there's something, even if it's small.
01:17:215 (9) - Delete if you do ^ I don't =D
01:18:815 (2) - Delete? ^
01:23:115 (6) - Very strange to use 1/4 here, I think you should keep it 1/2. Something small here, and for god i don't really want to delete it, all mapset exept slider are 1/2 and make 1/4 here make this more interesting, harder and less boring
01:23:715 (9) - ^
01:25:215 (2) - Delete? Small note =D
01:29:815 (7) - I think this is better as a single note to follow the rhythm of the song better Ok but i added circle at 01:30:215.
01:34:015 (1,2,3) - Slowdown here is strange again, I think keeping it regular speed of x0.75 is better. The first slider is too much long to make SV at 0,75

Overall you've got some nice patterns here but I think you can improve the rhythm of this map. Try to use less 1/2 and follow the melody of the music closer. Also the slowdowns are pretty strange and not consistent so take a look at those =P Nice lyrics to know where are the problems ;3
Thanks to you!! :D

Shulin wrote: 15605g

[KonataN's Insane]

  1. Sorry but this diff is completely overmapped. The 1/4 triples follow nothing in the song and the huge streams at 00:20:415 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 00:23:615 (1,2,3,4,5,6,7,8,9,10,11,12,13) - don't follow anything either! Please try to cut down on this overmapping it's not great and you should be trying to follow the song you're mapping not mapping over it.
done, even if this was kinda arduous :lol:

00:00:415 (1) - These types of sliders aren't really rankable anymore and they don't look great anyway. If you want to use a similar design make the distance between the red points smaller. using new sliders now
00:08:415 (9) - ^
00:13:015 (3,4) - This jump is huge, you should consider reducing it since it's the biggest jump in your map and a big difficulty spike. they are a bit closer now. imo that wasn't really hard to play
00:25:615 (3,4,5) - I think you should reduce the volume here a little since the music is softer here. done
00:36:415 (5) - Same thing about this type of slider. same here
00:39:415 (1,2,3,4,5) - This is cluttered after 00:37:815 (1,2,3,4) - I think you should space this out more. done
00:51:215 (3,4,5) - Same suggestion as 00:25:615 (3,4,5) - same here
01:34:015 (1) - The end of this doesn't follow the song, consider doing something else here or use 2 long sliders so it ends at 01:36:615 not 100% sure if i understoodd this, but done
01:36:815 (2) - Sounds bad, maybe just delete this and start the spinner earlier? ^

Overall the flow of this difficulty is good but it barely follows the song almost as if it was mapped to something else. The streams and triples don't fit and although you have some great ideas here I think it'd be better if you tried to follow the song much more closely ^_^
should be fixed now :?
thank you very much! :)
Topic Starter
Deni

Shulin wrote: 15605g

Hey there random mod because I like this song ~

[General]
  1. Offset 1,215 ~ so it's on the right downbeat and better timing (+32 to current offset). Don't forget to resnap all notes and move inheriting sections. I tested and modded it with this offset so you might want to change the timing first =P
  2. Imo the mp3 cuts out too soon, I think you should add fade out for longer so it's less noticeable that it's been cut.
  3. The title of the song is 「Battle Theme 1 - arrange -」 from FINAL FANTASY II according to itunes. You can check the title at VGMDB How to change the title can be found here.
  4. The source should be "Dissidia Final Fantasy"
  5. Your tags are kinda messy and unrelated remove "tifa, cloud, aerith, vi, vii, 7" ~ not really related unless you want to go ahead and add every character in dissidia and their games. Add "the emperor, FFII, FF2, duodecim, 012" ~ that should be enough.
  6. In my opinion the spinner you are using now is too white and bright. It looks really weird compared with the BG, I think it would be better to use one that's a similar colour / theme to the current BG or use the default spinner.
  7. Please resize "spinner-osu" so it's no bigger than 423 x 128 right now it's bigger than the others and looks kinda weird. Also might want to consider removing the charter image because it looks odd
  8. Please resize your combo bursts so that they are no bigger than 388 x 767.
  9. Please change comboburst-0, comboburst-2 and comboburst-3 so they are orientated to the left side of the screen.
  10. Why are you using Terra and Cloud and combo bursts? Why not just use the 2 characters from Final Fantasy II? It will fit your BG =P
Okay now onto the mapping.

[Hitsounds / Kiai]
  1. On all difficulties soft clap does not fit I recommend removing it. This is a hard song to hitsound, I'd recommend finding custom hitsounds that fit the song or using a little soft whistle and soft finish. I looked through my custom hitsound library but couldn't find anything that fit so maybe someone else can help you with that.
  2. Imo the kiai time doesn't really fit the song that much and would be fine without it. It looks especially strange on Insane when playing so please consider this.
[Easy]
  1. AR +1 and Hp Drain + 1?
  2. You should try to work on some more patterns for this difficulty. At the moment it's quite linear, try smoother curves and patterns and be creative. ^_^
  3. Try to make your sliders tidier and try to use less straight lines. This guide might give you some ideas / tips.
00:13:183 (3) - Move this right so it doesn't overlap with 00:11:983 (2) -
00:16:415 (1,2,3,4) - I think it's better to try and follow the violin here, 00:17:615 (2) - doesn't follow anything and sounds strange. Maybe try longer sliders.
00:29:583 (2) - Flip this slider vertically and then respace for a better flow.
00:37:215 (1,2,3) - 1/1 doesn't sound great here. Consider using longer sliders here instead?
01:05:215 - Note? This sounds odd blank. Stack it on top of 01:05:415 (1) - ?
01:14:415 (2) - Flip it horizontally an then respace for better flow.
01:22:015 - Break is odd here, map it like the other difficulties please.
01:34:015 (4) - - End at 01:36:615 - to follow the violin end.
01:37:415 (1,2,3,1,2,3,4,5,1,2) - Consider using some sliders here the single notes can be kinda hard to catch because of the gaps in the rhythm. If not at least try to come up with a cool better here, atm they're just in a straight line.
01:43:815 (1) - Start this at 01:43:615 - ? Or start it earlier and end the map in the same place as Insane

Overall I think you could work on making some more patterns, improving the rhythm a bit and tidying up sliders.

[Normal]
  1. AR +2. The map looks very cluttered and confusing right now.
  2. HP Drain and OD +1?
  3. Consider increasing the 1/2 spacing on this map. Right now everything is close together and it looks cluttered and doesn't play very well. If you increase the spacing do 1/2 doesn't overlap it will be much more fun to play imo.
00:11:815 (4,5) - Jump is confusing and unexpected. The extra return is hard to predict especially for normal. Space this like regular 1/2 please or use 2 1/2 sliders so it's clearer.
00:16:415 (3,1) - ^
00:21:615 (4) - This is in a very awkward position, it would be better to place it in line with the end of 00:21:215 (3) - imo.
00:22:015 (1,2,3) - Move this further away if you do ^ to make the map look much neater.
00:25:615 (3) - Try to improve the curve of this slider. Also stack it with 00:25:215 (1,2) - to make it look much better.
00:28:015 (2) - Flip this horizontally and respace for better flow.
00:35:415 (2) - Start at 00:35:615 - and add a note at 00:35:215 - it's a better rhythm imo. Also there are too many returns, it's unexpected. Try to use some notes or shorter sliders here instead?
00:37:615 (3) - Same thing about the returns
00:41:815 (1) - Same suggestion as 00:35:415 (2) - use a similar rhythm.
00:46:615 (4) - 2 returns again, it doesn't really fit, better to use 2 sliders or just notes. Also consider adding a longer slider at 00:47:215 - to follow the violin
00:49:815 (4) - ^
01:05:415 (1,2) - Spacing too close?
01:09:415 (2) - Delete doesn't follow the song.
01:10:815 (6) - It's better to follow the main rhythm and keep this 1/1 imo.
01:12:215 (2) - Spacing is too close, try not to put anti jumps in normals.
01:22:015 - Break is odd, keep mapping here please.
01:33:415 (1) - A returning slider or 3 notes would actually fit here better lol.
01:34:015 (2) - End at 01:36:615 and follow the violin.
01:37:415 (1,2,3,1,2,3,4,5,1,2,3) - I think you could come up with some better patterns for these notes.
01:44:415 (1) - This spinner is very short for a Normal, start it earlier at 01:43:615 - or end it in the same place as Insane

Overall I recommend working towards reducing clutter in the map by increasing the spacing a bit, try using less 1/2 sliders and come up with some patterns in these places too. Rhythm is much better on this diff which is good ^_^

[Aldwych's Hard]

  1. HP Drain +2 ~ it shouldn't be similar to Normal
  2. End this map in the same place as Insane?
  3. When playing it feels like you're overmapping this with too many 1/2 notes. Try to follow the melody of the song a little closer.
00:10:815 (1,2,3,4,5,6,7) - I don't understand this slowdown it doesn't make sense. Just compare with 00:36:415 - they are exactly the same but no slowdown there.
00:15:415 (6,7,8) - Why not follow the violin here instead of stacking 1/2 notes?
00:17:415 (6,1) - Strange anti jump here, it will flow better if you space them out some more.
00:19:215 (6) - Delete this note? It doesn't follow the main melody and sounds very strange because the other notes in the combo do.
00:24:415 (2) - Keep this 1/1 like 00:20:815 (2,3,4) -
00:25:615 (1) - Reduce the volume 30% sounds good.
00:37:215 (6) - Extra return is odd, why not use this opportunity to come up a cool pattern?
00:46:015 (1,2,3,4) - Hmm these stacked sliders don't look or play great, I think you could space them out make a pattern with them instead it would play better.
00:50:615 (4,5,6) - Instead of stacking why not move these away and continue the pattern?
00:51:215 (1) - Reduce volume to 30%
01:02:015 - I think x0.50 is too slow here, I recommend using x0.75 instead.
01:02:015 (2) - End this at 01:02:615 - to follow the violin
01:02:815 - Consider starting a new slider here to follow the violin and end it at 01:03:415 -
01:15:615 (4) - Delete, doesn't follow the main melody which you follow with the other notes in the combo.
01:16:615 - Note?
01:17:215 (9) - Delete if you do ^
01:18:815 (2) - Delete?
01:23:115 (6) - Very strange to use 1/4 here, I think you should keep it 1/2.
01:23:715 (9) - ^
01:25:215 (2) - Delete?
01:29:815 (7) - I think this is better as a single note to follow the rhythm of the song better.
01:34:015 (1,2,3) - Slowdown here is strange again, I think keeping it regular speed of x0.75 is better.

Overall you've got some nice patterns here but I think you can improve the rhythm of this map. Try to use less 1/2 and follow the melody of the music closer. Also the slowdowns are pretty strange and not consistent so take a look at those =P

[KonataN's Insane]

  1. Sorry but this diff is completely overmapped. The 1/4 triples follow nothing in the song and the huge streams at 00:20:415 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 00:23:615 (1,2,3,4,5,6,7,8,9,10,11,12,13) - don't follow anything either! Please try to cut down on this overmapping it's not great and you should be trying to follow the song you're mapping not mapping over it.
00:00:415 (1) - These types of sliders aren't really rankable anymore and they don't look great anyway. If you want to use a similar design make the distance between the red points smaller.
00:08:415 (9) - ^
00:13:015 (3,4) - This jump is huge, you should consider reducing it since it's the biggest jump in your map and a big difficulty spike.
00:25:615 (3,4,5) - I think you should reduce the volume here a little since the music is softer here.
00:36:415 (5) - Same thing about this type of slider.
00:39:415 (1,2,3,4,5) - This is cluttered after 00:37:815 (1,2,3,4) - I think you should space this out more.
00:51:215 (3,4,5) - Same suggestion as 00:25:615 (3,4,5) -
01:34:015 (1) - The end of this doesn't follow the song, consider doing something else here or use 2 long sliders so it ends at 01:36:615
01:36:815 (2) - Sounds bad, maybe just delete this and start the spinner earlier?

Overall the flow of this difficulty is good but it barely follows the song almost as if it was mapped to something else. The streams and triples don't fit and although you have some great ideas here I think it'd be better if you tried to follow the song much more closely ^_^

Phew long mod; that's all from me. Please consider what I've said and if you have any questions feel free to ask me in game or whatever =P

Fixed:

  1. Offset.
  2. Title of the song.
  3. Source
  4. Tags
  5. Deleted Spinner-Skin ;_;
  6. Only Firion and The Emperor in Comboburst now.
  7. Removed Clap in every difficulty.
  8. Deleted Kiai Time.
  9. Everything in Easy and Normal.
  10. Made some sliders look better.
  11. Made better rhythm.
Didn't fix :

Shulin wrote: 15605g

Please change comboburst-0, comboburst-2 and comboburst-3 so they are orientated to the left side of the screen.
  1. How can I do that?
Just flip the image so it's facing left to right. I've gone ahead and done it for you :D

http://puu.sh/12yh0
Topic Starter
Deni

Shulin wrote: 15605g

Just flip the image so it's facing left to right. I've gone ahead and done it for you :D

http://puu.sh/12yh0
Ok, done :)
hi~ mod from the queue~

[Easy]
no big problem.
00:14:015 (1) - slider end add whistle
00:16:415 (3) - slider begin add whistle
00:23:615 (1) - slider end add whistle
00:25:215 (3) - slider begin add whistle
00:34:615 (2) - ^
01:27:215 (1) - slider end add whistle
01:37:415 (1,2,3) - add whistle

[Normal]
00:07:215 (5) - add a note
00:05:615 (3) - slider end add whistle
00:09:815 (1,2) - no hitsound? sound weird
00:16:415 (3,4,1,2) - ^
00:22:015 (1,2) - 1 add whistle, 2 add finish
00:25:215 (1,2) - ^
00:25:615 (3,1,2,3,4,1,2,3,4) - too silent
00:39:615 (1,2,3,4,5) - ^
01:37:415 (1,2,3) - add whistle

[Hard]
(wow see you again :) )
00:22:415 (1,2,3) - slider body remove whistle
00:48:015 (1,2,3) - ^
01:05:415 (1,2) - ^
01:11:615 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - too silent

[Insane]
00:08:415 (4) - slider begin add whistle
00:15:615 (2) - ^. also, rearrange the position, it is strange.
00:18:215 (1) - add whistle
00:22:415 (3) - put a bit further. it's kindof overlap.
how about this?
SPOILER
http://thumbsnap.com/i/64wowZAc.jpg
00:35:515 (1,2) - switch new combo.
00:37:415 (7,1) - ^
00:39:415 (1,2) - ^
00:41:915 (1,2) - ^
00:48:015 (3) - put a bit further
01:14:815 (8) - NC
01:15:815 (1,4) - switch new combo
01:17:815 (3) - NC
01:19:215 (1,3) - switch new combo
01:21:215 (8,1) - ^
01:22:815 (5,1) - ^
01:25:815 (1,2) - ^
01:27:615 (8,1) - ^
01:29:215 (5,1) - ^
Topic Starter
Deni

Flower wrote: 7041n

hi~ mod from the queue~

[Easy]
no big problem.
00:14:015 (1) - slider end add whistle
00:16:415 (3) - slider begin add whistle
00:23:615 (1) - slider end add whistle
00:25:215 (3) - slider begin add whistle
00:34:615 (2) - ^
01:27:215 (1) - slider end add whistle
01:37:415 (1,2,3) - add whistle

[Normal]
00:07:215 (5) - add a note
00:05:615 (3) - slider end add whistle
00:09:815 (1,2) - no hitsound? sound weird
00:16:415 (3,4,1,2) - ^
00:22:015 (1,2) - 1 add whistle, 2 add finish
00:25:215 (1,2) - ^
00:25:615 (3,1,2,3,4,1,2,3,4) - too silent
00:39:615 (1,2,3,4,5) - ^
01:37:415 (1,2,3) - add whistle

Almost fixed everything! Thanks for your mod~ :)
M4M here ~

Easy :

00:16:415 (3,4) - you can make it more beautyful, like this : http://puu.sh/15mM6
00:26:815 (1,2) - 2 circle like this is kinda strange to play on easy, maybe make a slider : http://puu.sh/15mOJ
00:31:615 (2,3) - ^
00:35:615 (3,4) - want to try this ? http://puu.sh/15mYn
96,40,35215,2,0,B|40:64|40:160|96:184,2,160.000001192092,2|0|0
152,120,37215,2,0,B|200:168|184:240|120:264,2,160.000001192092,2|0|0
01:05:215 (1,2) - want to try this ? http://puu.sh/15n4c
104,40,65215,6,0,B|48:64|32:136|56:200|112:216,1,220.000001639126

Normal :

00:04:015 (1,3) - overlap
00:42:815 (6) - try this ? http://puu.sh/15na6
184,168,42815,2,2,B|104:216|104:312|184:360,1,210,0|4

Aldwych's Hard :

00:10:815 (1) - something like this look better : http://puu.sh/15ngt

KonataN's Insane :

00:10:815 (1) - it's look really strange, try to change this

that all I can find ~

Good luck :)
modreq from my queue~

[Easy]
00:37:615 (4) - Just clone the previous slider here and flip it, they seem a bit different now. (which is not a big deal, though)
00:45:615 (6) - Too close to (5) when we look at difference of (4) & (5), probably should fix it.
00:46:015 (1) - If you move the previous circle to right, then to move this one too.
01:27:215 (1) - Doesn't really follow rhythm, suggesting to change like this or something similiar: http://puu.sh/15nE9

[Normal]
00:07:215 - Add circle?
01:20:815 (4) - Turn slider end one square to right so it looks like a straight line with previous and next circle.

