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Ryu* - I'm so Happy 5p683k

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I didn't notice what you meant ... sorry
It should be fine now

http://puu.sh/A0qO
KayeSara
[Taiko]
  1. 00:00:564 (1,2,1) - 这三个节奏感觉有点没必要
  2. 00:02:469 (2) - 还是显得有点多余
  3. 00:02:801 - 加节奏?背景还有连贯音不是么lol
  4. 00:03:049 - ^
  5. 00:03:132 - ^
  6. 00:04:127 (3) - 这蓝线的节奏.....真的有点坑啊.....真心感觉lag了,后面那些也是
  7. 00:35:035 ~ 00:35:366 - 1/4的节奏继续跟着?

好吧 差不多这样了lol
Thanks your mod KS~ 但是我大部分都照jubeat上節奏的阿T口T
少部分是因為不想和Alace的Taiko重複 所以放不同的節奏
所以... you know :roll:

DJPop wrote: 2j6b5k

~D.N.Angel~
00:12:662 (1) - move 1/4 left, current position doesn't sync with anything (again :? )
The position I told has both bass drum and melody, pretty obvious sounds
Not fixed yet :? link below and submit again.

DarknessAngel wrote: 635qj

I didn't notice what you meant ... sorry
It should be fine now

http://puu.sh/A0qO

DJPop wrote: 2j6b5k

Not fixed yet :? link below and submit again.
I think that is because HaRuNa didn't successful :?
Topic Starter

DarknessAngel wrote: 635qj

DJPop wrote: 2j6b5k

Not fixed yet :? link below and submit again.
I think that is because HaRuNa didn't successful :?
I'll update when I go home ;w;
Taiko mod as requested

([DNA] 01:05:696 (2) - unsnapped)

- audio lead-in 1000 may not be enough, try 1500

[taiko]
00:01:392 - k may fit the change in drums?
00:23:931 - add a note here to keep the flow and a 1.5 beat break sounds a bit empty
00:25:091 - d
00:36:361 - D K K because the 3 accents in the music sounds identical but there's a bass at the first one
01:01:551 - finish refer to music
01:03:871 - as strong as the previous one so K
01:10:832 - there's no musical for change in SV, not even a hold from the music, so you should remove the SV change
01:33:039 - K as indicated by music

except the change in SV the diff looks nice.
Taiko mod here.As per DarknessAngel's request:

[Sp3's jubiko]
  1. 00:00:564 (1) - Probably a big note here?Due to the first strong accent point.
  2. 00:05:370 , 00:05:535 (x) - Add a note at these places?I would follow the drum here rather than music.Well, leave it to you.
  3. 00:08:187 (1,2,3,4,1) - In opposite.Ii would set a ddddk here instead of kkkkd to follow the drum sounds.
  4. 00:36:361 (1,2,1) - How about KKD (Add finish hitsounds)? It fits the music much better.
  5. 00:56:497 (2,3,1,2,3) - Please remove the finish sounds here because there are no accent point or strong beat to it.Also, it sounds quite noisy here.
  6. 01:05:197 (1) - 01:06:523 (1) - 01:07:849 (1) - 我肯定是不贊同在1/4 的結尾finish.因為其實挺難打的.不過聽起來挺fit音樂的...所以隨便你了..最後那一串也是..於是我後面不提
  7. 01:10:832 (1,2,3,4,5,6,1) - The speed change seems really unnecessary.I think remove that is the best way.
GL
Topic Starter

DJPop wrote: 2j6b5k

DJPop wrote: 2j6b5k

~D.N.Angel~
00:12:662 (1) - move 1/4 left, current position doesn't sync with anything (again :? )
The position I told has both bass drum and melody, pretty obvious sounds
Not fixed yet :? link below and submit again.

