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Public testing of new... public build 6e4j3w

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Topic Starter
Over the last couple of years, osu! development has been slightly slowed by the fact that the code base was split into two separate branches. One contained awesomeness like osz2 and per-hitobject samples, while the main public branch had to co-exist until the time was right to bring the changes across. I hoped to be able to do this earlier, but due to the complexity of all the elements involved – which has only increased over time – it has been put to the side in favour of getting more high-demand features and bug-fixes out there.

The time to fix this long-lasting problem is now. The next public build not only contains a new play mode (osu!mania), but also has osz2 for beatmap submissions, and general all-round. While osz2 files aren't yet being used for s and distribution, this is the first step in that direction.

Due to the number of changes in this new release – some which *I* don't even know are there – I am opting to release a semi-public release for those interested in helping test things out.

If you are going to participate in this testing, please read this post completely before jumping on board! I can't stress this enough.

Before running:
  1. You are going to be switching to the test build of osu!. You can do this from the osu! updater by selecting "Use Test Build". You do not need to be a er to use this build for the imminent future.
  2. It will maintain its own beatmap and score database, which means you should not lose any data. Even so, I cannot guarantee anything. Be prepared to have things go wrong!
  3. Ranking is disabled. Bancho is enabled. This may change.
  4. Report ALL ISSUES in this thread.
  5. I am not interested in osu!mania issues for now.
  6. Don't discuss this build anywhere else but this thread (that includes in-game chat).
Things I need you to test:
  1. Submit existing maps. Submit new maps. Make sure submission works flawlessly. Report anything that seems weird.
  2. First submissions of existing maps will do a full . Subsequent submissions should be super-fast.
  3. Make sure your beatmap database doesn't corrupt on startup. If it does, send me a copy.
  4. Make sure your local scores are still visible.
  5. Make sure osu! doesn't full process your songs at startup, or when adding new osz files etc.
Please don't just post failures. Tell me if you succeeded too! Did your map update work? Do you like how fast it updates now?!

If at any point you want to reset the new databases to test migration from old-public again, delete osu!test.db and osu!test_scores.db

WARNING: EVERYTHING MAY EXPLDODE.

To test, open the osu! updater and switch to test build.
Says that osu! has stopped working. :/
Nirankar
Crashes on launch...

Probleemhandtekening:
Gebeurtenisnaam van probleem: APPCRASH
Application Name: osu!shine.exe
Application Version: 1.3.3.7
Application Timestamp: 506c9ac5
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7600.16850
Fault Module Timestamp: 4e211485
Exception Code: e0434f4d
Exception Offset: 0000b9bc
Versie van besturingssysteem: 6.1.7600.2.0.0.256.1
Landinstelling-id: 1043
Topic Starter
Did you put it in your osu! folder?
can't connect to bancho (non-er) but able to use those er features hmm
Topic Starter
Which "er features"? Either way, bancho connection is not important to test what I want you to test.

peppy wrote: 73101g

Which "er features"?
any er feature that inaccessible w/o as er in test build
Nirankar
Working fine after placing it in the osu! folder
Topic Starter
Please place the executable in your osu! folder.
Topic Starter

Rei_Fan49 wrote: 5b5c1k

any er feature that inaccessible w/o as er
Please provide screenshots and/or specific examples.
I'm going to have this one post, and edit it as I find more bugs.

*Benchmark appears halfway off the screen. Note I have 3 screens, with osu! on the center one. Can't screenshot, as puush doesn't pick up the benchmark render.
*osu!mania defaults option in options menu doesn't hold preference (technically not osu!mania problem IMHO)

peppy wrote: 73101g

Rei_Fan49 wrote: 5b5c1k

any er feature that inaccessible w/o as er
Please provide screenshots and/or specific examples.
Local scores are just fine, and my beatmap database doesn't seem to have corrupted no matter how many times I start this thing up'

osu! does not do a full beatmap processing every time I start it up, but it often does a quick check (this is probably intended)
Topic Starter
Okay, so it's just the error message, not actual er features. Continue testing without a bancho connection.


kingking9 wrote: 3x1z4g

I'm going to have this one post, and edit it as I find more bugs.
*Benchmark appears halfway off the screen. Note I have 3 screens, with osu! on the center one. Can't screenshot, as puush doesn't pick up the benchmark render.
Benchmark shouldn't be there, I will remove, thanks.

kingking9 wrote: 3x1z4g

*osu!mania defaults option in options menu doesn't hold preference (technically not osu!mania problem IMHO)
Aware and is osu!mania specific.
Bug: a map that i submitted on test build which is http://ha.ppy.sh/s/302 has beatmap id 302, possibly had comments from public server beatmap in id 302..
(don't care the osu!mania, because i'm just random test, really)
Nirankar
Only thing I've noticed so far is that my mouse wheel scroll often gets messed up...just now I finished watching an Auto replay and my mouse wheel stopped working all together inside of osu
Topic Starter

