~
thanks hibarirailwayz and 12Thibarirailwayz wrote: 263b54
From mod reqs.
There is my opinion,So you don't need follow!
[General]
none
[Taiko]
01:05:430 (10) - Delete(I think not match the sound)
01:07:276 (16) - ^same matter
01:24:699 (2,3) - not so good...
01:32:084 (2,3) - ^same matter
Nice Taiko Map!!
fixed
Thanks chewin, useful moddingChewin wrote: 8364l
Hi LKs, from my queue ;33
[General]
I suggest you to convert some SB images from .png to .jpg, cuz this folder's size is 11,2 without video and.. it enough high >w< Checked the folder, all of the .PNG pics have some transparent area so the conversion might result in problem. About the size, it's ok to make it larger than 10M if there is SB or video
BG end.png unused image file o.o Use it or remove and full submit I'm asking sherrie to deal with the issue
Idk but I have 64390 (-2ms) as 3rd offset and 241807 as 5th >w< you could try it and discuss with some mats/bats imho, it seems off to me >w< my bad, fixed the 5th section
[Hard]
01:47:776 (10) - New combo don't want a NC switch here..to make it decent
03:07:276 (3) - I don't understand this slider srsly D: I suggest you to make this rhythm, it fits better. x.x I'll take this into consideration, I think it's fun to play
03:12:930 (1) - Useless NC, remove it yes
03:48:233 (3) - Whistle Sry, I didn't plan hitsound during this part, the outro was supposed to be plain and quiet imo
03:50:079 (3) - ^
03:50:541 (1) - ^ on the head
03:51:464 (2) - ^
03:54:233 (1) - ^
03:56:079 (1) - ^
03:57:925 (1,3) - ^ (Why haven't you added hitsonds here DD:)
04:08:686 (5) - I think you should to add NC here to advice players about SV change ok
04:10:994 (1) - Whistle plz
04:13:574 (1) - ^
04:16:240 (1) - ^ on the head
04:20:930 (5) - New combo? same reason with the first one
Oh the hard is really really awesome *-*
Good job guys, have my star here! Good luck with rank *_*
And..Awesome SB is awesome <33
frans_niko wrote: 3n5k2g
Hard
about timing
03:47:079 kiai already finished in here change the finish in 03:46:849 Sure
just that :3
Ryu wrote: 343u3m
你好 李 :3/
I love that song:
a) Touhou
b) Scorpiour
c) LKs
okok jk, dont be angry at me.
Im soooo like guy who licks someone's butt, I have no clue how it calls
Hitsounds/SB ♥ :3
thankscRyo[iceeicee] wrote: 3o5b3e
[General]
Add kiai in taiko diff ? (taiko BG ?) Idk
StoryBoard: Sherrie__fay B( http://puu.sh/GiaN
[Insane][Hard]
SPOILER[notice][list]
[*]01:18:238 - rly want to mute previous slider end and add note here :<
also dont like this slider ticks and slow sliders..... muted the sliderti, turned down the volume on the end
[*]01:30:007 (4) - imo sounds better without this note I personally agree but there needs a note to connect the two sliders, changed volume
[*]01:24:699 (1) - slider tick :<
[*]01:32:084 (1) - slider tick :<
[*]01:34:738 (1,2) - NC somewhere here i guess, because changing slider speed
[*]01:42:122 (2,3) - same changing SV
[*]01:46:392 (1) - why NC o.o? Idk, fixed :3
[*]02:55:161 (1) - just curious why only last tick silent o.o
[*]03:09:930 (1) - clap ? k
[*]03:14:545 (1) - same clap as 03:13:622 (1,1) - i guess
[*]03:22:622 (2) - whistle here ? ( this stream part surrely miss whistle somewhere
About the last pattern, I just followed this, the feeling![]()
SliderBorder : 255,255,255(any RGB value you want)
I'll you when sco finishs fixing, thanksKawayi Rika wrote: 2t2g1t
Hello ~ LKs ~![]()
Random check beat map ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions
[General] 162k1y
I forgot this, thanks for reminding
- Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
SliderBorder : 255,255,255(any RGB value you want)
I just changed "lepidopodus wrote: 3842c
I guess I should hurry... I'm to lazy usually.
[Taiko]
- Setting kiai effect means notes in that part gets bonus score in Taiko. I usually recommend to put kiai somewhere but I won't urge, especially calm songs like this. (but still, these kind of songs also have up and down, huh?) added kiais
01:03:920 (4) - add x1.37. Not so good part to get HS jump. (Just in case, if you got to fix uninherited timing section in here to bpm 130, don't forget to remove x1.37.) ok
01:09:699 (1) - Big notes here does not sound that bad than I expected, but as you might know, I'm kinda strict about fitting patterns to music. I suggest normal note instead of big one but this is mere suggestion so don't need to be that serious. agree, removed
01:17:083 (1) - Similar with above.