DarknessAngel wrote: 635qj

I didn't notice what you meant ... sorry
It should be fine now

http://puu.sh/A0qO
OK~ I updated~
Topic Starter

wmfchris wrote: 1d5f1w

Taiko mod as requested

([DNA] 01:05:696 (2) - unsnapped)

- audio lead-in 1000 may not be enough, try 1500
Fixed~
Thanks for modding :)
懶了~自己複製貼上吧
osu file format v9

[General]
AudioFilename: I'm so Happy.mp3
AudioLeadIn: 1500
PreviewTime: 25671
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 65060
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:I'm so Happy
Artist:Ryu*
Creator:-HaRuNa-
Version:Sp3's jubiko
Source:jubeat
Tags:darknessangel spboxer3 knit

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
564,331.455087835598,4,1,0,80,1,0
37686,-100,4,1,0,80,0,1
48293,-100,4,1,0,80,0,0
82764,-100,4,1,0,80,0,1
93371,-100,4,1,0,80,0,0


[Colours]
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Combo2 : 255,128,128

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256,192,81936,5,0
256,192,82019,1,0
256,192,82101,1,0
256,192,82267,1,0
256,192,82350,1,0
256,192,82433,5,8
256,192,82599,5,0
256,192,82764,1,4
256,192,82930,1,0
256,192,83096,5,8
256,192,83261,5,0
256,192,83427,1,4
256,192,83593,1,0
256,192,83675,1,0
256,192,83759,5,8
256,192,83924,5,4
256,192,84255,1,0
256,192,84338,1,0
256,192,84421,5,8
256,192,84587,5,0
256,192,84753,1,4
256,192,84918,1,0
256,192,85001,1,0
256,192,85084,5,8
256,192,85416,5,4
256,192,85582,1,0
256,192,85748,5,8
256,192,85913,5,0
256,192,86079,1,4
256,192,86245,1,0
256,192,86327,1,0
256,192,86411,5,8
256,192,86576,5,4
256,192,86907,5,8
256,192,86990,5,0
256,192,87073,1,0
256,192,87239,1,0
256,192,87405,5,12
256,192,87570,5,0
256,192,87653,1,0
256,192,87736,5,8
256,192,87902,5,0
256,192,88068,1,0
256,192,88151,1,0
256,192,88234,1,0
256,192,88316,1,0
256,192,88399,1,0
256,192,88482,1,0
256,192,88565,1,0
256,192,88648,1,0
256,192,88731,1,0
256,192,88814,1,0
256,192,88897,1,0
256,192,88979,1,0
256,192,89062,5,12
256,192,89394,5,0
256,192,89477,1,0
256,192,89560,1,0
256,192,89642,1,0
256,192,89725,1,0
256,192,89808,1,0
256,192,89891,1,0
256,192,89974,1,0
256,192,90057,1,0
256,192,90140,1,0
256,192,90223,1,0
256,192,90305,1,0
256,192,90388,5,12
256,192,90720,5,0
256,192,90803,1,0
256,192,90886,1,0
256,192,90968,1,0
256,192,91051,5,8
256,192,91134,1,8
256,192,91217,1,8
256,192,91300,1,8
256,192,91383,5,0
256,192,91466,1,0
256,192,91549,1,0
256,192,91631,1,0
256,192,91714,5,12
256,192,91880,5,0
256,192,91962,1,0
256,192,92045,5,8
256,192,92211,5,0
256,192,92294,1,0
256,192,92459,1,0
256,192,92542,5,8
256,192,92708,5,0
256,192,92874,1,0
256,192,93039,5,12
256,192,93371,1,12
Sorry for late re-check, I was busy with study :(


Everything looks fine, bubble
Topic Starter

DJPop wrote: 2j6b5k

Sorry for late re-check, I was busy with study :(


Everything looks fine, bubble
It's ok~
Thank you :)
Shohei Ohtani
Allright

Note about bubble mods: I'll only mod bubbles if there's something unrankable, so you'll have to unbubble the map. Then I add suggestions to make the map a bit better, if I feel any are needed.

DNA:
00:28:572 (1) - This is just begging to be put into a star pattern ;~;
00:39:510 (10) - Awkward overlap
01:05:696 (2) - Still Unsnapped.
01:16:799 (5) - This would look and place nicer if you put this in between (4) and (6) evenly, and made it into a triangle thing or something

Insane:
01:00:888 (3) - Make this curve more notable

Hard:
00:28:903 (3) - Stack this with (1)?
01:31:051 (1,1,1) - Remove NC

Normal:
00:14:153 (2) - Touches HP bar
01:14:147 (5) - Stack on (1)

desu
confirmed and popped
please fix the unsnapped slider at least, then call me back

