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Topic Starter

Natteke wrote: 2m4qz

IMO AR9 on insane was much better and more fun than AR8
OK <3
Taiko mod as requested

[General]
Try to compress taikoBG (or change it to jpg) since it's now a bit too big (9xxKB)
Not sure if you'll need other tags like opening or visual novel or hentai etc

[Taiko]
沒有好挑的 就講一下
整首建立左x x xxx x x / x x x xxx x x 的標準節奏有時重複很多次也會悶 可以試下例如x xxx x x x x之類的變化
有點平淡不過這首來說也夠了

no kd
Hi there~ It's KOTOKO, yay~
So, here we go :

General
  1. Ouch, your osz file size is too big without video. When i look into it, Taiko bg png is almost consume 1mb of space. Here, i have compress the taiko BG from 1mb to just 100kb > http://puu.sh/tJca . Please use that save some space :)
  2. The kiai time sb load is just very high! In the test mode, you can see that the SB are go too high until the font change color to red and it took some time too. In some computer this will cause lag. You should consider to reduce some sb element to save some efficiency in SB load and reduce lag in some old computer.
Easy
  1. HP drain -1 perhaps, to make things more easier?
  2. 00:13:798 (1) - I feel the clap on this note is overused and break your clap pattern. It's better to remove it.
  3. 00:41:798 (5) - Because i hear a low cymbal sound at this slider start, it's good to add a finish sound with 30% volume to cover that cymbal sound.
  4. 01:16:631 (3) - I hear a cymbal sound at this slider end. Add a finish?
  5. 01:20:298 (2) - If you follow suggestion above ^ it's better to add one more finish here at the start.
  6. 01:22:464 (3) - ^ at the end?
  7. 01:24:464 (3) - ^ at the start?
  8. 01:30:464 (4) - ^ at the end?
  9. 01:50:464 (2) - I think finish at the start is better to move it to the end. In the start it's awkward imo. But not in the finish.
  10. Maybe you want to add some finish rythim that i have mention in the second kiai? So, i won't mention it again.
  11. 03:26:833 (2) - If you combo spam at the previous part, then you should add a new combo here.
PalBoss
  1. 00:11:464 (4) - I feel that clap and finish doesn't fit here at the slider end. I think it's better to just remove the clap.
  2. 00:41:798 (3) - Add a finish sound? I hear a cymbal sound here.
  3. 00:42:464 (5) - Ouch, that finish sound at the end is should on 00:43:131-. I think you should extend the length of this slider to that point so the finish sound is right on the spot.
  4. 00:47:798 (3) - Same as above, the finish sound should be on 00:48:464-
  5. 01:00:298 (2) - I think you shouldn't stack this note. Since you haven't stack anything from the start, player will be surprised with this. When i first encounter this note, i feel surprised too >.<
  6. 01:33:631 (4) - Clap and finish really don't fit again here. I think you should remove the clap.
  7. 02:42:298 (3) - Touch the hp bar. You know what to do.
  8. 03:17:833 (1) - Add a finish at this spinner? In your next rythim, you place a same finish sound at the beat like this one.
D.N.Angel
  1. 00:11:131 (1) - I think clap and finish doesn't fit if it's ed. It's better to remove the clap.
  2. 01:17:631 (4) - How about a finish sound at the start? I hear a cymbal sound there.
  3. 01:20:298 (4) - If you follow suggestion above, place a finish sound here at the start.
  4. 01:28:298 (5) - ^
  5. 01:30:964 (7) - ^
  6. 01:40:798 (5) - ^ but at the end.
  7. Maybe you want to add another finish rythim at 2nd kiai?
  8. 02:56:465 (6) - Ah, you miss a finish here at the start.
  9. 03:12:465 (6) - Add a finish here? I hear a cymbal sound there.
  10. 03:14:464 (6) - ^ but at the end.
That's all from me. I didn't mod Natteke diff because you told me to not mod his diff because it's too awesome (but indeed it's awesome) >.<
Ok, this is a good map, and i like the song. Star for you ;)
Good luck~
Topic Starter

wmfchris wrote: 1d5f1w

Taiko mod as requested

[General]
Try to compress taikoBG (or change it to jpg) since it's now a bit too big (9xxKB)
Not sure if you'll need other tags like opening or visual novel or hentai etc

[Taiko]
沒有好挑的 就講一下
整首建立左x x xxx x x / x x x xxx x x 的標準節奏有時重複很多次也會悶 可以試下例如x xxx x x x x之類的變化
有點平淡不過這首來說也夠了

no kd
...按完KD才看到no kd兩字-.-
Topic Starter

Miya wrote: 4g494n

Hi there~ It's KOTOKO, yay~
So, here we go :

