first
reserved for guest difficulty (just kidding I'll double post of course)
reserved for guest difficulty (just kidding I'll double post of course)
eldnl wrote: 2g1ve
[Deif's CTB]
Bueno eso sería todo, presta mas atencion al primer comentario que hice, porque patrones como esos hacen que tus diffs sean un poco dificiles de fcear, se ponen muy lateras y frustran D: (Nadie dijo que las CTB fueran fáciles de FCear \o/)
- Deif, no se si haz oido algunas criticas sobre tus mapas, pero creo que deberias comenzar a tomarlas en cuenta, ya que el mapa en si esta bastante bien, pero le falta mas diversidad de patrones, la mayoria de los jumps en 1/4 son molestos, o por lo menos a mi me molestan ya que los usas mucho, se vuelve repetitivo, intenta mejorar la variedad de saltos de tus mapas \o/ (No, de hecho es la primera crítica que oigo. No puedo hacer mucho más cuando la música se pone repetitiva... Además, ya dije en la descripción que iba a ser un mapa de bastante Dash. No obstante, he reducido los más difíciles a mi juicio: 00:20:322 (5,6), 00:21:955 (5,6), 00:39:607 (3,4,5), 00:40:322 (6,7), 00:46:240 (3,4,5), 00:46:853 (6,7), 01:12:464 (3,4,5), 01:25:525 (3,4,5))
- 00:44:913 (2,3) Creo que este salto es un poco repentino, ya que en el anterior tenias Hyperdash, intenta dejar aqui con hyperdash tambien o reduce un poco la distancia. (Reduje la distancia, quería hacer 3 sliders con salto de mayor a menor, pero el último sí quedó algo extremo)
- Otra cosa que puedo mencionar es pones saltos hasta en las partes lentas, aqui solo es al principio, y creo que ahi deberias ir con mas calma, hasta llegar aqui 00:11:648 - (No sé en qué estaría pensando...)
Buena suerte !
thxyeahyeahyeahhh wrote: 1u2fm
Sync's Extreme:
00:37:567 (1,1,1,1,1) - These are cool and all, but.. I really don't see the point. Just make it 1/1 notes or whatever. The end are practically silenced and the music doesn't play on the ends. It just seems pointless atm. i've really been wanting to try something new and these were highly experimental. so far I've had mixed reviews about them but I still want to keep them because I do think that they add a lot to the map. They're weird, yes, but I want to keep these
00:44:913 (1,2) - ^ Just do it like how u did 00:41:648 (3). I mean, overall it just sounds way better too.
00:48:179 (1,2) - ^
01:00:628 (2,6,7) - These 3 seem a bit to high. They're on the grid but maybe bring them down a bit, looks a bit better. yeah they are. brought them down a bit. same with the slider or else they'd overlap
01:01:036 (4,5,6,7) - IDK but something about these bug me... They just don't play well. Maybe cause they're stacked under the 1, 2. Maybe don't stack them? changed
01:01:342 (6) - If you don't unstack, this isn't properly stacked under 1.
01:09:403 (1,2) - Same as before saying. I'm just gunna say this for the rest of the sliders like this in your diff.
ty yyy<3yeahyeahyeahhh wrote: 1u2fm
General/All diffs:
Kiai seems reallllllllllly long imo. Maybe kill it at 01:34:709 or just start it here. Ok since everyone is complaining.
00:25:628 - Unsilence this? Ok
00:26:138 - Resnap this Inherited section. Ok
You're Kiai sections start and end aren't snapped, resnap them. Fixed
Add colette to tags. Ok
Extreme:
00:03:893 (3,4) - Maybe delete the 3 and 4, and just put a note where 3 is. Since you're following the music, why not continue. I kinda like it this way, the pause felt kind of weird but that might just be because i'm used to it being overmapped kinda.
00:24:709 (1) - I think this section sounds better with soft hitsample like in Sync's diff. Ok
01:14:199 (4) - Maybe remove this, slider plays weird, feels better with a gap between the 3 and the doubles. Removed and added a note because I don't like the pause. It matches a beat in the drums.
