OK <3Natteke wrote: 2m4qz
IMO AR9 on insane was much better and more fun than AR8
...按完KD才看到no kd兩字-.-wmfchris wrote: 1d5f1w
Taiko mod as requested
[General]
Try to compress taikoBG (or change it to jpg) since it's now a bit too big (9xxKB)
Not sure if you'll need other tags like opening or visual novel or hentai etc
[Taiko]
沒有好挑的 就講一下
整首建立左x x xxx x x / x x x xxx x x 的標準節奏有時重複很多次也會悶 可以試下例如x xxx x x x x之類的變化
有點平淡不過這首來說也夠了
no kd
thanks MOD and star ~ >w<Miya wrote: 4g494n
Hi there~ It's KOTOKO, yay~
So, here we go :
General
all fixed,thanks ~
- Ouch, your osz file size is too big without video. When i look into it, Taiko bg png is almost consume 1mb of space. Here, i have compress the taiko BG from 1mb to just 100kb > http://puu.sh/tJca . Please use that save some space
- The kiai time sb load is just very high! In the test mode, you can see that the SB are go too high until the font change color to red and it took some time too. In some computer this will cause lag. You should consider to reduce some sb element to save some efficiency in SB load and reduce lag in some old computer.
Easy
- HP drain -1 perhaps, to make things more easier?
- 00:13:798 (1) - I feel the clap on this note is overused and break your clap pattern. It's better to remove it.
- 00:41:798 (5) - Because i hear a low cymbal sound at this slider start, it's good to add a finish sound with 30% volume to cover that cymbal sound.
- 01:16:631 (3) - I hear a cymbal sound at this slider end. Add a finish?
- 01:20:298 (2) - If you follow suggestion above ^ it's better to add one more finish here at the start.
- 01:22:464 (3) - ^ at the end?
- 01:24:464 (3) - ^ at the start?
- 01:30:464 (4) - ^ at the end?
- 01:50:464 (2) - I think finish at the start is better to move it to the end. In the start it's awkward imo. But not in the finish.
- Maybe you want to add some finish rythim that i have mention in the second kiai? So, i won't mention it again.
- 03:26:833 (2) - If you combo spam at the previous part, then you should add a new combo here.
all fixed except 00:13:798 (1)
D.N.Angel
That's all from me. I didn't mod Natteke diff because you told me to not mod his diff because it's too awesome (but indeed it's awesome) >.<
- 00:11:131 (1) - I think clap and finish doesn't fit if it's ed. It's better to remove the clap.
- 01:17:631 (4) - How about a finish sound at the start? I hear a cymbal sound there.
- 01:20:298 (4) - If you follow suggestion above, place a finish sound here at the start.
- 01:28:298 (5) - ^
- 01:30:964 (7) - ^
- 01:40:798 (5) - ^ but at the end.
- Maybe you want to add another finish rythim at 2nd kiai?
- 02:56:465 (6) - Ah, you miss a finish here at the start.
- 03:12:465 (6) - Add a finish here? I hear a cymbal sound there.
- 03:14:464 (6) - ^ but at the end. all fixed
Ok, this is a good map, and i like the song. Star for you
Good luck~
308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480
哇,謝謝支持 ~ >w<LKs wrote: 6u1w52
Nice storyboard, G'L
HakuNoKaemi wrote: z6c2f
uhm
[General]
- (Edit)Link Combo Colours using to the singers (using a couple of colour when a singer sing)?
- Try to do something for the waring, like Storyboarding it( like in ztrot 's La Di Da )
- 03:17:666 (x) - you need another red timing section for the note here
- The SB is really heavy (don't 5x)
- the white.jpg events are so unuseful that it's better removing at least some. It cover the white stars most times and it's really fastidious. By deleting it you resolve many problems. You can, however, find other ways
- No need for two spotlights, just make one move... being two fullscreen images to load they load really much
- 00:53:798 (3) - Here, make the spotlight fade out, not scale ._.
- Uhm, i will find other ways, for now apply those
[DN Angel]
[Natteke's Hard]
- [Rhythm]
- 01:14:298 (2,3,4,5,6) - It's like this, actually. You can use a slider instead of the 1/8 drumroll
- 01:25:048 (4) - Overmapped note in the stream. It play better without too.
- 01:42:131 (1) - Slider fission
- 01:44:298 (x) - Add note (voice+triple doublet)
- 01:44:464 (1) - Move the start 21/4 after to complete the doublet(Add a Finish too)
- 02:04:631 (1,2,3) - Start with a 1/2 triplet? the sounds they follow is the same as the stream
- 02:13:464 (5) - You can stop here, like you done in other parts, deleting this note
- 02:47:798 (1,2,3,4) - As said, the real order is inverted. 1,2,3 is a 1/8 stream, not 1/4, and 3,4 is a 1/4 stream, not in 1/2.