[Hard]
Seems fine.

[Insane]
Skipping because I'm noob (but yeah I already warned about that~).

Also nice song~
/me flies away

Flower wrote: 7041n

hi~ mod from the queue~

[Hard]
(wow see you again :) ) I'm glad you remind me! :P
00:22:415 (1,2,3) - slider body remove whistle Just for one slider? ok
00:48:015 (1,2,3) - ^ ^
01:05:415 (1,2) - ^ Done
01:11:615 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - too silent Here's a problem here, because if i up here then i will up at the begining for example imo. But it's at 85% now
Thanks to you!! :)

Kin wrote: d3744

Aldwych's Hard :

00:10:815 (1) - something like this look better : http://puu.sh/15ngt Done
Thanks to you too! ;)
Topic Starter
Deni
Thanks for your mods! :)
my mod:
(only suggestions)

[KonataN's Insane]
  1. 00:05:615 I don't like the overlap, so i would use this pattern:
    360,154,5615,6,0,B|351:97|295:89,1,100.000000298023,0|0
    152,230,6015,2,0,B|160:286|216:294,1,100.000000298023,2|0
    360,230,6415,2,0,B|351:286|295:294,1,100.000000298023,0|2
    152,154,6815,2,0,B|160:97|216:89,2,100.000000298023
  2. 00:11:515 (8,9) i would put them exactly at the endpoint (turn "grid snap" off)
  3. 00:14:015 (1,3) overlap^ use this:
    168,160,14015,6,0,B|160:88|240:80,2,100.000000298023,2|0|0
    256,192,14615,1,0
    344,160,14815,2,0,B|351:88|271:80,2,100.000000298023,2|0|0
  4. 00:16:315 (3,4) same like at 00:11:515
  5. 00:35:515 (7,1) same^ (i won't mention it anymore)
  6. 00:37:815 (2,3,4,5) overlap^ (i know i'm picky xD) use this:
    358,83,37815,2,0,B|281:167,1,100.000000298023,2|0
    154,301,38215,2,0,B|230:216,1,100.000000298023,2|0
    154,83,38615,2,0,B|230:167,1,100.000000298023,2|0
    358,301,39015,2,0,B|281:216,1,100.000000298023,0|0
  7. 00:40:315 i would add a note at this point (i know it would destroy the pattern) but sounds great
  8. 00:55:615 prolong the slider to 00:56:215 and delete the circle at this point
[Aldwych's Hard]
  1. 00:03:215 try this: http://puu.sh/16mRt
  2. 00:58:815 try this: http://puu.sh/16mVl
  3. Otherwise: nice diff, but i would like to see more notes, which follow the violin. For example: 00:33:215 to 00:38:415 (you only use 1/2 notes, but i think it would be better if you more follow the violin like a slider from 00:34:015 to 00:34:415 or a slider from 00:36:415 to 00:37:015)
[Normal]
  1. 00:07:215 add note
  2. 00:41:615 (4) delete note and add note at 00:41:815
  3. 00:46:415 (3) delte note and put (4,5) to this point and repeat (5) like this: http://puu.sh/16n8K
  4. 00:47:815 (6) and 00:51:015 (7) maybe remove whistle and add finish?
  5. 01:43:815 start spinner here
sry, I'm too tired to mod Easy
Hope it helps and Good Luck! :)
Hello GamerX4life.

GamerX4life wrote: 355e2

[Aldwych's Hard]
  1. 00:03:215 try this: http://puu.sh/16mRt Hmmmm, imo no, i don't know why. Maybe because i don't want to make something like the next part, thats reminds me ready steady go.
  2. 00:58:815 try this: http://puu.sh/16mVl The piano or the violon => Chose the piano. But it fits too with the violon. (And because i don't find patterns for slider x 2 + Circles x2 (poor me))
  3. Otherwise: nice diff, but i would like to see more notes, which follow the violin. For example: 00:33:215 to 00:38:415 (you only use 1/2 notes, but i think it would be better if you more follow the violin like a slider from 00:34:015 to 00:34:415 or a slider from 00:36:415 to 00:37:015)
Yes but imo, it's an hard diff so i prefer not to use only one instrument, if it was an easy/normal diff yes.
Thanks for the mod. Even if i don't change something, that's interesting to see others opinion and how people could map it. I Added a TS which i forgot to add.

GamerX4life wrote: 355e2

my mod:
(only suggestions)

[KonataN's Insane]
  1. 00:05:615 I don't like the overlap, so i would use this pattern: k
    360,154,5615,6,0,B|351:97|295:89,1,100.000000298023,0|0
    152,230,6015,2,0,B|160:286|216:294,1,100.000000298023,2|0
    360,230,6415,2,0,B|351:286|295:294,1,100.000000298023,0|2
    152,154,6815,2,0,B|160:97|216:89,2,100.000000298023
  2. 00:11:515 (8,9) i would put them exactly at the endpoint (turn "grid snap" off) k geht auch ohne ausmachen, neusetzen tuts
  3. 00:14:015 (1,3) overlap^ use this: k
    168,160,14015,6,0,B|160:88|240:80,2,100.000000298023,2|0|0
    256,192,14615,1,0
    344,160,14815,2,0,B|351:88|271:80,2,100.000000298023,2|0|0
  4. 00:16:315 (3,4) same like at 00:11:515 k
  5. 00:35:515 (7,1) same^ (i won't mention it anymore) k die danach sind eh iwie schon gefixt gewesen :D
  6. 00:37:815 (2,3,4,5) overlap^ (i know i'm picky xD) use this: k
    358,83,37815,2,0,B|281:167,1,100.000000298023,2|0
    154,301,38215,2,0,B|230:216,1,100.000000298023,2|0
    154,83,38615,2,0,B|230:167,1,100.000000298023,2|0
    358,301,39015,2,0,B|281:216,1,100.000000298023,0|0
  7. 00:40:315 i would add a note at this point (i know it would destroy the pattern) but sounds great
  8. 00:55:615 prolong the slider to 00:56:215 and delete the circle at this point
danke

SPOILER
osu file format v9

[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1215,400,4,2,0,70,1,0
22415,-100,4,2,0,30,0,0
23615,-100,4,2,0,70,0,0
25615,-100,4,2,0,50,0,0
33215,-100,4,2,0,70,0,0
48015,-100,4,2,0,30,0,0
49215,-100,4,2,0,70,0,0
51215,-100,4,2,0,50,0,0
55615,-133.333333333333,4,2,0,50,0,0
56015,-133.333333333333,4,2,0,5,0,0
56215,-133.333333333333,4,2,0,50,0,0
62415,-133.333333333333,4,2,0,5,0,0
62615,-133.333333333333,4,2,0,50,0,0
71615,-100,4,2,0,70,0,0
91015,-133.333333333333,4,2,0,70,0,0
99615,-100,4,2,0,5,0,0
100515,-100,4,2,0,70,0,0
101215,-100,4,2,0,60,0,0
101815,-100,4,2,0,50,0,0
102415,-100,4,2,0,40,0,0
103015,-100,4,2,0,25,0,0
103615,-100,4,2,0,5,0,0


[Colours]
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

[HitObjects]
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408,248,3015,1,0
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96,56,4015,6,0,B|72:104|96:168,2,100.000000298023,0|0|2
192,56,4615,1,0
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152,154,6815,2,0,B|160:97|216:89,2,100.000000298023
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120,316,24815,2,0,B|120:240|208:240,1,100.000000298023,2|0
104,192,25215,1,4
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256,192,26615,1,0
256,32,26815,1,2
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208,256,33615,1,0
304,256,33815,1,0
400,256,34015,2,0,B|336:360|224:328,1,200.000000596046,2|0
136,296,34615,1,0
72,216,34815,2,0,B|64:128|108:64|192:40|284:100,1,300.000000894069
270,91,35515,1,0
270,91,35615,1,0
368,136,35815,1,0
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352,312,36215,1,0
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96,24,37415,1,0
192,24,37615,5,0
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154,83,38615,2,0,B|230:167,1,100.000000298023,2|0
358,301,39015,2,0,B|281:216,1,100.000000298023,0|0
328,112,39415,1,0
256,184,39615,5,2
184,112,39815,1,0
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184,256,40215,1,0
256,296,40415,2,0,B|256:72,1,200.000000596046,2|0
320,16,41015,1,0
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396,300,41915,1,0
396,300,42015,5,2
296,328,42215,1,0
200,320,42415,1,0
120,256,42615,1,0
120,160,42815,2,0,B|168:80|231:45|300:60|368:128,1,300.000000894069,2|0
384,256,43815,5,0
296,296,44015,1,0
200,312,44215,1,0
104,296,44415,1,2
80,200,44615,2,0,B|64:128|88:80|136:56|216:64,1,200.000000596046
179,62,45115,1,0
179,62,45215,1,2
376,56,45615,1,0
188,128,46015,6,0,B|188:68|116:68,1,100.000000298023,2|0
324,256,46415,2,0,B|324:316|396:316,1,100.000000298023,2|0
324,128,46815,2,0,B|324:68|396:68,1,100.000000298023,2|0
188,256,47215,2,0,B|188:316|116:316,1,100.000000298023,2|0
128,192,47615,5,4
384,192,47815,1,4
392,148,48015,2,0,B|344:116,3,50.0000001490115
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248,136,48815,2,0,B|200:104,3,50.0000001490115
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429,253,49615,2,0,B|399:183|318:217,1,100.000000298023,2|0
332,24,50015,2,0,B|362:94|281:129,1,100.000000298023,2|0
179,359,50415,2,0,B|149:289|230:254,1,100.000000298023,2|0
408,192,50815,5,4
104,192,51015,1,4
256,112,51215,2,0,B|188:112|152:168|148:244|192:280|256:308|316:280|352:232|328:144,1,400.000001192092
256,192,52215,1,0
256,348,52415,1,2
112,192,55615,6,0,B|152:116|220:204|256:112,1,150.000006169081,2|0
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380,44,64215,1,0
239,186,64415,2,0,B|227:242|227:242|171:254|171:254|159:310|159:310|108:316|108:316,1,225.000009253621,2|0
128,92,65215,5,0
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388,120,67815,1,0
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192,192,84815,1,0
256,320,85015,1,2
352,192,85215,1,0
440,352,85415,1,0
256,192,85615,1,4
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352,80,86415,1,0
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360,160,87615,1,2
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336,320,88215,1,2
336,320,88415,1,0
240,296,88615,1,0
160,232,88815,2,0,B|144:176|160:128,1,100.000000298023,2|0
224,56,89215,5,2
320,32,89415,1,0
416,56,89615,2,0,B|464:128|384:176,1,100.000000298023,0|2
368,232,90015,1,0
280,272,90215,1,0
280,272,90415,1,2
184,248,90615,1,0
128,168,90815,1,0
72,88,91015,5,2
440,88,91615,1,2
256,352,92215,1,0
256,152,92615,2,0,B|256:64,2,75.0000030845403
104,280,93415,5,0
72,184,93615,1,0
96,88,93815,1,0
176,112,94015,2,0,B|248:192|304:152|304:152|368:192|456:96,1,300.000012338161,2|0
308,232,95215,1,0
436,352,95615,2,0,B|364:272|308:312|308:312|244:272|156:368,1,300.000012338161,2|2
308,232,96815,1,0
256,192,97215,12,4,99815
256,192,100215,12,0,103815
Topic Starter
Deni
Thanks for you mod! :3
Hi Deni, here's my m4m.