01:37:161 - Hmm, fill here might be better? There is sound, anyway. Emptying 01:37:392 instead? wanna keep my design
01:40:392 (1) - kat might be better, considering relatively high pitch?k
01:43:161 (3) - You didn't used big notes for a few measures (due to streams, I guess?) so now this big note stands out too much. Consider removing this? ok
01:48:699 ~ 02:16:507 - I personally think you used too many big notes in this part, cause I think this part is 'developing' or something and too many notes standing out aren't good for that. Especially for big notes located in the first beat of the 2nd measure in every 4 measures. removed some finishs on 2nd long white ticks
01:56:084 (1,1,1,1,1,2,1,1) - Hmm, matching rhythms with corresponding measure might be better. I mean, consider using 'o o o oo oo o o' kind of pattern like next measure? just wanna keep my rhythm design
02:16:507 (1) - We usually don't put notes too close to big notes like this. (For spinners, well there wasn't any consensus but it is usually considered as normal notes when it comes to placing big note issues.) moved the spinner backward by 1/4
02:24:468 (2) - If you want to give a 'point' in piano sound, you can make this kat. nor really wanna. I have a imagination on creative rhythm here
02:47:315 (1) - Similar with above.
02:53:315 (1,2,1,2,3,4,5,1,1) - Maybe try 'k k d d k k d d' or 'k k d d k d d k' based pattern here? Like 'k k d ddk ddd k' or something.
03:08:084 (2,1,1) - kkk might be better, kats are good to stress out some notes slightly, and this has high pitch so that is why.
03:17:315 ~ 03:45:123 - Similar with 01:48:699 ~ 02:16:507. Though since mood is more tense now I think more big notes than 01:48:699 ~ 02:16:507 is ok, but still I don't like big notes located in the first beat of the 2nd measure in every 4 measures when there isn't big note in the 1st measure. Better to cut streams to put big notes, maybe. hmm, since this is the climax of the song, I think it'd be ok
03:35:084 - Filling here and deleting 03:35:546 (1) might be better. (There is kinda looong sound in music and that ends in 03:35:315, so that is why.)
03:45:123 (1) - Similar with 02:16:507 (1).
04:01:618 - Hmmmmmm, this measure line ing by is ugly.You can fix this by putting fake offset with 5/4 in 239772. (This actually can be problem, removing these unnecessary measure line by adding uninherited section cause some problem due to Ranking Criteria: 'Uninherited timing sections must be the same in every difficulty'. Anyway due to this I cannot force this to you although left-over measure lines are ugly.) actually I think they are good prompts to remind ppl there is a BPM change.
04:01:807 ~ 04:23:237 - These are actual BPM change so I cannot blame someone, but too many change in speed of notes is kinda confusing. Let's limit these to one per one measure, huh? (I don't force this cause this is actual BPM change and there isn't any radical speed changes.)
04:03:515 - Add x1.02
04:20:073 - Add x1.03
04:20:930 - Add x1.11
04:22:314 - Add x1.11 I tried, but I think as long as it's not tricky it's ok to exist. so no change
Hmm, not many things to complain, mostly suggestions, as always.
If you fixed something related with timing sections following this mod, let me recheck. These kind of things can make devastating result with slight change so that is why.
Yeah I guess so. Pretty useful modding lepi, thanks for your assistancelepidopodus wrote: 3842c
Hmm, so for timing change, just added x1.37, huh? Then that wouldn't be that big problem unless the note had 1ms of timing miss, but at least when I checked that there isn't any, so this should be alright.
thankswmfchris wrote: 1d5f1w
- The whole map / SB has the theme of cold colour (blue/purple) except the spinner meter. It looks better if we change it from red to like purple. changed the pic. Also changed spinner-clear,spinner-osu and spinner-spin to purple
- I know the intro is worth listening but it's far tooooo long. 00:17:767 - would be a suitable position to start. I've considered this but as you know so far. The SB has been made to fit the intro(relatively dark) and beside piano there is nothing else so kinda hard to map.
[Hard]
01:42:238 (3) - NC to notify the SV change? k, also added NC at 01:34:853 (1) - for same reason
02:56:776 - why there isn't a whistle here comparing with 02:55:853 - ? keep blank at the end of the measure, just like 02:58:392 (7) -
nice diff, but there're some streams 03:28:392 - or jumps like 02:44:776 (2,3) - might be too hard as presented in a 2-diff mapset. fixed the Jump. I think the streams are ok since the BPM is quite low.
[Normal]
02:47:315 (2) - this one has similar effect to (1) so finish here added for him, with lower volume
[Taiko]
01:10:622 (5) - having similar melody with previous d k k, use d k k here? ok
02:12:007 - + d here? sounds like you connected surrounding phrases here. ok
03:35:084 - in the last pharse before ddddkkkkd... you had a note here (03:20:545 - ) so add one here too ok
that's all.
fixed silent notes and inconsistency of sliderslide in hardGarven wrote: 3w455y
Alrighty then.