- 03:14:464 (6) - The stream isn't really that long ( make repeats end in 03:14:631 (6) and add notes every 1/2 )
- [Graphic]
- You can nazi some blanket if you control
- 01:50:464 (1) - Use some better slider( the one you're using IS ugly ._.) Can give the code if you want.
[Boss Taiko Oni]
- [Rhythm]
- 00:40:798 (5,1,2,3,4,1) - It's more consistent with the stops you're using(the stops follow voice, mostly)
- 00:52:798 (2) - Move to 00:53:048 (2) for the same reason.
completed 3/5 difficulties
- 00:00:465 - K or D ( Cymbal in the song... )
00:09:131 - k- 01:14:464 (x,x,x,x,x) - It's at 1/8 not 1/6
- 02:47:798 (x,x,x,x,x) - It's at 1/8 not 1/6
- 03:17:666 (4) - When he add the section, add a note
fixed someStar Stream wrote: 2c4j26
From my queue
[General]
Lead-in 1500 is enough imo
[Easy]
[PalBoss]
- 01:10:631 - feels empty, add a circle here?
- 01:15:464 (2) - looks ugly, i think you can make it more soft
- 01:28:298 - add whistle here, because you did it here 01:16:631 (3) -
- 01:33:631 (4) - NC, keep your NC rhythm
- 01:39:464 (3) - ^
- 01:50:464 (2) - how about this?
308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480- 01:57:631 (1) - ^
- 02:00:298 - add a circle with finish here?
- 02:15:464 (1,2,3,4,5,6,7) - split this long combo?
- 02:56:465 (4) - i'd like to NC here to emphasize this strong melody/beat, if you accept it, NC here 02:57:465 (1) -
- 03:01:631 - same as 01:28:298 -
- 03:04:298 - whistle
- 03:05:131 (1) - clap on tail instead of the arrow
- 03:17:833 (1) - replace with spinner to 03:20:499 - ? i think it's not fit with music now
- 03:37:666 (3) - same as 01:15:464 (2) -
[Natteke]
- 00:58:131 (3) - NC here, you did it here 00:55:464 (1,2,3) - , or remove NC from 00:55:464 (1) -
- 01:00:798 (3) - ^
- 01:50:464 (1) - remove NC?
- 02:30:798 (2,3,1) - feels strange, why don't you follow the rhythm like 00:58:131 (3,1) -?
- 03:03:798 - finish
- 03:21:166 (1) - how about stack it on 03:22:499 (3) - to place it around center? will be more easy to catch it after spinner
[D.N.Angel]
- 00:53:298 (4,5,6) - i think it's pretty confusing now, how about this? or at least move 00:53:631 (6) - to somewhere plz
- 01:25:464 (3) - i'd like to add whistle here
- 02:18:964 (1) - move to (32,256) to be symmetry with 02:18:298 (3,4,5,6) - ?
- 02:22:131 (2) - 1 grid left with same reason ^
- 02:23:464 (2,3) - 1 grid donw ^
- 03:13:298 (4) - move to (212,260) will be more playable for movement imo
Good luck with this awesome map! I want to play it as a ranked map
- 00:10:798 (3,4) - ctrl+r and move 3 down a little? will be powerful jump imo
- 00:37:381 (4) - wrong beat, should be here 00:37:214 -
- 00:51:965 (5) - NC for jump warning?
- 01:14:465 (4,5) - i highly recommend to make 3 3 stream (add a circle 01:14:464 - on 01:14:298 (2) - , 2 circles on 01:14:798 (5) - )
- 01:23:964 - add a circle to burn this exciting kiai, and it feels empty to hit 01:24:964 (3,4,5,6,7) - now
- 01:50:131 - add a circle on slider end, because i can hear the drum beat obviously
- 01:50:464 (3) - not so good idea imo, replace with spinner?
- 02:29:798 (1) - move to 02:29:631 - will be more fit with this rhythm
- 02:32:964 (6,7) - move to 02:33:131 - with same reason ^
- 02:48:131 (4) - same as 01:14:465 (4,5) -
- 03:02:631 (3,5) - looks plain, how about ctrl+r?
- 03:14:464 (6) - too simple imo, how about this rhythm? you can make a jump with the 1/2 beats
![]()
hmm...someone told me I should use that warningDivineRage wrote: 5q5x4s
For some reason the seizure warning stays up longer than the first beat and completely overlaps it D: I tried reing it but it's still the same way. Not sure if this is intended but it's a little annoying I guess. Letting you know just in case you don't know ;.; This seems to be the case on all difficulties.