[General]

  1. FULL submit your mapset because it I don't get the Normal diff.
  2. I think the actual offset is a bit late. I have 1026(-9ms). If it's right for you too don't forget to resnap all elements and green lines after timing changes
[Easy]

  1. Personally, I think AR-1 would fit better for the easiest diff.
  2. 00:07:615 (1) - It seems there is a missed sound on 00:08:415. Adding a whistle on this slider's end would fix this issue
  3. 00:16:415 (3) - New combo to keep consistency with 00:10:015 (1) that it's the same rhythm
  4. 00:19:615 (1) - Remove new combo adding it on 00:20:415 (3) instead. Still to keep consistency with the previous part
  5. 00:20:415 (3) - Whistle on this slider's tail for consistency with 00:23:615 (1)
  6. 00:35:615 (3) - Remove new combo, you already know why
  7. 00:35:615 (3) - Always to keep consistency with the previous hitsounding pattern add whistle on this slider's end too.
  8. 00:37:615 (4) - Why don't use this rhythm instead? I think that this slider doesn't fit the sound how it should:

    - Following my rhythm here add whistle on 00:38:015 (5)'s end
  9. 01:05:215 (1,2,3,4) - I don't think it's a good idea to use this unique and sudden 1/2 rhythm since you mapped all the previous part with an 1/1 one
  10. 01:11:615 (1) - Finish
  11. 01:12:215 (2) - From here I really don't understand why didn't you use some hitsounds. Add whistle here
  12. 01:13:815 (2) - ^
  13. 01:15:415 (2) - ^
  14. 01:17:015 (2) - ^
  15. 01:27:215 (1) - Try to make it symmetric
  16. 01:31:015 (1) - This slider (how every novice player would think) should be snapped on the previous long white tick, 1/2 earlier
  17. 01:34:015 (4) - New combo
  18. 01:40:615 (2) - ^
[Aldwych's Hard]

  1. 00:01:215 (1) to 00:06:015 (1) - You could use some whistles during this part because the sound looks so empty to me. You can use the same whistles of Easy diff
  2. 00:17:415 (6) - Don't overlap reverse arrows with (2)'s hitburst
  3. 00:18:815 (4) - A whistle here would sound very well
  4. 00:20:815 (2,4) - This part sounds empty without hitsounds. Add 2 whistles on these 2 circles
  5. 00:22:815 (2,3) - Whistles on these 2 slider's body sounds realy bad and loud. I highly suggest you to remove them
  6. 00:33:215 (1) - Whistle
  7. 00:37:215 (6) - New combo
  8. 00:48:415 (2,3) - Same of 00:22:815 (2,3)
  9. 00:49:215 (1,2,3) - This rhythm is really odd to me. I would use a circle on (2) instead of slider and adding that slider 1/2 after it:
  10. 00:58:815 (1,4,6) - Whistles on (1)'s head and on (4,6)
  11. 01:07:415 (2,4) - ^
  12. 01:23:115 (2,3,4,5) - Why 1/4 rhythm here? :\
  13. 01:11:615 (1) to 01:31:015 (1) - Same of 00:01:215 (1) to 00:06:015 (1) hitsounds plz
[KonataN's Insane]
  1. 00:05:615 (1) - Wrong spacing. This slider should be further from the previous one
  2. 00:10:815 (7) - New combo
  3. 00:17:215 (8) - Add new combo removing it from the next circle
  4. 00:25:615 (7) - New combo
  5. 00:34:815 (6) - ^ and whistle on the slider's head
  6. 00:36:415 (12) - Remove whistle from the slider's body adding it just on the head
  7. 00:37:215 Missed sound here, adding a circle would fix it
  8. 00:41:215 (7) - Whistle on the slider's start, add new combo removing it from 00:42:015 (1)
  9. 00:51:215 (3) - If you used it before, add new combo here too
  10. 00:55:615 (1) - Don't silence with 5% volume the slider's tail here. It's unrankable.
  11. 01:02:015 (1) - ^
  12. 01:17:615 (6) - Forgot whistle
  13. 01:27:615 (7) - To keep consistency, use finish. Btw these finishes sound too loud IMO. I'd reduce their volume a bit
  14. 01:34:015 (4) - New combo?
That's all, Deni.
Maybe you were hoping to receive a bubble but I'll be honest with you; I think this mapset still needs more work and mod before to get a bubble. I think there isn't fluidity during gameplay. Rhythm in all diffs are enough good but it seems you placed elements randomly and without a flowing arrangement. You still can improve it before to get a bubble here.
I wish you good luck with it >.<
Hello :3

Chewin wrote: 8364l

[KonataN's Insane]
  1. 00:05:615 (1) - Wrong spacing. This slider should be further from the previous one rotated the whole pattern, hope it'll be fine
  2. 00:10:815 (7) - New combo done
  3. 00:17:215 (8) - Add new combo removing it from the next circle done
  4. 00:25:615 (7) - New combo done
  5. 00:34:815 (6) - ^ and whistle on the slider's head done
  6. 00:36:415 (12) - Remove whistle from the slider's body adding it just on the head done
  7. 00:37:215 Missed sound here, adding a circle would fix it done
  8. 00:41:215 (7) - Whistle on the slider's start, add new combo removing it from 00:42:015 (1) done
  9. 00:51:215 (3) - If you used it before, add new combo here too done
  10. 00:55:615 (1) - Don't silence with 5% volume the slider's tail here. It's unrankable. 30% now
  11. 01:02:015 (1) - ^ 30% now
  12. 01:17:615 (6) - Forgot whistle fixed
  13. 01:27:615 (7) - To keep consistency, use finish. Btw these finishes sound too loud IMO. I'd reduce their volume a bit done, finish is now from 70% to 50% vol
  14. 01:34:015 (4) - New combo? done
Thank you very much for your modding ' 3 '

SPOILER
osu file format v9

[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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102415,-100,4,2,0,40,0,0
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103615,-100,4,2,0,5,0,0


[Colours]
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

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Hi Chewin!!

Chewin wrote: 8364l

[Aldwych's Hard]

  1. 00:01:215 (1) to 00:06:015 (1) - You could use some whistles during this part because the sound looks so empty to me. You can use the same whistles of Easy diff Why not, hitsound in this music is hard. Anyway, it's fixed.
  2. 00:17:415 (6) - Don't overlap reverse arrows with (2)'s hitburst Ok
  3. 00:18:815 (4) - A whistle here would sound very well Then if it's sound very well, it will be added. ;)
  4. 00:20:815 (2,4) - This part sounds empty without hitsounds. Add 2 whistles on these 2 circles I agree with your for the number 4, but not with the second, like if the maind sound of these circles increase with the time, that's it.
  5. 00:22:815 (2,3) - Whistles on these 2 slider's body sounds realy bad and loud. I highly suggest you to remove them Why not, but here, without whistle, it missing somethning you know.But it's fixed.
  6. 00:33:215 (1) - Whistle Ok
  7. 00:37:215 (6) - New combo Ok
  8. 00:48:415 (2,3) - Same of 00:22:815 (2,3) Same
  9. 00:49:215 (1,2,3) - This rhythm is really odd to me. I would use a circle on (2) instead of slider and adding that slider 1/2 after it: Why not, if it's better.
  10. 00:58:815 (1,4,6) - Whistles on (1)'s head and on (4,6) Ok
  11. 01:07:415 (2,4) - ^ ^
  12. 01:23:115 (2,3,4,5) - Why 1/4 rhythm here? :\ There's a little sound here (i don't really know what istrument is here), and i will use the same reply as i said to Shulin.
    Something small here, and for god i don't really want to delete it, all mapset exept slider are 1/2 and make 1/4 here make this more interesting, harder and less boring
  13. 01:11:615 (1) to 01:31:015 (1) - Same of 00:01:215 (1) to 00:06:015 (1) hitsounds plz
Done as much as i can.
Thanks chewin to help us!! ;)

Ps : When 1/4 sliders appears, i change volume hitsound to 40%, it was too loud and ugly to hear without whistle. If you will recheck, tell me! ;P
Topic Starter
Deni

Chewin wrote: 8364l

[General]

  1. FULL submit your mapset because it I don't get the Normal diff. Ok did full submitt. Would you mod Normal too if it doesn't disturb you? :/
  2. I think the actual offset is a bit late. I have 1026(-9ms). If it's right for you too don't forget to resnap all elements and green lines after timing changes
Sorry but I keep the offset. I don't change the offset every mod.

[Easy]

  1. 00:07:615 (1) - It seems there is a missed sound on 00:08:415. Adding a whistle on this slider's end would fix this issue Ok
  2. 00:16:415 (3) - New combo to keep consistency with 00:10:015 (1) that it's the same rhythm Ok
  3. 00:19:615 (1) - Remove new combo adding it on 00:20:415 (3) instead. Still to keep consistency with the previous part Ok
  4. 00:20:415 (3) - Whistle on this slider's tail for consistency with 00:23:615 (1)Ok
  5. 00:35:615 (3) - Remove new combo, you already know why Ok
  6. 00:35:615 (3) - Always to keep consistency with the previous hitsounding pattern add whistle on this slider's end too. Ok
  7. 00:37:615 (4) - Why don't use this rhythm instead? I think that this slider doesn't fit the sound how it should:
    I think it's fine

    - Following my rhythm here add whistle on 00:38:015 (5)'s end
  8. 01:05:215 (1,2,3,4) - I don't think it's a good idea to use this unique and sudden 1/2 rhythm since you mapped all the previous part with an 1/1 one I want to get some alternation so I keep this.
  9. 01:11:615 (1) - Finish Ok
  10. 01:12:215 (2) - From here I really don't understand why didn't you use some hitsounds. Add whistle here Ok
  11. 01:13:815 (2) - ^ Ok
  12. 01:15:415 (2) - ^ Ok
  13. 01:17:015 (2) - ^ Ok
  14. 01:27:215 (1) - Try to make it symmetric Ok it's now more symmetrical
  15. 01:31:015 (1) - This slider (how every novice player would think) should be snapped on the previous long white tick, 1/2 earlier Ok
  16. 01:34:015 (4) - New combo Ok
  17. 01:40:615 (2) - ^
Ok

Rhythm in all diffs are enough good but it seems you placed elements randomly and without a flowing arrangement. I know I asked you already what that means but my guest difficulty creators don't know what you mean too. Couldn't you just give an example what you mean? Like this is not good here change this or something..
Sorry for delay :(

[Easy]
00:18:215 (2) - Shorten to red tick? Since you follow the violin, probably....
00:29:615 (2) - Would be better if you reverse this slider (Ctrl+R) to make better flow
00:39:615 (1) - Why finish at tail slider?


[Aldwych's Hard]
00:12:815 (5,6) - Spacing error....
00:40:415 (3) - Remove whistle at sliderbody, it's annoying
00:47:215 (4) - ^
01:02:015 (2) - ^
01:34:015 (1) - ^


[KonataN's Insane]
00:06:415 (3,4) - Reverse this (Ctrl+R), remove 1 repeating slider or (3), and move (4) to 00:06:815 and add 1 repeating slider for better flow
00:13:015 (3) - Reverse this slider (Ctrl+R). It could breaking the flow if you didn't change it
00:13:415 (4) - ^
00:34:815 (6) - New combo for preventing of long combos
00:36:415 (12) - ^
00:50:015 (3,4) - Flip horizontally (Ctrl+H) for making a better flow
01:05:215 (1,2,3,4,5,6) - This jump pattern has an inconsistent spacing, while (1) and (2) has a different spacing compare with others


Good luck then~
Thanks, did everything :3

waiting for Deni now

SPOILER
osu file format v9

[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 96215
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

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Topic Starter
Deni

Leorda wrote: 6bp3m

Sorry for delay :( no problem ;)

[Easy]
00:18:215 (2) - Shorten to red tick? Since you follow the violin, probably.... naw
00:29:615 (2) - Would be better if you reverse this slider (Ctrl+R) to make better flow ok
00:39:615 (1) - Why finish at tail slider? Because the music gets more exciting...


[KonataN's Insane]
Updated, thanks Konnaa :)


Good luck then~ Ty! :)
Hi Leorda!

[Aldwych's Hard]
00:12:815 (5,6) - Spacing error.... Oups, maybe that was a mistake. :?
00:40:415 (3) - Remove whistle at sliderbody, it's annoying done for all
00:47:215 (4) - ^
01:02:015 (2) - ^
01:34:015 (1) - ^
Thanks for mod! :)
Topic Starter
Deni

Aldwych wrote: 2j4t3y

Hi Leorda!

[Aldwych's Hard]
00:12:815 (5,6) - Spacing error.... Oups, maybe that was a mistake. :?
00:40:415 (3) - Remove whistle at sliderbody, it's annoying done for all
00:47:215 (4) - ^
01:02:015 (2) - ^
01:34:015 (1) - ^
Thanks for mod! :)
Updated, thanks Aldwych!
[Easy]
01:02:015 - remove the break, it is too short anyway and it looks better without the screen flashing up for 2 seconds
01:05:215 (1) - shorten to end on 01:05:815 - and use a circle for the more pronounced note @01:06:215 - plays much better if the player can actually "hit" the dominant parts instead of just sliding over them.
01:07:815 (5) - for the sake of consistency use a circle instead and map the transition to the next bar with a short 1/2 slider like you did before: http://osu-ppy-sh.tvgratuite.org/ss/460429
01:43:615 (1) - start the spinner on the red tick 01:43:815 - to match the song



[Normal]
00:07:215 - feels really weird to leave out this note, I highly recommend to map it (good opportunity to make 00:05:615 (3) - more symmetrical anyway), try this: http://osu-ppy-sh.tvgratuite.org/ss/460441
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424,104,6615,1,0,0:0:0
424,104,7215,1,0,0:0:0
00:46:015 (1,2,3,4,5) - hitobject order doesn't match the violin follow here. Use circle - circle - slider - slider - circle: http://osu-ppy-sh.tvgratuite.org/ss/460447
00:49:215 (1,2,3,4,5) - ^same
01:02:015 - as in easy I'd recommend not using a break here
01:05:415 (1,2,3,4) - I can see the follow for this combo but it doesn't make much sense from a player's perspective especially for this kind of difficulty setting. You could keep this follow intact with some minor tweaks to readability: 01:05:415 (1) - move back by 1/2 and add a repeat, turn those into a 1/2 slider. This way it is less likely for intermediate players to miss this part. http://osu-ppy-sh.tvgratuite.org/ss/460453
01:22:415 (1,2,3,4,5) - the transition into 1/1 spam doesn't make any sense here. You can keep it if you want but it doesn't flow very well (I recommend sticking either to the baseline or map the violin)
01:25:615 (2) - stack this note as well as 01:27:215 (4) - with 01:23:215 (3) - and adjust the blanket sliders afterwards
01:31:015 (1) - another bad transition, use a short slider from the downbeat to this note instead to make it much smoother http://osu-ppy-sh.tvgratuite.org/ss/460456
01:34:015 (2) - ending this on the following red tick sounds better but you could as well leave it as is
01:37:415 (1) - again the bad transitions, use a 1/2 slider instead: http://osu-ppy-sh.tvgratuite.org/ss/460466
01:43:615 (1) - start the spinner on the red tick 01:43:815 - to match the song



[Aldwych's Hard]
01:23:115 (2,3,4,5) - the 1/4 notes feel a bit misplaced. They are not "wrong" as they indeed map notes of the song but they stick out as the only ones you ever use in this map. It just feels...odd. Maybe you map this more in the style of the rest of this map?
01:40:615 (1) - the ending is a bit sudden. It doesn't match the endings of the other diffs. Maybe you can come up with something else for the ending that matches at least the timing of the last note like [Easy] and [Normal]?

Other than that pretty good. Minor spacing inconsistencies and some not-so-perfect sliders but nothing to worry about. Just polish this a bit and it will be fine. I guess there will be enough ppl to tell you "move this slider point there", "place this blanket like this" so I wont do it ;)



[KonataN's Insane]
00:22:215 (2,3) - damn, this anti-jump feels so misplaced :o I came up with a pretty nice solution (especially in of playability and also increasing the difficulty only slightly): http://osu-ppy-sh.tvgratuite.org/ss/460495
oh yeah...you should DEFINETELY use a NC on 00:22:415 - to increase readability!
252,284,22415,6,0,B|296:240,3,50.0000001490115
288,200,22815,2,0,B|244:156,3,50.0000001490115
252,116,23215,2,0,B|292:76,3,50.0000001490115
00:47:615 (1,2,3,4,5) - not working very well with the anti-jump and the weird jump spacings. Try this(code for complete block below):
- 00:47:615 (1,2) - rotate 90° clockwise
- 00:48:015 (3,4,5) - place like I posted in the code before but horizontal: http://osu-ppy-sh.tvgratuite.org/ss/460508
256,64,47615,5,4,0:0:0
256,320,47815,1,4,0:0:0
364,208,48015,2,0,B|324:168,3,50.0000001490115
280,176,48415,2,0,B|240:216,3,50.0000001490115
196,212,48815,2,0,B|156:172,3,50.0000001490115
00:52:615 - break is too short, consider removing it
00:59:415 (2,3,4) - spacing doesn't make any sense. anti-jump into small jump for what? I can see you went for a symmetrical pattern but this pattern doesn't work here imo.