General
  1. Ouch, your osz file size is too big without video. When i look into it, Taiko bg png is almost consume 1mb of space. Here, i have compress the taiko BG from 1mb to just 100kb > http://puu.sh/tJca . Please use that save some space :)
  2. The kiai time sb load is just very high! In the test mode, you can see that the SB are go too high until the font change color to red and it took some time too. In some computer this will cause lag. You should consider to reduce some sb element to save some efficiency in SB load and reduce lag in some old computer.
all fixed,thanks ~

Easy
  1. HP drain -1 perhaps, to make things more easier?
  2. 00:13:798 (1) - I feel the clap on this note is overused and break your clap pattern. It's better to remove it.
  3. 00:41:798 (5) - Because i hear a low cymbal sound at this slider start, it's good to add a finish sound with 30% volume to cover that cymbal sound.
  4. 01:16:631 (3) - I hear a cymbal sound at this slider end. Add a finish?
  5. 01:20:298 (2) - If you follow suggestion above ^ it's better to add one more finish here at the start.
  6. 01:22:464 (3) - ^ at the end?
  7. 01:24:464 (3) - ^ at the start?
  8. 01:30:464 (4) - ^ at the end?
  9. 01:50:464 (2) - I think finish at the start is better to move it to the end. In the start it's awkward imo. But not in the finish.
  10. Maybe you want to add some finish rythim that i have mention in the second kiai? So, i won't mention it again.
  11. 03:26:833 (2) - If you combo spam at the previous part, then you should add a new combo here.

    all fixed except 00:13:798 (1)

D.N.Angel
  1. 00:11:131 (1) - I think clap and finish doesn't fit if it's ed. It's better to remove the clap.
  2. 01:17:631 (4) - How about a finish sound at the start? I hear a cymbal sound there.
  3. 01:20:298 (4) - If you follow suggestion above, place a finish sound here at the start.
  4. 01:28:298 (5) - ^
  5. 01:30:964 (7) - ^
  6. 01:40:798 (5) - ^ but at the end.
  7. Maybe you want to add another finish rythim at 2nd kiai?
  8. 02:56:465 (6) - Ah, you miss a finish here at the start.
  9. 03:12:465 (6) - Add a finish here? I hear a cymbal sound there.
  10. 03:14:464 (6) - ^ but at the end. all fixed
That's all from me. I didn't mod Natteke diff because you told me to not mod his diff because it's too awesome (but indeed it's awesome) >.<
Ok, this is a good map, and i like the song. Star for you ;)
Good luck~
thanks MOD and star ~ >w<
Hi there

[Easy]
01:16:631 (3) - What's the point having a finish hitsound in head slider? And remove the annoying whistle at sliderbody
01:49:631 (1) - Overlapped by hitbursts and spinner-osu, it makes more hidden for beginners
02:49:964 (3) - Remove clap at head slider. It doesn't make sense if put clap at red tick


[PalBoss]
* Rename it into "PalBoss' Normal" so players don't confuse if this normal or hard diff

02:05:798 (3) - Add 1 repeating slider for better flow?

orz
For some reason the seizure warning stays up longer than the first beat and completely overlaps it D: I tried reing it but it's still the same way. Not sure if this is intended but it's a little annoying I guess. Letting you know just in case you don't know ;.; This seems to be the case on all difficulties.

Fucking brilliant beatmapping otherwise though :D
uhm
[General]
  1. (Edit)Link Combo Colours using to the singers (using a couple of colour when a singer sing)?
  2. Try to do something for the waring, like Storyboarding it( like in ztrot 's La Di Da )
  3. 03:17:666 (x) - you need another red timing section for the note here
  4. The SB is really heavy (don't 5x)
    1. the white.jpg events are so unuseful that it's better removing at least some. It cover the white stars most times and it's really fastidious. By deleting it you resolve many problems. You can, however, find other ways
    2. No need for two spotlights, just make one move... being two fullscreen images to load they load really much
    3. 00:53:798 (3) - Here, make the spotlight fade out, not scale ._.
    4. Uhm, i will find other ways, for now apply those