Fucking brilliant beatmapping otherwise though![]()
thank you for modding ~-kevincela- wrote: 1l4y5l
Yeah I know,I am really late,but since I took some weeks of break from modding,now I'm beginning to mod again
So sorry for the delay,and here's the mod as you requested from my Modding Queue
[General]
[Easy]
- The first note of all the diffs is covered by the epilepsy warning... You should storyboard this like Haku said hmm... I'll try other way to fix this problem
- 00:27:464 (2) - You should slightly curve this slider on the left, for a better appeal & flow
- 01:15:464 (2,3) - Well,I don't like that much this rythm. Maybe you could make a pattern like this (if you want to make this simpler,just remove some 1/1 notes):
- 02:10:464 (1) - Move the new combo on 02:12:131 (2) - ?
- 02:49:964 (3) - CTRL+H on this?
[D.N.Angel]
- 01:19:798 (3) - CTRL+R?
- 02:20:798 (6) - What do you think of making this just like the previous slider but adding a repeat?
Sprite,Foreground,Centre,"SB\Black.png",320,240remove: F,0,32464,124464,0, and separate it to two parts:
_M,0,31131,,320,240
_S,0,31131,,1.608
_F,0,31131,32131,0,0.62
_F,0,32131,32464,0.62,0
_F,0,32464,124464,0
_F,0,124464,125464,0,0.6080001
_F,0,125464,125798,0.6080001,0
Sprite,Foreground,Centre,"SB\Black.png",320,240It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)
_M,0,31131,,320,240
_S,0,31131,,1.608
_F,0,31131,32131,0,0.62
_F,0,32131,32464,0.62,0
Sprite,Foreground,Centre,"SB\Black.png",320,240
_F,0,124464,125464,0,0.6080001
_F,0,125464,125798,0.6080001,0
_C,0,xxx,yyy,0,0,0and of course, i also recommend to use .png but not .jpg as pure colour images.
Thank for modding ~Scorpiour wrote: 2pj3z
SPOILERHi there~~mod from Wmf's Modding/Taiko Queues
[General]
[Storyboard]
- Just a suggestion : try to find a bat who can help you to set the title's enter time to 01:52:464 - , or it may influence your Storyboard.
//hmm,I think it is ok because there are nothing much efect
[Easy]
- The SB load should less than 5.00x except a few moments (less than 100ms as well) where just over 5.00 a little, so here will be some issues.
- offset:11631 - SB Load over 5.00x, not big issue but if it's possible, i'd like to fade out kira kira.png at this point to reduce sb load. //but I think it can make the effect more beautiful ;w;
- offset:22298 - ^
- offset:54006 to 54432 - SB load over 5.00x for over 400ms and i suppose u must fix here. A simple way to reduce the SB load here is remove the unnecessary code of ur "black.png" //no,it is necessary :O
Sprite,Foreground,Centre,"SB\Black.png",320,240remove: F,0,32464,124464,0, and separate it to two parts:
_M,0,31131,,320,240
_S,0,31131,,1.608
_F,0,31131,32131,0,0.62
_F,0,32131,32464,0.62,0
_F,0,32464,124464,0
_F,0,124464,125464,0,0.6080001
_F,0,125464,125798,0.6080001,0Sprite,Foreground,Centre,"SB\Black.png",320,240It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)
_M,0,31131,,320,240
_S,0,31131,,1.608
_F,0,31131,32131,0,0.62
_F,0,32131,32464,0.62,0
Sprite,Foreground,Centre,"SB\Black.png",320,240
_F,0,124464,125464,0,0.6080001
_F,0,125464,125798,0.6080001,0
ah...and more, the code _M,0,31131,,320,240 should be removed also because it's redundant.- And more about black image, imo, i always highly recommend to use a "white.png" to instead, (and actually u have such a file), because u can easily change the colour to black by the code like //good idea,I'll do that next time ~
_C,0,xxx,yyy,0,0,0and of course, i also recommend to use .png but not .jpg as pure colour images. uh...why ?- offset:75006 to 75756 - another long part over 5.00x SB load, remove "white.jpg" same as above, and consider your "spotlight.png" again here because its effect is nearly invisible but occupy a lot of SB load.
- offset:83089 to 83756 - more SB load issues
- offset:85881 to 86464 - peak nearly 9.00x, it's really too high..