01:22:815 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - OK this is a bit of a mess but nothing you can't fix.01:24:215 (7,1,2) - the jumps between those notes destroy the pattern. If you look at your combo distribution for the first spreading combo 01:23:015 (1,2,3,4,5,6,7) - you can see it starts on the red tick after the downbeat but your second spread 01:24:415 (1,2,3,4,5,6,7) - starts 1/2 earlier on the downbeat. To get a consistent feeling and something players can at least somewhat anticipate you should stick to either one of those. I recommend keeping the first spread as is and remodeling the 2nd spread to start on 01:24:615 - Also get rid of the jumps inbetween the two spreads as they completely destroy what you want to achieve with this mapping technique.

01:34:015 (1) - better end this slider on 01:34:615 - to match the song and map 01:34:815 - with a circle. Same goes for 01:35:615 (3) - (end on 01:36:215). The form of the sliders might have to be changed. However, you can use scaling of 0,735x (selection centre) to keep this form intact.
01:37:215 (1,1) - It would be nice if you can end the diff on the same spot as [Easy] and [Normal]. You would have to come up with something less boring than just extending the last spinner though ;)

sidenote:
most (if not all) stacks like 00:34:815 (1,2,3) - , 00:41:215 (1,2,3) - , 00:44:615 (5,6,7) - should be checked. They are slightly off (as in the middle note is not 0,00x away from the slider). This leads to ugly stacking errors in play-mode.

All in all this diff is pretty good considering it is a very challenging song to map properly. The later parts seem very rushed and a bit repetitive with all the 1/2 spamming. Got a bit lazy there? I wouldn't complain about this normally but the first half of this map is SO much better than the 2nd half. In fact the first half is pretty amazing.



This kind of song is hard to map properly. You 3 did a good job so far. Still needs some fine-tuning and a bit of polishing but overall this set is on the right way. Keep it up!
Palmtop Tiger!

hallo p3n
warum englisch D: xD

p3n wrote: 5y55k

[KonataN's Insane]
00:22:215 (2,3) - damn, this anti-jump feels so misplaced :o I came up with a pretty nice solution (especially in of playability and also increasing the difficulty only slightly): http://osu-ppy-sh.tvgratuite.org/ss/460495 mmmh ich wollte da aber nen antijump haben
oh yeah...you should DEFINETELY use a NC on 00:22:415 - to increase readability! ok

252,284,22415,6,0,B|296:240,3,50.0000001490115
288,200,22815,2,0,B|244:156,3,50.0000001490115
252,116,23215,2,0,B|292:76,3,50.0000001490115

00:47:615 (1,2,3,4,5) - not working very well with the anti-jump and the weird jump spacings. Try this(code for complete block below):
- 00:47:615 (1,2) - rotate 90° clockwise
- 00:48:015 (3,4,5) - place like I posted in the code before but horizontal: http://osu-ppy-sh.tvgratuite.org/ss/460508 das selbe wie oben

256,64,47615,5,4,0:0:0
256,320,47815,1,4,0:0:0
364,208,48015,2,0,B|324:168,3,50.0000001490115
280,176,48415,2,0,B|240:216,3,50.0000001490115
196,212,48815,2,0,B|156:172,3,50.0000001490115
00:52:615 - break is too short, consider removing it so lange keine hitobjects kommt vieeeel komischer o;
00:59:415 (2,3,4) - spacing doesn't make any sense. anti-jump into small jump for what? I can see you went for a symmetrical pattern but this pattern doesn't work here imo. öhm das spacing muss doch wohl nicht immer sinn machen o.o das macht es hier ja nirgendswo

01:22:815 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - OK this is a bit of a mess but nothing you can't fix.01:24:215 (7,1,2) - the jumps between those notes destroy the pattern. If you look at your combo distribution for the first spreading combo 01:23:015 (1,2,3,4,5,6,7) - you can see it starts on the red tick after the downbeat but your second spread 01:24:415 (1,2,3,4,5,6,7) - starts 1/2 earlier on the downbeat. To get a consistent feeling and something players can at least somewhat anticipate you should stick to either one of those. I recommend keeping the first spread as is and remodeling the 2nd spread to start on 01:24:615 - Also get rid of the jumps inbetween the two spreads as they completely destroy what you want to achieve with this mapping technique. .__. hat bisschen gedauert bis ichs gerafft hab aber ja hast recht, done :D

01:34:015 (1) - better end this slider on 01:34:615 - to match the song and map 01:34:815 - with a circle. Same goes for 01:35:615 (3) - (end on 01:36:215). The form of the sliders might have to be changed. However, you can use scaling of 0,735x (selection centre) to keep this form intact. ich find das es gleich "schlecht" ist wie das was ich gemacht hab
01:37:215 (1,1) - It would be nice if you can end the diff on the same spot as [Easy] and [Normal]. You would have to come up with something less boring than just extending the last spinner though ;) och nööö c:

sidenote:
most (if not all) stacks like 00:34:815 (1,2,3) - , 00:41:215 (1,2,3) - , 00:44:615 (5,6,7) - should be checked. They are slightly off (as in the middle note is not 0,00x away from the slider). This leads to ugly stacking errors in play-mode. hab ich noch nichts von gemerkt aber naja da ist was dran

All in all this diff is pretty good considering it is a very challenging song to map properly. The later parts seem very rushed and a bit repetitive with all the 1/2 spamming. Ja das stimmt, hab mal was ins update gepackt das vielleicht besser ist, ich muss dann Deni noch fragen o; Got a bit lazy there? I wouldn't complain about this normally but the first half of this map is SO much better than the 2nd half. In fact the first half is pretty amazing.
Auch wenn ich jetzt hier nicht so viel angewendet hab, ich merke du hast dir mühe gegeben :D danke!


das update:
SPOILER
osu file format v10

[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
TitleUnicode:
Artist:Takeharu Ishimoto
ArtistUnicode:
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
BeatmapID:171047
BeatmapSetID:56309

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

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Hi! Sorry for late!

[Aldwych's Hard]
01:23:115 (2,3,4,5) - the 1/4 notes feel a bit misplaced. They are not "wrong" as they indeed map notes of the song but they stick out as the only ones you ever use in this map. It just feels...odd. Maybe you map this more in the style of the rest of this map? With tears and lot of mod about it i'll make change! :(
01:40:615 (1) - the ending is a bit sudden. It doesn't match the endings of the other diffs. Maybe you can come up with something else for the ending that matches at least the timing of the last note like [Easy] and [Normal]? Imo, there's not really interest to add one spinner and a slider but only for score. :(

Other than that pretty good. Minor spacing inconsistencies and some not-so-perfect sliders but nothing to worry about. Just polish this a bit and it will be fine. I guess there will be enough ppl to tell you "move this slider point there", "place this blanket like this" so I wont do it ;)
Thanks you! ¦ 3

Deni, you should have a blank slider hitsound, it's ugly to hear slider hitsound (if you don't have it i could give you, just pm me).
Anyway! : http://www.mediafire.com/?l0z27wufl2urfz8

Make little changements too (but minors). :3
Topic Starter
Deni
Thanks for your mod!

Some fixed in Easy and Normal.

KonataN's and Aldwych's Diff updated.
let's MOD

[Easy]

some spacing problems, and being an easy, they must be fixed:
00:10:015 (1) - 1 grid right
00:12:015 (2) - 3 grid right
00:13:215 (3) - 1 grid up, 1 grid right
00:14:015 (1) - 2 grid right
00:29:615 (2) - 1 grid left
00:30:615 (3) - 1 grid left
00:31:215 (1,2,3,1,2) - 2 grid left (to fix with the rest)
ok done
00:42:815 (3) - make this bend better moving the central tick to x64 y 32 and the last one to x168 y 32
*just a suggestion* place a spinner from 00:55:615 - to 00:58:015 - it follows that violin on the music.
same here, from 01:02:015 - to 01:04:415 -

else is okay.

[Normal]
00:36:415 (4) - remove nc
00:37:415 (5) - add nc
00:41:015 (1) - nc
like on the easy, a spinner from 00:55:615 - to 00:58:426 -
and from 01:02:015 - to 01:05:015 -
01:26:015 (3) - flip this (ctrl + g)
01:34:015 (2) - this should be fixed, although i suggest you to change shape.

[Aldwych's Hard]

00:02:015 (3) - 2 grid right to be more symmetrical
00:17:415 (6) - move the central tick to x304 y168 (4 ticks down from previous position)
01:11:615 (1) - change whistle to finish sound
01:13:415 (5) - new combo
01:19:615 (1) - ^ same

[KonataN's Insane]

didn't find anything. very good.

i may suggest OD 6 but looks well balanced, so... up to you :3.

Ganbatte! がんばって!
Hi Deni ♥

I really like your map ^.^ I don´t have any problems when I play it.
Hopefully it will be ranked soon. :]
Keep up your great work. :D

in Love Kraka *-*
:)
Hi!

Aldwych's Hard

00:02:015 (3) - 2 grid right to be more symmetrical done
00:17:415 (6) - move the central tick to x304 y168 (4 ticks down from previous position) I made change but not as you said.
01:11:615 (1) - change whistle to finish sound Why not, it's funny to hear
01:13:415 (5) - new combo ok
01:19:615 (1) - ^ same ^


Tanks to you! =)
Topic Starter
Deni
Updated! ~ :)
[General]
Offset -385 (minus drei acht fünf) in ALLEN diffs setzen. Du mappst vor deinem ersten Timing Point und das ist leider nicht rankbar. Das neue Offset ändert nichts an timing aber du mapst damit nicht vor dem Timing Point rum (sicherheitshalber trotzdem alle noten re-snappen über das timing-menü)

"from FINAL FANTASY II" aus dem titel entfernen und in die tags packen (alle diffs)



[Easy]
01:08:215 (6) - whistle am ende vergessen
01:12:815 (1) - ^
01:14:415 (1) - ^
01:16:015 (1) - ^
01:27:215 (1) - whistle von der mitte weg...klingt daneben auf dem roten tick



[Normal]
Hitsounds können noch ein bisschen mehr arbeit vertragen. Versuch hier hauptsächlich ein stimmiges muster zu bauen. Vor allem aber vermeide die "random" hitsounds auf roten ticks. Die en in den seltensten fällen und dann immer nur in zusammenhang mit den weißen ticks vorher oder danach (00:22:015 (1,2) - ist ein beispiel wo es t)

00:05:615 (3) - whistle am anfangspunkt vergessen
00:07:215 (5) - whistle
00:09:815 (1) - whistle ans ende
00:10:815 (3) - ^
00:14:015 (1) - ^
00:16:415 (3) - whistle an den anfang
00:19:615 (3) - ^
00:22:415 (3) - whistle ans ende
00:25:615 (3) - ^
00:27:415 (1,2,3,4,...) - mach hier das selbe mit den hitsounds wie am anfang: 00:01:815 (3,4,5,1) - konsistenz ist hier wichtig bei den hitsounds. Versuch das muster für das du dich entschieden hast komplett durchzuziehen sonst wirkt die ganze map "holprig" obwohl sie mittlerweile sehr gut "gemapped" ist.

01:10:815 (5,6,1) - whistle, whistle, finish würde gut klingen hier. Die beiden whistles solltest du auf jedenfall reinpacken um das pattern aufrecht zu erhalten
01:17:615 (1) - whistle vergessen?
01:20:815 (4,5,1,2,3,4) - hier auch wieder das whistle pattern anwenden

01:34:015 (2) - den slider kannst du mit dem neuen system besser bauen (einfach nen neuen 1WP slider setzten und rotieren: http://osu-ppy-sh.tvgratuite.org/ss/487805) und lass den slider auf dem roten tick bei 01:36:615 - enden, damit der zur violine t. Danach das spacing anen zum nächsten slider.



[Aldwych's Hard]
01:40:615 (1) - end the spinner on 01:43:815 - to match the ending point of at least the insane. The ending of this map feels too sudden compared to the other diffs (this is not debatable >:( )



[KonataN's Insane]
00:06:415 (3) - whistle am ende vergessen
00:16:415 (4) - whistle
00:34:815 (1,2,3) - whistle vom sliderende weg und auf (3) setzen um dein pattern zu erhalten
00:39:015 (5) - whistle am anfang vergessen
01:25:615 (6,1) - der abstand sollte in etwa dem abstand des ähnlichen patterns aus der vorigen combo entsprechen: 01:24:015 (7,8) -
01:22:415 (7) - whistle auf dem anfang vergessen
01:26:815 (6,7,8) - finish auf (8) durch eine whistle ersetzen und auf das ende von (6) packen um dein pattern zu erhalten
01:30:415 (6,7,8) - whistle auf (6) und (8) vergessen
01:31:015 (1) - whistle entfernen




Sieht langsam besser aus und das ist mir das sternchen wert. Wir nähern uns dem Ziel ;)

1-2 (brauchbare) mods noch und ich mache den final check per IRC mod wenn du mich ingame erwischst. Ansonsten schreib mir eine PM und ich kümmer mich.




Edit
Summary:
Changing offset to start on the untimed downbeat to prevent mapping before the timing point, changing Title to remove unnecessary part (moving to tags), missing hitsounds in Easy, inconsistent hitsoundpattern and slider/spacing correction in Normal, missed hitsounds and pattern correction in Insane
vielen dank <3

SPOILER
osu file format v10

[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
TitleUnicode:
Artist:Takeharu Ishimoto
ArtistUnicode:
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
BeatmapID:171047
BeatmapSetID:56309

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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102415,-100,4,2,0,40,0,0
103015,-100,4,2,0,25,0,0
103615,-100,4,2,0,5,0,0