CDFA wrote: 6d6j4w

DNA:
00:28:572 (1) - This is just begging to be put into a star pattern ;~; //hmm... I didn't intend to make a star pattern here
00:39:510 (10) - Awkward overlap //fixed
01:05:696 (2) - Still Unsnapped. //k
01:16:799 (5) - This would look and place nicer if you put this in between (4) and (6) evenly, and made it into a triangle thing or something
//looks good,but the spacing here should be follew by DS
I can't do this ;w;
Thank for modding ~ :)

http://puu.sh/BXNg

To 哈魯那 :
不好意思晚了,因為我這陣子正在休息
到現在還沒放鬆夠OAQ
可不管怎樣mod都會來,總不能放著不管
所以我還是先把所有事情搞好再休息吧 ...
Topic Starter

CDFA wrote: 6d6j4w

Allright

Note about bubble mods: I'll only mod bubbles if there's something unrankable, so you'll have to unbubble the map. Then I add suggestions to make the map a bit better, if I feel any are needed.

Insane:
01:00:888 (3) - Make this curve more notable No

Hard:
00:28:903 (3) - Stack this with (1)? OK~
01:31:051 (1,1,1) - Remove NC I don't want to do that >_>

Normal: All fixed
00:14:153 (2) - Touches HP bar
01:14:147 (5) - Stack on (1)

desu
Thanks for modding~ :)
NO KD PLZ

[Extreme]
00:50:282 (4) - some part of this slider is out of the screen, this must be fixed
00:52:933 (4) - ^


call me back then
Topic Starter

wcx19911123 wrote: 2h2g3d

NO KD PLZ

[Extreme]
00:50:282 (4) - some part of this slider is out of the screen, this must be fixed
00:52:933 (4) - ^


call me back then
ok, All fixed :)
all fine now, but it's not allowed to bubble the map until it has 12 stars now
shoot some stars and call be back then
edit: rebubbled
Topic Starter