- offset:93631 to 94298 -
- offset:168548 to 169131 -
- offset:176839 to 177048 -
- offset:179214 to 179756 -
- offset:187173 to 187506 -
- The SB effect is really nice, but you must think about those old computers
go back these points and try to remove all unnecessary effects, for instance, a continuing Fade - 0 (comletely invisible). Don't afraid to separate the code two or more parts~
about SB Load. I think over 5.00x in a few moment in my map is okay.
I don't want to reduce any effect because thet are neceesary for me
but I still apreciate you detailed check my SB
- 00:13:798 (1) - remove clap? it's not heard very fit //hmm... but I think it is good ><
- ...okay...i suppose u may wanna use claps more randomly, it could be a good idea but now the claps are heard mess a bit. 2/4 claps may be boring but in generally it's always a good choice
- 00:41:798 (5) - i'd like to change it to a note and then slider for lyrics
//I don't want to change this T.T
- 01:36:464 (1) - whistle at end is heard weird....try to remove it? //I think it is follow the vocal well
- 02:16:464 (2) - NC from here for vocal? //the NC is too short,ang break my pattern,so no change
- 02:19:798 (2,3) - i suppose a slider here is better
//yes,you're rght,but it will cause to remap some part,I don't want to do this(and because it is not really big probiem)
- 03:11:298 (3) - slidertrack out of screen :< //I think it is OK if the object isn't out of sreen
- 03:22:166 (1) - recommend to remove whistle here //fixed
- 03:26:833 (2) - ^ //removed
- 03:37:666 (3) - remove body whistle? //hmm...I think it is follow the vocal well :O
[D.N.Angel]
that's all ~~ and good luck
- 01:50:464 (4) - the slider maybe too long under HP7... //...I don't think so
- 02:11:131 (2) - remove it? heard better~~ //no
- 02:24:798 (5) - ctrl+r for flow? //wow,it is good,fixed
- 03:01:465 (5) - remove it? no
- 03:03:798 (3,4,5) - er...this jump....er...i suppose it's not a good style... //ok,make some changes
![]()
those wrote: 2f131h
Was about to come back to recheck, but then I saw this.DarknessAngel wrote: 635qj
fixed some
I'd like to know which parts of the above mods you took, and which suggestions you rejected, and why, please.
but alright,I'll edit the postDarknessAngel wrote: 635qj
fixed some
thank for your detailed moddings !!
forgive me I have no time to reply you cuz I have too many things to do recently,sorry ><
oh really ? I saw many people do that,even some people didn't reply anythingthose wrote: 2f131h
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.those wrote: 2f131h
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
I agree with Natteke. You don't have to reply to every single mod. I usually say something like "fixed some", "fixed some/most/all hitsounds", or simply quote the mod and say "Thanks for the mod." I usually reply when if I feel like there is the need to reply or if you tell me (in which case you did in my map) to reply to this mod. I sometimes even ignore some mods, but I still thank the modder for modding my map.Natteke wrote: 2m4qz
not gonna change anything
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.those wrote: 2f131h
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
謝謝MOD和星星 ~ >3<l1106188 wrote: 4l4u33
In-game PM
"re" 意思是 "remove"
黑色 只是建議,不喜歡可以略過~OAO
藍色 是要討論的問題
紅色 是unrankable[Easy] 83e4o
//all fixed
- 02:40:131 (1,2) - (1) re NC 然後 (2) NC
- 02:45:465 (1,2) - ^
- 02:56:465 (4,1) - re (1) NC 然後 (4) NC
[DarknessANgel] 3n261d
good map & good song & good luck~
- fine~
Star
圖真的好完美 >~<
Why don't you see this post ? ._.those wrote: 2f131h
all fixedSapphireGhost wrote: 34l4t
Here we go.
[General]
- I can set the title text to appear at 01:52:464 if you want. It fits with the storyboard more.
- See here:
stuff[Easy]Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240This image isn't centered. If you change it to this then the effect will look better:
F,0,298,465,0,1
M,0,465,,319,239Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,320,240
- Because the map primarily consists of curved sliders, 01:15:464 (2) - and 02:49:964 (3) - feel out of place. Making them into neat curves would be better.
Yeah, I don't have much to say here. Just poke me after changes.
Fixed for you, SG.SapphireGhost wrote: 34l4t
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240This image isn't centered. If you change it to this then the effect will look better:
F,0,298,465,0,1
M,0,465,,319,239Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
_M,0,465,,319,239
fixedthose wrote: 2f131h
Fixed for you, SG.SapphireGhost wrote: 34l4t
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240This image isn't centered. If you change it to this then the effect will look better:
F,0,298,465,0,1
M,0,465,,319,239Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
In short, remove this line:
_M,0,465,,319,239