[DN Angel]
  1. [Rhythm]
    1. 01:14:298 (2,3,4,5,6) - It's like this, actually. You can use a slider instead of the 1/8 drumroll
    2. 01:25:048 (4) - Overmapped note in the stream. It play better without too.
    3. 01:42:131 (1) - Slider fission
    4. 01:44:298 (x) - Add note (voice+triple doublet)
    5. 01:44:464 (1) - Move the start 21/4 after to complete the doublet(Add a Finish too)
    6. 02:04:631 (1,2,3) - Start with a 1/2 triplet? the sounds they follow is the same as the stream
    7. 02:13:464 (5) - You can stop here, like you done in other parts, deleting this note
    8. 02:47:798 (1,2,3,4) - As said, the real order is inverted. 1,2,3 is a 1/8 stream, not 1/4, and 3,4 is a 1/4 stream, not in 1/2.
    9. 03:14:464 (6) - The stream isn't really that long ( make repeats end in 03:14:631 (6) and add notes every 1/2 )
  2. [Graphic]
    1. You can nazi some blanket if you control
    2. 01:50:464 (1) - Use some better slider( the one you're using IS ugly ._.) Can give the code if you want.
[Natteke's Hard]
  1. [Rhythm]
    1. 00:40:798 (5,1,2,3,4,1) - It's more consistent with the stops you're using(the stops follow voice, mostly)
    2. 00:52:798 (2) - Move to 00:53:048 (2) for the same reason.
[Boss Taiko Oni]
  1. 00:00:465 - K or D ( Cymbal in the song... )
    00:09:131 - k
  2. 01:14:464 (x,x,x,x,x) - It's at 1/8 not 1/6
  3. 02:47:798 (x,x,x,x,x) - It's at 1/8 not 1/6
  4. 03:17:666 (4) - When he add the section, add a note
[PalBoss]
  1. palmolive
    1. [Rhythm]
      1. Forced 1/1: the slider clearly say you'll follow guitar and/or voice, but the slider start off different places, all default white ticks. I will make 2 examples... I don't want to say them all
      2. 00:10:298 (x) - Add note
      3. 00:12:131 (1,2) - Move to00:11:964 (1,2) - and add a circle were (2) was.... don't the rhythm feel less forced? there are many places with those forcings... and thay play strange.... you can use 3-5 1/2 notes in normal that are that fast...
  2. bossandy
    1. [Rhythm]
      1. This present the same problem, but less times. The song is forced to white ticks.
      2. 00:45:131 (4,1,2,3) - Less forced like
  3. DON'T force difficulty on music, but music on difficulty.
[Easy]
  1. [Rhythm]
    1. 00:40:464 (3,4) - To make the NC start in the correct place

      00:43:464 (2,3) - follow voice ?
    2. 00:49:131 (3) - follow voice?
    3. 00:58:798 (3) - 1/2 less long(1/2*2 repeats=1/1)
    4. 01:01:464 (2) - Change to
    5. 03:17:833 (1) - substitute it with a spiner ending in 03:20:499
  2. [Graphic]
    1. 01:50:464 (2) - give it a complex shape?
From my queue

[General]
Lead-in 1500 is enough imo

[Easy]
  1. 01:10:631 - feels empty, add a circle here?
  2. 01:15:464 (2) - looks ugly, i think you can make it more soft
  3. 01:28:298 - add whistle here, because you did it here 01:16:631 (3) -
  4. 01:33:631 (4) - NC, keep your NC rhythm
  5. 01:39:464 (3) - ^
  6. 01:50:464 (2) - how about this?
    308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480
  7. 01:57:631 (1) - ^
  8. 02:00:298 - add a circle with finish here?
  9. 02:15:464 (1,2,3,4,5,6,7) - split this long combo?
  10. 02:56:465 (4) - i'd like to NC here to emphasize this strong melody/beat, if you accept it, NC here 02:57:465 (1) -
  11. 03:01:631 - same as 01:28:298 -
  12. 03:04:298 - whistle
  13. 03:05:131 (1) - clap on tail instead of the arrow
  14. 03:17:833 (1) - replace with spinner to 03:20:499 - ? i think it's not fit with music now
  15. 03:37:666 (3) - same as 01:15:464 (2) -
[PalBoss]
  1. 00:58:131 (3) - NC here, you did it here 00:55:464 (1,2,3) - , or remove NC from 00:55:464 (1) -
  2. 01:00:798 (3) - ^
  3. 01:50:464 (1) - remove NC?
  4. 02:30:798 (2,3,1) - feels strange, why don't you follow the rhythm like 00:58:131 (3,1) -?
  5. 03:03:798 - finish
  6. 03:21:166 (1) - how about stack it on 03:22:499 (3) - to place it around center? will be more easy to catch it after spinner
[Natteke]
  1. 00:53:298 (4,5,6) - i think it's pretty confusing now, how about this? or at least move 00:53:631 (6) - to somewhere plz
  2. 01:25:464 (3) - i'd like to add whistle here
  3. 02:18:964 (1) - move to (32,256) to be symmetry with 02:18:298 (3,4,5,6) - ?
  4. 02:22:131 (2) - 1 grid left with same reason ^
  5. 02:23:464 (2,3) - 1 grid donw ^
  6. 03:13:298 (4) - move to (212,260) will be more playable for movement imo
[D.N.Angel]
  1. 00:10:798 (3,4) - ctrl+r and move 3 down a little? will be powerful jump imo
  2. 00:37:381 (4) - wrong beat, should be here 00:37:214 -
  3. 00:51:965 (5) - NC for jump warning?
  4. 01:14:465 (4,5) - i highly recommend to make 3 3 stream (add a circle 01:14:464 - on 01:14:298 (2) - , 2 circles on 01:14:798 (5) - )
  5. 01:23:964 - add a circle to burn this exciting kiai, and it feels empty to hit 01:24:964 (3,4,5,6,7) - now
  6. 01:50:131 - add a circle on slider end, because i can hear the drum beat obviously
  7. 01:50:464 (3) - not so good idea imo, replace with spinner?
  8. 02:29:798 (1) - move to 02:29:631 - will be more fit with this rhythm
  9. 02:32:964 (6,7) - move to 02:33:131 - with same reason ^
  10. 02:48:131 (4) - same as 01:14:465 (4,5) -
  11. 03:02:631 (3,5) - looks plain, how about ctrl+r?
  12. 03:14:464 (6) - too simple imo, how about this rhythm? you can make a jump with the 1/2 beats
Good luck with this awesome map! I want to play it as a ranked map :D
Nice storyboard, G'L
Topic Starter