wcx19911123 wrote: 2h2g3d

all fine now, but it's not allowed to bubble the map until it has 12 stars now
shoot some stars and call be back then
edit: rebubbled
Thanks
Basic
  1. The star rating is much higher than 3.00 (3.25). The lowest diff must be reasonably close to 3.00, which this is not.
  2. 00:23:600 - Overmapped. There is no beat here.
  3. 00:33:709 (5) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  4. 00:33:709 (5) - Add new combo for consistency.
  5. 00:42:990 (4) - Add new combo for consistency.
  6. 00:43:321 (1) - Remove new combo for consistency.
  7. 01:06:855 (3) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  8. 01:22:433 (4,1,2) - This pattern has many overlapping objects and can be very confusing for beginners.
  9. 01:30:719 (1) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  10. 01:32:045 (2) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
Sp3's Jubiko
  1. 01:05:197 (1) - A finish at the very end of a stream, while technically allowed, is a questionable choice. Consider removing the finish.
  2. 01:06:523 (1) - Same as above.
  3. 01:07:849 (1) - Same as above.
  4. 01:29:062 (1) - Same as above.
  5. 01:30:388 (1) - Same as above.
  6. 01:31:714 (1) - Same as above.
Advanced
  1. 01:31:051 (1) - Remove new combo. This is spam.
  2. 01:31:382 (1) - Remove new combo. This is spam.
  3. 01:31:714 (1) - Remove new combo. This is spam.
Extreme
  1. 00:04:375 - Add circle. Completes the beat.
  2. 00:06:695 - Add circle. Completes the beat.
  3. 00:07:358 - Add circle. Completes the beat.
  4. 00:11:999 (1,2,3,4,5,6,7,8,9) - This pattern doesn't follow the music well. Redo this pattern.
  5. 00:14:899 (4) - Overmapped. There is no beat here.
  6. 00:15:065 (6) - Overmapped. There is no beat here.
  7. 00:17:302 (2) - Add new combo. Without it, this part becomes a nasty drain section. (Removes half health on perfect play)
  8. 00:20:119 (2) - Add new combo. Same reason as above.
  9. 00:22:771 (2) - Add new combo. Same reason as above.
  10. 00:44:233 (2) - Overmapped. No beat there.
  11. 00:46:139 (4,1) - Because everything beforehand stacked together is 1/4, it is not immediately clear that this is an antijump.
  12. 00:46:801 (4,1) - Same problem as above. It's unclear that this is 1/2 instead of 1/4.
  13. 00:46:967 (1,2,3) - This pattern following a different beat than the previous patterns is unexpected, especially since it's clustered around the previous ones.
  14. 00:57:574 (1,2,3,4,1,2,3,4,5) - This pattern feels bland and hard just for the sake of being hard. Do something more interesting here.
  15. 00:58:900 (5) - Add new combo for consistency.
  16. 00:59:563 (1) - Remove new combo for consistency.
  17. 01:00:225 (3) - Add new combo for consistency.
  18. 01:01:551 (3) - Add new combo for consistency.
  19. 01:02:546 (1) - Remove new combo for consistency.
  20. 01:02:877 (3) - Add new combo for consistency.
  21. 01:04:203 (1,2,3,1,2,3,1,2,3,1,2,3) - Not only is the combo spam a problem here, but these sudden stream jumps make absolutely no sense. Not only is this harder than the D.N. Angel diff, but the streams are divided into random bits of 3, instead of the more logical four. Remove these stream jumps and keep everything in packs of 4.
  22. 01:05:529 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above.
  23. 01:22:847 (2) - Overmapped. There is no beat here.
  24. 01:23:013 (4) - Overmapped. There is no beat here.
  25. 01:24:339 (2) - Overmapped. There is no beat here.
  26. 01:25:499 (2) - Overmapped. There is no beat here.
  27. 01:25:665 (4) - Overmapped. There is no beat here.
  28. 01:26:991 (2) - Overmapped. There is no beat here.
D.N.Angel
  1. 00:05:287 (6) - Overmapped. There isn't actually a beat here.
  2. 00:06:530 (4,5,6) - Why does this pattern follow a different beat than 00:04:707 (2,3,4) ? The previous pattern fit the music, but this new one does not.
  3. 00:06:861 - Overmapped. There is no beat there.
  4. 00:12:910 (2,3,4,5) - This pattern doesn't fit the beat well at all. Redo this pattern.
  5. 00:13:076 - Overmapped. There is no beat there.
  6. 00:20:285 (3) - Overmapped. There is no beat there.
  7. 00:28:406 (10) - Add new combo for consistency.
  8. 00:28:571 (1) - Remove new combo for consistency.
  9. 00:29:732 (7) - Add new combo for consistency.
  10. 00:29:897 (1) - Remove new combo for consistency.
  11. 00:31:057 (8) - Add new combo for consistency.
  12. 00:31:389 (1) - Remove new combo for consistency.
  13. 01:12:738 (4) - Overmapped. There is no beat there.
  14. 01:13:732 (3) - Overmapped. There is no beat there.
  15. 01:15:721 (5) - Overmapped. There is no beat there.
  16. 01:17:378 (2) - Overmapped. There is no beat there.
  17. 01:19:035 (2) - This is almost overmapping. A very faint and hard to hear instrument comes in here, so this technically isn't overmapping. It's still not a good idea, as it maps to a very hard to hear beat.
  18. 01:20:361 (2) - Same as above.
  19. 01:23:676 (5) - Overmapped. There is no beat here.
  20. 01:24:339 (3) - Overmapped. There is no beat here.
  21. 01:25:665 (3) - Overmapped. There is no beat here.
  22. 01:26:990 (2) - Overmapped. There is no beat here.
  23. 01:28:731 (9) - Why do you stop the stream here? There's so many beats able to be mapped to.
This map is not ready to be bubbled.
Looks like someone loves to overmap.