[General]
Timing is pretty bad, but as discussed in IRC you'll be tightening it up. Don't forget about all those unsnapped slider ends and stuff.
yes timing. I adjusted the following 5 red sections. Due to there are too many sections I can't their old code/position on the time line
90 253590
72 259220
80 257723 (this was added after the last update)
93 251000
105 241783
Consider using a light grey sliderborder color to go with the hitcircle overlay? Looks kind of weird otherwise due to all the transparencychanged to 221,221,221
Tick rate 2 fits this song best. not going to change, slidertick sound is not very fitting imo so too many of them would be confusing to me
[Insane]
There are occasional completely silent notes scattered about this difficulty too. fixed 02:50:545 (3) - if there are still silent notes just tell me.
01:33:930 (1) - This slow slider intentional? It doesn't feel right considering you go right to full speed here 01:35:776 (1) - actually this one is designed to match with this one 01:41:315 (1) - . but there have been some ppl disapprove them I returned to SV1.0. (but it becames very very bad looking
01:41:315 (1) - Another awkward slow slider transition compared with 01:43:161 (1) -
02:56:776 - Missing a SB hitsound? it is sliderslide sound. I kept it blank here
03:13:622 (1,1,1) - New combo spaaaaam you really dislike this? cause 03:15:468 (1) - this should be NCed for the SV change and if I use 1,2,1 mode it looks pretty bad
03:38:084 (1,2) - These play awkwardly. Usually sliders in streams work best in multiples of 2, not 3. listen to the song here. it has a curve like this on its pitch so I chose repeat slider instead
03:44:084 (2,1) - After those two grandly spaced sliders, I was expecting the pattern afterward to be a bit further away than this. /me cries it's too hard to make the spacing evenly I tried my best and it's 1.24:1 now
thank you very much for your modding ~~Garven wrote: 3w455y
[Normal]
01:49:392 (1) - A little soon after a spinner for a Normal. Kind of borderline on this one.sorry no change for the slider is really easy to fine, Maybe i can increase AR by 1?
02:10:853 (1) - This one, not so much. Way too soon after a spinner.change here
02:10:853 (1) - ^.....
02:16:392 (1) - Why not just extend this to 02:18:238 - ?02:17:776 - here is the end of soprano which my spinner follows
02:35:776 (3,4) - Hm, think you could try something different here? This is kind of a lower-level Normal difficulty, and stacking 1/2 onto a 1/2 slider might be a little difficult to read well, then following up after that short slider into another hit object 1/2 away.remake the whole pattern here
02:43:161 (2,3) - Same thing herethe beat here is really hard to cope with...remake it
02:45:468 (4,1) - I wouldn't mind this spacing as much if the 1 wasn't on the screen when the 4 slider was finished. As it is, it feels way too close.i think it really doesn't matter...
03:02:545 (1) - Too soon after a spinneradjust here~
03:09:007 (3,4) - You know, you could just simplify rhythms instead of trying to hit every note. This -is- a Normal, after all. Try to reduce your 1/2 rhythm usage a little.i know~ but i suppose it's fitness because 03:08:084 (1,2) - is 1/1 beats, and here comes a little change, and then back to 1/1 slider, always the soprano.
04:02:625 (1) - Again, a little soon after a spinner. At least move this closer to the center to aid in recovery.alright, i forget what i did it before since i try to remake these placement, imo, these sliders after spinner are really fine because they're sliders which are easy to click even though the player is a newbie. Anyway, i put two notes here to instead. Actually, to myself, i'd like to choose shorter spinners for soprano but considered the diff, i make these spinners longer, which means i should ballance the beats following.
Garven wrote: 3w455y
[Hard]
01:01:836 (1,2) - I kind of had a hard time telling this was a slider -> circle at first glance. = =you must forgot to mention the approach circle. enlarged spacing to make it more clear
01:56:776 (2,1) - Veeeery tiny overlap here. Think you can move it slightly away?fixed
02:36:699 (4,8,3) - Add finish? no sry. don't want too many finishs..
02:40:392 (4,3) - Add finish
02:43:622 (2,2,4) - Add finish?
03:24:238 (4) - This stacked note feels like it kills all that momentum you had with the rest of the chorus. damn it momentum;w; I tried to make the spacing looks the best
03:28:392 (1) - Another flow-killing stack this one is fine imo. stack doesn't mean flow-killing all the time. the pentagon plays good even after a "sudden" brake
03:32:084 (1) - It'd be cool if you started adding more of the custom hitsound usage here to help accentuate the SB and the final round of the chorus. added one missing whistle. sry again there are too many custom hitsounds even it's me I have totally forgotten what hitsound is fitting during this final chorus
fixed for kiiwa
Garven wrote: 3w455y
[Kiiwa]
02:40:392 (4) - Compare to 02:33:007 (4) - is why I suggested to add a finish added finish
I don't think the SB change was added to this difficulty. checked .osu file. all codes about BG end have been changed to
F,0,263237,265555,0,0.1296002(about 1.5s faster than the it was)
F,0,265555,272929,0.1296002,0
But sometimes it just doesn't work in the editor. Idk why