LKs wrote: 6u1w52

Nice storyboard, G'L
哇,謝謝支持 ~ >w<

HakuNoKaemi wrote: z6c2f

uhm
[General]
  1. (Edit)Link Combo Colours using to the singers (using a couple of colour when a singer sing)?
  2. Try to do something for the waring, like Storyboarding it( like in ztrot 's La Di Da )
  3. 03:17:666 (x) - you need another red timing section for the note here
  4. The SB is really heavy (don't 5x)
    1. the white.jpg events are so unuseful that it's better removing at least some. It cover the white stars most times and it's really fastidious. By deleting it you resolve many problems. You can, however, find other ways
    2. No need for two spotlights, just make one move... being two fullscreen images to load they load really much
    3. 00:53:798 (3) - Here, make the spotlight fade out, not scale ._.
    4. Uhm, i will find other ways, for now apply those

[DN Angel]
  1. [Rhythm]
    1. 01:14:298 (2,3,4,5,6) - It's like this, actually. You can use a slider instead of the 1/8 drumroll
    2. 01:25:048 (4) - Overmapped note in the stream. It play better without too.
    3. 01:42:131 (1) - Slider fission
    4. 01:44:298 (x) - Add note (voice+triple doublet)
    5. 01:44:464 (1) - Move the start 21/4 after to complete the doublet(Add a Finish too)
    6. 02:04:631 (1,2,3) - Start with a 1/2 triplet? the sounds they follow is the same as the stream
    7. 02:13:464 (5) - You can stop here, like you done in other parts, deleting this note
    8. 02:47:798 (1,2,3,4) - As said, the real order is inverted. 1,2,3 is a 1/8 stream, not 1/4, and 3,4 is a 1/4 stream, not in 1/2.
    9. 03:14:464 (6) - The stream isn't really that long ( make repeats end in 03:14:631 (6) and add notes every 1/2 )
  2. [Graphic]
    1. You can nazi some blanket if you control
    2. 01:50:464 (1) - Use some better slider( the one you're using IS ugly ._.) Can give the code if you want.
[Natteke's Hard]
  1. [Rhythm]
    1. 00:40:798 (5,1,2,3,4,1) - It's more consistent with the stops you're using(the stops follow voice, mostly)
    2. 00:52:798 (2) - Move to 00:53:048 (2) for the same reason.
[Boss Taiko Oni]
  1. 00:00:465 - K or D ( Cymbal in the song... )
    00:09:131 - k
  2. 01:14:464 (x,x,x,x,x) - It's at 1/8 not 1/6
  3. 02:47:798 (x,x,x,x,x) - It's at 1/8 not 1/6
  4. 03:17:666 (4) - When he add the section, add a note
completed 3/5 difficulties