01:27:260 (3) - ^ ^
01:46:341 (1,2,3,1,2,3) - Same with soft suggestion Ok
Advanced:
01:46:342 (1) - Kill this spinner. 2 spinners in a row is kinda odd.. Why not just map the first spinner? Alright i mapped the first spinner and made the hits soft like you suggested from insane aswell.
Standard:
00:11:138 - Your spinner sounds weird with there being a 10% soft volume here, delete it. Ok
00:25:628 - ^ Ok, and made it a finish because there is a finish there.
01:47:260 - ^
Basic:
Same thing with the spinners/volume/green sections, etc
ty!~0OoMickeyoO0 wrote: e3e6e
~m4m via in game pm~![]()
I can't mod taiko & ctb![]()
[General]
Slider tick rate should be same as all diff, choose 1 or 2 :> Fixed
You need a taiko BG or you don't? I'm trying to find the real BG for the song, current BG is just a place-holder
Please resnap green-line. Inconsistency in kiai times D: Fixed
You seem didn't add a combo colour for taiko diff yet. Combos are just for don/kat in taiko diffs.
[Basic]
00:13:081 (1) - Add nc here xD Fixed
00:50:632 (3) - Encircle to (2) ? not bad :3 No, explained via IRC because i didn't understand this.
01:05:326 (1) - End the spin on the 01:06:754 ? Sure
01:20:019 (1) - Add clap Sure
01:21:652 (1) - This note come very fast o[]o too hard for newbie lol Just going to remove this spinner lol.
[Standard]
yeah clear!
only about snapping green-line xD
[Advanced]
00:05:530 (1) - Remove nc, no need here Fixed
great owob
[Deif's CTB]
01:44:103 (6,7) - object isn't snap! xD Fixed these for you Deif
[Extreme]
AR+1? I tried AR9 at first but it doesn't really fit the pace of the song imo.Q_Q
00:03:489 (2) - Remove sliderwhistle. sound weird This whistle resembles a high note in the melody.
00:27:776 (1) - ^ same as before
00:29:407 (1) - ^ same as before
00:51:346 (3) - Add clap? Sure, added.
00:58:795 (1) - hey, add finish~ Fixed
01:13:897 (3) - Forget a clap head? Fixed
01:14:611 (6) - U forget a clap on this too. Fixed
01:27:673 (5) - ^ Fixed
Pro hitsounder Yes you are. xD
take my star~![]()
SoujiTheFox wrote: 58d6r
[Sync's Extreme]
00:00:836 (5) - This slider, the sudden increase in music pitch calls for a jump of some kind for me. Something like you did with the last two sections of notes. Like http://puu.sh/Xmv3 actually, I did that at first and opted for this instead. I understand where you're coming from but I prefer the way I have it now
... I can't find anything gamebreaking in this map. I love it, great job. <3 thanks for checking it over~
thanks guys0OoMickeyoO0 wrote: e3e6e
Resnap green-line please~ done
00:26:958 (2) - nc this~ done
01:19:815 (1) - Remove nc? done
01:21:652 (1) - Add finish head done
01:22:264 (3) - Move to x:180 y:252? nice, done
01:26:550 (1) - Remove clap head? nah, I it I was being spammy with the claps but either way I like it and it's consistent with what I've been doing
01:31:244 (9) - Move to x:274 y:101? done
01:31:448 (1) - Remove clap head? same as before
01:41:244 (1) - Remove clap? same as before
Nazi mod lol.. oh well, it helped. thanks for the mod~
Thanks a ton for the mod <3grumd wrote: 654g6a
Hi.
Extreme
— Overall
I'm glad to see such a neat mapset, to be honest. Everything is consistent, nicely snapped to constant 1.0x, 1.5x jumps, you know. I like this map.
— Mapping
Advanced
- 00:07:979 (1) - Confused :s This is technically fine, but if you don't want to confuse the players, try not to use 0.5x SV. Guys can misread and think that it is 1.0x. Using 0.75x SV is the best way, it's even recommended in the timing : http://puu.sh/XIxN. Increasing slider tick rate could also make this slowdown more clear, but whatever. Do what you wish. Alright, enough people have said something about this so I changed it~
- 00:47:366 (1,2,3) - Try to make a neat triangle: http://puu.sh/XIzP Fixed
- 01:04:305 (3,4) - Making them symmetrical would be nice: http://osu-ppy-sh.tvgratuite.org/ss/410195 Fixed
- 01:10:632 (3) - Try another rhythm. It fits two similar sounds at 01:11:040 - and 01:11:448 - I like the way I have it and how it serves as a nice transition with the drums.