Charles445 wrote: 252k60

Sp3's Jubiko
  1. 01:05:197 (1) - A finish at the very end of a stream, while technically allowed, is a questionable choice. Consider removing the finish.
  2. 01:06:523 (1) - Same as above.
  3. 01:07:849 (1) - Same as above.
  4. 01:29:062 (1) - Same as above.
  5. 01:30:388 (1) - Same as above.
  6. 01:31:714 (1) - Same as above.


sorry~I don't want to change them~
thx your mod~
This should be changed. I agree with Charles.
Topic Starter

Charles445 wrote: 252k60

Basic
  1. The star rating is much higher than 3.00 (3.25). The lowest diff must be reasonably close to 3.00, which this is not.
  2. 00:23:600 - Overmapped. There is no beat here.
  3. 00:33:709 (5) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  4. 00:33:709 (5) - Add new combo for consistency.
  5. 00:42:990 (4) - Add new combo for consistency.
  6. 00:43:321 (1) - Remove new combo for consistency.
  7. 01:06:855 (3) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  8. 01:22:433 (4,1,2) - This pattern has many overlapping objects and can be very confusing for beginners.
  9. 01:30:719 (1) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  10. 01:32:045 (2) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
Sp3's Jubiko
  1. 01:05:197 (1) - A finish at the very end of a stream, while technically allowed, is a questionable choice. Consider removing the finish.
  2. 01:06:523 (1) - Same as above.
  3. 01:07:849 (1) - Same as above.
  4. 01:29:062 (1) - Same as above.
  5. 01:30:388 (1) - Same as above.
  6. 01:31:714 (1) - Same as above.
Advanced
  1. 01:31:051 (1) - Remove new combo. This is spam.
  2. 01:31:382 (1) - Remove new combo. This is spam.
  3. 01:31:714 (1) - Remove new combo. This is spam.
Extreme
  1. 00:04:375 - Add circle. Completes the beat.
  2. 00:06:695 - Add circle. Completes the beat.
  3. 00:07:358 - Add circle. Completes the beat.
  4. 00:11:999 (1,2,3,4,5,6,7,8,9) - This pattern doesn't follow the music well. Redo this pattern.
  5. 00:14:899 (4) - Overmapped. There is no beat here.
  6. 00:15:065 (6) - Overmapped. There is no beat here.
  7. 00:17:302 (2) - Add new combo. Without it, this part becomes a nasty drain section. (Removes half health on perfect play)
  8. 00:20:119 (2) - Add new combo. Same reason as above.
  9. 00:22:771 (2) - Add new combo. Same reason as above.
  10. 00:44:233 (2) - Overmapped. No beat there.
  11. 00:46:139 (4,1) - Because everything beforehand stacked together is 1/4, it is not immediately clear that this is an antijump.
  12. 00:46:801 (4,1) - Same problem as above. It's unclear that this is 1/2 instead of 1/4.
  13. 00:46:967 (1,2,3) - This pattern following a different beat than the previous patterns is unexpected, especially since it's clustered around the previous ones.
  14. 00:57:574 (1,2,3,4,1,2,3,4,5) - This pattern feels bland and hard just for the sake of being hard. Do something more interesting here.
  15. 00:58:900 (5) - Add new combo for consistency.
  16. 00:59:563 (1) - Remove new combo for consistency.
  17. 01:00:225 (3) - Add new combo for consistency.
  18. 01:01:551 (3) - Add new combo for consistency.
  19. 01:02:546 (1) - Remove new combo for consistency.
  20. 01:02:877 (3) - Add new combo for consistency.
  21. 01:04:203 (1,2,3,1,2,3,1,2,3,1,2,3) - Not only is the combo spam a problem here, but these sudden stream jumps make absolutely no sense. Not only is this harder than the D.N. Angel diff, but the streams are divided into random bits of 3, instead of the more logical four. Remove these stream jumps and keep everything in packs of 4.
  22. 01:05:529 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above.
  23. 01:22:847 (2) - Overmapped. There is no beat here.
  24. 01:23:013 (4) - Overmapped. There is no beat here.
  25. 01:24:339 (2) - Overmapped. There is no beat here.
  26. 01:25:499 (2) - Overmapped. There is no beat here.
  27. 01:25:665 (4) - Overmapped. There is no beat here.
  28. 01:26:991 (2) - Overmapped. There is no beat here.
This map is not ready to be bubbled.
All fixed~
Thanks for modding :)