Rei_Fan49 wrote: 5b5c1k

Bug: a map that i submitted on test build which is http://ha.ppy.sh/s/302 has beatmap id 302, possibly had comments from public server beatmap in id 302..
(don't care the osu!mania, because i'm just random test, really)
This is irrelevant. Test using public maps only.
Topic Starter

Nirankar wrote: 715e

Only thing I've noticed so far is that my mouse wheel scroll often gets messed up...just now I finished watching an Auto replay and my mouse wheel stopped working all together inside of osu
Please confirm this doesn't also happen on public. I don't believe there have been any changes to mouse scrolling. If it is only happening on this build, try and find specific cases which work/don't work (volume adjustments vs editor for instance).
Topic Starter
A new build has been posted. Please update if you previously ed it.
Nirankar

peppy wrote: 73101g

Nirankar wrote: 715e

Only thing I've noticed so far is that my mouse wheel scroll often gets messed up...just now I finished watching an Auto replay and my mouse wheel stopped working all together inside of osu
Please confirm this doesn't also happen on public. I don't believe there have been any changes to mouse scrolling. If it is only happening on this build, try and find specific cases which work/don't work (volume adjustments vs editor for instance).
I can't put my finger on it... It works fine in the normal build. It just happens randomly sometimes, then I switch some menu's and it will randomly work again.

Example: Booted testbuild --> went to watch Tentacle! play Freedom Dive in Mania --> Still worked, so went back to the main-menu and checked the options --> went back to osu! mania and it stopped working --> screen back, went to taiko, where it didn't work either --> went back to normal osu (so out of the 'special' menu) and it worked again --> then back to Mania and it still worked

Don't have time to actually really look for the cause but makes no sense so far... I have a Microsoft Habu and never have any problems in the normal osu! (I could still scroll outside of the test build while the problem was there.
Rank #0 ???
Yeah now we all have #0 on every map


I feel like Saturos
Ranking is now allowed, but all ranks are shown as #0. I just got rank #166 on http://osu-ppy-sh.tvgratuite.org/b/171739
Was this supposed to be allowed yet? (The original post said no ranks yet)
including the map that contains yourself in T40 (Top 40) lol
?
We have new Saturos.



hm, only osz2 maps are loading..
Topic Starter
What happens if you remove all osz2 files?
osz maps are loading just fine for me
After deleting osz2 files when I start osu!shine all beatmaps are reloading.
Topic Starter
If possible can you find the specific osz2 file causing issues and PM me a copy? Maybe try adding them back one-by-one (might need to trigger a full refresh with F5 at song select)

uncommon case : fail slider head and tail color reading. (editor)
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: key
w System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
w System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
w #Zh.#Dk.#b2(String )
w #Zh.#Dk.#F1()
w #Zh.#Yh.#mL(String , #Hk )
w #Zh.#Yh.#iL(Boolean )
w #Zh.#Yh.#hL(Boolean )
w #Wh.#qk.#gs()
w System.Threading.ThreadHelper.ThreadStart_Context(Object state)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
w System.Threading.ThreadHelper.ThreadStart()

That happened when I dragged one of osz2 beatmap to osu!. Lemme get copy of that one.
Topic Starter

Rei_Fan49 wrote: 5b5c1k


uncommon case : fail slider head and tail color reading. (editor)
Are you able to replicate on a specific map/skin? Please provide more details.
hm
Topic Starter
Please re-read the initial post.
Oh I see. Bancho is down for now in this version.

i don't know if is irrvelenant or not, but, i sumbitted that map. in the topic, says the size is 0kb.
i don't know if is normal. (i subbitted it with osu!shine, so, i ask here.)
Topic Starter
Thanks, will fix this. Your map s okay still, yeah?

peppy wrote: 73101g

Thanks, will fix this. Your map s okay still, yeah?
yes. ._.
derp, no problem with databases nor does it do a full check.
everything good so far :)

peppy wrote: 73101g

Things I need you to test:
  1. Submit existing maps. Submit new maps. Make sure submission works flawlessly. Report anything that seems weird. :D
  2. First submissions of existing maps will do a full . Subsequent submissions should be super-fast.
  3. Make sure your beatmap database doesn't corrupt on startup. If it does, send me a copy.
  4. Make sure your local scores are still visible.
  5. Make sure osu! doesn't full process your songs at startup, or when adding new osz files etc.
- I have no maps to
- Same as above
- Beatmap database doesn't corrupt
- Local scores still visible
- No full processing of songs on startup
- No full processing of songs after importing ed beatmap (osz)

Also while osu!shine is temporary, is there any chance of that exe name being used at all in the future?