- 01:14:509 (5,6,7,8) - What about a bit of symmetry? Also: spacing was wrong here: (6,7) was 1.16x, (8,1) was 1.38x — it doesn't fit your spacing style at all. I've moved (7,8) closer, at 1.0x, then moved (1) a bit farther, at 1.5x Fixed
- 01:20:632 (3) - Place it on x:316; y:244 to be symmetrical with (2) Fixed
— Mapping
Standart
- 01:28:183 (1,2,3,4) - Eh.. Make a square? Looks nice. Yeah this does look better, fixed.
— Mapping
Basic
- 00:41:652 (5) - Eh, try this rhythm? http://osu-ppy-sh.tvgratuite.org/ss/410488 I don't think so, trying not to follow that rhythm so much for less confusion
- 00:48:183 (5) - Same. ^
- 00:50:632 (4) - Try this rhythm. http://osu-ppy-sh.tvgratuite.org/ss/410490 I think it fits fine the way it is with less difficulty
- 01:07:775 - Try ending a spinner here. Current one is too close to the next object imo. Fixed
- 01:09:407 (2) - Try blue-tick rhythm here as well. (same as at 00:41:652 (5) -) no, same reasons as before
- 01:15:938 (2) - 01:22:468 (2) - 01:28:999 (2) - Same.^
- 01:46:346 (1,2) - You know what I want, already told you.
— Mapping
Ok Mitten, go away with your flawless diffies please. Bubble and rank it asap, it is already ready for this. (Not sure about that CTB though)
- 00:24:713 (1) - Too short spinner for a Basic diff I think.
- 01:28:183 (1,2) - Swap them. Like this: http://osu-ppy-sh.tvgratuite.org/ss/410492 Fits the music and the way you place long sliders at the downbeat Fixed, and did it on the time before too.
tygrumd wrote: 654g6a
Hi.
Sync's Extreme
— Mapping
- 00:12:978 (10,1) - Place them at the same spacing as the whole stream please. done
- 00:37:571 (1,1,1,1,1) - At first you have used new combo spam for patterns like this, but later: 00:44:917 (1,2,3) - (and later) you don't. Combo spam was a good idea, I suggest you to use it on every pattern like this. good idea
- 00:54:305 (3) - Uhm, remove NC? nah, I've been adding new combos at places like that when I mapped similar patterns
- 01:15:122 - I suggest you placing combos like this following the melody
- 01:17:366 (6) - NC please (it's first time I do such a stupid mod lolol) the note itself is pretty dramatic (and a lot of my combo spam is based off that) so I understand why you'd suggest it but there's no real transition in music here
Thank you.Verdisphena wrote: 261t12
General
+7 to offset? No, we've changed the offset like 40 times and everyone has agreed on this current offset.
Extreme
00:03:489 (2) - Delete the sliderwhiste, sounds bad for me Alright
00:07:979 (1) - This slider doesn't fit here imo. I'd expand this slider to 00:08:591 - Made it something different.
00:09:611 (x) - Add a note here :3 I did something new with the spinner sequence.
00:09:815 (1) - Silence this spinner? ^
01:09:407 (5,3) - I don't feel a good rhythm here, change those sliders? No, listen closely the follow to the melody.
01:22:468 (4,3) - ^ ^
01:47:571 (1) - Move this spinner to 01:47:775 - and add a note in 01:47:571 - Alright, I forget to do this with osu! spinners, too used to taiko spinners lol
Advanced
01:47:571 (1) - Same as Extreme Alright
Everything is fine here
Standard
00:58:795 (1) - Spacing? I don't see it as much of an issue because you barley have to move your mouse and it's more organized.
Taiko Oni and muzukashii are fine ;_;
Good luck with the map! sorry if this mod doesn't help you ;_
tyVerdisphena wrote: 261t12
Sync's Extreme
00:00:632 (4) - Stack this note in (3)? I am, basically. Manual stacking
01:17:366 (7) - NC here just like before, I understand why you'd point this out but there's no real transition here and it doesn't follow what I have going right now
Thank you Maddy :3Maddy wrote: 5q51b
- [General]
That's all, I hope I was helpful.