Star Stream wrote: 2c4j26

From my queue

[General]
Lead-in 1500 is enough imo

[Easy]
  1. 01:10:631 - feels empty, add a circle here?
  2. 01:15:464 (2) - looks ugly, i think you can make it more soft
  3. 01:28:298 - add whistle here, because you did it here 01:16:631 (3) -
  4. 01:33:631 (4) - NC, keep your NC rhythm
  5. 01:39:464 (3) - ^
  6. 01:50:464 (2) - how about this?
    308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480
  7. 01:57:631 (1) - ^
  8. 02:00:298 - add a circle with finish here?
  9. 02:15:464 (1,2,3,4,5,6,7) - split this long combo?
  10. 02:56:465 (4) - i'd like to NC here to emphasize this strong melody/beat, if you accept it, NC here 02:57:465 (1) -
  11. 03:01:631 - same as 01:28:298 -
  12. 03:04:298 - whistle
  13. 03:05:131 (1) - clap on tail instead of the arrow
  14. 03:17:833 (1) - replace with spinner to 03:20:499 - ? i think it's not fit with music now
  15. 03:37:666 (3) - same as 01:15:464 (2) -
[PalBoss]
  1. 00:58:131 (3) - NC here, you did it here 00:55:464 (1,2,3) - , or remove NC from 00:55:464 (1) -
  2. 01:00:798 (3) - ^
  3. 01:50:464 (1) - remove NC?
  4. 02:30:798 (2,3,1) - feels strange, why don't you follow the rhythm like 00:58:131 (3,1) -?
  5. 03:03:798 - finish
  6. 03:21:166 (1) - how about stack it on 03:22:499 (3) - to place it around center? will be more easy to catch it after spinner
[Natteke]
  1. 00:53:298 (4,5,6) - i think it's pretty confusing now, how about this? or at least move 00:53:631 (6) - to somewhere plz
  2. 01:25:464 (3) - i'd like to add whistle here
  3. 02:18:964 (1) - move to (32,256) to be symmetry with 02:18:298 (3,4,5,6) - ?
  4. 02:22:131 (2) - 1 grid left with same reason ^
  5. 02:23:464 (2,3) - 1 grid donw ^
  6. 03:13:298 (4) - move to (212,260) will be more playable for movement imo
[D.N.Angel]
  1. 00:10:798 (3,4) - ctrl+r and move 3 down a little? will be powerful jump imo
  2. 00:37:381 (4) - wrong beat, should be here 00:37:214 -
  3. 00:51:965 (5) - NC for jump warning?
  4. 01:14:465 (4,5) - i highly recommend to make 3 3 stream (add a circle 01:14:464 - on 01:14:298 (2) - , 2 circles on 01:14:798 (5) - )
  5. 01:23:964 - add a circle to burn this exciting kiai, and it feels empty to hit 01:24:964 (3,4,5,6,7) - now
  6. 01:50:131 - add a circle on slider end, because i can hear the drum beat obviously
  7. 01:50:464 (3) - not so good idea imo, replace with spinner?
  8. 02:29:798 (1) - move to 02:29:631 - will be more fit with this rhythm
  9. 02:32:964 (6,7) - move to 02:33:131 - with same reason ^
  10. 02:48:131 (4) - same as 01:14:465 (4,5) -
  11. 03:02:631 (3,5) - looks plain, how about ctrl+r?
  12. 03:14:464 (6) - too simple imo, how about this rhythm? you can make a jump with the 1/2 beats
Good luck with this awesome map! I want to play it as a ranked map :D
fixed some
thank for your detailed moddings !! :)
forgive me I have no time to reply you cuz I have too many things to do recently,sorry ><
completed the mod
Topic Starter

DivineRage wrote: 5q5x4s

For some reason the seizure warning stays up longer than the first beat and completely overlaps it D: I tried reing it but it's still the same way. Not sure if this is intended but it's a little annoying I guess. Letting you know just in case you don't know ;.; This seems to be the case on all difficulties.

Fucking brilliant beatmapping otherwise though :D
hmm...someone told me I should use that warning
I'm not sure I should remove that(yeah,the warning cause the overlap,and looks quite bad :<)
I may find a MAT to talk about this

and thank for your ing ~ :)
I actually said how in my mod -_-

just add it via SB in a different position, like how it's done in ztrot's "La Di Da"
Yeah I know,I am really late,but since I took some weeks of break from modding,now I'm beginning to mod again :D
So sorry for the delay,and here's the mod as you requested from my Modding Queue :D

[General]

  1. The first note of all the diffs is covered by the epilepsy warning... You should storyboard this like Haku said
[Easy]

  1. 00:27:464 (2) - You should slightly curve this slider on the left, for a better appeal & flow
  2. 01:15:464 (2,3) - Well,I don't like that much this rythm. Maybe you could make a pattern like this (if you want to make this simpler,just remove some 1/1 notes):
  3. 02:10:464 (1) - Move the new combo on 02:12:131 (2) - ?
  4. 02:49:964 (3) - CTRL+H on this?
[PalBoss]

  1. 00:09:798 (1,2,3,4) - Rearrange them like this?
  2. 00:16:464 (3) - Make it like this?
  3. 00:18:464 (2) - Curve this on the down
  4. 00:45:131 (4) - Instead of curve this up,you should curve this down
  5. 02:44:964 (4) - Curve this slightly down?
  6. 03:30:166 (2) - This would flow better if this slider was curved on the left
[Natteke's Hard]

  1. 01:24:964 (2) - 2 grids left and down?
[D.N.Angel]

  1. 01:19:798 (3) - CTRL+R?
  2. 02:20:798 (6) - What do you think of making this just like the previous slider but adding a repeat?
Topic Starter

-kevincela- wrote: 1l4y5l

Yeah I know,I am really late,but since I took some weeks of break from modding,now I'm beginning to mod again :D
So sorry for the delay,and here's the mod as you requested from my Modding Queue :D

[General]

  1. The first note of all the diffs is covered by the epilepsy warning... You should storyboard this like Haku said hmm... I'll try other way to fix this problem
[Easy]

  1. 00:27:464 (2) - You should slightly curve this slider on the left, for a better appeal & flow
  2. 01:15:464 (2,3) - Well,I don't like that much this rythm. Maybe you could make a pattern like this (if you want to make this simpler,just remove some 1/1 notes):
  3. 02:10:464 (1) - Move the new combo on 02:12:131 (2) - ?
  4. 02:49:964 (3) - CTRL+H on this?