[Colours]
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

[HitObjects]
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432,152,3215,1,0,0:0:0
400,56,3415,1,2,0:0:0
96,56,4015,6,0,B|72:104|96:168,2,100.000000298023,0|0|2,0:0|0:0|0:0,0:0:0
192,56,4615,1,0,0:0:0
288,56,4815,2,0,B|312:104|288:168,1,100.000000298023,0|2,0:0|0:0,0:0:0
167,258,5615,6,0,B|192:310|248:301,1,100.000000298023,0|0,0:0|0:0,0:0:0
344,125,6015,2,0,B|320:74|264:82,1,100.000000298023,2|0,0:0|0:0,0:0:0
323,278,6415,2,0,B|375:254|366:197,1,100.000000298023,0|2,0:0|0:0,0:0:0
188,104,6815,2,0,B|137:129|145:186,2,100.000000298023
256,192,7415,1,0,0:0:0
351,150,7615,6,0,B|364:71|451:85,1,100.000000298023,2|0,0:0|0:0,0:0:0
424,192,8015,1,0,0:0:0
448,288,8215,1,0,0:0:0
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120,304,9015,1,2,0:0:0
120,304,9215,1,2,0:0:0
64,64,9815,5,0,0:0:0
64,64,9915,1,0,0:0:0
64,64,10015,1,2,0:0:0
160,32,10215,1,0,0:0:0
256,24,10415,1,0,0:0:0
352,40,10615,1,0,0:0:0
416,112,10815,6,0,B|488:160|512:240|492:308|384:352,1,300.000000894069,2|0,0:0|0:0,0:0:0
396,346,11515,1,0,0:0:0
396,346,11615,1,0,0:0:0
288,344,11815,1,0,0:0:0
232,264,12015,1,0,0:0:0
288,160,12215,6,0,B|288:48,1,100.000000298023,2|0,0:0|0:0,0:0:0
224,224,12615,2,0,B|224:328,1,100.000000298023,2|0,0:0|0:0,0:0:0
448,132,13015,2,0,B|448:32,1,100.000000298023,2|0,0:0|0:0,0:0:0
64,252,13415,2,0,B|64:352,1,100.000000298023,2|4,0:0|0:0,0:0:0
168,160,14015,6,0,B|160:88|240:80,2,100.000000298023,2|0|0,0:0|0:0|0:0,0:0:0
256,192,14615,1,0,0:0:0
344,160,14815,2,0,B|351:88|271:80,2,100.000000298023,2|0|0,0:0|0:0|0:0,0:0:0
384,248,15415,5,0,0:0:0
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387,333,16315,1,0,0:0:0
387,333,16415,1,2,0:0:0
216,296,16615,1,0,0:0:0
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112,40,17015,1,0,0:0:0
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208,320,18215,1,2,0:0:0
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152,120,18815,1,2,0:0:0
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424,88,19415,1,0,0:0:0
424,88,19515,1,0,0:0:0
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384,192,22015,5,4,0:0:0
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352,312,36215,1,0,0:0:0
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384,256,43815,5,0,0:0:0
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200,312,44215,1,0,0:0:0
104,296,44415,1,2,0:0:0
80,200,44615,2,0,B|64:128|88:80|136:56|216:64,1,200.000000596046
179,62,45115,1,0,0:0:0
179,62,45215,1,2,0:0:0
376,56,45615,1,0,0:0:0
188,128,46015,6,0,B|188:68|116:68,1,100.000000298023,2|0,0:0|0:0,0:0:0
324,256,46415,2,0,B|324:316|396:316,1,100.000000298023,2|0,0:0|0:0,0:0:0
324,128,46815,2,0,B|324:68|396:68,1,100.000000298023,2|0,0:0|0:0,0:0:0
188,256,47215,2,0,B|188:316|116:316,1,100.000000298023,2|0,0:0|0:0,0:0:0
128,192,47615,5,4,0:0:0
384,192,47815,1,4,0:0:0
392,148,48015,2,0,B|344:116,3,50.0000001490115
320,120,48415,2,0,B|264:144,3,50.0000001490115
248,136,48815,2,0,B|200:104,3,50.0000001490115
82,130,49215,6,0,B|112:200|193:166,1,100.000000298023,2|0,0:0|0:0,0:0:0
429,253,49615,2,0,B|399:183|318:217,1,100.000000298023,2|0,0:0|0:0,0:0:0
180,24,50015,2,0,B|150:94|231:129,1,100.000000298023,2|0,0:0|0:0,0:0:0
333,359,50415,2,0,B|363:289|282:254,1,100.000000298023,2|0,0:0|0:0,0:0:0
408,192,50815,5,4,0:0:0
104,192,51015,1,4,0:0:0
256,112,51215,6,0,B|188:112|152:168|148:244|192:280|256:308|316:280|352:232|328:144,1,400.000001192092
256,192,52215,1,0,0:0:0
256,348,52415,1,2,0:0:0
112,192,55615,6,0,B|152:116|220:204|256:112,1,150.000006169081,2|0,0:0|0:0,0:0:0
388,84,56215,1,0,0:0:0
320,236,56415,1,2,0:0:0
124,84,57015,1,0,0:0:0
192,236,57215,1,2,0:0:0
256,64,57815,2,0,B|256:152,1,75.0000030845403,0|2,0:0|0:0,0:0:0
256,344,58615,1,0,0:0:0
320,192,58815,6,0,B|376:144,2,75.0000030845403,2|0|0,0:0|0:0|0:0,0:0:0
224,264,59415,2,0,B|168:312,2,75.0000030845403,2|0|0,0:0|0:0|0:0,0:0:0
272,228,60015,1,0,0:0:0
204,144,60215,1,2,0:0:0
312,68,60615,2,0,B|360:68|360:116,1,75.0000030845403,2|0,0:0|0:0,0:0:0
200,316,61015,2,0,B|152:316|152:268,1,75.0000030845403,2|0,0:0|0:0,0:0:0
256,120,61415,2,0,B|256:40,2,75.0000030845403,0|0|0,0:0|0:0|0:0,0:0:0
224,220,62015,6,0,B|192:288|320:288|288:216,1,150.000006169081,2|0,0:0|0:0,0:0:0
144,96,62615,1,0,0:0:0
368,128,62815,1,2,0:0:0
144,288,63415,1,0,0:0:0
368,256,63615,1,2,0:0:0
380,44,64215,1,0,0:0:0
239,186,64415,2,0,B|227:242|227:242|171:254|171:254|159:310|159:310|108:316|108:316,1,225.000009253621,2|0,0:0|0:0,0:0:0
140,92,65215,5,0,0:0:0
260,92,65415,1,2,0:0:0
380,92,65615,1,0,0:0:0
312,192,65815,1,0,0:0:0
432,192,66015,1,2,0:0:0
364,292,66215,1,0,0:0:0
128,92,66615,5,2,0:0:0
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328,216,67415,2,0,B|280:164,2,37.5000015422702,2|0|0,0:0|0:0|0:0,0:0:0
388,120,67815,1,0,0:0:0
308,40,68015,1,0,0:0:0
252,136,68215,1,0,0:0:0
168,60,68415,6,0,B|72:60|72:160,1,150.000006169081,2|0,0:0|0:0,0:0:0
344,324,69215,2,0,B|440:324|440:224,1,150.000006169081,2|0,0:0|0:0,0:0:0
168,324,70015,2,0,B|72:324|72:224,1,150.000006169081,2|0,0:0|0:0,0:0:0
344,60,70815,2,0,B|440:60|440:160,1,150.000006169081,2|0,0:0|0:0,0:0:0
104,84,71615,5,2,0:0:0
204,80,71815,2,0,B|272:80|272:144,1,100.000000298023
276,236,72215,1,2,0:0:0
376,236,72415,2,0,B|432:236|432:168,1,100.000000298023
428,68,72815,2,0,B|361:67|361:124,1,100.000000298023,2|0,0:0|0:0,0:0:0
361,124,73115,1,0,0:0:0
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316,128,75415,1,2,0:0:0
368,216,75615,2,0,B|415:256|455:208,1,100.000000298023
452,108,76015,2,0,B|452:44|384:44,2,100.000000298023,2|0|2,0:0|0:0|0:0,0:0:0
456,224,76615,2,0,B|456:288|388:288,1,100.000000298023,0|0,0:0|0:0,0:0:0
456,224,77015,1,2,0:0:0
388,168,77215,1,0,0:0:0
300,216,77415,1,0,0:0:0
212,168,77615,5,2,0:0:0
180,168,77715,1,0,0:0:0
148,168,77815,2,0,B|112:168|112:132,2,50.0000001490115,0|0|2,0:0|0:0|0:0,0:0:0
152,268,78215,2,0,B|152:328|220:328,1,100.000000298023
316,324,78615,1,2,0:0:0
416,324,78815,2,0,B|480:324|480:264,1,100.000000298023
388,220,79215,5,2,0:0:0
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224,160,79815,1,0,0:0:0
272,72,80015,1,0,0:0:0
372,68,80215,2,0,B|436:68|436:132,2,100.000000298023,2|0|0,0:0|0:0|0:0,0:0:0
336,168,80815,6,0,B|368:168|368:136,2,50.0000001490115,2|0|0,0:0|0:0|0:0,0:0:0
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328,240,81815,2,0,B|388:240|388:304,1,100.000000298023,2|0,0:0|0:0,0:0:0
288,308,82215,1,0,0:0:0
188,312,82415,2,0,B|124:312|124:244,1,100.000000298023,2|0,0:0|0:0,0:0:0
40,300,82815,5,2,0:0:0
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104,112,83215,1,0,0:0:0
192,192,83415,1,2,0:0:0
256,64,83615,1,0,0:0:0
352,192,83815,1,0,0:0:0
440,32,84015,1,4,0:0:0
300,128,84215,2,0,B|256:160|276:228,1,100.000000298023,0|2,0:0|0:0,0:0:0
472,192,84615,5,0,0:0:0
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256,320,85215,1,0,0:0:0
160,192,85415,1,0,0:0:0
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264,144,87415,1,0,0:0:0
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248,284,88615,1,0,0:0:0
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316,96,89215,5,2,0:0:0
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104,280,93415,5,0,0:0:0
72,184,93615,1,0,0:0:0
96,88,93815,1,0,0:0:0
176,112,94015,6,0,B|248:192|304:152|304:152|368:192|456:96,1,300.000012338161,2|0,0:0|0:0,0:0:0
438,114,95215,1,0,0:0:0
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Topic Starter
Deni
p3n: Alles Gefixed! (außer Titel, ingame geklärt) Danke :)
Hey! Here's the mod you requested before to me!

[General]

  1. 00:52:415 - What do you think on making the break start here? It's a pretty good place to make it start,as it follows pretty good the piano chord used there! (if you have some problems with doing that,just tell me!)
[Easy]

  1. 00:00:415 (1,1,2,3) - There is not really anthing wrong in this pattern,but the linear transitions you used there are a bit rough to play,imho. What do you think instead of using a symmetric arc-shaped pattern? It plays really good there!
    SPOILER

    256,120,415,2,0,B|256:32,2,80.000000596046,0|2|4,0:0|0:0|0:0,0:0:0
    376,200,1815,5,2,0:0:0
    296,320,2415,2,0,B|256:336|216:320,1,80.000000596046,0|0,0:0|0:0,0:0:0
    136,200,3415,1,2,0:0:0
    If you need help to adjust the following patterns,I have something that could work for you. Just call me if you need it!
  2. 00:10:015 (1) - I don't understand really why you semplified so much the rhythm there,when at first you followed up perfectly the violin. The rhythm's ok,but actually I expected a 1/1 slider with a 2/1 one,as it perfectly matches the violin transitions. If you do that,the same applies for 00:16:415 (1) -
  3. 00:14:015 (1) - There's a whistle missing at the head of this slider,add it to keep the consistency and to start the new violin phrase correctly. The same applies for 00:39:615 (1) - !
  4. 00:22:015 (3,3) - I don't really get why you are using this whistle-finish combination to follow the violin again. I mean, the violin chords are exactly the same! You could use instead a couple of finishes or whistles to follow up them.
  5. 00:32:815 (x)- After you have followed the piano with the notes before,this sounds rather stranges because you aren't following it here. Try to add a note to follow the piano like the patterns before:it fits really good and keeps your rhythm consistency!
  6. 00:39:615 (1) - I see you are using a finish at the end of this slider because the music in this part gets "exciting"...Well,if that's so you should use a finish on 00:14:015 (1) - 's tail either,as again these cords are exactly identical!
  7. 01:27:215 (1) - I really do not like again this simplification, as you have always followed the violin beat per beat. What about instead using 2 circles with a 3/2 slider? It sounds much better as I hear,and it represents a good variation,as you didn't use this type of hitobjects placement. Here's a pattern that uses this placement and flows really good,imho:
    SPOILER

    224,168,87215,1,0,0:0:0
    276,88,87615,6,0,P|220:68|164:92,2,120.000000894069,2|2|0,0:0|0:0|0:0,0:0:0
    328,168,89215,5,2,0:0:0
    188,204,89815,1,2,0:0:0
    292,304,90415,1,0,0:0:0
    196,320,90815,6,0,B|336:392|456:284,1,280.000002086161,2|0,0:0|0:0,0:0:0
  8. 01:32:615 (2,3) - I don't really understand why this little part is hitsound-empty. A whistle at the repeat of 01:32:615 (2) - and another one at 01:33:415 (3) - would fit totally good to emphatize these violin chords!
[Normal]

  1. 00:01:015 (2) - Switch the whistle there at the end of the slider. It emphatizes way better the piano and it keeps the consistency with the following patterns
    too!
  2. 00:06:615 (4,5) - Whis is mostly a personal thing,but I don't really get the reason of this stack... The violin is still progressing,so imho this stack is quite useless and a bit confusionary because of the 3/2 transition. What about moving 00:06:615 (4) - at x:480 y:184 and 00:07:215 (5) - at x:440 y:24 to make a nice flowing traingular pattern? As I said this is pretty much a personal thing ,so just fix if you want it!
  3. 00:16:215 (x) - You know,here I expected something to follow the violin,as you already followed that before. What about adding a note here,stacked with the next slider? It fits really good and prevents this emptiness :3
  4. 00:21:615 (4) - What do you think of replacing the finish with a whistle? Hearing a finish here when you used whistles over 00:22:015 (1,2) - sounds pretty much strange,as 00:22:015 (1,2) - follow the "most exciting" part of the violin.
  5. 00:34:615 (1,2,3,4,1,2,3) - Why is whole part missing hitsounds? It is pretty strange,as you used them in the previous part... Here,in this spoilerbox I'll tell you what to add there:
    SPOILER
    00:34:615 (1) - Finish/whistle at the ending of the slider
    00:35:615 (3) - Whistle at the second repeat
    00:37:615 (2) - Whistle at the end of the slider
    00:38:815 (4) - Remove the finish at the end,as you didn't use it in the pattern before
    00:39:615 (1) - Whistle at the beginning of the slider
    00:40:015 (2) - Whistle at the end of the slider
    00:41:015 (3) - as 00:34:615 (1) -
    00:42:015 (5) - as 00:35:615 (3) -
    00:42:815 (6) - Remove the whistle at the sliderbody,it fits really bad
    00:44:015 (2) - Whistle
    00:44:415 (4) - ^ at the end
    00:45:215 (5) - Switch the whistle to the beginning
    00:46:415 (3) - Whistle at the beginning
    00:49:615 (3) - ^
  6. 00:44:415 (4) - Just a little thing,just fix if you want: what about following the piano too by adding a repeat there? You did the same before,and honestly it fits pretty good!
  7. 00:58:815 (1) - Why the whistle at the sliderbody? Remove it,it's unnecessary and does not fit well
  8. 01:02:015 (x)- What about adding a note here? It follows pretty good the piano being played there and finishes the whole phrase/pattern in a better way than you did.
  9. 01:05:215 (1,2) - I would actually see better a note/3-repeated 1/2 slider combination here to follow the piano as a block: Imho,this sounds better than the actual pattern you have here:
  10. 01:10:015 (3) - What about adding a whistle here just to make the whole pattern 2/1 consistent until the 1/1 whistle part?
  11. 01:31:815 (x)- Please,consider adding a note here to follow the violin as you did with 01:30:815 (1) - . Using just a note here does not really fit within the violin,as you literally followed it before.
  12. 01:33:415 (1,2) - Uhh,not really a fan of this transition here... A better choice would be to make 01:33:415 (1) - curved to make it properly continue the flow with 01:34:015 (2) - ,as I did here with some tweaking:
    SPOILER

    344,152,93415,6,0,B|344:72|296:24,1,140
    240,24,94015,2,0,P|168:256|376:16,1,910,0|0,0:0|0:0,0:0:0
[Aldwych's Hard]