Charles445 wrote: 252k60

D.N.Angel
  1. 00:05:287 (6) - Overmapped. There isn't actually a beat here.
  2. 00:06:530 (4,5,6) - Why does this pattern follow a different beat than 00:04:707 (2,3,4) ? The previous pattern fit the music, but this new one does not.
  3. 00:06:861 - Overmapped. There is no beat there.
  4. 00:12:910 (2,3,4,5) - This pattern doesn't fit the beat well at all. Redo this pattern.
  5. 00:13:076 - Overmapped. There is no beat there.
  6. 00:20:285 (3) - Overmapped. There is no beat there.
  7. 00:28:406 (10) - Add new combo for consistency. //this was intencail,it looked bad if I added NC here
  8. 00:28:571 (1) - Remove new combo for consistency. //^
  9. 00:29:732 (7) - Add new combo for consistency.
  10. 00:29:897 (1) - Remove new combo for consistency.
  11. 00:31:057 (8) - Add new combo for consistency.
  12. 00:31:389 (1) - Remove new combo for consistency.
  13. 01:12:738 (4) - Overmapped. There is no beat there.
  14. 01:13:732 (3) - Overmapped. There is no beat there.
  15. 01:15:721 (5) - Overmapped. There is no beat there.
  16. 01:17:378 (2) - Overmapped. There is no beat there.
  17. 01:19:035 (2) - This is almost overmapping. A very faint and hard to hear instrument comes in here, so this technically isn't overmapping. It's still not a good idea, as it maps to a very hard to hear beat. //I really want to keep this cuz I think I should follow this rhythm
  18. 01:20:361 (2) - Same as above. //^
  19. 01:23:676 (5) - Overmapped. There is no beat here.
  20. 01:24:339 (3) - Overmapped. There is no beat here.
  21. 01:25:665 (3) - Overmapped. There is no beat here.
  22. 01:26:990 (2) - Overmapped. There is no beat here.
  23. 01:28:731 (9) - Why do you stop the stream here? There's so many beats able to be mapped to.
This map is not ready to be bubbled.
the others mean fixed.

BeatofIke wrote: 68633

Looks like someone loves to overmap.
I'm not.
I just didn't notice what I should notice.
They are now fixed.
Wow, you fixed so much so quickly!
I'll recheck this in a few hours, I need to sleep now.
Good work by the way.
Alright, back.

Only one thing needs changing.

[Basic]
00:23:102 (1,2) - Increase spacing
Much better. Talked about the star rating with others and removed some post spinner notes to ensure the difficulty is easy enough.

~Rebubbled!~
Topic Starter

Charles445 wrote: 252k60

Much better. Talked about the star rating with others and removed some post spinner notes to ensure the difficulty is easy enough.

~Rebubbled!~
Thanks :)
我現在才發現...
↓音樂試聽的黃線最好跟ranked版本的一樣
http://osu-ppy-sh.tvgratuite.org/s/29471
我覺得那邊最好聽-0-
Topic Starter

DarknessAngel wrote: 635qj

我現在才發現...
↓音樂試聽的黃線最好跟ranked版本的一樣
http://osu-ppy-sh.tvgratuite.org/s/29471
我覺得那邊最好聽-0-
Niva要我改的 0.0
Well, it's been a while since I got this request, but now I've found you!

[Extreme]
- Putting notes under the reverse arrow of a slider isn't readable on Hidden, see here. It just occurs at 01:10:335 (6,1) - and 01:14:147 (5,6) - I think.
00:27:743 (4,5) - (4) is touching the HP bar a bit and (5) is quite close to going offscreen. It'd look better if you could move them just a bit closer to the center, so you maintain the symmetry but it's nicer visually.

The other difficulties looked fine, to be honest. Just let me know when you're ready to rank this.
Topic Starter

SapphireGhost wrote: 34l4t

Well, it's been a while since I got this request, but now I've found you!

[Extreme]
- Putting notes under the reverse arrow of a slider isn't readable on Hidden, see here. It just occurs at 01:10:335 (6,1) - and 01:14:147 (5,6) - I think.
00:27:743 (4,5) - (4) is touching the HP bar a bit and (5) is quite close to going offscreen. It'd look better if you could move them just a bit closer to the center, so you maintain the symmetry but it's nicer visually.

The other difficulties looked fine, to be honest. Just let me know when you're ready to rank this.
ok, all fixed~
Thx for modding :)
- In case you're silencing the S:C1 sliderslide, just use the 44bytes one.