[D.N.Angel]

  1. 01:19:798 (3) - CTRL+R?
  2. 02:20:798 (6) - What do you think of making this just like the previous slider but adding a repeat?
thank you for modding ~ :)
Hi there~~mod from Wmf's Modding/Taiko Queues

[General]
  1. Just a suggestion : try to find a bat who can help you to set the title's enter time to 01:52:464 - , or it may influence your Storyboard.
[Storyboard]
  1. The SB load should less than 5.00x except a few moments (less than 100ms as well) where just over 5.00 a little, so here will be some issues.
  2. offset:11631 - SB Load over 5.00x, not big issue but if it's possible, i'd like to fade out kira kira.png at this point to reduce sb load.
  3. offset:22298 - ^
  4. offset:54006 to 54432 - SB load over 5.00x for over 400ms and i suppose u must fix here. A simple way to reduce the SB load here is remove the unnecessary code of ur "black.png"
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    _F,0,32464,124464,0
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    remove: F,0,32464,124464,0, and separate it to two parts:
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)

    ah...and more, the code _M,0,31131,,320,240 should be removed also because it's redundant.
  5. And more about black image, imo, i always highly recommend to use a "white.png" to instead, (and actually u have such a file), because u can easily change the colour to black by the code like
    _C,0,xxx,yyy,0,0,0
    and of course, i also recommend to use .png but not .jpg as pure colour images.
  6. offset:75006 to 75756 - another long part over 5.00x SB load, remove "white.jpg" same as above, and consider your "spotlight.png" again here because its effect is nearly invisible but occupy a lot of SB load.
  7. offset:83089 to 83756 - more SB load issues
  8. offset:85881 to 86464 - peak nearly 9.00x, it's really too high..
  9. offset:93631 to 94298 -
  10. offset:168548 to 169131 -
  11. offset:176839 to 177048 -
  12. offset:179214 to 179756 -
  13. offset:187173 to 187506 -
  14. The SB effect is really nice, but you must think about those old computers :) go back these points and try to remove all unnecessary effects, for instance, a continuing Fade - 0 (comletely invisible). Don't afraid to separate the code two or more parts~
[Easy]
  1. 00:13:798 (1) - remove clap? it's not heard very fit
  2. ...okay...i suppose u may wanna use claps more randomly, it could be a good idea but now the claps are heard mess a bit. 2/4 claps may be boring but in generally it's always a good choice :)
  3. 00:41:798 (5) - i'd like to change it to a note and then slider for lyrics :)
  4. 01:36:464 (1) - whistle at end is heard weird....try to remove it?
  5. 02:16:464 (2) - NC from here for vocal?
  6. 02:19:798 (2,3) - i suppose a slider here is better :)
  7. 03:11:298 (3) - slidertrack out of screen :<
  8. 03:22:166 (1) - recommend to remove whistle here
  9. 03:26:833 (2) - ^
  10. 03:37:666 (3) - remove body whistle?
[PalBoss]
  1. 00:09:798 (1) - and head of 00:10:464 (3) - remove claps ? i suppose 2/4 may be better~
  2. 00:13:131 - add note here~~
  3. 01:00:298 (2) - maybe a little confusing for newbie players so i'd like to move it to next whilte line~
  4. 01:12:464 (1) - i'm not very sure but hidden slidertick may be not allowed in Easy/Normal diff.
  5. 02:50:464 (3,4) - i'd like to change it to a slider ~
[Natteke's Hard]
  1. 00:16:131 (4) - (nazi) i'd like to stack it to (5) for music or make a shape like 00:17:131 (2,3,4) - :)
  2. 01:14:714 - i'd like to add a note here to make a small stream ~
  3. 01:30:798 (6) - remove it? i suppose a blank here is heard better :)
[D.N.Angel]
  1. 01:50:464 (4) - the slider maybe too long under HP7...
  2. 02:11:131 (2) - remove it? heard better~~
  3. 02:24:798 (5) - ctrl+r for flow?
  4. 03:01:465 (5) - remove it?
  5. 03:03:798 (3,4,5) - er...this jump....er...i suppose it's not a good style...
that's all ~~ and good luck :)
Topic Starter

Scorpiour wrote: 2pj3z

SPOILER
Hi there~~mod from Wmf's Modding/Taiko Queues

[General]
  1. Just a suggestion : try to find a bat who can help you to set the title's enter time to 01:52:464 - , or it may influence your Storyboard.