  1. There are many spaces without any hitsounds in hit... In this spoiler box I will do a "mod in a mod" (yo dawg,...) to point out what's missing:
    SPOILER
    00:02:415 (4) - A whistle is missing at the sliderend to follow the piano, to add that!
    00:10:015 (1,1) - Add a whistle at the beginning of both of them,and put a whistle at 00:10:815 (1) - 's end too!
    00:12:415 (4) - Again,whistle at the beginning to follow the piano being played there
    00:20:815 (2) - A whistle is missing here. Try to keep your 2/1 consistency by adding one here
    00:35:615 (1) - Whistle at the start
    00:37:215 (1,2,3) - I can't understand why you didn't use any hitsounds there... You could add a whistle at 00:37:215 (1) - 's end,at 00:37:815 (2) - and at 00:38:015 (3) - 's end again to follow the piano
    00:42:815 (3) - A whistle should be used at the beginning
    01:05:415 (1,2) - Add some whistles at both the slider repeats,they fit really good to emphatize the piano there
  2. 00:15:615 (7) - Why don't you add a whistle at the start of this slider,like your previous pattern? It fits pretty good with the violin's pitch there! This also applies for the other patterns with these violin chords,so to add this whistle to them too!
  3. 00:17:415 (6,1) - This 3/2 gap feels quite strange to play and to hear,as it sounds quite unconsistent and it does not follow well the instruments. There are two solutions: You could add a note at 00:18:015 - to make this simply a 1/1 gap or you could delete 00:17:415 (6) - and replace 00:17:215 (5) - with a 3/2 slider which finishes at 00:17:815 - ,to follow the synth. Also,a note at 00:19:215 - is highly suggested for the same thing and to finish the phrase correctly.
  4. 00:24:415 (2) - I expected a whistle at the repeat of this slider to keep a 2/1 consistency which fits quite good... What do you think on adding it?
  5. 00:50:415 (3,4) - Oh well,it's not the best place to continue the flow there... This transition plays quite strange imho,so I would suggest you to place it somewhere... A good place to finish this pattern would be at x:40 y:208. Also,it seems you missed a whistle at 00:50:415 (3) - 's end, to add it!
  6. 00:59:415 (2,3,4) - Heh... This kind of pattern does not really fit that well,especially with the violin... A better solution could be instead using a pattern composed by 2 1/1 sliders (the second one repeated),as it fits much better with the instruments... I made a pattern using this system too,and it flows really good! See if you like it :D
    SPOILER

    192,240,58815,6,0,P|184:312|264:328,1,170
    344,284,59415,2,0,P|384:264|424:292|424:292|464:320|504:300,2,170,2|0|2,0:0|0:0|0:0,0:0:0
    184,344,60615,1,0,0:0:0
    96,200,61015,1,2,0:0:0
    264,200,61415,1,0,0:0:0
    184,48,61815,5,0,0:0:0
  7. 01:14:415 (4,1,2,3) - There's not really anything wrong with this pattern,but I suggest you to make instead an arc-shaped/diamond pattern continuing from 01:14:415 (4) - . You see,this is really good to play,and flows really natural imho, especially with !
    SPOILER

    276,52,73815,2,0,P|200:28|144:88,1,170,2|0,0:0|0:0,0:0:0
    172,176,74415,2,0,P|248:200|304:140,1,170,2|0,0:0|0:0,0:0:0
    356,72,75015,5,0,0:0:0
    276,52,75215,1,0,0:0:0
    228,120,75415,1,2,0:0:0
    72,320,76015,1,0,0:0:0
    I had to modify the sliders 3 and 4 to use this kind of flow... See if you like them :D
  8. 01:19:615 (1,2,3,4) - Again,nothing wrong with this pattern,but the whole arc could be smooth out for a more natural flow... See if you like this:
    SPOILER

    48,104,79615,5,0,0:0:0
    16,184,79815,1,0,0:0:0
    68,252,80015,1,0,0:0:0
    152,240,80215,2,0,B|272:120,1,170,2|0,0:0|0:0,0:0:0
    288,200,80815,2,8,B|168:320,1,170,0|0,0:0|0:0,0:0:0
  9. 01:25:615 (3,4,5,6) - Well,not really a fan of linear flows after curve sliders used like this. Again,I'd make an arc-based pattern to continue perfectly the flow with 01:25:615 (3) - ,just like in this example
  10. 01:36:815 (3) - What about adding a whistle at the end to follow the violin reaching the maximum of its pitch? Imho,it sounds really good and fits perfectly the violin being used there!
  11. 01:37:415 (1,1) - Please,replace these finishes with some whistles. Finished here do not fit AT ALL with the piano there,and you used a whistle at 01:40:615 (1) - too!
[KonathaN's Insane]

  1. 00:01:815 (3) - What about adding a whistle here? It sounds pretty good and it fits pretty good due to its piano emphatizing!
  2. 00:14:815 (3,1,2) - Dat transition. Really,it doesen't flow really good! Try to use something different,for example a symmetric pattern. Here I made something for you,see if you like and feel free to change it as you want!
    SPOILER

    256,192,15415,5,2,0:0:0
    172,252,15615,2,0,P|256:356|340:252,1,300.000000894069,2|0,0:0|0:0,0:0:0
    341,259,16315,1,0,0:0:0
    341,259,16415,1,2,0:0:0
    256,192,16615,1,0,0:0:0
    96,216,16815,1,0,0:0:0
    112,64,17015,1,0,0:0:0
    264,32,17215,6,0,B|360:36|408:99|424:180|348:258,1,300.000000894069,2|0,0:0|0:0,0:0:0
  3. 00:25:215 (5,6) - Please,use CTRL+G to exchange these notes' position. As now 00:24:815 (4,5) - feels really weird to play as the flow it's continued in a really odd way. Then,you should add a New Combo at 00:25:215 (5) - too,as you were using this in the previous pattern!
  4. 00:34:615 (5,1) - Why don't you place some whistles at the note 5 and at the beginning of the next slider? Other than keeping the consistency,they fit really good to emphatize the violin there!
  5. 00:39:015 (5,6,1) - Again,this transition feels quite weird to play... I tried to make a different circle arrangement and I found this,which works pretty good... See if you like it!
  6. 00:42:815 (7,1) - Why this antijump? Now,this isn't really that bad,but it kinda breaks the flow used there,especially because of 00:42:815 (7) - . Please,fix this by spacing 00:43:815 (1) - away from 00:42:815 (7) - .
  7. 00:48:015 (3) - Whoops,you forgot to add a New Combo here! You should add it,as other than keeping the consistency with the previous part it distinguishes the piano 1/4 part.
  8. 00:50:815 (1,2) - Same as 00:25:215 (5,6) -
  9. 00:59:415 (2,3,4) - Well,this antijump/jump combination does not flow that good... Imho,it would be better if you placed 01:00:015 (3) - at x:320 y:192,it flows much better as before and it created a nice ping-pong effect too!
  10. 01:10:015 (3,4) - What ing CTRL+R on each of them? Using these type of oval flows really helps out making the whole flow natural,imho!
  11. 01:22:415 (7,1) - Uhh,this returning back does really not play well as it should... What about instead using this pattern? It would definitely solve this problem!
    SPOILER

    108,156,82815,5,2,0:0:0
    124,56,83015,1,0,0:0:0
    204,112,83215,1,0,0:0:0
    192,212,83415,1,2,0:0:0
    276,52,83615,1,0,0:0:0
    364,192,83815,1,0,0:0:0
  12. 01:24:015 (7,6) - Wait,why are you even using these finishes? They overall fit quite bad with the rhythm itself and there really isn't any instrument requiring it! Deleting or replacing them with whistle should be a better idea,imho...
Orz,sorry for the partial mod,I couldn't do it all for today. :< Tomorrow I'll finish,and I hope in the meanwhile I have been helpful!
Mod finished! Sorry for taking so long,I hope at least I have been helpful >_<
Topic Starter
Deni

-kevincela- wrote: 1l4y5l

Hey! Here's the mod you requested before to me!

[General]

  1. 00:52:415 - What do you think on making the break start here? It's a pretty good place to make it start,as it follows pretty good the piano chord used there! (if you have some problems with doing that,just tell me!)
Ok!

[Easy]

  1. 00:00:415 (1,1,2,3) - There is not really anthing wrong in this pattern,but the linear transitions you used there are a bit rough to play,imho. What do you think instead of using a symmetric arc-shaped pattern? It plays really good there! Ok but explain how you could help me to adjust the followin patterns please :(
  2. 00:10:015 (1) - I don't understand really why you semplified so much the rhythm there,when at first you followed up perfectly the violin. The rhythm's ok,but actually I expected a 1/1 slider with a 2/1 one,as it perfectly matches the violin transitions. If you do that,the same applies for 00:16:415 (1) - Ok! But cannot apply for the second because 00:18:215 (2) - would start too fast
  3. 00:14:015 (1) - There's a whistle[/color] missing at the head of this slider,add it to keep the consistency and to start the new violin phrase correctly. The same applies for 00:39:615 (1) - ! Ok!
  4. 00:22:015 (3,3) - I don't really get why you are using this whistle-finish combination to follow the violin again. I mean, the violin chords are exactly the same! You could use instead a couple of finishes or whistles to follow up them. Ok!
  5. 00:32:815 (x)- After you have followed the piano with the notes before,this sounds rather stranges because you aren't following it here. Try to add a note to follow the piano like the patterns before:it fits really good and keeps your rhythm consistency! Ok!
  6. 00:39:615 (1) - I see you are using a finish at the end of this slider because the music in this part gets "exciting"...Well,if that's so you should use a finish on 00:14:015 (1) - 's tail either,as again these cords are exactly identical! Ok!
  7. 01:27:215 (1) - I really do not like again this simplification, as you have always followed the violin beat per beat. What about instead using 2 circles with a 3/2 slider? It sounds much better as I hear,and it represents a good variation,as you didn't use this type of hitobjects placement. Here's a pattern that uses this placement and flows really good,imho: Ok! Thanks
  8. 01:32:615 (2,3) - I don't really understand why this little part is hitsound-empty. A whistle at the repeat of 01:32:615 (2) - and another one at 01:33:415 (3) - would fit totally good to emphatize these violin chords! Ok!


[Normal]

  1. 00:01:015 (2) - Switch the whistle there at the end of the slider. It emphatizes way better the piano and it keeps the consistency with the following patterns
    too! Ok!
  2. 00:06:615 (4,5) - Whis is mostly a personal thing,but I don't really get the reason of this stack... The violin is still progressing,so imho this stack is quite useless and a bit confusionary because of the 3/2 transition. What about moving 00:06:615 (4) - at x:480 y:184 and 00:07:215 (5) - at x:440 y:24 to make a nice flowing traingular pattern? As I said this is pretty much a personal thing ,so just fix if you want it! Ok!
  3. 00:16:215 (x) - You know,here I expected something to follow the violin,as you already followed that before. What about adding a note here,stacked with the next slider? It fits really good and prevents this emptiness :3 Ok!
  4. 00:21:615 (4) - What do you think of replacing the finish with a whistle? Hearing a finish here when you used whistles over 00:22:015 (1,2) - sounds pretty much strange,as 00:22:015 (1,2) - follow the "most exciting" part of the violin. Ok!
  5. 00:34:615 (1,2,3,4,1,2,3) - Why is whole part missing hitsounds? It is pretty strange,as you used them in the previous part... Here,in this spoilerbox I'll tell you what to add there: Ok! Thanks
  6. 00:44:415 (4) - Just a little thing,just fix if you want: what about following the piano too by adding a repeat there? You did the same before,and honestly it fits pretty good! Ok!
  7. 00:58:815 (1) - Why the whistle at the sliderbody? Remove it,it's unnecessary and does not fit well Ok!
  8. 01:02:015 (x)- What about adding a note here? It follows pretty good the piano being played there and finishes the whole phrase/pattern in a better way than you did. Ok!
  9. 01:05:215 (1,2) - I would actually see better a note/3-repeated 1/2 slider combination here to follow the piano as a block: Imho,this sounds better than the actual pattern you have here: Ok!
  10. 01:10:015 (3) - What about adding a whistle here just to make the whole pattern 2/1 consistent until the 1/1 whistle part? Ok!
  11. 01:31:815 (x)- Please,consider adding a note here to follow the violin as you did with 01:30:815 (1) - . Using just a note here does not really fit within the violin,as you literally followed it before. Ok!
  12. 01:33:415 (1,2) - Uhh,not really a fan of this transition here... A better choice would be to make 01:33:415 (1) - curved to make it properly continue the flow with 01:34:015 (2) - ,as I did here with some tweaking: Ok! Thanks!
Mod finished! Sorry for taking so long,I hope at least I have been helpful >_< You've been very helpful! Thanks for your detailed description and your codes! :)
Hello kevincela!

-kevincela- wrote: 1l4y5l

Hey! Here's the mod you requested before to me!

[Aldwych's Hard]

  1. There are many spaces without any hitsounds in hit... In this spoiler box I will do a "mod in a mod" (yo dawg,...) to point out what's missing:
    SPOILER
    00:02:415 (4) - A whistle is missing at the sliderend to follow the piano, to add that!
    00:10:015 (1,1) - Add a whistle at the beginning of both of them,and put a whistle at 00:10:815 (1) - 's end too!
    00:12:415 (4) - Again,whistle at the beginning to follow the piano being played there
    00:20:815 (2) - A whistle is missing here. Try to keep your 2/1 consistency by adding one here
    00:35:615 (1) - Whistle at the start
    00:37:215 (1,2,3) - I can't understand why you didn't use any hitsounds there... You could add a whistle at 00:37:215 (1) - 's end,at 00:37:815 (2) - and at 00:38:015 (3) - 's end again to follow the piano
    00:42:815 (3) - A whistle should be used at the beginning
    01:05:415 (1,2) - Add some whistles at both the slider repeats,they fit really good to emphatize the piano there
  2. 00:15:615 (7) - Why don't you add a whistle at the start of this slider,like your previous pattern? It fits pretty good with the violin's pitch there! This also applies for the other patterns with these violin chords,so to add this whistle to them too!
  3. 00:17:415 (6,1) - This 3/2 gap feels quite strange to play and to hear,as it sounds quite unconsistent and it does not follow well the instruments. There are two solutions: You could add a note at 00:18:015 - to make this simply a 1/1 gap or you could delete 00:17:415 (6) - and replace 00:17:215 (5) - with a 3/2 slider which finishes at 00:17:815 - ,to follow the synth. Also,a note at 00:19:215 - is highly suggested for the same thing and to finish the phrase correctly.
  4. 00:24:415 (2) - I expected a whistle at the repeat of this slider to keep a 2/1 consistency which fits quite good... What do you think on adding it?
  5. 00:50:415 (3,4) - Oh well,it's not the best place to continue the flow there... This transition plays quite strange imho,so I would suggest you to place it somewhere... A good place to finish this pattern would be at x:40 y:208. Also,it seems you missed a whistle at 00:50:415 (3) - 's end, to add it!
  6. 00:59:415 (2,3,4) - Heh... This kind of pattern does not really fit that well,especially with the violin... A better solution could be instead using a pattern composed by 2 1/1 sliders (the second one repeated),as it fits much better with the instruments... I made a pattern using this system too,and it flows really good! See if you like it :D
    SPOILER

    192,240,58815,6,0,P|184:312|264:328,1,170
    344,284,59415,2,0,P|384:264|424:292|424:292|464:320|504:300,2,170,2|0|2,0:0|0:0|0:0,0:0:0
    184,344,60615,1,0,0:0:0
    96,200,61015,1,2,0:0:0
    264,200,61415,1,0,0:0:0
    184,48,61815,5,0,0:0:0
  7. 01:14:415 (4,1,2,3) - There's not really anything wrong with this pattern,but I suggest you to make instead an arc-shaped/diamond pattern continuing from 01:14:415 (4) - . You see,this is really good to play,and flows really natural imho, especially with !
    SPOILER