[DNA]
00:12:496 - why doesn't the stream stop here o.o
00:14:567 (2) - delete this note to fit more with the sudden break?
01:28:979 - it sounds like there should be a note here (I just feel like (11,12) is 1/4-ly separated in the first glance

[Taiko]
00:07:193 - just remove finish because the "two" is not really heavy but it's odd to leave "one" with finishes too... and you didn't put finish at 00:13:822 -
00:13:822 - ^ I think it needs finishes here
00:14:402 - with clear instrument dominated it's odd to use pre-sentence duplet, delete this one
00:23:931 - add a note to keep the flow?

wmfchris wrote: 1d5f1w

[Taiko]
00:07:193 - just remove finish because the "two" is not really heavy but it's odd to leave "one" with finishes too... and you didn't put finish at 00:13:822 - 這邊嗎...你該去看看jubeat本譜上面的note有多少在來看看我該不該用finish呢=w=" 所以我不想改掉
00:13:822 - ^ I think it needs finishes here ok
00:14:402 - with clear instrument dominated it's odd to use pre-sentence duplet, delete this one
00:23:931 - add a note to keep the flow? Umm...我還是想保留原來的排法 抱歉了 這邊我不想加東西 背景音樂沒東西 但是後面的排法有改了
老闆阿老闆 你什麼時候要把附加檔案加回去呢 =_="
OK~ 謝謝wmf的mod~

wmfchris wrote: 1d5f1w

- In case you're silencing the S:C1 sliderslide, just use the 44bytes one.

[DNA]
00:12:496 - why doesn't the stream stop here o.o 25%表示00:12:579 (11)還要加個note
use Playback Rate 25% and I know I should add a note here
00:14:567 (2) - delete this note to fit more with the sudden break? //唔,我覺得這note對整個節奏很重要
//I think this note is important for the rhythm
01:28:979 - it sounds like there should be a note here (I just feel like (11,12) is 1/4-ly separated in the first glance //因為若是我放個note在這邊,下個note這麼跳就顯得很怪。所以我故意把這裡空出來做個跳
話說我堅持那個跳的原因,是因為我那裏不跳的話1/1的間距會不夠,我怕玩家經過1/4連打後再這麼一頓會按太快
//I didn't do that cuz I want to make a jump for next note
Alright, I hope you're happy!
Topic Starter

SapphireGhost wrote: 34l4t

Alright, I hope you're happy!
Thanks Sapphire!!!!! :)
congrats huh ~ xD
嗯, 恭喜lol
gratz.
恭喜啦!!~~
恭喜~
恭喜~Ranked
Topic Starter
Thanks everyone :)
Another random BG with Hatsune in.
Congrats
Congratz`
gratz :D
congratz!!! Haruna >w</
B2IN
bug .. ? I think the map is to be started at 00:01:393

congrats
but this map really should needs more work on it :/ ,
i mean , better and more interesting ideas

_Kiva wrote: 3ps5b

congrats
but this map really should needs more work on it :/ ,
i mean , better and more interesting ideas
我很懷疑你玩不玩得起這些難度
如果玩不起而光是看的話不會知道有不有趣
你所谓的玩不玩得起是指哪方面? 还是FC?
醋卡的版本打起来虽然只是个勉强,可是不管是从节奏还是排列各方面我觉得更有趣一些 。
我不是那么有实力的玩家,但是大概玩一遍知道这图好不好玩的水平我想还是有的
顺带一提我主要指出的是EXTREME,你的DIFF并没感觉太多不满
玩得起主要是說,不過FC的話會更好
嘛,既然你實力有到那我也不能說什麼
你說的我也了解了

DarknessAngel wrote: 635qj

玩得起主要是說,不過FC的話會更好
嘛,既然你實力有到那我也不能說什麼
你說的我也了解了
:D 我只是以玩家的身份来给一些建议啦 ~ 这么有激情的曲子却1/4塞满满难免觉得有点可惜
话说D.N.Angel难度的#50和#1 好喜感>_>

[CSGA]Ar3sgice wrote: 6vr

话说D.N.Angel难度的#50和#1 好喜感>_>
喜感+1 ! LOL
Topic Starter
我承認,我做的沒有比醋卡好而且也沒很有趣
但我也盡力了,我並不是神mapper,做到這樣已經是我目前的最好了
Kinda late to said this but Omedetou Gozaimassu Haruna-kun!! >w<!!
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