    //hmm,I think it is ok because there are nothing much efect
[Storyboard]
  1. The SB load should less than 5.00x except a few moments (less than 100ms as well) where just over 5.00 a little, so here will be some issues.
  2. offset:11631 - SB Load over 5.00x, not big issue but if it's possible, i'd like to fade out kira kira.png at this point to reduce sb load. //but I think it can make the effect more beautiful ;w;
  3. offset:22298 - ^
  4. offset:54006 to 54432 - SB load over 5.00x for over 400ms and i suppose u must fix here. A simple way to reduce the SB load here is remove the unnecessary code of ur "black.png" //no,it is necessary :O
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    _F,0,32464,124464,0
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    remove: F,0,32464,124464,0, and separate it to two parts:
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _M,0,31131,,320,240
    _S,0,31131,,1.608
    _F,0,31131,32131,0,0.62
    _F,0,32131,32464,0.62,0
    Sprite,Foreground,Centre,"SB\Black.png",320,240
    _F,0,124464,125464,0,0.6080001
    _F,0,125464,125798,0.6080001,0
    It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)

    ah...and more, the code _M,0,31131,,320,240 should be removed also because it's redundant.
  5. And more about black image, imo, i always highly recommend to use a "white.png" to instead, (and actually u have such a file), because u can easily change the colour to black by the code like //good idea,I'll do that next time ~
    _C,0,xxx,yyy,0,0,0
    and of course, i also recommend to use .png but not .jpg as pure colour images. uh...why ?
  6. offset:75006 to 75756 - another long part over 5.00x SB load, remove "white.jpg" same as above, and consider your "spotlight.png" again here because its effect is nearly invisible but occupy a lot of SB load.
  7. offset:83089 to 83756 - more SB load issues
  8. offset:85881 to 86464 - peak nearly 9.00x, it's really too high..
  9. offset:93631 to 94298 -
  10. offset:168548 to 169131 -
  11. offset:176839 to 177048 -
  12. offset:179214 to 179756 -
  13. offset:187173 to 187506 -
  14. The SB effect is really nice, but you must think about those old computers :) go back these points and try to remove all unnecessary effects, for instance, a continuing Fade - 0 (comletely invisible). Don't afraid to separate the code two or more parts~

    about SB Load. I think over 5.00x in a few moment in my map is okay.
    I don't want to reduce any effect because thet are neceesary for me
    but I still apreciate you detailed check my SB :D
[Easy]
  1. 00:13:798 (1) - remove clap? it's not heard very fit //hmm... but I think it is good ><
  2. ...okay...i suppose u may wanna use claps more randomly, it could be a good idea but now the claps are heard mess a bit. 2/4 claps may be boring but in generally it's always a good choice :)
  3. 00:41:798 (5) - i'd like to change it to a note and then slider for lyrics :) //I don't want to change this T.T
  4. 01:36:464 (1) - whistle at end is heard weird....try to remove it? //I think it is follow the vocal well
  5. 02:16:464 (2) - NC from here for vocal? //the NC is too short,ang break my pattern,so no change
  6. 02:19:798 (2,3) - i suppose a slider here is better :) //yes,you're rght,but it will cause to remap some part,I don't want to do this(and because it is not really big probiem)
  7. 03:11:298 (3) - slidertrack out of screen :< //I think it is OK if the object isn't out of sreen
  8. 03:22:166 (1) - recommend to remove whistle here //fixed
  9. 03:26:833 (2) - ^ //removed
  10. 03:37:666 (3) - remove body whistle? //hmm...I think it is follow the vocal well :O

[D.N.Angel]
  1. 01:50:464 (4) - the slider maybe too long under HP7... //...I don't think so
  2. 02:11:131 (2) - remove it? heard better~~ //no
  3. 02:24:798 (5) - ctrl+r for flow? //wow,it is good,fixed
  4. 03:01:465 (5) - remove it? no
  5. 03:03:798 (3,4,5) - er...this jump....er...i suppose it's not a good style... //ok,make some changes
that's all ~~ and good luck :)
Thank for modding ~ :)

DarknessAngel wrote: 635qj

fixed some
Was about to come back to recheck, but then I saw this.
I'd like to know which parts of the above mods you took, and which suggestions you rejected, and why, please.
Topic Starter

those wrote: 2f131h

DarknessAngel wrote: 635qj

fixed some
Was about to come back to recheck, but then I saw this.
I'd like to know which parts of the above mods you took, and which suggestions you rejected, and why, please.

DarknessAngel wrote: 635qj

fixed some
thank for your detailed moddings !! :)
forgive me I have no time to reply you cuz I have too many things to do recently,sorry ><
but alright,I'll edit the post
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Topic Starter

those wrote: 2f131h

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
oh really ? I saw many people do that,even some people didn't reply anything
yeah,it is uncomfortable for me,too
I said "I'm really busy recently",before that,I usuyally reply the modding
just "recently",I don't have enough time to reply them
and I said "sorry"

lazy ?
come on
would you consider my feeling ?
not gonna change anything


those wrote: 2f131h

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.