    276,52,73815,2,0,P|200:28|144:88,1,170,2|0,0:0|0:0,0:0:0
    172,176,74415,2,0,P|248:200|304:140,1,170,2|0,0:0|0:0,0:0:0
    356,72,75015,5,0,0:0:0
    276,52,75215,1,0,0:0:0
    228,120,75415,1,2,0:0:0
    72,320,76015,1,0,0:0:0
    I had to modify the sliders 3 and 4 to use this kind of flow... See if you like them :D
  8. 01:19:615 (1,2,3,4) - Again,nothing wrong with this pattern,but the whole arc could be smooth out for a more natural flow... See if you like this: Yeah that's nice but it breaks my previous slider
    SPOILER

    48,104,79615,5,0,0:0:0
    16,184,79815,1,0,0:0:0
    68,252,80015,1,0,0:0:0
    152,240,80215,2,0,B|272:120,1,170,2|0,0:0|0:0,0:0:0
    288,200,80815,2,8,B|168:320,1,170,0|0,0:0|0:0,0:0:0
  9. 01:25:615 (3,4,5,6) - Well,not really a fan of linear flows after curve sliders used like this. Again,I'd make an arc-based pattern to continue perfectly the flow with 01:25:615 (3) - ,just like in this example Saw something better =)
  10. 01:36:815 (3) - What about adding a whistle at the end to follow the violin reaching the maximum of its pitch? Imho,it sounds really good and fits perfectly the violin being used there!
  11. 01:37:415 (1,1) - Please,replace these finishes with some whistles. Finished here do not fit AT ALL with the piano there,and you used a whistle at 01:40:615 (1) - too!
Thanks for the mod! All have be done, sorry for no reply at histouds mods, i'm not good at it, so i did all change! ;)
Sorry Deni Média fire has some problems

SPOILER
osu file format v10

[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
TitleUnicode:
Artist:Takeharu Ishimoto
ArtistUnicode:
Creator:Deni
Version:Aldwych's Hard
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
BeatmapID:171089
BeatmapSetID:56309

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32315
2,52615,57915
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-385,400,4,2,0,85,1,0
7615,-100,4,2,0,70,0,0
10815,-100,4,2,0,50,0,0
14015,-100,4,2,0,70,0,0
22415,-100,4,2,0,40,0,0
23615,-100,4,2,0,70,0,0
25615,-100,4,2,0,40,0,0
33215,-100,4,2,0,70,0,0
36415,-100,4,2,0,50,0,0
39615,-100,4,2,0,70,0,0
48015,-100,4,2,0,40,0,0
49215,-100,4,2,0,70,0,0
51215,-100,4,2,0,70,0,0
62015,-133.333333333333,4,2,0,50,0,0
65215,-100,4,2,0,70,0,0
68415,-100,4,2,0,50,0,0
69215,-100,4,2,0,55,0,0
70015,-100,4,2,0,60,0,0
70815,-100,4,2,0,65,0,0
71615,-100,4,2,0,85,0,0
91015,-100,4,2,0,70,0,0
94015,-200,4,2,0,70,0,0
103715,-100,4,2,0,60,0,0


[Colours]
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

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-kevincela- wrote: 1l4y5l

[KonathaN's Insane] lol

  1. 00:01:815 (3) - What about adding a whistle here? It sounds pretty good and it fits pretty good due to its piano emphatizing! done
  2. 00:14:815 (3,1,2) - Dat transition. Really,it doesen't flow really good! Try to use something different,for example a symmetric pattern. Here I made something for you,see if you like and feel free to change it as you want! done, thanks
    SPOILER

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  3. 00:25:215 (5,6) - Please,use CTRL+G to exchange these notes' position. As now 00:24:815 (4,5) - feels really weird to play as the flow it's continued in a really odd way. Then,you should add a New Combo at 00:25:215 (5) - too,as you were using this in the previous pattern! done
  4. 00:34:615 (5,1) - Why don't you place some whistles at the note 5 and at the beginning of the next slider? Other than keeping the consistency,they fit really good to emphatize the violin there! done
  5. 00:39:015 (5,6,1) - Again,this transition feels quite weird to play... I tried to make a different circle arrangement and I found this,which works pretty good... See if you like it! done, thanks
  6. 00:42:815 (7,1) - Why this antijump? Now,this isn't really that bad,but it kinda breaks the flow used there,especially because of 00:42:815 (7) - . Please,fix this by spacing 00:43:815 (1) - away from 00:42:815 (7) - . done
  7. 00:48:015 (3) - Whoops,you forgot to add a New Combo here! You should add it,as other than keeping the consistency with the previous part it distinguishes the piano 1/4 part. done
  8. 00:50:815 (1,2) - Same as 00:25:215 (5,6) - done
  9. 00:59:415 (2,3,4) - Well,this antijump/jump combination does not flow that good... Imho,it would be better if you placed 01:00:015 (3) - at x:320 y:192,it flows much better as before and it created a nice ping-pong effect too! done, thanks
  10. 01:10:015 (3,4) - What ing CTRL+R on each of them? Using these type of oval flows really helps out making the whole flow natural,imho! did you mean ctrl-g? since the "reverse selection" function got put on g with the last few updates.. if yes, [/color]
  11. 01:22:415 (7,1) - Uhh,this returning back does really not play well as it should... What about instead using this pattern? It would definitely solve this problem! if u say it would definitely solve this problem, done! thanks
    SPOILER

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  12. 01:24:015 (7,6) - Wait,why are you even using these finishes? They overall fit quite bad with the rhythm itself and there really isn't any instrument requiring it! Deleting or replacing them with whistle should be a better idea,imho...done
Orz,sorry for the partial mod,I couldn't do it all for today. :< Tomorrow I'll finish,and I hope in the meanwhile I have been helpful!
Mod finished! Sorry for taking so long,I hope at least I have been helpful >_<

very helpful! thanks! :3

SPOILER
osu file format v10

[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
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[Editor]
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GridSize: 4

[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
TitleUnicode:
Artist:Takeharu Ishimoto
ArtistUnicode:
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
BeatmapID:171047
BeatmapSetID:56309

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
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Halloo :3 !
Als sehr großer Final Fantasy Fan bin ich zufällig auf diese Map gestoßen. Erstmal ein ganz großes Dankeschön, dass du dir die Mühe gibst einen FF-Song zu mappen, denn ich find es schade, dass es so wenig Maps von FF hier zu spielen gibt. Zu bedenken bin ich nur ein Tester! Also bewerte ich diese Map nur aus reinem Gefühl, wie gut sie zu spielen ist.

Habe die Maps am 19.11.12 , 18:15 Uhr etwa ausprobiert.

+ Tempo geeignet
+ Sound eingefügt, der auch t! :D
+ abwechselreich
+ mehrere Schwierigkeiten
+ distance snap*

*Besonders bei Insane ist mir aufgefallen, dass einige Objekte zu weit von einander entfernt waren
=>
00:13:315 und 00:23:565

Ich rate dir bei File auf Open AiMod (oder Ctrl+Shift+A) zu klicken. Da siehst du, was du am Standort der Objekte noch verbessern kannst (das aber nicht immer notwendig ist).

Hoffe, dass die Map geranked wird :]
Viel Glück! ^.^
Topic Starter
Deni

Adriella wrote: 22e26

*Besonders bei Insane ist mir aufgefallen, dass einige Objekte zu weit von einander entfernt waren
=>
00:13:315 und 00:23:565 Danke für die Erkenntnis ist jetzt aber kein allzu großes Problem :)