Edit: Started up osu!shine again and it full processed songs. Mouse-wheel seems to work fine to scroll song list also.
[Timing line issue]
when I opened osu!shine Editor. The timing line looks have randomness start problem. but the second try it's fine.
for example
Levaslater - NNRT (Hyper)

second try it's fine.


Another example: Lia & riya - Chiisana Tenohira Duo (Hard)

second try it's fine too.
Submit existing maps. Submit new maps. Make sure submission works flawlessly. Report anything that seems weird.
New map submitted, and update went okay, but as giuly said, beatmap file size is 0 kb. t/100233

First submissions of existing maps will do a full . Subsequent submissions should be super-fast.


When tried to update beatmap which was submitted before that build. Beatmap difficulties shows "Update to the latest version". I tried it once again. Button was "Update Beatmap" but it was full again and same bug after . Beatmap most likely didn't update.

Make sure your beatmap database doesn't corrupt on startup. If it does, send me a copy.
Message didn't show at startup, so no.

Make sure your local scores are still visible.
My local scores from normal osu! aren't visible, but local scores are saving on osu!shine after playing beatmap.

Make sure osu! doesn't full process your songs at startup, or when adding new osz files etc.
osu! did full process at startup after deleting osz2 files + osz2 which caused crash but didn't perform full process after adding single osz.
updated my graveyarded beatmap and now filesize 0kb
it did first a full submission and after that it was fast :)
Topic Starter

Bass wrote: 5o4i6e


When tried to update beatmap which was submitted before that build. Beatmap difficulties shows "Update to the latest version". I tried it once again. Button was "Update Beatmap" but it was full again and same bug after . Beatmap most likely didn't update.
Provide actual details (which map, link, etc.)

Bass wrote: 5o4i6e

My local scores from normal osu! aren't visible, but local scores are saving on osu!shine after playing beatmap.
Is there an osu!shine_scores.bak then? Is it quite large (>1kb)? If so, send me this. If not, send me scores.db
  1. The game froze at the first startup (http://puu.sh/1b2SN) while playing music. It wasn't using any u at all at that moment.
    It worked fine after I restarted it.
    I reproduced it by starting the normal public build, closing it, and starting shine again.
  2. When I open any map for the first time in the editor, the timeline is at the middle of the song, and jumps to the beginning when I click the play button.

Damnae wrote: hz1r

The game froze at the first startup (http://puu.sh/1b2SN) while playing music. It wasn't using any u at all at that moment.
It worked fine after I restarted it.

I reproduced it by starting the normal public build, closing it, and starting shine again.



Same here.
Topic Starter
It's trying to display an error message. Can you narrow it down to a certain portion or single map?
The error message I get when the game does start is about not being able to to bancho ("copy is too old").
It doesn't seem to be related to a map, it happens all the time after a normal public build start/stop.
Topic Starter
When you say freeze, do you mean it stops drawing updates? No mouse cursor inside osu!? If you click the window a few times over 5 seconds does it turn grey and (Not Responding) in the titlebar?
The window is exactly as in the screenshot, nothing moves, clicking the window changes nothing (doesn't turn grey or anything). The mouse is invisible while over the window. If the window loses focus, clicking it on the taskbar bar does nothing (a grey window doesn't come back or anything).

(I'm on windows 7 if that can help).
Yep, pretty much same thing.

Submission went fine aside from the 0kb problem.
Okay, here's a list of the stuff I found. Sorry for any issues already pointed out in this thread

-Froze on first startup, had to kill through taskmanager
-Bancho doesn't connect (error message saying copy is too old)
-Sometimes I get this to show up on sliders (head supposed to be cyan)
-After updating a map with the editor the filesize on the beatmap thread shows 0kb. You still get a .osz of the correct size.
-Updating said map after minor changes wasn't "super fast". I'd say as fast as it currently is.
-Same thing after ing a brand new beatmap.
-FavoritesA and FavoritesB do not show up.
-Kat sounds while cycling through songs after having played Taiko. I like that.
-Randomly playing CtB got this to appear. Note that I exited the map. Same thing happens for Taiko (haven't tried standard)
-Going to the skin menu in the Options showed me gameplay with many skin elements missing (circles were totally gone).
-Massive sound glitches when sometimes clicking "Random Beatmap" in that menu.

Yeah, that's about it for now. Didn't try everything out, but I wrote everything I found different from the current public release.
After more testing of the freeze problem, it happens only after getting the UAC popup (triggered by the call to osu! -setassociations).
Topic Starter

Mr Color wrote: 2r8t

-FavoritesA and FavoritesB do not show up.
These are saved in your config file, which isn't transferred to this version automatically.

Damnae wrote: hz1r

After more testing of the freeze problem, it happens only after getting the UAC popup (triggered by the call to osu! -setassociations).
Thanks! I think you just saved me a lot of time. I'm not sure why this would fail, though (it works fine here). If you have any further idea I'm all ears (else I'll sleep on it :P)

The 0kb submission thing is minor and not an issue at all. It's just the client looking for a file in the wrong place. It has nothing to do with submission itself.