- The background is 1023x767.
- Sync's Extreme LeadIn differs from the others, put 2000 instead of 1996.
- Same for the preview time.
[Basic]- Unsnapped inherited (green) timing point(s) at: 00:13:077 - 00:37:567 - 01:46:342 - 01:49:301
This is a perfect difficulty. wow
[Standard]- Unsnapped inherited (green) timing point(s) at: 00:13:077 - 00:31:036 - 00:37:567 - 01:08:077 - 01:46:342 - 01:49:301
- 00:06:550 (1) - This pattern doesn't have much sense at the moment. If you put a slider instead, it will sound great: http://puu.sh/XZGS Did something different with this.
- 00:32:673 (1) - You should remove New combo on this one and add on the next slider because of the hitsounds, it looks and sounds better. No, I want to stick to the downbeat with my combos.
- 00:35:938 (1) - ^ Also I don't reccomend stacking this note.
- 00:37:571 (1) - Too many new combos this part, I'd reccomend removing this one. Ok
Very nice diff too.
[Advanced]- 00:07:979 (5) - New SV, new combo because it's a long slider too. I just changed it to the spinner pattern I had in extreme.
:Q_
[Extreme]- 00:31:040 (1,2) - These are kinda bad, even if you wanna differ from the previous patterns, I highly suggest to follow the music as before. I have these here for more a smoother transition into the next beat. Having the 3/4 then jumping right into the next form of beat would be very hard to understand for some people. So these sliders help you get into the next beat.
OMG rank your mapset now.
[Taiko Oni]- Unsnapped inherited (green) timing point(s) at: 01:47:555
ty for the modMaddy wrote: 5q51b
[Sync's Extreme]
[*]Unsnapped inherited (green) timing point(s) at: 00:11:636 - 01:08:187 - 01:08:595 - 01:20:228 - 01:21:656 - 01:29:208 - 01:34:717 - 01:47:555 done
[*]00:00:632 (4) - I don't understand this bad overlap. I'm just manually stacking.
[*]00:12:060 (2,3) - This spacing should be the same as the stream imo. done
[*]00:15:122 (1) - Unnecessary new combo. fixed because I need to get rid of some of the combo spam
[*]00:26:958 (1) - ^ because after Slider. already fixed, mittens didn't update I guess
[*]00:28:591 (1) - ^
[*]00:36:754 (1) - Unnecessary too. Look here 00:33:489 (3) - for consistency.
[*]00:37:571 (1,1,1,1,1) - Great pattern but really no need for so many new combos. Use every 2 or 4 sliders. going to keep these because i think it makes it easier to notice when those kinds of sliders are coming up because my spacing isn't exactly consistent
[*]00:41:244 (1) - Unnecessary new combo. fixed because I need less combo spam
[*]00:48:183 (1) - ^ same as before
[*]00:51:040 (1) - ^ fixed because etc
[*]00:54:305 (1) - ^ ^
[*]01:08:999 (1) - ^ ^
[*]01:12:060 (1) - Overlap better.please. ok lol
[*]01:15:734 (1) - Unnecessary new combo. fixed already. dammit mittens
[*]01:15:938 (4) - New combo. ^
[*]01:17:673 (8) - New combo? In a similar situation you put one (00:58:387 (1,2,3,4,5) - ) didn't add a new combo; removed one from the stream you pointed out though
[*]01:31:448 (1) - Overlap better :'0 ok lol
[*]01:36:755 (1) - Unnecessary new combo.
Why every diff is so good in this mapset. Anyways I know that you wanna keep your combo style, but they are meh.
Numbers 596108 wrote: 3s5v3s
Simple Mod - Mod Request from MMzz
[General]
Source change to Reflec Beat LimeLight
Tags : Remove colette, this song is released on Limelight The song is original for colette but tested on limelight.
[Taiko Muzukashii]
1. Don't use different color note in 1/4 stream in this difficulty, it is too hard to play for some player.
Notes -
00:07:775 (2) - Remove ok
[Taiko Oni]
Notes -
00:43:183 (2,3) - Remove is better No, it makes a weird pause that doesn't flow that well.