Natteke wrote: 2m4qz

not gonna change anything


those wrote: 2f131h

Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.
I agree with Natteke. You don't have to reply to every single mod. I usually say something like "fixed some", "fixed some/most/all hitsounds", or simply quote the mod and say "Thanks for the mod." I usually reply when if I feel like there is the need to reply or if you tell me (in which case you did in my map) to reply to this mod. I sometimes even ignore some mods, but I still thank the modder for modding my map.
In-game PM


  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Easy] 83e4o

  1. 02:40:131 (1,2) - (1) re NC 然後 (2) NC
  2. 02:45:465 (1,2) - ^
  3. 02:56:465 (4,1) - re (1) NC 然後 (4) NC

[PalBoss] 3u6r5g

  1. 01:12:464 (1) - 讓第4個點變成紅點然後在 x:404 y:132,刪除第2跟第6個點 ,讓第3個點在x:428 y:176 , 第5個點在x:376 y:80 (個人感覺較美觀(被打)

[Natteke's Hard] 16a5q

  1. fine~~

[DarknessANgel] 3n261d

  1. fine~
good map & good song & good luck~
Star
圖真的好完美 >~<
Topic Starter

l1106188 wrote: 4l4u33

In-game PM


  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[Easy] 83e4o

  1. 02:40:131 (1,2) - (1) re NC 然後 (2) NC
  2. 02:45:465 (1,2) - ^
  3. 02:56:465 (4,1) - re (1) NC 然後 (4) NC
//all fixed

[DarknessANgel] 3n261d

  1. fine~
good map & good song & good luck~
Star
圖真的好完美 >~<
謝謝MOD和星星 ~ >3<
Hi ~ DarknessAngel ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Add 'Collab' in tags.

[D.N.Angel] 3z6cr


  1. 02:36:631 (6) - Add new combo and Remove 02:36:964 (1).
  2. 03:39:166 - Remove whistle.

[Easy] 83e4o


  1. 03:39:166 - Remove whistle.

That's all ~ Pretty nice mapset and song ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
all fixed !
Thank for modding ~ :)
(不知道為什麼quote代碼不能用...)
OK ~ Good job ~

Good luck with rank ~


Kawayi Rika wrote: 2t2g1t

OK ~ Good job ~

Good luck with rank ~


Was the >5.0x SB load resolved?
Topic Starter

those wrote: 2f131h

Was the >5.0x SB load resolved?
>5.0 SB load at some moment are okay
I don't want to decrease that because some effects are necessary for me
It's short time for 5* , let bat check that ~ :P
Topic Starter

those wrote: 2f131h

Why don't you see this post ? ._.
已经泡了就直接rank吧XD
Here we go.

[General]
- I can set the title text to appear at 01:52:464 if you want. It fits with the storyboard more.
- See here:
stuff
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,320,240
[Easy]
- Because the map primarily consists of curved sliders, 01:15:464 (2) - and 02:49:964 (3) - feel out of place. Making them into neat curves would be better.

Yeah, I don't have much to say here. Just poke me after changes.
Topic Starter

SapphireGhost wrote: 34l4t

Here we go.

[General]
- I can set the title text to appear at 01:52:464 if you want. It fits with the storyboard more.
- See here:
stuff
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,320,240
[Easy]
- Because the map primarily consists of curved sliders, 01:15:464 (2) - and 02:49:964 (3) - feel out of place. Making them into neat curves would be better.

Yeah, I don't have much to say here. Just poke me after changes.
all fixed
thank for modding ~ >3</

SapphireGhost wrote: 34l4t

Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
Fixed for you, SG.

In short, remove this line:
_M,0,465,,319,239
Topic Starter

those wrote: 2f131h

SapphireGhost wrote: 34l4t

Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,319,239
This image isn't centered. If you change it to this then the effect will look better:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
Fixed for you, SG.

In short, remove this line:
_M,0,465,,319,239
fixed
Thank for checking
Yes, you could do that too.
Topic Starter
Thank you,SG \>A</
恭喜!!!!
恭喜了 :D
恭喜啦~~~
Omedeto :)
Topic Starter
謝謝你們><
congrats ~
Awesome map and song <3

Keep up the good work ^^
Topic Starter
thanks ~ >w<
Ranked :3
congrats ~ :oops:
Hey, congratz for ranked map DNAngel :3
Nice map, i really love the song too. :D
Topic Starter
thank you all \:D/
loool!!!
恭喜 闇天使 :)
Congrats~
good map
Topic Starter
thanks ~ :)
yeah congratz :D
grats
Grats on ranked. Song is so awesome =3
Topic Starter
thank you ~ :D
Natteke's diff sooo sooo pro!!
she_old
Is this song from any anime?
Topic Starter

she wrote: 6a4m6z

Is this song from any anime?
No, it isn't.
she_old
Ah, dangit, well thanks anyway!
Topic Starter

she wrote: 6a4m6z

Ah, dangit, well thanks anyway!
:)
<3
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