Hoffe, dass die Map geranked wird :]
Viel Glück! ^.^
Danke für das positive ! :)
IRC recheck
18:17 Deni: Hiiii! :D
18:18 Deni: Warst aber lange nicht da , p3n :<
18:25 p3n: so ist das halt :D
18:34 Deni: heute Zeit für IRC Recheck?
18:36 Deni: wie es scheint nicht lol
19:01 Deni: :<
19:55 Deni: bin bis 21:30 da ;)
19:58 p3n: jojo
19:58 p3n: ich denke das kriegen wir hin
19:58 Deni: gut und wie fangen wir an :D
19:58 p3n: indem ich erstmal was esse
19:59 Deni: das sagst du und kommst niewieder lol
19:59 p3n: sonst fall ich um und kann gar nix mehr heute :D
19:59 p3n: essen ist gleich fertig ;)
19:59 Deni: naja ok :D
20:15 p3n: so
20:15 Deni: ja? :P
20:15 p3n: geht los
20:16 Deni: hurra
20:16 Deni: irc meinst du hier oder wirklich in irc?
20:17 p3n: normal ingame halt
20:17 Deni: jo ok
20:19 p3n: kevin's mod für die normal gut umgesetzt
20:24 p3n: na dann fangen wir mal an
20:24 Deni: jop :D
20:25 p3n: 00:39:615 (1) -
20:25 *p3n is editing [http://osu-ppy-sh.tvgratuite.org/b/170861 Takeharu Ishimoto - Battle Theme 1 - arrange - from FINAL FANTASY II [Easy]]
20:25 Deni: OK
20:25 p3n: der is echt nicht hübsch :D
20:25 p3n: das is nur ne kleinigkeit
20:25 Deni: ja :D
20:25 p3n: wenn du ihn so willst dann lass ihn so
20:25 p3n: sag es dir nur...
20:25 Deni: soll ich ihn ändern
20:26 p3n: wenn er DIR gefällt lass ihn so
20:26 Deni: oder codest du mir alles :D
20:26 p3n: ist deine map
20:26 p3n: das neue slider 1-punkt system ist halt super easy
20:27 p3n: damit kriegst halt immer perfekte slider hin
20:27 Deni: jop
20:27 Deni: awrte
20:27 Deni: ich änders.
20:27 p3n: einfach so einen benutzen dann t das immer so lange das spacing i.O. ist
20:27 Deni: kannst du mir kurz nochmal das hitsounding sagen
20:27 p3n: hitsoundding?
20:27 Deni: von dem slider
20:28 p3n: whistle auf start und finish auf ending?
20:28 Deni: ok
20:29 Deni: ok gefixed
20:29 p3n: beim letzten mal wollte ich das schon mit ansprechen aber hab es mir dann doch verkniffen
20:29 p3n: 00:42:015 (1) -
20:29 p3n: wenn du da einen spinner reinpackst bis 00:42:015 (1) -
20:29 p3n: 01:04:415 -
20:30 p3n: 01:02:015 -
20:30 p3n: copy paste will nicht so recht
20:30 p3n: also von 1:02 bis 1:04
20:30 p3n: irgendwie wollte ich automatisch immer spinnen bei den plays
20:30 p3n: aber da kommt nix...das is nicht "schlechter" und evtl für die anfänger sogar entspannter aber du kannst es ja mal versuchen ob es dir gefällt
20:31 Deni: ok, irgendwelche hitsounds dafür? :)
20:31 p3n: nö da is nix besonderes drin
20:32 Deni: ok
20:32 p3n: 01:37:215 -
20:32 p3n: an der stelle (bin mir nicht sicher ob ich das nicht sogar in meinem ersten mod drin hatte) wäre es besser wenn du mit nem kurzen slider von
20:32 p3n: der stelle da anfängst
20:33 p3n: das ist ein deutlich weicherer übergang zwischen dem normalen takt und den verstetzten klavierstücken
20:33 Deni: slider von
20:33 Deni: 01:37:215-
20:34 Deni: zu 01:37:415- ?
20:34 p3n: ja
20:34 p3n: ich überleg nur grade wie man den sinnvoll platzieren kann
20:35 Deni: wenn sich das spacing danach verändert wäre es auch nicht allzu schlimm
20:36 p3n: http://osu-ppy-sh.tvgratuite.org/ss/498602
20:36 Deni: sind ja nur paar circles..
20:36 Deni: oh
20:36 p3n: so macht das spacing sinn und es ist zentriert in dem langen slider
20:36 p3n: schau dir die x/y werte oben rechts an die sind vom slider
20:36 p3n: also von dem kurzen
20:36 Deni: ok..
20:36 p3n: der rest dann einfach mit verschoben
20:36 p3n: muss man nur die folgecombo noch anen
20:37 Deni: den rest noch nachschieben wegen distance snap?
20:37 p3n: welche noten meinst du mit rest?
20:37 Deni: 01:39:815 (1) -
20:37 Deni: bis rest
20:37 Deni: da das spacing ja sonst nicht t
20:38 Deni: *distance spacing
20:38 Deni: oder nicht? xD
20:39 p3n: http://puu.sh/1s27S
20:39 Deni: ok..
20:39 p3n: ist zwar ne reduktion auf 1,0x spacing
20:39 p3n: aber das ist vertretbar
20:39 Deni: O_O
20:39 p3n: ja von 1,2x halt runter auf 1,0x
20:39 Deni: dafür wird man doch geschlagen in einer easy oder nicht xD
20:40 Deni: da werden doch sicherlich alle rummeckern..
20:40 Deni: (BATS)
20:40 p3n: wenn dich einer anmotzt deswegen: das ist wegen dem outro und das "t"...du willst das so weil es nur die distanzen zwischen kompletten
20:40 p3n: combos sind
20:40 p3n: begründet mit der musik
20:40 Deni: ja ok..
20:40 p3n: ich seh da kein problem
20:41 Deni: ich sag p3n ist schuldig , nein :D
20:41 p3n: die combos sind konsistent und die änderung ist minimal
20:41 Deni: ok..
20:41 *p3n is editing [http://osu-ppy-sh.tvgratuite.org/b/170328 Takeharu Ishimoto - Battle Theme 1 - arrange - from FINAL FANTASY II [Normal]]
20:41 Deni: gleich
20:41 p3n: jo sag es nur schonmal
20:41 p3n: damit du nicht denkst die nächsten punkte sind wieder für easy :P
20:42 p3n: 00:14:015 (1) - den roten punkt genau in den slider-tick schieben wenn du willst (grid snap ausmachen dafür)
20:43 p3n: damit ist der knick dann wirklich exakt auf dem beat
20:43 p3n: 00:18:215 (2) - ^same
20:43 p3n: 00:19:615 (3) - wenn du willst den hier auch mit dem neuen system machen für ne perfekte rundung
20:44 Deni: einfach ausporbieren?
20:44 Deni: bei dem roten tick
20:45 Deni: ach halt
20:45 Deni: hatte einen skin ohne sliderticks drinnen
20:46 p3n: kannst auch mit dem timer genau auf den mittleren weißen tick gehen und den ball dann perfekt in den knick legen mit dem roten punkt...das
20:46 p3n: hat genau den selben effekt
20:47 p3n: 00:37:415 (1,2,3) -
20:47 p3n: das fühlt sich komisch an
20:47 p3n: ich schau eben woher das kommt
20:48 Deni: naja
20:48 Deni: 00:19:615 (3) -
20:48 Deni: ist jetzt nicht ein riesen problem oder xD
20:48 p3n: nein generell nicht
20:48 Deni: das mit dem slider in easy ok aber der ist doch echt nicht schlecht..
20:49 p3n: generell sind das alles nur noch sachen, die vorschläge sind
20:49 Deni: die ich auch gerne annehme
20:49 p3n: wenn dir was nicht gefällt, dann mach es bitte nicht :D
20:49 p3n: das ist deine map und die soll (wenn es nach mir geht) so viel wie möglich deine persönliche note enthalten
20:49 p3n: wir haben schon zu viel weichgekochten einheitsbrei
20:50 Deni: haha :p
20:51 Deni: nein habe den slider jetzt mal so gelassen mit dem neuen perfekt slidern sieht der ehr komisch aus
20:51 p3n: zurück zu 00:37:415 (1,2,3) -
20:51 Deni: ja
20:52 p3n: die ersten 3 ticks sind ok
20:52 p3n: der 4. tick t irgendwie nicht
20:52 p3n: das ist ein übersprungener downbeat
20:52 p3n: wenn du 00:37:415 (1) - wegnimmst
20:52 p3n: und den slider dahin zurück schiebst
20:53 p3n: und das ganze dann vom spacing ant fühlt es sich besser an
20:54 Deni: ok
20:54 Deni: mal schauen wie ich das mache..
20:54 p3n: http://osu-ppy-sh.tvgratuite.org/ss/498625
20:54 p3n: 00:45:215 (5) - <--- ahhhhhh!
20:55 Deni: die 2 t aber nicht ganz
20:56 Deni: oder war die noch nicht bedacht oh
20:56 Deni: ok
20:56 Deni: doch war sie..
20:56 p3n: 00:38:215 (2) - ?
20:56 p3n: müsstest du noch auf 0,8x anen von der distance her
20:57 p3n: aber ist kein problem denk ich
20:57 Deni: ne..
20:57 Deni: ok gut
20:57 Deni: der weiße tick hört sich jez aber schon ziemlich leer an^^
20:58 p3n: naja die sache ist: die vorherigen combos folgen alle exakt der violine
20:58 p3n: und die violine setzt den downbeat komplett aus
20:58 Deni: ok..
20:58 Deni: was ist mit
20:58 Deni: 00:45:215 (5) -
20:58 p3n: das ist damit: http://osu-ppy-sh.tvgratuite.org/ss/498631
20:59 p3n: oder besser: das ist NICHT damit
20:59 p3n: :D
20:59 Deni: schöner machen?^^
20:59 p3n: ein schönes blanket für die (4)
20:59 p3n: wie auf dem bild
20:59 Deni: jo
20:59 p3n: keinen "neuen" slider machen
20:59 p3n: einfach den alten anen
20:59 p3n: ohne grid snap
20:59 p3n: und distance snap auf 0,8x setzen dafür
21:00 Deni: köönntest du mir den code dafür oder die koordniate geben
21:01 p3n: http://puu.sh/1s2B0
21:02 p3n: 01:02:015 (7) - wenn du magst, kannst du den circle hier durch einen spinner ersetzen
21:02 p3n: und den genauso machen wie in easy
21:02 p3n: wirkt weniger leer und hilft meinen spin-drang an der stelle
21:04 Deni: kansnnst du kurz nohcmal die zeit schicken? o.O
21:04 p3n: 01:37:215 (3) - kannst du den nach 320/175 verschieben?
21:04 p3n: 01:02:015 -
21:04 p3n: bis
21:04 p3n: 01:04:415 -
21:05 Deni: ok
21:05 p3n: 01:38:015 (4) - dann halt mit dem spacing anen wenn du die (3) davor ohne gridsnap verschoben hast: http://osu-ppy-sh.tvgratuite.org/ss/498637
21:06 p3n: sieht besser aus, wenn die (3) exakt mittig ist
21:06 Deni: 320 /176 würde gehen
21:06 p3n: jo das is ok
21:07 p3n: kurz nochmal [Hard] spielen ob ich einfach nach 4 tagen und übermüdet müll zusammengespielt hab oder nicht
21:09 Deni: ok spacing anget und auch bisschen abgeändert..^^
21:10 p3n: oki
21:11 p3n: ich muss eben die dateigrößen von den hitbursts nochmal anschauen
21:11 Deni: ok..
21:11 p3n: wenn die kommen hab ich kurzes standbild aber letztes mal sahen die OK aus
21:11 Deni: hmm
21:11 p3n: jo sind eigentlich gerade noch so ok
21:11 p3n: ich mach mal bursts aus und teste nochmal
21:12 Deni: jop
21:12 p3n: ok ruckeln lag am limiter xD
21:12 p3n: mein fehler
21:13 Deni: framelimiter ist bei mir aus und nicht belegt damit ich den nicht ausversehen anschalte lol
21:13 p3n: hmm aber an der stelle....wird am netbook liegen denk ich
21:14 Deni: mir ist nichts aufgefallen
21:14 p3n: ich denke mal es wird dem BAT auffallen sollte es was mit der map zu tun haben
21:14 p3n: ich könnte jetzt den rechner wechseln aber das is mir zu aufwändig D:
21:14 Deni: nana
21:14 Deni: lol
21:15 p3n: darfst du in aldwych's map rumfummeln?
21:15 Deni: jup
21:15 p3n: hätte hier nur ein paar hitsounds die scheinbar vergessen wurden
21:15 p3n: 00:07:615 - whistle
21:15 p3n: auf den anfang
21:15 Deni: anfang ende?
21:16 p3n: 00:08:415 - whistle auf das ende
21:16 Deni: ok
21:18 p3n: 00:17:215 (5) - hier auf anfang und ende
21:18 p3n: 00:24:415 (2) - hier vom anfang whistle weg und auf die mitte setzen
21:18 Deni: ok
21:19 Deni: ok
21:19 p3n: hat er die hitsounds nochmal komplett neu gemacht oder warum sind die auf einmal so anders?
21:19 Deni: im guten oder im schlechten sinne
21:19 p3n: eher im schlechten
21:19 p3n: die hab ich besser in erinnerung gehabt
21:20 p3n: ständig von weißen ticks auf rote ticks die whistles im wechsel
21:20 p3n: das war vorher nicht so ><
21:20 p3n: 00:33:815 (3) - whistle auf das ende
21:20 p3n: 00:34:615 (5) - whistle weg
21:21 Deni: ok
21:21 p3n: 00:33:215 (1,2,3,4,5,6) -
21:21 p3n: also für die combo
21:22 p3n: auf den weißen ticks '1' und '3' sollten whistles sein
21:22 p3n: sonst nirgendwo
21:22 Deni: auf den weißen ticks
21:22 Deni: was meinste mit 1 und 3
21:22 p3n: ja auf dem großen und dem mittleren
21:22 Deni: aso
21:22 p3n: der downbeat ist die '1'
21:23 p3n: 00:39:615 (1,2,3,4,5) - hier wieder das selbe
21:24 Deni: findeste nicht das ist bisschen viel whiste lol
21:24 Deni: nicht das dann einer kommt mit overhitounded oder was auch immer..
21:25 Deni: naja egal.. ich machs jetzt
21:25 p3n: die sache ist halt
21:25 p3n: die hitsounds sind totales chaos
21:25 p3n: ich versuch grad ein muster zu finden
21:25 p3n: aber ich finde keins :D
21:26 p3n: die selben stellen die sich wiederholen im lied werden jedesmal unterschiedlich mit hitsounds umgesetzt
21:26 Deni: hab jetzt einfach mal beides angewendet
21:26 p3n: problem: die hitsounds müssen wenigstens ein konzept haben
21:26 p3n: und ich hätte gern, dass der mapper (Aldwych) das konzept stellt
21:27 p3n: und nicht ich
21:27 p3n: oder du
21:27 p3n: im notfall kannst du das auch machen
21:27 Deni: problem: aldwych ist nur am wochende vllt. 2 stunden da um den mod anzuwenden
21:27 Deni: dann weg :D
21:27 p3n: aber hier kommt die selbe stelle zum 4. mal und beim 4. mal hab ich das 4. verschiedene hitsound pattern
21:28 Deni: er hat kreativität..
21:28 Deni: hust
21:28 p3n: das hitsound update für den editor ist auch noch nicht drin...sonst könnte man das einfacher machen
21:29 Deni: was sollen wir / ich jetzt tun?
21:29 Deni: auf aldwych warten ist lustig..
21:29 p3n: ich berate mich gerade....wegen dem "selten online" problem
21:30 Deni: du beratest dich selber :>
21:30 Deni: xD
21:30 p3n: nein mit ein paar anderen MATs und BATs
21:30 p3n: ;D
21:30 Deni: #mat ? :D
21:30 p3n: #lounge
21:31 Deni: oh :o
21:32 p3n: also am besten machst du es dann
21:32 p3n: du könntest ihm eine PM schreiben und ihm 1-2 tage zeit geben
21:32 p3n: wenn du das willst
21:32 p3n: oder du machst es selber
21:32 Deni: weil das hitsounding grottenschlecht ist?
21:33 p3n: im endeffekt ist ja auch dein mapset und du selbst musst mit allen diffs zufrieden sein
21:33 p3n: die hitsounds sind komplett daneben und konzeptlos
21:33 p3n: ich erinner mich aber
21:33 p3n: als ich das zum ersten mal gemoddet hab, waren es einfach nur sehr sehr wenige hitsounds
21:34 Deni: hmm..
21:34 Deni: wie machen wir jetzt weiter >.<
21:34 p3n: das wichtigste an hitsounds ist ein sinnvolles muster, und das muss dann auch noch zum song en
21:34 p3n: ich hab an der [Hard] sonst nichts auszusetzen
21:35 p3n: ich mach einfach mit der insane weiter und wenn die hard brauchbare hitsounds bekommen hat, dann gibts die bubble
21:35 Deni: jo..
21:37 Deni: ich mach das jetzt gleich mal mit den hitsounds
21:39 p3n: 00:48:015 (1,2,3,1) - diese stream jump combo spielt sich immernoch grauenhaft...aber wenn ich mich recht erinnere, hat er das gut
21:39 p3n: begründet warum er das so haben will
21:40 Deni: er ist auch online
21:41 Deni: willst du vllt ihn fragen
21:42 Deni: ?
21:43 p3n: mach ich gleich
21:43 Deni: offline..
21:43 p3n: D:
21:43 Deni: ist immer sowas von klar ;D
21:45 Deni: was ist jetzt :D
21:46 p3n: ja ich zeige gerade wem die insane
21:46 p3n: ich will eine 2. meinung zu den stream jumps
21:47 p3n: und den symmetrie-spacings
21:47 p3n: mir persönlich isses egal bei einer insane
21:47 p3n: wenn ich sie spielen kann, kann das jeder :D
21:47 Deni: zb ich
21:47 Deni: :D
21:48 Deni: ich konnte sogar die erste version und da war der jump noch größer >:3
21:51 Deni: habe jetzt mal die ganze diff geupdated,
21:51 Deni: mit ein paar hitsound mustern
21:51 p3n: also wenn ich die im liegen mit SS packe sollte es machbar sein
21:51 Deni: haha
21:52 p3n: hier http://osu-ppy-sh.tvgratuite.org/ss/498670
21:52 p3n: wenn jemand fragt
21:52 p3n: 2. versuch
21:52 p3n: im liegen
21:52 p3n: am netbook
21:52 Deni: hab doch gespecct :p
21:52 p3n: ja wenn jemand meint die wäre unspielbar
21:52 p3n: sie ist spielbar
21:53 Deni: dann muss das ein newbie sein^^
21:53 p3n: sie ist kein gameplaywunder
21:53 p3n: und sie ist etwas hakelig
21:53 p3n: aber ich sage "warum nicht"
21:53 Deni: :P
21:53 Deni: hitsounds mal anschauen?
21:53 Deni: bei aldwych's hard?
21:54 Deni: bei stellen haben aber garnicht so schlecht get
21:54 Deni: ausser der hauptteil
21:54 Deni: hab da jetzt vesucht ein regelmäßigen whistle reinzbauen
21:54 p3n: der muss nicht immer regelmäßig sein
21:54 p3n: wenn du dir unsicher bist dann mach lieber weniger hitsounds als zu viele
21:55 Deni: aber bei stellen wo auch die musik unregelmäßig ist hat das aldwych garnicht so schlecht gemacht
21:55 p3n: ja einige teile klingen gut
21:55 Deni: hast du es geupdated?
21:55 p3n: aber dann sollten diese teile auch 1:1 so wieder benutzt werden wenn sich die musik wiederholt
21:58 p3n: ist besser als vorher
21:58 Deni: \:D/
21:59 p3n: ok
21:59 p3n: also ich schau noch die paar technischen punkte durch
21:59 Deni: die du mir vorhin gesagt hast?
21:59 p3n: aber sei nicht sauer, wenn die bubble nicht lange halten wird
22:00 p3n: gibt genug leute, die sich über die hitsounds trotzdem noch aufregen werden
22:00 p3n: sie sind nicht schlecht aber immernoch nicht "perfekt" für die meissten
22:00 p3n: evtl hast du aber auch glück
22:00 Deni: nun gut , dann mach ich die sachen die der mat sagt
22:00 Deni: und dann ist der bubble wieder da
22:00 Deni: ist doch kein problem oder?^^
22:00 p3n: ich finde sie so wie sie jetzt sind in der 'hard' vertretbar
22:00 Deni: gut :)
22:01 Deni: und hitsounds sind nicht zu schwer zu fixen
22:01 Deni: also sollte das kein problem sein falls popped bubble wieder zu rebubblen
22:02 p3n: jo denke auch


TL;DR: Checked for lag problems with combo-bursts, fixed some sliders in 'Easy' and 'Normal', fixed hitsounds especially in 'Hard', complained about stream jumps in 'Insane' (they are playable and the mapper likes how it turned out). 'nuff said.


Let's see how it holds up (>._.)>
Topic Starter
Deni



:D
<3!!
timing should be -395 change that resnap and make sure nothing is broken and i can rank.

make sure you adjust your green lines too, seeing as this is only a offset fix under 10 ms ranking after shouldn't be a issue.
Topic Starter
Deni

ztrot wrote: 1s6e

timing should be -395 change that resnap and make sure nothing is broken and i can rank.

make sure you adjust your green lines too, seeing as this is only a offset fix under 10 ms ranking after shouldn't be a issue.
Ok thanks, fixed the timing and inherited points in all difficulties. :)
may the gods shine down on you this day! RANKED!
#OGSWDGKWRE=POZTJ%E§NZH%$&"J&%$%&JJ >YAAAAAAAAAAAAAAAAAY!
Topic Starter
Deni
Congratulationz :D
Mode qwoping on : fpchzeivnvnseponepzdxczs


<33!
gz deni :D
gz !!!!@@@@@@
hellooooo and congrats, now let's get Superbad ranked!
Glückwunsch zur 1. Ranked Map!
YAY! Good job :D
Whew, congratz o3o ~
Would the title be way more handy if it was "Takeharu Ishimoto - Battle Theme 1 - arrange - (FFII Ver)" or smth? (if the - arrange -) even is neccesary; the current one is kinda long o.o

Jenny wrote: 656v3l

Would the title be way more handy if it was "Takeharu Ishimoto - Battle Theme 1 - arrange - (FFII Ver)" or smth? (if the - arrange -) even is neccesary; the current one is kinda long o.o
Who cares :roll:
Topic Starter
Deni

Shulin wrote: 15605g

[General]
  1. The title of the song is 「Battle Theme 1 - arrange -」 from FINAL FANTASY II according to itunes. You can check the title at VGMDB
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