That's all~
Thanks both of you <3aabc271 wrote: 72671j
As requested by MMzz, I'm coming for a Taiko mod ~
Let's go :3
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions / thoughts only. Change only if you want to
-----------------------
[Taiko Oni]
00:26:142 ~ 00:32:673 - You can notice that the rhythm is repeating. I guess you're using "1/1 d k d k" at the 4th loop to avoid using too many "ddd -> kkk" patterns. But well, I think it's better to keep the beats consistent ( so as to follow the rhythm & improve structure ). As each part of the pitch falls gradually, try sth like "kkk kkk -> kdk kdk -> ddk ddk -> ddd ddd" ? ( Just a suggestion. You may use your own patterns if you want )
Suggested patternsSuggestions only. Change them only if you want to ~
00:11:652 ( 1 ) - Red note ? ( You can hear that 1 has a lower musical pitch than 2. Using d -> k can create variation of drum pitch ) ok
00:35:326 ( 1,2 ) - Change to ooo instead ? ( I can't hear significant background music to the k at 1, and I notice similar patterns at 1st & 3rd loops. So I think it'll be better to keep all 3 of them consistent in of patterns & hitsounds ) ok
00:44:917 ( 1 ) - Red note ? ( imo the pitch difference between 1 & 2 is not significant enough. You can notice 1~3 all have a very low pitch. Even if they do have little pitch difference, the overall feeling for me is "all d is fine" ) I made it blue just to maintain the flow from the previous pattern.
Basically the diff is highly-structured and the patterns fit quite well. So I think it's ok for now :3
Nice use of patterns & hitsounds. Good job![]()
-----------------------
[Taiko Muzukashii]
imo the frequent use of 2-plets ( oo oo ) is more like oni level, esp when they're dk / kd. But well, I can't really ask you to change them because they do fit the song, and they appear basically in all parts of the diff.
Suggested patternsSuggestions only. Change them only if you want to ~
00:11:652 ( 1 ) - Red note ? ( Same reason as oni ) ok
00:35:326 ( 1 ) - ^ ( Also same reason as oni ) ok
Also really nice structure :3
Once again, nice use of patterns & hitsounds![]()
-----------------------
I'll say both oni & muzu are ready to go :3 ~
Star and good luck![]()
Fixed everything besides that one in advanced, and the issues with sync's diff.Kawayi Rika wrote: 2t2g1t
Hi ~ MMzz ~
As per your request ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions
[General] 162k1y
- Pls remove 2 osb file and full submit.
- Missing 1 pixels on BG?
[Sync's Extreme] 6f54z
- Change AudioLeadIn and PreviewTime same as other diff.
- 01:47:673 (1) - Remove whistle sound better to me.
[Advanced] 5l6n51
- 00:12:673 (5) - Maybe Add a repeat? I wanna keep it simple for this diff, the triplet fits pretty well.
- 01:34:306 (5) - ^
- 01:06:958 (1) - This spinner should start on 01:07:162.
[Basic] 6rb59
- 00:24:509 (1) - This spinner should start on 00:24:713.
- 01:06:754 - Why mute here?
That's all ~ Pretty nice map ~
Call me back recheck ~ when you are ready ~![]()
Not going to change anything, I looked over them a few days ago and didn't really agree. Breaks some of my flow sorry.HashishKabob wrote: u5f4f
[Overall]
Unused .osb file in folder? Maybe there's a SB for standard diffs, I don't know. But I just happened to notice this.
[Muzukashii]
Good difficulty, no major issues.
00:25:122 (1,1) - Maybe change to kdk 1/4 pattern? There's some background drum here that sounds as if it was completely unmapped.
00:40:530 - Add note: missed sound here. Can be either kat or don. Don flows better but kat keeps consistency on how you follow harmony.
00:47:060 - ^
01:20:836 - Same as 0:25:122
01:46:958 - ^
[Oni]
Another excellent difficulty. :3
00:43:897 - Kat? Sounds too much like you're trying to force a style here, and it doesn't feel right with how you've kept with the harmony thus far.
Excellent maps, star inc.
Didn't notice this had been bubbled before I modded, sorry. =X