I will be releasing a second shine build tomorrow in this thread, so keep following :).
Yeah, I figured these weren't really relevant, but I wanted to point it out, just to be sure.

peppy wrote: 73101g

Damnae wrote: hz1r

After more testing of the freeze problem, it happens only after getting the UAC popup (triggered by the call to osu! -setassociations).
Thanks! I think you just saved me a lot of time. I'm not sure why this would fail, though (it works fine here). If you have any further idea I'm all ears (else I'll sleep on it :P)
No idea, all I can say is that I don't have this problem with the public and test build.
Topic Starter

Mr Color wrote: 2r8t

-Updating said map after minor changes wasn't "super fast". I'd say as fast as it currently is.
Wait until you realise that you can change anything you want in the map (storyboard, background etc.) and attain the speed you just got ;).
Oh. To be fair, the only changes made were purely mapping-wise. I get it.
Topic Starter

Damnae wrote: hz1r

No idea, all I can say is that I don't have this problem with the public and test build.
In the frozen state, can you see the second process of osu! running the setpermissions command? If so, is this osu!.exe or osu!shine.exe and if you kill it, does osu! start responding again?
I see it for a second, then it closes, the other freeze at that moment. It's a second osu!shine.exe.
That was for the first attempt ... after that I didn't even see the second osu!shine again.

Edit : I can't get this second osu!shine again ... instead I see two dllhost.exe launched and stopped a second after. (one when I clic "no" on the UAC, none when there was no UAC)

peppy wrote: 73101g

Make sure osu! doesn't full process your songs at startup, or when adding new osz files etc.
I just started osu!shine for the first time and it did just that! Adding a new osz file worked fine, though. (This is how it is on the test build for me too, so it might be related.)

Local scores loaded fine and weren't wiped or anything on start, so that's nice!

Updating an existing map went fine. I did find a bug though - if you let a beatmap completely and make the Submit button show up, but then click Cancel, the beatmap is ed anyway but with no topic! (http://osu-ppy-sh.tvgratuite.org/s/60461) Can't test to see if that happens in public right now since I ran out of map slots D:
Related (probably), cancelling during the "Propagating updates" phase of an existing map updated the map, but didn't bump the beatmap topic, and the next time I tried to update it had to do the full submission again.

Mr Color wrote: 2r8t

-Going to the skin menu in the Options showed me gameplay with many skin elements missing (circles were totally gone).
I've had this in public releases for so long I can (about 5-7 months)

also now that I went back to the current public, my local scores vanished :(

Mr Color wrote: 2r8t

-Going to the skin menu in the Options showed me gameplay with many skin elements missing (circles were totally gone).
Confirming this, and there's a more serious problem - clicking Random Beatmap, more often than not, causes nothing to appear, and the only sound is a jittering 1/20 second of the song on repeat (as if the computer bluescreened while playing audio.) Leaving the skin select menu lets the song keep playing as usual.

EDIT: Everything works as it should if you leave skin select and re-enter it without changing the song.

Zertap wrote: 4r1f4v

also now that I went back to the current public, my local scores vanished :(
Somewhat confirming! Switching from osu!shine back to the normal public build caused osu!shine to lose all local scores, but they're preserved in the public build.
Why circlesize=8?!
Topic Starter
I believe this addition was specifically for osu!mania compatibility (to allow 8K mode selection).

I am beginning to work through all reported bugs, and will have a new build ready in an hour or two.
hmm.. another bug.. when open editor, the Progress bar will goto the middle, and the kiai time display on the left-top may go wrong after drag the progress bar to the begin

btw my english is poor D:
Topic Starter
I can't replicate scores disappearing at all. If this happens, please check for any .bak files (mainly osu!shine_scores.bak) and send me a copy.
All i got to say, thank you for let me map again into o!m.
Topic Starter
Okay. In order to allow for quicker turn-around in updates, I have moved osu!shine to the test build. Please delete osu!shine.exe and instead switch to the test build using the updater.

There is already a new build up which fixes some of the bugs found. I will be posting more updates through the day.
Just updated and ran test build, beatmap database corrupt... now it has to do a full process, this'll take a while! Will update this post with anything else I notice.
Topic Starter
If it corrupt, there is a high chance you already had an osu!test.db. Try deleting this then running again. It should fetch your public db (osu!.db) and work better.
I had the freeze problem happen once before the latest update (it froze with the "osu! is about to update" message). Now I can't make it happen again.
Yup, that fixed it! Much faster, it processed again but my 22k maps only took about 5 seconds to process this time :)

Beatmap filesize in the thread is still weird though... 1141138kb? http://osu-ppy-sh.tvgratuite.org/forum/t/100296
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