i requested this x years ago 
nice update

nice update
This means you have a corrupt osz2 file in your songs folder, likely from the test server. For now you can just remove all osz2 files, then add them back one by one (please send me the broken one if you find it!).Obys wrote: 24j3g
Well, i've installed the update and now i got the error:
"Error while processing Songs"
Any idea? I don't want to over 2000 songs again...
Yay! It worked! Thank you!peppy wrote: 73101g
This means you have a corrupt osz2 file in your songs folder, likely from the test server. For now you can just remove all osz2 files, then add them back one by one (please send me the broken one if you find it!).Obys wrote: 24j3g
Well, i've installed the update and now i got the error:
"Error while processing Songs"
Any idea? I don't want to over 2000 songs again...
It just uses the button you use to change your offset. Change your offset keys to numpad.Bobbias wrote: 1k4mr
Peppy I've noticed one problem with osu!mania. I finally figured out how to change scroll speed, but the problem is that only the +/- keys beside my top numbers work. I was trying to use the +/- keys on my numpad (with numlock on), and I was wondering why they weren't working. It would make things a lot easier to add in for the numpad +/-.
same. which is why I want this: t/88801Jenny wrote: 656v3l
I find inheritspam way less confusing :v[Luanny PhNyx] wrote: 31s3s
Per-object samples <333333333
peppy wrote: 73101g
This is a big release not only because it has a new game mode, but because it brings in a lot of changes which may have been lost over the last two years, and makes further changes a breeze to make in comparison (if you want to know more about this, I explain it briefly here). But who am I kidding, you all want to try osu!mania, and now you can! A huge shout-out to woc2006 for implementing this game mode so well.
Keep in mind osu!mania is not yet finalised, and may still have bugs an.d issues which need to be resolved. You can post any issues you have to Technical (please start the thread subject with [osu!mania]).
Apart from osu!mania, there are a lot of other changes, all of which I cannot list in this one place. But here are some that are important to note:
If you have issues, post them here, and note:
- Beatmap processing is now many times more efficient.
- BSSv2 is now live. The first time you update existing maps will do a full submit, but it will be super fast (and simple!) after that.
- Per-object hitsounds are in the editor (kudosu! to mm201 for this one). No more 10000+ timing sections to get your map sounding right. (we've been using this on osu!stream for a while now and you can't go back.) You can quickly set these using Shift+QWER and Ctrl+QWER.
- Allow recovery from failing in multiplayer by reaching full HP.
- Scrolling to in-game online ranking list.
- Fixes to skin select to make it play more realistically.
- If your beatmap database corrupt or got processed wrong, include osu!.db.xxxxxx.bak in your post (attach using puush or mediafire).
- If your scores database corrupt or got processed wrong, include osu!scores.db.xxxxxx.bak in your post (attach using puush or mediafire).
- If you are seeing a graphical issue, please include a screenshot or video.
osu!mania notes:
Note that as this is a pretty big release from a technical perspective, a lot has changed internally (most of which you will not see). A lot could go wrong, even though it has been thoroughly tested. If anything goes wrong, I have saved up sleep and will work my hardest to fix it in the shortest time possible. Please be patient.
- Please discuss this mode using the #osumania chat channel.
- Online ranking is disabled until has been received and scoring and conversion is finalised.
- Please don't submit osu!mania maps yet.
- osu!mania editor is still very much a WIP.
- A lot of +difficulty mods are not yet finished/finalised.
- An updated template skin will be released soon. You can find more details on skinning at the wiki page.
- Adjust speed of notes with Ctrl +/-
On a personal note, this is the largest single-chunk feature another dev has contributed to osu!. I hope going forward we will see more of this, as it really helps keep the ball rolling while I am busy fixing bugs and keeping things running smoothly. I can't promise anything, but there may be another game mode in development in the not-so-distant future, so stay tuned.
osu! on.